o Aluminum platter
o Slipmat
o Vinyl (with 45 RPM adapter attached)
2 stereo audio cables (RCA)
IEC power cable
USB cable
Link cable
Software/driver CD
Spindle screw
Allen wrench
Quickstart Guide
Safety & Warranty Information Booklet
REGISTRATION
Please go to http://www.numark.com
keep you up-to-date with any new product developments and provide you with world-class technical support,
should you run into any problems.
to register your V7. Registering your product ensures that we can
GETTING STARTED WITH SERATO ITCH
To get started using your new V7 with Serato ITCH:
1. Visit www.serato.com/itch
2. Assemble V7 (see PLATTER ASSEMBLY below).
3. Double-click the ITCH installer file.
4. Follow the instructions on the screen to begin the installation process. During this process, you will be
prompted to connect the V7 to your computer.
Windows users: throughout the installation:
y if Windows warns you that any of the drivers' certificates cannot be verified, approve them
anyway.
y if Windows warns you that the hardware installation was not successful or may not work
properly, ignore it.
y if you see any dialog boxes flash briefly on the screen before disappearing, ignore them.
These warnings are normal and are simply Windows' reaction to the cancellation of its own hardware
installer. (V7 and Serato ITCH use their own installation processes.)
If you selected the default location during the installation process, you can find the program in the
following location:
XP: Start Menu Programs ITCH
Vista: Windows Menu All Programs Serato ITCH
5. Open the latest version of Serato ITCH!
and download the latest version of Serato ITCH with built-in effects!
WARNING!: Do NOT connect two V7s to the same computer via USB!
1
PLATTER ASSEMBLY
1. Remove V7 from the packaging. Remove the platter assembly from package.
Place V7 on a flat, stable surface for operation. Ensure unit has adequate air flow to all ventilation
ports (especially if installed in a case).
2. Place the platter onto V7 by aligning the pins in the bottom of the platter with the holes in V7’s motor.
3. Place the slipmat onto the platter, then place the vinyl over the slipmat.
4. Line up the notch in the spindle with the screw in the vinyl’s 45 RPM adapter. Use the allen wrench
(included) to tighten the screw, locking the platter assembly to the spindle.
2
REAR PANEL FEATURES
DECK B
AC IN 100V-240V
50-60Hz 50W
POWER
1
2
USBLINK
37
LOCATION
REMOTE
DECK
8
6
1. POWER IN – Use the included power cable to connect V7 to a power outlet. While the power is switched off, plug the
cable into V7 first, then plug the cable into a power outlet.
2. POWER SWITCH – Turns V7 on and off. Turn on V7 after all input devices have been connected and before you turn
on amplifiers. Turn off amplifiers before you turn off V7.
3. USB – This USB connection sends and receives audio and control information from a connected computer.
4. DECK A / DECK B OUTPUT(RCA) – Use standard RCA cables to connect these outputs for Deck A and Deck B to the
left and right channels (respectively) of your mixer.
5. MOTOR TORQUE – Flip this switch to adjust the torque of the PLATTERS. At the high setting, the PLATTERS will have
the heavier, stronger feel of “modern” turntables. At the lower setting, they are lighter and more graceful – the feel of a
“classic” turntable.
6. REMOTE – Reserved for future use.
7. LINK CONNECTION – If you are using two V7s, connect their LINK CONNECTIONS with the included link cable.
8. DECK LOCATION SWITCH – Reserved for future use.
DECK A
L
MOTOR
TORQUE
HIGH LOWRIGHT LEFT
5
L
4
R
R
OUTPUT
TOP PANEL FEATURES
9
10 11 12 13
15 16 17 18
21
5
6
20
35
37
36
14
19
26
1
788888
28
29
29
303132
333334
4041
39
42
22
23
27
24
27
USEFUL TERMS:
Audio Pointer: The
current position in a track
from where audio will play.
When you select a track
and begin playing, the
Audio Pointer will usually
start from the beginning and
stop at the end.
Cue Point: A marked
position in a track, which
will be permanently stored
by the software. You can
set, return to, or delete Cue
Points with the CUE
CONTROLS.
