Nokia NGAGE User Manual

DECLARATION OF CONFORMITY We, NOKIA CORPORATION declare under our sole responsibility that the product NEM-4 is in conformity with the provisions of the following Council Directive: 1999/5/EC. A copy of the Declaration of Conformity can be found from
Copyright © 2003 Nokia. All rights reserved. Reproduction, transfer, distribution or storage of part or all of the contents in this document in any form without the prior written permission of Nokia is prohibited. Nokia, Nokia Connecting People and N-Gage are trademarks or registered trademarks of Nokia Corporation. Other product and company names mentioned herein may be
trademarks or tradenames of their respective owners. Nokia tune is a sound mark of Nokia Corporation. This product includes software licensed from Symbian Ltd © 1998-2002 © 1998-2002 Symbian Ltd. All rights reserved. Symbian and Symbian OS are trademarks of Symbian Ltd. All rights reserved.
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patents pending. Hi/fn ®, LZS ®,©1988-98, Hi/fn. Includes one or more U.S. Patents: No. 4701745, 5016009, 5126739, 5146221, and 5414425. Other patents pending. Part of the software in this product is © Copyright ANT Ltd. 1998. All rights reserved. m-Router Connectivity Components © 2000-2002 Intuwave Limited. All rights reserved. (www.intuwave.com)
US Patent No 5818437 and other pending patents. T9 text input software Copyright (C) 1997-2003. Tegic Communications, Inc. All rights reserved. Nokia operates a policy of continuous development. Nokia reserves the right t o make changes and improvements to any of the products described in this document without prior notice. Under no circumstances shall Nokia be responsible for any loss of data or income or any special, incidental, consequential or indirect damages howsoever caused. The contents of this document are provided ‘as is’. Except as required by applicable law, no warranties of any kind, either exp ress or implied, including, but not limited to,
the implied warranties of merchantability and fitness for a particula r purpose, are made in relation to the accuracy, reliability or contents of this document. Nokia reserves the right to revise this document or withdraw it at any time without prior notice The availability of particular products may vary by region. Please check with the Nokia dealer nearest to you.
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Copyright © 2003 Nokia. All rights reserved.

Contents

For your safety...........................................6
General information ..................................8
Standby mode.........................................................................8
Menu ..................................................................................... 10
Options lists.......................................................................... 11
Online help............................................................................11
Navigation bar - moving horizontally...........................11
Actions common to all applications.............................. 12
Volume control.................................................................... 13
Attaching and using the supplied cables..................... 15
Shared memory....................................................................15
Using your game deck as a phone......... 17
Making a call........................................................................17
Answering a call..................................................................19
Log - Call register and general log................................ 21
SIM directory........................................................................ 24
Memory card........................................................................ 24
Games....................................................... 28
Starting a game................................................................... 28
Starting a two player game............................................. 28
Starting a multi-player game..........................................29
Music player and radio........................... 30
Music Player..........................................................................30
Radio .......................................................................................32
Using the Radio....................................................................33
Settings.................................................... 39
Changing general settings................................................39
Device settings .....................................................................39
Call settings ..........................................................................41
Connection settings............................................................42
Date and time.......................................................................47
Security...................................................................................47
Call barring
(network service) .................................................................50
Network..................................................................................50
Enhancement settings........................................................51
Contacts................................................... 52
Creating contact cards.......................................................52
Copying contacts between the SIM card and game deck
memory...................................................................................52
Editing contact cards..........................................................52
Viewing a contact card......................................................53
Managing contact groups.................................................57
Data Import...........................................................................58
Copyright © 2003 Nokia. All rights reserved.
Images and Screen shot ..........................59
Images.................................................................................... 59
Screen shot...........................................................................62
RealOne Player™ ......................................64
Media Guide......................................................................... 64
Playing media files ............................................................. 65
Sending media files............................................................ 66
Changing the settings .......................................................66
Messaging.................................................68
Messaging - General information.................................. 69
Writing text.......................................................................... 70
Creating and sending new messages............................73
Inbox - receiving messages.............................................. 78
My folders ............................................................................ 81
Mailbox.................................................................................. 81
Outbox ................................................................................... 85
Viewing messages on a SIM card...................................86
Cell broadcast
(network service)................................................................. 86
Service command editor ................................................... 86
Messaging settings............................................................. 87
Profiles......................................................92
Changing the profile..........................................................92
Customising profiles .......................................................... 92
Offline profile....................................................................... 93
Calendar ................................................... 95
Creating calendar entries .................................................95
Setting calendar alarms....................................................98
Sending calendar entries .................................................. 98
Data Import .......................................................................... 98
Extras and Media .................................... 99
Favourites..............................................................................99
To-do ....................................................................................100
Calculator............................................................................100
Converter.............................................................................101
Notes ....................................................................................102
Clock.....................................................................................102
Composer.............................................................................103
Recorder...............................................................................104
Services (XHTML) ..................................105
Basic steps for accessing................................................105
Setting up the game deck for the browser service .105
Making a connection.......................................................106
Viewing bookmarks ..........................................................106
Browsing..............................................................................107
Downloading ......................................................................109
Ending a connection ........................................................110
Browser settings................................................................110
(Java™) Applications .............................111
Installing a Java application..........................................112
Copyright © 2003 Nokia. All rights reserved.
Java application settings................................................113
Sync - remote synchronisation.....................................122
Manager - installing applications and
software................................................. 114
Installing software............................................................114
Removing software...........................................................115
Viewing memory consumption .....................................116
Connectivity .......................................... 117
Bluetooth connection......................................................117
Connecting your game deck to a computer.............. 122
Troubleshooting .................................... 125
Q&A ......................................................................................126
Battery information.............................. 129
Care and maintenance ......................... 130
Important safety information.............. 131
Index ..................................................... 135
Copyright © 2003 Nokia. All rights reserved.

For your safety

Read these simple guidelines. Breaking the rules may be dangerous or illegal. Further detailed information is given in this manual.
When using the features in this device, obey all laws and honour privacy and legitimate rights of others.
Do not switch the device on when wireless phone use is prohibited or when it may cause interference or danger.
ROAD SAFETY COMES FIRST Don't use a
hand-held device while driving.
INTERFERENCE All wireless devices may get
interference, which could affect performance.
SWITCH OFF IN HOSPITALS Follow any
regulations or rules. Switch the device off near medical equipment.
SWITCH OFF IN AIRCRAFT Wireless devices
can cause interference in aircraft.
SWITCH OFF WHEN REFUELLING Don't use
the device at a refuelling point. Don't use near fuel or chemicals.
Copyright © 2003 Nokia. All rights reserved.
6
SWITCH OFF NEAR BLASTING Don't use the
device where blasting is in progress. Observe restrictions, and follow any regulations or rules.
USE SENSIBLY Use only in the normal position
as instructed in this guide. Don't touch the antenna unnecessarily.
QUALIFIED SERVICE Only qualified personnel
may install or repair device equipment.
ENHANCEMENTS AND BATTERIES Use only
approved enhancements and batteries. Do not connect incompatible products.
WATER-RESISTANCE Your device is not water-
resistant. Keep it dry.
BACKUP COPIES Remember to make backup
copies of all important information.
CONNECTING TO OTHER DEVICES When
connecting to any other device, read its user's guide for detailed safety instructions. Do not connect incompatible products.
EMERGENCY CALLS Ensure the device is
switched on and the phone is in service. Press
as many times as needed (e.g. to exit a call, to exit a menu, etc.) to clear the display. Enter the emergency number, then press
. Give your location. Do not end the call
until told to do so.
Network Services
The wireless device described in this guide is approved for use on the EGSM 900 and GSM 1800 and 1900 networks.
A number of features included in this guide are called Network Services. These are special services that you arrange through your wireless service provider. Before you can take advantage of any of these Network Services, you must subscribe to them through your service provider and obtain instructions for their use from your service provider.
Note: Some networks may not support all
language-dependent characters and/or services.
Chargers and enhancements
Note: Check the model number of any charger
before use with this device. This device is intended for use when supplied with power from ACP-12, LCH-9 and LCH-12.
WARNING! Use only batteries, chargers and
enhancements approved by Nokia for use with this particular device model. The use of any other types may invalidate any approval or warranty applying to the device, and may be dangerous.
For availability of approved enhancements, please check with your dealer.
When you disconnect the power cord of any enhancement, grasp and pull the plug, not the cord.
Copyright © 2003 Nokia. All rights reserved.
7

1. General information

The Nokia N-Gage™ mobile game deck provides Games and Music features as well as various functions, which are very handy for daily use, such as Telephone, RealOne Player™, Messaging, Clock, alarm clock, Calculator, and Calendar.
General information
Stickers in the sales package
• The stickers included in the sales package contain important information for service and customer support purposes. The sales package also includes instructions on how you should use these stickers.

Standby mode

The following indicators are shown when the game deck is ready for use, with no characters keyed in. In this state, the game deck is in ‘standby mode’.
Copyright © 2003 Nokia. All rights reserved.
8
A Shows the signal strength
of the cellular network at your current location. The higher the bar, the stronger the signal. The antenna symbol above A is replaced with the GPRS symbol when GPRS connection has been set to When available and a connection is available in the network or in the current cell. See ‘Packet data (General Packet Radio Service, GPRS)’, p. 43 and ‘GPRS’, p.
.
46
B Shows an analogue or a digital clock. See also settings for ‘Date and time’ Background image, p. 40
C Indicates in which cellular network the game deck is currently being used.
D Shows the battery charge level. The higher the bar, the more power left in the battery.
E Navigation bar: shows the currently active profile. If the selected profile is General, the current date is displayed instead of the profile name. For further information, see
, p. 47 and settings for Standby mode
.
‘Navigation bar - moving horizontally’, p. 11 and ‘Profiles’,
.
p. 92
F Shows the current shortcuts assigned for the selection keys and .
Tip! You can change the selection key shortcuts
and the background image. See the settings for ‘Standby mode’
Note: Your game deck has a screen saver. If there
are no actions for five minutes, the display is cleared and a screen saver becomes visible. See p. 40 deactivate the screen saver, press any key.
, p. 8.
. To

Indicators related to actions

One or more of the following icons may be shown when the game deck is in standby mode:
- Indicates that you have received new messages to the Inbox in Messaging. If the indicator is blinking, the game deck memory is low and you must delete some data. For further information, see ‘Memory low’
- Indicates that you have received new e-mail (network service).
- Indicates that you have received one or several
voice messages. See ‘Calling your voice mailbox’
- Indicates that there are messages waiting to be sent in Outbox. See p. 69
.
, p.125.
, p. 18.
- Shown when Incoming call alert has been set to Silent and Message alert tone to Off in the currently active profile. See ‘Profiles’
- Indicates that you have an active alarm. See ‘Clock’ p. 102
- Indicates that Bluetooth is active. Note that, when
data is transmitted via Bluetooth, is shown.
diverted. - Indicates that all calls to the game deck are diverted to a voice mailbox. See ‘Settings for call diverting’, p. 20. If you have two phone lines, the divert indicator for the first line is and for the second line
- Indicates that you can make calls using phone line 2 only (network service). See ‘Line in use (network service)’ p. 41
, p. 92.
- Indicates that the game deck’s keypad is locked.
.
- Indicates that all calls to the game deck are
. See ‘Line in use (network service)’
.
, p. 41.

Data connection indicators

• When an application is establishing a data connection,
one of the indicators below blinks in standby mode.
• When an indicator is shown continuously, the
connection is active.
for a data call, for a high speed data call,
is shown instead of the antenna symbol when there is an active GPRS connection. for when the GPRS connection is put on hold during voice calls.
,
General information
,
Copyright © 2003 Nokia. All rights reserved.
9
for a fax call,
for a Bluetooth connection.

Menu

• Press (Menu key) to open the main Menu grid.
General information
In the Menu grid, you can access all the applications in your game deck.
Options in the Menu:
Open, List view / Grid view, Move, Move to folder, New folder, Help, and Exit.
Moving in the Menu
• Press the controller key on the top , bottom
, left , right to move in the Menu grid.
Note: You can press
the controller key to move diagonally when playing games.
Opening applications or folders
• Scroll to an application or a folder and press the controller key in the middle (shown with arrow 5) to open it.
Tip! Select OptionsList view if you want to view
the applications in a list.
Closing applications
• Backstep by pressing Back as many times as is needed to return to standby mode or select OptionsExit.
If you press and hold , the game deck returns to standby mode and the application is left open in the background.
Note: Pressing will always end a call, even
if another application is active and displayed on the display.
When you switch the game deck off, applications are closed and any unsaved data is saved automatically.

Rearranging the Menu

You can rearrange the Menu in any order you like. You can place more rarely used applications in folders and move applications that you use more often from a folder to the Menu grid. You can also create new folders.
1 Scroll to the item you want to move and select
OptionsMove. A check mark is placed beside the
application.
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Copyright © 2003 Nokia. All rights reserved.
2 Move the selection where you want the application to
be and press OK.

Switching between applications

If you have several applications open and want to switch from one application to another: Press and hold (Menu key). The application switching window opens showing a list of applications that are currently open. Scroll to an application and press to go to it.
Note: If memory is getting low, the game deck may
close some applications. The game deck saves any unsaved data before an application is closed.

Options lists

Options
In this User’s Guide, you can see the Options list commands. These lists tell you which commands are available in different views and situations.
Note: The available commands change depending
on the view you are in.
Tip! In some situations, when you press the
controller key, a shorter options list appears listing the main commands available in the view.

Online help

Your Nokia N-Gage game deck has an online help that you can access from any application that has an Options list. Press the key to open the Options list.

Navigation bar - moving horizontally

In the navigation bar, you can see:
• small arrows or tabs which tell you if there are more views, folders, or files you can move to.
• editing indicators, see ‘Writing text’
• other information, for example, 2/14 means that the current picture is the second of 14 pictures in the folder. Press to see the next picture.
, p. 70.
General information
Copyright © 2003 Nokia. All rights reserved.
11

Actions common to all applications

Opening items for viewing - When you are viewing a
list of files or folders, to open an item, scroll to an item and press the controller key or select OptionsOpen.
Editing items - To open an item for editing, you
sometimes need to first open it for viewing and then
General information
select OptionsEdit, if you want to change its contents.
Renaming items - To give a new name to a file or folder, scroll to it and select OptionsRename.
Removing, deleting items - Scroll to the item and select OptionsDelete or press . To delete many items at a time, you first need to mark them. See the next paragraph: ‘Marking an item’.
Marking an item - There are several ways to select items when you are in a list.
• To select one item at a time, scroll to it and select
OptionsMark/Unmark Mark or press and the controller key at the same time. A check mark is placed next to the item.
• To select all items in the list, select
OptionsMark/UnmarkMark all.
Marking multiple items - Press and hold and at the same time move the controller key up or down. As the selection moves, a check mark is placed next to the items. To end the selection, stop the scrolling with the controller key and then release . After you have selected all the items you want, you can move or
delete them by selecting OptionsMove to folder or Delete.
• To unmark an item, scroll to it and select Options
Mark/UnmarkUnmark or press and the controller key at the same time.
Creating folders - To create a new folder, select OptionsNew folder. You are asked to give a name to the folder (max. 35 letters).
Moving items to a folder - To move items to a folder or between folders, select OptionsMove to folder (not shown if there are no folders available). When you select Move to folder, a list of available folders opens and you can also see the root level of the application (for moving an it em o ut of a folder). Sele ct t he locati on you want the item to be moved to and press OK.
Tip! For information on how to insert text and
numbers, see ‘Writing text’
, p. 70.
12
Copyright © 2003 Nokia. All rights reserved.

Searching for items

You can search for a name, file, folder, or shortcut by using the search field. In some situations the search field is not visible automatically, but you can activate it by selecting Options Find or just by starting to key in letters.
1 To search for an item, start
to key in text in the search field. The game deck immediately starts to search for matches and moves the selection on the best match. To make the search more accurate, key in more letters and the selection moves to the item that best matches the letters.
2 When the correct item is found, press to open it.

Volume control

When you have an active call or are listening to a sound, press or to increase or decrease the volume level, respectively.
Voice volume icons:
- for earpiece and headset modes,
- for loudspeaker mode.
Tip! Using the supplied headset is a fun way to use
the game deck for calls, games or listening to music.

Loudspeaker

Your game deck has a loudspeaker for handsfree use. To locate the loudspeaker, see the picture of the different keys and parts in the Quick Start guide. The loudspeaker allows you to speak and listen to the game deck from a short distance without having to hold the game deck to your ear, for example, having it on a table nearby. The loudspeaker can be used during a call, with sound applications, and when viewing multimedia messages. RealOne Player™ uses the loudspeaker by default when you watch a video. Using the loudspeaker makes it easier to use other applications while in a call.
Activating the loudspeaker
To change to using the loudspeaker during an already active call, select OptionsActivate loudsp.. A tone is played, is shown in the navigation bar, and the volume indicator changes.
Important: Do not hold the game deck near to your
ear when the loudspeaker is in use, because the volume may be extremely loud.
General information
Copyright © 2003 Nokia. All rights reserved.
13
The loudspeaker needs to be activated separately each time for phone calls, but the sound applications such as Composer and Recorder use the loudspeaker by default.
Turning off the loudspeaker
• When you have an active call or music is playing,
select OptionsActivate handset.

Attaching and using the headset

General information
You can listen to the FM Radio or the Music player in your game deck with the supplied stereo headset HDD-2. To make a call use the keypad. Once the call is established you can use the headset to speak and listen to the other party.
To connect the HDD-2 headset
Insert the end of the black headset cable into the connector (1) on the game deck. Similarly, insert the grey headset cable into the connector (2).
The headset lead functions as the antenna of the radio, so let it hang freely.
WARNING! Listening to music at a high volume
may damage your hearing. To adjust the volume level when a headset is connected to your game deck, press
or .
WARNING! When using a headset your ability to
hear outside sounds is reduced. Do not use a headset where it can endanger your safety.
14
Copyright © 2003 Nokia. All rights reserved.
To use the headset to receive calls
To answer a call while using the headset, press the remote control button (3) which is located in the microphone part of the headset. See “To connect the HDD-2 headset” on page 14. To end the call, again press the same button.

