Copyright 2004-2005 Muse Research, Inc. All Rights Reserved.
Receptor v1.2
User’s Guide
Muse Research, Inc.
970 O’Brien Drive
Menlo Park, CA 94025
USA
Tech Support: (650) 326-6180
Main Office: (650) 326-5400
March 31, 2005
Muse Research, Receptor, MuseMachine, and the Muse Research logo are trademarks of Muse Research, Inc.
VST is a registered trademark of Steinberg Media, GmbH. ADAT and the ADAT logo are registered trademarks
of Alesis, LLC and are used here under license. Macintosh and the Apple logo are registered trademarks of
Apple Computer, Inc. Windows and the Windows logo are registered trademarks of Microsoft Corporation.
All other trademarks used herein are property of their respective holders. No portion of this manual may be
reproduced or distributed without the express written consent of Muse Research, Inc.
1 Receptor Manual
--------------- Warning ---------------
To prevent fire or shock do not expose this appliance to rain or moisture. Refer servicing to qualified service
personnel.
Notice Regarding Electromagnetic Emissions
This device complies with part 15, subpart J of FCC rules. Operation is subject to the following two conditions:
(1) this device may not cause harmful interference, (2) this device must accept any interference that may cause
undesired operation. Changes or modifications to this device not expressly approved by the manufacturer may
void your authority to operate it. When connecting this product to accessories and/or other equipment use only
high quality shielded cables.
Notice Regarding GPL License conditions
This product is based on the Linux Operating system, some or all of which may be administered under terms of
the GNU General Public License (GPL) agreement as published by the Free Software Foundation.
Software distributed under the terms of the GNU GPL may be redistributed or modified under the terms of
the GNU GPL, either version 2 of the License, or any later version. Programs distributed under the GNU GPL
are done so WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A copy of the GNU GPL agreement is available from the Muse Research website (www.museresearch.com) as
well as on the Receptor CD.
A machine-readable copy of the GPL compliant software in this product is available from Muse Research for a
small fee to cover costs of producing and mailing the CD by writing to:
Muse Research, Inc.
970 O Brien Drive
Menlo Park, CA. 94025
IMPORTANT SAFETY, INSTALLATION & USE INSTRUCTIONS
INSTRUCTIONS PERTAINING TO THE RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO
PERSONS
WARNING: READ THIS FIRST!
When using electric products, basic precautions should always be followed, especially the following:
1 Read and follow the Safety, Installation, and Use instructions before using this product.
2 This product must be grounded. If it should malfunction or break down, grounding provides a path of least
resistance for electric current to reduce the risk of electric shock. This product comes with a power supply
cord with integral equipment grounding conductor and grounding plug. This power supply cord must be
plugged into an appropriate outlet which is has been properly installed and grounded in accordance with
local electrical building codes and ordinances. Use in countries other than the North America may require
the use of a different power cable or attachment plug, or both.
DANGER
Risk of electrical shock or fire exists if the grounding scheme of a product is defeated or modified so that the
ground is improperly connected. Do not modify the plug on the power supply cord provided with this product
— if the power plug does not plug into your existing outlet, or you are in doubt as to whether the product is
properly grounded, check with a qualified electrician.
2 Receptor Manual
CAUTION
If Receptor is rack mounted, a standard 19-inch open frame rack must be used. Do not install Receptor in rack
that does not allow or provide for free air movement in and around the device or overheating and possible
product damage may result.
3 To reduce the risk of injury, do not allow children to operate any electrical product without close
supervision.
4 Do not use Receptor near water -- for example near a bathtub or shower, next to a sink, in a damp
basement, or near or in a swimming pool or wet location.
5 Receptor MUST be installed so that its location or mounting position does not interfere with its proper
ventilation on the sides, bottom and rear of the unit. Do not modify or obstruct any of the fans in this
product or overheating will result, possibly causing permanent damage.
6 Receptor should be located away from heat sources such as radiators, heat registers, fireplaces, stoves, or
ovens, or on top of or in between amps or other heat generating devices.
7 Receptor should only be connected to a power supply of the type described in the instructions and marked
on the product using the proper power supply cable.
8 This product, in combination with an amplifier, headphones, and/or speakers, may be capable of producing
sound levels that could cause full or partial hearing loss and/or damage other audio equipment such as
speakers. Take all necessary precautions to protect your hearing when using this or any other audio device
by ensuring that the maximum output volume of your monitoring system is kept to a safe level well below
the threshold of damage.
9 Receptor may be equipped with a polarized line plug (where one blade is wider than the other) which
ensures it can only be inserted into a polarized outlet. This is a safety feature that prevents line and neutral
from being inadvertently reversed. If you are unable to insert this plug into the outlet, do not modify the
plug. Contact an electrician to install the appropriate power outlet.
