Novation A-Station User Manual

A-STATION
A-station
in music, anything is possible.
polyphonic synthesizer
User Manual
Copyright: Novation E.M.S Limited 2001 A-Station User Guide Version 1.1
Features and specifications subject to change without notice due to improvements
www.novationmusic.com
Table of Contents
Introduction....................................................................
Using this manual...................................................................
Main Features.........................................................................
Conventions used in this manual............................................
Quick Start Guide..........................................................
Connecting to audio equipment.............................................
Listening to the factory preset sounds...................................
Selecting sounds....................................................................
Auditioning a sound.................................................................
Editing a sound......................................................................
Saving a sound......................................................................
Listening to the factory demonstration...................................
Synthesis Tutorial.........................................................
Elements of a sound..............................................................
Oscillators and Waveforms......................................................
Mixer and Filter........................................................................
Envelopes and Amplifier..........................................................
LFOs and Memories...............................................................
Summary..................................................................................
Main features and operation.........................................
Volume, Portamento controls ,Function Switch and LED........
Mode select button..................................................................
Oscillators................................................................................
Mixer........................................................................................
Filter.........................................................................................
Amp and Mod Envelopes........................................................
LFO’s.......................................................................................
Advanced features........................................................
Effects......................................................................................
Delay........................................................................................
Reverb.....................................................................................
Chorus, Phaser........................................................................
Distortion..................................................................................
Panning....................................................................................
EQ Filter...................................................................................
Vocoder....................................................................................
Other Menus............................................................................
Arpeggiator..............................................................................
Oscillators................................................................................
Oscillators - FM synthesis.......................................................
Pitch and Modulation wheels...................................................
Aftertouch and Breath Control.................................................
Velocity, Triggering and Synchronisation................................
Utility Mode.............................................................................
Global Master tuning - Local On / Off.....................................
Global Midi clock - Midi sync...................................................
Global Velocity Curve, Display operation, Ext Audio Input.....
Saving (backing up) sounds to an external device.................
Loading (restoring) factory preset sounds...............................
Receiving sounds from an external device.............................
Connection diagram................................................................
Notes.....MIDI Volume... Sustain Pedal...................................
Appendix........................................................................
Factory Preset Sounds Listings and Examples.......................
Operating System Upgrade Process.......................................
Technical Specification............................................................
MIDI Controller List..................................................................
MIDI NRPN List.......................................................................
Packed Controller / NRPN Details...........................................
MIDI System Exclusive ...........................................................
MIDI Implementation Chart.....................................................
Menu Lists...............................................................................
FCC Information......................................................................
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4 4 4 5 5
6 7
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8 9 10 11 12 13
14
14 15 16 19
20 22
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24 24
24 28
29 30 31 32
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36
36 40 41 44 46 47
52 52 53 54 56 56
57 58
59
A1
A1 A3 A4 A5
A8 A9 A10 A16 A17 A20
1
Thank you for purchasing the Novation A-Station Synthesizer.
This polyphonic sound module has evolved from the classic Novation Bass Station, using the very latest Novation technolo­gy from award winning products such as the Nova and SuperNovaII. It is capable of producing an enormous range of high quality synthesized sounds and is an ideal machine for a home studio set-up or for an experienced producer looking to add an extra dimension of controllable sound power.
Using this Manual
This manual consists of four chapters, Introduction, Quick Start Guide, Main Features and Operation, and Advanced Features. For easy reference, the chapter name is printed in
the footer margin of each page. An Appendix on the final pages lists all menu options and factory preset sounds list.
In order to become an expert user as quickly as possible, it is recommended that this manual is read in sequence chapter by chapter. If sound synthesis is an unfamiliar subject, then the chapter ‘About Analogue synthesis’ will provide a useful intro­duction to the techniques used to electronically simulate the sound of a musical instrument using an analogue music synthe­sizer.
If the general principles of Sound Synthesis are already familiar, then the Quick Start Guide is the place to begin. Once familiar with the main features of the machine, the Advanced Features section which covers the Effects, Arpeggiator, Synchronisation, Triggering and the Utilities, will provide all the information to operate the A-Station in the most creative, productive way.
Main Features
* Four hundred Program sound locations
Two hundred factory programmed sounds are included and a further two hundred user sound memory locations are provided (the two hundred factory sounds may be overwritten).
* Powerful Oscillators
Three Oscillators provide Sawtooth, Square, Variable Pulse, Triangle and Sine waves. The Sawtooth, Triangle and Sine waveforms may be duplicated within an Oscillator to provide thicker sounding waveforms. Synchronization and FM between two Oscillators allow the generation of metallic or percussive timbres. A white noise source completes the waveform engine.
* External Audio Input
The Mixer allows an external audio signal to be combined with the Oscillators and processed through the Filter and Envelopes. Envelopes may then be auto-triggered by the external signal.
* Filter
The filter in the A-Station Synthesizer delivers the liquid sound of an analogue filter. Selectable Low-pass, 12dB or 24dB cut-off curves with Resonance, Overdrive and Resonance normalize make it easy to faithfully recreate anything from distorted rave screams to tightly rounded bass patches.
* Vocoder
The 12 band Vocoder makes it easy to create Robot and Talky sound effects.
2Introduction
Using this Manual - Main Features
Introduction
* Arpeggiator
The arpeggiator features six different pattern types with adjustable gate time for staccato effects.
