Nvidia FORCEWARE GRAPHICS DRIVERS Release Notes

ForceWare Graphics Drivers
Release 70 Notes
Version 71.89
For Windows XP / 2000
Windows XP Media Center Edition
Windows 98 / ME
Windows NT 4.0
NVIDIA Corporation April 14, 2005
Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050
Notice
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Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation.
Trademarks
NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, RIVA, RIVA TNT, VOODOO, VOODOO GRAPHICS, WAVEBAY, Accuview Antialiasing, the Audio & Nth Superscript Design Logo, CineFX, the Communications & Nth Superscript Design Logo, Detonator, Digital Vibrance Control, DualNet, FlowFX, ForceWare, GIGADUDE, Glide, GOFORCE, the Graphics & Nth Superscript Design Logo, Intellisample, M-BUFFER, nfiniteFX, NV, NVChess, nView, NVKeystone, NVOptimizer, NVPinball, NVRotate, NVSensor, NVSync, the Platform & Nth Superscript Design Logo, PowerMizer, Quincunx Antialiasing, Sceneshare, See What You've Been Missing, StreamThru, SuperStability, T­BUFFER, The Way It's Meant to be Played Logo, TwinBank, TwinView and the Video & Nth Superscript Design Logo are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. Other company and product names may be trademarks or registered trademarks of the respective owners with which they are associated.
Intel, Indeo, and Pentium are registered trademarks of Intel Corporation. Microsoft, Windows, Windows NT, Direct3D, DirectDraw, and DirectX are trademarks or registered trademarks of Microsoft Corporation. OpenGL is a registered trademark of Silicon Graphics Inc. PCI Express, PCI-SIG, and the PCI-SIG design marks are registered trademarks and/or service marks of PCI-SIG.
Other company and product names may be trademarks or registered trademarks of the respective owners with which they are associated.
Copyright
© 2005 by NVIDIA Corporation. All rights reserved.
ForceWare Graphics Drivers Release 70 Notes

