Nec PJ02SK3D User Manual [ru]

NEC DISPLAY SOLUTIONS
THE 3D VIEWING EXPERIENCE
Enter The Next Dimension
3D Digital Cinema | 3D Large Venue | 3D Ultra Short Throw | 3D Value Projection
A JOURNEY THROUGH 3D VIEWING
What is 3D Viewing?
3D viewing is the process of delivering alternative images to each eye and thereby convincing the human brain it is seeing objects from an additional, third perspective.
3D content may be simple images or a series of images, animated movies or the latest Hollywood productions. The reality of the experience depends as much about the 3D image or movie and the projector or screen as it depends on the capability of the mind to combine what it sees with our established understanding of the form of the objects around us.
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3D MOVIES: A CENTURY IN THE MAKING
THE EMERGENCE OF 3D
The showing of L’arrivée du Train, a 60 second film, by the Lumière brothers in 1895 was not just a brand new cinema experience but laid the path for the 1934 remake, which Louis Lumière shot in full 3D and had the audience leaving their seats and leaving the theatre, because the train actually appeared to be coming out of the screen at them.
In 1952, ‘Bwana Devil’, the first feature-length motion picture to use 3D was released and started an era that drew audiences away from their TV sets to the movies. However quality and viewing comfort were mainly unsatisfactory.
There were genuine 3D successes such as ‘House of Wax’, ‘The Mad Magician’ and ‘Son of Sinbad’ starring Vincent Price, but by 1955, the buzz was all but over, hampered by constant technical complications in exhibiting 3D, limited availability of ground-breaking content and most importantly poor quality and an uncomfortable user experience.
3D TODAY
Today, 3D is again drawing people back to the cinema and generating record-breaking revenues. Technology created by companies like Texas Instruments and NEC create a genuine high quality viewing experience for audiences and an advanced, simple to operate, content management and playback solution for exhibitors. Many esteemed directors such as Steven Spielberg and Tim Burton have already embraced 3D for their upcoming efforts, while James Cameron’s ‘Avatar’ was filmed in 3D using custom cameras and special effects.
Advances in technology have made shooting 3D films more cost­effective and distribution much simpler, as well as eliminating motion sickness and migraines. Today the technology is there and production houses are rushing to tap into the new revenue streams. In 2010, 3D has rightfully established its leading role in today’s Cinema World.
Early attempts at 3D Cinema failed to overcome technical and viewing problems and despite occasional 3D enhanced epics it has not been until the advent of Digital Cinema that 3D Movies had all the ingredients for success.
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NEC INNOVATION FOR A 3D WORLD
Why 3D?
GREATER REALITY
With easier visual understanding of an object’s dimensional characteristics, objects no longer appear a fixed distance away, but distances appear between them, with the viewer perceiving themselves physically amongst displayed content.
Quality 3D media and playback creates an
outstandingly enhanced viewing experience.
Provided the 3D content is of a sufficiently high
standard and the means of delivery via projection,
display or other systems are technically satisfactory,
whatever the viewer is watching they will enjoy a more
engaging and rewarding experience that is essentially
incomparable to conventional 2D viewing.
In terms of reality, capturing attention, increasing
emotional response and ultimately providing more
visual information in the same amount of time, 3D
viewing stands alone.
GREATER ATTENTION
3D is interesting and captivating, it is new and inspiring, in particular Education audiences find the learning experience more inspirational, more enjoyable and therefore more memorable.
GREATER PRODUCTIVITY
In a similar time to conventional filming, 3D passes considerably more information to the viewer in a simple to grasp manner, it therefore effortlessly accelerates learning without making the experience more trying. This is a potential advantage in education and in the commercial world of presentations or modelling.
INCREASED EMOTION
Whether it is interest, admiration, attraction, curiosity, or fear or awe, high quality 3D media powered by the latest 3D projection systems adds to the emotional experience to the extent that conventional viewing can seem comparatively unrewarding.
3D technology is now both convincing and visually outstanding and is set to improve as Studio’s become more familiar with making the most from the advances in 3D technology that NEC has helped spearhead.
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THE BASICS
How Does It Work?
Because of the positioning of our eyes, it is
normal for the brain to see a slightly different
image from each retina and we have developed
the means to perceive the form and depth around
these images, this is called spatial awareness.
Simply speaking the 3D we see today (Stereoscopic 3D) is a visually enhanced two dimensional viewing experience that the viewer believes they are seeing in three dimensions and not in two. This is achieved partly by 3D simulation technology, but the spatial understanding of the viewer is essential to complete a convincing 3D perception. Effectively the human has a learnt pre-conception about the form of objects that the 3D experience taps into.
3D playback also works by delivering slightly differing information to each eye using varying methods, thus allowing the brain to see two different views of the same object that it can then use to develop an overall impression of the complete object.
It is essential to ensure that the differing images are perceived simultaneously, for this reason 3D technology has certain minimum standards, such as any active shutter 3D system requires a 120Hz image refresh rate (60Hz per eye), quick enough to ensure the viewer perceives alternating images as simultaneous.
3D SIMULATION PROCESS. 3D Simulation Systems work by displaying two slightly different angled images. The viewer wears glasses that use filters to allow one of these images to pass to the left eye and the other to the right eye, the human brain using spatial awareness completes the picture.
HUMAN SPATIAL AWARENESS. In the upper left example the purple shape on the left hand side appears longer than the width of the blue shape on the right hand side, this is because the viewer sees a familiar perspective and assumes that the shapes are not irregular four sided shapes but rectangles that are set in parallel positions with the vanishing point to the back of the image.
This being the perception the viewer is aware that the shape on the left must be longer than the shape on the right is wide, however as shown in the lower image both lengths are equal. Virtual 3D uses this human pre-conception to add form to the differing images received by the left and right eye.
There are different methods of filtering, some are continuous and use polarising or anaglyph filters, others use shuttering, allowing images to pass through each lens alternatively at a minimum rate of 60 images per second per eye.
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