* Comprehensive MIDI control spec
Adjustments of any controls transmit MIDI Controller numbers for real time recording by a sequencer or computer.
* Powerful Effects
The effects processor includes Distortion, Stereo Chorus, Phaser, Reverb, Synchronized Delay and Synchronized Stereo Panning. Complex, dynamic timbres may be created using tempo synchronized effects settings. A final output EQ and Filter section complete with a tempo synchronized LFO allow for a performance to be automatically filtered and time locked from 32nd triplets through to several bars.
Conventions used in this Manual.
The word ‘Program’ refers to a collection of knob and switch settings that define an individual ‘Sound’. These settings are then saved as a ‘Program’ that has a corresponding number in the machines non volatile memory.
Throughout this manual the two words, ‘Sound’ and ‘Program’ are frequently referred to and essentially have the same mean­ing.
Text in CAPITALS refer to a front panel control or legend (even though the name of the control may be in lower case on the
actual front panel). It could be a knob or button. For example FREQUENCY refers to the Filter frequency control knob. MODE select refers to the mode select button.
Warning Mode
If for any reason the front panel switches are set to an undeter­mined position (mid way between one setting and another) the display will alert the condtion by flashing the following sequence
Should this occur, simply locate the switch that is mid position and move it left or right.
3
Main Features
4Quick Start Guide
Connecting to audio equipment - Listening to factory preset sounds - Selecting sounds
Left / Right Master Outputs
Midi Sockets Power In
Rear Panel
Selecting Sounds
There are three ways to step through the factory preset sounds.
PROGRAM mode must be selected (the Program LED is lit or flashing). If necessary press the MODE button until it is.
There are 4 banks of 100 sounds in the A-Station named Bank 1, 2, 3 and 4
Bank 1 100 - 199 - First bank of factory preset sounds Bank 2 200 - 299 - Second bank of factory preset sounds Bank 3 300 - 399 - First bank of user sounds Bank 4 400 - 499 - Second bank of user sounds
1 - Using the 0 - 9 Keypad
Ensure the FUNCTION button is set to NORMAL. There must always be a three digit entry on the numeric keypad, for exam­ple : To select Bank 1 sound 8, press the 1, 0 and 8 buttons. The display reads 08 and the PROGRAM LED will blink continu­ously indicating that the selected program is from Bank 1;
The fastest way to become familiar with the A-Station is to fol­low this quick start guide. It covers connecting up the A­Station, listening to the factory preset sounds, selecting sounds, editing a sound and saving a sound.
Connecting to audio equipment
Before connecting the A-Station to other units in the system, ensure the power to all units is off. Connect an audio cable from the Left and Right master output sockets to a suitable amplifier or mixing desk stereo inputs. If the A-Station is to be operated in MONO, either output may be used.
Connect the MIDI Out from a master keyboard or sequencer to the MIDI In on the A-Station. Connect the power supply (Novation PSU-6) to the socket ‘Power In 9VDC’ and connect the adapter to the AC mains. Switch on the power. The A­Station front panel LED display will now display the last select­ed program number. Switch on other units in the Audio system.
Listening to the factory preset sounds
Ensure the FUNCTION switch is set to NORMAL. Set the VOLUME control to a reasonably high output level. This will maintain a good signal to noise ratio. Make sure that the input volume setting on the system amplifier or mixer is initially set to zero.
The A-Station is set at the factory to receive on MIDI channel 1, so ensure the keyboard or sequencer is set to transmit on this channel. Play the master keyboard or sequencer and the currently selected factory preset sound will be heard.
Quick Start Guide5
Auditioning a sound - Editing a sound
To select a program in Bank 2, sound 17, press the 2, 1 and 7 buttons, the display reads 17 and the program LED will blink twice continuously indicating that the selected program is from Bank 2; Selecting Bank 3 or 4 with a three digit entry will cause the PROGRAM LED to blink three and four times respectively.
2 - Using the + / - Keypad buttons
Use the + and - buttons to move up or down to the next pro­gram. Pressing and holding either button for a short period will cause the program number to advance by a further 9. This is useful for auditioning factory preset sounds that are set ten locations apart. For example Bass type sounds are at 100, 110, 120 etc.
3 - Using MIDI Program Change Commands
A MIDI Program change or Bank Change command sent from an external sequencer or controller keyboard will select the appropriate Program or Bank Number.
Auditioning a sound
As well as responding to MIDI commands from a keyboard or sequencer, the sounds in the A-Station may be triggered or Auditioned by pressing the AUDITION button. Each press of the button will sequence through a selection of notes to give a clear indication of the sound at different pitches.
Editing a Sound
Once familiar with the sounds that are available, select program number 499. This is a very basic synthesizer sound. It can be used as a starting point to create a new, more interesting
sound. When this sound is played from the keyboard, it will be noticed that there is no change to the volume of the sound other than it being on when the key is pressed, and off when the key is released. The most useful editing controls on the A­Station are on the front panel and some of these will be now be used to modify (edit) this basic program.
While playing the keyboard, adjust the Amplifier Envelope SUSTAIN control. Notice that the sound level when holding a key down changes. Set this control to just over half. Now adjust the RELEASE control. Notice how, when a key on the keyboard is released the sound will continue after the key is released.
How quickly the sound dies away depends on the setting of this control.The sound is still a little too bright. Adjust the FRE­QUENCY control in the filter area. Notice how the sound becomes softer as the control is rotated anticlockwise. Continue to make adjustments until a desired sound is heard. The first small edit is complete on the A-Station!