Attaching and using the supplied cables

With the sales package, you receive two cables that you can use with your game deck.
1 You can connect your game deck to a compatible
external audio system (for example, CD player) by using the supplied ADE-2 Audio Line In Cable (3).
Note: Recording should be monitored from the
headset socket on the external device. Adjust the volume on the external device so that there is no distortion.
2 You can use the Nokia Audio Manager to handle your
sound files. To attach the game deck to a compatible PC, use the supplied DKE-2 USB Mini-B Cable (1). For information about ‘Nokia Audio Manager’
Note: When the USB cable is connected the
Music Player or any other application cannot access the memory card. When you remove the USB cable the memory card is available for all applications.
3 You can connect your game deck to your own
headphones by using the supplied ADA-2 Adapter Cable (2).
Important! Install the Nokia Audio Manager PC
software from the CD-ROM to your PC before connecting the supplied DKE-2 USB Mini-B Cable.
, see p. 34.

Shared memory

The following features in your game deck use shared memory: games, contacts, text messages, multimedia messages, images and ringing tones, RealOne Player™, calendar and to-do notes, and downloaded applications. Using any of these features leaves less memory for other features. This is especially true with heavy use of any of the features. For example, installing many games or saving
General information
Copyright © 2003 Nokia. All rights reserved.
15
many images can use all of the shared memory and your game deck displays that the memory is full. In this case, delete some of the games, images or other entries reserving the shared memory.
Note: Music tracks are stored on the memory card
and therefore do not use the shared memory of the game deck.
General information
16
Copyright © 2003 Nokia. All rights reserved.

2. Using your game deck as a phone

Making a call

1 In standby mode key in
the phone number, including the area code. Press or to move the cursor. Press to remove a number.
For international calls,
press twice for the international prefix (the + character replaces the international access code) and then key in the country code, the area code without 0, and the phone number.
Note: Calls described here as international
may in some cases be made between regions of the same nation.
2 Press to call the number. 3 Press to end the call (or to cancel the call
attempt).
Tip! To adjust the volume during a call, press
to increase and to decrease the volume level.
Note: Pressing will always end a call,
even if another application is active.
To make a call using voice tags, see ‘Making a call by saying a voice tag’, p. 55.

Making a call using the Contacts directory

1 To open the Contacts directory, go to Menu
Contacts.
2 To find a contact, scroll to the desired name. Or, key in
the first letters of the name. The Search field opens automatically and matching contacts are listed.
3 Press to start the call.
If the contact has more than one phone number, scroll to the number and press to start the call.
Copyright © 2003 Nokia. All rights reserved.
Using your game deck as a phone
17

Calling your voice mailbox

The voice mailbox (network service) is an answering machine where callers who are unable to reach you can leave you voice messages.
• To call your voice mailbox, press then or press and hold in standby mode.
• If the game deck asks for the voice mailbox number, key it in and press OK. You can obtain this number from your service provider.
See also ‘Settings for call diverting’
Each phone line may have its own voice mailbox number, see ‘Line in use (network service)’
Changing the voice mailbox number
Using your game deck as a phone
To change the phone number of your voice mailbox, go to MenuToolsVoice mailbox and select Options Change number. Key in the number (obtained from your service provider) and press OK.
Tip! If your voice mail requires you to enter a
password every time you call to listen to your voice messages, you may want to add a DTMF number after the voice mailbox number. This way the password is given automatically every time you call your voice mail. For example, +44123 4567p1234# where 1234 is the password and ‘p’ inserts a pause of approx. two seconds before, or between DTMF characters.
, p. 20.
, p. 41.

Speed dialling a phone number

To view the speed dialling grid, go to MenuTools
Speed dial.
1 Assign a phone number to one of the speed dialling
keys ( - ), see ‘Assigning speed dialling keys’ p. 56
.
2 Set the MenuToolsCall settingsSpeed dialling
function to On. To call the number: In standby mode, press the corresponding speed dialling key and until the call is started.

Making a conference call

Conference calling is a network service that allows you to make a conference call with a maximum of six participants, including yourself.
1 Make a call to the first participant. 2 To make a call to a new participant, select
OptionsNew call. Key in or search the memory for the
phone number of the participant and press OK. The first call is automatically put on hold.
3 When the new call has been answered, join the first
participant in the conference call. Select OptionsConference.
,
18
Copyright © 2003 Nokia. All rights reserved.
4 To add a new person to
the call, repeat step 2 and then select Options
ConferenceAdd to conference.
To have a private
conversation with one of the participants: Select Options ConferencePrivate. Scroll to the desired participant and press Private. The conference call is put on hold in your game deck, and the other participants can still continue talking with each other while you have a private discussion with one participant only. Once you have finished the private conversation, select Options Add to conference to return to the conference call.
To drop one participant from the conference call, select OptionsConferenceDrop participant, then scroll to the participant and press Drop.
Tip! The quickest way to make a new call is
to dial the number and press to start the call. The existing call is automatically put on hold.
5 To end the active conference call, press .

Answering a call

• To answer an incoming call, press , or if you are using the supplied headset press the remote control button.
• To end the call, press , or if you are using the supplied headset press the remote control button.
If you do not want to answer a call, press . The caller will hear a “line busy” tone.
When a call comes in, press Silence to quickly mute the ringing tone.
Tip! To adjust the game deck tones for different
environments and events, for example, when you want your game deck to be silent, see ‘Profiles’
Note: It is possible that the game deck assigns a
wrong name for the phone number. This happens if the phone number of the caller is not stored in Contacts but the seven last digits of the number match another number that is stored in Contacts. In this case, call identification is not correct.
Tip! To end all calls at the same time, select
Options End all calls and press OK.

Call waiting (network service)

If you have activated the Call waiting service, the network will notify you of a new incoming call while you have a call in progress. See ‘Call waiting: (network service)’
, p. 92.
, p. 41.
Using your game deck as a phone
Copyright © 2003 Nokia. All rights reserved.
19
1 During a call, press to answer the waiting
call. The first call is put on hold. To switch between the two calls, press Swap.
2 To end the active call, press .
Tip! If you have activated the Call divertIf busy
function to divert calls, for example, to your voice mailbox, rejecting an incoming call will also divert the call. See ‘Settings for call diverting’
, p. 20.

Options during a call

Many of the options that you can use during a call are network services. Press Options during a call for
Using your game deck as a phone
some of the following options:
Mute or Unmute, End active call, End all calls, Hold or Unhold, New call, Conference, Private, Drop participant, Answer, and Reject.
Swap is used to switch between the active call and the call
on hold.
Transfer is used to connect an incoming call or a call on hold with an active call and to disconnect yourself from both calls.
Send DTMF is used to send DTMF tone strings, for example, passwords or bank account numbers.
Glossary: DTMF tones are the tones you hear when
you press the number keys on the game deck keypad. DTMF tones allow you to communicate with voice mailboxes and computerised telephony systems, for example:
1 Key in the digits with - . Each keystroke
generates a DTMF tone, which is transmitted while the call is active. Press repeatedly to produce: *, p (inserts a pause of approx. two seconds before, or between DTMF characters.), and w (if you use this character, the remaining sequence is not sent until you press Send again during the call). Press to produce #.
2 To send the tone, press OK.
Tip! You can also store a sequence of DTMF tones
for a contact card. When you make a call to the contact, you can retrieve the sequence. Add DTMF tones to the phone number or DTMF fields in a contact card.

Settings for call diverting

Go to MenuToolsCall divert.
When this network service is activated, you can direct your incoming calls to another number, for example, to your voice mailbox number. For details, contact your service provider.
20
Copyright © 2003 Nokia. All rights reserved.
• Select one of the divert options, for example, select If busy to divert voice calls when your number is busy or
when you reject incoming calls.
• Select OptionsActivate to set the divert setting on, Cancel to set the divert setting off, or Check status to check whether the divert is activated or not.
• To cancel all active diverts, select OptionsCancel all diverts.
For information about the divert indicators, see ‘Indicators related to actions’, p. 9.
Note: You cannot have barring of incoming calls
and call diverting active at the same time. See ‘Call barring (network service)’, p. 50.

Log - Call register and general log

Go to MenuExtras Log.
In Log you can monitor phone calls, text messages, packet data connections, and fax and data calls registered by the game deck. You can filter the general log to view just one type of event and create new contact cards based on the log information.
Note: Connections to your remote mailbox,
multimedia messaging centre, or browser pages are shown as data calls or packet data connections in the general communications log.
Tip! To view a list of sent messages, go to
MessagingSent.

Recent calls register

Go to MenuExtrasLogRecent calls.
The game deck registers the phone numbers of missed, received, and dialled calls, and the approximate duration and cost of your calls. The game deck registers missed and received calls only if the network supports these functions, and the game deck is switched on and within the network’s service area.
Icons:
for Missed, for Received, and for Dialled numbers views.
Options in the Missed, Received, Dialled views: Call, Use number, Delete, Clear list, Add to Contacts, Help, and Exit.
Missed calls and received calls
To view a list of the last 20 phone numbers from which somebody has tried to call you without success (network service), go to LogRecent callsMissed calls.
Tip! When you see a note in standby mode about
missed calls, press Show to access the list of missed calls. To call back, scroll to the number or name you want and press .
Using your game deck as a phone
Copyright © 2003 Nokia. All rights reserved.
21
To view a list of the 20 numbers or names from which you have most recently accepted calls (network service), go to
LogRecent callsReceived calls.
Dialled numbers
Tip! Press in
standby mode to open the Dialled numbers view.
To view the 20 phone numbers that you have most recently called or attempted to call, go to LogRecent callsDialled nos..
Erasing recent call lists
• To clear all recent call
Using your game deck as a phone
lists, select OptionsClear recent calls in the Recent calls main view.
• To clear one of the call registers, open the register you
want to erase and select OptionsClear list.
• To clear an individual event, open a register, scroll to the event, and press .

Call duration

Go to MenuExtrasLogCall duration.
Allows you to view the duration of your incoming and outgoing calls.
Note: The actual time invoiced for calls by your
service provider may vary, depending upon network features, rounding-off for billing, and so forth.
Tip! To see the call duration timer while you have
an active call, select OptionsSettingsShow call durationYes.
Erasing call duration timers - Select Options Clear timers. For this you need the lock code, see ‘Security’
To clear an individual event, scroll to it and press .
, p. 47.

Call costs (network service)

Go to MenuExtrasLogCall costs.
Call costs allows you to check the cost of the last call or all calls. The call costs are displayed separately for each SIM card.
Note: The actual invoice for calls and services from
your service provider may vary, depending upon network features, rounding-off for billing, taxes and so forth.
Call costs limit set by a service provider
Your service provider can limit the cost of your calls to a certain amount of charging units or units of currency. When the limited charging mode is active, calls can be made only as long as the preset credit limit (call cost limit) is not exceeded and you are in a network that supports call cost limit. The number of remaining units is shown during a call and in standby mode. When the charging units have
22
Copyright © 2003 Nokia. All rights reserved.
expired, the note Call cost limit reached is displayed. Contact your service provider for information on the limited charging mode and charging unit prices.
Cost shown as charging units or currency
• You can set the game deck to show the remaining talk­time in charging units or units of currency. For this, you may need the PIN2 code, see p. 47 1 Select OptionsSettingsShow costs in. The
options are Currency and Units.
2 If you choose Currency, a note requesting you to
write the unit price is shown. Key in the cost of your home network charging or credit unit and press OK.
3 Write a name for the currency. Use a three-letter
abbreviation, for example, EUR.
Note: When no more charging units or currency
units are left, calls may only be possible to the emergency number programmed into your game deck (e.g. 112 or other official emergency number).
.
Setting a call cost limit for yourself
1 Select OptionsSettingsCall cost limitOn. 2 The game deck requests you to enter the limit in units.
For this you may need the PIN2 code. Depending on the Show costs in setting, enter either the amount of charging units or currency.
When the charging limit you have set yourself is reached, the counter stops at its maximum value and the note Reset all calls' cost counter is displayed. To be able to make calls,
go to OptionsSettingsCall cost limitOff. For this you need the PIN2 code, see p. 47
Erasing call cost counters - Select Options Clear counters. For this you need the PIN2 code, see p. 47
clear an individual event, scroll to it and press .
.
. To

GPRS data counter

Go to MenuExtrasLogGPRS counter.
Allows you to check the amount of data sent and received during packet data (GPRS) connections. For example, you may be charged for your GPRS connections by the amount of data sent and received.

Viewing the general log of calls

Go to MenuExtrasLog and press followed
by .
In the general log, for each communication event, you can see the sender or recipient name, phone number, name of the service provider, or access point.
Note: Sub-events,
such as a text message sent in more than one
Using your game deck as a phone
Copyright © 2003 Nokia. All rights reserved.
23
part and packet data connections, are logged as one communication event.
Icons:
for incoming, for outgoing, and
for missed communication events.
Filtering the log 1 Select OptionsFilter. A list of filters opens.
2 Scroll to a filter and press Select.
Erasing the contents of the log
• To erase all the log contents, select Options→ Clear log. Confirm by pressing YES.
Packet data counter and connection timer
• To view how much data, measured in kilobytes, has
Using your game deck as a phone
been transferred and how long a certain connection has lasted, scroll to an incoming or outgoing event and select OptionsView details.
Log settings
• Select OptionsSettings. The list of settings opens.
Log duration - The log events remain in the game
deck memory for a set number of days after which they are automatically erased to free memory.
Note: If you select No log, all the log
contents, Recent calls register, and Messaging delivery reports are permanently deleted.
•For Show call duration, Show costs in, Call cost limit, see the sections ‘Call duration’ service)’ earlier in this chapter.
and ‘Call costs (network

SIM directory

Go to MenuToolsSIM directory.
Your SIM card may provide additional services that you can access. See also ‘Copying contacts between the SIM card and game deck memory’, p. 52, ‘Confirm SIM service actions’, p. 48 ‘Viewing messages on a SIM card’
Open, Call, New SIM contact, Edit, Delete, Mark/Unmark, Copy to Contacts, My numbers, SIM details, Help, and Exit.
Note: For availability, rates and information on
using SIM services, contact your SIM card vendor, e.g. network operator, service provider or other vendor.
• In the SIM directory, you can see the names and numbers stored on the SIM card, you can add or edit them, and you can make calls.
, ‘Fixed dialling settings’, p. 48, and
, p. 86.
Options in the SIM directory:

Memory card

Go to MenuToolsMemory card.
If you have a memory card you can use it to store your games, music tracks, multimedia files like video clips and
24
Copyright © 2003 Nokia. All rights reserved.
sound files, images, and to backup information from your game deck’s memory.
Important: Keep all memory cards out of the reach
of small children.
Note: Use only compatible Multimedia cards
(MMC) with this device. Other memory cards, such as Secure Digital (SD) cards, do not fit in the MMC card slot and are not compatible with this device. Using an incompatible memory card may damage the memory card as well as the device, and data stored on the incompatible card may be corrupted.
Note: Details of how you can use the memory card
with other features and applications of your game deck are given in the sections describing these features and applications.
Options in the memory card:
Backup device mem., Restore from card, Format mem. card, Memory card name, Set password, Change password, Remove password, Unlock memory card, Memory details, Help, and Exit.

To insert the memory card

Using your game deck as a phone
1 Make sure the game deck is switched off. If it’s on,
press and hold to switch off the game deck.
2 With the back of the game deck facing you, slide open
the cover and slide finger into the finger slot, then lift
Copyright © 2003 Nokia. All rights reserved.
25
the battery. See Quick start ‘Insert the SIM card’ for instructions on removing the cover.
3 Remove the existing memory card (if you have one
fitted).
4 Position the memory card in its slot (as shown in the
picture). Make sure that the gold contacts of the card are facing down.
5 When you have secured the card in place, replace the
battery, then replace the cover by sliding it back into place.
Important: Do not remove the memory card in
middle of an operation. Be sure to close all memory card applications before removing the card.
Important: If you are installing an application to
Using your game deck as a phone
the memory card and need to restart the game deck, do not remove the card until the restart is complete. Otherwise the application files may be lost.

Format memory card

Memory cards are supplied by various manufacturers. Some memory cards are supplied pre-formatted and others require formatting. Consult your retailer and if you are unsure format the memory card. You must format the memory card before you can use it for the first time.
• Select OptionsFormat mem. card.
You will be asked to confirm your request and once you confirm, formatting starts.
Important: When a memory card is formatted all
data on the card is permanently lost.

Backing up and restoring information

You can backup information from your game deck’s memory to the memory card.
• Select OptionsBackup device mem..
You can restore information from the memory card to the game deck’s memory.
• Select OptionsRestore from card.
26
Copyright © 2003 Nokia. All rights reserved.

Memory card password

You can set a password to lock your memory card against unauthorised use.
Note: The password is stored in your game deck and
you don’t have to enter it again while you are using the memory card on the same game deck. If you want to use the memory card on another game deck, you will be asked for the password.
Setting, changing, or removing your password
• Select OptionsSet password, Change password, or Remove password.
For every option you will be asked to enter and confirm your password. The password can be up to eight characters long.
Important: Once the password is removed, the
memory card is unlocked and can be used on another game deck without a password.

Unlocking a memory card

If you insert another password protected memory card in your game deck, you will be prompted to enter the password of the card.
• To unlock the card, select OptionsUnlock memory card.

Checking memory consumption

Using the Memory details option, you can check the memory consumption of different data groups and the available memory for installing new applications or software on your memory card.
•Select OptionsMemory details.
Using your game deck as a phone
Copyright © 2003 Nokia. All rights reserved.
27

3. Games

Games
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger.
The performance of games may be reduced if you have many applications open. Therefore, close other applications before playing games.
You can use the primary games keys and for playing games. Other keys may be used dependant on the game, refer to the instructions supplied with the game for further information.
Tip! You can answer and end a call while
continuing to play a game.
Note: Playing games consumes power and the
game deck’s operating time is reduced.
Note: The Music player is not accessible when
playing games.
You can purchase a variety of games for your game deck. For availability of different games contact your Nokia approved Games supplier or visit www.n-gage.com.

Starting a game

Note: Remove the USB cable from the game deck
before you start playing games.
Each game is supplied on a separate memory card. Insert the memory card of the game in to the Nokia N-Gage game deck. See ‘Memory card’ automatically appears in the main Menu as the ninth icon.
Refer to the playing instructions supplied with the game for further information. Also, you can play Java games that you have downloaded from the Internet. See ‘Installing a Java application’, p. 112.
Press Menu, scroll to the game icon and press .
Tip! Press Menu to start the game.
, p. 24. The game icon

Starting a two player game

You may play some games as a two player game via a Bluetooth connection with a friend who has the same game on a compatible device. Before starting a two player game, ensure that the Bluetooth settings of the devices are compatible. See ‘Bluetooth connection’ the instructions supplied with the game for details of how
, p. 117. Refer to
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Copyright © 2003 Nokia. All rights reserved.
to start the game, different levels and additional features etc.