Temporary Cue Point: A
marked position in a track,
which will only remain while
that track is still loaded in
the Deck. You can set and
return to the Temporary
Cue Point with the CUE
button.
38
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25
3
PLAYBACK CONTROLS
1. PLATTER / SLIPMAT / VINYL – This motorized platter (with slipmat and vinyl) controls the Audio Pointer in the
software.
2. PLAY / PAUSE – Starts or resumes playback if the Deck is paused. Pauses playback if the Deck is playing. (The rate
at which the playback shifts from “play” to “pause” and from “pause” to “play” is controlled by the START TIME and
STOP TIME knobs.)
3. CUE – If no Temporary Cue Point is assigned, or if the Deck is paused, press CUE to set a Temporary Cue Point. While
the track is playing, press it again to return to the Temporary Cue Point and pause playback.
You can hold down CUE to start playback from the Temporary Cue Point. Release it to return to the Temporary Cue
Point and pause playback.
You can hold down CUE and PLAY / PAUSE simultaneously to start playback from the Temporary Cue Point. Release
both buttons to allow playback to continue.
4. SYNC – Automatically matches the corresponding Deck’s tempo with the other Deck’s tempo.
5. START TIME / STOP TIME – Control the rate at which the playback shifts from “play” to “pause” and from “pause” to
“play.”
6. BLEEP / REVERSE – Reverses audio playback of the track on the corresponding deck.
• When the switch is in the REVERSE position, the playback of the track will be reversed. Returning the switch to
its center (deactivated) position will resume normal playback from wherever the Audio Pointer stops.
• When the switch is held in the BLEEP position, the playback of the track will be reversed. Returning the switch to
its center (deactivated) position will resume normal playback from where it would have been if you had never
CUE CONTROLS
7. DELETE CUE – Press or hold this to enable Delete Cue Mode, so you can erase assigned Cue Points from the HOT
8. HOT CUE BUTTONS (1-5) – Assigns a Cue Point or returns the track to that Cue Point. When a HOT CUE BUTTON is
LOOP CONTROLS
9. ON / OFF – Press this to turn a loop on or off. If the Deck is already looping, it will exit the loop. If the Deck is not
10. IN – Press this to set a “Loop In” point where your loop will begin. If you are already in a loop when you press it, you can
11. OUT – Press this to set a “Loop Out” point where your loop will end. If you are already in a loop when you press it, you
12. SELECT – Press this to rotate through the loops set in the track. From here, you can edit, reloop, or enable the loop you
13. RELOOP – Press this to jump to the start of the loop and enable it. If the Deck is already looping when you press it, the
14. MODE – Press this to switch between Manual Mode and Autoloop Mode, which changes the functions of the bottom four
15. 1/2 X – Press this to halve the length of the selected loop.
16. 2 X – Press this to double the length of the selected loop.
17. SHIFT LEFT ( ) – Press this to shift the selected loop to the left. It will move left the same distance as the length of
18. SHIFT RIGHT ( ) – Press this to shift the selected loop to the right. It will move right the same distance as the length
engaged the BLEEP function (i.e., as if the track had been playing forward the whole time).
CUE BUTTONS. When the DELETE CUE button is lit bright red, it is in Delete Cue Mode. You can then press a red
HOT CUE BUTTON to delete its assigned Cue Point. (Pressing the DELETE CUE button to enable Delete Cue Mode
will let you delete one Cue Point at a time. Holding the DELETE CUE button to enable Delete Cue Mode will let you
delete multiple Cue Points.)
unlit, you can assign a Cue Point by pressing it at the desired point in your track. Once it is assigned, the HOT CUE
BUTTON will light up white. To return to that Cue Point, simply press it.
Tip: If the Deck is paused, holding a lit HOT CUE BUTTON will start playback from that Cue Point. Releasing it will
return the track to that Cue Point and pause playback.
Note: Cue Points cannot be overwritten. You must first erase a Cue Point by pressing or holding the DELETE CUE
button while pressing the appropriate HOT CUE BUTTON.
looping, the currently selected loop will be enabled (once the Audio Pointer enters the loop region). If no loop is set,
nothing will happen.
