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This edition of Release 70 Notes describes the Release 70 Drivers for Microsoft®
Windows
NVIDIA provides these notes to describe performance improvements and bug
fixes in each documented version of the driver.
®
and provides information applicable to all NVIDIA® drivers.
Structure of the Document
This document is organized in the following sections:
• “Release 70 Driver Issues” on page 3 gives a summary of
• Issues that have been resolved in this version.
• Issues that are open in this version
• Known limitations of the driver
• “The Release 70 Driver” on page 25 describes the NVIDIA products and
languages supported by this driver, the system requirements, and how to
install the driver.
• “NVIDIA Driver History” on page 33 describes the new features included in
the Release 70 driver as well as information on previous driver releases.
• “Mode Support for Windows” on page 51
Changes in this Edition
This edition of Release 70 Notes includes information about version 71.89 of the
Release 70 driver. It discusses changes made to the driver since version 67.66.
These changes are discussed beginning with the chapter “Release 70 Driver
Issues” on page 3.
NVIDIA Corporation1
C
HAPTER 1: Introduction to Release 70 NotesChanges in this Edition
This chapter describes open issues for version 71.89, and resolved issues and
driver enhancements for versions of the Release 70 driver up to version 71.89.
The chapter contains these sections:
• “Issues Resolved in Version 71.89” on page 4
• “Issues Resolved in Version 71.84” on page 5
70 D
RIVER ISSUES
• “Open Issues in Version 71.89” on page 6
• “Known Product Limitations” on page 11
NVIDIA CorporationCONFIDENTIAL 3
Chapter 2: Release 70 Driver IssuesIssues Resolved in Version 71.89
Issues Resolved in Version 71.89
This following are changes made and issues resolved since driver version 71.84:
• GeForce 6600GT / 6800 Ultra, SLI, Windows XP: Overclocking using
Coolbits does not work when SLI mode is enabled.
• GeForce 6600 GT / 6800 LE / 6800 / 6800GT / 6800 Ultra, SLI: After
exiting a 3D game, the NVIDIA clock frequency remains at the higher
3D-performance frequency instead of reducing to the standard clock
frequency.
• GeForce 6800 Ultra: The ʹTemperature Settingsʹ in the Display
Properties while idling reports an approximately 20% higher
temperature than with the previous driver version.
• GeForce 6600 GT, Windows XP: The game Lock On—Modern Air
Combat crashes when played at the highest graphics settings.
• Dual GeForce 6800 Ultra, SLI: System fails to resume from S4
Hibernate on ASUS A8N-SLI.
• GeForce 6600 GT, SLI, Windows XP: Corruption appears on the
course in Tiger Woods 2005 with SLI mode enabled.
• GeForce 6800 Ultra, SLI, Windows XP: Running the game Chronicles
of Riddick with SLI enabled results in corruption or application crash.
• GeForce 6600 GT / 6800 LE / 6800 / 6800GT / 6800 Ultra, SLI: System
fails to resume from Standby/Hibernate with OpenGL running in SLI
mode.
• GeForce 6600 GT / 6800 LE / 6800 / 6800GT / 6800 Ultra, SLI: System
hangs at the end of the driver installation while initializing the second
display (DVI) on ASUS A8N-SLI motherboard.
4NVIDIA Corporation
Release 70Version 71.89
Issues Resolved in Version 71.84
This following are changes made and issues resolved since driver version 67.66:
• Flat panel native resolution 1680x1050 is not displayed correctly.
1680x1050 and 1366x768 resolutions for flat panels are now supported.
• GeForce 6 Series: Skills menu and hotkey bar are corrupt in the game
World of Warcraft.
• GeForce 6 Series: When performing 4:3 PanScan of VMR7 or VMR9
DVD playback, the screen does not pan nor is the screen centered.
• SLI Cards: The game Lock On Modern Air Combat has rendering
issues with SLI mode enabled.
• GeForce4 Ti/GeForce 6800: Command and Conquer: Generals has
corruption when both antialiasing is enabled in the NVIDIA control
panel and in-game image quality is set to ʺHighʺ.