Table of Contents

1. Introduction to Release 70 Notes
Structure of the Document . . . . . . . . . . . . 1
Changes in this Edition . . . . . . . . . . . . . . 1
2. Release 70 Driver Issues
Issues Resolved in Version 71.89 . . . . . . . . . 4
Issues Resolved in Version 71.84 . . . . . . . . . 5
Open Issues in Version 71.89 . . . . . . . . . . . 6
NVIDIA Recommendations. . . . . . . . . . . 6
NVIDIA Issues . . . . . . . . . . . . . . . . . 7
Not NVIDIA Issues . . . . . . . . . . . . . . . 9
Known Product Limitations . . . . . . . . . . . 11
Slow Performance with World of Warcraft in SLI
Mode . . . . . . . . . . . . . . . . . . . . 12
DVD Playback Issues with Dual Quadro NVS
Cards . . . . . . . . . . . . . . . . . . . . 12
PowerDVD 5.0 Does Not Display Correctly in
nView Span Mode . . . . . . . . . . . . . 12
DirectX Fails When Detaching/Reattaching
Displays in Dualview Mode . . . . . . . . . 13
OpenGL Viewport Scaling Problem in Horizontal
Span Mode . . . . . . . . . . . . . . . . . 13
Driver Reports 256 MB Memory on Quadro FX
330 Cards . . . . . . . . . . . . . . . . . 13
Video Playback in nView Clone and Span
Modes . . . . . . . . . . . . . . . . . . . 14
Monitor Ordering in the Windows Settings Page
14
DirectX Applications Run Only on Single Display
Even in Multiview Mode . . . . . . . . . . 16
Applying Workstation Application Profiles . . 16 Advanced Timing Adjustment Limitations . . 18 No Antialiasing of 3DMark03 Image Quality
Screen Captures . . . . . . . . . . . . . . 18
Medal of Honor Under Windows XP / Windows
2000 . . . . . . . . . . . . . . . . . . . . 19
Hide Modes Check Box Cannot be Cleared . 19 Windows XP/2000 Issue with Settings Tab
Monitor Positioning . . . . . . . . . . . . . 20
Gigabyte GA-6BX Motherboard . . . . . . . 20
Controlling Windows 9x TV Tuner Scaling
Artifacts . . . . . . . . . . . . . . . . . . . 20
Quake III Arena malloc() Error on TNT2 . . . 21 Windows Media Player Hangs Playing MPEG
Files . . . . . . . . . . . . . . . . . . . . 21
AVI Playback Problems With Older Intel Indeo
Codecs . . . . . . . . . . . . . . . . . . . 22
Antialiasing Problems With Certain Applications
22
VIA KX133 and 694X Chipsets With AGP 2X 22
Irongate Chipsets With AGP 1X . . . . . . . 22
Poor Quality S-Video Output on Some TVs . 23 GLQuake Crash and Version 5.16 (or Later)
Drivers . . . . . . . . . . . . . . . . . . . 23
Windows 98 and Windows Me MultiMon Support
23
AGP Programs May Hang With Athlon
Processor . . . . . . . . . . . . . . . . . 24
Desktop Manager Does Not Re-Center Logon
Screen . . . . . . . . . . . . . . . . . . . 24
Issues with Video Mirror . . . . . . . . . . . 24
3. The Release 70 Driver
Hardware and Software Support . . . . . . . . 25
Supported Operating Systems. . . . . . . . 25
Supported NVIDIA Products . . . . . . . . . 26
Supported Languages . . . . . . . . . . . . 27
Driver Installation . . . . . . . . . . . . . . . . 28
System Requirements . . . . . . . . . . . . 28
Installation Instructions . . . . . . . . . . . 29
4. NVIDIA Driver History
Driver Release History . . . . . . . . . . . . . 34
Release 70 Enhancements . . . . . . . . . . . 34
Support for Newest GeForce 6 Series GPUs 34
Additional SLI Support . . . . . . . . . . . . 34
Improved Video Functionality . . . . . . . . 35
Desktop Manager Wizard Improvements . . 35 Control Panel Interface Improvements . . . 35
Release 65 Enhancements . . . . . . . . . . . 36
SLI Support . . . . . . . . . . . . . . . . . 36
512 MB Frame Buffer Support . . . . . . . . 36
OS Support . . . . . . . . . . . . . . . . . 36
Enhancements in Driver Performance . . . . 37
Desktop Manager and Control Panel
Improvements . . . . . . . . . . . . . . . 37
Release 60 Enhancements . . . . . . . . . . . 38
Latest GPU Support . . . . . . . . . . . . . 38
PCI Express Support . . . . . . . . . . . . 38
Enhancements in Driver Performance . . . . 38
NVIDIA Corporation i
Release 70 Version 71.89
3D Graphics API Enhancements . . . . . . 39
Release 55 Enhancements . . . . . . . . . . . 40
PCI Express Support . . . . . . . . . . . . . 40
PAE Support . . . . . . . . . . . . . . . . . 40
nView Desktop Manager Enhancements . . 40
User Interface Enhancements . . . . . . . . 40
Video Support Enhancements . . . . . . . . 40
3D Graphics API Enhancements. . . . . . . 41
Release 50 Enhancements . . . . . . . . . . . 41
64-Bit Support . . . . . . . . . . . . . . . . 41
Dynamic Memory Mapping. . . . . . . . . . 41
NVIDIA Unified Compiler . . . . . . . . . . . 41
Display Driver Changes and New Features . 42
Video—New Features . . . . . . . . . . . . 42
PowerMizer—New Features . . . . . . . . . 42
User Interface Changes . . . . . . . . . . . 43
nView. . . . . . . . . . . . . . . . . . . . . 43
DirectX Graphics . . . . . . . . . . . . . . . 44
OpenGL . . . . . . . . . . . . . . . . . . . 44
Release 40 Enhancements . . . . . . . . . . . 45
Enhanced Display Driver, DirectX, and Video
Capabilities . . . . . . . . . . . . . . . . . 45
New Graphical User Interface . . . . . . . . 46
Enhanced nView Desktop Manager Features 46
OpenGL Enhancements . . . . . . . . . . . 47
Release 35 Enhancements . . . . . . . . . . . 47
Release 25 Enhancements . . . . . . . . . . . 48
Release 20 Enhancements . . . . . . . . . . . 49
Release 10 Enhancements . . . . . . . . . . . 49
A. Mode Support for Windows
General Mode Support Information . . . . . . . 52
Default Modes Supported by GPU . . . . . . . 53
Understanding the Mode Format. . . . . . . 53
GeForce FX Family and GeForce 6 Series . 54
Quadro FX Family of High End GPUs . . . . 61
GeForce and Quadro GPUs, GeForce2 and
GeForce3 Series of GPUs . . . . . . . . . 68
GeForce2 MX, GeForce4 MX, Quadro4, and
GeForce4 Ti Series GPUs, GeForce4 MX
Integrated GPU . . . . . . . . . . . . . . . 71
GeForce2 Integrated GPU . . . . . . . . . . 77
Quadro4 9xx / 7xx XGL Products . . . . . . 80
Quadro FX Family and Quadro NVS Series
GPUs . . . . . . . . . . . . . . . . . . . . 86
TNT2 and Vanta Products . . . . . . . . . . 92
Modes Supported by DACs and TV Encoders . 94
External DAC Mode Support . . . . . . . . . 94
TV-Out Mode Support . . . . . . . . . . . . 95
ii NVIDIA Corporation
ForceWare Graphics Drivers Release 70 Notes
List of Tables
Table 2.1 Workstation Application Profile Issues . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Table 2.1 Known Issues with Video Mirror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Table 3.1 Supported NVIDIA GPU-Based Products. . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Table 3.2 Hard Disk Space Requirements—English . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Table 3.3 Hard Disk Space Requirements—Non-English Languages . . . . . . . . . . . . . . . . . 28
Table 3.4 Hard Disk Space Requirements—Full International Package . . . . . . . . . . . . . . . . 28
Table 3.5 Additional Operating System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . 29
Table 4.1 NVIDIA Drivers for Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Table A.1 Modes Supported for High Resolution Displays . . . . . . . . . . . . . . . . . . . . . . . 52
Table A.2 Non-standard Modes Supported . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Table A.3 External DAC Modes (Fairchild FMS3815) . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Table A.4 External DAC Modes (Analog Devices ADV-7123). . . . . . . . . . . . . . . . . . . . . . 94
Table A.5 Mode Support for S-Video and Composite Out . . . . . . . . . . . . . . . . . . . . . . . 95
Table A.6 Mode Support for Component YPrPb Out and DVI Out . . . . . . . . . . . . . . . . . . . 95
NVIDIA Corporation iii
ForceWare Graphics Drivers Release 70 Notes
NVIDIA Corporation iv
ForceWare Graphics Drivers, Release 70 Version 71.89
C HAPTER
I
NTRODUCTION
TO
R
ELEASE
70 N
OTES
This edition of Release 70 Notes describes the Release 70 Drivers for Microsoft® Windows NVIDIA provides these notes to describe performance improvements and bug fixes in each documented version of the driver.
®
and provides information applicable to all NVIDIA® drivers.

