To be the only player left in the game after everyone else has gone bankrupt.
CONTENTS
Gameboard, 4 collectible Littlest Pet Shop pets to use as pawns, 28 Title Deed cards,
16 Toys cards, 16 Treats cards, 1 pack of MONOPOLY money, 32 pet carriers,
12 dog houses and 2 dice.
Enter the world of Littlest Pet Shop as you travel around the board, buying and selling Littlest Pet
Shop properties and setting up pet carriers and dog houses. You can even collect money from
your friends when they stop by to visit your properties. The last player in the game wins!
What’s the Same?
The classic rules.
u Choose from 4 collectible Littlest Pet Shop
pet pawns. Use your own Littlest Pet Shop
pets as pawns if you like!
What’s Different?
u Toys cards replace the classic Community
Chest cards.
u Treats cards replace the classic
Chance cards.
u The gameboard spaces and the matching
Title Deeds represent properties in the
Littlest Pet Shop world. All of the values are
the same as the Title Deeds in the classic
MONOPOLY edition.
u In place of the traditional railway stations,
the Littlest Pet Shop edition features four
modes of transport: Play Wagon, Skateboard,
Wheelbarrow and Snowmobile.
u The two utilities are now Hamster Wheel
Electric and Duckie’s Bathtub Water.
u A Vet’s Bill replaces the traditional Income
Tax and a Spa Bill replaces the Luxury Tax.
u Instead of houses and hotels, you’ll build
pet carriers and dog houses.
HERE’S HOW TO PLAY!
THE BANKER
Choose one player to be the banker. The banker may choose not to play, but to take on this role
only. The banker is in charge of:
The moneyTitle Deed cardsPet carriers and dog housesAuctions
PLAYING
1. Roll both dice, the highest roller starts.
Play continues clockwise.
2. On your turn, roll the dice and move that
number of squares clockwise around the
board. Two or more pawns may rest on the
same space at the same time. According to
the space you land on, either:
u Buy the property (if it isn’t owned
by another player).
See page 5.
u Get the banker to auction the property
(if you don’t want to buy it).
See page 5.
u Pay rent (if the property is owned by
another player).
See page 5.
u Pay taxes
4
HAMSTER WHEEL
ELECTRIC
$150
LITTLEST PETS’
SNOWMOBILE
$200
GET BETTER
CENTER
$300
DUCKIE’S
BATHTUB WATER
$150
HAMSTER WHEEL
ELECTRIC
$150
u Draw a Toys or Treats card.
u Go to jail.
See page 7.
See page 7.
3. Once you own a color group, build pet
carriers or dog houses on those sites.
4. If you run out of money, mortgage or sell
property to pay off your debts. If you cannot
raise enough money to pay rent, tax or a bill,
you are declared bankrupt and are out of
the game.
THE FINER POINTS
5. No player may borrow money from, or
lend money to, another player. However,
a player may choose to accept any of your
property instead of money you owe them.
6. If you roll a double, take your turn as normal
and roll again. Roll three doubles in one
turn and you go to jail!
7. Keep playing until only one player is left in
the game. This player is the winner!
BUYING PROPERTY
There are three types of property:
1. Sites2. Transports3. Utilities
If you land on an unowned property, you have
the first choice to buy it. If you decide to buy,
pay the banker the price shown on that space.
You will receive that property’s Title Deed card.
Keep it faceup in front of you.
If you decide not to buy, the banker holds an
auction (see
Auctions
).
Owning a property allows you to collect rent
from any player who lands on that space.
Once you own all the sites in one color group
(a monopoly), you can build pet carriers and
dog houses on sites in that group and collect
more rent!
AUCTIONS
If you decide not to buy a
property after landing on it,
the banker must immediately
auction it to the highest bidder, starting at any
price another player is willing to pay. Even though
you decided not to buy it at the original price,
you can join in the bidding too.
PAYING RENT
If you land on a site that is owned by another
player, you must pay rent (unless the site is
mortgaged). The player who owns the site must
ask you for rent before the next player rolls the
dice. The amount you must pay is shown on
the Title Deed card and changes depending on
the number of buildings on the site.
If you own a whole color group, the rent you
can charge is doubled on any undeveloped
site of that group (a site without pet carriers or
dog houses). If one property in a color group
is mortgaged, you can still collect double rent
for the sites without a mortgage.
UTILITIES
Utilities are
bought and
auctioned in
the same way
as properties.
If you land on
an owned utility,
pay the owner rent depending on the dice you
rolled to get there.
u If the owner has one utility, the rent will be
four times your dice roll.
u If the owner has both utilities, you must pay
ten times the amount of your dice roll.
5
LITTLEST PETS’
SNOWMOBILE
$200
TRANSPORTS
Transport sites are bought and
auctioned in the same way
as properties.
If you land on an owned
transport site, pay the owner
the amount shown on the
Title Deed card. The amount
you must pay is shown on the Title Deed
card and depends on the number of other
transport sites that player owns.
BUILDING HOUSES (PET CARRIERS)
Once you own all sites of a color group, you
can buy pet carriers to put on
any of those spaces. The price
of a pet carrier is shown on the
Title Deed card.
You can buy pet carriers (or dog houses) on
your turn or in between other players’ turns
but you must build evenly: you cannot build a
second pet carrier on a site until you have built
a pet carrier on every site in that group.
You can buy as many buildings as you want, as
long as you can afford them! You cannot build on
a site if any site of its color group is mortgaged.
Place your pet carriers and dog houses on the
board on the property you’re building on.
BUILDING HOTELS (DOG HOUSES)
To buy a dog house, you must
first have four pet carriers
on each site of a complete
color group. Swap the four
pet carriers for a dog house
and pay the banker the price
shown on the Title Deed card. You can only build
one dog house per site.
