HASBRO Monopoly Pink Edition User Manual

AGES 8+ / 2 to 8 Players
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In 1934, Charles B. Darrow of Germantown, Pennsylvania, presented a game called MONOPOLY to the executives of Parker Brothers. Mr. Darrow, like many other Americans, was unemployed at the time and often played this game to amuse himself and pass the time. It was the game’s exciting promise of fame and fortune that initially prompted Darrow to produce it on his own.
With help from a friend who was a printer, Darrow sold 5,000 sets of the MONOPOLY game to a Philadelphia department store. As the demand for the game grew, Darrow could not keep up with the orders and arranged for Parker Brothers to take it over.
Since 1935, when Parker Brothers acquired the rights to the game, it has become the leading proprietary game not only in the United States but throughout the Western World. As of 1999, the game is published under license in 80 countries, and in 26 languages; in addition, the U.S. Spanish edition is sold in another 16 countries.
Object
through buying, renting and selling property.
Equipment
boutiques and 12 malls. There are Instant Message and Text Message cards, a Title Deed card for each property, play money and a Banker’s tray.
Preparation
and Text Message cards face down on their allotted spaces on the board. Each player chooses one token to represent him/her while traveling around the board.
…The object of the game is to become the wealthiest player
…The equipment consists of a board, 2 dice, tokens, 32
…Place the board on a table and put the Instant Message
loan, which is 10% of the value of the property. The new owner who does
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403 15
PROOF OF PURCHASE
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this may then, at his/her option, pay the principal or hold the property until some later turn, then lift the mortgage. If he/she holds property in this way until a later turn, he/she must pay the interest again upon lifting the mortgage.
Should you owe the Bank, instead of another player, more than you can pay (because of taxes or penalties) even by selling off buildings and mortgaging property, you must turn over all assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings. A bankrupt player must immediately retire from the game. The last player left in the game wins.
Miscellaneous
and then only by mortgaging property. No player may borrow from or lend money to another player.
RULES for a SHORT GAME (60 to 90 minutes)
There are five changed rules for this first Short Game.
1. During PREPARATION, the Banker shuffles then deals three Title Deed cards to each player. These are free — no payment to the Bank is required.
2. You need only three boutiques (instead of four) on each lot of a complete color-group before you may buy a mall. Mall rent remains the same. The turn-in value is still one-half the purchase price, which in this game is one boutique less than in the regular game.
3. If you land in Jail you must exit on your next turn by (1) using a “Get Out of Jail Free” card if you have (or can buy) one; or (2) rolling doubles; or (3) paying $50. Unlike the standard rules, you may try to roll doubles and, failing to do so, pay the $50 on the same turn.
4. The penalty for landing on “Shopping Spree” is a flat $200.
5. END OF GAME: The game ends when one player goes bankrupt. The remaining players value their property: (1) cash on hand; (2) lots, service providers and transportation spaces owned, at the price printed on the board; (3) any mortgaged property owned, at one-half the price printed
…Money can be loaned to a player only by the Bank
that color-group. Any buildings so located must be sold back to the Bank
BRAND
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Prope
rty T
rading
Game
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rom Parker Brothers
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Bo
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403 15
PROOF OF PURCHASE
BRAND
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Bo
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before the owner can sell any property of that color-group.
Boutiques and malls may be sold back to the Bank at any time for one-
half the price paid for them.
All boutiques on one color-group must be sold one by one, evenly, in
reverse of the manner in which they were built.
All malls on one color-group may be sold at once, or they may be sold one boutique at a time (one mall equals five boutiques), evenly, in reverse of the manner in which they were built.
Mortgages
Bank at any time. Before an improved property can be mortgaged, all the buildings on all the properties of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card.
No rent can be collected on mortgaged properties or service providers, but rent can be collected on unmortgaged properties in the same group.
In order to lift the mortgage, the owner must pay the Bank the amount of the mortgage plus 10% interest. When all the properties of a color-group are no longer mortgaged, the owner may begin to buy back boutiques at full price.
The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price. If you are the new owner, you may lift the mortgage at once if you wish by paying off the mortgage plus 10% interest to the Bank. If the mortgage is not lifted at once, you must pay the Bank 10% interest when you buy the property and if you lift the mortgage later you must pay the Bank an additional 10% interest as well as the amount of the mortgage.
Bankruptcy
can pay either to another player or to the Bank. If your debt is to another player, you must turn over to that player all that you have of value and retire from the game. In making this settlement, if you own boutiques or malls, you must return these to the Bank in exchange for money to the extent of one-half the amount paid for them; this cash is given to the creditor. If you have mortgaged property you also turn this property over to your creditor but the new owner must at once pay the Bank the amount of interest on the
…Unimproved properties can be mortgaged through the
…You are declared bankrupt if you owe more than you
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