Structure of the Document

This document is organized in the following sections:
“Release 70 Driver Issues” on page 3 gives a summary of
Issues that have been resolved in this version.
Issues that are open in this version
Known limitations of the driver
“The Release 70 Driver” on page 25 describes the NVIDIA products and languages supported by this driver, the system requirements, and how to install the driver.
“NVIDIA Driver History” on page 33 describes the new features included in the Release 70 driver as well as information on previous driver releases.
“Mode Support for Windows” on page 51

Changes in this Edition

This edition of Release 70 Notes includes information about version 71.89 of the Release 70 driver. It discusses changes made to the driver since version 67.66. These changes are discussed beginning with the chapter “Release 70 Driver
Issues” on page 3.
NVIDIA Corporation 1
C
HAPTER 1: Introduction to Release 70 Notes Changes in this Edition
2 NVIDIA Corporation
ForceWare Graphics Drivers, Release 70 Version 71.89
C HAPTER
R
ELEASE
This chapter describes open issues for version 71.89, and resolved issues and driver enhancements for versions of the Release 70 driver up to version 71.89. The chapter contains these sections:
“Issues Resolved in Version 71.89” on page 4
“Issues Resolved in Version 71.84” on page 5
70 D
RIVER ISSUES
“Open Issues in Version 71.89” on page 6
“Known Product Limitations” on page 11
NVIDIA Corporation CONFIDENTIAL 3
Chapter 2: Release 70 Driver Issues Issues Resolved in Version 71.89

Issues Resolved in Version 71.89

This following are changes made and issues resolved since driver version 71.84:
• GeForce 6600GT / 6800 Ultra, SLI, Windows XP: Overclocking using Coolbits does not work when SLI mode is enabled.
• GeForce 6600 GT / 6800 LE / 6800 / 6800GT / 6800 Ultra, SLI: After exiting a 3D game, the NVIDIA clock frequency remains at the higher 3D-performance frequency instead of reducing to the standard clock frequency.
• GeForce 6800 Ultra: The ʹTemperature Settingsʹ in the Display Properties while idling reports an approximately 20% higher temperature than with the previous driver version.
• GeForce 6600 GT, Windows XP: The game Lock On—Modern Air Combat crashes when played at the highest graphics settings.
• Dual GeForce 6800 Ultra, SLI: System fails to resume from S4 Hibernate on ASUS A8N-SLI.
• GeForce 6600 GT, SLI, Windows XP: Corruption appears on the course in Tiger Woods 2005 with SLI mode enabled.
• GeForce 6800 Ultra, SLI, Windows XP: Running the game Chronicles of Riddick with SLI enabled results in corruption or application crash.
• GeForce 6600 GT / 6800 LE / 6800 / 6800GT / 6800 Ultra, SLI: System fails to resume from Standby/Hibernate with OpenGL running in SLI mode.
• GeForce 6600 GT / 6800 LE / 6800 / 6800GT / 6800 Ultra, SLI: System hangs at the end of the driver installation while initializing the second display (DVI) on ASUS A8N-SLI motherboard.
4 NVIDIA Corporation
Release 70 Version 71.89

Issues Resolved in Version 71.84

This following are changes made and issues resolved since driver version 67.66:
• Flat panel native resolution 1680x1050 is not displayed correctly.
1680x1050 and 1366x768 resolutions for flat panels are now supported.
• GeForce 6 Series: Skills menu and hotkey bar are corrupt in the game World of Warcraft.
• GeForce 6 Series: When performing 4:3 PanScan of VMR7 or VMR9 DVD playback, the screen does not pan nor is the screen centered.
• SLI Cards: The game Lock On Modern Air Combat has rendering issues with SLI mode enabled.
• GeForce4 Ti/GeForce 6800: Command and Conquer: Generals has corruption when both antialiasing is enabled in the NVIDIA control panel and in-game image quality is set to ʺHighʺ.
• GeForce 6800: Code Creatures Benchmark shows screen corruption at 1600x1200x32 with 8x antialiasing enabled.
• GeForce 6 Series, SLI: The opening cinematics in the game Ground Control 2 are corrupted.
• GeForce 6600: Minor flickering in Return of Wolfenstein: Enemy Territory when antialiasing is enabled at high resolutions.
• GeForce 6800: NHL 2005 has screen corruption when antialiasing is enabled at 1600x1200 resolution.
• GeForce 6 Series: Water in Half-Life 2 has vertical banding.
• GeForce 6800: The screen flashes when playing the game Tron 2.0 with 3D stereo enabled.
• When playing Star Wars Republic Commando:
There might be graphical corruption or tearing when clicking
Apply after adjusting options in the Graphics Options menu.
The computer may reboot during the prologue.
The game may crash to the desktop while playing the game, or
when quitting from the in-game pause menu when Squad Shadows are enabled in the Graphics Options menu.
NVIDIA Corporation 5
: Open Issues in Version 71.89

Open Issues in Version 71.89

As with every released driver, version 71.89 of the Release 70 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others will have workaround solutions.
They are listed in the following sections:
“NVIDIA Recommendations” on page 6
“NVIDIA Issues” on page 7
“Not NVIDIA Issues” on page 9

