TEGRA DEVELOPMENT SYSTEM END
USER LICENSE AGREEMENT
BY DOWNLOADING, INSTALLING, COPYING, ACCESSING, OR USING THE SOFTWARE (AS DEFINED
BELOW) OR TEGR A DEVELOPMENT SYSTEM HARDWARE, THE END USER OF THE TEGRA
DEVELOPMENT SYSTEM (“YOU” OR “LICENSEE”) AGREE TO ALL OF THE TERMS OF THIS
AGREEMENT. IF YOU ARE ACCEPTING THESE TERMS ON BEHALF OF ANOTHER PERSON OR A
COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT AND WARRANT THAT YOU HAVE FULL
AUTHORIT Y TO BIND THAT PERSON, COMPANY, OR LEGAL ENTITY TO THESE TERMS. IF YOU DO
NOT AGREE TO THESE TERMS,
> DO NOT (A) DOWNLOAD, INSTALL, COPY THE SOFTWARE; OR (B) ACCESS OR USE THE
TEGRA DEVELOPMENT SYSTEM; AND
> PROMPTLY RETURN THE TEGR A DEVELOPMENT SYSTEM AND SOFTWARE AND
APPLICABLE PURCHA SE ORDER TO THE PART Y FROM WHOM YOU ACQUIRED IT TO OBTAIN
A REFUND OF THE AMOUNT YOU PAID, IF ANY. IF YOU DOWNLOADED THE SOFTWARE,
CONTACT THE PARTY FROM WHOM YOU ACQUIRED IT.
This Tegra Development System End User License Agreement (the “Agreement”) is entered into by
and between NVIDIA Corporation, a Delaware corporation, having its principal place of business
at 2701 San Tomas Expressway, Santa Clara, CA 95050 (“NVIDIA”) and the individual person
or single legal entity (“Licensee” or “You”) who acknowledges and agrees to fully abide by the
terms and conditions of this Agreement in connection with their use of (i) the computer software
programs provided pursuant to this Agreement in binary code only (“Software”); (ii) the Tegra
development system hardware (“Hardware”) included with the Software; and (iii) the documentation,
specifications, or other information (“Documentation”) provided in connection with the Software and
Hardware (collectively the “Tegra Development System”).
Under no circumstances will the Tegra Development System and any of its related materials,
disclosures, or information be used by Licensee for the purpose of competing with NVIDIA, and
doing so constitutes a material breach of this Agreement.
The following terms and conditions govern Licensee’s use
of any and all Software and Hardware included in the Tegra
Development System:
Scope of Use. Licensee acknowledges and agrees that its use of the Software is solely limited to
Licensee’ use of the Hardware. The Tegra Development System may also include, but is not limited
to, firmware for use with Tegra (and its derivatives) and reference designs. Licensee shall not
sublicense, rent, lease, loan, timeshare, sell, distribute, disclose, publish, assign or transfer the
Software to any other person or entity. The Tegra Development System must be used solely for the
purpose of testing and / or validating the Tegra Development System in connection with Licensee’s
hardware and / or software which is meant to be shipped attached to the Tegra platform by an end
customer.
Term. This Agreement and the licenses granted hereunder to the Tegra Development System
shall be effective as of the date You first use the Tegra Development System (“Effective Date”) and
continue for a period of one (1) year (the “Initial Term”), unless terminated in accordance with the
“Termination” section below. Unless either party notifies the other part y of its intent to terminate
this Agreement at least three (3) months prior to the end of the Initial Term or the applicable renewal
period, this Agreement will be automatically renewed for one (1) year renewal periods, provided
however that this Agreement will automatically expire at such time when Licensee no longer intends
to use the the Tegra Development System for the authorized purposes described in this Agreement,
at which time Licensee will comply with the Termination provision.
Termination. Either party may terminate this Agreement for convenience at any time upon fifteen
(15) days prior written notice to the other party. Additionally, NVIDIA may terminate this Agreement
immediately upon written notice for the material breach of Licensee, which material breach is
curable and has remained uncured for a period of thirty (30) days from the date of delivery of written
notice thereof to the other party. Upon the termination or expiration of this Agreement, Licensee
shall (i) immediately cease using the Tegra Development System for any purpose whatsoever; (ii)
immediately return to NVIDIA all Hardware in Licensee’s possession or control; (iii) immediately
destroy or return to NVIDIA all materials belonging to NVIDIA, including without limitation all copies
TEGRA DEVELOPMENT SYSTEM END USER LICENSE AGREEMENT 1
of the Tegra Development System then in Licensee’s possession or control; and (iv) certify to NVIDIA
in writing that it has done so. These remedies shall be cumulative and in addition to any other
remedies available to NVIDIA.
