6. HOW TO SCORE WORDS
• You score 2 points per letter tile for any word formed with all letters
only one tile high (no letter in the word is stacked on top of another
letter). For example, the word DEAR in Figure 2 (page 3) contains four
letters, and each is only one tile high. To score this word, just multiply
4 times 2 for a total of 8 points.
• You score 1 point per letter tile for any word formed that contains any
letters stacked two or more tiles high. Count each letter in your word
and every letter tile under each letter of your word to get your score.
For example, the word WOOD in Figure 4 (page 3) contains four letters
plus one letter tile under the “W” for a total score of 5 points.
• You score 2 extra bonus points if you use the “Qu” letter tile in any word
formed with all letters only one tile high. You do not receive any bonus
points if you use the “Qu” tile in a word formed with any of its letters
more than one tile high.
• You score 20 extra bonus points if you use all seven of your letter tiles
in one turn.
• If you form two or more words on the same turn, each word is scored.
Any letter or stack of letters common to these two words is scored for
each word. For example, in Figure 3 (page 3), the letter “N” is common to
the words ON and NET. The word ON scores 4 points and the word NET
scores 6 points for a total of 10 points for the turn.
• At the end of the game, 5 points are subtracted from your score for
each letter tile you cannot play.
7. ILLEGAL WORDS
Any word that falls into any category listed below is an illegal
word and cannot be used in the game.
• Words that are always capitalized are illegal.
• Words requiring a hyphen are illegal.
• Words requiring an apostrophe are illegal.
• Abbreviations and symbols are illegal.
• Prexes and sufxes, that cannot stand alone, are illegal.
• Foreign words are illegal unless they appear in the dictionary.
8. CHALLENGING A WORD
You can challenge an opponent’s word if you think it’s misspelled or
an illegal word. The word must be challenged before another word is
played. Use a dictionary to decide if the challenged word is legal or
illegal. If the challenged word is illegal, the player who played it removes
the letter tiles from the board and either plays another word or passes.
9. PASSING
You may pass your turn at any time during the game. Sometimes it is to
your advantage to pass, especially toward the end of the game, to allow
a better scoring opportunity to open up for you.
10. EXCHANGING YOUR LETTERS
On your turn, you may exchange one of your letter tiles for a new one.
Just turn the tile you want to exchange letter-side down and draw a
replacement tile from the draw pile. Return the tile you turned down to
the draw pile and mix it up. As a penalty, you lose your turn. Sometimes
it is a good strategy to give up a turn in order to exchange a letter. For
example, you may want to exchange a “J” or a “Z” if you draw them late
in the game.
11. HOW TO END THE GAME
The game is over as soon as any of the following situations occur:
• When one player uses all of his/her letter tiles, and no tiles remain in
the draw pile; or
• When none of the players can make a word on the board with the tiles
they have left on their racks, and there are no more tiles in the draw pile
(from which to exchange a letter tile); or
• When all of the players pass their turn in consecutive order.
When the game is over, total each player’s final score. Subtract 5 points
from a player’s score for each letter tile he/she has not played.
HOW TO WIN
The player who scores the most points wins.
SOLO PLAY RULES
Follow setup and gameplay rules as explained above. Make words, one at
a time, and score points for every word you make. NOTE: During the game,
you are allowed to exchange ve letters (see Rule 10 above) without a
penalty. The game ends either (1) when all of the letter tiles have been
used, or (2) when you cannot make a word or exchange a letter tile. Total
up your score. Keep track of your solo game scores and try to improve
each time you play.
We will be happy to hear your questions or comments about this game. US consumers
write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862.
Tel: 888-836-7025 (toll free). Canadian consumers please write to: Hasbro Canada
Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
SCRABBLE and the associated logo are trademarks of Hasbro in the United States and
Canada. All Rights Reserved.
© 2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved.
04394-I
hasbrogames.com
TM
& ® denote U.S. Trademarks.
®
TM
& ® denote U.S. Trademarks.
®
04394
®
®
For 2 to 4 Players / AGES 8+
You and your opponents score points by spelling words with stackable
letter tiles on the special gameboard. You build words by playing letters
across or down on the board and by stacking letters on top of letters
already on the board to form different words. It’s this 3-dimensional
gameplay that makes UPWORDS so unique.
You score points for each letter in your word and every letter tile under
each letter of your word. Letters can be stacked five tiles high so your score
can really add up fast. Build words, stack letters, score high and have fun!