NVIDIA Recommendations

• The GeForce 6800 Ultra 512MB works in single card mode with Apple 30 inch HD Cinema panel. However, an issue has been discovered when running the GeForce 6800 Ultra 512MB card in SLI mode with an Apple 30 inch HD Cinema display. This is due to an interaction between the GPU, the application, and the ability to scale to nonnative panel resolutions of the Apple display.
All GeForce 6 series GPUs will work with Apple 23 and 20 inch HD Cinema displays in single GPU mode.
NVIDIA recommends using the GeForce 6800 Ultra 512MB with the Apple 30 inch HD Cinema Display line only in non-SLI modes.
• Single display modes such as TV only, DFP/LCD only or CRT only provide the best performance and quality from Windows Media Center Edition.
Dual display modes such Dualview and nView Clone and Span modes are not recommended.
• When using the trial version of WinDVD 6 from InterVideo.com, you may experience TV or DVD playback problems in Windows Media Center if you change resolutions during video playback. This is most often seen when switching from windowed to full screen mode.
This problem does not occur with the latest full OEM versions of WinDVD or with other Windows Media Center qualified DVD decoders.
• If you perform a clean driver installation (no previous NVIDIA drivers installed), you must reboot your computer. If you do not
6 NVIDIA Corporation
Release 70 Version 71.89
reboot, the predefined application profiles will not be activated and you may experience application stability problems.
• Windows XP/2000: Clone mode may be set for the GeForce FX 5600 although only one display is connected.
This setting causes a drop in the performance of 3D applications. The workaround is to use the NVIDIA control panel to reset the system to standard mode from Clone mode.

NVIDIA Issues

• GeForce FX 5200 Ultra, Windows Media Center Edition 2005, NVTV: : Live TV hangs when running in DualView mode with Video Mirror enabled.
• GeForce FX 5900 Ultra, Windows Media Center Edition 2005, NVTV: Live TV hangs the system when run in full screen mode.
• GeForce 6200 with TurboCache, Windows Media Center 2005: When starting to record, then closing Media Center, then reopening to recording in progress, a blue-screen crash occurs.
• GeForce 6200 with TurboCache, Windows Media Center 2005: When switching DVD playback to full-screen mode, the screen turns blank then the desktop corrupts when returning to windowed mode.
• GeForce 6800 Ultra, SLI: Apple 30 inch display does not run with 512 MB graphics boards in SLI mode. You must switch to single GPU mode to work.
• GeForce 6800 Ultra, Windows XP: The wave splash particle effect in the game Silent Hunter 3 does not render correctly.
• GeForce 6800 Ultra, Windows XP: The opening videos are corrupted in the game Silent Hunter 3.
• GeForce 6600 GT, Windows XP, SLI: Textures flicker in the game Everquest II when SLI mode is enabled.
• GeForce 6200 with TurboCache, Windows XP: The left side of Half Life 2 is blacked out when 2x or 4x antialiasing is enabled.
• Dual GeForce 6600 GT, SLI, Windows XP: There is texture corruption in the game Toca Race Driver 2 when played at 1600x1200 resolution, with 4x antialiasing and SLI mode enabled.
NVIDIA Corporation 7
: Open Issues in Version 71.89
• GeForce 6600 GT, SLI, Windows XP: Frame skipping occurs in the game PainKiller with SLI mode enabled.
• GeForce 6600 GT, SLI, Windows XP: There is texture corruption in the ammo interface in the game Painkiller.
• GeForce 6800 Ultra: Stuttering occurs in the game World of Warcraft.
• GeForce 6200 with TurboCache (supporting 128MB, including 16MB on board memory): The system crashes when resizing applications.
• GeForce 6 Series, SLI,Windows XP: Light sources show through solid objects in the game Halo with SLI mode enabled.
• GeForce 6800/6600/6200, SLI, Windows XP: Intro videos do not render in Tiger Woods 2005 with SLI mode enabled.
• GeForce 6800: White flashing appears across the screen in the game Joint Operations—Typhoon Rising.
• GeForce FX 5200: There is corruption on the water in the 3DMark05 Canyon Flight Game test.
• GeForce 6200: There is screen corruption when antialiasing is enabled within 3DMark05.
• GeForce FX 5200: There is corruption in the Far Cry heads up displays.
• GeForce 6600 (128 MB): The game Hitman—Contracts refuses to start with graphics options set to the maximum (1600x1200, 4x antialiasing, 16x anisotropic filtering).
• GeForce 6600, SLI: Screen goes black momentarily during Tomb Raider—Angel of Darkness with SLI mode enabled.
• GeForce FX 5950: The game Ultra Battle for Middle-earth crashes to the desktop with a Direct3D error
• GeForce 6800: Shadow corruption occurs in the game Lineage II (Lineage2).
• GeForce 6 Series: Stuttering occurs in different portions of the game EverQuest2.
8 NVIDIA Corporation
Release 70 Version 71.89
• GeForce 6200 with TurboCache (supporting 128MB, including 16MB on board memory), Windows XP Media Center Edition 2005: Full­screen video mirroring is not supported.
• GeForce FX 5959: Ultra Age of Mythology has screen flicker with certain special effects.
• GeForce FX 5959: Ultra Medal of Honor Pacific Assault has flickering with 8x anisotropic filtering enabled.

