3D Digital Cinema | 3D Large Venue | 3D Ultra Short Throw | 3D Value Projection
A JOURNEY THROUGH 3D VIEWING
What is 3D Viewing?
3D viewing is the process of delivering alternative
images to each eye and thereby convincing the
human brain it is seeing objects from an additional,
third perspective.
3D content may be simple images or a series of
images, animated movies or the latest Hollywood
productions. The reality of the experience depends
as much about the 3D image or movie and the
projector or screen as it depends on the capability
of the mind to combine what it sees with our
established understanding of the form of the
objects around us.
2
3D MOVIES: A CENTURY IN THE MAKING
THE EMERGENCE OF 3D
The showing of L’arrivée du Train, a 60 second film, by the
Lumière brothers in 1895 was not just a brand new cinema
experience but laid the path for the 1934 remake, which Louis
Lumière shot in full 3D and had the audience leaving their seats
and leaving the theatre, because the train actually appeared to
be coming out of the screen at them.
In 1952, ‘Bwana Devil’, the first feature-length motion picture
to use 3D was released and started an era that drew audiences
away from their TV sets to the movies. However quality and
viewing comfort were mainly unsatisfactory.
There were genuine 3D successes such as ‘House of Wax’,
‘The Mad Magician’ and ‘Son of Sinbad’ starring Vincent Price,
but by 1955, the buzz was all but over, hampered by constant
technical complications in exhibiting 3D, limited availability of
ground-breaking content and most importantly poor quality and
an uncomfortable user experience.
3D TODAY
Today, 3D is again drawing people back to the cinema and
generating record-breaking revenues. Technology created by
companies like Texas Instruments and NEC create a genuine
high quality viewing experience for audiences and an advanced,
simple to operate, content management and playback solution
for exhibitors. Many esteemed directors such as Steven
Spielberg and Tim Burton have already embraced 3D for their
upcoming efforts, while James Cameron’s ‘Avatar’ was filmed
in 3D using custom cameras and special effects.
Advances in technology have made shooting 3D films more costeffective and distribution much simpler, as well as eliminating
motion sickness and migraines. Today the technology is there
and production houses are rushing to tap into the new revenue
streams. In 2010, 3D has rightfully established its leading role in
today’s Cinema World.
Early attempts at 3D Cinema
failed to overcome technical and
viewing problems and despite
occasional 3D enhanced epics it
has not been until the advent of
Digital Cinema that 3D Movies
had all the ingredients for
success.
3
NEC INNOVATION FOR A 3D WORLD
Why 3D?
GREATER REALITY
With easier visual understanding of an object’s dimensional characteristics,
objects no longer appear a fixed distance away, but distances appear between
them, with the viewer perceiving themselves physically amongst displayed
content.
Quality 3D media and playback creates an
outstandingly enhanced viewing experience.
Provided the 3D content is of a sufficiently high
standard and the means of delivery via projection,
display or other systems are technically satisfactory,
whatever the viewer is watching they will enjoy a more
engaging and rewarding experience that is essentially
incomparable to conventional 2D viewing.
In terms of reality, capturing attention, increasing
emotional response and ultimately providing more
visual information in the same amount of time, 3D
viewing stands alone.
GREATER ATTENTION
3D is interesting and captivating, it is new and inspiring, in particular Education
audiences find the learning experience more inspirational, more enjoyable and
therefore more memorable.
GREATER PRODUCTIVITY
In a similar time to conventional filming, 3D passes considerably more
information to the viewer in a simple to grasp manner, it therefore effortlessly
accelerates learning without making the experience more trying. This is a
potential advantage in education and in the commercial world of presentations
or modelling.
INCREASED EMOTION
Whether it is interest, admiration, attraction, curiosity, or fear or awe, high
quality 3D media powered by the latest 3D projection systems adds to the
emotional experience to the extent that conventional viewing can seem
comparatively unrewarding.
3D technology is now both convincing and visually outstanding and is set to
improve as Studio’s become more familiar with making the most from the
advances in 3D technology that NEC has helped spearhead.
4
THE BASICS
How Does It Work?
Because of the positioning of our eyes, it is
normal for the brain to see a slightly different
image from each retina and we have developed
the means to perceive the form and depth around
these images, this is called spatial awareness.