“fine tune” the placement of the “Loop In” point by moving the PLATTER. (Be sure the SCRATCH OFF button is lit so
the PLATTER’s motor is not running.) If no track is assigned to the Deck, nothing will happen.
can “fine tune” the placement of the “Loop Out” point by moving the PLATTER. (Be sure the SCRATCH OFF button is lit
so the PLATTER’s motor is not running.) If no track is assigned to the Deck, nothing will happen.
have selected. (Also, if you pressed LOOP IN but want to cancel the loop before completing it, press SELECT, which
will toggle out of it.)
Audio Pointer will jump to the start of the loop and continue. If no loop is set, nothing will happen.
LOOP CONTROL buttons. In Manual Mode, the LOOP CONTROL buttons function as IN, OUT, SELECT, and
RELOOP (explained above). In Autoloop Mode, the LOOP CONTROL buttons will set 1-, 2-, 4-, and 8-beat loops,
respectively. Each loop will start at the Audio Pointer’s location when the button is pressed.
Note: Due to the way the software analyzes beats per minute (BPM), the length of 1-, 2-, 4-, and 8-beat loops will vary
between tracks with different BPM readings.
the loop itself.
of the loop itself.
4
TRACK CONTROLS
19. STRIP SEARCH – The length of this strip represents the length of the entire track. Place your finger on a point along
this sensor to jump to that point in the track. (If you want to scroll through a track, we recommend using your computer
rather than running your finger along the strip.)
PITCH CONTROLS
20. TAP – Tap this button at the same tempo as the track to help the software detect a more accurate BPM reading.
21. SCRATCH OFF – Press this to disable the PLATTER’s motor and bring it to a stop.
22. MASTER TEMPO – If you have changed the pitch of the track, you can press the MASTER TEMPO button to return the
track’s pitch to its original key. The track’s tempo will remain at the speed designated by the PITCH FADER.
23. PITCH RANGE – Press this to adjust the range of the PITCH FADER to ±8%, ±16%, and ±50%.
24. PITCH FADER – Controls the track’s playback speed. An LED next to the fader will light up when set at 0%.
25. PITCH BEND ( + / – ) – Press or hold down either of these buttons to temporarily adjust the track’s playback speed.
When released, the track playback will return to the speed designated by the PITCH FADER.
26. BPM METER – This meter is an aid for matching the tempo of both decks. When the white center LED is lit, the BPMs
are matched. Otherwise, the meter will tend towards the faster deck. The further from center, the greater the difference
between the two BPMs.
The meter is also an aid while adjusting Loop In or Loop Out points. If you are making fine adjustments to your Loop In
or Loop Out points using the PLATTERS, the lit LED will “wrap around” the meter. It will rest on the white center LED
whenever the loop’s length has been doubled or halved exactly.
Note: The BPM METER will aid in loop adjustments only if (1) a BPM reading has been entered for that track and (2) the
two Decks’ tempos have been synchronized.
27. TAKEOVER LEDs – When you select the other Deck with the DECK SELECT switch, the position of the V7's PITCH
FADER may not match the Pitch setting for that Deck in the software. Slowly move the PITCH FADER in the direction
indicated by the TAKEOVER LED arrow until it turns off. At this point, the PITCH FADER matches the Pitch setting in
the software and can control it again.
NAVIGATION CONTROLS
28. SCROLL KNOB – Use this knob to scroll through lists of tracks, Crates, etc. in the software. You can also press it to
move between the panels shown in the software.
29. FWD / BACK – These buttons move the selector between various panels in the software.
30. CRATES – Press this to move the selector to the Crates Panel in the software.
31. PREPARE – Press this to move the selector to the Prepare Panel in the software.
32. FILES – Press this to move the selector to the Files Panel in the software.
33. LOAD A / LOAD B – Press one of these buttons while a track is selected to assign it to Deck A or Deck B, respectively.