Prerelease. The Tegra Development System is provided to you “as is” without any warranties of
any kind, and may include pre-release features, capabilities or errata which may not be available
or accessible in commercial versions. Inclusion of any features or capabilities, or development or
support of any commercial version of the Tegra Development System is at NVIDIA’s sole discretion.
Additional Security Restrictions / Requirements.
a. Secure environment. Licensee agrees to keep the Tegra Development System in its possession,
in a secure environment with access limited to Licensee’s employees having a direct need for such
access, with such access to be granted in accordance with the terms of this Agreement. NVIDIA
may establish on-line resources for Licensee and Licensee shall not disclose any NVIDIA-provided
password to any third party. Items viewed on or downloaded from any password-accessible NVIDIA
on-line resource or password-accessible site or other provider’s ser vices are NVIDIA Material and
are subject to the terms of this Agreement, including the confidentiality provisions. NVIDIA reser ves
the right to revoke in writing the password or use of the site or revise any of the access terms at
any time.
b. Licensee may not (nor allow, authorize or assist others to): decompile, reverse engineer,
disassemble, take photographic and / or video reproductions or the like, or attempt to learn
information about the internal architecture, design, operation, manufacture, features, or
functionality of the Tegra Development System. NVIDIA has the right to make reasonable audits to
verify compliance with this Agreement upon prior notice. Notwithstanding the foregoing, nothing
in this Agreement shall restrict Licensee from attempting to learn or learning information regarding
the operation, features, or functionality of the Tegra Development System’s industry standard bus
attach points for Licensee’s devices (as solely related to the Purpose). If additional information or
investigation is needed, Licensee must request that from the NPL A Administrator. Any additional
information shall be provided to Licensee at NVIDIA’s sole discretion.
c. Licensee shall not lease, sublease, assign, or otherwise transfer or dispose of the Tegra
Development System or any portion thereof. Customer shall not remove, move, or relocate the Tegra
Development System from the location listed where NVIDIA has shipped the Tegra Development
System without the prior approval of an authorized NVIDIA representative.
d. Licensee’s access to the Tegra Development System must solely be from NVIDIA. Licensee must
have written permission from NVIDIA to receive any part of the Tegra Development System from
third parties.
e. If Licensee is unable to locate the Tegra Development System, or any portion thereof, at any time,
Licensee must notify NVIDIA within one (1) business day.
Applicable Governing Laws. You may not use or export the Tegra Development System in violation
of U.S. export laws and regulations. Any claim relating to the Tegra Development System shall be
governed by the internal substantive laws of the State of Delaware. NVIDIA and You hereby agree that
all disputes arising out of this Agreement shall be subject to the exclusive jurisdiction of and venue in
the federal and state courts within Santa Clara County, California, and both parties hereby consent
to the personal and exclusive jurisdiction and venue of these courts.
No Assignment. This Agreement, and each party’s rights and obligations herein, may not be
assigned, subcontracted, delegated, or otherwise transferred by either par ty without the other
party’s prior written consent, and any attempted assignment, subcontract, delegation, or transfer
in violation of the foregoing will be null and void. The terms of this Agreement shall be binding upon
assignees.
Miscellaneous. NVIDIA may revise the terms and conditions of this Agreement at any time by
updating this Agreement. The terms and conditions in this Agreement may be superseded by
agreements signed by the parties, as applicable. The pass-through third par ty component license
terms starting from page 6 of this Agreement may or may not be applicable, depending on the actual
drop delivered to Licensee. Third party component licensing terms may be added, removed, or
revised as applicable.
End of this section
TEGRA DEVELOPMENT SYSTEM END USER LICENSE AGREEMENT2
The following terms and conditions govern Licensee’s use of
NVIDIA proprietary software and documentation (collectively
“NVIDIA Materials”) provided in connection with Licensee’s use of
the Tegra Development System:
Single Copy License Grant. The NVIDIA Materials are copyrighted and any unauthorized use of
any NVIDIA Materials in connection with this Agreement may violate copyright, trademark, and
other laws. This is a single copy license grant, not a transfer of title, and is subject to the following
restrictions:
a. You may use one copy of the NVIDIA Materials solely on a single Tegra Development System
solely for internal evaluation, development and testing purposes; and
b. You may not: (i) publicly demonstrate or distribute the NVIDIA Materials in connection
with Licensee’s software and/or hardware products; (ii) decompile, reverse engineer, or
disassemble NVIDIA Materials, except and only to the extent permitted by applicable law;
(iii) remove any copyright, other intellectual property or proprietary notices from the NVIDIA
Materials; (iv) sublicense, rent, lease, loan, timeshare, sell, distribute, disclose, publish, assign
or transfer the NVIDIA Materials to any other person or entity; or (v) under any circumstances
allow the NVIDIA Materials be used on NVIDIA’s Competitors software and/or hardware
platforms. For the purposes of this Agreement, “Competitors” shall mean any company that
develops, manufactures, produces, sells, distributes or licenses application processors,
computers-on-chips, systems-on-chips, CPUs, DSPs or GPU technology.
