HASBRO Monopoly Jr 2006 User Manual

For 2 to 4 Players
5
to
AGES
8
CHOKING
HAZARD-Small
parts.
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We will
be
Games, Consumer consumers please
European consumers please write to: Hasbro Newport, Wales, NP19 4YD, or telephone our Helpline on
The HASBRO and PARKER BROTHERS names and logos as well design of the gamebwrd, the four distinctive elements of the board game equipment.
happy to hear your questions or comments about this game.
aha*
t
children
under
3
yeas
hause
Affalrs
Dept., P.O.
write
to: Hasbro Canada Corporation, 2350 de la Province, Longueuil,
Q
2005 Hasbro. All Rights Reserved. TM and @ denote
Box
200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll
UK
Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way,
00
800
cornea
squares, the MR. MONOPOLY name and character, and each
and playing pieces are trademarks of Hasbro for its properly trading game and
small
pa*
-
hoking
US
consumers please dte to: Hasbro
2242 7276.
as
the MONOPOLY name and
U.S.
Trademarks.
hazard.
free).
QC
Canadian
Canada, J4G 162.
logo,
the
distinctive
of
00441-
1
the
I
OBJECT
Collect the most money by ticket booths as possible
,
they visit your aitraction. The game ends when one player runs out of mey.
I
The remaining players then add
traveling
around
lh
board, setting up as many
anif collecting money from your friends
up
their money. The player with the most
each
lime
money wins!
EQUIPMENT
-.
Gameboard
48
Ticket
Booths
4
Plastic Pawns
(4 sets of 12)
Deck of 24 Chance Pack of Play Money Die
('?")
Cards
SETUP
Each player chooses a pawn, and places it on the "GO" space. Place any exhn pawns back in the box. Each player then takes the that match the color of in the box. Shuffle the deck of Chance cards (with the them facedown on the matching gameboard space. Choose a player to be the Banker. The Banker separates the money into different denominations and gives
$2s, three $3s, one
four
game
-
but always keeps the l3ank's money separate from hisher own.
Roll the die. The player rolling highest goes first.
10
(or 12 in a 2-player game) ticket booths
hislher pawn. Place the extra ticket booths back
u"
on the back) and place
each
$4
and one
player the following: five
$5.
The Banker also plays the
$1
Lunch:
If you land here by rolling the die, you're "just waiting." Wait until your
next turn to move again.
Go to Lunch:
You must pay
$3
to the bank, then move your pawn immediately to Lunch. If you pass "GO,' do NOT collect $2. On your next turn, roll the die and move as usual.
Chance
(7):
Draw the top Chance card, follow its instructions, then retum it to
the bottom of the pile.
s,
Your CHANCE card may say:
...
or Pay
...
Go to
follow the instructions on the space. Don't forget to collect $2 if you pass "GO" on the way.
Move your pawn immediately to the space indicated, then
.
1
GAMEPLAY
On your turn:
Roll the die and move your pawn that many spaces, Follow any instructions on the space you land on.
What have you landed on? An Attraction without a Ticket Booth:
You must pay the Banker the amount
shown on the space, then place one of your ticket booths there. Now it's up to you
-
to keep track of this ticket booth
make sure you collect the amount shown on the space from any player who lands here. NOTE: If you do not have the amount shown on the space, stay where you are. You can't put up a ticket booth here. Play passes to the next player.
An Attraction with a Ticket Booth:
Time to pay! Pay the player who owns this ticket booth the amount shown on the space. If that person also has a ticket booth on another space of the same color, you must pay the space.
Go:
Every time you pass GO, collect
you remember
Roll Again: Fireworks and Water Show:
-
or you may miss out on your
Roll again, move, and follow the instructions on the space you land on.
If you land on either of these spaces, pay
$2
in allowance from the bank. Make sure
$2!
to the bank.
Free Time:
This is a free resting place. If you land here, do nothing. On your next
turn, roll the die and move on from here.
then
double
the amount shown on
$2
Free Ticket Booths:
Do NOT move your pawn. Look at the color on the card and
find the matching colored spaces. Can you place one of your ticket booths there?
If either space doesn't have a ticket booth, place one of your unused ticket booths onto the space (if both have no ticket booths, choose the space you want).
If both spaces already have two different color ticket booths on them, you may remove either one and replace it with one of your own. If both spaces have the same color ticket booths already on them,
-
you're out of luck
you cannot replace either of them. In this case only, you may discard the Chance card and draw a new one. Follow its instructions.
Strategy Hint:
replace a player's ticket booth, choose the player who is furthest
When you draw a "Free Ticket Booth" Chance card and get to
ahead in the
game. Also, it's to your advantage to have two of your ticket booths on spaces of the same color so they cannot be taken away when another player draws a "Free Ticket Booth" card. Also, owning both means that you collect double the money when someone lands on either one.
WINNING THE GAME
As soon as one player runs out of money, the game ends, and all of the other players count up their money. The player with the most money wins!
OPTIONAL RULE FOR OLDER PLAYERS
If you would like to play a longer game that is more like standard MONOPOLY,
continue playing until only one player is left. That player wins the game.
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