HASBRO Scrabble Upwords New User Manual

6. HOW TO SCORE WORDS
• You score 2 points per letter tile for any word formed with all letters
only one tile high (no letter in the word is stacked on top of another
letter). For example, the word DEAR in Figure 2 (page 3) contains four
letters, and each is only one tile high. To score this word, just multiply
4 times 2 for a total of 8 points.
• You score 1 point per letter tile for any word formed that contains any
letters stacked two or more tiles high. Count each letter in your word and every letter tile under each letter of your word to get your score.
For example, the word WOOD in Figure 4 (page 3) contains four letters
plus one letter tile under the “W” for a total score of 5 points.
• You score 2 extra bonus points if you use the “Qu” letter tile in any word
formed with all letters only one tile high. You do not receive any bonus
points if you use the “Qu” tile in a word formed with any of its letters
more than one tile high.
• You score 20 extra bonus points if you use all seven of your letter tiles
in one turn.
• If you form two or more words on the same turn, each word is scored.
Any letter or stack of letters common to these two words is scored for each word. For example, in Figure 3 (page 3), the letter “N” is common to
the words ON and NET. The word ON scores 4 points and the word NET scores 6 points for a total of 10 points for the turn.
• At the end of the game, 5 points are subtracted from your score for
each letter tile you cannot play.
7. ILLEGAL WORDS
Any word that falls into any category listed below is an illegal word and cannot be used in the game.
• Words that are always capitalized are illegal.
• Words requiring a hyphen are illegal.
• Words requiring an apostrophe are illegal.
• Abbreviations and symbols are illegal.
• Prexes and sufxes, that cannot stand alone, are illegal.
• Foreign words are illegal unless they appear in the dictionary.
8. CHALLENGING A WORD
You can challenge an opponent’s word if you think it’s misspelled or an illegal word. The word must be challenged before another word is played. Use a dictionary to decide if the challenged word is legal or illegal. If the challenged word is illegal, the player who played it removes the letter tiles from the board and either plays another word or passes.
9. PASSING
You may pass your turn at any time during the game. Sometimes it is to your advantage to pass, especially toward the end of the game, to allow a better scoring opportunity to open up for you.
10. EXCHANGING YOUR LETTERS
On your turn, you may exchange one of your letter tiles for a new one. Just turn the tile you want to exchange letter-side down and draw a replacement tile from the draw pile. Return the tile you turned down to the draw pile and mix it up. As a penalty, you lose your turn. Sometimes it is a good strategy to give up a turn in order to exchange a letter. For example, you may want to exchange a “J” or a “Z” if you draw them late in the game.
11. HOW TO END THE GAME
The game is over as soon as any of the following situations occur:
• When one player uses all of his/her letter tiles, and no tiles remain in
the draw pile; or
• When none of the players can make a word on the board with the tiles
they have left on their racks, and there are no more tiles in the draw pile (from which to exchange a letter tile); or
• When all of the players pass their turn in consecutive order.
When the game is over, total each player’s final score. Subtract 5 points
from a player’s score for each letter tile he/she has not played.
HOW TO WIN
The player who scores the most points wins.
SOLO PLAY RULES
Follow setup and gameplay rules as explained above. Make words, one at a time, and score points for every word you make. NOTE: During the game,
you are allowed to exchange ve letters (see Rule 10 above) without a penalty. The game ends either (1) when all of the letter tiles have been used, or (2) when you cannot make a word or exchange a letter tile. Total
up your score. Keep track of your solo game scores and try to improve each time you play.
We will be happy to hear your questions or comments about this game. US consumers
write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
SCRABBLE and the associated logo are trademarks of Hasbro in the United States and Canada. All Rights Reserved.
© 2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. 04394-I
hasbrogames.com
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& ® denote U.S. Trademarks.
®
TM
& ® denote U.S. Trademarks.
®
04394
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For 2 to 4 Players / AGES 8+
You and your opponents score points by spelling words with stackable letter tiles on the special gameboard. You build words by playing letters across or down on the board and by stacking letters on top of letters already on the board to form different words. It’s this 3-dimensional gameplay that makes UPWORDS so unique.
You score points for each letter in your word and every letter tile under each letter of your word. Letters can be stacked five tiles high so your score can really add up fast. Build words, stack letters, score high and have fun!