10 The power supply cord should be removed from the power outlet when not being used for extended
periods of time.
11 Care should be taken so that foreign objects or liquids are not introduced into the product enclosure
openings.
12 The product should be serviced by a qualified service person when any of the following events occur:
A. The power supply cord or the plug have been damaged;
B. Objects have fallen into or liquid has been spill into the product;
C. The product has been exposed to rain;
D. The product does not appear to be operating normally or exhibits a marked change in performance;
E. The product has been dropped or the enclosure has been damaged.
13 Do not attempt to service this product beyond what is described in the user maintenance instructions. Any
required service should be performed by qualified service personnel. Please contact the factory for your
nearest qualified service center.
14 For your personal safety and the safety of others:
A. Do not operate this or any other audio device for long periods of time at high volume levels or at a level that is
uncomfortable. Ensure your hearing is protected against inadvertent, excessive sound pressure level in your studio
or performance environment. If you experience any hearing loss or ringing of the ears consult your physician or
audiologist.
B. Take care when programming any of the synth filters, distortion programs, or filter effects contained herein using
extreme operating parameters. These actions could also produce signals which result in potentially damaging sound
levels as noted previously.
3 Receptor Manual
WARNING
Do not place objects on the product s power supply cord, or place the product in a position where anyone could
trip over, walk on, or roll anything over cords of any type. Do not allow the product to rest on or be installed
over cords of any type. installations of this type create the possibility of a fire hazard and/or personal injury.
MAINTENANCE INSTRUCTIONS
1 This product should be kept clean and dust free. Periodically wipe the unit with a clean, lint free cloth. Do
not use solvents or cleansers as they may damage or scratch the finish.
2 There are no user lubrication, adjustment, or alignment requirements for this product.
3 Refer all other servicing to qualified service personnel.
--------------- SAVE THESE INSTRUCTIONS ---------------
4 Receptor Manual
----- End User Software License Agreement -----
SOFTWARE LICENSING CONTRACT
The following information represents the contractual conditions for the use of software (hereinafter called
the Licensed Software), manufactured by Muse Research, Inc. as well as 3rd party software developers (such
as, but not limited to Applied Acoustics, Arturia, Dash Signature, DiscoDSP, FXpansion, GMEDIA Music,
Kjaerhus Audio, LinPlug, Native Instruments, OhmForce, PSP, reFX, rgc:audio, WaveArts, and Wurr Audio)
(hereinafter called the Company) by you, the final user (hereinafter called the Licensee).
By installing the software, or by sending back the registration card, you are declaring yourself to be in
agreement with the contractual conditions, so please read the following text carefully.
If you are not in agreement with these conditions, you must not install the software. In this event, please return
the complete product (including all written matter and packaging) to the entity from whom it was originally
bought. The price you paid will be refunded in full.
CONTRACTUAL CONDITIONS
1 Scope of use
The Company grants the Licensee, for the duration of this contract, rights - which are neither exclusive nor
transferable (called hereinafter the License ) - to use the Licensed Software on one device only (i.e. one Receptor). If
this device is connected to a multi-user system, this License shall apply to all users of the system.
2 Permission to copy
The Licensee is given the right to prepare machine-readable copies of the Licensed Software for keeping in storage,
provided such copies are only intended to replace or reconstruct used or destroyed copies of the original Licensed
Software, and are only used within the context of the rights assigned under this contract.
The Licensee is not entitled to transfer the Licensed Software into the core memory of another CPU.
The Licensee is under an obligation to keep a record of all the copies he produces, and of their locations. He must
present the Company with this record at any time if there is any suspicion of misuse.
Upon the expiry of this contract, or of any subsequent contract covering the same Licensed Software, the Licensee
is under an obligation - whether or not requested to do so - to totally destroy all copies of the Licensed Software,
whether in machine-readable form or any other, and the pertinent documentation. If this Licensed Software is stored
electronically, the Licensee must delete it totally, and make a legally binding declaration to the Company that this
obligation has been fulfilled. The original software that the Licensee receives from the Company is exempt from this
requirement.
3 The Company’s rights over the Licensed Software
The Company, or any licensor of the Company, is the holder of all rights of ownership and other rights over the
Licensed Software, documentation, and printed material given to the Licensee in execution of this contract. In those
cases when the Company is the Licensee, the Company is entitled to pass on the Licensed Software under the terms of
this contract.
The Licensee assigns, and the Company accepts, the rights of ownership over all copies of the Licensed Software
and/or documentation produced by the Licensee during the lifetime of this contract, including any such material that
may be produced by the Licensee in breach of this contract. Ownership rights to disks, diskettes, or tape of any kind is
likewise assigned, except in the case of non-separable copies in the core memory of a CPU.