Starting a multi-player game

You may play some games with multiple players via Bluetooth connections with friends who have the same game on a compatible device. Before starting a multi­player game, ensure that the Bluetooth settings of the devices are compatible. See ‘Bluetooth connection’ Refer to the instructions supplied with the game for details of how to start the game, different levels and additional features etc.
, p. 117.
Games
Copyright © 2003 Nokia. All rights reserved.
29

4. Music player and radio

You can listen to music saved on the memory card or the radio with your game deck. You can also record music from the radio or an external music source. You can record or transfer music tracks of near CD-quality to your memory card.
Music player and radio
Note: The memory card can only display the details
of the first 255 music tracks.
To transfer music tracks from a compatible PC to the game deck, see ‘Nokia Audio Manager’

Music Player

Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger.
Go to Menu MediaMusic Player to open Music
Player or press .
With the Music Player, you can listen to the music tracks you have stored in your memory card. To listen, attach the headset (See ‘Attaching and using the headset’ the game deck, or listen through the loudspeaker.
30
Copyright © 2003 Nokia. All rights reserved.
, p. 34.
Note: Music can only be played from a 32MB,
64MB or 128MB memory card. Other memory cards are not supported.
Note: Using the Music Player consumes additional
power, and the game deck’s operating time is reduced.
Tip! To quickly turn on the Music Player, press the
special music player key .
WARNING! Listening to music at a high volume
may damage your hearing.
Once you have turned the Music Player on, it starts playing tracks.
To adjust the volume level of the headset or the loudspeaker, press or to increase or decrease the volume level.
, p. 14) to

Listening to music

You can select play/pause
/, stop , previous track , next track and record
by pressing or
to highlight the control button and then pressing to select.
Options in the Music Player: Track list, Settings, Activate loudsp. /Deactivate loudsp., Help, and Exit.
Tip! You can also press the headset button to select
the next track.
In the Track list you can view and play the music tracks that you have stored in your game deck.
Options in the Track list: Play, Delete, Rename, Add to track list / Remove from list, Help, and Exit.
To view the stored music tracks press OptionsTrack list.
Tip! When listening to music you can press to
display available Options.
To play one of the music tracks in the Track list, press or to highlight the track and then press Options Play.
You can answer and make calls while listening to the music player. During a call, the track is paused and the music player is muted. When you end the call, the music player will automatically resume.
To answer an incoming call while using the headset, press the headset button. The Music Player is paused when the game deck rings. To end the call, press the headset button again. See ‘Attaching and using the headset’ more information.
To edit the settings, press Options and select Settings. You have the following options:
Sound style: You can select the style of the music tracks you play in order to automatically set equaliser options, such as Bass/Treble levels, and Balance according to the selected style. This may enhance playback quality. The styles are: Rock, Pop, Dance, Jazz, Classic, Latin and Normal.
Play options: Select Normal to play the tracks stored in your game deck in the order in which they appear in the track list. You can also select Random or Repeat.
Extra Bass: You can add more bass to the current music style.
Options in Settings:
Change, Help, and Back.
, p. 14 for
Music player and radio
Copyright © 2003 Nokia. All rights reserved.
31

Recording from external equipment

You can connect your game deck to compatible external audio equipment, for example, a CD-player, and record music directly to your game deck.
Note: Do not use this feature illegally! Music can
be protected by copyright. The recording of such music tracks is permitted for your personal use only. It is illegal to copy such music tracks for the purpose of selling or distribution.
Music player and radio
To record a music track from compatible external audio equipment.
1 Connect the external audio equipment. See ‘Attaching
and using the supplied cables’, p. 15 for more information.
2 Press MenuMediaMusic Player. 3 Press to highlight
the record control button and then press to record. To stop recording press Stop.
4 Enter track name and
press OK.
You can answer and make calls while recording. The volume of the music player is muted but recording
continues in the background. When you end the call, the music player view will automatically return.

Radio

Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger.
Go to MenuMediaRadio to open Radio or press
.
You can listen to the Radio in your game deck by using the headset (See ‘Attaching and using the headset’ the loudspeaker. The lead of the headset functions as the antenna of the radio, so let it hang freely and always make sure it is connected.
To adjust the volume level of the headset or the loudspeaker, press or to increase or decrease the volume level.
Note: The quality of the radio broadcast depends on
the radio station’s coverage in that particular area.
WARNING! Listening to music at a high volume
may damage your hearing.
Tip! Pressing the headset button selects the next
saved channel.
, p. 14) or
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Copyright © 2003 Nokia. All rights reserved.
Tip! To quickly turn on the Radio press the special
radio key .
You can select the next channel , previous channel , Auto tune up
, Auto tune down
and record by pressing
or to highlight the control button and then pressing to select.
Options in the Radio: Channels, Activate loudsp. /Deactivate loudsp., Auto
tune up, Auto tune down, Manual tuning, Save channel, Help, and Exit.

Tuning a radio channel

•When Radio is on, select Options Auto tune up or Auto
tune down for automatic tuning. When a channel is
found the new frequency is displayed.
Note: If you have radio channels already saved,
then the channel number and name may also be displayed.
Note: Frequency range is from 87.5-108.0 MHz.
• You can also tune manually by selecting Options
Manual tuning and pressing or to move the frequency up or down (0.05 MHz steps).
Tip! If you know the desired frequency then use
the keypad to enter it directly (press for a decimal point).
• To save the channel in the game deck select Options
Save channel. Scroll to the channel location where you want to store the channel and press Select. Type in the name of the radio station and press OK.
Note: Empty slots are displayed with a default
frequency of 87.5 MHz.

Using the Radio

Options in the channels list:
Listen, Activate loudsp. /Deactivate loudsp., Rename, Delete, Help, and Exit.
When the Radio is on you can turn it off by pressing Exit.
Note: When the loudspeaker is activated the
headset is muted.
You can answer and make calls while listening to the radio. During a call, the volume of the radio is muted. When you end the call, the radio will automatically resume.
Note: Using the Radio consumes power, and the
game deck’s operating time is reduced.
If you have radio channels already saved, you can select OptionsChannels to select the channel you want to listen to. You can also select a radio channel location 1 to 9 by pressing the corresponding number key. You can also
Music player and radio
Copyright © 2003 Nokia. All rights reserved.
33
select a radio channel location 10 to 20 by pressing one numbered key immediately after another, for example 1 + 0 = 10, 1 + 5 = 15 and 2 + 0 = 20.
Note: If the headset is disconnected the Radio will
time-out after 5 minutes and close.

Recording from the Radio

You can record the current radio channel by pressing
Music player and radio
to highlight the record control button and then pressing
to record. Enter track name and press OK.
Note: When in
record mode the record button becomes the stop control button.
Tip! You can also use Stop.
You can answer and make calls while recording the radio. The volume of the radio is muted and recording continues in the background. When you end the call, the radio will automatically resume. You can playback your radio recordings using the music player.

Nokia Audio Manager

With Nokia Audio Manager, you can select digital music tracks on a compatible PC and transfer them to your Nokia N­Gage game deck memory card. The Nokia Audio Manager software also allows you to create M3U playlists on the PC, with references to either MP3 tracks or tracks saved from CDs. In order for the PC to access the media storage area (memory card) on the game deck, you must connect your game deck to the PC using the supplied DKE-2 USB Mini­B Cable). See ‘Attaching and using the supplied cables’ 15
. The contents of the game deck’s memory card can then be displayed in the Mobile Device area of the Music Studio window of the Nokia Audio Manager. The music tracks on the playlists can be, for example, transferred from your CDs.
Note: When using Nokia Audio Manager, you only
need to connect your game deck to the PC via the supplied DKE-2 USB Mini-B Cable (See ‘Attaching and using the supplied cables’, p. 15.); everything else is done on the PC.
Note: Do not use this feature illegally! Music can be
protected by copyright. The recording of such music tracks is permitted for your personal use only. It is
, p.
34
Copyright © 2003 Nokia. All rights reserved.
illegal to copy such music tracks for the purpose of selling or distribution.
Tip! You can find the application on the CD-ROM
supplied in the sales package.
System requirements
To install and use Nokia Audio Manager, you need the following:
• An Intel compatible PC running Windows 98 Second Edition, Millennium Edition, Windows 2000 or Windows XP operating system.
Note: The software is not supported on a PC which
has had its system upgraded from Windows 95 or 3.1 to Windows 98.
• Pentium MMC 266 MHz CPU (Pentium 300 MHz recommended),
• At least 35 MB of free disk space,
• Minimum of 48 MB memory space recommended, 64 MB suggested for Windows 2000,
• Display with 800 x 600 pixels and more than 65536 colours, High Colour settings,
• CD ROM drive SCSI/ANSI X3T10-1048D standard. ATAPI/SFF-8020i standard.
Installing Nokia Audio Manager
Note: Do not connect the USB cable to your PC
before you have installed the Nokia Audio Manager PC software from the CD-ROM supplied in the Nokia N­Gage game deck sales package.
1 Start Windows. 2 Insert the CD-ROM supplied in the sales package in the
CD-ROM drive of your PC.
3 The CD-ROM should launch itself automatically. If this
is not the case, open Windows Explorer and select the CD-ROM drive where you inserted the CD-ROM. Right­click the Nokia Audio Manager icon and select Autorun.
4 Follow the installation instructions that appear on the
display of the computer to successfully complete the installation.
5 When the installation of the software program is
complete, Nokia Audio Manager folder is added to your Programs.
Note: It is necessary to reboot the computer after
installation of the Nokia Audio Manager software.
Saving CD tracks using the Nokia Audio Manager
On the PC, open Nokia Audio Manager, the initial screen is displayed.
1 Insert a music CD in the CD drive of your PC and click
on the CD Player icon. By default, all track information should be displayed.
2 To save tracks, select the tracks and click on the Save
tracks button.
Note: Do not remove the CD until the save
operation is complete. A progress bar will indicate approximately how long it will take to save the tracks.
Music player and radio
Copyright © 2003 Nokia. All rights reserved.
35
3 To transfer the saved tracks to the Music Studio, click
the + Add button, select the desired track(s) and click Open.
You can now transfer the tracks in the Music Studio to your
N-Gage game deck.
Transferring music tracks to your device
1 Save the tracks and playlists in the Music Studio of the
Music player and radio
Nokia Audio Manager, see the previous section or the Nokia Audio Manager Helps for further instructions.
Note: Check that the compatible PC and game
deck are connected using the supplied USB cable. See ‘Attaching and using the supplied cables’
2 On the PC, open Nokia Audio Manager, the initial
screen is displayed.
3 Click on the icon in the mobile device area of the Music
Studio.
4 Select the tracks or playlists that you want to transfer
to the memory card of your game deck: highlight the desired tracks or playlists by clicking on them.
, p. 15.
5 Click Transfer to device.
If you selected more music than can fit on the game deck memory card, you get an error note. Deselect some of your selected music tracks until the selection fits.

Transferring using Windows Explorer

It is possible to use Windows Explorer to transfer MP3 or .AAC music tracks to the memory card of your game deck.
36
Copyright © 2003 Nokia. All rights reserved.
Note: Check that the compatible PC and game deck
are connected using the supplied USB cable. See ‘Attaching and using the supplied cables’
1 Open Windows Explorer and display the disks mounted
on the PC. One of the lettered drives should show the N-Gage game deck (Local Disk). Click on this to display a window that shows the contents of the game deck’s memory card.
2 Open a second instance of Windows Explorer and
display the contents of the folder on the PC from where you wish to transfer MP3 and .AAC tracks.
3 Sele ct the trac ks on t he com patib le PC that y ou wis h to
transfer to the game deck and drag and drop these tracks into the first window. The tracks will now be transferred to the game deck and can be played by the Music Player. Before transferring tracks using Windows Explorer check the size of the files to be transferred. Allow approximately 10 seconds for each 1MB to be transferred. Do not interrupt the transfer or remove the cable before the process is complete.
Important! Windows Explorer may indicate that
the file transfer is complete before sufficient time. This is not necessarily the case and you must allow approximately 10 seconds for each 1MB to be transferred. If the transfer is interrupted earlier the files may not be transferred.
, p. 15.
Note: Files transferred using Windows Explorer
are not seen in the Nokia Audio Manager Mobile Device window.
If you selected more music than can fit on the memory card of the game deck, you get an error note. Remove some music tracks and try again.

n-gage.com window

The Nokia Audio Manager includes a window to browse the Internet. By default, the browser has n-gage.com as the home page. Any URL may be entered into the location field. To search the Internet, the location must be set to a site that has a search engine. Tracks from the Internet must be downloaded to the PC before they can be added to the Music Studio window for transfer to the game deck.

Other features

Music track types supported
The Nokia Audio Manager supports MP3 music tracks and M3U playlists. Playlists can be created in the Music Studio. When a playlist is selected for transfer to the game deck’s memory card, only the tracks named in the playlist are transferred. Tracks created by the CD Player have a file extension .AAC. These files can be played on the PC by the Nokia Audio Manager and transferred to the memory card of the game deck.
Music player and radio
Copyright © 2003 Nokia. All rights reserved.
37
Editing fields in tracks on the compatible PC
When tracks or playlists are displayed in the Music Studio, it is possible to edit track and artist information. See the Nokia Audio Manager help for further details.
Music player and radio
38
Copyright © 2003 Nokia. All rights reserved.

5. Settings

Go to MenuToolsSettings.

Changing general settings

1 Scroll to a setting group and press to open it. 2 Scroll to a setting you want to change and press to
switch between options if there are only two (On/
Off).
open a list of options or an editor.
open a slider view, press or to increase or
decrease the value, respectively.

Device settings

General
Device language - You can change the language for the display texts in your game deck. This change will also affect the format used for date and time and the separators used, for example, in calculations. If you select Automatic, the game deck selects the language according to the information on your SIM card. After you have changed the display text language, you must restart the game deck.
Note: Changing the settings for Device language
or Writing language affects every application in your
game deck and the change remains effective until you change these settings again.
Writing language - You can change the writing language of your game deck. Changing the language affects
• the characters available when you press any key
( - ),
• the predictive text dictionary used, and
• the special characters that are available when you
press the and keys.
Example: You are using a game deck where the
display texts are in English but you want to write all your messages in French. After you change the language, the predictive text dictionary searches for words in French and the most common special characters or punctuation marks used in the French language are available when you press the and keys.
Tip! You can also make this change in some of
the editors. Press and select Writing language:.
Dictionary - To set the predictive text input On or Off for all editors in the game deck. You can also change this setting when you are in an editor. Press and select DictionaryDictionary on or Off.
Copyright © 2003 Nokia. All rights reserved.
Settings
39
Note: The predictive text dictionary is not
available for all languages.
Welcome note or logo - Press to open the setting.
Settings
The welcome note or logo is displayed briefly each time you switch on the game deck. Select Default if you want to use the default image. Select Text to write a welcome note (max. 50 letters). Select Image to select a photo or picture from Images.
Orig. device settings - You can reset some of the settings to their original values. To do this, you need the lock code. See p. 47 deck may take a longer time to power on.
created are left as they are.
Standby mode
Background image - You can select any image to be used as a background image in standby mode. Select Yes to select an image from Images.
Left selection key and Right selection key - You can change the shortcuts that appear over the left and right selection keys in standby mode. In addition to the applications, you can have the shortcut point to a function, for example, New message.
application that you have installed.
. After resetting the settings, the game
Note: All documents and files that you have
Note: You cannot have a shortcut to an
Display
Contrast - To change the contrast of the display to lighter or darker.
Colour palette - To change the colour palette used on the display.
Screen saver timeout - The screen saver is activated when the screen saver timeout period is over. When the screen saver is active, the display is cleared and you can see the screen saver bar.
• To deactivate the screen saver press any key.
Screen saver - Select what is shown on the screen saver bar: time and date or a text you have written yourself. The location and background colour of the screen saver bar changes in one minute intervals. Also, the screen saver changes to indicate the number of new messages or missed calls.
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Copyright © 2003 Nokia. All rights reserved.

Call settings

Note: To change the settings for call diverting, go
to MenuToolsCall divert. See ‘Settings for call diverting’, p. 20.
Send my caller ID
• This network service allows you to set your phone number to be displayed (Yes) or hidden (No) from the person to whom you are calling. Or, the value may be set by your network operator or service provider when you make a subscription (Set by network).
Call waiting: (network service)
• The network will notify you of a new incoming call while you have a call in progress. Select: Activate to request the network to activate call waiting, Cancel to request the network to deactivate call waiting, or Check status, to check if the function is active or not.
Automatic redial
• When this setting is activated, your game deck will make a maximum of ten attempts to connect the call after an unsuccessful call attempt. Press to stop automatic redialling.
Summary after call
• Activate this setting if you want the game deck to briefly display the duration and cost of the last call. To show costs, the Call cost limit needs to be activated for your SIM card. See p. 22
.
Speed dialling
•Select On and the numbers assigned to the speed dialling keys ( - ), can be dialled by pressing and holding the key. See also ‘Assigning speed dialling keys’, p. 56.
Anykey answer
•Select On, and you can answer an incoming call by briefly pressing any key, except , , and
.
Line in use (network service)
• This setting is shown only if the SIM card supports two subscriber numbers, that is, two phone lines. Select which phone line (Line 1 or Line 2) you want to use for making calls and sending text messages. Calls on both lines can be answered irrespective of the selected line.
Note: You will not be able to make calls if you
select Line 2 and have not subscribed to this network service.
To prevent line selection, select Line changeDisable if supported by your SIM card. To change this setting, you need the PIN2 code.
Tip: To switch between the phone lines, press and
hold in standby mode.
Copyright © 2003 Nokia. All rights reserved.
Settings
41

Connection settings

General information about data
Settings
connections and access points
Glossary: Access point - The point where your
game deck connects to the Internet by way of a data call or packet data connection. An access point can be provided, for example, by a commercial Internet service provider (ISP), service provider for mobile devices, or network operator.
To define settings for access points, go to Settings ConnectionAccess points.
A data connection is required to connect to an access point. Your game deck supports three kinds of data connections:
•a GSM data call ( ),
• GSM high-speed data call ( ), or
• packet data (GPRS) connection ( ).
There are three different kinds of access points that you can define: MMS access point, browser access point, and Internet access point (IAP). Check with your service provider what kind of an access point is needed for the service you wish to access. You need to set access point settings, if you want to, for example,
• send and receive multimedia messages,
• send and receive e-mail,
• view Browser pages,
• download Java™ applications,
•use Image upload, or
• use your game deck as a modem.
See also ‘Data connection indicators’
, p. 9.
GSM data calls
A GSM data call enables data transmission rates to a maximum of 14.4 Kbps. For availability and subscription to data services, contact your network operator or service provider.
Minimum settings needed to make a data call
• To insert a set of very basic GSM data call settings, go to SettingsConnectionAccess points and select
Options→ New access point. Fill in the following: Data bearer: GSM data, Dial-up number, Session mode: Permanent, Data call type: Analogue, and Maximum data speed: Automatic.
High speed data call (High Speed Circuit Switched Data, HSCSD)
Glossary: High-speed data enables data
transmission rates to a maximum of 43.2 Kbps.
For availability and subscription to high-speed data services, please contact your network operator or service provider.
Note: Sending data in HSCSD mode may drain the
game deck’s battery faster than normal voice or data calls, as the game deck may send data more frequently to the network.
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Copyright © 2003 Nokia. All rights reserved.
Packet data (General Packet Radio Service, GPRS)
Glossary: Packet data, or General Packet Radio
Service (GPRS), uses packet data technology where information is sent in short packets of data over the mobile network.
Minimum settings needed to make a packet data connection
• You need to subscribe to the GPRS service. For availability and subscription to GPRS, contact your network operator or service provider.
•Go to SettingsConnectionAccess points and select
Options New access point. Fill in the following: Data bearer: GPRS and Access point name: enter the name
given to you by your service provider. See ‘Creating an access point’, p. 43 for further information.
Pricing for packet data and applications
Both the active GPRS connection and the applications used over GPRS require a fee, for example, using Browser services, sending and receiving data, and text messages. For more detailed information on fees, contact your network operator or service provider. See also ‘Packet data counter and connection timer’, p. 24.

