DECLARATION OF CONFORMITY
We, NOKIA CORPORATION declare under our sole responsibility that the product
NEM-4 is in conformity with the provisions of the following Council Directive:
1999/5/EC. A copy of the Declaration of Conformity can be found from
Java™ and all Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc.
USE OF THIS PRODUCT IN ANY MANNER THAT COMPLIES WITH THE MPEG-4 VISUAL STANDARD IS PROHIBITED, EXCEPT FOR USE DIRECTLY RELATED TO (A) DATA OR
INFORMATION (i) GENERATED BY AND OBTAINED WITHOUT CHARGE FROM A CONSUMER NOT THEREBY ENGAGED IN A BUSINESS ENTERPRISE, AND (ii) FOR PERSONAL
US Patent No 5818437 and other pending patents. T9 text input software Copyright (C) 1997-2003. Tegic Communications, Inc. All rights reserved.
Nokia operates a policy of continuous development. Nokia reserves the right t o make changes and improvements to any of the products described in this document without
prior notice.
Under no circumstances shall Nokia be responsible for any loss of data or income or any special, incidental, consequential or indirect damages howsoever caused.
The contents of this document are provided ‘as is’. Except as required by applicable law, no warranties of any kind, either exp ress or implied, including, but not limited to,
the implied warranties of merchantability and fitness for a particula r purpose, are made in relation to the accuracy, reliability or contents of this document. Nokia reserves
the right to revise this document or withdraw it at any time without prior notice
The availability of particular products may vary by region. Please check with the Nokia dealer nearest to you.
Bluetooth is a registered trademark of Bluetooth SIG, Inc.
device where blasting is in progress. Observe
restrictions, and follow any regulations or
rules.
USE SENSIBLY Use only in the normal position
as instructed in this guide. Don't touch the
antenna unnecessarily.
QUALIFIED SERVICE Only qualified personnel
may install or repair device equipment.
ENHANCEMENTS AND BATTERIES Use only
approved enhancements and batteries. Do not
connect incompatible products.
WATER-RESISTANCE Your device is not water-
resistant. Keep it dry.
BACKUP COPIES Remember to make backup
copies of all important information.
CONNECTING TO OTHER DEVICES When
connecting to any other device, read its user's
guide for detailed safety instructions. Do not
connect incompatible products.
EMERGENCY CALLS Ensure the device is
switched on and the phone is in service. Press
as many times as needed (e.g. to exit a
call, to exit a menu, etc.) to clear the display.
Enter the emergency number, then press
. Give your location. Do not end the call
until told to do so.
Network Services
The wireless device described in this guide is approved for
use on the EGSM 900 and GSM 1800 and 1900 networks.
A number of features included in this guide are called
Network Services. These are special services that you
arrange through your wireless service provider. Before you
can take advantage of any of these Network Services, you
must subscribe to them through your service provider and
obtain instructions for their use from your service provider.
Note: Some networks may not support all
language-dependent characters and/or services.
Chargers and enhancements
Note: Check the model number of any charger
before use with this device. This device is intended for
use when supplied with power from ACP-12, LCH-9
and LCH-12.
WARNING! Use only batteries, chargers and
enhancements approved by Nokia for use with this
particular device model. The use of any other types may
invalidate any approval or warranty applying to the
device, and may be dangerous.
For availability of approved enhancements, please check
with your dealer.
When you disconnect the power cord of any
enhancement, grasp and pull the plug, not the cord.
The Nokia N-Gage™ mobile game deck provides Games
and Music features as well as various functions, which are
very handy for daily use, such as Telephone, RealOne
Player™, Messaging, Clock, alarm clock, Calculator, and
Calendar.
General information
Stickers in the sales package
• The stickers included in the sales package contain
important information for service and customer
support purposes. The sales package also includes
instructions on how you should use these stickers.
Standby mode
The following indicators are shown when the game deck
is ready for use, with no characters keyed in. In this state,
the game deck is in ‘standby mode’.
of the cellular network at
your current location. The
higher the bar, the stronger
the signal. The antenna
symbol above A is replaced
with the GPRS symbol
when GPRS connection has
been set to When available
and a connection is available
in the network or in the
current cell. See ‘Packet data
(General Packet Radio Service, GPRS)’, p. 43 and ‘GPRS’, p.