No Excluded Licenses. The licenses granted above do not include the right to, and Licensee shall
not: (a) create derivative work(s) of the NVIDIA Materials in any manner that would cause the
NVIDIA Materials, in whole or in part, to become subject to the terms of an Excluded License. For
the purposes of this Agreement, “Excluded License” shall mean any license that requires as a
condition of use, modification and/or distribution of software subject to the Excluded License, that
such software or other software distributed and/or combined with such software be (i) disclosed
or distributed in source code form, (ii) licensed for the purpose of making derivative works, or (iii)
redistributable at no charge.
Reservation of Rights. NVIDIA reserves all rights to the NVIDIA Materials not expressly granted to
Licensee in this Agreement.
No Implied Licenses. Nothing in this Agreement shall be construed as granting to Licensee by
implication, estoppel or otherwise, (a) a license to any NVIDIA technology other than the NVIDIA
Materials; or (b) any additional license rights for the NVIDIA Materials other than the licenses
expressly granted in this Agreement.
Ownership of NVIDIA Materials. NVIDIA reserves all right, title and interest in the NVIDIA Materials.
NVIDIA Materials are copyrighted and are protected by worldwide copyright laws and treaty
provisions. They may not be copied, reproduced, modified, published, uploaded, posted, transmitted,
or distributed in any way, without NVIDIA’s prior written permission. Except as expressly provided
herein, NVIDIA and its suppliers do not grant any express or implied right to you under any patents,
copyrights, trademarks, trade secret or any other intellectual property or proprietary right.
Feedback by Licensee. Licensee may, but is not obligated to, provide to NVIDIA any suggestions,
comments and feedback regarding the NVIDIA Materials that are delivered by NVIDIA to Licensee
under this Agreement (collectively, “Licensee Feedback”). NVIDIA may use and include any Licensee
Feedback that Licensee voluntarily provides to improve the NVIDIA Materials or other related NVIDIA
technologies. Accordingly, if Licensee provides Licensee Feedback, Licensee grants NVIDIA and
its licensees a perpetual, irrevocable, worldwide, royalty-free, fully paid-up license grant to freely
use, have used, sell, modify, reproduce, transmit, license, sublicense (through multiple tiers of
sublicensees), distribute (through multiple tiers of distributors), and otherwise commercialize the
Licensee Feedback in the NVIDIA Materials or other related technologies. Licensee will not give
Licensee Feedback (i) that Licensee has reason to believe is subject to any patent claim or similar
right of a third party; or (ii) subject to license terms which seek to require any NVIDIA product
incorporating or derived from such Licensee Feedback, or other NVIDIA intellectual property, to be
licensed to or otherwise shared with any third party.
Disclosure of Confidential Information. The parties agree that any exchange of Confidential
Information (defined herein) shall occur under a separately signed form of Non-Disclosure
Agreement by and between the parties. For the purposes of this Agreement, “Confidential
Information” shall mean any information disclosed by either party to the other that is (a) identified
as “confidential,” “proprietary” or with a similar legend at the time of disclosure; (b) if unmarked
or disclosed orally or visually, are identified as confidential at the time of disclosure and confirmed
TEGRA DEVELOPMENT SYSTEM END USER LICENSE AGREEMENT 3
by a written memorandum sent to the receiving party within thirty (30) calendar days of disclosure
summarizing the confidential information sufficiently for identification; and (c) the terms and
conditions of this Agreement.
Confidential Information shall not include any information which is (a) published or otherwise
available to the public other than by breach of this Agreement by the receiving party; (b) rightfully
received by the receiving party from a third party without confidentiality limitations; (c) independently
developed by the receiving party as evidenced by appropriate records; (d) known to the receiving
party prior to its first receipt of same from the disclosing party as evidenced by appropriate records;
(e) hereinafter disclosed by the disclosing party to a third party without restriction on disclosure; or
(f) approved for public release by written authorization of the disclosing party.