Creating an access point

Options in the Access points
list: Edit, New access point, Delete, Help, and Exit.
You may have preset access point settings in your game deck. Or, you may receive access point settings in a smart message from a service provider. See ‘Receiving smart messages’, p. 80.
If there are no access points defined when you open Access points, you will be asked if you want to create one.
If there already are access points defined, to create a new access point, select OptionsNew access point and select:
Use default settings to use the default settings. Make
the needed changes and press Back to save the settings.
Use existing settings to use existing setting information as the basis for the new access point settings. A list of existing access points is opened. Select one and press OK. Access point settings are opened with some fields already filled.
Settings
Copyright © 2003 Nokia. All rights reserved.
43
Editing an access point
When you open Access points, the list of already available access points opens. Scroll to the access point you want
Settings
to edit, and press .
Deleting an access point
In the list of access points, scroll to the access point you want to remove and select OptionsDelete.

Access points

point settings: Change, Advanced settings, Help, and Exit.
Here you can see a short explanation for every setting that may be needed for different data connections and access points.
Note: Start to fill in the settings from the top
because depending on what data connection you select (Data bearer)or whether you need to insert a Gateway IP address, only certain setting fields are available.
Note: Follow the instructions given to you by your
service provider with care.
Connection name - Give a descriptive name for the connection.
Data bearer - The options are GSM data, High speed GSM, and GPRS. Depending on what data connection you select, only certain setting fields are available. Fill in all fields marked with Must be defined or with a red
Options when editing access
asterisk. Other fields can be left empty, unless you have been instructed otherwise by your service provider.
Note: To be able to use a data connection, the
network service provider must support this feature, and if necessary, activate it for your SIM card.
Access point name (for packet data only) - The access point name is needed to establish a connection to the GPRS network. You obtain the access point name from your network operator or service provider.
Dial-up number (for GSM data and high speed data only)
- The modem telephone number of the access point.
User name - Write a user name if required by the service provider. The user name may be needed to make a data connection, and is usually provided by the service provider. The user name is often case-sensitive.
Prompt password - If you must key in a new password every time you log on to a server, or if you do not want to save your password to the game deck, choose Yes.
Password - A password may be needed to make a data connection, and is usually provided by the service provider. The password is often case-sensitive. When you are writing the password, the characters you enter are shown briefly and then changed to asterisks (*). The easiest way to enter numbers is to press and select Insert number and then continue entering letters.
Authentication - Normal / Secure.
Gateway IP address - The IP address that the required Browser gateway uses.
Homepage - Depending on what you are setting up, write either
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Copyright © 2003 Nokia. All rights reserved.
• the service address, or
• the address of the multimedia messaging centre.
Connection security - Choose whether Transport Layer Security (TLS) is used for the connection. Follow the instructions given to you by your service provider.
Session mode - Permanent / Temporary.
Data call type (for GSM data and high speed data only)
- Analogue, ISDN v.110, or ISDN v.120 defines whether the game deck uses an analogue or digital connection. This setting depends on both your GSM network operator and Internet Service Provider (ISP), because some GSM networks do not support certain types of ISDN connections. For details, contact your ISP. If ISDN connections are available, they establish connections more quickly than analogue methods.
Glossary: ISDN connections are a way to
establish a data call between your game deck and your access point. ISDN connections are digital from end to end and as such offer quicker set-up times and faster data rates than analogue connections. In order to use an ISDN connection, both your Internet service provider and network operator must support it.
Maximum data speed (for GSM data and high speed data only) - The options are Automatic / 9600 / 14400 / 19200 / 28800 / 38400 / 43200, depending on what you have chosen in Session mode and Data call type. This option allows you to limit the maximum connection speed when high speed data is used. Higher data rates
may cost more, depending on the network service provider.
Note: The speeds above represent the
maximum speed at which your connection will operate. During the connection, the operating speed may be less, depending on network conditions.
Tip! When you are writing, press to open the
special characters table. Press to enter a space.
Tip! See also ‘Settings needed for multimedia
messaging’, p. 75, ‘Settings needed for e-mail’, p. 77, and ‘Setting up the game deck for the browser service’
.
p. 105
Options Advanced settings
Device IP address - The IP address of your device.
Primary name server: - The IP address of the primary DNS server.
Glossary: DNS - Domain Name Service. An
Internet service that translates domain names such as www.nokia.com into IP addresses like
192.100.124.195.
Second. name server: - The IP address of the secondary DNS server.
Note: If you need to enter the Device IP address,
Primary name server, or Second. name server:, contact
your Internet service provider to obtain these addresses.
Settings
,
Copyright © 2003 Nokia. All rights reserved.
45
The following settings are shown if you have selected data call and high speed data as the connection type:
Use callback - This option allows a server to call you
Settings
back once you have made the initial call. Contact your service provider to subscribe to this service.
Callback type - The options are Use server no. / Use other no.. Ask your service provider for the correct setting to use; it will depend on the service provider’s configuration.
Callback number - Key in your game deck’s data phone number which the dial back server uses. Usually, this number is the data call phone number of your game deck.
Use PPP compression - When set to Yes, this option speeds up the data transfer, if supported by the remote PPP server. If you have problems with establishing a connection, try setting this to No. Contact your service provider for guidance.
Glossary: PPP (Point-to-Point Protocol) - a
common networking software protocol that enables any computer with a modem and a phone line to connect directly to the Internet.
Use login script - The options are Yes / No.
Login script - Insert the login script.
Modem initialisation (Modem initialisation string) ­Controls your game deck using modem AT commands. If required, enter characters specified by your GSM network service provider or Internet service provider.

GPRS

Go to SettingsConnectionGPRS.
The GPRS settings affect all access points using a packet data connection.
GPRS connection - If you select When available and you are in a network that supports packet data, the game deck registers to the GPRS network and sending text messages will be done via GPRS. Also, starting an active packet data connection, for example, to send and receive e-mail, is quicker. If you select When needed, the game deck will use a packet data connection only if you start an application or action that needs it.
Access point - The access point name is needed when you want to use your game deck as a packet data modem to your computer. For more information on modem connections, see p. 122
Note: If there is no GPRS coverage and you have
chosen When available, the game deck will periodically try to establish a packet data connection.
.

Data call

Go to SettingsConnectionData call.
The Data call settings affect all access points using a data call and high speed data call.
46
Copyright © 2003 Nokia. All rights reserved.
Online time - If there are no actions the data call is dropped automatically after a time-out period. The options are User defined, in which case you enter a time, or Unlimited.

Date and time

• The date and time settings allow you to define the date and time used in your game deck, as well as change the date and time format and separators. Choose Clock typeAnalogue or Digital to change the clock shown in standby mode. Choose Auto time update if you want the mobile phone network to update time, date, and time zone information to your game deck (network service).
Note: For the Auto time update setting to take
effect, the game deck needs to be restarted. Tip! See also the Language settings, p. 39
.

Security

Device and SIM

Explanations for the different security codes that may be needed:
PIN code (4 to 8 digits) - The PIN (Personal Identification Number) code protects your SIM card against unauthorised use. The PIN code is usually supplied with the SIM card. After three consecutive incorrect PIN code entries, the PIN code is blocked. If the PIN code is blocked, you need
to unblock the PIN code before you can use the SIM card again. See the information about the PUK code.
PIN2 code (4 to 8 digits) - The PIN2 code, supplied
with some SIM cards, is required to access some functions, such as call cost counters.
Lock code (5 digits) - The lock code can be used to
lock the game deck and keypad to avoid unauthorised use.
Note: The factory setting for the lock code is
12345. To avoid unauthorised use of your game
deck, change the lock code. Keep the new code secret and in a safe place separate from your game deck.
PUK and PUK2 codes (8 digits) - The PUK (Personal
Unblocking Key) code is required to change a blocked PIN code. The PUK2 code is required to change a blocked PIN2 code. If the codes are not supplied with the SIM card, contact the operator whose SIM card is in your game deck for the codes.
You can change the following codes: lock code, PIN code, and PIN2 code. These codes can only include the numbers from 0 to 9.
Note: Avoid using access codes similar to the
emergency numbers, such as 112, to prevent accidental dialling of the emergency number.
PIN code request - When the PIN code request is active, the code is requested each time the game deck is switched on. Note that deactivating the PIN code request may not be allowed by some SIM cards.
Copyright © 2003 Nokia. All rights reserved.
Settings
47
PIN code / PIN2 code / Lock code - Open this setting if you want to change the code.
Settings
Tip! To lock the game deck manually, press .
A list of commands opens. Select Lock device.
Autolock period - You can set an autolock period, a time­out after which the game deck is automatically locked and can be used only if the correct lock code is entered. Key in a number for the time-out in minutes or select None to turn off the autolock period.
• To unlock the game deck, key in the lock code.
Note: When the game deck is locked, calls may be
possible to the emergency number programmed into your game deck (e.g. 112 or other official emergency number).
Lock if SIM changed - Select Yes if you want the game deck to ask for the lock code when an unknown, new SIM card is inserted into your game deck. The game deck maintains a list of SIM cards that are recognised as the owner’s cards.
To view the list of Fixed dialling numbers, go to
MenuToolsFixed dialling.
Options in the Fixed dialling
view: Open, Call, New contact, Edit, Delete, Add to
Contacts, Add from Contacts, Help, and Exit.
Fixed dialling - You can restrict your outgoing calls to
selected phone numbers, if supported by your SIM card. You need the PIN2 code for this function. When this
function is active, you can only call those phone numbers that are included in the fixed dialling list or which begin with the same digit(s) as a phone number on the list.
Note: When Fixed Dialling is set on, calls may be
possible to certain emergency numbers in some networks (e.g. 112 or other official emergency number).
• To add new numbers to the Fixed dialling list, select
Options New contact or Add from Contacts.
Closed user group (network service) - You can specify a
group of people to whom you can call and who can call you. For more information, contact your network operator or service provider. Select: Default to activate the default group agreed on with the network operator, On if you want to use another group (you need to know the group index number), or Off.
Note: When calls are limited to Closed User Groups,
calls may be possible to certain emergency numbers in some networks (e.g. 112 or other official emergency number).
Confirm SIM services (network service) - To set the game deck to display confirmation messages when you are using a SIM card service.

Certif. management

In the Certificate management main view, you can see a list of authority certificates that have been stored in your
48
Copyright © 2003 Nokia. All rights reserved.
game deck. Press to see a list of user certificates, if available.
Glossary: Authority certificates are used by some
Browser services, such as banking services, for checking signatures or server certificates or other authority certificates.
Glossary: User certificates are issued to users by a
Certifying Authority.
Options in the certificate management main view: Certificate details, Delete, Trust settings, Mark/Unmark, Help, and Exit.
Digital certificates should be used if you:
• want to connect to an online bank or another site or remote server for actions that involve transferring confidential information, or
• want to reduce the risk of viruses or other malicious software and be sure of the authenticity of software when downloading and installing software.
Glossary: Digital certificates are used to verify the
origin of Browser pages and installed software. However, they can only be trusted if the origin of the certificate is known to be authentic.
Important: The existence of a certificate does not
offer any protection by itself; the certificate manager must contain correct, authentic, or trusted certificates for increased security to be available.
Viewing certificate details - checking authenticity
You can only be sure of the correct identity of a Browser gateway or a server when the signature and the period of validity of a Browser gateway or server certificate have been checked.
You will be notified on the game deck’s display:
• if the identity of the browser server or gateway is not authentic or
• if you do not have the correct security certificate in your game deck.
To check certificate details, scroll to a certificate and select OptionsCertificate details. When you open certificate details, Certificate management checks the validity of the certificate and one of the following notes may appear:
Certificate not trusted - You have not set any application to use the certificate. For more information, see the next section ‘Changing the trust settings of an authority certificate’.
Expired certificate - The period of validity has ended for the selected certificate.
Certificate not valid yet - The period of validity has not yet begun for the selected certificate.
Certificate corrupted - The certificate cannot be used. Contact the certificate issuer.
Important: Certificates have a restricted lifetime.
If Expired certificate or Certificate not valid yet is shown
Settings
Copyright © 2003 Nokia. All rights reserved.
49
even if the certificate should be valid, check that the current date and time in your game deck are correct.
Changing the trust settings of an authority
Settings
certificate
• Scroll to an authority certificate and select Options
Trust settings. Depending on the certificate, a list of the applications that can use the selected certificate is shown. For example:
Services / Yes - the certificate is able to certify sites. Application manager / Yes - the certificate is able to
certify the origin of new software. Internet / Yes - the certificate is able to certify e-mail and imaging servers.
Important: Before changing these settings, you
must make sure that you trust the owner of the certificate and that the certificate belongs to the listed owner.
Call barring (network service)
Call barring allows you to restrict the making and receiving of calls with your game deck. For this function, you need the barring password, which you can obtain from your service provider.
1 Scroll to one of the barring options. 2 Select OptionsActivate to request the network to
set call restriction on, Cancel to set the selected call
restriction off, or Check status to check if the calls are barred or not.
• Select OptionsCancel all barrings to cancel all active
call barrings.
• Select OptionsEdit barrings passw. to change the
barring password.
Note: When calls are barred, calls may be possible
to certain emergency numbers in some networks (e.g. 112 or other official emergency number).
Note: Call barring affects all calls, including data
calls.
Note: You cannot have barring of incoming calls
and call diverting or fixed dialling active at the same time. See “Settings for call diverting” dialling’, p. 48
.
, p. 20 or ‘Fixed

Network

Network selection
•Choose Automatic to set the game deck to automatically search for and select one of the cellular networks available in your area, or
•Choose Manual, if you want to select the desired network manually from a list of networks. If the connection to the manually selected network is lost, the game deck will sound an error tone and ask you to select a network again. The selected network must have
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Copyright © 2003 Nokia. All rights reserved.
a roaming agreement with your home network, that is, the operator whose SIM card is in your game deck.
Glossary: Roaming agreement - An agreement
between two or more network service providers to enable the users of one service provider to use the services of other service providers.
Cell info display
• Select On to set the game deck to indicate when it is used in a cellular network based on Micro Cellular Network (MCN) technology and to activate cell info reception.

Enhancement settings

Indicators shown in standby mode:
- a headset is connected.
- a loopset is connected.
Scroll to an enhancement folder and open the settings:
• Select Default profile to select the profile you want to be activated each time when you connect a certain enhancement to your game deck. See ‘Profiles’
• Select Automatic answer to set the game deck to answer an incoming call automatically after five seconds time. If the Incoming call alert is set to Beep once or Silent, automatic answer cannot be in use.
, p. 92.
Settings
Copyright © 2003 Nokia. All rights reserved.
51

6. Contacts

Contacts
52
To open Contacts, press in standby mode or go to
MenuContacts.
In Contacts, you can store and manage contact information, such as names, phone numbers, and addresses.
Contacts use shared memory. See ‘Shared memory’
You can also add a personal ringing tone, voice tag, or a thumbnail image to a contact card. You can create contact groups, which allow you to send text messages or e-mail to many recipients at the same time.
directory: Open, Call, Create message, New contact, Edit,
Delete, Duplicate, Add to group, Belongs to groups, Mark/Unmark, Send, Contacts info, Help, and Exit.
Glossary: Voice tags can be any spoken words, for
example, a person’s first name. Voice tags allow you to make telephone calls simply by saying the word aloud.
Copyright © 2003 Nokia. All rights reserved.
, p.15.
Options in the Contacts

Creating contact cards

1 Open Contacts and select OptionsNew contact. An
empty contact card opens.
2 Fill in the fields you want and press Done. The contact
card is saved in the device memory and closed, after which you can see it in the Contacts directory.

Copying contacts between the SIM card and game deck memory

• To copy names and numbers from a SIM card to your
game deck, go to MenuToolsSIM directory. Select the name(s) you want to copy and select OptionsCopy to Contacts.
• If you want to copy a telephone, fax, or pager number from Contacts to your SIM card, go to Contacts, open a contact card, scroll to the number, and select
OptionsCopy to SIM direct.

Editing contact cards

Options when editing a contact card: Add thumbnail / Remove thumbnail, Add detail, Delete detail, Edit label, Help, and Exit.
1 In the Contacts directory, scroll to the contact card you
want to edit and press to open it.
2 To change the information on the card, select
OptionsEdit.
3 To save your changes and to return to the contact card
view, press Done.

Deleting contact cards

• In the Contacts directory, scroll to the contact card you
want to delete and select OptionsDelete.
To delete many contact cards 1 Mark the cards to be deleted. Scroll to a contact you
want to delete and select OptionsMark. A check mark is placed next to the contact card.
2 When you have marked all the contacts you want to
delete, select OptionsDelete.
Tip! You can also mark many items if you press
and hold and simultaneously press . See also p. 12
.

