Nintendo Super Mario Bros Instruction Booklet

Page 1
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
60460A
Page 2
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause
WARNING - Radio Frequency Interference
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
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THIS GAME CARD WILL WORK
ONLY WITH THE NINTENDO DS
TM
VIDEO GAME SYSTEM.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
2-4
Wireless DS Multi-Card Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
2-4
Wireless DS Single-Card Download Play
Nintendo's game pages, at www.nintendo.com/games, feature
walkthroughs, frequently-asked questions, and codes for many of our
games. If your answer isn't there, check out our forums where you can
exchange tips with other gamers online.
For more information about our forums, visit
www.nintendo.com/community.
If you don't have access to the website, recorded tips for many titles are
Mario Game (Single Player)
Minigames (One to Four Players)
Controls Getting Started Selecting a Game
Minigames: Getting Started
Screen shots in this instruction booklet show both the top screen and the bottom screen (Touch Screen). You can tell which screen is which by looking at the frame around the screen shot.
Top Screen
Bottom Screen
Vs. Battle 1 Player
Options
Peach’s Peril Mario Game: Getting Started Viewing the Game Screens
Map Screen Action Screen Midway Points and Goals Blunders and Game Over Pause Menu Saving and Sleep Mode Items and Gimmicks Action Intros Mario’s Basic Actions Mario’s Power-ups Mega Mario Mini Mario
Page 4
Menu Controls
Stopping Your Game
Touch Controls
You can move the map screen ( page 12) and the action screen ( page 14) left and right by pressing the L and R Buttons.
Select
Confirm
Cancel
or use Touch Screen
or use Touch Screen
or tap
Move
Activate Sleep Mode (page 16) by closing your system at any time when you’re playing in single-player mode. (Sleep Mode does not work during multiplayer games.) Open your system to continue playing your game. If the system loses power during Sleep Mode, you’ll be returned to your previous save point next time you play.
If the system is fully charged, you can remain in Sleep Mode for roughly one week. If the charge light changes from green to red during Sleep Mode, the system is almost out of power, and the system should be plugged in and charged at once. Sleep Mode’s duration may change depending on the battery charge, game play, and temperature of the game system.
Open and close the pause menu ( page 16) Open minigame pause menu ( page 31)
oror+ left or right on
: Dash
: Jump / Swim (in water)
Enter pipes and doors
Climb ropes and vines
Controls
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Selecting a Game
Mario Game (Single Player)
Mario Vs. Luigi (Two Players)
Minigames (One to Four Players)
Make sure your Nintendo DS is off, and then insert the New Super Mario Bros. Game Card into the DS Game Card slot until it clicks into place and turn the power on.
Choose the game mode you want to play by selecting one of the four modes shown on the menu screen. Press up or down on to select a mode and press to confirm. You can also make selections by tapping the Touch Screen. Press to return to the previous screen.
A single-player game where you control Mario and clear courses to rescue Princess Peach. ( Page 11)
A two-player game in which you and a friend control Mario and Luigi and compete to collect Big Stars. ( Page 26)
Read the information on the start-up screen and then tap the screen to move to the DS menu screen.
On the DS menu screen, tap the New Super Mario Bros. panel.
Getting Started
Page 6
Sound
Controls
On this screen, you can change your sound and control settings. Use your stylus or to select menu items and make changes. Press to confirm your changes and return to the main menu.
Select the sound setting you prefer.
When the manual refers to jump and dash buttons, it will be referring to the buttons designated in the Controls option.
Tap OK or press to save your settings and return to the main menu.
Choose the control setup that works for you.
Options
Single Player
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, , , , , and
Select a File
EMERGENCY NEWS FLASH!
Copy
Mario
Princess
Peach
Erase
Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unknown assailant. How could this happen with Mario around?
According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach’s Castle. The mustachioed marvel immediately jumped into action and sped off toward the fire. The moment he left her side, the princess vanished!
Who’s behind Princess Peach’s disappearance? Who’s behind the attack on Peach’s Castle? Are the two incidents related? Didn’t Bowser Jr. once think Princess Peach might be his mother?