.
46
B Shows an analogue or a digital clock. See also settings
for ‘Date and time’
Background image, p. 40
C Indicates in which cellular network the game deck is
currently being used.
D Shows the battery charge level. The higher the bar, the
more power left in the battery.
E Navigation bar: shows the currently active profile. If the
selected profile is General, the current date is displayed
instead of the profile name. For further information, see
, p. 47 and settings for Standby mode→
.
‘Navigation bar - moving horizontally’, p. 11 and ‘Profiles’,
.
p. 92
F Shows the current shortcuts assigned for the selection
keys and .
Tip! You can change the selection key shortcuts
and the background image. See the settings for
‘Standby mode’
Note: Your game deck has a screen saver. If there
are no actions for five minutes, the display is cleared
and a screen saver becomes visible. See p. 40
deactivate the screen saver, press any key.
, p. 8.
. To
Indicators related to actions
One or more of the following icons may be shown when
the game deck is in standby mode:
- Indicates that you have received new messages to
the Inbox in Messaging. If the indicator is blinking, the
game deck memory is low and you must delete some data.
For further information, see ‘Memory low’
- Indicates that you have received new e-mail
(network service).
- Indicates that you have received one or several
voice messages. See ‘Calling your voice mailbox’
- Indicates that there are messages waiting to be sent
in Outbox. See p. 69
.
, p.125.
, p. 18.
- Shown when Incoming call alert has been set to Silent
and Message alert tone to Off in the currently active profile.
See ‘Profiles’
- Indicates that you have an active alarm. See ‘Clock’
p. 102
- Indicates that Bluetooth is active. Note that, when
data is transmitted via Bluetooth, is shown.
diverted. - Indicates that all calls to the game deck
are diverted to a voice mailbox. See ‘Settings for call
diverting’, p. 20. If you have two phone lines, the divert
indicator for the first line is and for the second line
- Indicates that you can make calls using phone line 2
only (network service). See ‘Line in use (network service)’
p. 41
, p. 92.
- Indicates that the game deck’s keypad is locked.
.
- Indicates that all calls to the game deck are
. See ‘Line in use (network service)’
.
, p. 41.
Data connection indicators
• When an application is establishing a data connection,
one of the indicators below blinks in standby mode.
• When an indicator is shown continuously, the
connection is active.
for a data call, for a high speed data call,
is shown instead of the antenna symbol when there is
an active GPRS connection. for when the GPRS
connection is put on hold during voice calls.
In the Menu grid, you can
access all the
applications in your game
deck.
Options in the Menu:
Open, List view / Grid
view, Move, Move to
folder, New folder, Help,
and Exit.
Moving in the Menu
• Press the controller key
on the top , bottom
, left , right
to move in the Menu
grid.
Note: You can press
the controller key to
move diagonally when
playing games.
Opening applications or folders
• Scroll to an application or a folder and press the
controller key in the middle (shown with arrow 5)
to open it.
Tip! Select Options→ List view if you want to view
the applications in a list.
Closing applications
• Backstep by pressing Back as many times as is needed
to return to standby mode or select Options→ Exit.
If you press and hold , the game deck returns to
standby mode and the application is left open in the
background.
Note: Pressing will always end a call, even
if another application is active and displayed on the
display.
When you switch the game deck off, applications are
closed and any unsaved data is saved automatically.
Rearranging the Menu
You can rearrange the Menu in any order you like. You can
place more rarely used applications in folders and move
applications that you use more often from a folder to the
Menu grid. You can also create new folders.
2 Move the selection where you want the application to
be and press OK.
Switching between applications
If you have several
applications open and want
to switch from one
application to another: Press
and hold (Menu key).
The application switching
window opens showing a list
of applications that are
currently open. Scroll to an
application and press to
go to it.
Note: If memory is getting low, the game deck may
close some applications. The game deck saves any
unsaved data before an application is closed.
Options lists
Options
In this User’s Guide, you can see the Options list
commands. These lists tell you which commands are
available in different views and situations.