Adding and removing contact card fields

1 Open a contact card and select OptionsEdit. 2 To add an extra field, select OptionsAdd detail.
To delete a field you do not need, select Options
Delete detail. To rename a contact card field label, select Options Edit label.

Inserting a picture to a contact card

There are two different types of pictures you can add to a contact card. See ‘Images and Screen shot’ information on how to store pictures.
• To attach a small thumbnail image to a contact card, open a contact card, select OptionsEdit and then select OptionsAdd thumbnail. The thumbnail image is also shown when the contact is calling you.
Note: After you
attach a thumbnail image to a contact card, you can select Add thumbnail to replace the image with a different thumbnail or Remove thumbnail to remove the thumbnail from the contact card.
• To add an image to a contact card, open a contact card, and press to open the Image view ( ). To attach an image, select OptionsAdd image.
, p. 59 for more

Viewing a contact card

contact card, when the selection is on a telephone number: Call, Create message, Edit, Delete, Defaults, Add voice tag / Voice tags, Assign speed dial / Remove speed
Options when viewing a
Contacts
Copyright © 2003 Nokia. All rights reserved.
53
dial, Ringing tone, Copy to SIM direct., Send, Help, and Exit.
Contact information view ( ) shows all information inserted in the contact card. Press to open the Image
Contacts
view ( ).
Note: Only fields that have information are
displayed in the contact information view. Select OptionsEdit if you want to see all fields and add more data to the contact.

Assigning default numbers and addresses

If a contact has several telephone numbers or e-mail addresses, to speed up calling and sending messages, you can define certain numbers and addresses to be used as the default.
• Open a contact card and select OptionsDefaults. A
pop-up window opens, listing the different options.
Example: Scroll to Phone number and press Assign.
A list of phone numbers in the selected contact card is shown. Scroll to the one you want to have as the default and press . When you return back to the contact card view, you can see the default number underlined.

Voice dialling

You can make a phone call by saying a voice tag that has been added to a contact card. Any spoken word(s) can be a voice tag. Before using voice dialling, note that:
• Voice tags are not language dependent. They are dependent on the speaker's voice.
• Voice tags are sensitive to background noise. Record them and make calls in a quiet environment.
• Very short names are not accepted. Use long names and avoid similar names for different numbers.
Note: You must say the name exactly as you said it
when you recorded it. This may be difficult in, for example, a noisy environment or during an emergency, so you should not rely solely upon voice dialling in all circumstances.
Example: You can use a person’s name for a voice
tag, for example, ‘John’s mobile’.
Adding a voice tag to a phone number
Note: Voice tags can only be added to phone
numbers stored in the game deck’s memory. See ‘Copying contacts between the SIM card and game deck memory’, p. 52.
Note: You can have only one voice tag per contact
card.
1 In the Contacts directory, scroll to the contact to which
you want to add a voice tag and press to open the contact card.
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Copyright © 2003 Nokia. All rights reserved.
2 Scroll to the number to which you want to add the
voice tag and select OptionsAdd voice tag.
3 The text Press Start, then speak after tone is displayed.
When recording, hold the game deck at a short distance away from your mouth. After the starting tone, say clearly the word(s) you want to record as a voice tag.
Press Start to record a voice tag. The game deck
sounds a starting tone and the note Speak now is displayed.
4 After recording, the game deck plays the recorded tag
and the note Playing voice tag is displayed. If you do not want to save the recording, press Quit.
5 When the voice tag has been successfully saved, the
note Voice tag saved is displayed and a beep sounds. A symbol can be seen next to the number in the contact card.
Note: Your game deck may have up to 25 phone
numbers to which voice tags are attached. If the memory becomes full, delete some of the voice tags.
Tip! To view a list of voice tags you have defined,
select OptionsContacts infoVoice tags in the Contacts directory.
Making a call by saying a voice tag
Note: You must say the voice tag exactly as you
said it when you recorded it.
1 In standby mode, press and hold . A short tone is
played and the note Speak now is displayed.
2 When you are making a call by saying a voice tag, the
loudspeaker is in use. Hold the game deck at a short distance away from your mouth and face and say the voice tag clearly.
3 The game deck plays the original voice tag, displays the
name and number, and after 1.5 seconds dials the number of the recognised voice tag.
WARNING! Do not hold the game deck near to
your ear when the loudspeaker is in use, because the volume may be extremely loud.
• If the game deck plays the wrong voice tag or to retry
voice dialling, press Retry.
Note: When an application using a data call or
GPRS connection is sending or receiving data, you cannot make a call by using voice dialling. To make a call by using a voice tag, end all active data connections.
Replaying, erasing, or changing a voice tag
To replay, erase, or change a voice tag, open a contact card and scroll to the number that has a voice tag (indicated by
) and select OptionsVoice tagsthen either
Playback - to listen to the voice tag again, or
Delete - to erase the voice tag, or
Change - to record a new voice tag. Press Start to
record.
Contacts
Copyright © 2003 Nokia. All rights reserved.
55

Assigning speed dialling keys

Speed dialling is a quick way to call frequently used numbers. You can assign speed dialling keys to eight
Contacts
phone numbers. Number 1 is reserved for the voice mailbox.
1 Open the contact card for
which you want a speed dialling key and select
Options Assign speed dial. The speed dialling
grid opens, showing you the free numbers.
2 Scroll to a number and
press Assign. When you return to the contact information view, you can see the speed dial icon next to the number.
• To call the contact by speed dialling, set the Menu ToolsSettingsCall settings Speed dialling function to On, go to standby mode and press and hold the speed dialling key until the call is started.

Adding a ringing tone for a contact card or group

You can set a ringing tone for each contact card and group. When that contact or group member calls you, the game deck plays the chosen ringing tone (if the caller’s
telephone number is sent with the call and your game deck recognises it).
1 Press to open a contact card or go to the Groups
list and select a contact group.
2 Select OptionsRinging tone. A list of ringing tones
opens.
3 Use the controller key to select the ringing tone you
wish to use for the contact or group and press Select.
• To remove the ringing tone, select Default tone from the list of ringing tones.
Note: For an individual contact, the game deck will
always use the ringing tone that was assigned last. So, if you first change a group ringing tone and then the ringing tone of a single contact that belongs to that group, the ringing tone of the single contact will be used when the contact calls you the next time.

Sending contact information

1 In the Contacts directory, scroll to the card you want to
send.
2 Select OptionsSend then select the method, the
choices are: Via text message, Via e-mail (available only if the correct e-mail settings are in place) or via Bluetooth. The contact card you want to send has now become a ‘business card’. For further information, see the ‘Messaging’ Bluetooth’, p. 119.
chapter, and ‘Sending data via
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Copyright © 2003 Nokia. All rights reserved.
• You can add received business cards to your Contacts directory. See ‘Receiving smart messages’ further information.
Note: Contact information can only be sent to
or received from compatible devices. Glossary: When you send or receive contact
information, the term ‘business card’ is used. A business card is a contact card in a format suitable to be sent in a text message, usually in ‘vCard’ format.
, p. 80 for

Managing contact groups

You can create contact groups, which can, for example, be used as distribution lists for sending text messages and e­mail. See also p. 56 group.
Open, New group, Delete, Rename, Ringing tone, Contacts info, Help, and Exit.
for how to add a ringing tone for a
Options in the Groups list view:

Creating contact groups

1 In the Contacts directory,
press to open the Groups list.
2 Select Options New
group.
3 Write a name for the
group or use the default name Group 1 and press
OK.

Adding members to a group

1 In the Contacts directory, scroll to the contact you
want to add to a group and select Options Add to group:. A list of available groups opens.
2 Scroll to the group to which you want to add the
contact and press .
Adding multiple members at a time
1 In the Groups list, open a group and select Options
Add members.
2 Scroll to a contact and press to mark it. Repeat
this action on all the contacts you want to add and press OK to add them to the selected group.
Contacts
Copyright © 2003 Nokia. All rights reserved.
57

Removing members from a group

1 Go to the Groups list, scroll to the group you want to
Contacts
modify, and press .
2 Scroll to the contact you want to remove and select
OptionsRemove from group.
3 Press Yes to remove the contact from the group.

Data Import

You can move calendar, contacts and to-do data from many different Nokia phones to your game deck using the PC Suite for Nokia N-Gage Data Import application. Instructions for using the application can be found in the PC Suite online help.
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Copyright © 2003 Nokia. All rights reserved.

7. Images and Screen shot

Images

Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger.
Go to MenuMediaImages.

Storing pictures

Images allows you to view, organise, delete, and send photos and pictures stored in your game deck. In Images you can organise images sent to your Inbox in a multimedia or a picture message, as an e-mail attachment, via a Bluetooth connection, or saved from the Screen shot application. After receiving the image in Inbox, you need to save it in Images.
In the Images main view you can see a list of photos and folders. In the list you can see:
• the date and time an image was saved,
• a small thumbnail picture, a preview of the image,
• the number of items inside a folder, and
• a tab showing whether the images or folders are located in the game deck’s memory or the memory card, if you use one.
Options in Images: Open,
Send, Image uploader, Delete, Move to folder, New folder, Mark/Unmark, Rename, View details, Add to Favourites, Update thumbnails, Help, and Exit.

Viewing images

Note: When you open Images the starting tab is
set to the game deck’s memory.
1 Press or to move from one memory tab to
another.
Copyright © 2003 Nokia. All rights reserved.
Images and Screen shot
59
2 To browse the images, press and . 3 Press , to open an image. When the image is open,
you can see the name of the image and the number of images in the folder on the top of the display.
Options when viewing an
image: Send, Rotate, Zoom in, Zoom out, Full screen,
Delete, Rename, View details, Add to Favourites, Help, and Exit.
When you are viewing an image, pressing or takes you to the next or previous picture in the current folder.
Images and Screen shot
You can view animated GIF files in the same way as other images. Animations are played only once. When an animation stops, you will see a fixed image. To view the animation again, you must close it and then reopen it.
Zooming
1 Select OptionsZoom in
or Zoom out. You can see the zooming ratio at the top of the display. See also section ‘Keyboard shortcuts’ later in this chapter.
2 Press Back to return to
the initial view.
Note: The zoom ratio
is not stored permanently.
Note: You cannot zoom in on GIF animations while
they are playing.
Full screen
When you select OptionsFull screen, the panes around the picture are removed so that you can see more of the image. Press to go back to the initial view.
Moving the focus
When you are zooming or viewing an image in full screen mode, use the controller key to move the focus to the left, right, up, or down, so that you can take a closer look at one part of the picture, for example, its upper right corner.
Rotating
Select OptionsRotateLeft to rotate an image 90 degrees anticlockwise or Right to rotate the image clockwise. The rotation status is not stored permanently.
Keyboard shortcuts
• Rotate: - anticlockwise, - clockwise
• Scroll: - up, - down, - left, ­right.
- zoom in, - zoom out, press and hold to return to the normal view.
- change between full screen and normal view.
Image details view
• To view the detailed information about an image, scroll to the image and select OptionsView details. A list of image information appears:
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Copyright © 2003 Nokia. All rights reserved.
Format - JPEG, GIF, PNG, TIFF, MBM, BMP, WBMP, OTA, WMF, Unsupported, or Unknown. Date and Time - when the image was created or saved,
n x n- the size of the image in pixels,
Size - in bytes or kilobytes (kB), Colour - True colour, 65536 colours, 4096 colours, 256 colours, 16 colours, Greyscale, or Black/white.

Arranging images and folders

• To remove an image or folder, scroll to it and select
OptionsDelete.
• To rename an image or a folder, scroll to the image or
folder you want to rename and select Options Rename. Write the new name and press .
See ‘Actions common to all applications’ information on how to create folders and mark and move items to folders.
, p. 12 for further

Sending images

You can send images via different messaging services to compatible devices.
1 Scroll to the image you want to send and select
OptionsSend.
2 Then select the method, the choices are: Via multimedia,
Via e-mail and Via Bluetooth.
If you select to send the image in an e-mail or a
multimedia message, an editor opens. Press to select the recipient(s) from the Contacts directory or
write the phone number or e-mail address of the recipient in the To: field. Add text or sound and select OptionsSend. For more information, see ‘Creating and sending new messages’
If you want to send the image via Bluetooth, see
‘Sending data via Bluetooth’ information.
Tip! You can send several images at a time via Bluetooth.
To send several images at a time you need to mark them first. To mark several images at a time use the OptionsMark/Unmark commands or press and hold
and at the same time press or . As the selection moves, a check mark is placed next to the images. To end the selection, stop the controller key and then release .
, p. 73.
, p. 119 for more

Picture messages folder

In the Picture messages folder, you can find graphics sent to you in picture messages.
Options in the Picture messages folder: Open, Send, Delete, Mark/Unmark, Rename, View details, Help, and Exit.
If you want to save a graphic you have received in a picture message, go to MessagingInbox, open the message, and select OptionsSave.
Images and Screen shot
Copyright © 2003 Nokia. All rights reserved.
61
Viewing pictures
1 Scroll to the picture you want to view and press .
The picture opens. Press to view the next picture in the folder.
2 Press Back to return to the Pictures main view.

Screen shot

Go to MenuMediaScreen shot.
The Screen shot application
Images and Screen shot
lets you capture images from the screen of your game deck. You can then send them to your friends in multimedia messages. You can run Screen shot in the background so that it disappears from the screen and is only activated when you press a key combination that you assign in Settings (the default is + ). See ‘Running in the background’, p. 62 and ‘ Changing the settings’, p. 62.
app. active, Settings, Help, and Exit.
You can select one of three formats; Low JPG, High JPG or MBM.
1 Select MenuMediaScreen shot.
Options in Screen shot: Keep
2 Select Options Keep app. active. The message “Press
Edit + control key to take a Screen Shot” is displayed and
the application disappears from the screen.
3 Press + to capture a screen.
Note: If memory is getting low, the game deck may
close some applications. The game deck saves any unsaved data before an application is closed. See ‘Switching between applications’
, p. 11.

Running in the background

When you select OptionsKeep app. active, the application disappears from the screen. Screen shot is still active, has no effect on any application you want to run, and lets you capture the screen contents anytime (for example, when you are playing a game) by pressing a key combination that you assign in Settings. See ‘ Changing the settings’, p. 62.

Changing the settings

Select Settings to open a list of Screen shot settings that you can define.
Take scr. shot with - Select a key combination to activate Screen shot.
Folder name - Write a descriptive name for the image folder where the screen shots are saved.
Screen shot name - Write a descriptive name for the image.
Screen shot quality - Select one of three formats:
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Copyright © 2003 Nokia. All rights reserved.
Low JPG
High JPG
MBM.
Use default name - Select Yes if you want to save the image using the name you entered in the Screen shot name option. Select No to set an individual name for every image (the name you entered in the Screen shot name option is displayed by default).
Options: Take scr. shot with,
Folder name, Screen shot name, Screen shot quality, and Use default name.
Note: You can save multiple images with the
same image name (for example “Screenshot”). The images are saved as “Screenshot”, “Screenshot(01)”, “Screenshot(02)”, etc.
Images and Screen shot
Copyright © 2003 Nokia. All rights reserved.
63

8. RealOne Player™

Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause
RealOne Player™
64
interference or danger.
Go to MenuMedia RealOne Player.
With the RealOne Player™ you can play media files stored in the game deck’s memory or on a memory card, or play music and video files and stream live content from the Internet.
Glossary: Media files are video, music or audio clips
which you can play on a media player like the RealOne Player. Files with extensions .3gp, .amr, .mp4, .rm, .ram, .ra and .rv. are supported by the RealOne Player.
RealOne Player does not necessarily support all the variations of all file formats supported. For example, RealOne Player will attempt to open all .mp4 files. However, some .mp4 files may include content that is not compliant with 3GPP standards and therefore is not supported by the Nokia N-Gage game deck. In this case, the operation might fail and result in partial playback or in an error message.
RealOne Player uses shared memory. See ‘Shared memory’
.
p.15
Copyright © 2003 Nokia. All rights reserved.
Options: The Options menu
shows different availability options as follows:
• When the list has no files, links, or folders: Open, New folder, Settings, About product, Help and Exit.
• When the selected item is a local file: Play, Open,
Rename (if no items are marked), Delete, New folder, Move to folder, Mark/Unmark, Send, Add to Favourites, Settings, About product, Help and Exit.
• When the selected item is a network link: Play (if no items are marked), Open, Rename, Edit link, Delete, New
folder, Move to folder, Mark/Unmark, Send, Add to Favourites, Settings, About product, Help and Exit.
• When a folder is highlighted: Open folder (if no items are marked), Open, Rename (if no items are marked), Delete, New folder, Mark/Unmark, Settings, About product, Help and Exit..
• When many items are selected: Open, Delete, New folder,
Move to folder, Mark/Unmark, Send, Add to Favourites, Settings, About product, Help and Exit.

Media Guide

From your RealOne Player you can open a browser page
,
containing a Media Guide with links to streaming media sites and files. See ‘Streaming from the Internet’
, p. 65.

Playing media files

You can play any music or video file from the list shown when you start the RealOne Player, or directly from the Internet.
• To play a media file stored in your game deck’s memory or memory card, open RealOne Player, scroll to the file and select OptionsPlay.
• To play a media file directly from the Internet: 1 Select Options
OpenURL address.
2 Enter the URL of the
site you want to play or stream content from.
Glossary: Streaming is playing sound or video in
real time as it is downloaded from the Internet, as opposed to storing it in a local file first.
Note: You cannot connect to a site unless you have
configured an Access Point, see Default Access Point setting, p. 67 use an Internet Access Point (IAP) for your Default Access Point. Other service providers allow you to use a WAP access point. Contact your service provider for advice and availability.
rtsp:// URL address. You cannot open an http:// URL
. Many service providers will require you to
Note: In the RealOne Player, you can only open an
address, however RealOne Player will recognise an http link to a .ram file since a .ram file is a text file containing an rtsp link.