• GeForce 6800: Code Creatures Benchmark shows screen corruption at
1600x1200x32 with 8x antialiasing enabled.
• GeForce 6 Series, SLI: The opening cinematics in the game Ground
Control 2 are corrupted.
• GeForce 6600: Minor flickering in Return of Wolfenstein: Enemy
Territory when antialiasing is enabled at high resolutions.
• GeForce 6800: NHL 2005 has screen corruption when antialiasing is
enabled at 1600x1200 resolution.
• GeForce 6 Series: Water in Half-Life 2 has vertical banding.
• GeForce 6800: The screen flashes when playing the game Tron 2.0
with 3D stereo enabled.
• When playing Star Wars Republic Commando:
• There might be graphical corruption or tearing when clicking
Apply after adjusting options in the Graphics Options menu.
• The computer may reboot during the prologue.
• The game may crash to the desktop while playing the game, or
when quitting from the in-game pause menu when Squad Shadows
are enabled in the Graphics Options menu.
NVIDIA Corporation5
: Open Issues in Version 71.89
Open Issues in Version 71.89
As with every released driver, version 71.89 of the Release 70 driver has open
issues and enhancement requests associated with it. This section includes lists
of issues that are either not fixed or not implemented in this version. Some
problems listed may not have been thoroughly investigated and, in fact, may
not be NVIDIA issues. Others will have workaround solutions.
They are listed in the following sections:
• “NVIDIA Recommendations” on page 6
• “NVIDIA Issues” on page 7
• “Not NVIDIA Issues” on page 9
NVIDIA Recommendations
• The GeForce 6800 Ultra 512MB works in single card mode with Apple
30 inch HD Cinema panel. However, an issue has been discovered
when running the GeForce 6800 Ultra 512MB card in SLI mode with
an Apple 30 inch HD Cinema display. This is due to an interaction
between the GPU, the application, and the ability to scale to nonnative
panel resolutions of the Apple display.
All GeForce 6 series GPUs will work with Apple 23 and 20 inch HD
Cinema displays in single GPU mode.
NVIDIA recommends using the GeForce 6800 Ultra 512MB with the Apple
30 inch HD Cinema Display line only in non-SLI modes.
• Single display modes such as TV only, DFP/LCD only or CRT only
provide the best performance and quality from Windows Media
Center Edition.
Dual display modes such Dualview and nView Clone and Span modes are
not recommended.
• When using the trial version of WinDVD 6 from InterVideo.com, you
may experience TV or DVD playback problems in Windows Media
Center if you change resolutions during video playback. This is most
often seen when switching from windowed to full screen mode.
This problem does not occur with the latest full OEM versions of WinDVD or
with other Windows Media Center qualified DVD decoders.
• If you perform a clean driver installation (no previous NVIDIA
drivers installed), you must reboot your computer. If you do not
6NVIDIA Corporation
Release 70Version 71.89
reboot, the predefined application profiles will not be activated and
you may experience application stability problems.
• Windows XP/2000: Clone mode may be set for the GeForce FX 5600
although only one display is connected.
This setting causes a drop in the performance of 3D applications. The
workaround is to use the NVIDIA control panel to reset the system to
standard mode from Clone mode.
NVIDIA Issues
• GeForce FX 5200 Ultra, Windows Media Center Edition 2005, NVTV: :
Live TV hangs when running in DualView mode with Video Mirror
enabled.
• GeForce FX 5900 Ultra, Windows Media Center Edition 2005, NVTV:
Live TV hangs the system when run in full screen mode.
• GeForce 6200 with TurboCache, Windows Media Center 2005: When
starting to record, then closing Media Center, then reopening to
recording in progress, a blue-screen crash occurs.
• GeForce 6200 with TurboCache, Windows Media Center 2005: When
switching DVD playback to full-screen mode, the screen turns blank
then the desktop corrupts when returning to windowed mode.
• GeForce 6800 Ultra, SLI: Apple 30 inch display does not run with 512
MB graphics boards in SLI mode. You must switch to single GPU
mode to work.
• GeForce 6800 Ultra, Windows XP: The wave splash particle effect in
the game Silent Hunter 3 does not render correctly.
