The Naboo Squadron Leader
of each of the
for that light to
-
He says, "Select a Level": If you chose Came 1 or Came
select one of
Jedi Knights. Push the fire button for the level you want when he
light comes on), Simon remains in standard mode: You'll see lights and hear
their corresponding tones for all battle sequences. Then the battle begins.
you say YES (push Button
tones!
playing. Saying YES (by pushing Button
their different tones. You can practice as long as you like. Three seconds after you
stop, you'll hear a
(Button
Play Your Game: See the Rules of Battle below for the game you selected
...
He asks, "Try Again?": About 5 seconds after losing or winning any game,
you are asked
responses: YES. NO,
what you want to do next:
The Naboo Squadron Leader will continue to repeat your postgame options
until you respond
of your firing buttons, after about
TO
PLAY
says,
"Select Game": When he
4
games, an LED on your display lights up. Push the fire button
seled the game.
4,
you will be asked to
4
levels of d'i~ulty. Level 1
He asks, "Use the Force?":
He asks, 'Practice?": If you chose to
+tone salvo, then the battle begins. Say NO to "Practice?"
3)
and the game will start immediately.
and may the Force be with you!
if
you'd like to
LAST,
YES (Button 1)
NO (Button
LAST (Bunon
LONGEST (Button 4) To play back the longest sequence reached in
3)
2)
YES
If
you say
I),
there
'Try
LONGEST. Push the firing button that corresponds to
To play the same game and level again.
To pick another game. He will say, "Select Came."
To play back the longest correctly repeated
sequence in the last game.
the games played of this type (since the last time
you turned Simon on and selected this game).
or NO, or shut your machine off.
is
for rookies. Level 4 is for battle-tested
NO
(push Button 3 after the display
will
be
no liglifr for you
'Use
the FoK~," you may 'practice" before
1)
lets you hit your fire buttons and hear
again?" and prompted with up to 4 possible
3
minutes Simon automatically shuts down.
to
If
you don't push any
says
the name
say
so.
lollor only
ON
If
of
RULES
Game
The Naboo Squadron Leader announces the game, then Simon generates
one light (and/or tone) for the Naboo side only. You must immediately hit
your firing button for that signal. Do this correctly and Simon repeats the first
signal and adds one more to the sequence. Every time you correctly repeat
sequence, Simon adds another signal to the string. You win by correctly
repeating the longest sequence required for the skill level you selected. The
winning lengths are:
If
you push a wrong bunon or repeat any sequence too slowly, you'll hear an
explosion and
Win the name and Star Wars music will
OF
BATTLE
1
-
Star
Level 1 : 8 signals
Level
"I'm Hit!" You've lost this battle.
Wars
2:
14
signals
Simon
(Solo
Level
Level
plav and vou will be connratulated.
Play)
3:
20
signals
4:
40 signals
a
Came
Simon starts by generating one light (and/or tone) on one side of your game
station. Then the Naboo Squadron Leader shouts "Naboo Fire!" or "Irade
Federation Fire!" The pilot for the side announced pushes his corresponding
button. Then Simon adds one signal to the string, which must be repeated by
the opposing pilot
Play continues back and forth, with longer and longer sequences, until one of
you pushes a wrong button or repeats a string too slowly. Then you'll hear
explosion, and either "Naboo Hit!" or "Trade Federation Hit!"
If
correctly repeat the sequence and win 1 point.
sequence right, and the opposing pilot fails, the first pilot wins the point. After
a point
the last battle, and the round continues.
-
If both pilots fail to repeat a string correctly, Simon generates the same
sequence again for the player who missed first. If that pilot gets the string
right this time, play continues as before.
new sequence will start, and a new round begins.
The first pilot to earn 5 points wins the game.
2
-
Star Wars
the pilot going first made the mistake, the other pilot then has a chance to
is
earned, the score is announced, beginning with the side that won
Challenge
If
Simon
If
not, there will be 1 explosion, a
(2
Players)
the pilot going first gets a
fire
an
Game
TO begin, the Naboo Squadron Leader announces either 'Naboo Fire!" or
"Trade Federation Fire!" The pilot for that side pushes any one of his firing
buttons. Now the opposing pilot must correctly repeat that light (and/or tone)
and add one signal to the sequence.
Play continues back and forth, with longer and longer sequences, until a pilot
makes a mistake or responds too slowly. Then you'll hear an explosion, and
either "Naboo Hit!" or "Trade Federation Hit!" Miss just one sequence in this
game and your side loses!
Star Wan music plays, and the victor
Game
Simon starts by randomly generating a sequence of 3 to
tones). The total possible length of the string depends on the level you selected:
After Simon gives the sequence, you will hear "Fire!" Now both of you must
try
string the fastest wins
score will be announced, beginning with the side that won the last point.
If
you'll hear an explosion. The other pilot must continue his attempt to repeat
the sequence correctly.
-
If both pilots fail - either by firing too soon, hitting the wrong buttons, or repeating
the sequence too slowly
give you a new firing sequence to repeat, and the game continues.
The first pilot to earn
3
-
Star Wars
4
-
Star Wars
Level
1
:
3
to 5 signals
Level
2:
3
to 7 signals
to
repeat the string at the some time. The pilot who correctly repeats the
a
pilot pushes a wrong button, Simon disables that side's firing pad, and
10
Counterattack
is
announced.
Ultimate
1
point. You'll hear
-
you'll hear two loud explosions. Then Simon will
points wins the game.
Simon
Level
Level
R2-D2
Simon
(2
3:
3
to 9 signals
4:
3
to
12
chirp his approval, and the
(2
Players)
Players)
12
lights (and/or
signals
MAINTENANCE
Handle the game carefully.
Store the game away from dusty or dirty areas.
Keep the game away from moisture or temperature extremes.
Do not take your game station apart.
batteries to reset the game.
This equipment has been tested and found to comply with the limits for a Class
digital device, pursuant to Part
provide reasonable protection against harmful interference in
This equipment uses,-and can radiate radio frequency energy and,
installed and used in accordance with the instructions, may cause harmful interference
to radio
occur in
radio or television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try to correct the interference by one or more of the
following measures:
-
-
I
CAUTION
com~unications. However, there is no guarantee that interference will not
a
particular installation.
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Consult the dealer or an experienced radiom technician for help.
-
To Avoid
15
If
If
a problem occurs, remove and replace the
B
of the FCC Ruks. These limits are designed to
a
residential installation.
if
not
this equipment does cause harmful interference to
Battery
Leakage:
Be sure to insert the batteries correctly and always
follow the game and battery manufacturers' instructions.
Do
not mix old and new batteries, or alkaline, standard
I
(carbon-zinc), or rechargeable (nickel-cadmium) batteries.
I
Always remove weak or dead batteries from the game unit.
BATTERIES
To insert batteries: Loosen the screw on the battery compartment on the bottom
of the game and remove the door. Insert
.t
making sure to align the
and tighten the screw.
We will be
this game. Write
PO.
rel:
40983-1
happy
200,
to:
Pawtucket.
Box
888-836-7025
to hear your ques:ions or comments about
Hasbro Games. Consumer Affair5
RI
(roll-free).
and -with the markings in the plastic. Replace the door
02862.
3
AA
batteries (we recommend alkaline),
Oepl.,
-----I
I
,
JEDI
PROOFOFPUHCHASE
I I
I I
I
I
I
-----
I
HASBRO
40
MASTER~ROINTS.:
-AR
WARS
:i
(
I
I
I
I
I
I
,
I
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