To start a new game, use to select a file marked New and press to confirm. To continue a previous game, select a file containing saved data. ( Page 16)
Select a file to copy, and then select a destination file to copy to.
Press at the same time to erase all saved data on the Game Card.
Select a file to erase.
Peach’s Peril
Mario Game: Getting Started
Page 8
Map Screen
The course name and the number of Star Coins collected on the course. Flashing numbers indicate that Mario has collected the coins but not yet reached the course goal. ( Page 15)
Mario battles Bowser Jr. at the end of each tower course, and he fights different bosses at the end of each castle course. You’ll be able to save
( page 16) once you complete a
tower or castle course.
Pay the number of Star Coins shown on these signs, and they’ll vanish from the board to open new paths. Once you spend the Star Coins, you can save your progress.
( Page 16)
If you see the Flying ? Block or a Hammer Bro. on a course marker on the map screen, then you’ll know the block or bro will appear somewhere on that course. Check your progress bar for the mark to see where they might be.
Along the way, you’ll see different Toad Houses where you can get items. Hit blocks or panels on-screen to
Use to move Mario across the map. Press to begin the course Mario is standing on. Clear a course to move on to the next one, and clear the castle at the end of a world to go to the next world.
Open Courses
Cleared Courses
Unopened Courses
Viewing the Game
Towers / Castles
Flying ? Blocks / Hammer Bros.
Toad House
Star Coin Signs
Course Name and
Star Coins
Courses
Stored Item ( Page 14)
Remaining Lives ( Page 14)
Progress bar ( Page 14)
The total number of Star
Coins ( page 17) Mario’s
collected on all courses.
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Action Screen
Midway Points and Goals
Blunders and Game Over
Coins Collected ( Page 17)
Course Name
Time Remaining
Midway Points
Goals
Remaining Lives
ItemsStar CoinsScore
Progress bar
Mario’s head shows where you are on the current course. The farther you go to the right, the closer you are to the course goal.
This is how many points
This shows how many
If Mario picks up an item
*
Not all courses have midway points
If Mario falls in a pit, gets hit by an enemy, etc, he’ll lose a life. If he loses all of his lives, it’s game over. ( Page 15)
If you don't reach the course goal before time runs out, you'll
lose a life. ( Page 15)lose a life. ( Page 15)
When you reach a midway point on a course, a flag will appear on the action screen, and the midway point will appear on your progress bar. If you replay the course, you’ll start from the midway point. However, if you play another course and then return to this course, you’ll have to start from the beginning.
Every course has a goal at the end. When you reach the end of a course, face the pole and jump as high as you can. The higher Mario grabs on to the pole, the more points you’ll earn.
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Pause Menu
Items and Gimmicks
Continue
? Block
Coin
Starman
1-Up Mushroom
Brick
Star Coin
Red Ring & Coin
Switch Block
Return to map
Options
Quit
Press on the map or action screen to halt the game and open the pause menu. Select menu items with and confirm with .
Each course is crammed full of items and gimmicks. Here’s a small list of some you’ll run across:
Close the pause menu and return to the game.
Hit ? Blocks to find coins or items.
Break bricks, and you might find coins.
Gather 100 coins to gain an extra life.
Earn enough Star Coins, and you’ll be able to open up new courses. ( page 13)
Snag this to gain temporary invincibility. You’ll also be able to dash and jump much farther.
Pass through a red ring to make red coins appear for a brief time. If you collect all eight red coins, an item will appear on screen.
Grab one of these to gain an
Jump on P Switch blocks to turn
Adjust sound and control settings. ( page 8)
Quit without saving and return to the title screen.
Leave the action screen and return to the map screen.
This option appears only in the pause menu on the action screen.
/ /
Page 11
Mario’s Basic Actions
Walk Left or right on
Left or right on
Dash
+
Dash Button
Hit Blocks from Below Double JumpsJump Button
Ground Pound
Wall Jump
Press down on while jumping
While Sliding:
+
Jump Button
Slide
Down on on slopes
+
Dash Button then Jump Button
Duck Down on
Jump and Stomp Jump Button
Press left or right on to make Mario walk.