Warranty Disclaimer. THE NVIDIA MATERIALS ARE PROVIDED “AS IS” WITHOUT ANY EXPRESS
OR IMPLIED WARR ANTY OF ANY KIND INCLUDING WARRANTIES OF MERCHANTABILITY,
TITLE, NONINFRINGEMENT OF INTELLECTUAL PROPERTY, OR FITNESS FOR ANY PARTICULAR
PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES
WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF PROFITS, BUSINESS
INTERRUPTION, LOSS OF INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE
NVIDIA MATERIALS, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILIT Y OF SUCH DAMAGES.
BECAUSE SOME JURISDICTIONS PROHIBIT THE E XCLUSION OR LIMITATION OF LIABILIT Y FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
NVIDIA does not warrant the accuracy or completeness of the information, text, graphics, links
or other items contained within these NVIDIA Materials. NVIDIA may make changes to these
NVIDIA Materials, or to the products described therein, at any time without notice, but makes no
commitment to update the NVIDIA Materials.
Limitation of Liability. EXCEPT WITH RESPECT TO (I) AN UNCURED BRE ACH BY LICENSEE OF THE
LICENSE GRANTS SET FORTH HEREIN; (II) GROSS NEGLIGENCE OR MISCONDUCT; (III) BREACH
OF CONFIDENTIAL INFORMATION OR (IV) THE MISUSE OF NVIDIA’S INTELLECTUAL PROPERTY
PURSUANT TO THIS AGREEMENT, IN NO EVENT SHALL:
(A) EITHER PART Y BE LIABLE FOR ANY CONSEQUENTIAL, INDIRECT, INCIDENTAL, PUNITIVE
OR SPECIAL DAMAGES, OF ANY KIND OR CHARACTER, INCLUDING LOST PROFITS, LOST
REVENUE, FAILURE TO REALIZE SAVINGS OR OTHER BENEFITS, LOSS OF DATA OR USE, AND
CLAIMS BY ANY THIRD PARTY, ARISING OUT OF OR RELATED TO THE SUBJECT MATTER OF
THIS AGREEMENT; AND
(B) EITHER PART Y’S AGGREGATE LIABILITY ARISING OUT OF THIS AGREEMENT SHALL NOT
EXCEED THE GREATER OF TEN THOUSAND UNITED STATES DOLL ARS (USD$10,000). THE
FOREGOING EXCLUSION AND LIABILITY LIMITATIONS APPLY EVEN IF SUCH PART Y HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THIS EXCLUSION AND LIABILITY
LIMITATION SHALL APPLY EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE.
U.S. Government Restricted Rights. If the NVIDIA Materials are being licensed by the U.S.
Government, the NVIDIA Materials and related documentation are commercial computer software
and documentation developed exclusively at private expense, and (a) if acquired by or on behalf of
a civilian agency, shall be subject to the terms of this computer software license as specified in 48
C.F.R. 12.212 of the Federal Acquisition Regulations and its successors; and (b) if acquired by or on
behalf of units of the Department of Defense (“DOD”) shall be subject to the terms of this commercial
computer software license as specified in 48 C.F.R. 227.7202-2, DOD FAR Supplement and its
successors. Use of the NVIDIA Materials by the Government constitutes acknowledgment of NVIDIA’s
proprietary rights in them.
No Assignment. This Agreement, and each party’s rights and obligations herein, may not be
assigned, subcontracted, delegated, or otherwise transferred by either par ty without the other
party’s prior written consent, and any attempted assignment, subcontract, delegation, or transfer
in violation of the foregoing will be null and void. The terms of this Agreement shall be binding upon
assignees.
Miscellaneous. NVIDIA may revise the terms and conditions of this license grant for NVIDIA Materials
at any time by updating this Agreement.
End of this section
TEGRA DEVELOPMENT SYSTEM END USER LICENSE AGREEMENT4
The following terms and conditions govern Licensee’s use of
the Android operating system (collectively “Android Materials”)
provided solely in connection with Licensee’s use of the Tegra
Development System:
Licensee agrees that NVIDIA provides the Android Materials pursuant to the terms and conditions of
the following license agreement:
Copyright (c) 2005-2008, The Android Open Source Project
4 Licensed under the Apache License, Version 2.0 (the “License”);
5 you may not use this file except in compliance with the License.
6
7 Unless required by applicable law or agreed to in writing, software
8 distributed under the License is distributed on an “AS IS” BASIS,
9 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 See the License for the specific language governing permissions and
11 limitations under the License.
