AGES 8+
2 TO 4 PLAYERS
PROOF OF PURCHASE
®
168 07
E D I T I O NE D I T I O N
We will be happy to hear your questions or comments about this game. US consumers please write
to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025
(toll free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province,
Longueuil, QC Canada, J4G 1G2. © 2010 Hasbro, Pawtucket, RI 02862. All Rights Reserved.
TM & ® denote U.S. Trademarks.
16807
®
scrabble.com
E D I T I O NE D I T I O N
Gameplay Guide
TM
3
The History of the SCRABBLE ® Game
4
Getting Started
6
Gameplay
11
Rules for Shorter Gameplay
12
Dos, Don’ts and Things to Remember
14
10 Ways to Become an
Instant SCRABBLE Expert
2
6. Bingos
Always look for Bingos (using all 7 tiles at
once). Optimism and know-how will mean
more 50-point bonuses. Learn common word
beginnings and endings and know how to
place them on your rack. (See the box on
page 9 and #3 on page 14.)
7. Q without U
Learn the Q-without-U words. The Official
SCRABBLE® Players Dictionary Fourth Edition
lists these: MBAQANGA(S), QABALA(S),
QABALAH(S), QADI(S), QAT(S), QAID(S),
QI(S), QOPH(S), FAQIR(S), QANAT(S),
TRANQ(S), QINDAR(S), QINTAR(S),
QWERTY(S), SHEQEL, QINDARKA, and
SHEQALIM.
8. Look for Hooks
“Hooks” are single letters that you can add
to existing words that form other words.
We’ve already mentioned the “S hook,” but
also look for words you could end with a
Y, E, R or D. Example: HAND(Y), PLAN(E),
TAME(D,R).
9. Choice of Plays
After you find a good play, if you have time,
look for a better one. Always try to give
yourself a choice of plays. By exercising your
decision-making abilities, you’ll likely develop
keener strategic skills.
10. Attitude
Keep in mind that anyone can beat anyone
else with a certain amount of luck. Also
remember that everyone draws poor
combinations of tiles at times, so when you
do, take pleasure in making the best play you
can. Finally, don’t dwell on your mistakes.
Everyone makes them, so go easy on yourself
and just enjoy playing!
15
!
If you can master
these 2-letter words,
they can improve
your score!
AA
EH
LI
OY
AB
EL
LO
PA
AD
EM
MA
PE
AE
EN
ME
PI
AG
ER
MI
QI
AH
ES
MM
RE
AI
ET
MO
SH
AL
EX
MU
SI
AM
FA
MY
SO
AN
FE
NA
TA
AR
GO
NE
TI
AS
HA
NO
TO
AT
HE
NU
UH
AW
HI
OD
UM
AX
HM
OE
UN
AY
HO
OF
UP
BA
ID
OH
US
BE
IF
OI
UT
BI
IN
OM
WE
BO
IS
ON
WO
BY
IT
OP
XI
DE
JO
OR
XU
DO
KA
OS
YA
ED
KI
OW
YE
EF
LA
OX
YO
ZA
Ways to Become an
10
Instant SCRABBLE Expert
There’s no doubt about it —it takes a stellar vocabulary and
super stra tegies to become a SCRABBLE expert. Looking for instant
results? These tips from seasoned SCRABBLE players could help
you rule the board!
1. 2- and 3-Letter Words
Learn the 2-letter and 3-letter words. They are the building blocks of
expert play and can boost your average score by as much as 50 points
per game. The list on page 15 shows the 101 acceptable 2-letter words.
2. Secret of the “S”
Use an S to form two words at once. Pluralize one word while
forming another at the same time. Hint: Use your S wisely. Don’t
add it unless you can earn at least 8 extra points by doing so.
3. Shuffle Tiles
Shuffle the tiles on your rack frequently. Look for some common
ways that letters go together. Some of these are BR, CH, CL, DLE,
ED, ENT, EST, FUL, GHT, ING, NK, KLE, MIS, ISM, IUM, MB, MP, ND,
NT, PR, PL, RE, STR, TH, UN, IVE, and OUS. As you form
these combinations, it may surprise you how words will often appear
when you least expect them.
4. Bonus Squares
Always look for ways to play across premium squares. Check
especially for premium squares next to vowels.
5. Consider Your Next Play
Make your play with an eye toward your next play. You can do so
simply by saving some good tiles on your rack. Your best odds of
having a great next rack is to save some combination of the letters
“AEILNRST” (hint: think “starline”), ideally saving either the same
number of vowels and consonants, or just one extra consonant.
The History of
the SCRABBLE ® Game
In 1948, Alfred Butts brought the
to the marketplace. Years earlier, the Poughkeepsie,
New York architect had observed, “...there is one
thing that keeps word games from being as popular
as card games: they have no score.” With this in
mind, Butts created LEXIKO, a scoring word game
that he refined in the early 1930s and 1940s and
later called CRISS CROSS WORDS.
Butts churned out game sets from his home to fill
orders from all over the country as he tried in vain
to acquire a patent, a copyright and a manufacturer.
Finally, in 1948, he had all three. With a name
change to
gameboard, his pet project was rolling off the
assembly line.
Now
year, and is played worldwide in many languages!
SCRABBLE
SCRABBLE
and a redesign of the
is manufactured in the millions each
SCRABBLE
game
14
3