e parts from their bags. Separate the game sheets from the parts sheet.
decks: the Hyper-Race deck
1
v
to
the
messed
the gomeboord base.
oreo on opposite sides of
t
Apply
one fbom foot
recessed
the
To
dtach
the grid, slide the
slots in the
grid
to
snap the side
SETTING
It's easy: first, decide which game
play, and take that game sheet.
shown on the bottom of the box,
game's name
comer of the sheet.)
Lift up the grid,
onto the base, then snap the grid down on
top of
it.
Note:
Setting up the mini-boards for SCRABBLE
Surprise is a little different.
in the rules for this game on page
THE GAME RULES
Each of the six games is explained on the following pages, beginning with the standard rules for the
classic SCRABBLE game. Enjoy!
to
each
squore.
bock
ofthe base.
is
Now you're ready to play!
comer ofthe underside of the base, in
two
bock
tobs of the
Then
tabs
UPYOUR
printed in the bo
fit
your chosen game sheet
press
into the base.
GAME
(A
It's explained separately
grid
into the
down on each side ofthe
9.
two
Apply
one leer distribution label
tik
ruck
to
I
each
docking words; mssword fashion, on the board ushgl-riles of different
.
Score points &Wing advanwe d the letter tiles and the premium
rhe highest score when
What
you'll
need:
paper (not provided).
fhe
game ends.
CWc
5Cw
gameboard in grid, 100 tan letter tites,
FORPlm4
M&piW%.
birg,
tite
PMYEBS
Tf&
win, ke
rircks,
pencil and
Gettlng
Place all
to
"A"
seven new tiles each and place them in their racks.
.
The first player combines two or more of his/her letters to form a word, and places
to read either across or down with one tile on the center * square.
2.
Complete your
replenish your tiles to seven. Play then passes
3.
The second player, and then each in
new words. All letters played on a turn must be placed in one row across or down to form at least
one complete word. If, at the same time, they touch other letters in adjacent rows, those must also
form complete words, crossword fashion, with all such letters. The player gets full credit for all words
formed or modified on
.
a
5.
.
You may use a turn
Cambination of
%
9.
Started
tan
letter tiles in the bag and mix them up. Draw for first play. The player with the letter closest
plays
first
A blank tile beau any letter. Return the tiles to the bag and remix. All players draw
it
on the board
turn
by counting and announcing your score for that turn. Then draw from the bag to
to
the left.
turn,
adds one or more letters to those already played
hidher turn.
New words may be formed by:
Adding om or
b. Placing a
letters already on the board or must add a letter to
c. Placing a complete word parallel to a word already played so the adjacent letters also form
complete words.
No tile may be shifted or replaced after
Blanks
letter
it
represents.
tiles(s) facedown. Draw the same number of tiles from the
the
bag.
This ends your turn.
Mre
the
words labeled
colloquial, slang, eu.)
standing
Any play may be challenged before the next player's turn. If the challenged play
challenged player takes back
the challenger loses
any word is unacceptable, the entire play is unacceptable. Onty one turn is lost on any challenge.
Consult the dictionary for challenges only.
Ending
tile, or when all possible plays have been made.
more
krs
to
a word or letters already on the board.
word
at
Fight
angles to a word already on the board. The new word must use one of the
it.
(See
Turns
2,3
and 4 on page
(See
next page.)
it
has been played and scored.
The two blank tiles may be used as any letters. When playing a blank you must state which
It
remains
that
letter for the rest of the
to
exch~e any or all of your tiles. This
tiles
on your
sck
(for example, ZXQWRPH). To exchange tiles, place your discarded
game
kgtns, players should agree which dictionary they will use, in case of a challenge. All
as
a pwt of speech (including those listed of foreign origin, and
are
the
pernitfed,
alone,
words requiring a hyphen or an apostrophe.
hidher next turn. All words made in one play
Game:
The game ends when all tiles have been drawn and one player uses his/her last
except for: words always capitalized, abbreviations, prefiis and
hidher tiles and loses that .turn. If the challenged play is acceptable,
game.
can
be a useful strategy
bag,
then mix your discarded tiles(s) into
as
archaic, obsolete,
is
unacceptable, the
are
challenged simultaneously. If
to
4.)
if
you have a bad
form
I.