• GeForce 6800 Ultra, Windows XP: The opening videos are corrupted
in the game Silent Hunter 3.
• GeForce 6600 GT, Windows XP, SLI: Textures flicker in the game
Everquest II when SLI mode is enabled.
• GeForce 6200 with TurboCache, Windows XP: The left side of Half
Life 2 is blacked out when 2x or 4x antialiasing is enabled.
• Dual GeForce 6600 GT, SLI, Windows XP: There is texture corruption
in the game Toca Race Driver 2 when played at 1600x1200 resolution,
with 4x antialiasing and SLI mode enabled.
NVIDIA Corporation7
: Open Issues in Version 71.89
• GeForce 6600 GT, SLI, Windows XP: Frame skipping occurs in the
game PainKiller with SLI mode enabled.
• GeForce 6600 GT, SLI, Windows XP: There is texture corruption in the
ammo interface in the game Painkiller.
• GeForce 6800 Ultra: Stuttering occurs in the game World of Warcraft.
• GeForce 6200 with TurboCache (supporting 128MB, including 16MB
on board memory): The system crashes when resizing applications.
• GeForce 6 Series, SLI,Windows XP: Light sources show through solid
objects in the game Halo with SLI mode enabled.
• GeForce 6800/6600/6200, SLI, Windows XP: Intro videos do not render
in Tiger Woods 2005 with SLI mode enabled.
• GeForce 6800: White flashing appears across the screen in the game
Joint Operations—Typhoon Rising.
• GeForce FX 5200: There is corruption on the water in the 3DMark05
Canyon Flight Game test.
• GeForce 6200: There is screen corruption when antialiasing is enabled
within 3DMark05.
• GeForce FX 5200: There is corruption in the Far Cry heads up
displays.
• GeForce 6600 (128 MB): The game Hitman—Contracts refuses to start
with graphics options set to the maximum (1600x1200, 4x antialiasing,
16x anisotropic filtering).
• GeForce 6600, SLI: Screen goes black momentarily during Tomb
Raider—Angel of Darkness with SLI mode enabled.
• GeForce FX 5950: The game Ultra Battle for Middle-earth crashes to
the desktop with a Direct3D error
• GeForce 6800: Shadow corruption occurs in the game Lineage II
(Lineage2).
• GeForce 6 Series: Stuttering occurs in different portions of the game
EverQuest2.
8NVIDIA Corporation
Release 70Version 71.89
• GeForce 6200 with TurboCache (supporting 128MB, including 16MB
on board memory), Windows XP Media Center Edition 2005: Fullscreen video mirroring is not supported.
• GeForce FX 5959: Ultra Age of Mythology has screen flicker with
certain special effects.
• GeForce FX 5959: Ultra Medal of Honor Pacific Assault has flickering
with 8x anisotropic filtering enabled.
Not NVIDIA Issues
• Slow performance with World of Warcraft.
This is not an NVIDIA bug. See “Slow Performance with World of
Warcraft in SLI Mode” on page 12 for a full explanation and workaround.
• GeForce 6 Series, Windows XP: Lighting issue with Half-Life 2.
This is not an NVIDIA bug, but rather an issue with the application.
• GeForce 6200 with TurboCache (supporting 128MB, including 16MB
on board memory): A Direct3D out-of-memory error occurs in Unreal
Tournament 2003 when using the HardOCP Benchmark Utility ver
2.1.
This is not an NVIDIA bug.
• Geforce 6800: Half-Life 2 fog is different when using ATI hardware.
This is not an NVIDIA bug, but rather an issue with the application.
• GeForce 6600: Artifacts appear in the intro videos and during game
play in Tomb Raider: Angel of Darkness at 1600x1200 and with 4x
antialiasing enabled.
This is not an NVIDIA bug.
• GeForce 6800: Aspect ratio is incorrect when movie transitions from
4:3 to 16:9 playback using PowerDVD5 Trail (download from the
Cyberlink Web site).
This is an application issue. The problem does not occur with other DVD
players.
• GeForce 6600/6800 (128MB): 3D Mark 2003 demo mode results in an
out of memory error at 1600x1200x32 with 4x antialiasing enabled.