Press and hold down on to duck. Do this while
dashing to make Mario
Jump while standing beneath blocks to hit (and sometimes break) them.
Hitting blocks from underneath allows you to attack any enemies standing on them.
Press down on while jumping to perform a ground pound. Use this to
attack enemies below you as well as break bricks.
Press down on at the top of slopes to go slip­sliding away. Mario will
topple any enemies he hits while sliding.
While sliding down walls, press in the direction of the wall and press the jump
Jump while dashing, then press the jump button again just as Mario touches down to perform high double and triple jumps.
Press and hold the dash button while pressing left or right on to move from a walk to a dash. Mario can
dash over one-block-wide gaps without falling into them.
Press the jump button to jump: press and release for short jumps, and press and hold for longer jumps.
Action Intros
Page 12
Entering Pipes and Doors
Swim
Press in the direction of pipe entrance
Sidle on Walls
Left or right on
Hang and Go
Left or right on
Grab & Throw Items
Dash Button
+
Jump Button
Swing on Ropes
Left or right on while grabbing
Hit Fences
Climb on Fences
While Hanging:
Turn Flip Panels
While hanging: Dash Button
While hanging: Dash Button
Press in the direction of a pipe entrance to enter it. Press up on to go through doors.
Press left or right on to sidle slowly along cliffs. Mario can still make short jumps while doing this.
Press left or right on to move while hanging from edges. Press up on to
climb up.
Hit shelled enemies to make them hide inside their shells. Then, press the dash button to pick them up, and release the dash button to throw them. Shelled enemies aren’t the only enemies you can pick up.
In the water, press and hold left or right on and press the jump button to swim.
Press up on to grab ropes and vines.
Then, press left and right on to swing back and forth. Press the jump button to let go.
Press the dash button on flip
Press up on to grab on to fences. Then
press up, down, left, or right on to move. Press the jump button to let go.
Press the dash button while climbing to bang on a fence and attack enemies on the other side.
while hanging
Page 13
Mario’s Power-ups
Mega Mario
Mario
DAMAGE!
DAMAGE!
DAMAGE!
DAMAGE!
DAMAGE!
DAMAGE!
Mega Meter
Fire Mario
Mario in his standard form. Get hit by an enemy or fall into a pit, and he’ll lose a life.
You can find Mega Mushrooms in ? Blocks and Flying ? Blocks. You can also get them from certain Toad Houses. Grab a Mega Mushroom to make Mario grow to colossal size for a short time. Mega Mario can smash enemies, blocks, and even pipes simply by running into them.
This meter keeps track of the damage Mega Mario causes to blocks, bricks, etc. If the Mega Meter is above a certain level when the Mega Mushroom wears off, that many 1-Up Mushrooms will appear.
Page 14
Mini Mario
Shell Mario
Shell Dash
Snag a Mini Mushroom to shrink Mario down to micro size. In this teeny form,
Mario can go into small pipes and travel down tiny paths. Plus, he’s so light that
he can perform floating jumps and run on water! If he gets hit by enemies,
though, Mini Mario’s done for.
When Mario picks up a special blue koopa shell, he’ll transform into Shell Mario. Press left or right on while holding the dash button to perform a
shell dash and go crashing into enemies. If Mario gets hit by an enemy
when he’s not shell dashing, he’ll lose his shell and become Super Mario.
Two Players
Hit enemies while shell-dashing to send them flying. If you hit walls or blocks,
Page 15
Connecting
Setting Game Rules
Players with DS Game Cards
Players without DS Game Cards
Wins
Big Star
Lives
Course
Playing with someone who has a New Super Mario Bros. Game Card. (DS Wireless Play: P1, P2)
Before beginning a wireless game, see page 32–34.
Big Stars appear randomly all over the course. Move quickly and grab the stars before your opponent does.
Personalize the rules of your versus game. Use either the stylus or to make menu selections and confirm your choices.
Select the top panel by tapping it or pressing the correct button.
If you select Mario, you’re Player 1. If you select Luigi, you’re Player 2.
Select the bottom panel by tapping it or pressing the correct button.