The scorekeeper enters each player's score at the end of hidher turn. The score value of each letter
is indicated by the number at the bottom of the tile. The score value of a blank is
2.
The score for each turn is
turn, plus any additional points for tiles placed on premium squares.
3.
Premium
triples the letter score.
4.
Premium
on a red square;
for double or triple letter values,
two premium word squares, the score is doubled and then re-doubled
tripled and then re-tripled
NOTE:
5.
Letter and word premiums count only on the turn in which they are played. On later turns, tiles
already played on premium squares count at face value.
6.
When a blank tile is played on a red or orange square, the value of the word is doubled or tripled.
even though the blank itself has no score value.
7.
When two or more words are formed in the same play, each is scored. The common letter is
counted (with full premium value,
8.
BINGO! If you play seven tiles on a turn, it's a Bingo. You score a premium of
your score for the turn.
9.
UnpkyexlTiCer:
unplayed tiles. In addition, if a player used all of hidher tiles, the sum of the other players' unplayed
tiles is added
Letter
Word
it
The center * square is a red square, which doubles the score for the first word.
to
that player's score.
the
sum of
the
letter values in each word(s) formed or modiied on that
Squares: A blue square doubles the score of a letter placed on
Squares:
is tripled when one of its letters is placed on
When the game ends, each player's score is reduced by the sum of his or her
The score for an entire word is doubled when one of its letters is placed
an
orange square. Include premiums
if
any, before doubling or tripling the word score. If a word covers
(4
(9
times the letter count).
if
any) for each word.
(See
Turns
3,4
and 5 below.)
zero.
ic
a green square
times the letter count), or
50
points abr totaling
The player with the highest final score wins the game. In case of a tie, the player with the highest score
adding
before
WORD
The
lem or words added on these f~e turns are circled in red. The scores shown reflect the letter
being on the
or deducting unplayed tiles wins.
FORMATION AND SCORING
center
*
square.
'igJ&E
Turn 3 PASTE
&
FARMS
;.i
Score25
t>I
Turn
4
MOB,
NOT
&
BE
Sam
16
,
Turn5 BI1;PI&AT
4
Scon16
R
Object:
Blocker squares, and play them strategically. To win, have the highest score when the game ends.
What
8
What's different
level of
experienced players. "Rookies" can take advantage of the Blanks and Blockers, while "Pros" must play
by the classic SCRABBLE rules!
Play words on the board as in classic SCRABBLE. Collect special tiles by covering Blank and
you'll need:
black Blocker tiles, bag, tile racks, pencil and paper (not provided).
strate& to your game. It's also a great way to "level the playing field" between beginners and
Blanks & Blockers game sheet in grid, 100 tan letter tiles, 12 yellow Blank tiles,
about
this
game?
Special rules for the Blank and Blocker tiles add an exciting
Gattlng
Set up as for a classic SCRABBLE game. Place the Blank and Blocker tiles in separate piles nearby.
How
Gameplay is the same as for the classic SCRABBLE game, with the addition of the special rules for
Blanks and Blockers.
ONYOURTURN
I.
Place a word on the board just as you would in classic SCRABBLE. The first play must cover the
center
already played, as in a classic SCRABBLE game.
seven (tan) letters in your rack.
2.
Blank
square on your turn. Your turn is then over.
1
I
'
Playing
i
on any empty square. Blockers act as obstacles: no tile can be played on a square with a Blocker. In Ro
I
versus Rookie games, a Rookie may replace a Blocker tile with a letter tile or a tan or yellow blank, to
form a word that covers that square. Pros
The illustration at right shows an example of playing a Blocker tile.
How
i
I
The player with the highest final score wins the game. In case of a
:
tie, the player with the highest score before adding or deducting
unplayed tiles wins.