Not NVIDIA Issues

• Slow performance with World of Warcraft.
This is not an NVIDIA bug. See “Slow Performance with World of
Warcraft in SLI Mode” on page 12 for a full explanation and workaround.
• GeForce 6 Series, Windows XP: Lighting issue with Half-Life 2.
This is not an NVIDIA bug, but rather an issue with the application.
• GeForce 6200 with TurboCache (supporting 128MB, including 16MB on board memory): A Direct3D out-of-memory error occurs in Unreal Tournament 2003 when using the HardOCP Benchmark Utility ver
2.1.
This is not an NVIDIA bug.
• Geforce 6800: Half-Life 2 fog is different when using ATI hardware.
This is not an NVIDIA bug, but rather an issue with the application.
• GeForce 6600: Artifacts appear in the intro videos and during game play in Tomb Raider: Angel of Darkness at 1600x1200 and with 4x antialiasing enabled.
This is not an NVIDIA bug.
• GeForce 6800: Aspect ratio is incorrect when movie transitions from 4:3 to 16:9 playback using PowerDVD5 Trail (download from the Cyberlink Web site).
This is an application issue. The problem does not occur with other DVD players.
• GeForce 6600/6800 (128MB): 3D Mark 2003 demo mode results in an out of memory error at 1600x1200x32 with 4x antialiasing enabled.
NVIDIA Corporation 9
: Open Issues in Version 71.89
This is not a bug. The problem occurs because there is not enough memory to run 3D Mark03 in this mode with a 128MB board.
• Windows XP, GeForce FX 5950 Ultra: Homeworld2 antialiased performance is slow.
This is not an NVIDIA bug, but is a known issue with the application. A game patch 1.1 is available at ftp://ftp.sierra.com/pub/sierra/homeworld2/
updates/homeworld2_update_en_10_11.exe .
• GeForce2, GeForce4 MX, Windows XP: City of Heroes crashes to the desktop intermittently.
This is not an NVIDIA bug.
• Windows ME: CodeCult benchmark does not run properly.
This is not an NVIDIA bug.
• GeForce FX, Windows ME: Gunmetal Demo intro movie does not display properly.
This is not an NVIDIA bug.
10 NVIDIA Corporation
Release 70 Version 71.89

Known Product Limitations

This section describes problems that will not be fixed. Usually, the source of the problem is beyond the control of NVIDIA. Following is the list of problems and where they are discussed in this document:
“Slow Performance with World of Warcraft in SLI Mode” on page 12
“DVD Playback Issues with Dual Quadro NVS Cards” on page 12
“PowerDVD 5.0 Does Not Display Correctly in nView Span Mode” on
page 12
“DirectX Fails When Detaching/Reattaching Displays in Dualview
Mode” on page 13
“OpenGL Viewport Scaling Problem in Horizontal Span Mode” on
page 13
“Driver Reports 256 MB Memory on Quadro FX 330 Cards” on
page 13
“Video Playback in nView Clone and Span Modes” on page 14
“Monitor Ordering in the Windows Settings Page” on page 14
“DirectX Applications Run Only on Single Display Even in Multiview
Mode” on page 16
“Applying Workstation Application Profiles” on page 16
“Advanced Timing Adjustment Limitations” on page 18
“No Antialiasing of 3DMark03 Image Quality Screen Captures” on
page 18
“Medal of Honor Under Windows XP / Windows 2000” on page 19
“Hide Modes Check Box Cannot be Cleared” on page 19
“Windows XP/2000 Issue with Settings Tab Monitor Positioning” on
page 20
“Gigabyte GA-6BX Motherboard” on page 20
“Controlling Windows 9x TV Tuner Scaling Artifacts” on page 20
“Quake III Arena malloc() Error on TNT2” on page 21
“Windows Media Player Hangs Playing MPEG Files” on page 21
“AVI Playback Problems With Older Intel Indeo Codecs” on page 22
“Antialiasing Problems With Certain Applications” on page 22
“VIA KX133 and 694X Chipsets With AGP 2X” on page 22
NVIDIA Corporation 11
Chapter 2: Release 70 Driver Issues Known Product Limitations
“Irongate Chipsets With AGP 1X” on page 22
“Poor Quality S-Video Output on Some TVs” on page 23
“GLQuake Crash and Version 5.16 (or Later) Drivers” on page 23
“Windows 98 and Windows Me MultiMon Support” on page 23
“AGP Programs May Hang With Athlon Processor” on page 24
“Desktop Manager Does Not Re-Center Logon Screen” on page 24
“Issues with Video Mirror” on page 24

Slow Performance with World of Warcraft in SLI Mode

This is not an NVIDIA bug, but instead the result of a recent patch for World of Warcraft to reduce mouse lag on slower computers by synchronizing the GPU(s).
This change is unnecessary for NVIDIA users, and particularly for users with SLI configurations.
For optimal performance when playing World of Warcraft in SLI mode:
• Add the ʺ-nofixlagʺ command-line option to your World of Warcraft shortcut, and
• Disable ʹvertical syncʹ within the World of Warcraft in-game video options.

DVD Playback Issues with Dual Quadro NVS Cards

With both AGP and PCI Quadro NVS cards installed in the system, when attempting to play DVDs in full-screen mode on the display connected to the PCI card, the screen is blank.
This is not an NVIDIA bug, but rather a problem with older point releases of PowerDVD and WinDVD.