The sound must now be saved if it is needed for the future.
Sustain control Release control
6Quick Start Guide
Sounds may be saved in any location. It is recommend that the user locations (Banks 3 and 4, 300 - 499 ) be used early on for saving new sound creations. The factory preset sounds in Banks 1 and 2 may also be overwritten if desired. Once these factory presents are overwritten, they may only be retrieved by performing a factory restore - See page 54 (A backup of the factory preset or user programs, either one by one or by bank may be made to an external MIDI storage device - See page
54)
NOTE: When the A-Station is shipped from the factory, the global memory protect switch is set to on. In order to save a sound, the global memory protect must be switched off.
Switching off Global Memory Protect
Press the MODE button repeatedly until the UTILITY LED is lit. Press the +(UNPROTECT) button once. The LED above and to the right of the FUNCTION switch will now light indicating that memory protect is now off (writing is enabled).
To save a program in the same location
Assuming the sound in location 499 has been edited, it may be saved in the same location or a different one. To save it in the same location, repeatedly press the MODE button until the SAVE mode LED is lit.
Press the + (WRITE) button once. The write and edit dots on the LED display will flash once to confirm that a new program has been written. If a program is written and there has been no edits (changes to the sound) then the write dot only on the LED display will flash. Once a sound has been written, the operating
MODE will automatically return to PROGRAM mode.
NOTE: Any edits to any parameters will cause the edit LED to light.
NOTE: Since there is only a two digit display available, a value of any parameter greater than 99 (100 - 127) will be displayed as (00. - 27.) Negative values greater than -9 will also be dis­played as 10. - 63."
To save a program in a different location
Press the MODE select button until the SAVE LED is lit. Using the keypad buttons 0 - 9 only, select the program number where the new program is to be stored. Remember this is a three digit entry, (100 - 499)
Press the + (WRITE) once. The write dot (and the edit dot if there has been an edit) on the LED display will flash once to confirm that a new program has been written. Once a sound has been written, the MODE will automatically return to PRO­GRAM mode.
Using the Compare Function
After editing a sound it may be useful to compare it to the origi­nally stored program.
Press the MODE button until the SAVE mode LED is lit. Hold down the - (COMPARE) button. The sound being listened to will be the originally stored program. Releasing the - (COM­PARE) button will switch to listening to the edited sound again. To save the edited sound, press the + (WRITE) button.
Saving a sound
Saving a sound
Quick Start Guide7
Listening to the factory demonstration
Listening to the factory demonstration
To complete this Quick Start Guide section, some time spent listening to the sounds that the A-Station is capable of produc­ing will be of benefit when it comes to creating new sounds.
Press the MODE select button repeatedly until the UTILITY LED is lit. Press the AUDITION (demo) button. The Factory demonstration will begin to play. To stop the demonstration, either press the AUDITION (demo) button again or press the MODE button to return to program mode.
It is recommended that this chapter is read carefully if Analogue sound synthesis is an unfamiliar subject. Experienced users can skip this chapter and move to the chapter - Main features
and Operation on Page 14.
Elements of a Sound
To gain an understanding of how a Synthesizer generates sound it is helpful to have an understanding of the components that make up a sound, be it musical or non musical.
The only way that a sound may be detected is by air vibrating the eardrum in a regular, periodic manner. The brain interprets these vibrations (very accurately) into one of an infinite number of different types of sound.
Remarkably, any sound may be described by just three terms, and all sounds always have them. They are :
* Volume * Pitch * Tone
What makes one sound different to another is how these three terms change during the duration of the sound.
In a musical synthesizer we deliberately set out to have precise control over these three terms and, in particular, how they can be changed throughout the duration of the sound. These terms are often given different names, Volume is referred to as Amplitude, Pitch as Frequency and Tone as Timbre.
Pitch
Taking the example of air vibrating the ear drum, the pitch is determined by how fast the vibrations are. For an adult human the lowest vibration perceived as sound is about twenty times a second, which the brain interprets as a bass type sound, and the highest is many thousands of times a second, which the brain interprets as a treble type sound.
Tone
Musical sounds consist of several different related pitches occurring simultaneously. The loudest is referred to as the ‘Fundamental’ pitch Pitches related to the fundamental are called harmonics. The relative loudness of these harmonics compared to the loudness of all the other harmonics (including the fundamental) determines the tone or ‘Timbre’ of the sound.
Volume
Volume, which is referred to as the amplitude or loudness of the sound is determined by how large the vibrations are. Very sim­ply, listening to a piano from a metre away would sound louder than if it were fifty metres away.
8Synthesis Tutorial
Elements of a Sound
Wave A
Wave B
Time
Wave B is twice the Pitch of Wave A
Wave A
Wave B
Volume
Wave A is louder than Wave B but is the same pitch
Having shown that just three elements make up a sound, these elements now have to be related to a Musical synthesizer. It is logical that a different section of the Synthesizer ‘synthesizes’ these different elements.
Oscillators and Waveforms
The Oscillator is really the heartbeat of the Synthesizer. It gen­erates an electronic wave (which creates the vibrations) at a controllable musical pitch that has a distinctive tone or timbre.
Many years ago pioneers of musical synthesis discovered that just a few distinctive waves contained most of the useful har­monics for musical synthesis. They are known as, Sine waves, Square waves, Sawtooth waves, Triangle waves and Noise Waves.