Whenever a copy is made, it must be ensured that the Company’s copyright notice is attached, with an indication of
all of the Company’s rights under the foregoing paragraphs in a machine-readable form (if machine-readable copies
are being prepared) and/or in plain language. An indication of the ownership and all other rights of the Company as
defined in the foregoing paragraphs is to be attached clearly and visibly, printed on or firmly attached to all disks,
diskettes or tape of any kind on which the Licensed Software is stored. The same applies for the documentation
belonging to the Licensed Software, and the containers in which this documentation is stored.
4 Exclusivity of Licensed Software
The Licensee is to use the Licensed Software he receives from the Company, all copies thereof, and all pertinent
documentation exclusively for his own purposes, and must keep it separate from third parties.
5 Receptor Manual
He must ensure that no third party or any of his own employees, unless authorized, will have access to the Licensed
Software, may copy part or all of the Licensed Software, or be given any opportunity to do so. The Licensee bears legal
liability towards the Company for any loss or damage - including any subsequent losses incurred by the Company
- resulting from the Licensee not keeping the programs for exclusive use, or not doing so with sufficient assiduity.
The Licensee is in particular not entitled to grant any third party rights of usership over the Licensed Software.
Occasional use by a third party is only permissible if this is absolutely essential for the Licensee’s use. Renting or
lending out the Licensed Software is expressly forbidden.
5 Guarantee and legal liability
The Company and the Licensee are aware that functional defects in the Licensed Software cannot be totally ruled out,
despite the present state of technical knowledge, even if the very greatest care is taken. The unrestricted functionality of
the Licensed Software and/or the rectification of all faults therefore cannot be totally guaranteed.
The Company’s legal liability for programming errors in the Licensed Software, including later updates provided for
under this contract, is therefore restricted to any case of the Company acting with intent or gross negligence.
The Company undertakes, for a period of six months from the conclusion of this contract, to undertake everything
that can be expected to ensure the functionality of the Licensed Software in compliance with the specifications and the
program description. The provision for this guarantee is that the Licensed Software be operated in the configuration
provided for, and under appropriate operating conditions. The Company does not guarantee uninterrupted and
faultless operation.
All guarantee claims on behalf of the Licensee become invalid if he tampers with the Licensed Software, or modifies
them in any way whatsoever, regardless of the extent of such modifications. The translation of the Licensed Software
into any other program language is also to be regarded as a modification.
At the Company’s discretion, the guarantee can take the form of changing the Licensed Software, or exchanging it for
different Licensed Software. In those instances when, within the context of the guarantee, the scope of the Licensed
Software would have to be changed, in particular if more memory capacity is needed for the program, the Licensee can
make no claims of any kind against the Company.
The Licensee has no rights over and above the aforementioned. The Company bears no liability for any loss or damage
to the Licensed Software, or to other programs being used, for the loss of working results, turnover, or profit, or for
direct or indirect loss or damage suffered by the Licensee or any third party, unless such loss or damage has been
caused by the Company acting with intent or gross negligence.
The Company in particular provides no guarantee that the Licensed Software meets the Licensee’s requirements and
purposes, or can work in conjunction with other programs he may have selected. The responsibility for the correct
selection and for the use of the Licensed Software, and for the results aimed for or achieved, is borne by the Licensee.
6 Duration of the contract and notice of termination
The contract comes into force from the moment the software is installed on your computer or when the registration card
is returned, and remains in force for an unspecified time until notice of termination is served either by the Licensee or
by the Company.
The Licensee can serve 30 days notice of termination at any time by registered letter.
Both parties are free to serve extraordinary notice of termination for a major cause. If the Licensee should infringe any
of the above obligations, this will be regarded as a major cause justifying the Company’s termination of the contract.
The Company is free to decide at its own discretion in what form this notice should be served.
As soon as the notice of termination takes effect, the Licensee is to return to the Company the originals of the Licensed
Software he received from The Company, to destroy all copies and recordings of the Licensed Software, and to give a
legally binding written assurance that he has done so.
7 Concluding stipulations
This contract shall be exclusively subject to the laws of the state in which it is published.
The Licensee declares himself to be in agreement with the personal data obtained through this business relationship
that may be used by the Company for its own purposes within the boundaries of the relevant Data Protection laws.
If any stipulation of this License contract should be or become invalid, either completely or in part, this shall not affect
the validity of the remaining stipulations. The parties undertake instead to replace the invalid stipulation with a valid
regulation which comes as close as possible to the purpose originally intended.
The place of jurisdiction is the location of the national sales company or agent. The Company can also however, at its
discretion, open proceedings at the registered address of the Licensee.