Startad
to
Play
*
square. All words played after the first turn must connect crossword-style to words
Note:
Bingo rules apply, as long as the Bingo uses all
and
I
o
slockec
Blocker Squares:
Blanks
tiles in your rack. You may play these tiles on any future turn, just as you would
tan
play
In Pro versus Rookie games, only Rookies
blank squares.
-
Blockers:
it
in addition to the seven tiles in your rack, to play on any future turn. In Pro versus
Rookie games, only Rookies may take Blocker tiles when covering Blocker squares.
Pros are not allowed to do this.
You may play a Blocker tile on any turn, in addition to playing your word. Play the tile
Do the following if you play a word that covers a Blank or Blocker
Take one yellow Blank tile hm the pile. Keep
blanks in classic SCRABBLE. You may play them in addition to tan blanks.
rnayake Blank tiles when covering
Take one Blocker tile from the pile. You may play
are
not allowed to do this.
it
in addition m the seven
it
-
to
Wln
immediately, or keep
-
1
'
Play
it
Your
-1
If you have an intermediate-level player, you may allow that player
:
to follow the rules for Blanks, but not for Blockers. This game is also
I
fun with all experienced players!
Bdn'
Object:
player to
What
yeull
Blocker tiles, tile racks, bag,
What
different
of all, there's no scoring!
Out!
Form words crossword-style to
reach your corner by playing a tile there.
need:
Bustin' Out! game
about
"turdn
sheet
Bustin' Out! card deck
thii
vet
It
has a fun theme that will appeal to younger players; and best
FOR
to
your "bust out" comer. To win, be the first
ingdd, 100
tan
letter tiles, 12 yellow Blank tiles, 8 black
2
TO
4
PLAYERS
Gottlng
Set
up as for a classic SCRABBLE game. Place the Blank and Blocker tiles in separate piles, and the
card deck facedown nearby. The
squares that show your "escape vehicle"). The
How
ON YOURTURN
I. Place a word on the board just as you would in classic SCRABBLE. The first play must cover the
center
already played,
Try
square, or on any of the four "bust out" squares chosen by another player.
2.
Special
tum. Your turn is then over.
L
Started
gameboard corner closest
youngest player goes
to
Play
*
square. All words played after the first turn must connect crossword-style to words
as
in a classic SCRABBLE game.
to "steer" your words toward your "bust-out" comer. You cannot place a tile on a solid brick
squares:
-
Pickaxe
Blocker tile
the pile.
Do the following
elashlight:
les in your rack. On any future turn, you may play
blank tile in a classic SCRABBLE game. You may play more than one yellow Blank
on any turn, and you may play them in addition to tan blank tiles.
Rocks:
Take a &;tile from the pile. You may play
addition
to
the tiles in your rack,
on any empty square, except for pickaxe squares, solid red brick squares, and
squares
corner
act
as
obstacles: no tile
You may immediately remove one
from the board and return
if
you cover a special square while playing a word on your
Take a yellow Blank tile from the pile, and keep
and
the squares next
can
be played on a square
it
to
you is your "bust out" corner (the four
fmt.
Play then passes to the left.
it
in addition to the
it
just
as
you would play a tan
it
immediately, or keep
to
play on a future turn. You may place a Blocker
to
them.
See
the illustration below. Blockers
with
a Blocker tile.
to
it
in
Gud
Dog:
Draw the
fram the deck,
then do
~oinn so, place the
in a
disc&
Haw
WWn
The first player
teast one tile
For a shorter game, play without using the Blockers. Just ignore any Rock squares that you cover.
an
to
one
what
make
of
read
it
pile
o
hicffierr
top
card
it
aloud,
says. After
Eard
faceup
beside the deck.
ward with at
"bust out" comer squares wins!
I
FOR
2
PLAYERS
0bje~c
be the
What
bag,
Wh&
younger players; and there's no scoring!
rlay tiles crossword-sfyle from your space station at the top to Earth on the bottom. To win,
first to reach Earth by playing a tile there.
you'U
need:
Hyper-Race game sheet in grid, 100 tan letter tiles,
Hyper-Race card deck.
different
about
this
game?