Each one has a specific fixed amount of musically related har­monics (except noise waves) that can be manipulated by other sections of the Synthesizer. These waves are referred to as
Waveforms.
A piece of equipment known as an Oscilloscope is able to dis­play these waveforms on a television type screen. The name given to the waveform is simply because, when viewed on this piece of equipment, it looks like its named wave.
The diagrams show how these waveforms look on the Oscilloscope and illustrate the relative volumes of their harmon­ics.
In summary, the Oscillators generate Waveforms at a control­lable pitch. These Waveforms determine the character (Timbre) of the sound.
9
Oscillators and Waveforms
Synthesis Tutorial
Sine waves have just a single fre-
quency. This waveform produces the purest sound because it only has this single pitch (frequency).
Triangle waves contain odd har­monics only. The volume of each is the square of its position in the harmonic series. For example, the 5th harmonic has a volume of 1/25th of the fundamental.
Sawtooth waves contain all the harmonics of the fundamental fre­quency. The volume of each har­monic is proportional to its position in the harmonic series.
Square waves have only the odd harmonics present. These are at the same volume as the odd har­monics in a sawtooth wave.
Noise waves have no fundamental frequency and all frequencies are at the same volume.
Sine Wave
Volume
Volume
Volume
Volume
Volume
Harmonic
Harmonic
Triangle Wave
Harmonic
Sawtooth Wave
Harmonic
Square Wave
Harmonic
Noise
10Synthesis Tutorial
To extend the range of sounds that may be reproduced, a typi­cal Analogue synthesizer has more than one Oscillator. The A­Station has three independent Oscillators and a separate Noise Oscillator.
For flexibility, a mixer section is included so that the amplitude (volume level) of each of the Oscillators may be adjusted inde­pendently and mixed together to form a harmonically complex waveform.
Filter
The A-Station is an Analogue subtractive type of music synthe­sizer. Subtractive implies that part of the sound is subtracted somewhere in the synthesis process.
The Oscillators provide the raw waveforms with plenty of har­monic content and it is the Filter that subtracts harmonics in a controllable manner.
The Filter in the A-Station is a Low Pass type. A cut-off point is
chosen and any frequencies below the point are passed and any above are filtered out. This process of removing harmonics from the waveforms has the effect of changing the sounds char­acter or timbre.
In practice there is a gradual reduction in the volume of the har­monics above the cut-off point. How quickly these harmonics are reduced in volume above the cut-off frequency is deter­mined by the Filter’s slope. This slope is measured in ‘volume units per octave’ Since Volume is measured in decibels this slope is quoted in number of decibels per octave (dB). Typical values are 12dB or 24 dB per Octave. The higher the number, the faster the harmonics are cut and the more pronounced the filtering effect.
A further important feature of the Filter is the Resonance con­trol. Frequencies at the cut-off point may be increased in vol­ume by this control. This is useful for emphasizing certain har­monics of the sound.
Mixer and Filter
Response of a typical low pass filter. Frequencies above the cut off point are reduced in volume
When resonance is added, frequencies at the cut off point are boosted in volume
OSC1
OSC1 VOLUME
MIXER
INPUT TO FILTER
COMPLEX
WAVEFORM
MIX OF
OSC1,2 AND 3
OSC2 VOLUME
OSC3 VOLUME
OSC2
OSC3
Volume
Volume
Frequency
Frequency
Cut off Frequency
Cut off Frequency
Mixer
11
Envelopes and Amplifier
Synthesis Tutorial
An Organ sound quickly attains full volume when a key is pressed. It stays at full volume until the key is released, at which point the volume falls to zero.
A Piano
quickly attains
full vol­ume when a key is pressed and gradually falls back down to zero after several seconds, even if a key is held.
A String Section emulation attains
full volume graduall when a key is pressed. It remains at full volume until the key is released, when gradually, the volume falls to zero.
A = Attack time. Adjusts the time it takes when a key is pressed for the envelope to climb from zero to full volume. It can be used to create a sound with a slow fade in.
D = Decay time. Adjusts the time it takes for the envelope to decay from full volume to the level set by the Sustain control.
S = Sustain level. Sets the level that the envelope remains at while the key is held down.
R = Release time. Adjusts the time it takes when key is released from the Sustain level to zero. It can be used to cre­ate sounds that slowly fade away in volume.
Envelopes and Amplifier
In earlier paragraphs, it was determined how the pitch and tim­bre of a sound is synthesized. This final part describes how the volume is controlled. The volume throughout the duration of a sound created by a musical instrument varies greatly according to the type of instrument.
The diagrams show how three instruments have very different volume characteristics. These volume intensity curves are referred to as volume envelopes.
In an Analogue synthesizer, an Envelope Generator circuit is connected to an Amplifier, which controls the Volume of the sound.
The envelope generators have four controls that are used to adjust the shape of the envelope.
When controlling Volume, these controls adjust the following phases of the Envelope as shown in the illustration.
12Synthesis Tutorial
LFOs and Memories
A typical synthesizer will have one or more envelopes. One is always applied to the amplifier. Additional envlopes are typically used to modify the filter cut off frequency or change an oscilla­tors pitch.
LFOs
The electronic building blocks so far described allow a sound to be synthesized. However, apart from the volume changing throughout the duration, the sound would be fairly static and uninteresting.