Simply speaking the 3D we see today (Stereoscopic 3D) is a visually enhanced
two dimensional viewing experience that the viewer believes they are seeing
in three dimensions and not in two. This is achieved partly by 3D simulation
technology, but the spatial understanding of the viewer is essential to complete
a convincing 3D perception. Effectively the human has a learnt pre-conception
about the form of objects that the 3D experience taps into.
3D playback also works by delivering slightly differing information to each eye
using varying methods, thus allowing the brain to see two different views of
the same object that it can then use to develop an overall impression of the
complete object.
It is essential to ensure that the differing images are perceived simultaneously,
for this reason 3D technology has certain minimum standards, such as any
active shutter 3D system requires a 120Hz image refresh rate (60Hz per
eye), quick enough to ensure the viewer perceives alternating images as
simultaneous.
3D SIMULATION PROCESS. 3D Simulation Systems work by displaying two
slightly different angled images. The viewer wears glasses that use filters to
allow one of these images to pass to the left eye and the other to the right eye,
the human brain using spatial awareness completes the picture.
HUMAN SPATIAL AWARENESS. In the upper left example the purple shape on the left hand
side appears longer than the width of the blue shape on the right hand side, this is because
the viewer sees a familiar perspective and assumes that the shapes are not irregular four
sided shapes but rectangles that are set in parallel positions with the vanishing point to the
back of the image.
This being the perception the viewer is aware that the shape on the left must be longer than
the shape on the right is wide, however as shown in the lower image both lengths are equal.
Virtual 3D uses this human pre-conception to add form to the differing images received by the
left and right eye.
There are different methods of filtering, some are continuous and use polarising
or anaglyph filters, others use shuttering, allowing images to pass through
each lens alternatively at a minimum rate of 60 images per second per eye.
5
A JOURNEY THROUGH 3D VIEWING
DELIVERING A STEREOSCOPIC 3D SIGNAL
RIGHT
As discussed, all formats aim to deliver a slightly different image for the left and
right eye, however standardisation of S3D picture formats is in its early phase
and unfortunately many different methods exist.
One of the key technical challenges today is to convert various delivery formats
into the display format supported by the display or projector. The technologies
for separating the images for each eye are explained on the page to the right.
LEFT
STEREOSCOPIC 3D FORMATS
60Hz 3D Formats
IMAGE 1 Separate single pictures for the left and the right eye.
IMAGE 2 “Side-by-Side”, half horizontal resolution.
Both sub frames for the left and the right eye played out as
half horizontal resolution in one file or frame.
IMAGE 3 “Top-and-Bottom”, half vertical resolution.
Both sub frames for the left and the right eye played out as
half vertical resolution in one file or frame.
IMAGE 4 “Line-Interlaced”, half vertical resolution per sub frame.
Both sub frames for the left and the right eye are played
alternately one above the other (line by line) as interlaced
resolution in one file or frame. This format is exclusively
used for the direct output to S3D displays or TV’s. It will not
be applied for S3D Broadcasting.
60Hz Full HD 3D Formats
HDMI 1.4A 3D SPECIFICATION: THE NEW PLUG AND PLAY STANDARD
A connected 3D display device (e.g. TV, Public Display or Projector) needs to
know the 3D format it is required to display. In the past the user needed to
manually configure this between the display and the source, but with HDMI
1.4a 3D Specification, this process is both simplified and automated.
HDMI 1.4a 3D Specification can handle all popular 3D signal formats without
any additional setup. It is a ‘plug and play’ solution, with no additional operation
or setup necessary. Speed is also important as Full HD left and right images
can be delivered without loss in quality. Display devices with HDMI 1.3 input are
not accepted by Blu-Ray players.
60Hz
Limited Bandwidth
BLUE Left Eye
RED Right Eye
1 2 3 4
IMAGE 5 “Side-by-Side”, full resolution.
Both sub frames for the left and the right eye are played out
in one file or frame.
IMAGE 6 “Top-and-Bottom”, full resolution.
Both sub frames for the left and the right eye are played out
in one file or frame.
120Hz 3D Format
IMAGE 7 “Shutter“ (“Field sequential“ or “Page flipping“).
Separate single pictures for the left and the right eye are
played out one after the other.
6
60Hz Full HD
Greater Bandwidth
BLUE Left Eye
RED Right Eye
5
6
120Hz
Ultra High Bandwidth
BLUE Left Eye
RED Right Eye
7
Which 3D System?