NVIDIA Corporation9
: Open Issues in Version 71.89
This is not a bug. The problem occurs because there is not enough memory to
run 3D Mark03 in this mode with a 128MB board.
• Windows XP, GeForce FX 5950 Ultra: Homeworld2 antialiased
performance is slow.
This is not an NVIDIA bug, but is a known issue with the application. A game
patch 1.1 is available at ftp://ftp.sierra.com/pub/sierra/homeworld2/
updates/homeworld2_update_en_10_11.exe .
• GeForce2, GeForce4 MX, Windows XP: City of Heroes crashes to the
desktop intermittently.
This is not an NVIDIA bug.
• Windows ME: CodeCult benchmark does not run properly.
This is not an NVIDIA bug.
• GeForce FX, Windows ME: Gunmetal Demo intro movie does
not display properly.
This is not an NVIDIA bug.
10NVIDIA Corporation
Release 70Version 71.89
Known Product Limitations
This section describes problems that will not be fixed. Usually, the source of the
problem is beyond the control of NVIDIA. Following is the list of problems and
where they are discussed in this document:
• “Slow Performance with World of Warcraft in SLI Mode” on page 12
• “DVD Playback Issues with Dual Quadro NVS Cards” on page 12
• “PowerDVD 5.0 Does Not Display Correctly in nView Span Mode” on
page 12
• “DirectX Fails When Detaching/Reattaching Displays in Dualview
Mode” on page 13
• “OpenGL Viewport Scaling Problem in Horizontal Span Mode” on
page 13
• “Driver Reports 256 MB Memory on Quadro FX 330 Cards” on
page 13
• “Video Playback in nView Clone and Span Modes” on page 14
• “Monitor Ordering in the Windows Settings Page” on page 14
• “DirectX Applications Run Only on Single Display Even in Multiview
Mode” on page 16
• “Applying Workstation Application Profiles” on page 16
• “Advanced Timing Adjustment Limitations” on page 18
• “No Antialiasing of 3DMark03 Image Quality Screen Captures” on
page 18
• “Medal of Honor Under Windows XP / Windows 2000” on page 19
• “Hide Modes Check Box Cannot be Cleared” on page 19
• “Windows XP/2000 Issue with Settings Tab Monitor Positioning” on
page 20
• “Gigabyte GA-6BX Motherboard” on page 20
• “Controlling Windows 9x TV Tuner Scaling Artifacts” on page 20
• “Quake III Arena malloc() Error on TNT2” on page 21
• “Windows Media Player Hangs Playing MPEG Files” on page 21
• “AVI Playback Problems With Older Intel Indeo Codecs” on page 22
• “Antialiasing Problems With Certain Applications” on page 22
• “VIA KX133 and 694X Chipsets With AGP 2X” on page 22
• “Poor Quality S-Video Output on Some TVs” on page 23
• “GLQuake Crash and Version 5.16 (or Later) Drivers” on page 23
• “Windows 98 and Windows Me MultiMon Support” on page 23
• “AGP Programs May Hang With Athlon Processor” on page 24
• “Desktop Manager Does Not Re-Center Logon Screen” on page 24
• “Issues with Video Mirror” on page 24
Slow Performance with World of Warcraft in SLI Mode
This is not an NVIDIA bug, but instead the result of a recent patch for World of
Warcraft to reduce mouse lag on slower computers by synchronizing the
GPU(s).
This change is unnecessary for NVIDIA users, and particularly for users with SLI
configurations.
For optimal performance when playing World of Warcraft in SLI mode:
• Add the ʺ-nofixlagʺ command-line option to your World of Warcraft
shortcut, and
• Disable ʹvertical syncʹ within the World of Warcraft in-game video options.
DVD Playback Issues with Dual Quadro NVS Cards
With both AGP and PCI Quadro NVS cards installed in the system, when
attempting to play DVDs in full-screen mode on the display connected to the
PCI card, the screen is blank.
This is not an NVIDIA bug, but rather a problem with older point releases of
PowerDVD and WinDVD.