PowerDVD 5.0 Does Not Display Correctly in nView Span Mode

With nView Horizontal Span mode enabled, when the PowerDVD 5.0 playback window is dragged to the second display and then stretched to fill the display, the right area of the display is corrupted.
This is not an NVIDIA bug, but a problem with PowerDVD.
12 NVIDIA Corporation
Release 70 Version 71.89

DirectX Fails When Detaching/Reattaching Displays in Dualview Mode

This problem can be duplicated as follows:
1 Enable both displays in Dualview mode.
2 Detach monitor 2 and apply settings.
3 Reattach monitor 2 and apply settings.
DirectX runtime fails on monitor 1.
This is not an NVIDIA bug, but a limitation in the operating system where DirectX does not enumerate the second device. DirectX can be restored to both displays by rebooting the system

OpenGL Viewport Scaling Problem in Horizontal Span Mode

With nView Horizontal Span mode enabled, when opening an OpenGL model in a viewport, the model image is scaled too large to fit in the viewport. The problem occurs with such applications as Maya 5.0 and 3D Studio MAX 4.26.
This is not an NVIDIA bug, but a limitation in the application’s ability to properly maintain the aspect ratio in Horizontal Span mode.

Driver Reports 256 MB Memory on Quadro FX 330 Cards

•Problem
When a 64 MB Quadro FX 330 card is installed, the driver reports that the card needs 256 MB, causing 256 MB of address space to be consumed.
• Explanation
This is not a bug but a product limitation.
The Quadro FX 330 GPU has some limitations that prevent the card from addressing less than 256 MB of system memory.
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Video Playback in nView Clone and Span Modes

•Problem
With nView Clone or Span mode enabled, video playback appears on only one display under the following conditions:
Under nView Clone mode, when fullscreen video mirror is not used.
Under nView Span mode, when fullscreen video mirror is not used and the
video is positioned to span across both monitors.
• Explanation
With applications that render using the hardware overlay—such as DirectX applications—the default driver behavior for Release 60 is to enable the hardware overlay when nView Clone or Span mode is enabled.
Because the driver supports only one hardware overlay, the video appears on only one display.

Monitor Ordering in the Windows Settings Page

Monitor Ordering on a Single GPU
• Issue
The monitor order in the Display Properties Settings page is not consistently matched with the connectors on the graphics card.
• Explanation
The driver does not distinguish connector positions, but instead distinguishes the display type, and consequently assigns monitor numbers according to the display type and not according to the connector.
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Monitor Ordering on a Multiple GPU System
• Issue
When four monitors are connected to a system with multiple PCI GPUs, such as a Quadro NVS 400 graphics card, and enabled in Dualview or Multiview mode, many customers expect the monitor ordering in the Display Properties Settings page to conform to the following:
Connector Position Monitor Number
Primary GPU—Output 1 1
Primary GPU—Output 2 2
Secondary GPU—Output 1 3
Secondary GPU—Output 2 4
The monitor ordering, in fact, does not conform to this scheme.
• Explanation
The monitor ordering is not controlled by the driver, but rather by the Windows OS method of enumerating PCI devices. The Windows enumeration results in the following monitor numbering:
Connector Position Monitor Number
Primary GPU—Output 1 1
Seconday GPU—Output 1 2
Primary GPU—Output 2 3
Secondary GPU—Output 2 4
Considerations for nView Span Modes: Outputs from the same GPUs are grouped together in nView Span modes, resulting in the desktop spanning across monitors 1 and 3, or across 2 and 4.
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DirectX Applications Run Only on Single Display Even in Multiview Mode

•Problem
When running DirectX applications in fullscreen mode on an NVIDIA Multiview system, the application appears on only one display instead of all the displays.
A Multiview system consists of a Quadro NVS series graphics card with multiple monitors connected and multiview mode enabled.
• Explanation
The problem occurs only with DirectX /Direct3D applications that use full­screen exclusive mode. In order to support these applications, the driver must switch to single display mode and blank out the other displays.
In scenarios that require multiview functionality—such as when using screen savers—NVIDIA recommends using non-DirectX/Direct3D applications.

Applying Workstation Application Profiles

• Background
The workstation application profiles are software settings used by the NVIDIA Display Drivers to provide optimum performance when using a selected application. The profile also works around known application issues and bugs.
If there is an available setting for an application, it should be used, otherwise incorrect behavior or reduced performance is likely to occur.
• Issues
Application profile changes are subject to the following conditions:
Configuration Changes Require Application Restart
Running applications do not receive notification of configuration changes, Therefore, if you change the configuration while the application is running, you must exit and restart the application for the configuration changes to take effect.
Some Profiles Release DirectDraw
Some profiles release DirectDraw. If you change the configuration while the application is running, the application will not continue to run. You must exit and restart the application. See the table below for a list of application profiles that release DirectDraw.
Some Profiles Require System Reboot
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See the table below for a list of application profiles that require system reboot for the configuration changes to take effect.
Table 2.1
Application Profile Name
Ansys X
Cadcentre PDMS X
CATIA X
CDRS X
ESPRi X
Exceed X
I-DEAS Master Series X
ICEM Surf X
IronCAD X
Large Model CAD X X
Microstation X
NADAMS X
NASTRAN, Patran X
OneSpace Designer X
OneSpace Designer-Large Model
Plant Designer, Imagineer X
Pro/ENGINEER X
Pro/ENGINEER Wildfire X
PTC DIVISION Mockup X
OneSpace Designer Modeling X
Solid Edge X
Solidworks X
ThinkDesign X
TOGO POST X
Unigraphics X
Workstation Application Profile Issues
Releases Direct Draw
XX
Requires a Reboot to take effect
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Advanced Timing Adjustment Limitations

•Problem
The Advanced Timing page—accessed from the NVIDIA Display Properties Change Resolution page—is not available for some cards using the DVI connector.
• Explanation
DVI timing adjustment is supported for NV3x-based cards only if they have an external TMDS, such as the SiliconImage 164.
If the card uses the internal TMDS, then the page is not accessible. However, cards with an internal TMDS can support refresh rates less than 60 Hz in this driver.