Should you have any queries concerning this License contract, please contact in writing Muse Research, Inc.,
970 O Brien Drive, Menlo Park, California, USA.
6 Receptor Manual
Table of Contents
Receptor Overview 15
1 Quick Start 17
I’m a synth player. How do I audition some patches? . . . . . . . . . . . . . . . . . . . . . . 17
I’m a guitar player. How can I listen to some effects? . . . . . . . . . . . . . . . . . . . . . . 18
How and why do I network Receptor to my computer? . . . . . . . . . . . . . . . . . . . . 18
Connecting: Is my computer’s Ethernet port already in use? . . . . . . . . . . . . . . . . . . . . . 19
Mounting: What computer Operating System am I using? . . . . . . . . . . . . . . . . . . . . . . . 20
Controlling the First 16 Parameters of Any Source Plugin . . . . . . . . . . . . . . . . . . . . . . . 193
Controlling the First 4 Parameters of Any FX Plugin . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
14 Receptor Manual
Receptor Overview
This section helps your Receptor up and running quickly, and
provides a basic overview to Receptor architecture and hardware.
Receptor Overview 15 Receptor Manual
Receptor Overview 16 Receptor Manual
1 Quick Start
Congratulations on purchasing Receptor. Muse Research understands that the desire to play with a new piece of
studio gear is always greater than the desire to read the manual. For this reason, we’ve created this basic Quick
Start chapter to help you find your way around Receptor.
I’m a synth player. How do I audition some patches?
1 Connect a MIDI cable from the MIDI OUT port on your MIDI keyboard to Receptor’s MIDI IN port (Receptor
also supports some USB keyboards).
Make sure your MIDI controller is transmitting on MIDI Ch 1. Although Receptor is 16-part multitimbral, the Multi
patches used in this tutorial are all designed to play on MIDI Ch 1.
2 Plug headphones into the front panel PHONES jack or connect the rear panel outputs to your mixer or
sound system, then press the POWER button.
Receptor will go through a short self-diagnostic and startup process.
3 Press the MULTI button.
This puts Receptor into Multi Patch mode, which defines an entire Receptor layout of up to 16 instruments and 57
effects.
0 1B a n k>
III IIIB a n k : < S y n t hM u l t i s >
TIP: To the right of the LCD are two knobs. Turn the top one to select the parameter you wish to edit. Turn the bottom
one to change the value of that parameter. If a parameter value is flashing, you must push the bottom display knob to
apply the change.
4 Rotate the top knob until the Bank parameter is displayed.
5 Rotate the bottom knob until the 2nd line says <Synth Multis>, then press that knob to apply your
selection.
The Patch parameter automatically appears on the top line with the name of the patch displayed on the bottom line.
6 Rotate the bottom display knob to select the patch you want to audition, then press that knob to load the
patch.
Because Multi patches sometimes require many plugins to be instantiated, it may take several seconds for the patch to
load.
7 Play your MIDI keyboard.
You should hear the selected synth play through the headphones or rear-panel outputs. Use the front panel VOLUME
knob if needed.
8 To audition more factory sounds, turn the bottom knob to select other patches. Remember to push the
bottom display knob to load the patch into Receptor!
9 When you’re finished, turn off Receptor by pressing the POWER button TWICE!
By requiring that the POWER button be double-clicked (like you would double-click a mouse button) you’re assured of
never accidentally turning off Receptor in a live situation.
1: Quick Start 17 Receptor Manual
I’m a guitar player. How can I listen to some effects?
1 Plug your guitar into Receptor’s front panel INPUT jack and set the LEVEL knob immediately above the
INPUT jack to about the midway point.
2 Plug headphones into the front panel PHONES jack or connect the rear panel outputs to your mixer or
sound system, then press the POWER button.
Receptor will go through a short self-diagnostic and startup process.
3 Press the MULTI button.
This puts Receptor into Multi Patch mode, which defines an entire Receptor layout of up to 16 instruments and 57
effects.
0 1B a n k>
III IIIB a n k : < G u i t a rM u l t i s >
TIP: To the right of the LCD are two knobs. Turn the top one to select the parameter you wish to edit. Turn the bottom
one to change the value of that parameter. If a parameter value is flashing, you must push the bottom display knob to
apply the change.
4 Rotate the top knob until the Bank parameter is displayed.
5 Rotate the bottom knob until the 2nd line says <Guitar Multis>, then press that knob to apply your
selection.
The Patch parameter automatically appears on the top line with the name of the patch displayed on the bottom line.
6 Rotate the bottom display knob to select the patch you want to audition, then press that knob to load the
patch.
Because Multi patches sometimes require many plugins to be instantiated, it may take several seconds for the patch to
load.