Most musical instruments produce sounds that vary not just in volume but also in pitch and timbre. To generate this move­ment, additional sound modifying blocks are included in a typi­cal Analogue Synthesizer. These generate low frequency wav­forms of distinct shapes. They are given the name LFOs ( Low Frequency Oscillators).
The waveforms generated by the LFO’s may be fed to other parts of the synthesizer to create the desired movements.
A typical waveshape for an LFO would be a Triangle wave. Imagine this slow moving wave being applied to an Oscillator’s pitch. The result would be that the pitch slowly rises and falls above and below its original pitch.
This would simulate, for example, a violinist moving a finger up and down the string of the instrument whilst it is being bowed.
This subtle up and down movement of pitch is referred to as the ‘Vibrato’ effect.
As well as LFOs being available to modify (or more commonly known as Modulate) different sections of the synthesizer, addi­tional Envelopes may also be used.
Clearly the more Oscillators, Filters, Envelopes and LFO’s there are in a Synthesizer, the more powerful it becomes.
Memories
Many years ago large modular machines were produced where each part of the synthesizer was housed in a separate unit (block). These blocks could be connected together in any com­bination by patch leads. Every time a new sound was required the leads would have to be physically disconnected and recon­nected.
Modern machines such as the A-Station have all the blocks in one compact unit and the sound generating or modifying blocks are arranged in a sensible fashion. Front panel switches and knobs determine how each block functions and where the sound modifying blocks such as the LFOs and Envelopes are routed.
Synthesis Tutorial
The settings of these front panel controls (which of course determine the current sound) may then be stored in memory locations in the machine which can be recalled at any time.
Summary
An Analogue synthesizer can be broken down into five main sound generating or sound modifying (modulating) blocks.
1 Oscillators that generate Waveforms at a certain
pitches.
2 A Mixer that mixes the outputs from the Oscillators
together.
3 A Filter that cuts out certain harmonics, which changes
the characteristic or tImbre of the sound.
4 An Amplifier that is controlled by an Envelope
generator, that alters the volume of a sound over time.
5 LFO’s and Envelopes that can be used to modulate
any of the above.
Much of the enjoyment to be had with a Synthesiser is with experimenting with the factory preset sounds and creating new ones. There is no substitute for ‘hands on‘ experience.
Armed with the knowledge in this chapter, and understanding what is actually happening in the machine when tweaks to the
knobs and switches are made will make to process of creating new and exciting sounds easy - Have fun.
13
Summary
14Main features and operation
Volume and Portamento controls - Function Switch and LED
This chapter describes the main front panel controls and how they affect a sound.
Volume knob
This knob is dual function. When the FUNCTION switch is set to NORMAL it adjusts the overall output volume on both the Left and Right master audio outputs on the rear panel and the Headphone output on the front panel. Using a mix­ing desk as a comparison, this control can be thought of as the channel volume fader.
When the FUNCTION switch is set to SHIFT the volume knob adjusts the program output level. This control is used to main­tain a consistent volume level without distortion throughout all sound programs. Delicate sounds, those which use just one Oscillator and closed filter settings, can be increased in volume using this control. Conversely, sounds that use all Oscillators and high polyphony (6 to 8 notes played at once), can be reduced in volume to avoid distortion. Using a mixing desk as a comparison, this control can be thought of as the gain or trim control for the channel.
Portamento / Value knob
This knob is dual function. When the FUNCTION switch is set to NORMAL (left position) it adjusts the Portamento effect. Notes change instantly from one pitch to another when this knob is zero. Turning the knob clockwise introduces the Portamento effect. Notes will glide smoothly from one pitch to the next. Increasing the amount will slow the time taken for the pitch of the first note to reach that of the second note played. When the FUNCTION switch is set to SHIFT (right position) this
knob adjusts the value of the data on the display. For example if Reverb is selected, this knob will control the amount of Reverb applied to the sound.
Function switch and LED
This switch and its associated LED behave differently depend­ing on the MODE selected.
Function switch operation in PROGRAM MODE
Set to NORMAL, programs may be selected by using the 0-9 and + / - keys on the data entry keypad. Set to SHIFT, the 0-9 keys select the function labeled in the light blue highlighted area below each rubber key such as Delay, Reverb. The + / ­keys may still be used to select the PROGRAM number. The LED above the switch will light to indicate SHIFT selected. In SHIFT position, certain other front panel knobs and switches have a secondary (shifted) function. - See following pages.
LED operation SAVE and UTILITY mode
In SAVE and UTILITY mode, the LED above the FUNCTION switch will light if writing to program memory is enabled. (Global memory protect set to ‘off’).
Main features and operation
15
Mode Select Button
This stereo output jack socket will drive most Stereo head­phones and monitors the main Left and Right audio outputs.
Mode Select button
Selects which MODE the 0-9 keys and + / - keys are operating in. The mode is indicated by one of five LEDs on the right hand side of the LED display panel.
When the A-Station is switched on, PROGRAM mode is auto­matically selected.
Each time the button is pressed, the next operating mode will be selected - SAVE, UTILITY, MIDI TX Channel and MIDI RX Channel and a final loop back to PROGRAM mode. The MODE sequence will run from the bottom to the top of the column of LEDs.
PROGRAM MODE
Sounds (programs) may be selected using the 0-9 and + / - key on the keypad. The PROGRAM LED indicates what program-
bank is selected.
SAVE MODE
Sounds (programs) may be compared (using - key), or written to (using + key) a memory location in this mode. The 0 - 9 keypad buttons are used to select the destination memory loca­tion for the sound to be saved. - Also see Page 6.