3D technology is all around us, from the ultimate 3D Digital Cinema experience to 3D pocket camcorders that record and
display in 3D. Today, even home users can instantly upload their own 3D movies to the web to be viewed in 3D all over the world.
With a multitude of new and differing 3D systems, an absence of commonly adopted standards and a market that develops
daily, choosing the right 3D technology for your application is a genuine challenge.
The following are key 3D delivery systems in development today.
3D VIEWING WITHOUT GLASSES
Perhaps the ideal option for 3D viewing is high quality without glasses, but
currently systems in development have major limitations.
When the 3D content is small and close to the eyes like on a notepad or the
screen of a pocket camcorder or 3D mobile phone, a lenticular effect can be
used to direct different parts of the image to each eye. This is achieved by
using tiny lenses on screen, which direct the light at different angles – some
lenses direct it to the left eye, others to the right, with an assumption made that
the viewer will occupy a set position in relation to the device.
These lenticular displays now include multiple viewing adaptation to deliver 3D
to a number of favoured viewing positions, but at a normal viewing distance,
they generally can only provide 3D to a number of sweet spot locations and
therefore are limited in numbers of viewers seeing a good quality 3D image.
Looking to the future, lenticular systems are being developed that use cameras
to track a viewers change in physical location and adapt the lenticulation to
maximise the 3D experience for each viewer regardless of their location.
LOW COST 3D VIEWING
NEC pioneer 3D DLP
low cost large screen home 3D cinema and gaming or Ultra Short Throw 3D
Projection for the classroom. NEC 3D glasses are interchangeable between
these devices.
LCD shutter glasses use liquid crystals to make each of the two lenses either
transparent or opaque to separate images in alternating order. Due to the high
frame rate, the brain however has the impression that it perceives both images
at the same time and not in sequential order. The effective frame rate per eye
therefore is half of the total frame rate. With 120Hz the viewer receives 60
images for each eye, per second.
QUALITY 3D VIEWING
The quality of 3D you see at your local cinema is still worlds apart from the
3D you can realistically play at home. Aside from the resolution and size of the
displayed image, Digital Cinema Solutions such as NEC’s NC Series use TripleFlash technology to provide best 3D performance at 144 Hz.
All typical 3D technologies are available for Single Projector Digital Cinema
including polarizing technology, colour separation by different frequency filters
and shutter glasses.
®
Link projection in their latest 3D Projectors to provide
3D Anaglyph Viewing
Traditional anaglyph 3D viewing is nothing new, it works with glasses that have
different colour filtering that eliminate different colour elements of the image
respectively, in order to separate the two different images for the left and the
right eye.
Viewing is affordable as the glasses are very low cost and are regarded as
consumable, but the quality of anaglyph 3D is generally poor. Because colours
are impaired by the 3D replication process, viewing for the duration of say a
movie can be uncomfortable and unrewarding. Today this technology is more
ideal for quick set up, short duration informative 3D viewing than watching
movies or playing 3D games.
Entry Level 3D Shutter Viewing
Recently, active shutter technology (technology that is now established as
one method in Digital Cinema) has become more affordable and is now a
widely adopted 3D mass market solution, setting standards in 3D Consumer
Television, 3D Home Projection, 3D Gaming and Education.
There is also a two projector Digital Cinema solution; both projectors have a
different polarising filter in the front, each operating with only the left or right
side of the visitor’s filter glasses.
3D GLASSES WITH IN-BUILT DISPLAYS (VIRTUAL REALITY)
Setting aside the prohibitive cost of this technology, which involves having
a different display showing different images integrated into glasses in front
of each eye and the current limitations on maximum displayable resolution,
because these glasses simulate a very similar experience to the way we do
see things, this technology is a promising lateral approach to 3D viewing
solutions. There is no need for colour interpolation, or sequential shuttering
or polarising or redirection of images, simply speaking each eye sees slightly
different images that can be spatially perceived by the viewer to recreate form,
nothing more.
Subject to cost and the ability of the manufacturers to create glasses with
integrated display panels that are both comfortable and of a high enough
resolution, this is an exciting system for the future of 3D.