Streaming from the Internet

• To stream live content from the Internet (network service), firstly configure your Default Access Point, see Note, p. 65
1 Open RealOne Player and select OptionsOpen
2 Select the link. You are prompted to disconnect the
• If you have configured an Internet Access Point (IAP)
• If you have configured a WAP access point as your
Your streaming session should now begin.
. Then:
Guide. Open the Media Guide to find a link to a streaming site which interests you.
WAP access point.
as your Defau lt Ac cess P oint i n Rea lOne P laye r (wit h the agreement of your service provider), accept the prompt.
Default Access Point in RealOne Player (with the agreement of your service provider), decline the prompt.
RealOne Player™
Copyright © 2003 Nokia. All rights reserved.
65
Before your media file or stream begins playing, your game deck will connect to the site and load the file.
RealOne Player™

Volume control

• To increase the volume press , or to decrease the volume press .
• To mute the sound press and hold until the indicator is displayed.
• To turn on the sound press and hold until you see the indicator.

Sending media files

You can send media files by using the Send option from your video clip list.
1 Scroll to the file you want to send and select
OptionsSend.
2 Select one of the three ways you have of sending your
file, via Via Bluetooth, Via multimedia or Via e-mail.

Changing the settings

Tip! When you select one of the settings a tab view
is opened. Press or to move between the different setting tabs. The following icons indicate which setting you are in:
for Video for Playback
for Network, and
for Proxy.
To change the Video settings, select OptionsSettings Video to open the following list of settings:
Video quality - Choose Sharp images to have better picture quality, but slower framerate, or High framerate for faster framerate, but lower picture quality.
Automatic scaling - Choose On to have automatic resizing of the video image.
To change the Playback settings, select Options SettingsPlayback to open the following setting:
Repeat - Choose On to have the playing video or audio file restart automatically once it has finished.
To change the Network settings, select Options SettingsNetwork to open the following list of settings:
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Copyright © 2003 Nokia. All rights reserved.
Default Access Point - As defined in Connection settings, see ‘Access points’ 2, p. 65
.
Bandwidth - Choose Automatic to have the best delivery rate available.
Maximum bandwidth - Choose the maximum bandwidth for streaming content.
Connection time-out - Open the slider view to change the waiting time for the initial server connection on a streaming session.
Server time-out - Open the slider view to change the time allowed for no response from the server.
Highest Port and Lowest Port - Enter the port numbers for streaming. If you are not sure of the numbers, contact your service provider.
To change the Proxy settings, select OptionsSettings Proxy to open the following list of settings:
Use Proxy / Host address / Port - Choose whether a proxy is used.
, p. 44. See also the guidance in Step
RealOne Player™
Copyright © 2003 Nokia. All rights reserved.
67

9. Messaging

Messaging
In Messaging you can create, send, receive, view, edit, and organise:
• text messages,
• multimedia messages,
• e-mail messages, and
• smart messages, special text messages containing
In addition to these, you can receive messages and data via Bluetooth connection, receive WAP service messages, cell broadcast messages as well as send service commands.
68
Copyright © 2003 Nokia. All rights reserved.
Note: Your game deck must be switched on to use
the functions in the Messaging folder. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger.
Go to MenuMessaging.
data.
Options in the Messaging main view: Create message, Connect (shown if you have defined settings for the mailbox), or Disconnect (shown if there is an active connection to mailbox), SIM
messages, Cell broadcast, Service commands, Settings, Help, and Exit.
Text and multimedia messages use shared memory. See ‘Shared memory’
When you open Messaging, you can see the New message function and a list of default folders:
Inbox - contains received messages except e-mail
and cell broadcast messages. E-mail messages are stored in the Mailbox. You can read cell broadcast messages by selecting OptionsCell broadcast.
My folders - for organising your messages into
folders.
Tip! Organise your messages by adding new folders
under My folders.
Mailbox - When you open this folder, you can either
connect to your remote mailbox to retrieve your new e­mail messages or view your previously retrieved e-mail messages offline. See p. 82 online and offline modes. After you have defined settings for a new mailbox, the name given to that mailbox will replace Mailbox in the main view. See ‘Settings for e-mail’,
.
p. 89
Drafts - stores draft messages that have not been
sent.
, p.15.
for further information on
Sent - stores the last 20 messages that have been
sent. To change the number of messages to be saved, see ‘Settings for the Other folder’
Outbox - is a temporary storage place for messages
waiting to be sent.
Reports- you can request the network to send you a
delivery report of the text messages, smart messages, and multimedia messages you have sent. To turn on delivery report reception, select OptionsSettingsText message, scroll to Receive report, and select Yes.
Note: Receiving a delivery report of a multimedia
message that has been sent to an e-mail address might not be possible.
Note: Before you can create a multimedia message,
write an e-mail, or connect to your remote mailbox, you must have the correct connection settings in place. See ‘Settings needed for e-mail’ for multimedia messaging’, p. 75.
Tip! When you have opened one of the default
folders, for example, Sent, you can easily move between the folders: by pressing to open the next folder (Outbox), or by pressing to open the previous folder (Drafts).
, p. 91.
, p. 77 and ‘Settings needed

Messaging - General information

The message status is always either draft, sent, or received. Messages can be saved to the Drafts folder before they are
sent. Messages are temporarily placed to Outbox to wait for sending. After a message has been sent, you can find a copy of the message in the Sent folder. Received and sent messages are in read-only state until you select Reply or Forward, which copies the message to an editor. Note that you cannot forward e-mail messages you yourself have sent.
Note: Messages or data that have been sent via
Bluetooth connection are not saved in the Draft or Sent folders.

Opening a received message

• When you receive a message, and the note 1 new
message is shown in standby mode. Press Show to open
the message.
• If you have more than one new message, press Show
to open the Inbox to see the message headings. To open a message in Inbox, scroll to it and press .

Adding a recipient to a message

When you create a message, there are several ways to add a recipient:
• add recipients from the Contacts directory. To open the Contacts directory, press or in the To: or Cc: fields, or select OptionsAdd recipient. Scroll to a contact and press to mark it. You can mark several recipients at a time. Press OK to return to the message.
Messaging
Copyright © 2003 Nokia. All rights reserved.
69
The recipients are listed in the To: field and automatically separated with a semicolon (;).
• write the phone number or e-mail address of the recipient in the To: field, or
• copy the recipient information from another
Messaging
application and then paste it to the To: field. See ‘Copying text’
Example: +44 123 456; 050 456 876
Press to delete a recipient to the left of the cursor.
Note: If you write many phone numbers or e-mail
addresses in the To: field, you must remember to add a semicolon (;) between each item to separate them from each other. When you retrieve recipients from the Contacts directory, the semicolon is added automatically.
, p. 72.

Sending options

To change how a message is sent, select Options
Sending options when you are editing a message. When you save the message, its sending settings are also saved.

Writing text

You can key in text in two different ways, using the method traditionally used in mobile devices or another method called predictive text input.
Tip! To set predictive text input on or off, press
twice quickly when writing text.

Using traditional text input

The indicator is shown on the top right of the display when you are writing text using traditional text input.
• Press a number key ( - ), repeatedly until the desired character appears. Note, that there are more characters available for a number key than are printed on the key.
• To insert a number, press and hold the number key.
• To switch between letter and number mode, press and hold .
• If the next letter is located on the same key as the present one, wait until the cursor appears (or press to end the time-out period), and then key in the letter.
• If you make a mistake, press to remove a character. Press and hold to clear more than one character.
• The most common punctuation marks are available under . Press repeatedly to reach the desired punctuation mark. Press to open a list of special characters. Use the controller key to move through the list and press Select to select a character.
• To insert a space, press . To move the cursor to the next line, press three times.
• To switch between the different character cases Abc,
abc, and ABC press .
Icons: and indicate the selected
case. means that the first letter of the word, is
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Copyright © 2003 Nokia. All rights reserved.
written in upper case, and all the other letters will automatically be written in lower case. indicates number mode.

Using predictive text input

To activate predictive text input, press and select Dictionary on. This will activate predictive text input for all editors in the game deck. The indicator is shown at the top of the display.
1 Write the desired word by pressing the keys -
. Press each key only once for one letter. The word
changes after every key press.
Note: The word match is evolving, wait until
you have keyed in the whole word before you check the result.
For example, to write ‘Nokia’ when English dictionary is selected, press
for N, for o, for k, for i, and
for a.
As you can see, the word suggestion changes after each key press.
2 When you have finished
the word, check that it is correct.
If the word is correct,
you can confirm it by pressing or by pressing to insert a space. The underlining disappears and you can begin to write a new word.
If the word is not correct, you have the following
options:
Press repeatedly to view the matching
words the dictionary has found one by one.
Press and select DictionaryMatches to
view a list of matching words. Scroll to the word you want to use and press to select it.
If the ? character is shown after the word, the word
you intended to write is not in the dictionary. To add a word to the dictionary, press Spell, key in the word (max. 32 letters) using traditional text input, and press OK. The word is added to the dictionary. When the dictionary becomes full, a new word replaces the oldest added word.
To remove the ? and clear characters one by one
from the word, press .
Messaging
Copyright © 2003 Nokia. All rights reserved.
71
Tips on using predictive text input
• To erase a character, press . Press and hold to clear more than one character.
• To change between the different character cases Abc,
Messaging
abc, and ABC, press . Note that if you press quickly twice the predictive text input is turned off.
• To insert a number in letter mode, press and hold the desired number key. Or press and select Insert number, key in the numbers you want, and press OK. To switch between letter and number mode, press and hold .
• The most common punctuation marks are available under . Press and then repeatedly to reach the desired punctuation mark. Press and hold to open a list of special characters. Use the controller key to scroll through the list and press Select to select a character. Or press
and select Insert symbol.
Tip! The predictive text input will try to guess
which commonly used punctuation mark (.,?!‘) is needed. The order and availability of the punctuation marks depend on the language of the dictionary.
• Press repeatedly to view the matching words the dictionary has found one by one.
You can also press , select Dictionary and select
Matches - to view a list of words that correspond to your key presses. Scroll to the desired word and press the .
Insert word - to add a word (max. 32 letters) to the dictionary by using traditional text input. When the dictionary becomes full, a new word replaces the oldest added word.
Edit word- to open a view where you can edit the word, available only if the word is active (underlined).
Writing compound words
• Write the first half of a compound word and confirm it by pressing . Write the last part of the compound word and complete the compound word by pressing
to add a space.
Turning predictive text input off
•Press and select DictionaryOff to turn predictive text input off for all editors in the game deck.

Copying text

If you want to copy text to the clipboard, the following are the easiest methods:
1 To select letters and words, press and hold . At the
same time, press or . As the selection moves, text is highlighted. To select lines of text, press and hold . At the same time press or .
2 To end the selection, stop pressing the controller key
(while still holding ).
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Copyright © 2003 Nokia. All rights reserved.
3 To copy the text to clipboard, while still holding ,
press Copy. Or, release and then press it once to open a list of editing commands, for example, Copy or Cut. If you want to remove the selected text from the document, press .
4 To insert the text into a document, press and hold
and press Paste. Or, press once and select Paste.

Editing options

When you press , the following options appear (depending on the editing mode and situation you are in):
Dictionary (predictive text input), Alpha mode (traditional text input), Number mode
Cut, Copy - available only if text has been selected first.
Paste - available only when text has been either cut or copied to the clipboard.
Insert number, Insert symbol, and
Writing language: - changes the input language for all editors in the game deck. See ‘Device settings’
, p. 39.

Creating and sending new messages

Note: When sending messages, your game deck
may display the word "Sent". This is an indication that the message has been sent by your game deck to the message centre number programmed into your game
deck. This is not an indication that the message has been received at the intended destination. For more details about messaging services, check with your service provider.
You can start to create a message in two ways:
• By selecting New messageCreate: Text message, Multimedia message, or E-mail in the Messaging main view, or
• Start to create a message from an application that has the option Send. In this case the file that was selected (such as an image or text) is added to the message.

Writing and sending text messages

1 Select New message. A list
of message options opens.
2 Select Create: Text
message. The editor opens
with the cursor in the To: field. Press to select recipient(s) from the Contacts directory or write the phone number of the recipient. Press
to add a semicolon
(;) to separate each recipient. Press to move to the message field.
3 Write the message.
Note: Your game deck supports sending of
multiple text messages at the same time, therefore,
Messaging
Copyright © 2003 Nokia. All rights reserved.
73
the normal 160 characters limit for one text message can be exceeded. If your text exceeds 160 characters, it will be sent in two or more messages and message sending may cost you more.
Messaging
In the navigation bar, you can see the message length indicator counting backwards from 160. For example, 10 (2) means that you can still add 10 characters for the text to be sent as two messages.
4 To send the message, select OptionsSend or press
.
Options in the text message editor: Send, Add recipient, Insert, Delete, Message details, Sending options, Help, and Exit.
Sending smart messages
Smart messages are special text messages that can contain data. You can send smart messages such as:
•picture messages,
• business cards containing contact information in generic (vCard) format,
• Calendar notes (vCalendar format).
For more information, see ‘Sending contact information’ p. 56
, ‘Sending calendar entries’, p. 98, and ‘Sending
bookmarks’, p. 107.
Tip! You can also receive ringing tones, operator
logos, or settings from service providers, see p. 80
Creating and sending picture messages
Options in the picture message editor: Send, Add recipient, Insert, Remove picture, Delete, Message details, Help, and Exit.
Your game deck allows you to send and receive picture messages. Picture messages are text messages that contain small black-and-white graphics. There are several default pictures available in the Picture msgs. folder in
MediaImages.
Note: This function can be used only if it is
supported by your network operator or service provider. Only devices that offer picture message features can receive and display picture messages.
To send a picture message: 1 There are two possibilities, either:
• Go to MediaImagesPicture msgs. and select a
picture to be sent. Select OptionsSend, or
• Select MessagingNew messageCreate: Text
message and select InsertPicture.
,
.
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Copyright © 2003 Nokia. All rights reserved.
2 Enter recipient
information and add text.
3 Select OptionsSend or
press .
Note: Each picture
message is made up of several text messages. Therefore, sending one picture message may cost more than sending one text message.

Multimedia messages

A multimedia message can contain a combination of text and video clips, or text, images and sound clips, but never a combination of images and video clips.
Options in the multimedia
message editor: Send, Add recipient, Insert, Preview
message, Remove, Objects, Delete, Message details, Sending options, Help, and Exit.
Important: Copyright protections may prevent
some images, ringing tones and other content from being copied, modified, transferred or forwarded.
Note: This function can be used only if it is
supported by your network operator or service provider. Only devices that offer compatible multimedia message or e-mail features can receive and display multimedia
messages. Devices that do not have these features may receive details of a link to a web page.
Settings needed for multimedia messaging
You may receive the settings as a smart message from your network operator or service provider. See ‘Receiving smart messages’, p. 80.
For availability of and subscription to data services, please contact your network operator or service provider.
1 Go to SettingsConnection settingsAccess points and
define the settings for a multimedia messaging access point: Connection name - Give a descriptive name for the connection.
Session mode - Select a data connection type: GSM data, High speed GSM, or GPRS. Gateway IP address - enter the address.
Example: Domain names such as www.nokia.com can be translated into IP addresses like 192.100.124.195.
Homepage - enter the address of the multimedia messaging centre.
If you selected GSM data or High speed GSM, fill in:
Dial-up number - a phone number for the data call.
If you selected GPRS, fill in: Access point name - the
name given to you by your service provider. For further information on different data connections, see also ‘Connection settings’
, p. 42.
Messaging
Copyright © 2003 Nokia. All rights reserved.
75
2 Go to MessagingOptionsSettingsMultimedia
message. Open Preferred connection and select the access point you created to be used as the preferred connection. See also ‘Settings for multimedia
Messaging
messages’, p. 88.
Creating multimedia messages
Note: When you are sending a multimedia
message to any compatible device other than a Nokia N-Gage game deck, it is recommended to use a smaller image size and a sound clip that is no longer than 15 seconds. The default setting is Image size: Large. If you want to check the image size setting, go to
MessagingOptions Settings Multimedia message or select Options Sending options when you
are creating a multimedia message. When you are sending a multimedia message to an e-mail address or another Nokia N-Gage game deck, if possible, use the larger image size (network dependent). To change the setting, select OptionsSending optionsImage sizeLarge when you are creating a multimedia message.
1 In Messaging, select New message Create: Multimedia
message and press .
2 Press to select the recipient(s) from the Contacts
directory or write the phone number or e-mail address of the recipient in the To: field. Add a semicolon (;) to separate each recipient. Press to move to the next field.
3 You can add the different objects of the multimedia
message in any order you want.
• To add an image, select OptionsInsertImage.
• To add a sound, select OptionsInsert
Sound clip or New sound clip. When sound has
been added, the icon is shown in the navigation bar.
• To add video, select OptionsInsert
Video clip.
To write text, press
.
If you select InsertImage, Sound clip, Video clip, or Template, a list of items opens. Scroll to the item you
wish to add and press Select.
Note: If you chose Image, first you need to
select whether the image is stored in the game deck’s memory or the memory card.
If you select InsertNew sound clip, Recorder opens and you can record a new sound. The sound is automatically saved and a copy is inserted in the message.
Note: A multimedia message can contain
only one image and one sound clip.
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Copyright © 2003 Nokia. All rights reserved.
4 To send the message, select OptionsSend or press
.
Previewing a multimedia message
To see what the multimedia message will look like, select
OptionsPreview message.
Removing an object from a multimedia message
To remove a multimedia object, select Options
RemoveImage Video clip or Sound clip. Press to remove text.
Working with different media objects
To see all the different media objects included in a multimedia message, open a multimedia message and select OptionsObjects to open the Objects view.
Options in the Objects view:
Open, Insert, Place image first / Place text first, Remove, Help, and Exit.
In the Objects view, you can change the order of the different objects, delete objects, or open an object in a corresponding application.
You can see a list of different objects and their file sizes.

E-mail

Settings needed for e-mail
Before you can send, receive, retrieve, reply to, and forward e-mail, you must:
• Configure an Internet Access Point (IAP) correctly. See ‘Connection settings’
• Define your e-mail settings correctly. See ‘Settings for e-mail’, p. 89.
Note: Follow the instructions given by your remote
mailbox and Internet Service Provider.
Writing and sending e-mail messages
Send, Add recipient, Insert, Attachments, Delete, Message details, Sending options, Help, and Exit.
1 Select New messageCreate: E-mail. The editor opens. 2 Press to select the recipient(s) from the Contacts
directory or write the e-mail address of the recipient in
, p. 42.
Options in the e-mail editor:
Messaging
Copyright © 2003 Nokia. All rights reserved.
77
the To: field. Add a semicolon (;) to separate each recipient. If you want to send a copy of your e-mail to someone, write the address in the Cc: field. Press to move to the next field.
3 Write the message. If you want to add an attachment
Messaging
to the e-mail, select Options→ Insert→ Image, Sound clip, Video clip or Note. will appear in the navigation
bar to indicate that the e-mail has an attachment. Template adds pre-written text to the e-mail. You can also add an attachment to an e-mail by selecting OptionsAttachments in an open e-mail. The Attachments view opens where you can add, view, and remove attachments.
Note: If you chose Image, first you need to
select whether the image is stored in the game deck’s memory or the memory card.
4 To remove an attachment, scroll to the attachment
and select OptionsRemove.
5 To send the e-mail, select OptionsSend or press
.
Note: E-mail messages are automatically placed in
Outbox before sending. If something goes wrong while the game deck is sending the e-mail, the e-mail is left in the Outbox with the status Failed.
Tip! If you want to send files other than sounds
and notes as attachments, open the appropriate application and select the option SendVia e-mail, if available.