No Antialiasing of 3DMark03 Image Quality Screen Captures

•Problem
After enabling antialiasing from the NVIDIA Properties page, 3DMark03 screen captures—obtained using the application’s screen capture function— might not be antialiased.
• Explanation
This is not an NVIDIA bug, but rather a result of different methods used to render antialiased images.
Depending on a combination of factors, the driver may take advantage of the NVIDIA hardware’s ability to bypass the front buffer while rendering an antialiased image. In this case, the front buffer does not contain antialiased data, so if an application takes data from the front buffer—as is the case with 3DMark03’s Image Quality screen captures—then the resulting image is not antialiased.
To accommodate applications that request use of the front buffer, the NVIDIA software can provide the antialiased data in a buffer to the application. Since this negates the advantages of the NVIDIA hardware capability, this support is enabled only when antialiasing is enabled within the application, and not from the NVIDIA control panel.
In all cases when antialiasing is enabled, screen images as well as screen captures obtained using the Print Screen key are always antialiased.
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Medal of Honor Under Windows XP / Windows 2000

•Problem
The Electronic Arts game Medal of Honor uses a hard coded buffer to parse the OpenGL extension string. This can cause a system crash under Windows XP and Windows 2000.
• Workaround
NVIDIA has implemented Medal of Honor application detection to work around this extension string crash.

Hide Modes Check Box Cannot be Cleared

• Background
One of the NVIDIA display property page dialog boxes contains the check box labelled “Hide modes that this monitor cannot display”. It is checked by default, indicating that only the refresh rates supported by the monitor are listed in the refresh rate drop down list.
The check box appears in the Device Adjustments->Monitor Settings page.
•Problem
If you clear the check box, click Apply, and then close the dialog box, the check box is still checked when the page is re-opened.
• Explanation
This function is no longer controlled by the NVIDIA driver, but has not been removed from the control panel in order to maintain consistency with driver designs that are currently being shipped to OEMs.
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Windows XP/2000 Issue with Settings Tab Monitor Positioning

•Problem
In the Windows Display Properties > Settings tab, the secondary monitors cannot be positioned directly above monitor #1 without snapping horizontally to a position diagonal to monitor #1.
• When the Problem Occurs
The problem occurs when four monitors are connected to the graphics adapter card, but only two of them are enabled.
• Cause and Workaround
This is a Microsoft—not an NVIDIA—bug, and there is no workaround to correct the positioning of the monitor icons. However, the actual positioning of the displays on the desktop can be corrected using the nView Desktop Manager window as follows:
1
Under the Tools tab in the Desktop Manager windows, make sure Automatically Align Displays is checked.
2 In the Settings tab, position the appropriate monitor icon above monitor
#1, then click Apply.
The mouse cursor movement between monitor desktops will correspond to a vertical orientation of the monitors, even though the monitor icons in the Settings tab are diagonal to each other.
Note: This will be the case even if the monitor icons are deliberately
positioned diagonal to each other.

Gigabyte GA-6BX Motherboard

This motherboard uses a LinFinity regulator on the 3.3-V rail that is rated to only 5 A—less than the AGP specification, which requires 6 A. When diagnostics or applications are running, the temperature of the regulator rises, causing the voltage to the NVIDIA chip to drop as low as 2.2 V. Under these circumstances, the regulator cannot supply the current on the 3.3-V rail that the NVIDIA chip requires.
This problem does not occur when the graphics board has a switching regulator or when an external power supply is connected to the 3.3-V rail.

Controlling Windows 9x TV Tuner Scaling Artifacts

Bus-mastering TV tuners that do not flip leave artifacts when they are scaled. On Windows 9x, this problem is addressed by setting the local DirectDraw™ registry value driver to look for flips occurring within half-second intervals. If none are found, an overlay automatically starts flipping at 30 fps. This setting works with only Windows 9x.
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VideoBusMasterMode
to 1. This setting causes the DirectDraw
Release 70 Version 71.89

Quake III Arena malloc() Error on TNT2

•Problem
Running the application Quake III Arena in a continuous loop results in an application failure after several hours.
Typical failure modes include either a
failed on allocation of xxxxxxx bytes
stating that “the application has experienced a problem and must now be closed”.
• Explanation
The problem is not an NVIDIA bug, but is caused by a memory leak in Quake III Arena. The extent of the problem depends on the method used for looping the application:
Using a .CFG File
Using a memory leak in Quake III Arena, leading to the failure.
Running Quake III as a Local Server
Another method for using Quake III Arena as an OpenGL stress test is to run Quake III as a local server and then either follow or spectate a bot server. The failure can also occur using this method, depending on the Quake III Arena version. For example, the problem has been seen with point release 1.15c but not with point release 1.17.
.cfg
file actually performs an infinite recursion, which causes a
malloc()
error (such as
) or the Microsoft error dialog
Z_malloc:

Windows Media Player Hangs Playing MPEG Files

On systems using the InterVideo WinDVD player (including ones that don’t contain NVIDIA components), Windows Media Player 6.4 halts if the slider is adjusted while an MPEG clip is playing. The problem also occurs if Active Movie or the Movie Player on the Windows 98 CD is used instead of Media Player 6.4.
There are two ways to work around this problem:
• Under Display Properties > Settings > Advanced… > Performance, set Graphics Hardware acceleration to None.
• Uninstall the WinDVD player.
This is not an NVIDIA bug.
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AVI Playback Problems With Older Intel Indeo Codecs

Some Intel Indeo® video codecs prior to 5.x (notably 3.2) do not correctly play AVI files that contain IF09 (YUV9) data. Symptoms include distorted images and the failure of the Overlay Color Control function. These codecs come installed on many Windows 9x and Windows NT 4.0 systems.
The problem can be resolved by downloading a release 5.x or later Indeo codec from the Intel Web site.