12
13
14 Apache License
15 Version 2.0, January 2004
16 http://www.apache.org/licenses/
17
18 TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
19
20 1. Definitions.
21
22 “License” shall mean the terms and conditions for use, reproduction,
23 and distribution as defined by Sections 1 through 9 of this document.
24
25 “Licensor” shall mean the copyright owner or entity authorized by
26 the copyright owner that is granting the License.
27
28 “Legal Entit y” shall mean the union of the acting entity and all
29 other entities that control, are controlled by, or are under common
30 control with that entity. For the purposes of this definition,
31 “control” means (i) the power, direct or indirect, to cause the
32 direction or management of such entity, whether by contract or
33 otherwise, or (ii) ownership of fifty percent (50%) or more of the
34 outstanding shares, or (iii) beneficial ownership of such entity.
35
36 “You” (or “Your”) shall mean an individual or Legal Entity
37 exercising permissions granted by this License.
38
39 “Source” form shall mean the preferred form for making modifications,
40 including but not limited to software source code, documentation
41 source, and configuration files.
42
43 “Object” form shall mean any form resulting from mechanical
44 transformation or translation of a Source form, including but
45 not limited to compiled object code, generated documentation,
46 and conversions to other media types.
47
48 “Work” shall mean the work of authorship, whether in Source or
49 Object form, made available under the License, as indicated by a
50 copyright notice that is included in or attached to the work
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52
53 “Derivative Works” shall mean any work, whether in Source or Object
54 form, that is based on (or derived from) the Work and for which the
55 editorial revisions, annotations, elaborations, or other modifications
56 represent, as a whole, an original work of authorship. For the purposes
57 of this License, Derivative Works shall not include works that remain
58 separable from, or merely link (or bind by name) to the inter faces of,
TEGRA DEVELOPMENT SYSTEM END USER LICENSE AGREEMENT 5
59 the Work and Derivative Works thereof.
60
61 “Contribution” shall mean any work of authorship, including
62 the original version of the Work and any modifications or additions
63 to that Work or Derivative Works thereof, that is intentionally
64 submitted to Licensor for inclusion in the Work by the copyright owner
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69 communication on electronic mailing lists, source code control systems,
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71 Licensor for the purpose of discussing and improving the Work, but
72 excluding communication that is conspicuously marked or otherwise
73 designated in writing by the copyright owner as “Not a Contribution.”
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75 “Contributor” shall mean Licensor and any individual or Legal Entity
76 on behalf of whom a Contribution has been received by Licensor and
77 subsequently incorporated within the Work.
78
79 2. Grant of Copyright License. Subject to the terms and conditions of
80 this License, each Contributor hereby grants to You a perpetual,
81 worldwide, non-exclusive, no-charge, royalty-free, irrevocable
82 copyright license to reproduce, prepare Derivative Works of,
83 publicly display, publicly perform, sublicense, and distribute the
84 Work and such Derivative Works in Source or Object form.
85
86 3. Grant of Patent License. Subject to the terms and conditions of
87 this License, each Contributor hereby grants to You a perpetual,
88 worldwide, non-exclusive, no-charge, royalty-free, irrevocable
89 (except as stated in this section) patent license to make, have made,
90 use, offer to sell, sell, import, and otherwise transfer the Work,
91 where such license applies only to those patent claims licensable
92 by such Contributor that are necessarily infringed by their
93 Contribution(s) alone or by combination of their Contribution(s)
94 with the Work to which such Contribution(s) was submitted. If You
95 institute patent litigation against any entity (including a
96 cross-claim or counterclaim in a lawsuit) alleging that the Work
97 or a Contribution incorporated within the Work constitutes direct
98 or contributory patent infringement, then any patent licenses
99 granted to You under this License for that Work shall terminate
100 as of the date such litigation is filed.
101
102 4. Redistribution. You may reproduce and distribute copies of the
103 Work or Derivative Works thereof in any medium, with or without
104 modifications, and in Source or Object form, provided that You
105 meet the following conditions:
106
107 (a) You must give any other recipients of the Work or
108 Derivative Works a copy of this License; and
109
110 (b) You must cause any modified files to carry prominent notices
111 stating that You changed the files; and
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113 (c) You must retain, in the Source form of any Derivative Works
114 that You distribute, all copyright, patent, trademark, and
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116 excluding those notices that do not pertain to any part of
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TEGRA DEVELOPMENT SYSTEM END USER LICENSE AGREEMENT6
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