Inbox - receiving messages

Messages and data can be received via text message or multimedia service, via a Bluetooth connection from compatible devices. When there are unread messages in Inbox, the icon changes to .
Options in Inbox: Open, Create
message, Delete, Message details, Move to folder, Mark/Unmark, Help, and Exit.
In Inbox, the message icons tell you what kind of a message it is. Here are some of the icons that you may see:
for an unread text message and for an unread
smart message,
for an unread multimedia message,
for an unread WAP service message,
for data received via Bluetooth, and
for an unknown message type.

Viewing messages in Inbox

• To open a message, scroll to the message and press .
Use the controller key to move up and down in the message. Press or to move to the previous or next message in the folder.
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Copyright © 2003 Nokia. All rights reserved.

Options in different message viewers

The available options depend on the type of message you have opened for viewing:
Save - saves the picture to Media Images.
Reply - copies the address of the sender to the To: field. Select ReplyTo all - to copy the address of the sender and Cc. field recipients to the new message.
Forward - copies the message contents to an editor.
Call - call by pressing .
Delete - deletes the message.
View image - allows you to view and save the image.
Play sound clip - allows you to listen to the sound in the message.
Objects - shows you a list of all the different multimedia objects in a multimedia message. Attachments - shows you a list of files sent as e-mail attachments.
Message details - shows detailed information about a message.
Move to folder / Copy to folder - allows you to move or copy message(s) to My folders, Inbox, or other folders you have created. See ‘Moving items to a folder’, p. 12
Add to Contacts - allows you to copy the phone number or e-mail address of the message sender to the Contacts directory. Choose whether you want to create a new contact card or add the information to an existing contact card.
Find - Searches the message for phone numbers, e-mail addresses, and Internet addresses. After the search, you
can make a call or send a message to the found number or e-mail address, or save the data to Contacts or as a browser bookmark.

Viewing multimedia messages in Inbox

You can recognise multimedia messages by their icon :
• To open a multimedia message, scroll to it and press . You can see an image, read a message and hear a
sound, simultaneously.
If sound is playing, press or to increase or decrease the sound volume. If you want to mute the sound, press Stop.
Multimedia message objects
Options in the Objects view:
Open, Save, Send, Help, and Exit.
• To see what kinds of media objects have been included
in the multimedia message, open the message and select OptionsObjects. In the Objects view you can view files that have been included in the multimedia message. You can choose to save the file in your game
.
deck or to send it, for example, via Bluetooth to another device.
Example: You can open a vCard file and save
the contact information in the file to Contacts.
• To open a file, scroll to it and press .
Important: Multimedia message objects may
contain viruses or otherwise be harmful to your game
Messaging
Copyright © 2003 Nokia. All rights reserved.
79
deck or PC. Do not open any attachment if you are not sure of the trustworthiness of the sender. For more information, see ‘Certif. management’
, p. 48.
Sounds in a multimedia message
Messaging
Sound objects in a multimedia message are indicated by
indicator in the navigation bar. Sounds are by default
played through the loudspeaker. To stop the sound, press Stop while sound is playing. You can change the volume level by pressing or .
• If you want to listen to a sound again after all the objects have been shown and the playing of the sound has stopped, select OptionsPlay sound clip.

Receiving smart messages

Your game deck can receive many kinds of smart messages, text messages that contain data (also called Over-The-Air (OTA) messages). To open a received smart message, open Inbox, scroll to the smart message ( ), and press .
Picture message - to save the picture in the Picture msgs. folder in MediaImages for later use, select OptionsSave.
Business card - to save the contact information, select
OptionsSave business card.
Note: If certificates or sound files are attached
to business cards, they will not be saved.
Ringing tone - to save the ringing tone to Composer, select OptionsSave.
Operator logo - to save the logo, select Options Save.
The operator logo can now be seen in standby mode instead of the network operator’s own identification.
Calendar entry - to save the invitation to Calendar,
select OptionsSave to Calendar.
WAP message - to save the bookmark, select Options
Save to bookmarks. The bookmark is added to the Bookmarks list in browser service. If the message contains both browser access point settings and bookmarks, to save the data select OptionsSave all. Or, select OptionsView details to view the bookmark and access point information separately. If you do not want to save all data, select a setting or bookmark, open the details and select OptionsSave to Settings or Save to bookmarks depending on what you are viewing.
Tip! To change the default access point settings
for WAP or multimedia messaging, go to Services
OptionsSettingsDefault access point or MessagingOptionsSettingsMultimedia
messagePreferred connection.
E-mail notification - Tells you how many new e-mails you have in your remote mailbox. An extended notification may list more detailed information such as subject, sender, attachments, and so on.
• In addition, you can receive a text message service number, voice mailbox number, profile settings for remote synchronisation, access point settings for the browser, multimedia messaging or e-mail, access point login script settings, or e-mail settings.
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Copyright © 2003 Nokia. All rights reserved.
To save the settings, select Options→ Save to SMS sett., Save to Voice mail, Save to settings, Save to Settings, or Save to e-mail sett..
Tip! If you receive a vCard file that has a picture
attached, the picture will be saved to Contacts as well.

Service messages

You can order service messages (pushed messages) from service providers. Service messages are notifications of, for example, news headlines and they may contain a text message or address of a browser service. For availability and subscription, contact your service provider.
Service providers can update an existing service message every time a new service message is received. Messages can be updated even if you have moved them to another folder than Inbox. When service messages expire, they are deleted automatically.
Options when viewing a service message: Download message, Move to folder, Message details, Help, and Exit.
Viewing service messages in Inbox
1 In Inbox, scroll to a service message ( ) and press
.
2 To download or view the service, press Download
message. The note Downloading message is displayed.
The game deck starts to make a data connection, if needed.
3 Press Back to return to Inbox.
Viewing service messages in the browser
When you are browsing, select Options Read service msgs. to download and view new service messages.

My folders

Options in My folders: Open, Create message, Delete, Message details, Move to folder, New folder, Rename folder, Help, and Exit.
In My folders you can organise your messages into folders, create new folders, and rename and delete folders. Select OptionsMove to folder, New folder, or Rename folder. For more information, see ‘Moving items to a folder’, p. 12
Templates folder
• You can use text templates to avoid rewriting messages that you send often. To create a new template, select OptionsNew template.
.

Mailbox

When you open this folder, you can either connect to your remote mailbox to:
• retrieve new e-mail headings or messages, or
• view your previously retrieved e-mail headings or messages offline.
Messaging
Copyright © 2003 Nokia. All rights reserved.
81
If you select New messageCreate: E-mail or Mailbox in the Messaging main view and you have not set up your e­mail account, you will be prompted to do so. See ‘Settings needed for e-mail’, p. 77.
When you create a new mailbox, the name you give to the
Messaging
mailbox automatically replaces Mailbox in the Messaging main view. You can have several mailboxes (max. six).

Opening the mailbox

When you open the mailbox, you can choose whether you want to view the previously retrieved e-mail messages and e-mail headings offline or connect to the e-mail server.
• When you scroll to your mailbox and press , the game deck asks you if you want to Connect to mailbox? Select Yes to connect to your mailbox or No to view previously retrieved e-mail messages offline.
• Another way to start a connection is to select
OptionsConnect.
Viewing e-mail messages when online
When you are viewing messages online, you are continuously connected to a remote mailbox via a data call or a packet data connection. See also ‘Data connection indicators’, p. 9, ‘GSM data calls’ ‘Packet data (General Packet Radio Service, GPRS)’, p. 43.
headings: Open, Create message, Connect / Disconnect,
Retrieve e-mail, Delete, Message details, Copy to folder, Mark/Unmark, Help, and Exit.
Note: If you are using the POP3 protocol, e-mail
messages are not updated automatically in online mode. To see the newest e-mail messages, you need to disconnect and then make a new connection to your mailbox.
, p. 42, and
Options when viewing e-mail
Viewing e-mail messages when offline
When you view e-mail messages offline, your game deck is not connected to the remote mailbox.
To view e-mail messages offline, you must first retrieve e­mail messages from your mailbox, see the next section. After you have retrieved the e-mail messages to your game
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Copyright © 2003 Nokia. All rights reserved.
deck, to end the data connection, select Options Disconnect.
You can continue reading the retrieved e-mail headings and/or the retrieved e-mail messages offline. You can write new e-mail messages, reply to the retrieved e-mail messages, and forward e-mail messages. You can set the e-mail messages to be sent the next time you connect to the mailbox. When you open Mailbox the next time and you want to view and read the e-mail messages offline, answer
No to the Connect to mailbox? query.

Retrieving e-mail messages from the mailbox

• If you are offline, select OptionsConnect to start a
connection to a remote mailbox.
The remote mailbox view is similar to the Inbox folder in Messaging. You can move up and down in the list by pressing or . The following icons are used to show the status of the e-mail:
- new e-mail (offline or online mode). The content has not been retrieved from the mailbox to your game deck (the arrow in the icon is pointing outwards).
- new e-mail, the content has been retrieved from the mailbox (arrow pointing inwards).
- for e-mail messages that have been read.
- for e-mail headings that have been read and the
message content has been deleted from the game deck.
1 When you have an open connection to a remote
mailbox, select OptionsRetrieve e-mail
New - to retrieve all new e-mail messages to your
game deck.
Selected - to retrieve only the e-mail messages that
have been marked. Use the Mark/UnmarkMark/Unmark commands to select messages one by one. See p. 12 information on how to select many items at the same time.
All - to retrieve all messages from the mailbox. To cancel retrieving, press Cancel.
2 After you have retrieved the e-mail messages, you can
continue viewing them online. Select Options Disconnect to close the connection and to view the e­mail messages offline.
for
Copying e-mail messages to another folder
If you want to copy an e-mail from the remote mailbox to a folder under My folders, select OptionsCopy. Select a folder from the list and press OK.

Opening e-mail messages

Options when viewing an e-
mail message: Reply, Forward, Delete, Attachments,
Message details, Move to folder, Add to Contacts, Find, Help, and Exit.
• When you are viewing e-mail messages either in online or offline mode, scroll to the e-mail you want to view
Copyright © 2003 Nokia. All rights reserved.
Messaging
83
and press to open it. If the e-mail message has not been retrieved (arrow in the icon is pointing outwards) and you are offline and select Open, you will be asked if you want to retrieve this message from the mailbox.
Messaging
Note: The data connection is left open after e-
mail has been retrieved. Select Options Disconnect to end the data connection.

Disconnecting from mailbox

When you are online, select OptionsDisconnect to end the data call or GPRS connection to the remote mailbox. See also ‘Data connection indicators’
, p. 9.

Viewing e-mail attachments

Options in the Attachments
view: Open, Retrieve, Save, Send, Delete, Help, and Exit.
• Open a message that has the attachment indicator
and select OptionsAttachments to open the Attachments view. In the Attachments view, you can retrieve, open, or save attachments. You can also send attachments via Bluetooth.
Important: E-mail attachments may contain
viruses or otherwise be harmful to your game deck or PC. Do not open any attachment if you are not sure of the trustworthiness of the sender. For more information, see ‘Certif. management’
Tip! To save memory, you can remove attachments
from an e-mail while retaining them on the e-mail
, p. 48.
server. Select OptionsDelete in the Attachments view.
Retrieving attachments to the game deck
• If the attachment has a dimmed indicator, it has not been retrieved to the game deck. To retrieve the attachment, scroll to it and select OptionsRetrieve.
Note: If your mailbox uses the IMAP 4 protocol,
you can decide whether to retrieve e-mail headings only, messages only, or messages and attachments. With the POP3 protocol, the options are e-mail headings only or messages and attachments. For further information, see p. 89
Opening an attachment 1 In the Attachments view, scroll to an attachment and
press to open it.
If you are online, the attachment is retrieved directly
from the server and opened in the corresponding application.
If you are offline, the game deck asks if you want to
retrieve the attachment to the game deck. If you answer Yes, a connection to the remote mailbox is started.
2 Press Back to return to the e-mail viewer.
Tip! Supported image formats are listed on p. 60
see a list of other file formats supported by the Nokia N-Gage game deck, go to the product information at www.n-gage.com.
.
. To
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Copyright © 2003 Nokia. All rights reserved.
Saving attachments separately
To save an attachment, select OptionsSave in the Attachments view. The attachment is saved in the corresponding application. For example, sounds can be saved in Recorder and text files (.TXT) in Notes.
Note: Attachments like images can be saved on the
memory card, if one is used.
only after you have closed the connection to the remote mailbox.
Undeleting e-mail messages when offline
To cancel deleting an e-mail from both the game deck and server, scroll to an e-mail that has been marked to be deleted during the next connection ( ), and select OptionsUndelete.
Messaging

Deleting e-mail messages

• To delete an e-mail from the game deck while still retaining it in the remote mailbox. Select OptionsDeleteDevice only.
Note: The game deck mirrors the e-mail
headings in the remote mailbox. So, although you delete the message content, the e-mail heading stays in your game deck. If you want to remove the heading as well, you have to first delete the e-mail message from your remote mailbox and then make a connection from your game deck to the remote mailbox again to update the status.
• To delete an e-mail from both the game deck as well as from the remote mailbox. Select OptionsDeleteDevice and server.
Note: If you are offline, the e-mail will be deleted
first from your game deck. During the next connection to the remote mailbox, it will be automatically deleted from the remote mailbox. If you are using the POP3 protocol, messages marked to be deleted are removed

Outbox

Outbox is a temporary storage place for messages that are waiting to be sent.
Example: Messages are placed to Outbox, for
example, when your game deck is outside the network coverage area. You can also schedule e-mail messages to be sent the next time you connect to your remote mailbox.
Status of the messages in Outbox
Sending - A connection is being made and the message is being sent.
Waiting /Queued - For example, if there are two similar types of messages in Outbox, one of them is waiting until the first one is sent.
Resend at (time) - Sending has failed. The game deck will try to send the message again after a time-out period. Press Send if you want to restart the sending immediately.
Copyright © 2003 Nokia. All rights reserved.
85
Deferred - You can set documents to be ‘on hold’ while they are in Outbox. Scroll to a message that is being sent and select OptionsDefer sending.
Failed - The maximum number of sending attempts has
Messaging
been reached. Sending has failed. If you were trying to send a text message, open the message and check that the Sending settings are correct.

Viewing messages on a SIM card

Before you can view SIM messages, you need to copy them to a folder in your game deck.
1 In the Messaging main view, select Options SIM
messages.
2 Select OptionsMark/Unmark Mark or Mark all to
mark messages.
3 Select OptionsCopy. A list of folders opens. 4 Select a folder and press OK. Go to the folder to view
the messages.

Cell broadcast (network service)

In the Messaging main view, select Options Cell
broadcast.
Open, Subscribe /Unsubscribe, Hotmark / Unhotmark, Topic, Settings, Help, and Exit.
Options in Cell broadcast:
You can receive messages on various topics, such as weather or traffic conditions from your service provider.
For available topics and relevant topic numbers, contact your service provider. In the main view you can see:
• the status of the topic: - for new, subscribed messages and - for new, unsubscribed messages.
• the topic number, topic name, and whether it has been flagged ( ) for follow-up. You will be notified when messages belonging to a flagged topic have arrived.
Note: A packet data (GPRS) connection may
prevent cell broadcast reception. Contact your network operator for the correct GPRS settings. For further information on the GPRS settings, see ‘Packet data (General Packet Radio Service, GPRS)’, p. 43.

Service command editor

In the Messaging main view, select
OptionsService commands.
You can send service requests, such as activation commands for network services (also known as USSD commands), to your service provider.
For more information, contact your service provider. To send a request:
• in standby mode or when you have an active call, key in the command number(s) and press Send, or
• if you need to enter letters as well as numbers, select
MessagingOptionsService commands.
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Copyright © 2003 Nokia. All rights reserved.

Messaging settings

The Messaging settings have been divided into groups according to the different message types. Scroll to the settings you want to edit and press .

