HASBRO Monopoly Littlest Pet ship, Monopoly Littlest Pet Shop User Manual

2-4 PLAYERS AGES 8+
®
BRAND
2-4
PLAYERS
To be the only player left in the game after everyone else has gone bankrupt.
CONTENTS
Gameboard, 4 collectible Littlest Pet Shop pets to use as pawns, 28 Title Deed cards, 16 Toys cards, 16 Treats cards, 1 pack of MONOPOLY money, 32 pet carriers, 12 dog houses and 2 dice.
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Edition
© 1935, 2008 HASBRO.
1000438100
Edition
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
THE GAME
Mortgage a property
See pages 6/7.
Pick up a Toys card.
See page 7.
Build on your properties.
See page 6.
MONEY
Choose a pawn and put it on the GO space to start.
Each player starts the game with:
© 1935, 2008 HASBRO.
2 x 4 x 1 x
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© 1935, 2008 HASBRO.
1 x 2 x
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Edition
© 1935, 2008 HASBRO.
1000438100
Edition
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
© 1935, 2008 HASBRO.
1000438100
Edition
®
INDEX
Collect b200 as you pass GO.
See page 7.
© 1935, 2008 HASBRO.
© 1935, 2008 HASBRO.
1 x
Pay rent on other players’ properties.
See page 5.
WHAT’S THE SAME ...............................4
WHAT’S DIFFERENT ...............................4
HERE’S HOW TO PLAY
THE BANKER ...............................................4
LITTLEST PET SHOP EDITION
Go to jail.
See page 7.
PLAYING ........................................................4
THE FINER POINTS
BUYING PROPERTY ................................5
AUCTIONS ....................................................5
PAYING RENT ............................................5
UTILITIES.........................................................5
TRANSPORTS ..............................................6
BUILDING HOUSES
(PET CARRIERS) ........................................6
BUILDING HOTELS
(DOG HOUSES) .......................................6
RUNNING OUT
Pick up a Treats card.
See page 7.
OF BUILDINGS ...........................................6
RUNNING OUT
OF MONEY ..................................................6
SELLING PROPERTY ..............................6
MORTGAGES .......................................6/7
BANKRUPTCY .............................................7
TOYS AND TREATS CARDS ..............7
5 x
FREE PARKING ...........................................7
PASSING GO
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TWICE IN ONE TURN ............................7
JAIL ....................................................................7
A QUICKER GAME ................................8
SPEEDY MONOPOLY ...........................8
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Littlest Pet Shop Edition
Enter the world of Littlest Pet Shop as you travel around the board, buying and selling Littlest Pet Shop properties and setting up pet carriers and dog houses. You can even collect money from your friends when they stop by to visit your properties. The last player in the game wins!
What’s the Same?
The classic rules.
u Choose from 4 collectible Littlest Pet Shop
pet pawns. Use your own Littlest Pet Shop pets as pawns if you like!
What’s Different?
u Toys cards replace the classic Community
Chest cards.
u Treats cards replace the classic
Chance cards.
u The gameboard spaces and the matching
Title Deeds represent properties in the Littlest Pet Shop world. All of the values are the same as the Title Deeds in the classic MONOPOLY edition.
u In place of the traditional railway stations,
the Littlest Pet Shop edition features four modes of transport: Play Wagon, Skateboard, Wheelbarrow and Snowmobile.
u The two utilities are now Hamster Wheel
Electric and Duckie’s Bathtub Water.
u A Vet’s Bill replaces the traditional Income
Tax and a Spa Bill replaces the Luxury Tax.
u Instead of houses and hotels, you’ll build
pet carriers and dog houses.
HERE’S HOW TO PLAY!
THE BANKER
Choose one player to be the banker. The banker may choose not to play, but to take on this role only. The banker is in charge of:
© 1935, 2008 HASBRO.
© 1935, 2008 HASBRO.
© 1935, 2008 HASBRO.
© 1935, 2008 HASBRO.
© 1935, 2008 HASBRO.
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The money Title Deed cards Pet carriers and dog houses Auctions
PLAYING
1. Roll both dice, the highest roller starts.
Play continues clockwise.
2. On your turn, roll the dice and move that
number of squares clockwise around the board. Two or more pawns may rest on the same space at the same time. According to the space you land on, either:
u Buy the property (if it isn’t owned
by another player).
See page 5.
u Get the banker to auction the property
(if you don’t want to buy it).
See page 5.
u Pay rent (if the property is owned by
another player).
