HASBRO Scrabble Switch Up User Manual

*LKAWL~
1
player-pleasing variety. Some
>witch-Up otters plenr
gam
provide special rules for younger
s
player
nf
*
Gamebaard
*
100
Letter
l2Yellaw
rprise.You'll also
quick-play game variations, and extra
-
premium squares to boost your scc
YYY
base and grid 3 Two-sided
tiles
4Tile
racks
Cloth
Blank
tiles
Plastic Storage
find
games with fun
game
sh
bag
4
Foam
Bag
30
Cards
the
feet
La
e parts from their bags. Separate the game sheets from the parts sheet.
decks: the Hyper-Race deck
1
v
to
the
messed
the gomeboord base.
oreo on opposite sides of
t
Apply
one fbom foot
recessed
the
To
dtach
the grid, slide the
slots in the
grid
to
snap the side
SETTING
It's easy: first, decide which game play, and take that game sheet. shown on the bottom of the box, game's name comer of the sheet.)
Lift up the grid, onto the base, then snap the grid down on top of
it.
Note:
Setting up the mini-boards for SCRABBLE Surprise is a little different. in the rules for this game on page
THE GAME RULES
Each of the six games is explained on the following pages, beginning with the standard rules for the classic SCRABBLE game. Enjoy!
to
each
squore.
bock
ofthe base.
is
Now you're ready to play!
comer ofthe underside of the base, in
two
bock
tobs of the
Then
tabs
UPYOUR
printed in the bo
fit
your chosen game sheet
press
into the base.
GAME
(A
It's explained separately
grid
into the
down on each side ofthe
9.
two
Apply
one leer distribution label
tik
ruck
to
I
each
docking words; mssword fashion, on the board ushgl-riles of different
.
Score points &Wing advanwe d the letter tiles and the premium
rhe highest score when
What
you'll
need:
paper (not provided).
fhe
game ends.
CWc
5Cw
gameboard in grid, 100 tan letter tites,
FORPlm4
M&piW%.
birg,
tite
PMYEBS
Tf&
win, ke
rircks,
pencil and
Gettlng
Place all
to
"A"
seven new tiles each and place them in their racks.
.
The first player combines two or more of his/her letters to form a word, and places to read either across or down with one tile on the center * square.
2.
Complete your replenish your tiles to seven. Play then passes
3.
The second player, and then each in new words. All letters played on a turn must be placed in one row across or down to form at least one complete word. If, at the same time, they touch other letters in adjacent rows, those must also form complete words, crossword fashion, with all such letters. The player gets full credit for all words formed or modified on
.
a
5.
.
You may use a turn Cambination of
%
9.
Started
tan
letter tiles in the bag and mix them up. Draw for first play. The player with the letter closest
plays
first
A blank tile beau any letter. Return the tiles to the bag and remix. All players draw
it
on the board
turn
by counting and announcing your score for that turn. Then draw from the bag to
to
the left.
turn,
adds one or more letters to those already played
hidher turn.
New words may be formed by:
Adding om or
b. Placing a
letters already on the board or must add a letter to
c. Placing a complete word parallel to a word already played so the adjacent letters also form
complete words.
No tile may be shifted or replaced after
Blanks
letter
it
represents.
tiles(s) facedown. Draw the same number of tiles from the the
bag.
This ends your turn.
Mre
the words labeled colloquial, slang, eu.)
standing
Any play may be challenged before the next player's turn. If the challenged play challenged player takes back the challenger loses any word is unacceptable, the entire play is unacceptable. Onty one turn is lost on any challenge. Consult the dictionary for challenges only.
Ending
tile, or when all possible plays have been made.
more
krs
to
a word or letters already on the board.
word
at
Fight
angles to a word already on the board. The new word must use one of the
it.
(See
Turns
2,3
and 4 on page
(See
next page.)
it
has been played and scored.
The two blank tiles may be used as any letters. When playing a blank you must state which
It
remains
that
letter for the rest of the
to
exch~e any or all of your tiles. This
tiles
on your
sck
(for example, ZXQWRPH). To exchange tiles, place your discarded
game
kgtns, players should agree which dictionary they will use, in case of a challenge. All
as
a pwt of speech (including those listed of foreign origin, and
are
the
pernitfed,
alone,
words requiring a hyphen or an apostrophe.
hidher next turn. All words made in one play
Game:
The game ends when all tiles have been drawn and one player uses his/her last
except for: words always capitalized, abbreviations, prefiis and
hidher tiles and loses that .turn. If the challenged play is acceptable,
game.
can
be a useful strategy
bag,
then mix your discarded tiles(s) into
as
archaic, obsolete,
is
unacceptable, the
are
challenged simultaneously. If
to
4.)
if
you have a bad
form
Loading...
+ 7 hidden pages