7 Play your guitar. Set the LEVEL knob so that, when you strum a loud chord, its LEVEL LED just barely turns
red.
You should now hear your processed guitar. Use the front panel VOLUME knob if needed.
8 To audition more factory sounds, turn the bottom knob to select other patches. Remember to push the
bottom display knob to load the patch into Receptor!
9 When you’re finished, turn off Receptor by pressing the POWER button TWICE!
By requiring that the POWER button be double-clicked (like you would double-click a mouse button) you’re assured of
never accidentally turning off Receptor in a live situation.
How and why do I network Receptor to my computer?
There are several reasons why you’ll want to network Receptor with your main computer, including:
• To transfer software updates that you download from the web into Receptor.
• To transfer new plugins, patches, or samples to Receptor.
• To remotely control Receptor’s graphical user interface from your desktop computer
The following sections will help you get your Receptor and computer communicating as quickly as possible.
Detailed descriptions of all network operations are covered in Chapter 12, “Connecting Receptor to a
Computer.”
1: Quick Start 18 Receptor Manual
Connecting: Is my computer’s Ethernet port already in use?
You computer’s Ethernet port may already be in use if you’re connected to a cable/DSL modem or to an
existing network. Check to see whether or not you’re already using your computer’s Ethernet port, and proceed
as follows:
• If your computer’s Ethernet port is not in use, you can connect Receptor directly to your computer using a
“special” Ethernet cable known as a ‘crossover Ethernet cable.’ This cable is available from most computer
supply stores and differs from a standard Ethernet cable. Always make sure, when connecting Receptor
directly to a computer (without going through a router/switcher) that you use a crossover Ethernet cable.
• If your computer’s Ethernet port is in use, that means you’ll have to use an Ethernet router/switcher to
connect Receptor and your other Ethernet devices to your computer. Ethernet routers/switchers are widely
available from most computer supply stores. Follow the instructions that come with your router/switcher
and be sure to use standard Ethernet cables (not crossover cables) when connecting all your devices.
1: Quick Start 19 Receptor Manual
Mounting: What computer Operating System am I using?
Now that you’ve connected Receptor to your computer, you’ll need to ‘mount it’ on your computer. All this
means is that you want to see the contents of Receptor’s hard drive on your computer just as you see its own
hard drive. This way, you’ll be able to transfer files back and forth between your computer and Receptor.
Naturally, every computer operating system has its own way of doing this and, while it isn’t the goal of
this manual to explain every computer’s networking methodology, Chapter 12, “Connecting Receptor to a
Computer” contains instructions for mounting Receptor with the following methods and operating systems:
• Mac OS X Panther (using either AppleTalk or Samba)
• Mac OS X Jaguar (using either AppleTalk or Samba)
• Mac OS 9 (using AppleTalk)
• Windows XP (using Samba)
• Windows 2000 (using Samba)
Remote Control: Seeing Receptor on your Computer’s monitor
One of the many cool things about connecting Receptor to your computer is that you can remotely control
Receptor’s graphical user interface using your computer’s keyboard, mouse, and monitor — just as if you had
plugged these directly into Receptor! This is very handy for live performance, where you can use a laptop
computer to control your Receptor.
To do this, you must first copy the Remote Control from your Receptor CD onto your computer’s hard disk and
install it. Once the Remote Control application has been installed to your computer, you can use it to remotely
control Receptor at any time. Receptor does not even have to be mounted on your computer in order to use the
Remote Control application. For more information, see “Remote Control of Receptor” on page 174.
How can I integrate Receptor into my recording environment?
1 Connect Receptor to your computer exactly as you would connect a traditional sound or effects module.
That is, connect a MIDI cable from the MIDI OUT port on your computer’s MIDI interface to Receptor’s MIDI IN port.
Connect another MIDI cable from the MIDI IN port on your computer’s MIDI interface to Receptor’s MIDI OUT port.
Connect Receptor’s audio output (either analog or digital) to your mixer or, if you’re mixing on your computer,
connect Receptor’s audio output to your computer’s audio interface. Should you also wish to use Receptor as an effects
processor, connect instruments and/or a couple of your computer’s audio outputs to Receptor’s audio inputs.
2 In your sequencer, define Receptor as a MIDI device and, if desired, label your audio interface’s audio
connectors as belonging to Receptor.
3 You may find it most convenient to configure Receptor using its graphical user interface. To do so,
either plug a keyboard, mouse, and monitor directly into Receptor or use the Receptor Remote Control
application to control Receptor from your desktop computer.
To learn more about connecting Receptor to your computer and controlling it with the remote control application, see
“How and why do I network Receptor to my computer?” on page 18.