Antialiasing Problems With Certain Applications

Antialiasing in the NVIDIA Direct3D driver requires each new frame to be rendered from scratch. This requirement adversely affects applications that render only that portion of the content that has changed since the last frame. A common symptom of this problem is geometric structures that incorrectly disappear and re-appear as the scene shifts.

VIA KX133 and 694X Chipsets With AGP 2X

On Athlon motherboards with the VIA KX133 or 694X chipset, such the ASUS K7V motherboard, NVIDIA drivers default to AGP 2X mode to work around insufficient drive strength on one of the signals.
• On Windows 9x systems, the registry key
HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\Global\System\ EnableVia4X
can be created to force NVIDIA drivers to use AGP 4X transfers.
• On Windows NT 4.0 and Windows 2000 systems, the registry key is
HKLM\System\CurrentControlSet\Services\nv4\DeviceN\ EnableVia4X
where the N in DeviceN is the system-determined number indicating the current NVIDIA device. This number is normally 0.
These registry keys should only be used if there is reason to believe that the motherboard has the appropriate drive strength.

Irongate Chipsets With AGP 1X

AGP 1X transfers are used on Athlon motherboards with the Irongate chipset to work around a problem with the signal integrity of the chipset.
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Poor Quality S-Video Output on Some TVs

NVIDIA drivers differentiate an S-video TV from a composite TV by searching for 75-Ohm loads on the chrominance and luminance lines. If the driver detects only one such load, it assumes that it has a composite TV and drives both chroma and luma onto that line. This approach allows both types of TV to display in color.
Unfortunately, some S-video TVs do not apply the correct load to both lines, causing the driver to detect an S-video TV as a composite. The driver, in turn, sends the lower quality signal to the S-video TV. To work around this problem, use the Control Panel to override the “Auto-select” feature. This can be done following these steps:
1 In the Settings tab of the Display Properties Control Panel, click Advanced.
2 In the nView tab, click Device Settings and click Select Output Device.
3 In the Device Selection tab, click the TV option.
4 Change the “Video output format” to S-video.

GLQuake Crash and Version 5.16 (or Later) Drivers

GLQUAKE.EXE
on a GeForce 256 or a GeForce2 GTS that uses NVIDIA driver version 5.16 or later.
GLQuake uses extensions string and tries to dump the result into a fixed-length, 1024-byte buffer. With the advent of NVIDIA driver version 5.16 and its additional OpenGL capabilities, the extensions string now exceeds 1024 bytes. GLQuake does not truncate the OpenGL extensions string to the length of the buffer, thereby writing past the end of the buffer. The data lost in this process eventually causes the application to crash.
crashes when it is run with the
glGetString(GL_EXTENSIONS)
-condebug
to find the NVIDIA OpenGL
command-line option

Windows 98 and Windows Me MultiMon Support

When running in MultiMon configuration, the Windows 98 and Windows Me operating systems force resolutions to be multiples of eight; for example, a resolution of 1600x900 pixels is changed to 1600x896.
Prior to setting a mode on the secondary display under MultiMon, these operating systems first validate the mode on the primary display and change the resolution of the primary display to 1600x896. Because the 1600x896 resolution is not in the NVIDIA master mode list, the NVIDIA driver would normally reject this resolution, which would prevent the operating systems from validating it and would prevent them from setting the secondary display’s mode.
To work around this problem, the driver silently accepts the 1600x896 resolution, allowing this resolution to be validated by the operating systems in MultiMon configuration.
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AGP Programs May Hang With Athlon Processor

Windows 2000 systems using AMD Athlon processors can hang when an AGP program such as 3D WinBench 2000 is used. The problem can occur whether or not an NVIDIA video adaptor is installed.
The solution is to edit the registry to prevent the Memory Manager from using the processor’s Page Size Extension feature. For a more complete explanation see
http://support.microsoft.com/support/kb/articles/Q270/7/15.ASP

Desktop Manager Does Not Re-Center Logon Screen

On Windows NT 4.0, Windows 2000, and Windows XP multi-display systems that are set to nView Span mode, the Windows logon screen is centered on the extended desktop. This usually causes it to be split across two displays, which users may find annoying. Although users can normally use the Desktop Manager to restrict a window’s appearance to one display, security restrictions in the operating systems prevent this in the case of the logon screen.

Issues with Video Mirror

Table 2.1 lists current known issues with NVIDIA Video Mirror functionality.
Table 2.1
Known Issues with Video Mirror
Issues
Video Mirror is not yet implemented for applications using Video Port Extensions (VPE).
If Video Mirror is enabled but a full-screen display does not appear, one of the following problems may have occurred:
Video Mirror can only function when overlay is being used. The video player may not be able to create an overlay if another application is using the overlay, or the desktop display resolution is too high. You can lower the desktop resolution, pixel depth, or refresh rate.
Video Mirror requires some extra memory to run. Try closing other DirectX or OpenGL applications that may be running.
You may need to close and restart your video application for Video Mirror enabling or disabling to take effect.
Some video players that cannot detect the presence of Video Mirror stop playing if they are minimized or completely obscured by another window. For example, Media Player can exhibit this problem.
Windows XP/2000
xx
xx
xx
xx
xx
Windows NT 4.0
Windows 9x
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