UTILITY MODE
The Global Menu (which has options that affect the overall operation of the machine and the sending of Program memo­ries to external devices (backing up)) may be accessed in this mode. Pressing keypad button 0 activates the Global Menu. See Page 50 for Global settings and Page 54 for saving sounds to external devices.
MIDI Tx CH mode allows the MIDI transmit channel to be set. Use the PORTA/DATA knob to enter the channel number. The recognised MIDI channel numbers are 01 to 16.
NOTE: The MIDI TX and RX channel settings are automatically memorised when exiting from this mode.
MIDI Rx CH mode allows the MIDI receive channel. Use the PORTA/DATA knob to enter the channel number.
The MIDI RX CH LED will flash when MIDI data is received on the selected channel.
Mode Button Operating Mode
Power up default Program 1st Press Save 2nd Utlity
3rd MIDI Transmit Channel 4th MIDI Receive Channel 5th
Headphone Jack
16
Oscillators
Oscillators
The Oscillators generate pitched waveforms (as described in the Synthesis tutorial) and these are fed into the Mixer. Most of the controls that determine the pitch and waveform of the Oscillators, and how they react to modulation are in this area.
Osc Select Switch
There are three independent Oscillators and each one can be independently controlled by the switches and knobs in the Oscillator area. To adjust the controls for Oscillator 1, select position 1, to adjust Oscillator 2, select position 2 and to adjust Oscillator 3, select position 3.
Octave Switch
Sets the basic pitch of Oscillator 1, 2 or 3 in Octave jumps. To change the basic pitch of Oscillator 1, set the OSC SELECT switch to position 1 and move the OCTAVE switch to position 1
NOTE: The 0 position corresponds to the pitch of 440Hz when note A above middle C is played.
Waveform Switch
In the position, the selected Oscillator’s waveform will change to Sawtooth if the FUNCTION switch is set to NOR­MAL or Sine if the FUNCTION switch is set to SHIFT.
In the position, the selected Oscillators waveform will change to Square if the FUNCTION switch is set to NORMAL or Triangle if the FUNCTION switch is set to SHIFT.
Oscillator 1 - 2 Sync Switch
Synchronizes the waveform of Oscillator 2 to Oscillator 1. Each time Oscillator 1 completes its cycle it resets the start cycle of Oscillator 2. When listening to Oscillator 2 only, it has a dramat­ic effect on the timbre of the sound. The easiest way to illus­trate the effect is to create a sound using the Oscillator Sync.
Creating a sound using the Sync Effect
Select a factory preset basic sound - preset 499. Select OSC 1 and set its WAVEFORM to square - . Turn the OSC 1 & 2 knob in the MIXER section to fully clockwise to OSC 2. Select OSC 2 in the Oscillator Section. Select OSC 2 WAVEFORM to square - . Play a note and listen to the sound. It will be a simple tone.
Apply a little MODE ENV depth by turning the MOD ENV DEPTH knob slightly clockwise from centre. Adjust the MOD ENV ATTACK and MOD ENV DECAY in the Envelopes section. Listen to the sound, it will now rise and fall quickly at the begin
Main features and operation
17
Oscillators
ning of the sound and rest at a final pitch. Finally turn the OSC 1-2 sync on by sliding the switch to the ON position. Experiment with the sound by raising the semitone pitch of OSC 2 and by adjusting the MOD ENV ATTACK and DECAY knobs in the Envelopes section.
PWM (Pulse Width Modulation) Source switch and Pulse Width knob
The function of the PULSE WIDTH knob is dependent on the PWM SOURCE switch.
With the switch in the MANUAL position, the PULSE WIDTH knob will manually control the pulse width of a square wave­form (The selected waveform for the Oscillator must be Square for this to happen). In order to understand how the Pulse Width knob affects other waveforms see the paragraph following titled:
Width control of other Waveforms.
With the PULSE WIDTH knob in the central position, the Pulse Width wave becomes a square wave. As the knob is adjusted clockwise, or anticlockwise, the Pulse Width becomes narrower, producing thinner more nasal sounds.
With the PWM SOURCE switch in the LFO 2 position, the width of the Pulse Wave may be modulated by either LFO 2, or, when the FUNCTION switch is set to SHIFT, the MOD ENV. The intensity of this modulation is determined by the PULSE WIDTH knob. With the Pulse Width knob at central position there is no effect. Turning clockwise or anticlockwise introduces the effect. Continuous variation in the width of a pulse waveform (which is
what is happening when LFO 2 is modulating it) changes the harmonic content. This is pleasing to the ear, especially at lower pitches where all the associated harmonics fall within the audio range.
When modulated by the MODE ENV, the effect is most appar­ent when using fairly long Mod Env Attack and Decay times.
Width control of other waveforms
If the square wave is not selected for the Oscillator being adjusted by the pulse width control, its waveform will gradually change to a double waveform of the same type as the pulse width control is moved away from its central position.
Very thick sound textures may be created by using LFO2 to modulate this doubling effect. To hear the effect, select a saw­tooth waveform for one of the Oscillators. Set the PWM SOURCE switch to the LFO2 position. Set LFO2’s waveform to triangle. Introduce an amount of modulation from LFO2 by moving the PULSE WIDTH knob from its central position. Adjust the speed of LFO2 and notice how the speed affects the apparent detuning ‘thickening’ of the sound.