4 In your audio sequencer, assign a couple of tracks to play Receptor on different MIDI channels. If you’re
recording Receptor’s output back into your sequencer, make sure to activate the input assigned to
Receptor on your computer’s audio interface.
1: Quick Start 20 Receptor Manual
--- Multiple Receptor tracks as shown in Apple Computer’s Logic Audio sequencer ---
5 On Receptor, CTL-click on the Multi Patch name to load a blank Multi patch into Receptor.
6 On Receptor, click the big “(none)” button on a channel.
The channel details appear at the top of the window.
7 Click the Source Select button.
The Source Select panel opens.
8 In the Source Select panel, click the plugin you want to instantiate on that channel. Use the bank/patch
selectors to select the desired patch
9 If desired instantiate effects plugins for one or more of the channel’s insert FX slots and select the desired
patches. And, if you use insert FX, select their desired routing using the FX routing buttons.
10 Use the channel’s standard Volume and Pan faders as you would on a traditional mixer. You can even set
up effects sends inside Receptor and Mute, solo, or bypass them.
1: Quick Start 21 Receptor Manual
11 By default, each Receptor channel listens to the like-numbered MIDI channel (though you can override
this). But, for now, instantiate different plugins on each channel corresponding to the MIDI track you
assigned in your sequencer.
In the following example, Track 1 in Logic is assigned to Receptor MIDI channel 1, which is configured to play the
Combo Sister VSTi. Track 2 is assigned to Receptor MIDI channel 2, which is configured for Eve; Track 3 plays Albino
2, and Track 4 plays CS-80v.
1: Quick Start 22 Receptor Manual
How do I demo and buy premium plugins?
Receptor ships with a nice collection of freeware, but you’ll eventually want to use some commercial plugins.
Receptor protects these with Pace’s iLok—a USB “key” that stores licenses for all your commercial plugins.
Receptor ships with many commercial plugins pre-installed with 30-day demo periods. You can identify a
commercial plugin demo by opening a plugin select panel and looking for any plugin name that begins with
[##].
1 Instantiate a demo plugin (whose name begins with [##]).
2 A dialog box (or LCD) asks if you want to start the demo period—choose “YES.”
You have 30 days to demo the plugin. The prefix counts down the number of days remaining in the demo period. When it
expires, the plugin will no longer instantiate and its name will have a [--] prefix.
3 If you wish to purchase the plugin, go to www.plugorama.com and follow the online purchase instructions
to transfer a license on your iLok. While you’re at plugorama.com, be sure to check for new plugins—
they’re being added all the time.
1: Quick Start 23 Receptor Manual
1: Quick Start 24 Receptor Manual
2 Receptor Architecture
Receptor is a 16 channel multitimbral virtual sound module and effects unit. Its ability to actually achieve 16
channels of playback is dependent on both the type and number of plug-ins used and their processing demands.
Instruments, Busses, and the Master Output
Receptor contains 19 channels: 16 instrument channels, two dedicated effects busses, and a master bus. These
are discussed in the following sections.
Instrument Channels
Each of the 16 instrument channels can have, as its source, either an internal VSTi or an audio input. Each
instantiated VSTi (or audio input) is routed through a dedicated trio of VST effects, which can be configured in
any series/parallel combination. The output of this effects stack can then be bussed (pre- or post-fader) to two
different effects busses, or it can be sent to the master bus, or to any of the dedicated hardware outputs.
--- Standard Instrument Channel Architecture (x16) ---
Receptor functions like a 16-channel mixer with built-in instruments, insert effects, and effect sends. Its basic
signal flow, which you can follow in the previous illustration, contains the following elements:
• SOURCE:
Receptor can play up to 16 simultaneous sound sources, each assigned to one of its 16 instrument channels.
An instrument’s sound source can be either an internal VSTi or one of Receptor’s audio inputs. If an
internal VSTi is used, the incoming MIDI channel can be remapped to control a specific VSTi channel or
allow MIDI “stacking” of synths.
2: Receptor Architecture 25 Receptor Manual
• INSERT FX:
Each of Receptor’s 16 instrument channels contains 3 “insert” effects to which you can assign any VST.
Routing buttons let you arrange these three FX in any series/parallel combination. Additionally, you can
switch their positions, copy other effects to them, and bypass any effect.
--- The different Insert FX routing options ---
• EFFECT SENDS:
Each Receptor channel has two effect sends, either of which can be configured pre or post fader. These
sends are sent to two dedicated effect bus channels as described in the next section, “Effects Bus
Channels.”
• VOLUME /PAN:
Each instrument channel has its own MIDI controllable volume and pan (or balance for stereo instruments).