It's a 2-player race game with a theme that will appeal to
12
yellow Blank tiles, tile racks,
GdngQtPFt(ld
Set
up
as
for a classic SCRABBLE game. Then place the yellow Blank tiles in a separate pile, and the card
deck
bdmm nearby. Each player chooses a side of the gameboard to play on. The youngest player
fim.
goes
How
I.
2.
SCRABBLE game. You may play more than one yellow Blank on any turn,
and you may play them in addition to tan blank tiles.
Nobe:
of the tiles on your rack),
the Bingo.
Players alternate turns.
ta
Ploy
On your turn, place a word on the board just as you would in classic SCRABBLE. Your first word
must cover one square of the space station at the top of the board. All words that you play on futulr
turns must connect crossword-style to words that you've played on your side of the board. See the
example at right
Try
to "steer" your words toward
the board. The closer the tiles
able
to
place a tile on an Earth square!
Special
playing a word on your turn. Your turn is then over.
squares:
-
If you use a yellow Blank in a Bingo (a word that uses all seven
Flyii
encounter! Draw the top card
read
doing so, place the card
pile beside the deck
Do the following if you cover a special square while
I
Comet:
Blank tile from the pile, and keep
tiles
it
Sauirs:
it
aloud, then do what
Your spaceship gets a boost! Take a yellow
in
your rack. On any future turn, you may play
just
as
you would play a tan blank tile in a classic
it
does not count
Your spaceship has
the
Earth
squares at the bottom of
are
to the bottom, the faster you'll be
it
in addition to the
as
one of the seven tiles in
a
dose
from
the deck,
it
says. After
faceup in a discard
-
I
I
How
to
Win
The first player to place a tile on a bottom-row Earth square while making a word wins the game!
Play
It
Your
wayi
For a shorter game, play without using the card deck Just ignore any flying saucer squares that you cover.
Free
3bjea:
~oints for up to three words on each turn. To
Nhat you'll
(not provided).
Nhat's different about
SCRABBLE. The tiles do not have to connect crossword-style. They may take the form of a block or
/
1
chain
/
Garing
Set up as for a classic SCRABBLE game. Decide who will go first. Play passes to the left.
The game
Players cannot play tiles outside of this grid.
How
ONYOURTURN
I
I.
[
2.
3.
.
.
players
+assic SCRABBLE.
for
All
Play tiles on the board to form words that connect horizontally, verticaliy or diagonally. Score
win,
have the most points after three rounds of play.
need:
Free for All game sheet in
this
game?
.
. .
which means that on each turn, you can create multiple
@,
100
tan
It's ideal for players who are looking for a whole new way to play
A
.+
.
letter tiles, tile racks,
pgw
word$
bag,
pencil and pw
Started
grid:
During the game, tiles are plave
to
Play
The first player places a word on the board with letters
connecting horizontally, vertically or diagonally, or any
combination of these. The first word must cover the
center
Ir
square. See the Turn I Example at right.
Count and announce your score for up to three words
with any letters that connect horizontally, vertically or
diagonally. Then replenish your rack
ends your turn.
The second player, and then each in turn, adds one or
more letters to those already played,
words.
(Note:
Bingo rules apply.) Follow these rules when
playing your letters and scoring your words:
All of the letters that you play must be used in at least
one of the words for which you score.
All of the words you score must include at least one of
the letters you played on your turn.
You can score for all forms of a word, including
plurals; for the Turn 2 Example at right, you could
score for both "ride" and "rides."
*
You cannot use the same tile twice in a word.
keep a running tally of their scores as they do in
to
.,,
seven tiles. This
to
form new
the
9x9
.
ss
Matt
DIET EDIT andTIDs
grid borde~d by the white dou&
TURNJ
EXAMPLE
-
ploys the
fim
word,
DIET. He then
for
a
total
TURN
2
EX
.
of
&
,
;,-.3
scores
IS
points.
-
for
.
i
..
