In 1934, Charles B. Darrow of Germantown, Pennsylvania, presented a
game called MONOPOLY to the executives of Parker Brothers. Mr. Darrow,
like many other Americans, was unemployed at the time and often played
this game to amuse himself and pass the time. It was the game’s exciting
promise of fame and fortune that initially prompted Darrow to produce it
on his own.
With help from a friend who was a printer, Darrow sold 5,000 sets of the
MONOPOLY game to a Philadelphia department store. As the demand for
the game grew, Darrow could not keep up with the orders and arranged for
Parker Brothers to take it over.
Since 1935, when Parker Brothers acquired the rights to the game, it has
become the leading proprietary game not only in the United States but
throughout the Western World. As of 1999, the game is published under
license in 80 countries, and in 26 languages; in addition, the U.S. Spanish
edition is sold in another 16 countries.
Object
through buying, renting and selling property.
Equipment
boutiques and 12 malls. There are Instant Message and Text Message cards,
a Title Deed card for each property, play money and a Banker’s tray.
Preparation
and Text Message cards face down on their allotted spaces on the board.
Each player chooses one token to represent him/her while traveling around
the board.
…The object of the game is to become the wealthiest player
…The equipment consists of a board, 2 dice, tokens, 32
…Place the board on a table and put the Instant Message
loan, which is 10% of the value of the property. The new owner who does
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this may then, at his/her option, pay the principal or hold the property until
some later turn, then lift the mortgage. If he/she holds property in this way
until a later turn, he/she must pay the interest again upon lifting the mortgage.
Should you owe the Bank, instead of another player, more than you
can pay (because of taxes or penalties) even by selling off buildings and
mortgaging property, you must turn over all assets to the Bank. In this
case, the Bank immediately sells by auction all property so taken, except
buildings. A bankrupt player must immediately retire from the game. The
last player left in the game wins.
Miscellaneous
and then only by mortgaging property. No player may borrow from or lend
money to another player.
RULES for a SHORT GAME (60 to 90 minutes)
There are five changed rules for this first Short Game.
1. During PREPARATION, the Banker shuffles then deals three Title Deed
cards to each player. These are free — no payment to the Bank is required.
2. You need only three boutiques (instead of four) on each lot of a complete
color-group before you may buy a mall. Mall rent remains the same. The
turn-in value is still one-half the purchase price, which in this game is one
boutique less than in the regular game.
3. If you land in Jail you must exit on your next turn by (1) using
a “Get Out of Jail Free” card if you have (or can buy) one; or
(2) rolling doubles; or (3) paying $50. Unlike the standard rules, you may try
to roll doubles and, failing to do so, pay the $50 on the same turn.
4. The penalty for landing on “Shopping Spree” is a flat $200.
5. END OF GAME: The game ends when one player goes bankrupt. The
remaining players value their property: (1) cash on hand; (2) lots, service
providers and transportation spaces owned, at the price printed on the
board; (3) any mortgaged property owned, at one-half the price printed
…Money can be loaned to a player only by the Bank
that color-group. Any buildings so located must be sold back to the Bank
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before the owner can sell any property of that color-group.
Boutiques and malls may be sold back to the Bank at any time for one-
half the price paid for them.
All boutiques on one color-group must be sold one by one, evenly, in
reverse of the manner in which they were built.
All malls on one color-group may be sold at once, or they may be sold
one boutique at a time (one mall equals five boutiques), evenly, in reverse
of the manner in which they were built.
Mortgages
Bank at any time. Before an improved property can be mortgaged, all the
buildings on all the properties of its color-group must be sold back to the
Bank at half price. The mortgage value is printed on each Title Deed card.
No rent can be collected on mortgaged properties or service providers,
but rent can be collected on unmortgaged properties in the same group.
In order to lift the mortgage, the owner must pay the Bank the amount of
the mortgage plus 10% interest. When all the properties of a color-group
are no longer mortgaged, the owner may begin to buy back boutiques at
full price.
The player who mortgages property retains possession of it and no other
player may secure it by lifting the mortgage from the Bank. However, the
owner may sell this mortgaged property to another player at any agreed
price. If you are the new owner, you may lift the mortgage at once if you
wish by paying off the mortgage plus 10% interest to the Bank. If the
mortgage is not lifted at once, you must pay the Bank 10% interest when
you buy the property and if you lift the mortgage later you must pay the
Bank an additional 10% interest as well as the amount of the mortgage.