Effects Bus Channels
Receptor has two dedicated stereo effects busses, each of which contains 3 ‘insert’ type effects to which you can
assign any VST. Routing buttons let you arrange these three FX in any series/parallel combination. Additionally,
you can switch their positions, copy other effects to them, and bypass any effect.
Effects busses are the ideal way to instantiate an effect (such as Reverb or Delay) that you may want to apply to
numerous instrument channels, but in varying degrees. You may route the output of each effects bus to either the
master bus or to any hardware output.
--- Effects Bus Architecture ---
2: Receptor Architecture 26 Receptor Manual
Master Channel
Receptor’s Master Bus channel has its own trio of 3 dedicated insert FX, which are perfect for applying
compression or limiting to an entire mix. As with the insert FX on the Instrument and Bus channels, these can
be arranged in any series/parallel combination and the output of the master bus can be routed to any hardware
output.
Patch Hierarchy
Receptor has an intelligent patch hierarchy that uses the following patch types:
• VST (.fxp) Patches - each type of VST instrument or effect can store and recall patches in standard .fxp
format.
• Single Patches - Receptor allows you to store an entire Instrument channel (one Source and three FX
assignments plus their patches) as a “Single patch.” This is a quick way to recall commonly used “super
patches”, such as guitar processing patches that process the signal through all three insert effects, or
synthesizer patches that rely on VST FX processing (such as flangers or delays) to achieve a particular
sound.
• Multi Patches - Receptor can store an entire configuration (all 19 channels, their plugin assignments, and
their mix parameters) as a Multi patch. This is particularly useful for creating big “stacked” sounds that
combine multiple synthesizers, or for MIDI sequencing, where each instrument channel is controlled by a
different MIDI channel.
The following sections contain more information about each patch format and what, specifically, it stores.
VST (.fxp) Patches
Although many plugins have their own internal patch management interfaces, they also are designed to save and
load patches stored as VST standard .fxp patches.
Any time you instantiate a plugin, you will be able to select which .fxp patch you want to load into that plugin.
Unlike a computer-based plugin player, Receptor organizes these .fxp patches into MIDI-compatible banks and
patches.
IMPORTANT: To insure consistent operation of Receptor, always use Receptor’s patch management menus
and not any patch management facilities built into a specific plugin. The reason for this is that .fxp patches
are controlled from a host application level. Receptor manages your .fxp files in such a way that you may have
MIDI selectable banks and patches (just like a hardware synth). Receptor automatically extracts any patches
that are built in to a plugin and creates a factory bank for that plugin, so you never have to worry that you’re
“missing” some patches by using Receptor’s patch management tools.
Single Patches
Single patches store the configuration of a single Instrument Channel (as defined previously). This means that a
Single patch stores an instrument channel’s:
• Source assignment
• Patch (.fxp) data loaded into that Source plugin
• All three Insert FX assignments
• Patch (.fxp) data loaded into each Insert FX plugin
• FX routing
Mix parameters such as Mute, Solo, Volume, and Send Level are not stored within a Single, since these
parameters are all dependent on the context in which you use the Single patch.
For this same reason, Single patches do not store the “Listen To MIDI Ch” setting (as discussed in “SOURCE:
Listen to MIDI Ch” on page 49). All these parameters are, however, saved as part of a Multi patch, which is
discussed in the next section.
2: Receptor Architecture 27 Receptor Manual
IMPORTANT: Notice that Single patches store the patch data used for each plugin. This way, if you ever
delete, rename, modify, or move a .fxp that was used to create the Single patch, you have no need to worry
-- your Single patches will always sound exactly as they did when saved, regardless of what you do to the .fxp
patches that were used to create the Single patch originally. So, even though Single patches always attempt to
display the name of the .fxp files used to create them, keep in mind that the patch data saved with the Single
may not be the same as the data saved in the named .fxp file -- again, this is to protect your Single patches from
inadvertently changing if you change a .fxp that was used in its creation.
You can think of a Single patch as a sort of “super-instrument,’ since it contains not only an audio source,
but also its insert effects. One of the wonderful things about Single patches is that, by recalling one, you
automatically instantiate every plugin required by that patch.
Multi Patches
Multi patches store an entire Mixer setup, including all Source and FX assignments, patch data, mix parameters,
output routings, and the following Setup parameters:
• Master Transpose
• Tempo Source
• Tempo BPM
• Time Signature
NOTE: Setup mode parameters are discussed fully in “SETUP Button” on page 59.
You can think of Multi patches as “snapshots” of your entire Receptor mixer, which makes them quite useful
for creating big “stacked” sounds that combine multiple synthesizers, or for MIDI sequencing, where each
instrument channel is controlled by a different MIDI channel.