Note: The available commands change depending
on the view you are in.
Tip! In some situations, when you press the
controller key, a shorter options list appears listing the
main commands available in the view.
Online help
Your Nokia N-Gage game
deck has an online help that
you can access from any
application that has an
Options list. Press the
key to open the Options list.
Navigation bar - moving
horizontally
In the navigation bar, you can see:
• small arrows or tabs which tell you if there are more
views, folders, or files you can move to.
• editing indicators, see
‘Writing text’
• other information, for
example, 2/14 means
that the current picture is the second of 14 pictures in
the folder. Press to see the next picture.
• Opening items for viewing - When you are viewing a
list of files or folders, to open an item, scroll to an item
and press the controller key or select Options→ Open.
• Editing items - To open an item for editing, you
sometimes need to first open it for viewing and then
General information
select Options→ Edit, if you want to change its
contents.
• Renaming items - To give a new name to a file or
folder, scroll to it and select Options→ Rename.
• Removing, deleting items - Scroll to the item and
select Options→ Delete or press . To delete many
items at a time, you first need to mark them. See the
next paragraph: ‘Marking an item’.
• Marking an item - There are several ways to select
items when you are in a list.
• To select one item at a time, scroll to it and select
Options→ Mark/Unmark→Mark or press and
the controller key at the same time. A check mark is
placed next to the item.
• To select all items in the list, select
Options→ Mark/Unmark→ Mark all.
• Marking multiple items - Press and hold and at
the same time move the controller key up or down. As
the selection moves, a check mark is placed next to the
items. To end the selection, stop the scrolling with the
controller key and then release . After you have
selected all the items you want, you can move or
delete them by selecting Options→ Move to folder or
Delete.
• To unmark an item, scroll to it and select Options→
Mark/Unmark→ Unmark or press and the
controller key at the same time.
• Creating folders - To create a new folder, select
Options→ New folder. You are asked to give a name to
the folder (max. 35 letters).
• Moving items to a folder - To move items to a folder
or between folders, select Options→ Move to folder (not
shown if there are no folders available). When you
select Move to folder, a list of available folders opens
and you can also see the root level of the application
(for moving an it em o ut of a folder). Sele ct t he locati on
you want the item to be moved to and press OK.
You can search for a name,
file, folder, or shortcut by
using the search field. In some
situations the search field is
not visible automatically, but
you can activate it by
selecting Options→Find or
just by starting to key in
letters.
1 To search for an item, start
to key in text in the search
field. The game deck
immediately starts to search for matches and moves
the selection on the best match.
To make the search more accurate, key in more letters
and the selection moves to the item that best matches
the letters.
2 When the correct item is found, press to open it.
Volume control
When you have an active call or are
listening to a sound, press or
to increase or decrease the volume
level, respectively.
Voice volume icons:
- for earpiece and headset modes,
- for loudspeaker mode.
Tip! Using the supplied headset is a fun way to use
the game deck for calls, games or listening to music.
Loudspeaker
Your game deck has a loudspeaker for handsfree use. To
locate the loudspeaker, see the picture of the different
keys and parts in the Quick Start guide. The loudspeaker
allows you to speak and listen to the game deck from a
short distance without having to hold the game deck to
your ear, for example, having it on a table nearby. The
loudspeaker can be used during a call, with sound
applications, and when viewing multimedia messages.
RealOne Player™ uses the loudspeaker by default when
you watch a video. Using the loudspeaker makes it easier
to use other applications while in a call.
Activating the loudspeaker
To change to using the loudspeaker during an already
active call, select Options→ Activate loudsp.. A tone is
played, is shown in the navigation bar, and the volume
indicator changes.
Important: Do not hold the game deck near to your
ear when the loudspeaker is in use, because the volume
may be extremely loud.
The loudspeaker needs to be activated separately each
time for phone calls, but the sound applications such as
Composer and Recorder use the loudspeaker by default.
Turning off the loudspeaker
• When you have an active call or music is playing,
select Options→ Activate handset.
Attaching and using the headset
General information
You can listen to the FM Radio or the Music player in your
game deck with the supplied stereo headset HDD-2. To
make a call use the keypad. Once the call is established
you can use the headset to speak and listen to the other
party.
