FOR 2 TO
4
PLAYERS
/
AGES 8 TO ADULT
CONTENTS
Gameboard,
100
letter tiles, tile pouch, 4 tile
racks,
score book, pencil, and sand timer
OBJECT
In
the
SWBm
using
board
taking advantage of the letter tiles, as well as the premium squares on the board.
2-player game, a good player scores in the
letter
&me, players form interlocking words, crossword fashion, on the
tiles
of
different values.
Each
player competes for high score by
300-400
point range.
SETUP
Place
all
letter tiles in the pouch,
Draw for first play. The player with the letter closest to
beats any letter.
letters each and place them in their
Return
the letters to the pool and remix. All players draw seven new
or
facedown beside the board, and mix them up.
"A"
plays first. A blank tile
racks.
GAMEPLAY
1. The first player combines two or more of his or her letters to form a word, and
places the word on the board to read either across or down with one letter on the
*
center
2.
Complete your
as many new letters as you played, always keeping seven letters on your
long
3.
Play passes to the left. The second player, and then each in
letters to those already played to form new words. All letters played on a turn must
be placed in one row across
If, at the same time, they touch other letters in adjacent rows, those must form
complete words, crossword fashion, with
for all words formed or modified on his or her
square. Diagonal words are not allowed.
turn
by counting and announcing the score for that
as
there
are
enough left in
the
pouch.
or
down the board to form at least one complete word.
turn.
Then draw
rack,
turn,
adds one or more
all
such letters. The player gets full credit
turn.
In
a
as
4.
New words
a
Adding one or more letters
b. Placing a word at right angles to a word already on the board. The new word must
use
and 4 on page 6.)
c. Placing a complete word parallel to a word already played so the adjacent letters
also form complete words. (See
5.
No tile
6.
Blanks:
must state which letter it represents. It remains that letter for the rest of the game.
7.
You may use a
your discarded
then
8.
Before the game begins, players should agree on which dictionary they will use, in
case of a challenge.
foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are
exception of the following: words always capitalized, abbreviations, prefixes and
suffixes standing alone, words requiring a hyphen or an apostrophe.
Any play may be challenged before the next player starts a
is unacceptable, the challenged player takes back his or her tiles and loses
the play challenged is acceptable, the challenger loses his or her next
(not just one) made in one play are challenged simultaneously. If any word is
unacceptable, the entire play is unacceptable. Only one
Consult the dictionary for challenges only.
9.
Ending
uses his or her last letter, or when all possible plays have been made.
may
be formed by:
to
a word or letters already on the board.
one
of the letters already on the board or must add a letter
Turn
5
on page 6.1
may
be shifted or replaced after it has been played and scored.
The two blank tiles may be used as any letters. When playing a blank, you
turn
to
exchange
letter@) facedown. Draw the same number of letters from the pool,
mix
your discarded letter@) into the pool. This ends your
All
words labeled as a part of speech (including those listed of
the
Game:
The game ends when
all,
some, or none of your letters. To do this, place
turn
all
letters have been drawn and one player
to
it.
(See
turn.
permitted
turn.
If
the play challenged
turn.
is lost on any challenge.
.
Turns
that
All
2,3
with the
turn.
words
l
i
I
,
I
If
SCORING
1.
Thescorekeepes~eseachp~er'sscore,~entetingit~eachaUn.Thescorevalueofeach
letter
is
indid
2.
The
score
on
that
turn,
3.
Premium
it; a
dark
4.
Premium
letters is placed on a
square.
tripling the word score.
If a word covers two premium word squares, the score is doubled and then re-doubled
Include
by a number
for each
Letter
blue square triples the letter score.
Word
plus
turn
the
additional
Squares:
Squares:
premiums
at
the
bottom
of
is
the sum of the letter values
points
obtained from
A light blue square doubles the score of a letter placed on
The score for an entire word is doubled when one of its
pink
square; it is tripled when one of its letters is placed on a
for double or triple letter values, if any,
the
tile.
The
score
value of a blank
in
each word@) formed or
placing
letters on
premium
before
is
zero.
modified
squares.
red
doubling or