OBJECT
Build words to score the most points.
CONTENTS
• plastic gameboard • 100 plastic letter tiles • 4 plastic tile racks
• 4 rubber feet • label sheet
LETTER DISTRIBUTION
J Qu V X Z 1 of each
K W Y 2 of each
B F G H P 3 of each
C 4 of each
D L M N R T U 5 of each
S 6 of each
A I O 7 of each
®
E 8 of each
5 6 1
®
THE FIRST TIME YOU PLAY
Apply the Feet
Turn the gameboard upside-down. Twist one rubber foot into each corner
hole.
Apply the Label
Apply the UPWORDS label to the smooth area on the side of the
gameboard.
SETUP
• Turn all of the tiles letter-side down and mix them up to create a draw pile.
• Each player takes a rack.
• Get a pencil and paper (not included) to keep score. Also keep a
dictionary nearby to check the legality or spelling of any challenged
word. See Rule 8 on page 5 for more information. Use the dictionary
to settle challenges only.
GAMEPLAY
1. You and your opponents each draw one letter tile from the draw pile.
Whoever draws the tile nearest to the letter “A” plays first. Play then
passes to the left. Return the tiles, letter-side down, to the draw pile
and mix them up again.
2. You and your opponents
draw seven letter tiles each.
Stand your tiles in your rack
as shown in Figure 1. Don’t
let your opponents see
your letters.
3. Whoever plays first must form a word of
two letters or more that covers at least
one of the four game squares in the center
of the gameboard.
4. BASIC TURN
On your turn, play one or more letter tiles,
either to form a new word that connects to
a word already on the board, or to change a
word already on the board to a different word. All letters played on your
turn must be in the same row of game squares either across or down.
Tally and announce your point score, then draw letter tiles from the
draw pile to replace the ones you played.
IMPORTANT: A word is legal and can be used in the game if it is in the
dictionary and it does not fall into any of the categories of illegal words
listed in Rule 7 on page 5.
Figure 1 How to Use Your Rack.
5. HOW TO FORM WORDS:
Figures 2 through 7 show a
sequence of plays. Arrows
point out the word or words
formed on each play. Point
scores are given for each
example. See Rule 6 on page
5 for details on scoring.
You can play letters to form a
word that reads across (from
left to right only) or down the
gameboard (never diagonally
or up) and connects to a word
already on the board. For
example, build down from the
letter “D” in MOOD to form the
word DEAR as shown in Figure
2. Build across using the letter
“E” in DEAR to form the word
NET as shown in Figure 3.
The word ON is also formed
reading down. You score
points for all of the words
formed during your turn.
NOTE: Any letter in your
word that is adjacent to
another letter or letters on
the board must form a word.
For example, in Figure 3, the
letter “N” in NET is adjacent to
the letter “O” in MOOD, which
forms the word ON.
Stacking Letters: You can
stack letters on top of letters
already on the board to
change a word into a different
word. For example, stack the letter “W” on top of the “M” in MOOD to
change MOOD to WOOD as shown in Figure 4. You cannot play more
than one letter on the same stack during one turn. You cannot stack a
letter on the same letter – for example, an “A” on an “A.”
IMPORTANT: Letters cannot be stacked more than five tiles high.
Figure 2 Score: 8 Points
Figure 3 Score: 10 Points
Figure 4 Score: 5 Points
More on Stacking: You can
stack the letter “L” on top
of the letter “D” and stack
the letter “P” on top of the
letter “R” in the words WOOD
and DEAR to change them
into the words WOOL and
LEAP as shown in Figure5.
IMPORTANT: when you
change a word already
on the board into a
different word, at
least one letter
from the old word
must remain
uncovered and be
used in the new
word. You cannot
stack letters to
cover up an entire
word. You can
build a new word
and change a
word already on
the board into
a different word
on the same turn.
For example,
build across
stacking the
letter “N” on top
of the letter “P” in
LEAP to form the
word SNACK and
change the word
LEAP to LEAN
as shown in
Figure 6.
Plurals: You cannot simply add an “S” to a word already on the board to
form a plural. You can, however, play letters to form a word that connects
to a word already on the board to make it a plural. For example, build
down to form the word PLUS which connects with the word NET and
makes it plural as shown in Figure 7. You score points for both words.
Figure 5 Score: 12 Points
Figure 6 Score: 14 Points
Figure 7 Score: 16 Points
2 3 4