No matter which character you choose, you’ll be Player 1.
When communications
Playing with someone who doesn’t have a New Super Mario Bros. Game Card (DS Download Play: P1)
DS Download Play:
P2
Tap OK when you’ve finished setting up your rules.
Choose a course before each match or set the selection to Random.
Choose the number of matches needed to win the competition.
Set the number of Big Stars ( page 28) needed for victory.
Select the number of lives Mario and Luigi have during the game.
Set the course selection to Choose Each Time or Random.
On the DS menu screen, select DS Download Play and then tap the
Mario Vs. Luigi: Getting Started
Page 16
Minigames
(One to Four Players)
Viewing the Game Screens
Big Stars
Progress bar
How to Nab Big Stars
Coins
The number of Big Stars Mario’s collected and the number of lives he has remaining.
This shows the location of Mario, Luigi, and the Big Stars on the course.
Here are some ways you can make your opponent drop Big Stars. Of course your opponent can do the same things to you, so be careful! Dropped Big Stars can be collected by either player.
This shows how many coins you’ve collected. Once you collect eight coins, an item will appear, and this number will drop back to zero.
Basic controls are the same as in the single­player Mario game.
The number of Big Stars Luigi’s collected and the number of lives he has remaining.
Collect Big Stars to win.
Page 17
Vs. Battle
1 Player
Shuffle
Tap here to start playing!
Free Play
Player who sets up vs. rules (DS Wireless Play: P1)
Player who does not set up rules (DS Wireless Play: P2
–P4
)
Shuffle will choose a random assortment of games from the genre you have selected. Points are awarded to players at the end of each game. Once the set number of games is finished, the player with the highest point total wins.
In Free Play, games are played one at a time, and the loser of each game
selects the next game. Points are awarded at the end of each game, and the first player to reach 200 points wins.
DS Download Play:
P2–P4
Set the number of games and the game genre to be played. Press to open the setup menu.
Select genre and minigames to be played.
Some games have adjustable difficulty settings. Adjust settings here.
This is where you can adjust the number of Star Points awarded and, with certain games, the game difficulty.
If you
choose
Create Group
If you
choose
Join
Group
Minigames
Players with DS Game Cards
Players Without
DS Game Cards
There are two types of minigames in New Super Mario Bros.: Vs. Battle and 1 Player. Tap to proceed. Minigames use the stylus and the mic. For information on wireless communications, see page 32–34.
Page 18
Establishing DS Wireless Link (DS Download Play)
This section explains how to establish your DS wireless link for DS Wireless Play.
Establishing the DS Wireless Link (DS Wireless Play)
1. Make sure that all DS systems are turned off, then insert a New Super Mario Bros. Game Card into each system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the “New Super Mario Bros.” panel.
4. Follow the instructions on page 26 or 30.
Steps
Nintendo DS systems One for each player New Super Mario Bros. Game Card One for each player
Nintendo DS systems One for each player New Super Mario Bros. Game Card One for each player
What You Will Need to Play Mario Vs. Luigi:
What You Will Need to Play Mario vs. Luigi:
What You Will Need to Play Minigames:
This section explains how to establish the link for DS Download Play.
Steps for the host
Steps for guests
1. Make sure that all DS systems are turned off, then insert a New Super Mario Bros. Game Card into the system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the New Super Mario Bros. panel.
4. Now follow the instructions on page 26 or 30.
1. Turn on the power of all the systems. The DS Menu Screen will appear.
2. Touch the DS Download Play panel. The game-selection screen will appear.
3. Touch the New Super Mario Bros. panel. The game­confirmation screen will appear.
Game-Selection
Screen
Page 19
Notes
Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal
Important Wireless Communication Guidelines
Please be aware of the following concerning wireless communication:
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
Observe and follow all regulations and rules regarding use of wireless devices in
locations such as hospitals, airports, and onboard air craft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property. During wireless game play, an icon will appear on either the upper or lower display showing the signal strength of the wireless signal. The icon has four modes depending on the signal strength, as shown below.
Page 20
Important Legal Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below).
The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)
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Warranty & Service Information
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
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