RUNNING OUT OF BUILDINGS
If the banker has no pet carriers or dog houses
left, you must wait for other players to return
theirs before you can buy any.
If there are a limited number of pet carriers or
dog houses left and two or more players wish
to buy more than the banker has, the banker
auctions them off, one by one, to the highest
bidder, starting at the lowest price shown on
the relevant Title Deed card(s).
RUNNING OUT OF MONEY
If you are low on funds, you can raise more
money by:
u Selling buildings
u Mortgaging property
u Selling property, utilities or transports to
another player for any agreed amount
(even if the property is mortgaged).
SELLING PROPERTY
You may sell undeveloped sites, transports and
utilities to another player for a price you both
agree on. You cannot sell a site if there are any
buildings on any of the sites in that color group.
You must first sell all the buildings on those
sites to the banker.
Pet carriers and dog houses are sold to the
banker at half their original price (shown on the
Title Deed card). You can sell on your turn or in
between other players’ turns.
Selling pet carriers
You must sell pet carriers evenly, in the same
way as they were bought.
Selling dog houses
The banker will pay you half the price of the dog
house plus half the price of the four pet carriers
that were swapped to buy the dog house.
You can also break dog houses back down into
pet carriers to raise money. To do this, sell a dog
house for half its cost and receive four pet
carriers in exchange.
MORTGAGES
Mortgaging property
First sell any buildings,
then turn the site’s
Title Deed card
facedown and collect
the mortgage amount
shown on the back
of the card.
You keep all mortgaged
property and no other player can pay off your
mortgage for you. You cannot collect rent on
mortgaged property, although you can collect
it for other properties in that color group, as
long as they are not mortgaged.
Repaying a mortgage
You must pay the original mortgage amount
plus 10% interest. Turn the Title Deed card
faceup. You can now collect rent on it again.
6
Selling mortgaged property
You can sell mortgaged property to other
players at any agreed price. The buyer can
then either immediately repay the mortgage or
pay 10% interest and keep the property
mortgaged. The mortgage can be repaid as
normal later in the game.
When all sites in a color group are mortgagefree, the owner may start buying back pet
carriers and dog houses at full price.
BANKRUPTCY
If you owe more money than you can raise
from your assets, you are declared bankrupt
and are out of the game.
Owing the banker
If you owe money to the bank when you go
bankrupt, return your Title Deed cards to the
banker, who will auction off each property to
the highest bidder. Return any “Get out of jail
free” cards to the bottom of the relevant pile.
Owing another player
The player who made you bankrupt receives
any money you have left, your Title Deed cards
and any “Get out of jail free” cards you own.
FREE PARKING
This is a free resting
place. You do not
win or lose money by
landing here. You can
still collect rent, build
on sites you own, etc.
FREE
PARKING
PASSING GO
COLLECT
$200 SALARY
AS YOU PASS
TWICE IN ONE TURN
You can collect $200 twice
in one turn. For example,
if you land on a Toys or
Treats space immediately
after passing GO and you
pick up card that tells you to
“Advance to GO”.
JAIL
Going to jail
You will be sent to jail if:
u You land on the
“Go to jail” space
u You pick a Toys
or Treats card
which tells you to
“Go directly to jail”
u You roll a double three times in a row on
your turn.
Your turn ends when you are sent to jail. Move
onto the jail space and do not collect $200,
regardless of where you were on the board.
While in jail you can collect rent on your
properties as long as they are not mortgaged.
GO TO
JAIL
TOYS AND TREATS CARDS
When you land on one of these spaces, take
the top card from the relevant pile. Follow the
instructions on the card, then return it,
facedown, to the bottom of the pile. If you
pick a “Get out of jail free” card, you can keep
it until you want to use it or sell it to another
player for an amount you both agree on.
If a card tells you to move to another space,
move there in the direction of the arrow. If you
pass GO on the way, collect $200. You do not
pass GO if a card sends you to jail, or sends
you back (e.g. to Candy Shop).
Getting out of jail
You can get out of jail by:
u Paying a $50 fine and continuing on your
next turn
u Using a “Get out of jail free” card
u Rolling a double.
If you haven’t rolled a double after three turns,
pay the banker $50, then move the number of
spaces shown on your last dice roll.
“Just visiting” jail
If you are not sent to jail
IN
but land on the jail space,
you are “Just visiting”.
You are not in jail.
JUST
JAIL
7
VISITING
A QUICKER GAME
If you’re familiar with MONOPOLY and want to
play a speedy game:
To start, the banker shuffles the Title Deed
1.
cards and deals two to each player. Players
immediately pay the banker the price for the
properties they receive. Play then continues
as normal.
You only need to build three pet carriers
2.
(instead of four) on each site of a color
group before buying a dog house. When
selling a dog house, the value is half the
price you paid for it.
As soon as a second player goes bankrupt,
3.
the game ends. All other players add
together what they own:
u Money
u Owned sites, utilities and transports at
the price printed on the board
u Any mortgaged property at half the
price printed on the board
u Pet carriers, valued at the price you
paid for them
u Dog houses, valued at the price you
paid for them, including the value of
three pet carriers.
The richest player wins the game!
SPEEDY MONOPOLY
Agree on a definite time to finish the game. Whoever is the richest player at this time wins!
We will be happy to hear your questions or comments about this game. US consumers please write to: Hasbro
Games, Consumer Affairs Department, P.O. Box 200, Pawtucket, RI 02862 or call 1-888-836-7025 (toll-free).
Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC, Canada
J4G 1G2. European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43,
Caswell Way, Newport, Wales, NPI9 4YD or telephone our Helpline on 00800 22427276.