IMPORTANT: Notice that Multi patches store the patch data used for each plugin. This way, if you ever delete,
rename, modify, or move a .fxp that was used to create the Multi patch, you have no need to worry -- your Multi
patches will always sound exactly as they did when saved, regardless of what you do to the .fxp patches that
were used to create the Multi patch originally. So, even though Multi patches attempt to display the name of the
.fxp files used to create them, keep in mind that the patch data saved with the Multi may not be the same as the
data saved in the named .fxp file -- again, this is to protect your Multi patches from inadvertently changing if
you change a .fxp that was used in its creation.
2: Receptor Architecture 28 Receptor Manual
3 Receptor Hardware
The following sections discuss Receptor’s hardware components.
Front Panel
--- Receptor Front Panel ---
Receptor’s front panel contains, from left-to-right:
• Guitar / Instrument Input
Use this input to plug a guitar, instrument or microphone into Receptor.
• Input Level Knob
Use this to adjust the signal level of the instrument input. For the best signal-to-noise ratio, turn up the level
until the loudest sounds just barely cause the Level LED to turn red, then back off slightly on the level, so
the LED only ever turns yellow.
• Input Level LED
This LED glows green, yellow, or red depending on the amount of input signal present. If the meter turns
red, turn down the Input Level knob until the LED is yellow. Specifically, the LED glows green at -40 dB,
yellow at -9 dB, and red at 0 dB.
• Headphone Jack
This 1/4” stereo jack duplicates the signal present at the main L / R jacks at the rear of the unit.
• Master Volume Knob
This knob modifies the total overall output level for Receptor (both for the headphones and the rear analog
outputs). It’s completely independent of the MIDI volume levels and is a quick way to adjust the overall
output level of Receptor.
• LCD
Use this 24 character x 2 line LCD to navigate through Receptor’s various parameters and configurations.
To learn more about this ‘window into Receptor,’ see “LCD and Display Knobs” on page 37.
3: Receptor Hardware 29 Receptor Manual
• Display Knobs
Use these 2 continuous rotary encoders with built-in push buttons for controlling the LCD. To learn more
about these knobs, see “LCD and Display Knobs” on page 37.
• Soft Knobs
Use these 4 continuous rotary encoders with built-in push buttons for instant parameter editing. To learn
more about these buttons, see “EDIT: Using the Soft Knobs” on page 74.
• View Buttons
There are 8 View buttons with indicator LEDs. The LEDs are used to indicate which parameter page you’re
currently viewing in the LCD. To learn more about these buttons, see Chapter 5, “View Buttons in Depth.”
• Modifier Buttons
There are 3 Modifier buttons with indicator LEDs. These LEDs are of a different color than the 8 View
button LEDs. Pressing one of these buttons modifies the concurrently lit View button. To learn more about
these buttons, see Chapter 6, “Editing, Saving, and Metering.”
• USB Port
This is one of five USB ports on Receptor (the others are on the rear panel). Use the USB ports to plug in
optional accessories, such as keyboard, mice, musical keyboards, control surfaces, hard drives, etc.
• Power Button
As you might expect, this button is used to turn Receptor on or off. What you might not expect is that
the word “power” refers both to the electrical implications of the button and to its capabilities. See the
following section for more information:
Power Button Operation
Receptor’s POWER button has multiple features that belie its seemingly innocuous functionality. Specifically:
To turn Receptor ON:
1 Press the button once. Receptor will perform some self-diagnostics, then cycle through a startup process.
To turn Receptor OFF:
1 Press the power button twice within a second.
That’s right, you read correctly. You need to double-click the power button in order to shut down Receptor. There is
method to our madness, however. This is a safety measure that prevents you from accidentally turning the unit off in a
live situation.
Receptor will go through a nice orderly shut down, which insures that, when you turn it back on, it will be in exactly the
same state as when you turned it off.
To force Receptor to turn OFF (even if it’s frozen):
1 Press and hold the Power Button for 4 seconds and Receptor will shut down.
If Receptor ever crashes and double-pressing the POWER button doesn’t shut the unit down, then use this procedure to
shut down Receptor.
To restart Receptor without going through a lengthy power-off / power-on cycle:
1 Triple-click the POWER button (quickly, like you would do with a mouse).
When you do this, Receptor will go blank for a second while it restarts the Receptor application. Triple clicking does
not cause the entire Operating System to shut down and reload. As such, the operation is similar to quitting and
restarting an application on a desktop computer, without shutting off the entire computer.
TIP: Triple-clicking is always a good thing to try if Receptor doesn’t seem to “behave” as you expect, or if you ever
install plugins, patches, or samples and, for some reason, they don’t appear in Receptor. The triple-click procedure is
very quick — much faster than turning the unit off and back on.
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