Main features and operation
18
Oscillators
Detune Knob
Sets the detune amount in Cents for the selected Oscillator 1,2 or 3. If it is set fully clockwise, Oscillators pitch will be 50 cents sharper than its basic pitch, fully anticlockwise and it will be 50 cents flat.
Slight detuning between each Oscillator will enrich the sound by introducing a beating between the Oscillators (in the same way a 12-string guitar sounds richer than a 6-string). Bass and lead sounds can be fattened up using a small amount of detune. Large amounts of detuning will lead to more extreme effects.
Semitone
Raises or lowers the selected Oscillators pitch in semitone increments up to a full octave. By setting the pitch of Oscillator 1 to zero and adjusting the pitch of Oscillator 2 and 3 by differ­ing amounts results in some musically pleasing intervals. Settings 5 (a perfect 4th), 7 (a perfect 5th), 3 (minor 3rd), 4 (major 3rd), 8 (minor 6th) and 9 (major 6th) offer the best results.
Mod Env Depth Knob
Controls the amount of pitch modulation to the currently select­ed Oscillator from the Mod Envelope. In the centre position there is no effect on the oscillator's pitch, anticlockwise the effect is negative (i.e. the pitch drops and then rises) and clock­wise positive (the pitch rises and then falls).
See Page 22 - Amp and Mod Envelopes, for the setting of the rise and fall times.
LFO1 Depth Knob
Controls the amount of pitch modulation to an Oscillator from LFO 1. It controls how much above and below the basic pitch the Oscillator regularly rises and falls. If the LFO is set to Triangle wave and the LFO’s speed knob is above the centre of its range, this will produce a vibrato effect. Other effects like a siren or sea gull cry are possible with more extreme settings.
Main features and operation
Main features and operation19
Mixer
Mixer
The Mixer makes it it possible to combine the outputs of Oscillators 1,2 and 3, the Noise source, the Ring modulator and the external Audio Input. The ability to mix together any or all of these sound sources makes easy to create complex timbres.
Osc 1 & 2 Knob
Controls the volumes of the two Oscillators. Fully anticlockwise results in no signal. In this position and with all the other Mixer levels turned down, there will be no audio output. Turning clock­wise, Oscillator 1 will be introduced. At the 1 & 2 position both Oscillators will be of equal volume. Fully clockwise results in Oscillator 2 only being heard.
Osc 3 Knob
Controls the volume of Oscillator 3. Fully anticlockwise results in no signal. Fully clockwise results in full volume for this Oscillator.
Source Switch and level Knob
Selects which sound source the level knob will control.
In the NOISE position it controls volume of the White Noise Generator. White Noise is useful for creating sound effects such as Wind.
In the RING position it controls the volume of the Ring Modulator. Ring Modulation is useful for creating harder Metallic tones.
In the EXT position it controls the volume of the External audio input signal. This signal can be processed by the filter, envelopes and effects.
Note: All three sound sources may be used simultaneously and if they are, it may be necessary to reduce the program level (see page 14).
Resonance ( Resonance Normalize ) Knob
This knob is dual function, When the FUNCTION select switch is set to NORMAL this knob will control the Resonance of the Filter. The control will boost frequencies at the Cut off frequen­cy. On on some synthesizers this control is known as Emphasis since it will emphasize certain frequencies. At the zero position there is no effect. Turning clockwise slowly intro­duces the emphasis.
If set fully clockwise, the Filter will begin to self oscillate, pro­ducing a new pitched element (similar to feedback on an elec­tric guitar).
When the FUNCTION select switch is set to SHIFT, this knob controls the Resonance Normalize. At zero, when resonance is applied, the main audio signal will remain at normal levels. Adjusting clockwise will reduce the signal level in relation to the resonance level. This control enables the Filter to emulate
20
Filter
Filter
The Filter is a Low Pass type. As the frequency knob is adjusted anticlockwise, harmonics are gradually removed from the sound. When almost closed, only the fundamental frequency remains. Fully closed and no sound at all passes. This type of Filter is musically the most useful, especially for bass sounds.
Cut off Switch
Controls how drastically the frequencies above the Cut off point are removed from the sound. In the 12dB position, the Cut off slope is gentle so higher harmonics are not attenuated (reduced in volume) as sharply as they are when in the 24dB position.
Frequency ( Overdrive ) Knob
This knob is dual function, When the FUNCTION select switch is set to NORMAL it controls the basic Cut off frequency of the fil­ter. If set fully clockwise and the filter is wide open allowing all frequencies (harmonics) produced by the Oscillators to sound. As the knob is turned anticlockwise, the filter closes, cutting out harmonics, starting with the highest, then increasingly lower ones until only the fundamental or nothing at all is allowed to sound (fully anticlockwise).
If there is silence when the VOLUME knob is turned up, it is most likely that the Filter is fully closed. Turn the Frequency knob clockwise to open the filter.
When the FUNCTION select switch is set to SHIFT, this knob controls the Filter OVERDRIVE. Used in large amounts it will have the effect of making the sound richer and slightly distorted.
Main features and operation
21
Filter
many of the classic Filters such as the Moog type, Oberheim type and Roland TB303* type.
If the A-Station produces a high pitched whistling sound, it is probably due to this knob is being adjusted too far clockwise. If this self-oscillating effect is not desired, keep the Resonance control away from the extreme clockwise setting. Increasing the Resonance is very good for bringing out modulation (movement or change) in the filter Cut off frequency, such as in Acid bass lines and other very edgy sounds.