7
NEC INNOVATION FOR A 3D WORLD
3D GLASSES WITH IN-BUILT DISPLAYS (VIRTUAL REALITY)
Setting aside the prohibitive cost of this technology, which involves having
a different display showing different images integrated into glasses in front
of each eye and the current limitations on maximum displayable resolution,
because these glasses simulate a very similar experience to the way we do
see things, this technology is a promising lateral approach to 3D viewing
solutions. There is no need for colour interpolation, or sequential shuttering
or polarising or redirection of images, simply speaking each eye sees slightly
different images that can be spatially perceived by the viewer to recreate form,
nothing more.
Subject to cost and the ability of the manufacturers to create glasses with
integrated display panels that are both comfortable and of a high enough
resolution, this is an exciting system for the future of 3D.
WHICH 3D?
Lenticular Screen Solutions
Anaglyph Glasses
LCD Active Shutter Glass Systems
Glasses with Polarising Filters
What’s Great
3D viewing without glasses, for accurate
colours and allowing viewing from different
pre-set positions.
A good, low cost disposable solution that
can show high resolution without loss of
quality and is good for gaming or corporate
events with large short term audiences.
A good quality mainstream solution
for anything from home to large venue
applications, produces high quality 3D
with excellent colour reproduction and
negligible discomfort. Popular in Digital
Cinema applications, with high brightness,
deep blacks and outstanding whites.
Accurate colours, 3D gaming ready, full
resolution.
What’s Not
Horizontal Resolution is reduced, there are
limited fixed viewing spots or corridors, not
ideal for gaming with less colour accuracy.
Viewing can be a taxing experience.
Colour reproduction is poor in relation to
other systems available, longer viewing
times result in viewer discomfort and even
nausea.
Glasses can be relatively expensive with
no industry standard being widely adopted.
Requires high refresh rates and associated
more costly equipment to operate. With
®
NEC DLP
is now becoming more affordable for all.
Ghosting effects can be visible when not
finely adjusted with noticeable lines when
viewed in 2D.
Link 3D Projection this solution
Virtual Reality Glasses
8
Accurate colours with a genuine lookaround experience. Placement of different
displays in the glasses provides a uniquely
realistic experience.
Expensive, potentially uncomfortable and
unsightly with current resolution limitations.
Is 3D Affordable?
Today, almost any individual or institution
can afford a 3D set up and even entry level
systems can offer impressive quality. For large
screen affordable 3D in the home, classroom or
corporate, look no further than a NEC Portable 3D
Projector or the new 3D Ultra-Short Throw range
®
that utilise DLP
In the Box Office, Theatre or Venue business
audiences are increasingly demanding 3D and
are prepared to pay more for it, whilst production
houses are fuelling the 3D market with the release
of a growing number of outstandingly produced
state of the art 3D titles.
Link Technology.
9
A JOURNEY THROUGH 3D VIEWING
Who Needs 3D Viewing?
If we’re not getting used to 3D now, we soon will be. 3D
is a mass market phenomena and is increasingly being
adopted in a widening range of applications, with new 3D
ready or compatible products being released almost daily.
The way 3D has impacted the world of cinema is clear,
but there are other applications where 3D breaks new
boundaries, improving the aspirational, viewing, learning or
commercial experience for those involved.
EDUCATION
3D modelling and viewing creates informative and captivating learning with its
more efficient method of passing on spatial knowledge and the benefits that
3D creates a more rewarding viewer experience and greater interest.
Educational 3D in action: Take a Virtual
Journey along a DNA string
POPULAR APPLICATIONS OF 3D IN EDUCATION
Applications include Biology, Physics, Chemistry, Anatomy, Geography,
Mathematics, Engineering, Architecture and the Arts.
NEC 3D ready value and ultra short throw projectors together with a NEC 3D
starter kit represent the ideal introduction to 3D for the classroom. A simple,
low cost PC based solution that includes the projector, viewing glasses, 3D
player and other 3D media. Single projector set ups with multiple viewing
glasses for the whole classroom are also available.
Working together with Texas Instruments, NEC are piloting 3D installations into
educational establishments across Europe.
10
Educational 3D in action: Explore anything as small as a molecule or as large as our
world in fascinating detail.
GAMING
PHOTOGRAPHY
Gaming represents one of the biggest drivers in the growth and more
widespread acceptance of 3D viewing, with games consoles also taking a key
role in the playback of 3D modelling and playback of 3D educational content.
