Nvidia Quadro FX 1700 Specification

NVIDIA Quadro
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NVIDIA Quadro FX 1700
Exceptional Price/Performance for Professional Applications
The NVIDIA Quadro® FX 1700 graphics board delivers exceptional price/performance and quality for professional applications.
Featuring a revolutionary unied architecture, Quadro FX 1700 dynamically allocates
®
Corporation, and Right Hemisphere.
geometry, shading, and compute processing power to deliver optimized GPU performance while enabling Energy Star power savings. The reference standard for Shader Model
4.0, Quadro FX 1700 solution enables next generation ultra-realistic, real-time OpenGL and Direct X 10 visualization applications. With two dual-link DVI-I connectors, NVIDIA Quadro FX 1700 offers superb image quality at resolutions up to 2560 x 1600 @ 60Hz.
The NVIDIA Quadro FX 1700 is the mid­range solution from the latest generation of unied architecture based product offerings. The entire NVIDIA Quadro family takes computer-aided-design (CAD), digital content creation (DCC), and visualization applications to a new level of interactivity by enabling unprecedented capabilities in programmability and precision. The industry’s leading workstation applications leverage this architecture to enable hardware­accelerated features, performance, and quality not found in any other professional
graphics solutions. From Quadro FX 5600 at the ultra-high-end, and Quadro FX 4600 at the high-end, through Quadro FX 1700 at the mid-range, to Quadro FX 570 and 370 at the entry-level, Quadro delivers the productivity you need at every price point.
Product Specifications
Frame Buffer Memory 512MB DDR2
Memory Interface 128-bit
Memory Bandwidth 12.8GB/sec.
Max Power Consumption 42W
Graphics Bus PCI Express x16
Display Connectors Dual DVI-I, TV-Out
Dual Link DVI Yes (2)
Auxiliary Power Connectors No
Number of Slots 1
Thermal Solution Active Fansink
NV IDIA QUA DRO | P RO DU CT O VE R VI EW | A UG 2 00 7 | v0 2
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NVIDIA Quadro | The Definition of Performance. The Standard for Quality.
Features and Benefits
NVIDIA® Unified Architecture
GPU Computing
Next-Generation Vertex and Pixel Programmability Shader Model 4.0
Fast 3D Textures
High Performance Display Outputs
nView® Multi-Display Technology1
Rotated-Grid Full-Scene Antialiasing (RG FSAA)
Industry’s first unified architecture designed to dynamically allocate geometry, shading, pixel, and compute processing power to deliver optimized GPU performance.
NVIDIA CUDA™ provides a C language environment and tool suite that unleashes new capabilities to solve complex, visualization challenges such as real-time ray tracing and interactive volume rendering.
Reference standard for shader model 4.0 enabling a higher level of performance and ultra-realistic effects for next generation OpenGL and DirectX 10 industry-leading professional applications.
Fast transfer and manipulation of 3D textures resulting in more interactive visualization of large volumetric dataset.
Dual-link TMDS transmitter supports ultra-high-resolution panels (up to 2560 x 1600 @ 60Hz), which result in amazing image quality producing detailed photorealistic images.
The NVIDIA nView hardware and software technology combination delivers maximum flexibility for multi-display options, and provides unprecedented end-user control of the desktop experience.
The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing “jaggies” while maintaining performance.
Product Specifications
SUPPORTED PLATFORMS
Microsoft® Windows Vista™
(64-bit and 32-bit) Microsoft Windows® XP (64-bit and 32-bit)
Microsoft Windows 2000 (32-bit)
Linux® - Full OpenGL® implementation,
complete with NVIDIA and ARB extensions (64-bit and 32-bit)
®
Solaris
AMD64, Intel EM64T
NVIDIA QUADRO FX 1700 ARCHITECTURE
128-bit color precision
Unlimited fragment instruction
Unlimited vertex instruction
3D volumetric texture support
12 pixels per clock rendering engine
Hardware accelerated antialiased
points & lines Hardware OpenGL overlay planes
Hardware accelerated two-sided lighting
Hardware accelerated clipping planes
1
NVIDIA nView will be available for Windows Vista Spring 2008
3rd-generation occlusion culling
16 textures per pixel in fragment programs
Window ID clipping functionality
Hardware accelerated line stippling
SHADING ARCHITECTURE
Full Shader Model 4.0 (OpenGL 2.1/
DirectX 10 class) Long fragment programs (unlimited
instructions) Long vertex programs (unlimited instructions)
Looping and subroutines (up to 256 loops per
vertex program) Dynamic ow control
Conditional execution
HIGH LEVEL SHADER LANGUAGES
Optimized compiler for Cg and
Microsoft HLSL OpenGL 2.1 and DirectX 10 support
Open source compiler
HIGH-RESOLUTION ANTIALIASING
Rotated Grid Full-Scene Antialiasing
(RG FSAA) 32x FSAA dramatically reduces visual
aliasing artifacts or “jaggies,” resulting in highly realistic scenes
DISPLAY RESOLUTION SUPPORT
Dual-link DVI-I outputs drive two digital
displays at resolutions up to 2560 x 1600 @ 60Hz Internal 400 MHz DACs – Two analog displays
up to 2048 x 1536 @ 85Hz
To learn more about NVIDIA Quadro, go to www.nvidia.com
© 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, SLI, and PureVideo are trademarks and/or registered trademarks of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specications are all subject to change without notice.
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