PowerDVD 5.0 Does Not Display Correctly in nView
Span Mode
With nView Horizontal Span mode enabled, when the PowerDVD 5.0 playback
window is dragged to the second display and then stretched to fill the display,
the right area of the display is corrupted.
This is not an NVIDIA bug, but a problem with PowerDVD.
12NVIDIA Corporation
Release 70Version 71.89
DirectX Fails When Detaching/Reattaching Displays
in Dualview Mode
This problem can be duplicated as follows:
1 Enable both displays in Dualview mode.
2 Detach monitor 2 and apply settings.
3 Reattach monitor 2 and apply settings.
DirectX runtime fails on monitor 1.
This is not an NVIDIA bug, but a limitation in the operating system where DirectX
does not enumerate the second device. DirectX can be restored to both displays by
rebooting the system
OpenGL Viewport Scaling Problem in Horizontal Span
Mode
With nView Horizontal Span mode enabled, when opening an OpenGL model
in a viewport, the model image is scaled too large to fit in the viewport. The
problem occurs with such applications as Maya 5.0 and 3D Studio MAX 4.26.
This is not an NVIDIA bug, but a limitation in the application’s ability to properly
maintain the aspect ratio in Horizontal Span mode.
Driver Reports 256 MB Memory on Quadro FX 330
Cards
•Problem
When a 64 MB Quadro FX 330 card is installed, the driver reports that the
card needs 256 MB, causing 256 MB of address space to be consumed.
• Explanation
This is not a bug but a product limitation.
The Quadro FX 330 GPU has some limitations that prevent the card from
addressing less than 256 MB of system memory.
With nView Clone or Span mode enabled, video playback appears on only
one display under the following conditions:
•
Under nView Clone mode, when fullscreen video mirror is not used.
• Under nView Span mode, when fullscreen video mirror is not used and the
video is positioned to span across both monitors.
• Explanation
With applications that render using the hardware overlay—such as DirectX
applications—the default driver behavior for Release 60 is to enable the
hardware overlay when nView Clone or Span mode is enabled.
Because the driver supports only one hardware overlay, the video appears on
only one display.
Monitor Ordering in the Windows Settings Page
Monitor Ordering on a Single GPU
• Issue
The monitor order in the Display Properties Settings page is not consistently
matched with the connectors on the graphics card.
• Explanation
The driver does not distinguish connector positions, but instead
distinguishes the display type, and consequently assigns monitor numbers
according to the display type and not according to the connector.
14NVIDIA Corporation
Release 70Version 71.89
Monitor Ordering on a Multiple GPU System
• Issue
When four monitors are connected to a system with multiple PCI GPUs, such
as a Quadro NVS 400 graphics card, and enabled in Dualview or Multiview
mode, many customers expect the monitor ordering in the Display
Properties Settings page to conform to the following:
Connector PositionMonitor Number
Primary GPU—Output 11
Primary GPU—Output 22
Secondary GPU—Output 13
Secondary GPU—Output 24
The monitor ordering, in fact, does not conform to this scheme.
• Explanation
The monitor ordering is not controlled by the driver, but rather by the
Windows OS method of enumerating PCI devices. The Windows
enumeration results in the following monitor numbering:
Connector PositionMonitor Number
Primary GPU—Output 11
Seconday GPU—Output 1 2
Primary GPU—Output 23
Secondary GPU—Output 24
Considerations for nView Span Modes: Outputs from the same GPUs are
grouped together in nView Span modes, resulting in the desktop spanning
across monitors 1 and 3, or across 2 and 4.
DirectX Applications Run Only on Single Display Even
in Multiview Mode
•Problem
When running DirectX applications in fullscreen mode on an NVIDIA
Multiview system, the application appears on only one display instead of all
the displays.
A Multiview system consists of a Quadro NVS series graphics card with
multiple monitors connected and multiview mode enabled.
• Explanation
The problem occurs only with DirectX /Direct3D applications that use fullscreen exclusive mode. In order to support these applications, the driver
must switch to single display mode and blank out the other displays.
In scenarios that require multiview functionality—such as when using screen
savers—NVIDIA recommends using non-DirectX/Direct3D applications.