To connect the HDD-2 headset
Insert the end of the black headset cable into the
connector (1) on the game deck. Similarly, insert the grey
headset cable into the connector (2).
The headset lead functions as the antenna of the radio, so
let it hang freely.
WARNING! Listening to music at a high volume
may damage your hearing. To adjust the volume level
when a headset is connected to your game deck, press
or .
WARNING! When using a headset your ability to
hear outside sounds is reduced. Do not use a headset
where it can endanger your safety.
To answer a call while using the headset, press the remote
control button (3) which is located in the microphone part
of the headset. See “To connect the HDD-2 headset” on
page 14. To end the call, again press the same button.
Attaching and using the supplied
cables
With the sales package, you receive two cables that you
can use with your game deck.
1 You can connect your game deck to a compatible
external audio system (for example, CD player) by using
the supplied ADE-2 Audio Line In Cable (3).
Note: Recording should be monitored from the
headset socket on the external device. Adjust the
volume on the external device so that there is no
distortion.
2 You can use the Nokia Audio Manager to handle your
sound files. To attach the game deck to a compatible
PC, use the supplied DKE-2 USB Mini-B Cable (1). For
information about ‘Nokia Audio Manager’
Note: When the USB cable is connected the
Music Player or any other application cannot
access the memory card. When you remove the USB
cable the memory card is available for all
applications.
3 You can connect your game deck to your own
headphones by using the supplied ADA-2 Adapter
Cable (2).
Important! Install the Nokia Audio Manager PC
software from the CD-ROM to your PC before
connecting the supplied DKE-2 USB Mini-B Cable.
, see p. 34.
Shared memory
The following features in your game deck use shared
memory: games, contacts, text messages, multimedia
messages, images and ringing tones, RealOne Player™,
calendar and to-do notes, and downloaded applications.
Using any of these features leaves less memory for other
features. This is especially true with heavy use of any of
the features. For example, installing many games or saving
many images can use all of the shared memory and your
game deck displays that the memory is full. In this case,
delete some of the games, images or other entries
reserving the shared memory.
Note: Music tracks are stored on the memory card
and therefore do not use the shared memory of the
game deck.
the phone number,
including the area code.
Press or to move
the cursor. Press to
remove a number.
• For international calls,
press twice for
the international prefix
(the + character
replaces the
international access code) and then key in the
country code, the area code without 0, and the
phone number.
Note: Calls described here as international
may in some cases be made between regions of
the same nation.
2 Press to call the number.
3 Press to end the call (or to cancel the call
attempt).
Tip! To adjust the volume during a call, press
to increase and to decrease the volume level.
Note: Pressing will always end a call,
even if another application is active.
To make a call using voice tags, see ‘Making a call by
saying a voice tag’, p. 55.
Making a call using the Contacts
directory
1 To open the Contacts directory, go to Menu→
Contacts.
2 To find a contact, scroll to the desired name. Or, key in
the first letters of the name. The Search field opens
automatically and matching contacts are listed.
3 Press to start the call.
If the contact has more than one phone number, scroll
to the number and press to start the call.
The voice mailbox (network service) is an answering
machine where callers who are unable to reach you can
leave you voice messages.
• To call your voice mailbox, press then or
press and hold in standby mode.
• If the game deck asks for the voice mailbox number,
key it in and press OK. You can obtain this number
from your service provider.
See also ‘Settings for call diverting’
Each phone line may have its own voice mailbox number,
see ‘Line in use (network service)’
Changing the voice mailbox number
Using your game deck as a phone
To change the phone number of your voice mailbox, go to
Menu→ Tools→ Voice mailbox and select Options→ Change number. Key in the number (obtained from your
service provider) and press OK.
Tip! If your voice mail requires you to enter a
password every time you call to listen to your voice
messages, you may want to add a DTMF number after
the voice mailbox number. This way the password is
given automatically every time you call your voice
mail. For example, +44123 4567p1234# where 1234 is
the password and ‘p’ inserts a pause of approx. two
seconds before, or between DTMF characters.
, p. 20.
, p. 41.