*
tHow
to
Win
'Keep playing until all players have taken three turns (three
rounds of play). The player with the highest point total wins
the game!
Play
ityour
For an added challenge, players may
begins to play more than three rounds.
Way!
agree
before the game
8
Chris
plays
STRIDE,TRfED, and RIDES,
an R and an S. She then
for
a
total
swres
of
I9 points.
for
Object:
game to win.
WhatYou'll
100 tan letter tiles, 12 yellow Blank tiles, bag, tile racks, pencil and paper (not provided).
What's different about this game?
here's the twist: you get
SCRABBLE board you've ever seen!
rorm words on the gameboard crossword-style, and have the most points at the end of the
Need:
Classic SCRABBLE game sheet in grid with one or more 9 Surprise mini-boards.
All
of the Classic SCRABBLE rules all apply in this game, but
to
create your own custom gameboard, with features that aren't like any other
Getting
I. Insert the Classic SCRABBLE gameboard under the grid. Then choose one or more
boards
Placing the mini-boards:
just like those on a classic SCRABBLE board. On the opposite side, you'll see new premium spaces
such as "Wild" and "Quadruple Letter." Place one or more mini-boards on top of the classic board,
in any location you'd like: in the corners, in the middle, or off to the sides. You can even overlap them.
Just make sure that at least one
Once you've created the board you want, snap the grid in place and you're ready
2.
Set
sepa~'@b
Note:
Quadrupte
Letter and Triple Word squares, except that you multiply by
Star Spmes:
more
double
Started
to
place on the classic board.
up--
Bingo rules apply,
than
word
d
the
nearbyi
me
as
1
Wild"
take one yellow Blank tile from the pile. Keep
You may play the Blank on any future
a classic SCRABBLE game, and you may play them in addition to tan blank-tiles.
Letter
and
In this game, the center * square might be anywhere on the board, and there may be
me
of them. In such a
premium squares.
On the light blue side of each mini-board, there
*
space is visible. See the examples at right.
game
parts as for a classic SCRABBLE game. Place the yellow Blank tiles in a
in classic SCRABBLE, with the addition of the special
Spaces:
as
long as the Bingo uses all seven (tan) letters in your
Quadruple Word Premium Squares:
If, on your turn, you cover a "Wild" space while playing a word,
it
in addition
turn,
just as you would play a tan blank tile in
These squares play just like Triple
4
instead of
case,
you may
mrt
on any of these spaces. All * squares count as
are
premium spaces
squares.
to
the tiles on your rack.
rack
3.
to
of
the 9 mini-
play!
.
You may want
gets
to
consider adding a
mat& of another star.
to
make up your own rule about who gets to design the garneboard. Maybe the loser
set
it
up next time. Be sure all players agree to this rule, before you start to play. You might also
10 point bonus for any play which connects the letter matrix of one star
to
the letter
7
SforingYour
Done playing? Place your game parts in the game base as follows:
Small
square
Small rectangular compartment:
'
Large
compartment:
Place the game sheets and rules on top, then snap the grid shut.
Game
compartment:
tan tiles (in the cloth bag) and black and yellow tiles (in
card decks with mini-boards on top.
racks.
the plastic bag
We will be happy w hear your questions or comments about this game.
Consumer
write
O
SCRABBLE, the associated
and the distinctive letter tile desips
Canada.
Affairs
Dept.
P.O.
Box
to:
Hasbro Canada Corporation. 2350 de la Province, Longuwil. QC Canada.]4G IG2.
201 0 Hasbro. Pawtwket. RI 02862. All
O
2009
Hasbro, Pawwcket, RI 02862. All
1011704701
200. Pawwcket. RI 02862. Tel: 888-836-7025 (toll free). Canadian consumers please
Rights
Reserved. TM & @
logo.
the design of the distinctive SCRABBLE brand gameboard.
are
ttademarks of Hasbru in the Un~ted States and
Rights
denote U.S. Trademarks.
Reserved.
US
consumers please
write
w:
Hasbru Games.
ROOF OF PURCHASE
E
1
!b,
:
17047
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