Applying Workstation Application Profiles
• Background
The workstation application profiles are software settings used by the
NVIDIA Display Drivers to provide optimum performance when using a
selected application. The profile also works around known application issues
and bugs.
If there is an available setting for an application, it should be used, otherwise
incorrect behavior or reduced performance is likely to occur.
• Issues
Application profile changes are subject to the following conditions:
•
Configuration Changes Require Application Restart
Running applications do not receive notification of configuration changes,
Therefore, if you change the configuration while the application is
running, you must exit and restart the application for the configuration
changes to take effect.
•
Some Profiles Release DirectDraw
Some profiles release DirectDraw. If you change the configuration while
the application is running, the application will not continue to run. You
must exit and restart the application. See the table below for a list of
application profiles that release DirectDraw.
•
Some Profiles Require System Reboot
16NVIDIA Corporation
Release 70Version 71.89
See the table below for a list of application profiles that require system
reboot for the configuration changes to take effect.
The Advanced Timing page—accessed from the NVIDIA Display Properties
Change Resolution page—is not available for some cards using the DVI
connector.
• Explanation
DVI timing adjustment is supported for NV3x-based cards only if they have
an external TMDS, such as the SiliconImage 164.
If the card uses the internal TMDS, then the page is not accessible. However,
cards with an internal TMDS can support refresh rates less than 60 Hz in this
driver.
No Antialiasing of 3DMark03 Image Quality Screen
Captures
•Problem
After enabling antialiasing from the NVIDIA Properties page, 3DMark03
screen captures—obtained using the application’s screen capture function—
might not be antialiased.
• Explanation
This is not an NVIDIA bug, but rather a result of different methods used to
render antialiased images.
Depending on a combination of factors, the driver may take advantage of the
NVIDIA hardware’s ability to bypass the front buffer while rendering an
antialiased image. In this case, the front buffer does not contain antialiased
data, so if an application takes data from the front buffer—as is the case with
3DMark03’s Image Quality screen captures—then the resulting image is not
antialiased.
To accommodate applications that request use of the front buffer, the
NVIDIA software can provide the antialiased data in a buffer to the
application. Since this negates the advantages of the NVIDIA hardware
capability, this support is enabled only when antialiasing is enabled within
the application, and not from the NVIDIA control panel.
In all cases when antialiasing is enabled, screen images as well as screen captures
obtained using the Print Screen key are always antialiased.
18NVIDIA Corporation
Release 70Version 71.89
Medal of Honor Under Windows XP / Windows 2000
•Problem
The Electronic Arts game Medal of Honor uses a hard coded buffer to parse
the OpenGL extension string. This can cause a system crash under Windows
XP and Windows 2000.
• Workaround
NVIDIA has implemented Medal of Honor application detection to work
around this extension string crash.
Hide Modes Check Box Cannot be Cleared
• Background
One of the NVIDIA display property page dialog boxes contains the check
box labelled “Hide modes that this monitor cannot display”. It is checked by
default, indicating that only the refresh rates supported by the monitor are
listed in the refresh rate drop down list.
The check box appears in the Device Adjustments->Monitor Settings page.
•Problem
If you clear the check box, click Apply, and then close the dialog box, the
check box is still checked when the page is re-opened.
• Explanation
This function is no longer controlled by the NVIDIA driver, but has not been
removed from the control panel in order to maintain consistency with driver
designs that are currently being shipped to OEMs.
Windows XP/2000 Issue with Settings Tab Monitor
Positioning
•Problem
In the Windows Display Properties > Settings tab, the secondary monitors
cannot be positioned directly above monitor #1 without snapping
horizontally to a position diagonal to monitor #1.
• When the Problem Occurs
The problem occurs when four monitors are connected to the graphics
adapter card, but only two of them are enabled.
• Cause and Workaround
This is a Microsoft—not an NVIDIA—bug, and there is no workaround to
correct the positioning of the monitor icons. However, the actual positioning
of the displays on the desktop can be corrected using the nView Desktop
Manager window as follows:
1
Under the Tools tab in the Desktop Manager windows, make sure
Automatically Align Displays is checked.