Tip: Pressing the LOAD A or LOAD B button twice quickly will load the opposite Deck’s track to that Deck as well, with
its Audio Pointer in the same position. For more information, see “Instant Doubles” under “Playback” in the SOFTWARE
SETUP section.
34. LOAD PREPARE – Press this to add a selected track to the list of tracks in the Prepare Panel in the software.
EFFECTS CONTROLS
35. FX SELECT – Turn this knob to select an effect to apply to the channel, which will be displayed in the software. You can
also press the knob to move automatically to the next effect.
36. FX MIX – Adjusts the amount of the effect, which will be displayed the software. To hear less of the effect (a "dry" mix),
move this fader to the left. To hear more of the effect (a "wet" sound), move this fader to the right.
37. FX PARAM – Turn this knob to adjust the parameter of the effect, which will be displayed in the software.
38. FX ON / OFF – Press this button to activate or deactivate the effect. The button's LED will illuminate when the effect is
on.
USB CONTROLS
39. DECK SELECT – Set this switch to assign the software Deck which the V7 will control. The left position is Deck A; the
right position is Deck B.
40. USB LED – This LED will illuminate when the V7 can communicate with a computer connected to the USB port on the
rear panel.
41. LINK LED – This LED will illuminate when the V7 can communicate with another V7 connected to the LINK
CONNECTION on the rear panel.
42. MASTER BUTTON – This button determines which computer the V7 is controlling:
• When the MASTER BUTTON is lit, the V7 is controlling the computer it is connected to via USB.
• When the MASTER BUTTON is unlit, the V7 is controlling the computer connected to a V7 it is connected to via
the LINK CONNECTION on the rear panel.
5
IMPORTANT!!!
•Before connecting the V7 to your computer, insert the included CD to install the latest drivers as well
Serato ITCH. (Visit www.serato.com/itch
to check for available software updates.)
•When reconnecting the V7 to your computer, the V7 will recall the previous positions of the software
(e.g., Pitch, effects parameters, etc.). Be mindful of this before playing a track.
SETTING UP ONE V7
DECK B
AC IN 100V-240V
50-60Hz 50W
POWER
USB LINK
DECK
LOCATION
DECK A
LRL
REMOTE
MOTOR
TORQUE
HIGH LOWRIGHT LEFT
R
OUTPUT
1. Connect the V7's DECK A OUTPUT to your mixer's left channel (line-level) input.
2. Connect the V7's DECK B OUTPUT to your mixer's right channel (line-level) input.
3. Connect the V7 to a USB port on your computer then open Serato ITCH. It will automatically detect the
V7.
4. Check V7 for the following:
a. The MASTER BUTTON should be lit. (If not, then press it.)
b. The USB LED should be lit.
Notes:
• You can select Deck A or Deck B in the software with the V7's DECK SELECT switch.
• The LOAD A and LOAD B buttons will always load the selected track to their respective Decks in the
software (regardless of the DECK SELECT switch position).
•If you adjust a Deck's pitch with the PITCH FADER, when you switch to the other Deck, the V7's PITCH
FADER may not match that Deck's Pitch position in the software. When this happens, one of the
TAKEOVER LEDs will illuminate (and the PITCH FADER will become inactive). Slowly move the
PITCH FADER in the direction indicated until the light goes out. At that point, the PITCH FADER is in
the correct software position and can now be used to adjust the track's Pitch.
•Except for the PITCH FADER, Deck-specific controls (whose positions may change when switching
between decks) will cause the software's positions to "snap" automatically to match the hardware's
positions. Be mindful of this as you switch between Decks.
6
AC IN 100V
-240V
50-60Hz 50W
POWER
USB
LINK
HIGH
LOW
RIGHT
LEFT
REMOTE
DECKB
LRL
R
OUTPUT
DECKA
DECK
LOCA
TION
MOTOR
TORQUE
p
ADDING A SECOND V7
To complete a dual-V7 setup, set up one V7 (as
described above) then follow these steps:
Warning: Do NOT connect two V7s to the
same com
uter via USB!