OBJECT
Build words to score the most points.
CONTENTS
• plastic gameboard • 100 plastic letter tiles • 4 plastic tile racks
• 4 rubber feet • label sheet
LETTER DISTRIBUTION
J Qu V X Z 1 of each
K W Y 2 of each
B F G H P 3 of each
C 4 of each
D L M N R T U 5 of each
S 6 of each
A I O 7 of each
®
E 8 of each
5 6 1
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THE FIRST TIME YOU PLAY
Apply the Feet
Turn the gameboard upside-down. Twist one rubber foot into each corner hole.
Apply the Label
Apply the UPWORDS label to the smooth area on the side of the gameboard.
SETUP
• Turn all of the tiles letter-side down and mix them up to create a draw pile.
• Each player takes a rack.
• Get a pencil and paper (not included) to keep score. Also keep a
dictionary nearby to check the legality or spelling of any challenged word. See Rule 8 on page 5 for more information. Use the dictionary to settle challenges only.
GAMEPLAY
1. You and your opponents each draw one letter tile from the draw pile.
Whoever draws the tile nearest to the letter “A” plays first. Play then passes to the left. Return the tiles, letter-side down, to the draw pile and mix them up again.
2. You and your opponents
draw seven letter tiles each. Stand your tiles in your rack
as shown in Figure 1. Don’t
let your opponents see your letters.
3. Whoever plays first must form a word of
two letters or more that covers at least one of the four game squares in the center of the gameboard.
4. BASIC TURN
On your turn, play one or more letter tiles, either to form a new word that connects to a word already on the board, or to change a word already on the board to a different word. All letters played on your turn must be in the same row of game squares either across or down. Tally and announce your point score, then draw letter tiles from the draw pile to replace the ones you played.
IMPORTANT: A word is legal and can be used in the game if it is in the dictionary and it does not fall into any of the categories of illegal words
listed in Rule 7 on page 5.
Figure 1 How to Use Your Rack.
5. HOW TO FORM WORDS:
Figures 2 through 7 show a
sequence of plays. Arrows point out the word or words formed on each play. Point scores are given for each example. See Rule 6 on page 5 for details on scoring.
You can play letters to form a word that reads across (from left to right only) or down the gameboard (never diagonally or up) and connects to a word already on the board. For example, build down from the letter “D” in MOOD to form the word DEAR as shown in Figure
2. Build across using the letter
“E” in DEAR to form the word NET as shown in Figure 3. The word ON is also formed reading down. You score points for all of the words formed during your turn.
NOTE: Any letter in your word that is adjacent to another letter or letters on the board must form a word. For example, in Figure 3, the letter “N” in NET is adjacent to the letter “O” in MOOD, which forms the word ON.
Stacking Letters: You can stack letters on top of letters already on the board to change a word into a different word. For example, stack the letter “W” on top of the “M” in MOOD to
change MOOD to WOOD as shown in Figure 4. You cannot play more
than one letter on the same stack during one turn. You cannot stack a letter on the same letter – for example, an “A” on an “A.”
IMPORTANT: Letters cannot be stacked more than five tiles high.
Figure 2 Score: 8 Points
Figure 3 Score: 10 Points
Figure 4 Score: 5 Points
More on Stacking: You can stack the letter “L” on top of the letter “D” and stack the letter “P” on top of the letter “R” in the words WOOD and DEAR to change them into the words WOOL and LEAP as shown in Figure5. IMPORTANT: when you change a word already on the board into a different word, at least one letter from the old word must remain uncovered and be used in the new word. You cannot stack letters to cover up an entire word. You can build a new word and change a word already on the board into a different word on the same turn. For example, build across stacking the letter “N” on top of the letter “P” in LEAP to form the word SNACK and change the word LEAP to LEAN as shown in Figure 6.
Plurals: You cannot simply add an “S” to a word already on the board to form a plural. You can, however, play letters to form a word that connects to a word already on the board to make it a plural. For example, build down to form the word PLUS which connects with the word NET and
makes it plural as shown in Figure 7. You score points for both words.
Figure 5 Score: 12 Points
Figure 6 Score: 14 Points
Figure 7 Score: 16 Points
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