2 In the Settings tab, position the appropriate monitor icon above monitor
#1, then click Apply.
The mouse cursor movement between monitor desktops will correspond
to a vertical orientation of the monitors, even though the monitor icons in
the Settings tab are diagonal to each other.
Note: This will be the case even if the monitor icons are deliberately
positioned diagonal to each other.
Gigabyte GA-6BX Motherboard
This motherboard uses a LinFinity regulator on the 3.3-V rail that is rated to
only 5 A—less than the AGP specification, which requires 6 A. When
diagnostics or applications are running, the temperature of the regulator rises,
causing the voltage to the NVIDIA chip to drop as low as 2.2 V. Under these
circumstances, the regulator cannot supply the current on the 3.3-V rail that the
NVIDIA chip requires.
This problem does not occur when the graphics board has a switching regulator
or when an external power supply is connected to the 3.3-V rail.
Controlling Windows 9x TV Tuner Scaling Artifacts
Bus-mastering TV tuners that do not flip leave artifacts when they are scaled.
On Windows 9x, this problem is addressed by setting the local DirectDraw™
registry value
driver to look for flips occurring within half-second intervals. If none are found,
an overlay automatically starts flipping at 30 fps. This setting works with only
Windows 9x.
20NVIDIA Corporation
VideoBusMasterMode
to 1. This setting causes the DirectDraw
Release 70Version 71.89
Quake III Arena malloc() Error on TNT2
•Problem
Running the application Quake III Arena in a continuous loop results in an
application failure after several hours.
Typical failure modes include either a
failed on allocation of xxxxxxx bytes
stating that “the application has experienced a problem and must now be
closed”.
• Explanation
The problem is not an NVIDIA bug, but is caused by a memory leak in
Quake III Arena. The extent of the problem depends on the method used for
looping the application:
•
Using a .CFG File
Using a
memory leak in Quake III Arena, leading to the failure.
•
Running Quake III as a Local Server
Another method for using Quake III Arena as an OpenGL stress test is to
run Quake III as a local server and then either follow or spectate a bot
server. The failure can also occur using this method, depending on the
Quake III Arena version. For example, the problem has been seen with
point release 1.15c but not with point release 1.17.
.cfg
file actually performs an infinite recursion, which causes a
malloc()
error (such as
) or the Microsoft error dialog
Z_malloc:
Windows Media Player Hangs Playing MPEG Files
On systems using the InterVideo WinDVD player (including ones that don’t
contain NVIDIA components), Windows Media Player 6.4 halts if the slider is
adjusted while an MPEG clip is playing. The problem also occurs if Active
Movie or the Movie Player on the Windows 98 CD is used instead of Media
Player 6.4.
There are two ways to work around this problem:
• Under Display Properties > Settings > Advanced… > Performance,
set Graphics Hardware acceleration to None.
AVI Playback Problems With Older Intel Indeo Codecs
Some Intel Indeo® video codecs prior to 5.x (notably 3.2) do not correctly play
AVI files that contain IF09 (YUV9) data. Symptoms include distorted images
and the failure of the Overlay Color Control function. These codecs come
installed on many Windows 9x and Windows NT 4.0 systems.
The problem can be resolved by downloading a release 5.x or later Indeo codec
from the Intel Web site.
Antialiasing Problems With Certain Applications
Antialiasing in the NVIDIA Direct3D driver requires each new frame to be
rendered from scratch. This requirement adversely affects applications that
render only that portion of the content that has changed since the last frame. A
common symptom of this problem is geometric structures that incorrectly
disappear and re-appear as the scene shifts.
VIA KX133 and 694X Chipsets With AGP 2X
On Athlon motherboards with the VIA KX133 or 694X chipset, such the ASUS
K7V motherboard, NVIDIA drivers default to AGP 2X mode to work around
insufficient drive strength on one of the signals.
where the N in DeviceN is the system-determined number indicating the
current NVIDIA device. This number is normally 0.
These registry keys should only be used if there is reason to believe that the
motherboard has the appropriate drive strength.
Irongate Chipsets With AGP 1X
AGP 1X transfers are used on Athlon motherboards with the Irongate chipset to
work around a problem with the signal integrity of the chipset.