DECK B
AC IN 100V
-240V
50-60Hz 50W
POWER
USB
LINK
DECK A
REMOTE
DECK
MOTOR
LOCA
TION
TORQUE
HIGH
LOW
RIGHT
LEFT
OUTPUT
AC IN 100V-240V
50-60Hz 50W
POWER
USB LINK
DECK B
DECK A
LRL
REMOTE
DECK
MOTOR
LOCATION
TORQUE
HIGH LOWRIGHT LEFT
R
OUTPUT
1. Connect the V7s' LINK CONNECTIONS to each other with the included link cable.
2. Use the DECK SELECT switches to set the left V7 as "Deck A" and the right as "Deck B."
Note: Do not change the switches during your session.
3. Make sure your first V7 is connected a USB port on your computer then open Serato ITCH. It will
automatically detect the V7s.
4. Check for the following:
a. On the V7 connected to your computer, the MASTER BUTTON should be lit. (If not, then press
it.)
b. On the V7 connected to your computer, the USB LED should be lit.
c. On the V7 that is not directly connected to your computer, the MASTER BUTTON should be un
lit.
(If not, then press it.)
d. On the V7 that is not directly connected to your computer, the USB LED should be un
lit.
e. Both V7s' LINK LEDs should be lit. (If not, then reconnect them securely with the link cable.)
7
AC IN 100V
-240V
50-60Hz 50W
POWER
USB
LINK
HIGH
LOW
RIGHT
LEFT
REMOTE
DECKB
LRL
R
OUTPUT
DECKA
DECK
LOCA
TION
MOTOR
TORQUE
AC IN 100V
-240V
50-60Hz 50W
POWER
USB
LINK
HIGH
LOW
RIGHT
LEFT
REMOTE
DECKB
LRL
R
OUTPUT
DECK A
DECK
LOCA
TION
MOTOR
TORQUE
r
SETTING UP TO TRANSITION BETWEEN TWO DJs
Numark V7s allow you to transition
smoothly between two DJs (each with his
own computer) without interrupting the
music. To prepare for this, set up a dualV7 setup (as described above) then follow
these steps:
Note: The instructions in this section address a setup with a
mixer that supports multiple line-level inputs on two
channels. However, you may also adapt these instructions
to a fou
-channel mixer setup.
DECK B
AC IN 100V
-240V
50-60Hz 50W
POWER
USB
LINK
DECK A
REMOTE
DECK
MOTOR
LOCA
TION
TORQUE
HIGH
LOW
RIGHT
LEFT
OUTPUT
AC IN 100V
-240V
50-60Hz 50W
POWER
USB
DECK B
DECK A
REMOTE
LINK
DECK
MOTOR
LOCA
TION
TORQUE
HIGH
LOW
RIGHT
LEFT
OUTPUT
1. Connect both
2. Connect both
V7s' DECK A OUTPUTS to your mixer's left channel (line-level) inputs.
V7s' DECK B OUTPUTS to your mixer's right channel (line-level) inputs.
3. With a USB cable, the new DJ ("DJ 2") should connect his computer to the V7 that is not connected the
current DJ's ("DJ 1"'s) computer.
4. As DJ 1 is playing his last track, DJ 1 should press the MASTER BUTTON on the unused V7.
5. On the unused V7, DJ 2 can now cue up his first track and fade it in with the mixer.
6. When DJ 2 has finished transitioning into his first track, he should press the MASTER BUTTON the
opposite V7. He can now control Serato ITCH on his computer using both V7s.
7. DJ 1 can now disconnect his computer from the setup without any interruption of the music.
8
CONTENIDO DE LA CAJA
V7
Conjunto de plato
o Plato de aluminio
o Alfombrilla
o Vinilo (con adaptador de 45 RPM, fijado)
2 cables RCA (stereo)
Cable de alimentación IEC
Cable USB
Cable de enlace
CD de software/driver
Tornillo del eje centra
Llave Allen
Guía de inicio rápido
Folleto de información sobre la seguridad y la garantía
REGISTRO
Visite http://www.numark.com
mantenerle actualizado con los nuevos desarrollos de productos y brindarle apoyo técnico de categoría
mundial en caso de que tenga algún problema.
y registre su V7. El registro de su producto asegura que podamos
PARA COMENZAR (SERATO ITCH)
Para comenzar a usar el nuevo V7 con Serato ITCH:
1. Visite www.serato.com/itch
incorporados.