See page 5.
u Pay taxes
4
HAMSTER WHEEL
ELECTRIC
$150
LITTLEST PETS’
SNOWMOBILE
$200
GET BETTER
CENTER
$300
DUCKIE’S
BATHTUB WATER
$150
HAMSTER WHEEL
ELECTRIC
$150
u Draw a Toys or Treats card. u Go to jail.
See page 7.
See page 7.
3. Once you own a color group, build pet
carriers or dog houses on those sites.
4. If you run out of money, mortgage or sell
property to pay off your debts. If you cannot raise enough money to pay rent, tax or a bill, you are declared bankrupt and are out of the game.
THE FINER POINTS
5. No player may borrow money from, or
lend money to, another player. However, a player may choose to accept any of your property instead of money you owe them.
6. If you roll a double, take your turn as normal
and roll again. Roll three doubles in one turn and you go to jail!
7. Keep playing until only one player is left in
the game. This player is the winner!
BUYING PROPERTY
There are three types of property:
1. Sites 2. Transports 3. Utilities
If you land on an unowned property, you have the first choice to buy it. If you decide to buy, pay the banker the price shown on that space. You will receive that property’s Title Deed card. Keep it faceup in front of you.
If you decide not to buy, the banker holds an auction (see
Auctions
).
Owning a property allows you to collect rent from any player who lands on that space. Once you own all the sites in one color group (a monopoly), you can build pet carriers and dog houses on sites in that group and collect more rent!
AUCTIONS
If you decide not to buy a property after landing on it, the banker must immediately auction it to the highest bidder, starting at any price another player is willing to pay. Even though you decided not to buy it at the original price, you can join in the bidding too.
PAYING RENT
If you land on a site that is owned by another player, you must pay rent (unless the site is mortgaged). The player who owns the site must ask you for rent before the next player rolls the dice. The amount you must pay is shown on the Title Deed card and changes depending on the number of buildings on the site.
If you own a whole color group, the rent you can charge is doubled on any undeveloped site of that group (a site without pet carriers or dog houses). If one property in a color group is mortgaged, you can still collect double rent for the sites without a mortgage.
UTILITIES
Utilities are bought and auctioned in the same way as properties.
If you land on an owned utility, pay the owner rent depending on the dice you rolled to get there.
u If the owner has one utility, the rent will be
four times your dice roll.
u If the owner has both utilities, you must pay
ten times the amount of your dice roll.
5
LITTLEST PETS’ SNOWMOBILE
$200
TRANSPORTS
Transport sites are bought and
auctioned in the same way
as properties.
If you land on an owned
transport site, pay the owner
the amount shown on the
Title Deed card. The amount
you must pay is shown on the Title Deed card and depends on the number of other transport sites that player owns.
BUILDING HOUSES (PET CARRIERS)
Once you own all sites of a color group, you can buy pet carriers to put on any of those spaces. The price of a pet carrier is shown on the Title Deed card.
You can buy pet carriers (or dog houses) on your turn or in between other players’ turns but you must build evenly: you cannot build a second pet carrier on a site until you have built a pet carrier on every site in that group.
You can buy as many buildings as you want, as long as you can afford them! You cannot build on a site if any site of its color group is mortgaged.
Place your pet carriers and dog houses on the board on the property you’re building on.
BUILDING HOTELS (DOG HOUSES)
To buy a dog house, you must first have four pet carriers on each site of a complete color group. Swap the four pet carriers for a dog house and pay the banker the price shown on the Title Deed card. You can only build one dog house per site.
RUNNING OUT OF BUILDINGS
If the banker has no pet carriers or dog houses left, you must wait for other players to return theirs before you can buy any.
If there are a limited number of pet carriers or dog houses left and two or more players wish to buy more than the banker has, the banker auctions them off, one by one, to the highest bidder, starting at the lowest price shown on the relevant Title Deed card(s).
RUNNING OUT OF MONEY
If you are low on funds, you can raise more money by:
u Selling buildings u Mortgaging property u Selling property, utilities or transports to
another player for any agreed amount (even if the property is mortgaged).
SELLING PROPERTY
You may sell undeveloped sites, transports and utilities to another player for a price you both agree on. You cannot sell a site if there are any buildings on any of the sites in that color group. You must first sell all the buildings on those sites to the banker.
Pet carriers and dog houses are sold to the banker at half their original price (shown on the Title Deed card). You can sell on your turn or in between other players’ turns.
Selling pet carriers
You must sell pet carriers evenly, in the same way as they were bought.