22NVIDIA Corporation
Release 70Version 71.89
Poor Quality S-Video Output on Some TVs
NVIDIA drivers differentiate an S-video TV from a composite TV by searching
for 75-Ohm loads on the chrominance and luminance lines. If the driver detects
only one such load, it assumes that it has a composite TV and drives both
chroma and luma onto that line. This approach allows both types of TV to
display in color.
Unfortunately, some S-video TVs do not apply the correct load to both lines,
causing the driver to detect an S-video TV as a composite. The driver, in turn,
sends the lower quality signal to the S-video TV. To work around this problem,
use the Control Panel to override the “Auto-select” feature. This can be done
following these steps:
1 In the Settings tab of the Display Properties Control Panel, click Advanced.
2 In the nView tab, click Device Settings and click Select Output Device.
3 In the Device Selection tab, click the TV option.
4 Change the “Video output format” to S-video.
GLQuake Crash and Version 5.16 (or Later) Drivers
GLQUAKE.EXE
on a GeForce 256 or a GeForce2 GTS that uses NVIDIA driver version 5.16 or
later.
GLQuake uses
extensions string and tries to dump the result into a fixed-length, 1024-byte
buffer. With the advent of NVIDIA driver version 5.16 and its additional
OpenGL capabilities, the extensions string now exceeds 1024 bytes. GLQuake
does not truncate the OpenGL extensions string to the length of the buffer,
thereby writing past the end of the buffer. The data lost in this process
eventually causes the application to crash.
crashes when it is run with the
glGetString(GL_EXTENSIONS)
-condebug
to find the NVIDIA OpenGL
command-line option
Windows 98 and Windows Me MultiMon Support
When running in MultiMon configuration, the Windows 98 and Windows Me
operating systems force resolutions to be multiples of eight; for example, a
resolution of 1600x900 pixels is changed to 1600x896.
Prior to setting a mode on the secondary display under MultiMon, these
operating systems first validate the mode on the primary display and change
the resolution of the primary display to 1600x896. Because the 1600x896
resolution is not in the NVIDIA master mode list, the NVIDIA driver would
normally reject this resolution, which would prevent the operating systems
from validating it and would prevent them from setting the secondary display’s
mode.
To work around this problem, the driver silently accepts the 1600x896
resolution, allowing this resolution to be validated by the operating systems in
MultiMon configuration.
Windows 2000 systems using AMD Athlon processors can hang when an AGP
program such as 3D WinBench 2000 is used. The problem can occur whether or
not an NVIDIA video adaptor is installed.
The solution is to edit the registry to prevent the Memory Manager from using
the processor’s Page Size Extension feature. For a more complete explanation
see
On Windows NT 4.0, Windows 2000, and Windows XP multi-display systems
that are set to nView Span mode, the Windows logon screen is centered on the
extended desktop. This usually causes it to be split across two displays, which
users may find annoying. Although users can normally use the Desktop
Manager to restrict a window’s appearance to one display, security restrictions
in the operating systems prevent this in the case of the logon screen.
Issues with Video Mirror
Table 2.1 lists current known issues with NVIDIA Video Mirror functionality.
Table 2.1
Known Issues with Video Mirror
Issues
Video Mirror is not yet implemented for
applications using Video Port Extensions (VPE).
If Video Mirror is enabled but a full-screen
display does not appear, one of the following
problems may have occurred:
Video Mirror can only function when overlay is
being used. The video player may not be able to
create an overlay if another application is using the
overlay, or the desktop display resolution is too
high. You can lower the desktop resolution, pixel
depth, or refresh rate.
Video Mirror requires some extra memory to run.
Try closing other DirectX or OpenGL applications
that may be running.
You may need to close and restart your video
application for Video Mirror enabling or disabling
to take effect.
Some video players that cannot detect the
presence of Video Mirror stop playing if they
are minimized or completely obscured by
another window. For example, Media Player
can exhibit this problem.
Windows
XP/2000
xx
xx
xx
xx
xx
Windows
NT 4.0
Windows
9x
24NVIDIA Corporation
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