Speed dialling a phone number
To view the speed dialling grid, go to Menu→ Tools→
Speed dial.
1 Assign a phone number to one of the speed dialling
keys ( - ), see ‘Assigning speed dialling keys’
p. 56
.
2 Set the Menu→ Tools→ Call settings→ Speed dialling
function to On. To call the number: In standby mode,
press the corresponding speed dialling key
anduntil the call is started.
Making a conference call
Conference calling is a network service that allows you to
make a conference call with a maximum of six
participants, including yourself.
1 Make a call to the first participant.
2 To make a call to a new participant, select
Options→New call. Key in or search the memory for the
phone number of the participant and press OK. The first
call is automatically put on hold.
3 When the new call has been answered, join the first
participant in the conference call. Select
Options→Conference.
conversation with one
of the participants:
Select Options→ Conference→ Private.
Scroll to the desired
participant and press Private. The conference call is
put on hold in your game deck, and the other
participants can still continue talking with each
other while you have a private discussion with one
participant only. Once you have finished the private
conversation, select Options→ Add to conference to
return to the conference call.
• To drop one participant from the conference call,
select Options→ Conference→ Drop participant, then
scroll to the participant and press Drop.
Tip! The quickest way to make a new call is
to dial the number and press to start the
call. The existing call is automatically put on hold.
5 To end the active conference call, press .
Answering a call
• To answer an incoming call, press , or if you
are using the supplied headset press the remote
control button.
• To end the call, press , or if you are using the
supplied headset press the remote control button.
If you do not want to answer a call, press . The
caller will hear a “line busy” tone.
When a call comes in, press Silence to quickly mute the
ringing tone.
Tip! To adjust the game deck tones for different
environments and events, for example, when you want
your game deck to be silent, see ‘Profiles’
Note: It is possible that the game deck assigns a
wrong name for the phone number. This happens if the
phone number of the caller is not stored in Contacts
but the seven last digits of the number match another
number that is stored in Contacts. In this case, call
identification is not correct.
Tip! To end all calls at the same time, select
Options→ End all calls and press OK.
Call waiting (network service)
If you have activated the Call waiting service, the network
will notify you of a new incoming call while you have a
call in progress. See ‘Call waiting: (network service)’
call. The first call is put on hold.
To switch between the two calls, press Swap.
2 To end the active call, press .
Tip! If you have activated the Call divert→ If busy
function to divert calls, for example, to your voice
mailbox, rejecting an incoming call will also divert the
call. See ‘Settings for call diverting’
, p. 20.
Options during a call
Many of the options that you
can use during a call are
network services. Press
Options during a call for
Using your game deck as a phone
some of the following
options:
Mute or Unmute, End active
call, End all calls, Hold or
Unhold, New call, Conference,
Private, Drop participant,
Answer, and Reject.
Swap is used to switch between the active call and the call
on hold.
Transfer is used to connect an incoming call or a call on
hold with an active call and to disconnect yourself from
both calls.
Send DTMF is used to send DTMF tone strings, for example,
passwords or bank account numbers.
Glossary: DTMF tones are the tones you hear when
you press the number keys on the game deck keypad. DTMF
tones allow you to communicate with voice mailboxes and
computerised telephony systems, for example:
1 Key in the digits with - . Each keystroke
generates a DTMF tone, which is transmitted while the
call is active. Press repeatedly to produce: *, p
(inserts a pause of approx. two seconds before, or
between DTMF characters.), and w (if you use this
character, the remaining sequence is not sent until you
press Send again during the call). Press to
produce #.
2 To send the tone, press OK.
Tip! You can also store a sequence of DTMF tones
for a contact card. When you make a call to the contact,
you can retrieve the sequence. Add DTMF tones to the
phone number or DTMF fields in a contact card.
Settings for call diverting
Go to Menu→ Tools→ Call divert.
When this network service is activated, you can direct your
incoming calls to another number, for example, to your
voice mailbox number. For details, contact your service
provider.
• Select one of the divert options, for example, select If
busy to divert voice calls when your number is busy or
when you reject incoming calls.
• Select Options→ Activate to set the divert setting on, Cancel to set the divert setting off, or Check status to
check whether the divert is activated or not.