2. Arme el V7 (consulte ARMADO DE CONJUNTO DE PLATO más abajo).
3. Haga doble clic en el archivo de la instalación de ITCH.
4. Siga las instrucciones de la pantalla para comenzar el proceso de instalación. Durante este proceso,
se le indicará que conecte el V7 a la computadora.
Usuarios de Windows: Durante la instalación:
y Si Windows le advierte que no se puede verificar alguno de los certificados de los drivers,
apruébelo de todos modos.
y Si Windows le advierte que la instalación de hardware no fue exitosa o que puede no
funcionar correctamente, ignórelo.
y Si ve algún cuadro de texto que destella brevemente en la pantalla antes de desaparecer,
ignórelo.
Estas advertencias son normales y constituyen simplemente la reacción de Windows a la cancelación
de su instalador de hardware propio. (V7 y Serato ITCH usan sus propios procesos de instalación.)
Si seleccionó la ubicación predeterminada durante el proceso de instalación, puede encontrar el
programa en la siguiente ubicación:
XP: Menú Start Programs ITCH (Inicio > Programas > ITCH)
Vista: Menú de Windows All Programs Serato ITCH (Todos los programas >
Serato > ITCH)
5. Abra la versión más reciente de Serato ITCH!
y descargue la versión más reciente de Serato ITCH con efectos
ADVERTENCIA: NO conecte dos V7 a la misma computadora por USB.
9
ARMADO DE CONJUNTO DE PLATO
1. Retire el V7 del embalaje. Retire los dos conjuntos de plato del embalaje.
Coloque el V7 sobre una superficie plana y estable para hacerlo funcionar. Asegúrese de que la
unidad tenga un flujo de aire adecuado en todas las aberturas de ventilación (especialmente si se
instala dentro de una caja).
2. Coloque el plato en el V7 alineando los pernos de la parte inferior del plato con los orificios del motor.
3. Coloque la alfombrilla sobre el plato y luego el vinilo sobre la alfombrilla.
4. Alinee la muesca del eje con el tornillo del adaptador de 45 RPM del vinilo. Use la llave Allen (incluida)
para apretar el tornillo, sujetando así el conjunto del plato en el eje.
10
VISTA DEL PANEL TRASERO
DECK B
AC IN 100V-240V
50-60Hz 50W
POWER
1
2
USBLINK
37
LOCATION
REMOTE
DECK
8
6
1. ENTRADA DE ALIMENTACIÓN – Use el adaptador de alimentación incluido para conectar el V7 a un tomacorriente
alimentado. Mientras está desconectada la alimentación eléctrica, enchufe la fuente de alimentación al V7 primero, y
luego al tomacorriente.
2. INTERRUPTOR DE ENCENDIDO – Enciende y apaga el V7. Encienda el V7 después de desconectar todos los
dispositivos de entrada y antes de encender los amplificadores. Apague los amplificadores antes de apagar el V7.
3. USB – Esta conexión USB envía y recibe audio e información de control desde una computadora conectada.
4. SALIDA DE BANDEJA A / BANDEJA B (RCA) – Use cables RCA estándar para conectar estas salidas
correspondientes a las bandejas A y B a los canales izquierdo y derecho (respectivamente) del mezclador.
5. TORQUE DEL MOTOR – Accione este interruptor para ajustar el torque de los PLATOS. En el ajuste alto, los PLATOS
tienen la sensación más pesada y fuerte de los giradiscos “modernos”. En el ajuste bajo, son más livianos y suaves —
la sensación de un giradiscos “clásico”.