PC based gaming
Nvidia pioneered Stereoscopic 3D with their 3D Vision Technology. Displays
and projectors need to be “Nvidia certified”. The Nvidia 3D Vision set includes
shutter glasses with an infrared emitter. NEC NP216 projectors are fully Nvidia
certified thus providing the ideal large display playback compliment to the
home based PC 3D set up.
Game consoles
Games consoles from all the leading names are playing a big part in the move
to 3D at home and it is anticipated that playing 3D discs at home will become
standard practice.
ENGINEERING SIMULATION
3D is an excellent medium to make more representational models, visuals
or movies in Design, Engineering, CAD/CAM and Simulation applications.
3D models enable the viewer to fully appreciate the final appearance of an
engineered product.
In markets where style and appearance play a big part in the success of a
product’s introduction to the market such as the automotive industry or
consumer electronics, the ability to view the product in virtual 3D can mean
refined adaptations to the design without the expense of creating prototypes,
enabling product development workgroups or market research studies
to provide more valuable feedback before the button is pushed on product
development.
With the release of low cost 3D cameras, as well as professional standard 3D
camera solutions, 3D photography is now available to all. Cameras work by
taking two images from slightly different angles. The resulting pair of images
from a ‘3D photo’ are stored in a 3D file format or can be exported as .jpeg or
.wmv format.
Using a special 3D media player the 3D pictures can then be viewed on a 3D
display advice, such as a NEC 3D projector with 3D viewing glasses.
VIDEO
Capturing and Editing 3D Video
Studio quality 3D video cameras are also available, bringing production quality
3D to the larger market. Like standard 3D cameras, they work by taking two
images from slightly different positions, essentially they are a video camera
with two lenses. Video editing software already caters for editing in 3D and a
standard 3D TV or 3D projector can be used to test output during the creative
process.
Broadcasting
Major broadcast channels started to do test broadcasting to limited audiences
in venues such as cinemas or pubs and bars during the last World Cup. The
additional cost of 3D production, the challenges of providing 3D viewing
solutions to all and bandwidth requirements are the major limitations to
bringing 3D to the mass market.
Blu-ray 3D standard and Consumer TV’s
All major consumer electronic brands have announced big plans for 3D TV
models. 3D consumer televisions are already broadly available in retail
channels. 3D Blu-ray players will gradually become available with more 3D
Blu-ray DVD’s being shipped into 2011.
11
NEC INNOVATION FOR A 3D WORLD
NEC, Pioneering 3D
Making high quality 3D affordable has been central to
our product development.
Today NEC not only leads the way with reliable
high quality 3D theatre systems used in the worlds
leading cinema chains, but we deliver cost-effective
3D solutions for Education, Business Conferencing,
Retail and the Home.
NEC is the biggest name in Display Solutions, with
a reputation for constant innovation and ecological
commitment. Our constantly expanding range of 3D
products bring an outstanding 3D experience to the
widest audience.
12
3D PREMIUM DIGITAL CINEMA SOLUTIONS
Our Digital Cinema Solutions are at the forefront of the rapid expansion of 3D
Movies at the Box Office, providing the ideal means to display the latest Movies
from renowned Directors. 3D Solutions that deliver genuine benefits.
NEC Digital Cinema Systems are able to operate with any 3D Digital Cinema
technologies currently available. They work with Anaglyph, Polarising, and
Shutter 3D Systems.
When to Choose NEC Digital Cinema
Where a high quality image, up to 32 metres wide screen size, viewed by up to
1000 people is required.
High Brightness | High Quality | Advanced Content Management and Security
| Service Level Agreements | Play any 3D Cinema Technology | Greater ‘Per
Seat’ Revenue
3D LARGE AUDIENCE SOLUTIONS
Based on the respected NEC NP3250 Series Installation Projectors, this
innovative solution takes advantage of NEC’s stacking logic to produce high
brightness colour 3D content for larger venues. Ideal for 3D viewing in Leisure
Chains, Corporates or Education, where the venue is larger and the number of
people viewing is also large, but lower cost glasses are needed.
NEC 3D Stacking delivers high brightness from a combination of 2 or 4
projectors. It is easy to set-up with SCT software and uses affordable passive
glasses.
Set up is straight forward and no different to the “normal” NEC stacking set-up,
automated by loop-through of a standard side by side 3D signal separated and
re-scaled by the projector with picture separation on the projectors.