• To cancel all active diverts, select Options→ Cancel all diverts.
For information about the divert indicators, see ‘Indicators
related to actions’, p. 9.
Note: You cannot have barring of incoming calls
and call diverting active at the same time. See ‘Call
barring (network service)’, p. 50.
Log - Call register and
general log
Go to Menu→ Extras→ Log.
In Log you can monitor phone calls, text messages, packet
data connections, and fax and data calls registered by the
game deck. You can filter the general log to view just one
type of event and create new contact cards based on the
log information.
Note: Connections to your remote mailbox,
multimedia messaging centre, or browser pages are
shown as data calls or packet data connections in the
general communications log.
Tip! To view a list of sent messages, go to
Messaging→ Sent.
Recent calls register
Go to Menu→ Extras→ Log→ Recent calls.
The game deck registers the phone numbers of missed,
received, and dialled calls, and the approximate duration
and cost of your calls. The game deck registers missed and
received calls only if the network supports these functions,
and the game deck is switched on and within the
network’s service area.
Icons:
for Missed,
for Received, and
for Dialled numbers views.
Options in the Missed,
Received, Dialled views: Call, Use number, Delete, Clear list, Add to Contacts, Help, and Exit.
Missed calls and received calls
To view a list of the last 20 phone numbers from which
somebody has tried to call you without success (network
service), go to Log→ Recent calls→ Missed calls.
Tip! When you see a note in standby mode about
missed calls, press Show to access the list of missed
calls. To call back, scroll to the number or name you
want and press .
To view a list of the 20 numbers or names from which you
have most recently accepted calls (network service), go to
Log→ Recent calls→ Received calls.
Dialled numbers
Tip! Press in
standby mode to open the
Dialled numbers view.
To view the 20 phone
numbers that you have most
recently called or attempted
to call, go to Log→ Recent calls→ Dialled nos..
Erasing recent call lists
• To clear all recent call
Using your game deck as a phone
lists, select Options→ Clear recent calls in the Recent
calls main view.
• To clear one of the call registers, open the register you
want to erase and select Options→ Clear list.
• To clear an individual event, open a register, scroll to
the event, and press .
Call duration
Go to Menu→ Extras→ Log→ Call duration.
Allows you to view the duration of your incoming and
outgoing calls.
Note: The actual time invoiced for calls by your
service provider may vary, depending upon network
features, rounding-off for billing, and so forth.
Tip! To see the call duration timer while you have
an active call, select Options→ Settings→ Show call duration→ Yes.
Erasing call duration timers - Select Options→ Clear
timers. For this you need the lock code, see ‘Security’
To clear an individual event, scroll to it and press .
, p. 47.
Call costs (network service)
Go to Menu→ Extras→ Log→ Call costs.
Call costs allows you to check the cost of the last call or all
calls. The call costs are displayed separately for each SIM
card.
Note: The actual invoice for calls and services from
your service provider may vary, depending upon
network features, rounding-off for billing, taxes and so
forth.
Call costs limit set by a service provider
Your service provider can limit the cost of your calls to a
certain amount of charging units or units of currency.
When the limited charging mode is active, calls can be
made only as long as the preset credit limit (call cost limit)
is not exceeded and you are in a network that supports call
cost limit. The number of remaining units is shown during
a call and in standby mode. When the charging units have
expired, the note Call cost limit reached is displayed. Contact
your service provider for information on the limited
charging mode and charging unit prices.
Cost shown as charging units or currency
• You can set the game deck to show the remaining talktime in charging units or units of currency. For this, you
may need the PIN2 code, see p. 47
1 Select Options→ Settings→ Show costs in. The
options are Currency and Units.
2 If you choose Currency, a note requesting you to
write the unit price is shown. Key in the cost of your
home network charging or credit unit and press OK.
3 Write a name for the currency. Use a three-letter
abbreviation, for example, EUR.
Note: When no more charging units or currency
units are left, calls may only be possible to the
emergency number programmed into your game deck
(e.g. 112 or other official emergency number).
.
