Nintendo Big Brain Academy Instruction Booklet

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Nintendo of America Inc.
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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Radio Frequency Interference
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
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In this manual, a screenshot with a blue frame shows the top screen, while one with a red frame shows the Touch Screen.
Make sure that the Nintendo DS is turned off. (To turn the power on or off, press and hold .) Insert your Big Brain Academy DS Card into the top slot of your DS system, then press until you hear a click..
Touch the Big Brain Academy panel on the DS Menu Screen.
How to Begi n................................................
Controls..................................................................
Home room............................................................
The Cla sse s.......................................................
Categories and Activities...
Game Settings .........................................
Both Screens
Top Screen
Touch Screen
Table of Contents
How to Begin
THIS GAME CARD WILL WORK
ONLY WITH THE NINTENDO DS
TM
VIDEO GAME SYSTEM.
The official seal is your assurance
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
2-8
Wireless DS Multi-Card Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
2-8
Wireless DS Single-Card Download Play
Nintendo's game pages, at www.nintendo.com/games, feature
walkthroughs, frequently-asked questions, and codes for many of our
games. If your answer isn't there, check out our forums where you can
exchange tips with other gamers online.
For more information about our forums, visit
www.nintendo.com/community.
If you don't have access to the web-site, recorded tips for many titles are
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....
See page 16.
(See the “Categories and Activities” section on Pgs. 10-15 for more information.)
The game is controlled with the Touch Screen and a stylus.
Touch the title screen to enter the Homeroom – where you can create save files. Touch an empty slot to start a new file, or touch a name to continue a previously saved game.
If you touch the button marked “Register”, you can enter your name and create a new file. You’ll return to the Homeroom screen when registration is complete.
Press START to quit the game.
Touch the timer to move it from the left to the right side of the screen.
Touching a name will take you to the Select Class screen (Pg. 6).
Playing and Sending Demos
.......
Return to the previous screen.
.......
Touch this icon to scroll through
text. It will only appear when there is more text to see.
Controls Homeroom
Starting a New File
Continuing a Game
Options
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Big Brain Academy has three classes. Each one is designed to help you increase the weight of your mighty brain and also have fun along the way! Simply touch a class to access it.
When you take the test, it gives you a score that represents your brain’s weight. Tests consist of one activity from each category, and each activity takes sixty seconds. Touch "Start" to begin a test.
Practice mode lets you work on activities at your own pace. Use it to improve at activities that are giving you trouble, or to get even better at ones where you excel. Each activity has three difficulty levels: Easy, Normal, and Hard.
When you finish, the percentage of correct answers will appear, as well as your brain weight and actual score. You will be awarded a gold, silver, or bronze medal based on your performance.
(How Big Is YOUR Brain?)
(Work on Activities)
Choose a category Choose an activity Choose a difficulty level
Playing
Solo
Playing
Solo
See page 8 for information about Versus.
The Classes
Test!
Practice!
Average score (white line)
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Compete against friends to see who has the biggest brain!
(Challenge Your Friends with One DS Card)
2 -8
Players
Versu s rule s
The first player to answer correctly earns ten grams. If another person answers
correctly before the timer reaches zero, he or she will get a slightly lower score
(depending on how many players are participating). If you miss a question, the game
subtracts grams from your score.
The first person to reach 300 grams is the winner.
If you want a shorter game, you can set a different target weight.
You can turn the timer on or off. Turning it on lets all players answer a question, while
turning it off ends a question as soon as one person gets the correct answer.
Versus!
A results screen that shows the total score of each player will appear after each activity. The player with the lowest score will choose the next activity from the following screen.
Starting Versus
Touch “Form a Group.”
Player entry screen
P1 (Parent Unit)
Wait until P1 touches “OK.”
Touch the name of the player
who formed the group.
DS Wireless Play
(with multiple DS Cards)
DS Download Play (with one DS Card)
Touch “DS Download Play” on the
DS Menu Screen.
Touch “Big Brain Academy.”
(Downloading may take up to
P2 – P8 (Child Units)
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Get Ready!!
The Big Brain Academy will work your brain in five categories. This section explains the activities in each category.
(Logic-themed questions)
Examine the pictures on the top screen, then tap the heaviest character on the Touch Screen.
The animals move from the top to the bottom of the screen and make a turn each time they reach a corner. Draw a line on the Touch Screen to help them meet up.
B.B. Pathfinder
A.
A.
Heavyweight
The Test class automatically selects one activity from each category.
You can choose your category and activity in Practice and Versus classes.
The icon on the Touch Screen indicates the
Think
Think
Think
C.C. Bone Yard
Categories and Activities
Think
Memorize
Analyze
Compute
Identify
Each category contains three different activities. The five categories are as follows:
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Examine the picture on the top screen, then draw lines to connect the dots in the marked locations.