6. REMOTO – Reservado para uso futuro.
7. CONEXIÓN DE ENLACE – Si está usando dos V7, conecte sus CONEXIONES LINK con el cable de enlace incluido.
8. CONMUTADOR DE UBICACIÓN DE BANDEJA – Reservado para uso futuro.
DECK A
L
MOTOR
TORQUE
HIGH LOWRIGHT LEFT
5
L
4
R
R
OUTPUT
VISTA DEL PANEL SUPERIOR
9
10 11 12 13
15 16 17 18
21
5
6
20
35
37
36
14
19
26
1
788888
28
29
29
303132
333334
4041
39
42
22
23
27
24
27
TÉRMINOS ÚTILES:
Puntero de audio:
Posición actual de la pista
desde donde se reproduce
el audio. Cuando usted
selecciona una pista y
comienza a reproducir, el
puntero de audio arranca
habitualmente al comienzo
y se detiene al final.
Punto de cue: Posición
marcada en una pista, que
el software almacena
permanentemente. Es
posible establecer, volver o
eliminar puntos de cue con
los CONTROLES DE CUE.
Punto de cue temporal:
Posición marcada en la
pista que permanece sólo
mientras la pista está
cargada en la bandeja. Es
posible establecer y volver
al punto de cue temporal
con el botón CUE.
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11
CONTROLES DE REPRODUCCIÓN
1. PLATO / ALFOMBRILLA / VINILO – Este plato motorizado (con alfombrilla antideslizante y vinilo) controla el puntero
de audio en el software.
2. REPRODUCIR / PAUSA – Inicia o reanuda la reproducción si la bandeja está en pausa. Pone la reproducción en
pausa si la bandeja está reproduciendo. (La frecuencia con que la reproducción cambia de “reproducir” a “pausa” y de
“pausa” a “reproducir” está controlada por las perillas START TIME (Tiempo de inicio) y STOP TIME (Tiempo de
parada).)
3. CUE – Si no hay asignado ningún punto de cue temporal o si la bandeja está en pausa, pulse CUE para establecer un
punto de cue temporal. Mientras se reproduce la pista, púlselo nuevamente para volver al punto de cue temporal y
poner la reproducción en pausa.
Puede mantener pulsado CUE para comenzar la reproducción desde el punto de cue temporal. Suéltelo para volver al
punto cue temporal y hacer una pausa en la reproducción.
Puede mantener pulsado CUE y REPRODUCIR / PAUSA simultáneamente para comenzar la reproducción desde el
punto de cue temporal. Suelte ambos botones para permitir que continúe la reproducción.
4. SINCRONIZACIÓN – Iguala automáticamente el tempo de la bandeja correspondiente con el de la otra bandeja.
5. TIEMPO DE INICIO / TIEMPO DE PARADA – Controlan la frecuencia con que la reproducción pasa de “reproducir” a
“pausa” y de “pausa” a “reproducir”.
6. BLEEP / REVERSA – Invierte la reproducción de audio de la pista en la bandeja correspondiente.
• Cuando el conmutador está en la posición REVERSE, se invierte la reproducción de la pista. Al regresar el
conmutador a la posición central (desactivado) se reanuda la reproducción normal desde el punto en que se
detuvo el puntero de audio.
• Cuando el conmutador se mantiene en la posición BLEEP, se invierte la reproducción de la pista. Al volver el
conmutador a la posición central (desactivado), se reanuda la reproducción normal desde donde lo haría si nunca
se hubiera activado la función BLEEP (es decir, si la pista se hubiera estado reproduciendo hacia adelante todo
CONTROLES DE CUE
7. ELIMINAR CUE – Puse o mantenga pulsado este control para activar el modo de eliminar cue, a fin de poder borrar los
8. BOTONES DE CUE RÁPIDO (1-5) – Asignan un punto de cue o regresan la pista a ese punto de cue. Cuando un
CONTROLES DE LOOP
9. SÍ / NO – Pulse este control para activar o desactivar un loop. Si la bandeja ya esta en un loop, sale del mismo. Si la
10. ENTRADA – Pulse este control para establecer un punto de entrada “Loop In” donde se iniciará el loop. Si ya está en
11. SALIDA – Pulse este control para establecer un punto de salida “Loop Out” donde terminará el loop. Si ya está en un
12. SELECCIÓN – Pulse este control para rotar por los loops establecidos en la pista. Desde aquí, es posible editar, repetir
13. REPETICIÓN DEL LOOP – Pulse este botón para saltar al comienzo del loop y activarlo. Si la bandeja ya está en loop
14. MODO – Pulse este control para conmutar entre el modo manual y el de loop automático (Autoloop), que cambia las
15. 1/2 X – Pulse este control para reducir a la mitad la longitud del loop seleccionado.