NEC Stacking offers higher brightness up to 20,000 Lumen at lower cost than
Digital Cinema and works with polarising glasses that cost less than shutter
glasses but still offer enviable quality for use with larger sized audiences.
When to choose NEC 3D Stacking Projection
Screen width is between 2.5M and 8M with normal indoor lighting conditions
There are up to 200 regular viewers
A lower cost 3D glasses option is required
Heavy Duty performance is required
THE NC SERIES 2 RANGE
NC1200C 9,000 Lumen up to 14M screens
NC2000C 17,000 Lumen up to 20M screens
NC3200S 31,000 Lumen up to 32M screens
NC3240S 31,000 Lumen up to 32M screens
3D DUAL PROJECTOR LCD SETUP OPTIONS
PA SERIES Maximum 12,000 ANSI Lumen XGA
Maximum 11.000 ANSI Lumen WXGA
Maximum 10,000 ANSI Lumen WUXGA
PX SERIES Maximum 16,000 ANSI Lumen XGA Maximum 15,000 ANSI Lumen WUXGA
Maximum 14.000 ANSI Lumen WXGA
PH SERIES Maximum 22,000 ANSI Lumen WUXGA
13
A JOURNEY THROUGH 3D VIEWING
14
DLP® LINK ULTRA SHORT THROW 3D PROJECTION
Enjoy large 3D images even in meeting rooms with small space. With less
shadow and glare, the presenter or teacher has more space to engage with
his audience and enjoy an enhanced experience with interactive white boards.
Free installation angles allow additional freedom for eye catching digital
signage installations. DLP technology ensures that there is no color decay
during long daily operating hours.
The outstanding 3D capability can bring class topics to life and prepare your
organisation for the next generation in digital content.
V230X 2300 ANSI XGA TCO 3D Vision Ready
V260 2600 ANSI SVGA 3D Vision Ready
V260W 2600 ANSI WXGA 3D Vision Ready
V260X 2600 ANSI XGA TCO 3D Vision Ready
V300W 3000 ANSI WXGA 3D Vision Ready
V300X 3000 ANSI XGA TCO 3D Vision Ready
V Series are a range of competitive entry level SVGA, XGA and WXGA, DLP
projector series that are 3D Ready with DLP 120Hz technology.
Ideal for Education and Gaming offering projection on up to 2.5M screens.
Designed for SMB/SOHO and corporate meeting room applications as well
as for portable usage and private and professional multi-purpose usage.
Network capability and integrated speakers make the V Series very suitable
for education. They offer an excellent price/performance ratio, advanced ecofriendly features and very low cost of ownership.
DLP® Link 3D Projection
This 3D Solution is the ideal introduction to 3D with low cost
powerful single projection and when combined with the NEC 3D
starter kit, is everything you need to enjoy 3D out of the box.
Benefits of DLP
stacking of two projectors necessary), no special screen, no special
filters or signal emitter. DLP
rather than the more expensive traditional 2 projector way. With
®
DLP
Link technology, a single projector produces the images for
both eyes. The impression of 3D is created by the interaction with
the active LCD shutter glasses. This solution is cheaper and more
user-friendly than traditional 3D stereo-projection.
®
DLP
Link Glasses are interchangeable between projectors and
with NEC you can add a 3D Starter Kit that includes your glasses,
Stereoscopic Player and 3D Media.
When to choose NEC DLP
Where the screen size is up to 2.5M with normal indoor lighting
conditions
There are up to 35 regular viewers
Where an easy single projector or mobile set-up is required
Where an affordable, standard projection solution is required for
Non-3D content
®
Link for 3D projection include easy installation (no
®
Link delivers 3D from one projector
®
Link 3D Projection
ADD A NEC 3D STARTER KIT
®
Adding a NEC 3D Starter kit to your NEC DLP
Link Projector gets you
up and running with powerful 3D, without a heavy price tag. The active
shutter glasses are exchangeable between any DLP
®
Link system and also
included are 3D software and media.
STARTER KIT INCLUDES
NEC 3D Active Shutter Glasses
DVD with Stereoscopic 3D Player
3D Movies and 3D Images
Educational 3D Demonstration
Software
NEC Display Solutions Europe GmbH may make changes, revisions
or improvements in, or discontinue the supply of any product
described or referenced in this document at any time without notice.
Document Name: THE 3D VIEWING EXPERIENCE
Document Revision: Version 2
Document Date: 11/2011