Count the number of blocks on the top screen, then tap the Touch Screen to input your answer.
CubeGame
A.
A.
Missing Link
B.
B.
Cube Game
Listen to the sounds that the characters make, then touch their pictures in the order that they made noise.
Memorize the numbers and symbols that flash on the top screen, then tap the same sequence into the number pad on the Touch Screen.
C.C. Memo-random
B.
B.
Flash Memory
A.
A.
Sound Bites
(Memory-themed questions)
Memorize
Memorize
Memorize
(Reason-based questions)
Analyze
Analyze
Analyze
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Examine the moving silhouettes on the top screen, then tap the corresponding shapes on the Touch Screen. If you answer correctly, the silhouettes will reveal themselves.
Examine the shape on the top screen, then select the pieces used to build it on the Touch Screen. If you tap a matching piece, it will appear in the shape. You must locate every matching piece to pass.
B.
B.
Get in Shape
A.
A.
Shadow Shift
The two panels on the Touch Screen show a variety of coins. Touch the panel with the greater dollar amount. You can press the A Button to turn the numerical values on or off.
Count the number of figures on the top screen, then touch the two panels that add up to the same amount.
B.
B.
Add Agency
A.
A.
Coin-parison
(Math-themed questions)
Compute
Compute
Compute
(Visual-themed questions)
Identify
Identify
Identify
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Sound
Erase Data
Touch (<) or (>) to switch between “Surround,” “Stereo,” and “Headphones” settings.
If you want to erase a single save file, touch Erase Data, then the name on the homeroom screen.
Once data is erased, it is gone forever.
Game Settings
This section explains how to establish your DS wireless link for DS Wireless Play.
What You Will Need:
Nintendo DS One for each player Big Brain Academy Game Card One for each player
Steps
1. Make sure that all DS systems are turned off, then insert a Big Brain Academy Game Card into each system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the “Big Brain Academy” panel.
4. Follow the instructions on page 9.
Establishing the DS Wireless Link (DS Wireless Play)
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Important Wireless Communication Guidelines:
Please be aware of the following concerning wireless link play:
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property. During wireless game play, an icon will appear on either the upper or lower displays showing the signal strength of the wireless signal. The icon has four modes depending on the signal strength, as shown below.
• Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results.
• Keep the maximum distance between systems at 65 feet or less.
• The systems should face each other as directly as possible.
30 ft.
Weaker
No. of Bars
Strength
Stronger
Game-Selection Screen
This section explains how to establish the link for DS Download Play.
What You Will Need:
Nintendo DS systems One for each player Big Brain Academy Game Cards One You can enjoy Big Brain Academy even if you do not have enough DS Game Cards for all players.
Steps for the host
1. Make sure that all DS systems are turned off, then insert a Big Brain Academy Game Card into the system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the “Big Brain Academy” panel.
4. Now follow the instructions on page 9.
Steps for guests
1. Turn on the power of all the systems. The DS Menu Screen will appear.
2.
Touch the “DS Download Play” panel. The game-selection screen will appear
.
3. Touch the “Big Brain Academy” panel. The game-confirmation screen
Establishing DS Wireless Link (DS Download Play)
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Staff Credits
General Producer
Takashi Tezuka
Producer
Hiroyuki Kimura
Director
Yoshinobu Tomoaki
Assistant Director
Yoshikazu Yamashita
Question Development System Programming
Toshikazu Kiuchi
Sequence Programming
Hiroki Sotoike
Link Programming
Takeshi Miyamoto
Design Director
Hideki Fujii
UI Design Director
Takahiro Hamaguchi
UI Design
Hiroko Tsuji Satoshi Furukawa
Level Design Director
Yusuke Akifusa
Question Data Creation
Kiyoshi Ishibiki Tetsuya Ohishi Ryuichiro Sakima Shoichiro Takeyoshi Kenta Motokura Takeshi Hosono Kazumi Yamaguchi Yasuhiko Matsuzaki Atsushi Mishima
Technical Support
Hironobu Kakui Masahiro Takeguchi
Progress Management
Keizo Kato
North American Localization
Alan Averill Thomas Connery Scot Ritchey
North American Localization Management
Package/Manual
Ross Hirai Marsha Rollinger Hao-ni Hsieh Hitomi Ross
Debug
Naofumi Terazono Yuuki Tanikawa Super Mario Club NOA Product Testing
Artwork
Fumiyoshi Suetake Yumiyos hi Mi bu
Special Thanks
Tomoko Ichikawa Nahoko Ishida Nintendo EAD
Executive Producer
Satoru Iwata
All Rights, including the copyrights of Game, Scenario, Music and Program, reserved
Notes
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Notes Notes
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Important Legal Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below).
The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)
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Warranty & Service Information
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
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