Setting a call cost limit for yourself
1 Select Options→ Settings→ Call cost limit→ On.
2 The game deck requests you to enter the limit in units.
For this you may need the PIN2 code. Depending on the
Show costs in setting, enter either the amount of
charging units or currency.
When the charging limit you have set yourself is reached,
the counter stops at its maximum value and the note Reset all calls' cost counter is displayed. To be able to make calls,
go to Options→ Settings→ Call cost limit→ Off. For this
you need the PIN2 code, see p. 47
Erasing call cost counters - Select Options→ Clear
counters. For this you need the PIN2 code, see p. 47
clear an individual event, scroll to it and press .
.
. To
GPRS data counter
Go to Menu→ Extras→ Log→ GPRS counter.
Allows you to check the amount of data sent and received
during packet data (GPRS) connections. For example, you
may be charged for your GPRS connections by the amount
of data sent and received.
Viewing the general log of calls
Go to Menu→ Extras→ Log and press followed
by .
In the general log, for each
communication event, you
can see the sender or
recipient name, phone
number, name of the service
provider, or access point.
part and packet data connections, are logged as one
communication event.
Icons:
for incoming,
for outgoing, and
for missed communication events.
Filtering the log
1 Select Options→ Filter. A list of filters opens.
2 Scroll to a filter and press Select.
Erasing the contents of the log
• To erase all the log contents, select Options→ Clear
log. Confirm by pressing YES.
Packet data counter and connection timer
• To view how much data, measured in kilobytes, has
Using your game deck as a phone
been transferred and how long a certain connection
has lasted, scroll to an incoming or outgoing event and
select Options→ View details.
Log settings
• Select Options→ Settings. The list of settings opens.
• Log duration - The log events remain in the game
deck memory for a set number of days after which
they are automatically erased to free memory.
Note: If you select No log, all the log
contents, Recent calls register, and Messaging
delivery reports are permanently deleted.
•For Show call duration, Show costs in, Call cost limit, see
the sections ‘Call duration’
service)’ earlier in this chapter.
and ‘Call costs (network
SIM directory
Go to Menu→ Tools→ SIM directory.
Your SIM card may provide additional services
that you can access. See also ‘Copying contacts between
the SIM card and game deck memory’, p. 52, ‘Confirm SIM
service actions’, p. 48
‘Viewing messages on a SIM card’
Open, Call, New SIM contact, Edit, Delete, Mark/Unmark,
Copy to Contacts, My numbers, SIM details, Help, and Exit.
Note: For availability, rates and information on
using SIM services, contact your SIM card vendor, e.g.
network operator, service provider or other vendor.
• In the SIM directory, you can see the names and
numbers stored on the SIM card, you can add or edit
them, and you can make calls.
, ‘Fixed dialling settings’, p. 48, and
, p. 86.
Options in the SIM directory:
Memory card
Go to Menu→ Tools→ Memory card.
If you have a memory card you can use it to store your
games, music tracks, multimedia files like video clips and
sound files, images, and to backup information from your
game deck’s memory.
Important: Keep all memory cards out of the reach
of small children.
Note: Use only compatible Multimedia cards
(MMC) with this device. Other memory cards, such as
Secure Digital (SD) cards, do not fit in the MMC card
slot and are not compatible with this device. Using an
incompatible memory card may damage the memory
card as well as the device, and data stored on the
incompatible card may be corrupted.
Note: Details of how you can use the memory card
with other features and applications of your game deck
are given in the sections describing these features and
applications.
Options in the memory card:
Backup device mem., Restore from card, Format mem. card,
Memory card name, Set password, Change password,
Remove password, Unlock memory card, Memory details,
Help, and Exit.
To insert the memory card
Using your game deck as a phone
1 Make sure the game deck is switched off. If it’s on,
press and hold to switch off the game deck.
2 With the back of the game deck facing you, slide open
the cover and slide finger into the finger slot, then lift
the battery. See Quick start ‘Insert the SIM card’ for
instructions on removing the cover.
3 Remove the existing memory card (if you have one
fitted).
4 Position the memory card in its slot (as shown in the
picture).
Make sure that the gold contacts of the card are facing
down.
5 When you have secured the card in place, replace the
battery, then replace the cover by sliding it back into
place.