16. 2 X – Pulse este control para duplicar la longitud del loop seleccionado.
17. DESPLAZAR A LA IZQUIERDA ( ) – Pulse este control para desplazar el loop seleccionado a la izquierda. Se
18. DESPLAZAR A LA DERECHA ( ) – Pulse este control para desplazar el loop seleccionado a la derecha. Se moverá
el tiempo).
puntos de cue asignados de los botones HOT CUE. Cuando el botón DELETE CUE está encendido con luz roja
brillante, el equipo está en modo de eliminación de cue. Puede pulsar entonces un BOTÓN HOT CUE rojo para
eliminar su punto de cue asignado. (Al pulsar el botón DELETE CUE para activar el modo de eliminación de cue, puede
eliminar un punto de cue por vez. Si mantiene pulsado el botón DELETE CUE para activar el modo de eliminación de
cue, puede eliminar varios puntos de cue.)
BOTÓN HOT CUE está apagado, puede asignar un punto de cue pulsándolo en el punto deseado de su pista. Una vez
asignado, el BOTÓN HOT CUE se enciende con luz blanca. Para volver a ese punto de cue, simplemente púlselo.
Consejo: Si la bandeja está en pausa, al mantener pulsado un BOTÓN HOT CUE encendido, la reproducción comienza
desde ese punto de cue. Al soltarlo, la pista regresa a ese punto de cue y se pone la reproducción en pausa.
Nota: Los puntos de cue no pueden sobreescribirse. Debe borrar primero un punto de cue pulsando o manteniendo
pulsado el botón DELETE CUE mientras pulsa el BOTÓN HOT CUE apropiado.
bandeja no está en un loop, se activa el loop seleccionado en ese momento (una vez que el puntero de audio entre a la
región de loops). Si no hay ningún loop establecido, no sucede nada.
un loop cuando lo pulsa, puede hacer el “ajuste fino” de la ubicación del punto de entrada al loop moviendo el PLATO.
(Asegúrese de que el botón SCRATCH OFF esté encendido, de modo que el motor del PLATO no esté funcionando.)
Si no hay ninguna pista asignada a la bandeja, no sucede nada.
loop cuando lo pulsa, puede hacer el “ajuste fino” de la ubicación del punto de salida del loop moviendo el PLATO.
(Asegúrese de que el botón SCRATCH OFF esté encendido, de modo que el motor del PLATO no esté funcionando.)
Si no hay ninguna pista asignada a la bandeja, no sucede nada.
o activar el loop que seleccionó. (Asimismo, si pulsó LOOP IN pero desea cancelar el loop antes de que termine, pulse
SELECT, con lo que lo desactivará.)
cuando lo pulsa, el puntero de audio salta al comienzo del loop y continúa. Si no hay ningún loop establecido, no
sucede nada.
funciones de los cuatro botones LOOP CONTROL de la parte inferior. En modo manual, los botones LOOP CONTROL
funcionan como ENTRADA, SALIDA, SELECCIÓN y REPETICIÓN (explicados arriba). En modo Autoloop, los botones
LOOP CONTROL establecen loops de 1, 2, 4 y 8 beats, respectivamente. Cada loop comienza en la ubicación en que
está el puntero de audio cuando se pulsa el botón.
Nota: Debido a la manera en que software analiza los beats por minuto (BPM), la longitud de los loops de 1, 2, 4 y 8
beats varía entre las pistas con distintas lecturas de BPM.
moverá a la izquierda la misma longitud del loop propiamente dicho.
a la derecha la misma longitud del loop propiamente dicho.
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