K’YBD Track Knob
Controls the amount of change to the filter Cut off (set by the Frequency knob) by the pitch of the note played. Set fully anti­clockwise and there is no change to the filter Cut off frequency. With clockwise movement there will be an increasing amount of modulation. The filter will be opened more as higher notes are played on the keyboard. This control is used to define how the timbre of a sound changes over the keyboard. At the 10 posi­tion the filter tracks the pitch changes in a 1 to 1 ratio.
Mod Env Knob
Controls the amount of change to the filter Cut off (set by the Frequency knob) by the Modulation Envelope. In its central position there is no change to the filter Cut off frequency. Adjusting the knob anticlockwise from centre will introduce an increasing amount of negative modulation. The filter will close as the MOD ENV runs through its cycle. Adjusting the knob clockwise from centre will introduce an increasing amount of positive modulaton. The filter will be opened by the MOD ENV.
LFO 2 Depth Knob
Controls the amount of change to the filter Cut off (set by the Frequency knob) by LFO 2. In its central position there is no change to the filter Cut off frequency. Adjusting the knob anti­clockwise from centre will introduce an increasing amount of negative modulation. The filter will close and open in time with LFO2 (this creates the popular wow wow effect).
Adjusting the knob clockwise from centre will introduce an increasing amount of positive modulaton. The filter will open and close in time with LFO 2.
NOTE : An external audio signal such as a microphone, guitar or CD player may be processed by the filter and effects. Refer to pages 50, 54 and 55 in the Advanced Features Chapter for more details on setting up this feature.
*TB303 is a trademark of the Roland corporation of Japan
Main features and operation
Main features and operation 22
Amp and Mod Envelopes
Attack Knob
Sets how quickly the envelope rises to its maximum level when a note is struck. Fully anticlockwise and this rise time or slope is very fast, less than half a thousanth of a second (instanta­neous to the ear) increasing exponentially to twenty seconds when fully clockwise. To shorten attack times turn this knob anticlockwise and to lengthen attack times turn this knob clock­wise.
NOTE: When the attack time is set to Zero the instantaneous rise time of the Envelope may produce audible ‘clicks’. This is not a faulty condition and may be useful for the creation of cer­tain sounds. If this is undesirable, increase the Attack time until the clicks are inaudible.
Decay Knob
Sets how quickly the envelope falls to a sustain level after the maximum level has been reached. Fully anticlockwise and this time is about one thousanth of a second (still instantaneous to the ear ) increasing exponentially to twenty seconds when fully
clockwise.To shorten decay times turn this knob anticlockwise and to lengthen decay times turn this knob clockwise.
Sustain Knob
Sets the level at which the envelope remains following the Decay phase, only while a key is being held on a controller key­board (or there is a Midi note on command present). Fully anti­clockwise and the envelope will decay to zero without being interrupted. As the knob is turned clockwise, the sustain level increases until, when fully clockwise, the sustain level is at maximum.
Release Knob
Sets how quickly the envelope falls from the sustain level to zero once the note has been released. Fully anticlockwise this time is about one thousanth of a second (instantaneous to the ear) increasing exponentially to twenty seconds when fully clockwise.To shorten release times turn this knob anticlockwise and to lengthen release times turn this knob clockwise.
Amp and Mod Envelopes
The Envelopes are used to shape the sound throughout its duration. The AMP Envelope determines the volume of the sound with respect to its duration.
The MOD Envelope may be used to control other sound ele­ments of the synthesizer throughout the duration of the sound. It can control Pulse Width, Filter frequency and Oscillator Pitch.
Main features and operation23
LFOs
LFOs
There are two LFOs - Low Frequency Oscillators - available. These produce regular electronic variations which are too low to be heard when converted into audio vibrations. They can be used to modify various elements of the sound, producing regu­lar changes in pitch (vibrato), pulse width or filter Cut off.
LFO Select Switch
Selects which LFO the Speed, Delay and waveform controls relate to. Select position 1 for LFO 1 and 2 for LFO 2.
Speed Knob
Controls the speed of the low frequency Oscillations. An LED directly below the knob indicates the speed. Faster speeds are set by turning the knob clockwise. These are suitable for vibrato and tremolo effects. Slower speeds are more appropriate for Pulse Width changes or special effects.
Delay Knob
Controls how long after the note is struck the selected LFO begins to take effect. Fully anticlockwise and the selected LFO effect will begin immediately. Turning clockwise it will introduce a time delay before the LFO effect can be heard. This is partic­ularly useful for delayed vibrato effects.
Shape - Switch
Selects the waveform shape for the selected LFO.
S/H - Sample & Hold. At a regular interval (governed by the Speed knob), the level of the LFO jumps to a new random level
and stays there until the next jump. This creates a rhythmic effect particularly if routed to the Filter Cut off. Routing this to pitch gives a less musical result, but is useful for computer or machinery sound effects.
TRI -Triangle waveform gives the smoothest continuous change in level to the LFO. When routed to pitch, it introduces vibrato or a siren effect dependent of its speed setting. When routed to Filter Cut off, a Wow Wow effect results.
SAW - Sawtooth waveform generates a falling level which then jumps back up to full level. Routed to the Filter Cut off, it pro­duces a rhythmic pulse effect. Routing it to pitch produces siren type sounds.
SQR - Square waveform changes level instantly from minimum to maximum. This waveform is useful for trills and computer game effects.
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