Important: Do not remove the memory card in
middle of an operation. Be sure to close all memory
card applications before removing the card.
Important: If you are installing an application to
Using your game deck as a phone
the memory card and need to restart the game deck, do
not remove the card until the restart is complete.
Otherwise the application files may be lost.
Format memory card
Memory cards are supplied by
various manufacturers. Some
memory cards are supplied
pre-formatted and others
require formatting. Consult
your retailer and if you are
unsure format the memory
card. You must format the
memory card before you can
use it for the first time.
• Select Options→ Format mem. card.
You will be asked to confirm your request and once you
confirm, formatting starts.
Important: When a memory card is formatted all
data on the card is permanently lost.
Backing up and restoring information
You can backup information from your game deck’s
memory to the memory card.
• Select Options→ Backup device mem..
You can restore information from the memory card to the
game deck’s memory.
You can set a password to lock your memory card against
unauthorised use.
Note: The password is stored in your game deck and
you don’t have to enter it again while you are using the
memory card on the same game deck. If you want to
use the memory card on another game deck, you will be
asked for the password.
Setting, changing, or removing your password
• Select Options→ Set password, Change password, or
Remove password.
For every option you will be asked to enter and confirm
your password. The password can be up to eight characters
long.
Important: Once the password is removed, the
memory card is unlocked and can be used on another
game deck without a password.
Unlocking a memory card
If you insert another password protected memory card in
your game deck, you will be prompted to enter the
password of the card.
• To unlock the card, select Options→ Unlock memory card.
Checking memory consumption
Using the Memory details option, you can check the
memory consumption of different data groups and the
available memory for installing new applications or
software on your memory card.
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
The performance of games may be reduced if you have
many applications open. Therefore, close other
applications before playing games.
You can use the primary games keys and for
playing games. Other keys may be used dependant on the
game, refer to the instructions supplied with the game for
further information.
Tip! You can answer and end a call while
continuing to play a game.
Note: Playing games consumes power and the
game deck’s operating time is reduced.
Note: The Music player is not accessible when
playing games.
You can purchase a variety of games for your game deck.
For availability of different games contact your Nokia
approved Games supplier or visit www.n-gage.com.
Starting a game
Note: Remove the USB cable from the game deck
before you start playing games.
Each game is supplied on a separate memory card. Insert
the memory card of the game in to the Nokia N-Gage game
deck. See ‘Memory card’
automatically appears in the main Menu as the ninth icon.
Refer to the playing instructions supplied with the game
for further information. Also, you can play Java games that
you have downloaded from the Internet. See ‘Installing a
Java application’, p. 112.
Press Menu, scroll to the game icon and press .
Tip! Press Menu→ to start the game.
, p. 24. The game icon
Starting a two player game
You may play some games as a two player game via a
Bluetooth connection with a friend who has the same
game on a compatible device. Before starting a two player
game, ensure that the Bluetooth settings of the devices are
compatible. See ‘Bluetooth connection’
the instructions supplied with the game for details of how
to start the game, different levels and additional features
etc.
Starting a multi-player game
You may play some games with multiple players via
Bluetooth connections with friends who have the same
game on a compatible device. Before starting a multiplayer game, ensure that the Bluetooth settings of the
devices are compatible. See ‘Bluetooth connection’
Refer to the instructions supplied with the game for details
of how to start the game, different levels and additional
features etc.
You can listen to music saved on the memory card or the
radio with your game deck. You can also record music
from the radio or an external music source. You can record
or transfer music tracks of near CD-quality to your
memory card.
Music player and radio
Note: The memory card can only display the details
of the first 255 music tracks.
To transfer music tracks from a compatible PC to the
game deck, see ‘Nokia Audio Manager’
Music Player
Note: Your game deck must be switched on to use
this function. Do not switch the game deck on when
wireless device use is prohibited or when it may cause
interference or danger.
Go to Menu→ Media→ Music Player to open Music
Player or press .
With the Music Player, you can listen to the music tracks
you have stored in your memory card. To listen, attach the
headset (See ‘Attaching and using the headset’
the game deck, or listen through the loudspeaker.