Settings for text messages

message centre settings: New msg. centre, Edit, Delete, Help, and Exit.
Go to Messaging and select Options Settings Text message to open the following list of settings:
Message centres - Lists all the text message service centres that have been defined. See ‘Adding a new text message centre’, p. 87.
Msg. centre in use (Message centre in use) - Defines which message centre is used for delivering text messages and smart messages such as picture messages.
Receive report (delivery report) - When this network service is set to Yes, the status of the sent message (Pending, Failed, Delivered) is shown in the Log. When set to No, only the status Sent is shown in the log. See p.
.
21
Message validity - If the recipient of a message cannot be reached within the validity period, the message is removed from the text message service centre. Note that the network must support this feature. Maximum
Options when editing text
time is the maximum amount of time allowed by the network.
Message sent as - The options are Text, Fax, Paging, and E-mail. For further information, contact your network operator.
Note: Change this option only if you are sure
that your service centre is able to convert text messages into these other formats.
Preferred connection - You can send text messages via the normal GSM network or via GPRS, if supported by the network. See ‘Packet data (General Packet Radio Service, GPRS)’, p. 43.
Reply via same ctr. (network service) - By setting this option to Yes, if the recipient replies to your message, the return message is sent using the same text message service centre number.
Adding a new text message centre
1 Open Message centres and select OptionsNew msg.
centre.
2 Press , write a name for the service centre and
press OK.
3 Press , press and write the number of the text
message service centre (Must be defined). Press OK. You need the message centre number to send text and picture messages. You receive the number from your service provider.
• To take the new settings into use, go back to the settings view. Scroll to Msg. centre in use, press and select the new service centre.
Messaging
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87

Settings for multimedia messages

Go to Messaging and select Options Settings Multimedia message to open the following list of settings:
Preferred connection (Must be defined) - Select which
Messaging
access point is used as the preferred connection for the multimedia message centre. See ‘Settings needed for multimedia messaging’, p. 75.
Note: If you receive multimedia message
settings in a smart message and save them, the received settings are automatically used for the Preferred connection. See ‘Receiving smart messages’, p. 80.
Secondary conn.- Select which access point is used as the secondary connection for the multimedia message centre.
Note: Both Preferred connection and Secondary
conn. must have the same Homepage setting
pointing to the same multimedia service centre. Only the data connection is different.
Example: If your preferred connection uses a
packet data connection, you may want to use high speed data or data call for the secondary connection. This way you are able to send and receive multimedia messages even when you are not in a network that supports packet data. For further information, please contact your network operator or service provider. See also ‘General
information about data connections and access points’, p. 42.
Multimedia reception - Select: Only in home net. - if you want to receive multimedia messages only when you are in your home network. When you are outside your home network, multimedia message reception is turned off. Always on - if you want to receive multimedia messages always. Off - if you do not want to receive multimedia messages or advertisements at all.
Important:
• When you are outside your home network, sending and receiving multimedia messages may cost you more.
• If the settings Only in home net. or Always on have been selected, your game deck can make an active data call or GPRS connection without your knowledge.
On receiving msg. - Select: Retr. immediately - if you want the game deck to retrieve multimedia messages instantly. If there are messages with Deferred status, they will be retrieved as well. Defer retrieval - if you want the multimedia messaging centre to save the message to be retrieved later. To
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retrieve the message later, set On receiving msg. to Retr. immediately. Reject message - if you want to reject multimedia
messages. The multimedia messaging centre will delete the messages.
Allow anon. messages - Select No, if you want to reject messages coming from an anonymous sender.
Receive adverts - Define whether you want to receive multimedia message advertisements or not.
Reports - Set to Yes, if you want the status of the sent message (Pending, Failed, Delivered) to be shown in the Log. See p. 21.
Note: Receiving a delivery report of a
multimedia message that has been sent to an e­mail address might not be possible.
Deny report sending - Choose Yes, if you do not want your game deck to send delivery reports of received multimedia messages.
Message validity - If the recipient of a message cannot be reached within the validity period, the message is removed from the multimedia messaging centre. Note that the network must support this feature. Maximum time is the maximum amount of time allowed by the network.
Image size - Define the size of the image in a multimedia message. The options are: Small (max. of 160*120 pixels) and Large (max. 640*480 pixels).
Default speaker - Choose Loudspeaker or Handset, if you want the sounds in a multimedia message to be played
through the loudspeaker or the earpiece. For more information, see ‘Loudspeaker’
, p. 13.

Settings for e-mail

Go to Messaging and select OptionsSettingsE-mail.
Open Mailbox in use to select which mailbox you want to use.
settings: Edit, New mailbox, Delete, Help, and Exit.
Settings for Mailboxes
Select Mailboxes to open a list of mailboxes that have been defined. If no mailboxes have been defined, you will be prompted to do so. The following list of settings is shown:
Mailbox name - Write a descriptive name for the mailbox.
Access point in use (Must be defined) - The Internet Access Point (IAP) used for the mailbox. Choose an IAP from the list. For more information on how to create an IAP, see also ‘Connection settings’
My mail address (Must be defined) - Write the e-mail address given to you by your service provider. The address must contain the @ character. Replies to your messages are sent to this address.
Outgoing mail server: (Must be defined) - Write the IP address or host name of the computer that sends your e-mail.
Send message - Define how e-mail is sent from your game deck. Immediately - A connection to the mailbox
Options when editing e-mail
, p. 42.
Messaging
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89
is started after you have selected Send. During next conn. - E-mail is sent when you connect to your
remote mailbox the next time.
Send copy to self - Select Yes to save a copy of the e-
Messaging
mail to your remote mailbox and to the address defined in My mail address.
Include signature - Select Yes if you want to attach a signature to your e-mail messages and to start to write or edit a signature text.
User name: - Write your user name, given to you by your service provider.
Password: - Write your password. If you leave this field blank, you will be prompted for the password when you try to connect to your remote mailbox.
Incoming mail server: (Must be defined) - The IP address or host name of the computer that receives your e-mail.
Mailbox type: - Defines the e-mail protocol your remote mailbox service provider recommends. The options are POP3 and IMAP4.
Note: This setting can be selected only once
and cannot be changed if you have saved or exited from the mailbox settings.
Security - Used with the POP3, IMAP4, and SMTP protocols to secure the connection to the remote mailbox.
APOP secure login - Used with the POP3 protocol to encrypt the sending of passwords to the remote e-mail server. Not shown if IMAP4 is selected for Mailbox type:.
Retrieve attachment (not shown if the e-mail protocol is set to POP3) - To retrieve e-mail with or without attachments.
Retrieve headers- To limit the number of e-mail headers you want to retrieve to your game deck. The options are All and User defined, which can only be used with the IMAP4 protocol.

Settings for service messages

When you go to Messaging and select Options
SettingsService message, the following list of settings opens:
Service messages - Choose whether or not you want to receive service messages.
Authentic. needed - Choose if you want to receive service messages only from authorised sources.

Settings for Cell broadcast

Check with your service provider whether Cell broadcast is available and what the available topics and related topic numbers are. Go to MessagingOptionsSettings Cell broadcast to change the settings:
Reception - On or Off.,
Language - All allows you to receive cell broadcast messages in all supported languages. Selected allows you to choose in which languages you wish to receive cell broadcast messages. If the language you want could not be found in the list, select Other.
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Copyright © 2003 Nokia. All rights reserved.
Topic detection - If you receive a message that does not belong to any of the existing topics, Topic detection On allows you to save the topic number automatically. The topic number is saved to the topic list and shown without a name. Choose Off if you do not want to save new topic numbers automatically.

Settings for the Other folder

Go to Messaging and select OptionsSettingsOther to open the following list of settings:
Save sent messages - Choose if you want to save a copy of every text message, multimedia message, or e-mail that you have sent to the Sent items folder.
No. of saved msgs. - Define how many sent messages will be saved to the Sent items folder at a time. The default limit is 20 messages. When the limit is reached, the oldest message is deleted.
Messaging
Copyright © 2003 Nokia. All rights reserved.
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10. Profiles

Profiles
Go to MenuProfiles.
In Profiles, you can adjust and customise the tones for different events, environments, or caller groups. There are six preset profiles: General, Silent, Meeting, Outdoor, Pager, and Offline, which you can customise to meet your needs.
You can see the currently selected profile at the top of the display in standby mode. If the General profile is in use, only the current date is shown.
The tones can be default ringing tones, tones created in Composer, tones received in a message, or transferred to your game deck via Bluetooth, or a PC connection and then saved to your game deck.

Changing the profile

1 Go to MenuProfiles. A
list of profiles opens.
2 In the Profiles list, scroll to
a profile and select
OptionsActivate.
Shortcut: To change
the profile, press in standby mode. Scroll to the profile you want to activate and press OK

Customising profiles

Note: For information on the Offline profile see ‘
Offline profile’, p. 93.
1 To modify a profile, scroll to the profile in the Profiles
list and select OptionsPersonalise. A list of profile settings opens.
2 Scroll to the setting you want to change and press
to open the choices:
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Copyright © 2003 Nokia. All rights reserved.
Ringing tone - To set the ringing tone for voice calls, choose a ringing tone from the list. When you scroll through the list, you can stop on a tone to listen to it before you make your selection. Press any key to stop the sound. If a memory card is used, tones stored on it have the
icon next to the tone name. Ringing tones use shared memory. See ‘Shared memory’, p.15.
Note: You can change ringing tones in two
places: Profiles or Contacts. See ‘Adding a ringing
tone for a contact card or group’, p. 56.
Incoming call alert - When Ascending is selected, the ringing volume starts from level one and increases level by level to the set volume level.
Ringing volume - To set the volume level for the ringing and message alert tones.
Message alert tone - To set the tone for messages.
Vibrating alert - To set the game deck to vibrate at incoming voice calls and messages.
Keypad tones - To set the volume level for keypad tones.
Warning tones - The game deck sounds a warning tone, for example, when the battery is running out of power.
Alert for - To set the game deck to ring only upon calls from phone numbers that belong to a selected contact
group. Phone calls coming from people outside the selected group will have a silent alert. The choices are All calls / (list of contact groups, if you have created them). See ‘Creating contact groups’
Profile name - You can rename a profile and give it any name you want. The General and Offline profiles cannot be renamed.
, p. 57.

Offline profile

Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when wireless device, bluetooth or radio use is prohibited or when it may cause interference or danger.
Offline profile lets you use the game deck without connecting to the GSM wireless network to play games, listen to music and the radio.
WARNING: In Offline profile you cannot make any
calls, including emergency calls, or use other features that require network coverage.
1 Go to MenuProfiles.
In the Profiles list, scroll to Offline and select OptionsActivate.
Profiles
Copyright © 2003 Nokia. All rights reserved.
93
2 Press Yes. The game deck
restarts and the GSM is turned off, as indicated
Profiles
by the in the signal strength indicator. All GSM wireless phone signals to and from the device are prevented.
Tip! Make a short-
press on the power key to open the list of available profiles, scroll to Offline and select OK.
Note: If Bluetooth was turned off as a result of
entering Offline profile you must re-enable Bluetooth manually. See ‘Bluetooth settings’
Note: In areas where mobile phone use is
prohibited, bluetooth and radio use may also be prohibited. Therefore, consult the relevant authorities before using bluetooth or the radio.
, p. 118.

Leaving Offline profile

1 Go to MenuProfiles. 2 In the Profiles list, scroll to a profile other than Offline
and select OptionsActivate.
3 Press Yes. The game deck restarts and it re-enables
GSM wireless transmissions (providing there is sufficient signal strength).

Customising Offline profile

1 Scroll to Offline in the Profiles list and select Options
Personalise. A list of profile settings opens.
2 Scroll to the setting you want to change and press
to open the choices:
Ringing volume - To set the volume level for the message alert tones received via Bluetooth.
Message alert tone - To set the tone for messages received via Bluetooth.
Vibrating alert - To set the game deck to vibrate at incoming bluetooth messages.
Keypad tones - To set the volume level for keypad tones.
Warning tones - To set a warning tone sound, for example, when the battery is running out of power.
Profile name - You cannot rename the Offline profile.
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Copyright © 2003 Nokia. All rights reserved.

11. Calendar

Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger.
Go to MenuCalendar.
In Calendar, you can keep track of your appointments, meetings, birthdays, anniversaries, and other events. You can also set a calendar alarm to remind you of upcoming events.
Calendar uses shared memory. See ‘Shared memory’
, p.15.

Creating calendar entries

1 Select OptionsNew entry and select:
Meeting to remind you of an appointment that has
a specific date and time.
Memo to write a general entry for a day.
Anniversary to remind you of birthdays or special
dates. Anniversary entries are repeated every year.
2 Fill in the fields, see the
‘Calendar entry fields’ section, p. 96 controller key to move between fields. Press
to change between
upper and lower case.
3 To save the entry, press
Done.
. Use the

Editing calendar entries

calendar entry: Delete, Send, Help, and Exit.
1 In the Day view, scroll to the entry and press to
open it.
2 Edit the entry fields and press Done.
• If you are editing a repeated entry, choose how you want the changes to take effect: All occurrences - all repeated entries are changed / This entry only - only the current entry will be changed.
Copyright © 2003 Nokia. All rights reserved.
Options when editing a
Calendar
95

Deleting calendar entries

• In the Day view, scroll to the entry you want to delete
Calendar
and select OptionsDelete or press . Press Yes to confirm.
• If you are deleting a repeated entry, choose how you want the change to take effect: All occurrences - all repeated entries are deleted / This entry only - only the current entry will be deleted.
Example: Your weekly class has been cancelled.
You have set the calendar to remind you every week. Choose This entry only and the calendar will remind you again next week.

Calendar entry fields

Subject / Occasion - Write a description of the event.
Location - the place of a meeting, optional.
Start time, End time, Start date, and End date.
Alarm - Press to activate the fields for Alarm time and Alarm date.
Repeat - Press to change the entry to be repeating. Shown with in the Day view.
Example: The repeat function is handy if you
have a recurring event, a weekly class, a monthly meeting, or a daily routine you need to remember.
Repeat until - You can set an ending date for the repeated entry.
Synchronisation - If you select Private, after synchronisation the calendar entry can be seen only by
you and it will not be shown to others with online access to view the calendar. This is useful when, for example, you synchronise your calendar with a calendar on a compatible computer at work. If you select Public, the calendar entry is shown to others who have access to view your calendar online. If you select None, the calendar entry will not be copied to your PC when you synchronise your calendar.
Shortcut: To write a calendar entry, press any key
( - ) in any calendar view. A Meeting entry is opened and the characters you keyed in are added to the Subject field.

Calendar views

Options in the different calendar views: Open, New entry, Week view / Month view, Delete, Go to date, Send, Settings, Help, and Exit.
Month view
Synchronisation icons in Month view:
- Private,
- Public,
- None, and
- the day has more than one entries.
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Copyright © 2003 Nokia. All rights reserved.
In the Month view, one row equals one week. Today’s date is underlined. Dates that have calendar entries are marked with a small triangle at the right bottom corner. There is a frame around the currently selected date.
• To open the Day view, scroll to the date you want to open and press
.
• To go to a certain date, select OptionsGo to date. Write the date and press OK.
Tip! If you press in Month, Week, or Day
views, today’s date is automatically highlighted.
Calendar entry icons in Day and Week views:
- Meeting,
- Memo, and
- Anniversary.
Week view
In the Week view, the calendar entries for the selected week are shown in seven day boxes. Today’s day of the week is underlined. Memos and Anniversaries are placed before 8 o’clock. Meeting entries are marked with coloured bars according to starting and ending times.
• To view or edit an entry, scroll to the cell that has an entry and press to open the Day view, then scroll to the entry and press
to open it.
Day view
In the Day view, you can see the calendar entries for the selected day. The entries are grouped according to their starting time. Memos and Anniversaries are placed before 8 o’clock.
• To open an entry for editing, scroll to it and press .
• Press to go to the next day or press to go to the previous day.
Copyright © 2003 Nokia. All rights reserved.
Calendar
97
Settings for calendar views
Select OptionsSettings and select:
Default view - To select the view that is shown first
Calendar
when you open Calendar.
Week starts on - To change the starting day of the week.
Week view title - To change the title of the Week view to be the week number or the week dates.

Setting calendar alarms

1 Create a new Meeting or Anniversary entry, or open a
previously created entry.
2 Scroll to Alarm and press to open the Alarm time
and Alarm date fields.
3 Set the alarm time and date. 4 Press Done. An alarm indicator is shown next to
the entry in the Day view.
Stopping a calendar alarm
• The alarm duration is one minute. When the alarm time expires, press Stop to end the calendar alarm. If you press any other key, the alarm is set to snooze.

Sending calendar entries

• In the Day view, scroll to the entry you want to send and select OptionsSend. Then select the method, the choices are: Via text message, Via e-mail (available only if the correct e-mail settings are in place) or Via
Bluetooth. For further information, see the ‘Messaging’ chapter, and ‘Sending data via Bluetooth’
, p. 119.

Data Import

You can move calendar, contacts and to-do data from many different Nokia phones to your game deck using the PC Suite for Nokia N-Gage Data Import application. Instructions for using the application can be found in the PC Suite online help.
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Copyright © 2003 Nokia. All rights reserved.

12. Extras and Media

Note: Your game deck must be switched on to use
the functions in the Extras and Media folders. Do not switch the game deck on when wireless device use is prohibited or when it may cause interference or danger.

Favourites

Go to MenuExtrasFavourites.
You can use Favourites to store shortcuts, links to your favourite images, video clips, notes, Recorder sound files, browser bookmarks, and saved browser pages.
Options in the Favourites main view: Open, Edit shortcut name, Shortcut icon, Delete shortcut, Move, List view / Grid view, Help, and Exit.
The default shortcuts:
- opens the Notes editor,
- opens the Calendar with the current date selected,
- opens the Messaging Inbox.

Adding shortcuts

Shortcuts can be added only from the individual applications. Not all applications have this functionality.
1 Open the application and
scroll to the item that you want to add as a shortcut to Favourites.
2 Select Options Add to
Favourites and press OK.
Note: A shortcut
in Favourites is automatically updated if you move the item it is pointing to, for example, from one folder to another.
In Favourites:
To open a shortcut, scroll to the icon and press .
The file is opened in the corresponding application.
To delete a shortcut, scroll to the shortcut you want to remove and select OptionsDelete shortcut. Removing a shortcut does not affect the file it is referring to.
To change the shortcut heading, select Options Edit shortcut name. Write the new name. This change affects only the shortcut, not the file or item the shortcut refers to.
Copyright © 2003 Nokia. All rights reserved.
Extras and Media
99

To-do

Go to MenuExtrasTo-do.
In To-do you can keep a list of tasks that you need to do.
The To-do list uses shared memory. See ‘Shared memory’, p.15.
Extras and Media
1 To start to write a to-do
note, press any key ( - ). The editor opens and the cursor blinks after the letters you have keyed in.
2 Write the task in the Subject field. Press to add
special characters.
To set the due date for the task, scroll to the Due
date field and key in a date.
To set a priority for the to-do note, scroll to the
Priority field and press .
3 To save the to-do note, press Done.
Note: If you remove all characters and press Done,
the previously saved note will be deleted.
To open a to-do note, scroll to it and press .
To delete a to-do note, scroll to it and select OptionsDelete or press .
To mark a to-do note as completed, scroll to it and select OptionsMark as done.
To restore a to-do note, select Options Mark as not
done.
Priority icons: - High, - Low, and (no icon) - Normal.
Status icons: - task completed and - not
completed.

Calculator

Go to MenuExtrasCalculator.
Options in Calculator: Last
result, Memory, Clear screen, Help, and Exit.
1 Enter the first number of your calculation. Press
to erase a mistake in the number.
2 Scroll to a function and press to select it.
Use to add, to subtract, to multiply, or
to divide.
3 Enter the second number. 4 To execute the calculation, scroll to and press .
Note: The Calculator has limited accuracy and
rounding errors may occur, especially in long divisions.
• To add a decimal, press .
• Press and hold to clear the result of the previous calculation.
• Use and to view previous calculations and move in the sheet.
• Select to save a number to the memory, indicated by M. To retrieve the number from the memory, select
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