Bankruptcy
can pay either to another player or to the Bank. If your debt is to another
player, you must turn over to that player all that you have of value and retire
from the game. In making this settlement, if you own boutiques or malls,
you must return these to the Bank in exchange for money to the extent of
one-half the amount paid for them; this cash is given to the creditor. If you
have mortgaged property you also turn this property over to your creditor
but the new owner must at once pay the Bank the amount of interest on the
…Unimproved properties can be mortgaged through the
…You are declared bankrupt if you owe more than you
Each player is given $1500 divided as follows: 2 each of $500s, $100s and
$50s; 6 $20s; 5 each of $10s, $5s and $1s.
All remaining money and other equipment go to the Bank. Stack the
Bank’s money on edge in the compartments in the plastic Banker’s tray.
Banker
Auctioneer. A Banker who plays in the game must keep his/her personal
funds separate from those of the Bank. When more than five persons play,
the Banker may elect to act only as Banker and Auctioneer.
The Bank
cards and boutiques and malls prior to purchase and use by the players.
The Bank pays salaries and bonuses. It sells and auctions properties and
hands out their proper Title Deed cards; it sells boutiques and malls to the
players and loans money when required on mortgages.
properties which it sells and auctions.
Banker may issue as much more as may be needed by writing on any
ordinary paper.
The Play
The player with the highest total starts the play: Place your token on the
corner marked “GO,” throw the dice and move your token in the direction
of the arrow the number of spaces indicated by the dice. After you have
completed your play, the turn passes to the left. The tokens remain on the
spaces occupied and proceed from that point on the player’s next turn.
Two or more tokens may rest on the same space at the same time.
real estate or other properties — or obliged to pay rent, pay taxes, draw an
Instant Message or Text Message card, “Go to Jail,” etc.
dice, and are subject to any privileges or penalties pertaining to the space
on which you land. Retaining the dice, throw again and move your token as
before. If you throw doubles three times in succession, move your token
immediately to the space marked “In Jail” (see JAIL).
…Select as Banker a player who will also make a good
…Besides the Bank’s money, the Bank holds the Title Deed
The Bank collects all taxes, fines, loans and interest, and the price of all
The Bank never “goes broke.” If the Bank runs out of money, the
…Starting with the Banker, each player in turn throws the dice.
According to the space your token reaches, you may be entitled to buy
If you throw doubles, you move your token as usual, the sum of the two
“GO”
…Each time a player’s token lands on or passes over GO, whether by
throwing the dice or drawing a card, the Banker pays him/her a $200 salary.
The $200 is paid only once each time around the board. However, if a
player passing GO on the throw of the dice lands 2 spaces beyond it on
Text Message, or 7 spaces beyond it on Instant Message, and draws the
“Advance to GO” card, he/she collects $200 for passing GO the first time
and another $200 for reaching it the second time by instructions on
the card.
Buying Property
may buy that property from the Bank at its printed price. You receive the
Title Deed card showing ownership; place it face up in front of you.
If you do not wish to buy the property, the Banker sells it at auction to
the highest bidder. The buyer pays the Bank the amount of the bid in cash
and receives the Title Deed card for that property. Any player, including
the one who declined the option to buy it at the printed price, may bid.
Bidding may start at any price.
Paying Rent
the owner collects rent from you in accordance with the list printed on its
Title Deed card.
If the property is mortgaged, no rent can be collected. When a property
is mortgaged, its Title Deed card is placed face down in front of the owner.
It is an advantage to hold all the Title Deed cards in a color-group (e.g.,
Savannah’s Super Spa and Jillian’s Jewelry Store; or Nicole’s Nail Salon,
Patricia’s Pet Shop and Gina’s Gem Shop) because the owner may then
charge double rent for unimproved properties in that color-group. This rule
applies to unmortgaged properties even if another property in that colorgroup is mortgaged.
It is even more advantageous to have boutiques or malls on properties
because rents are much higher than for unimproved properties.
The owner may not collect the rent if he/she fails to ask for it before the
second player following throws the dice.
…Whenever you land on an unowned property you
…When you land on property owned by another player,
“Instant Message”
of these spaces, take the top card from the deck indicated, follow the
instructions and return the card face down to the bottom of the deck.