Selling dog houses
The banker will pay you half the price of the dog house plus half the price of the four pet carriers that were swapped to buy the dog house.
You can also break dog houses back down into pet carriers to raise money. To do this, sell a dog house for half its cost and receive four pet carriers in exchange.
MORTGAGES Mortgaging property
First sell any buildings, then turn the site’s Title Deed card facedown and collect the mortgage amount shown on the back of the card.
You keep all mortgaged property and no other player can pay off your mortgage for you. You cannot collect rent on mortgaged property, although you can collect it for other properties in that color group, as long as they are not mortgaged.
Repaying a mortgage
You must pay the original mortgage amount plus 10% interest. Turn the Title Deed card faceup. You can now collect rent on it again.
6
Selling mortgaged property
You can sell mortgaged property to other players at any agreed price. The buyer can then either immediately repay the mortgage or pay 10% interest and keep the property mortgaged. The mortgage can be repaid as normal later in the game.
When all sites in a color group are mortgage­free, the owner may start buying back pet carriers and dog houses at full price.
BANKRUPTCY
If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game.
Owing the banker
If you owe money to the bank when you go bankrupt, return your Title Deed cards to the banker, who will auction off each property to the highest bidder. Return any “Get out of jail free” cards to the bottom of the relevant pile.
Owing another player
The player who made you bankrupt receives any money you have left, your Title Deed cards and any “Get out of jail free” cards you own.
FREE PARKING
This is a free resting place. You do not win or lose money by landing here. You can still collect rent, build on sites you own, etc.
FREE
PARKING
PASSING GO
COLLECT $200 SALARY AS YOU PASS
TWICE IN ONE TURN
You can collect $200 twice
in one turn. For example,
if you land on a Toys or
Treats space immediately
after passing GO and you
pick up card that tells you to
“Advance to GO”.
JAIL Going to jail
You will be sent to jail if: u You land on the
“Go to jail” space
u You pick a Toys
or Treats card which tells you to “Go directly to jail”
u You roll a double three times in a row on
your turn.
Your turn ends when you are sent to jail. Move onto the jail space and do not collect $200, regardless of where you were on the board.
While in jail you can collect rent on your properties as long as they are not mortgaged.
GO TO
JAIL
TOYS AND TREATS CARDS
When you land on one of these spaces, take the top card from the relevant pile. Follow the instructions on the card, then return it, facedown, to the bottom of the pile. If you pick a “Get out of jail free” card, you can keep it until you want to use it or sell it to another player for an amount you both agree on.
If a card tells you to move to another space, move there in the direction of the arrow. If you pass GO on the way, collect $200. You do not pass GO if a card sends you to jail, or sends you back (e.g. to Candy Shop).
Getting out of jail
You can get out of jail by: u Paying a $50 fine and continuing on your
next turn
u Using a “Get out of jail free” card u Rolling a double.
If you haven’t rolled a double after three turns, pay the banker $50, then move the number of spaces shown on your last dice roll.
“Just visiting” jail
If you are not sent to jail
IN
but land on the jail space, you are “Just visiting”. You are not in jail.
JUST
JAIL
7
VISITING
A QUICKER GAME
If you’re familiar with MONOPOLY and want to play a speedy game:
To start, the banker shuffles the Title Deed
1.
cards and deals two to each player. Players immediately pay the banker the price for the properties they receive. Play then continues as normal.
You only need to build three pet carriers
2.
(instead of four) on each site of a color group before buying a dog house. When selling a dog house, the value is half the price you paid for it.
As soon as a second player goes bankrupt,
3.
the game ends. All other players add
together what they own: u Money u Owned sites, utilities and transports at
the price printed on the board
u Any mortgaged property at half the
price printed on the board
u Pet carriers, valued at the price you
paid for them
u Dog houses, valued at the price you
paid for them, including the value of three pet carriers.
The richest player wins the game!
SPEEDY MONOPOLY
Agree on a definite time to finish the game. Whoever is the richest player at this time wins!
We will be happy to hear your questions or comments about this game. US consumers please write to: Hasbro Games, Consumer Affairs Department, P.O. Box 200, Pawtucket, RI 02862 or call 1-888-836-7025 (toll-free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC, Canada J4G 1G2. European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales, NPI9 4YD or telephone our Helpline on 00800 22427276.
www.monopoly.com
The HASBRO, PARKER BROTHERS, the MONOPOLY name and logo, as well as the LITTLEST PET SHOP name and logo, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character and each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro for its property trading game and game equipment. ©2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved, TM & ® denote U.S. Trademarks. 16641-I
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