“Text Message”
and
…When you land on either
The “Get Out of Jail Free” card is held until used and then returned to the
bottom of the deck. If the player who draws it does not wish to use it, he/
she may sell it, at any time, to another player at a price agreeable to both.
“Shopping Spree”
estimate your purchases at $200 and pay the Bank, or you may pay 10%
of your total worth to the Bank. Your total worth is all your cash on hand,
printed prices of mortgaged and unmortgaged properties and cost price of
all buildings you own.
You must decide which option you will take before you add up your
total worth.
“Jail”
…You land in Jail when…(1) your token lands on the space marked
“Go to Jail”; (2) you draw a card marked “Go to Jail”; or (3) you throw
doubles three times in succession.
When you are sent to Jail you cannot collect your $200 salary in that
move since, regardless of where your token is on the board, you must move
it directly into Jail. Your turn ends when you are sent to Jail.
If you are not “sent” to Jail but in the ordinary course of play land on that
space, you are “Just Visiting,” you incur no penalty, and you move ahead in
the usual manner on your next turn.
You get out of Jail by…(1) throwing doubles on any of your next three
turns; if you succeed in doing this you immediately move forward the
number of spaces shown by your doubles throw; even though you had
thrown doubles, you do not take another turn; (2) using the “Get Out of Jail
Free” card if you have it; (3) purchasing the “Get Out of Jail Free” card from
another player and playing it; (4) paying a fine of $50 before you roll the
dice on either of your next two turns.
If you do not throw doubles by your third turn, you must pay the $50
fine. You then get out of Jail and immediately move forward the number of
spaces shown by your throw.
Even though you are in Jail, you may buy and sell property, buy and sell
boutiques and malls and collect rents.
…If you land here you have two options: You may
“Free Parking”
money, property or reward of any kind. This is just a “free” resting place.
…A player landing on this place does not receive any
Boutiques
you may buy boutiques from the Bank and build them on those properties.
If you buy one boutique, you may put it on any one of those properties.
The next boutique you buy must be built on one of the unimproved
properties of this or any other complete color-group you may own.
The price you must pay the Bank for each boutique is shown on your Title
Deed card for the property on which you build the boutique.
The owner still collects double rent from an opponent who lands on the
unimproved properties of his/her complete color-group.
Following the above rules, you may buy and build at any time as many
boutiques as your judgement and financial standing will allow. But you
must build evenly, i.e., you cannot build more than one boutique on any
one property of any color-group until you have built one boutique on
every property of that group. You may then begin on the second row of
boutiques, and so on, up to a limit of four boutiques to a property. For
example, you cannot build three boutiques on one property if you have
only one boutique on another property of that group.
As you build evenly, you must also break down evenly if you sell
boutiques back to the Bank (see SELLING PROPERTY).
…When you own all the properties in a color-group
Malls
complete color-group, he/she may buy a mall from the Bank and build it on
any property of the color-group. He/she returns the four boutiques from that
property to the Bank and pays the price for the mall as shown on the Title
Deed card. Only one mall may be built on any one property.
Building Shortages
players wishing to build must wait for some player to return or sell his/her
boutiques to the Bank before building. If there are a limited number of
boutiques and malls available and two or more players wish to buy more
than the Bank has, the boutiques or malls must be sold at auction to the
highest bidder.
Selling Property
service providers (but not buildings) may be sold to any player as a private
transaction for any amount the owner can get; however, no property can
be sold to another player if buildings are standing on any properties of
…When a player has four boutiques on each property of a
…When the Bank has no boutiques to sell,
…Unimproved properties, transportation spaces and
on the board; (4) boutiques, valued at purchase price; (5) malls, valued at
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purchase price including the value of the three boutiques turned in.
The richest player wins!
ANOTHER GOOD SHORT GAME
TIME LIMIT GAME…Before starting, agree upon a definite hour of
termination, when the richest player will be declared the winner. Before
starting, the Banker shuffles and cuts the Title Deed cards and deals two to
each player. Players immediately pay the Bank the price of the properties
dealt to them.
We will be happy to hear your questions or comments about this game. US consumers please write
to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll
free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil,
QC Canada, J4G 1G2. European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs,
P.O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD, or telephone our Helpline on 00 800 2242 7276.