If you’re familiar with MONOPOLY and
want to play a quicker game:
1. To start, the banker shuffl es the Title
Deed cards and deals two to each
player. Players immediately pay the
banker the price for the properties they
receive. Play then continues as normal.
2. You only need to build up three
houses on each site of a color group
before buying a hotel (instead of
four). When selling hotels, the value is
half its purchase price.
3. As soon as a second player goes
bankrupt, the game ends. The banker
uses the banker unit to add together:
◆ Money left on their bank card
◆ Owned sites, utilities and
transports at the price printed on
the board
◆ Any mortgaged property at half
the price printed on the board
◆ Houses, valued at purchase price
◆ Hotels, valued at the purchase
price including the value of
three houses.
The richest player wins the game!
SPEEDY MONOPOLY
Alternatively, agree on a defi nite time to fi nish the game. Whoever is the richest player at this
time wins!
AIM OF THE GAME
To be the only player left in the game after everyone else has gone bankrupt.
CONTENTS
We will be happy to hear your questions or comments about this game. Please write to Hasbro Games,
Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
If a player owns all the sites of any colour group
,
the rent is doubled on unimproved sites in that group
.
TITLE DEED
PARIS
RENT b
260
K
With 1 House A
1.3
M
With 2 Houses
A3.9
M
With 3 Houses
A9
M
With 4 Houses
A11
M
With HOTEL A12.75
M
Mortgage
Value b
1.
5
M
Houses cost A2
M
each
Hotels, A2
M
each
plus 4 houses
o
R
HERE’S HOW TO PLAY!
THE BANKER
Choose one player to be the banker. If there are more than fi ve players, the banker may
choose to take on this role only. The banker is in charge of:
The banker unitTitle Deed cardsHouses and HotelsDeals
PLAYING
All choose a mover and put it on the
GO space.
1. Roll both dice, the highest roller starts.
Play continues clockwise.
2. On your turn, roll the dice and move
that number of squares clockwise
around the board. Two or more movers
may rest on the same space at the same
time. According to the space you land
on either:
◆ Buy the property for the asking price
(if it isn’t owned by another player).
See page 8.
◆ Get the banker to arrange a deal
on the property (if you don’t want
4. If you run out of money, mortgage or
sell property to pay off your creditors.
If you cannot raise enough money to
pay rent, tax or a bill, you are declared
bankrupt and are out of the game.
5. No player may borrow money from,
or lend money to, another player.
However, a player may choose to
accept any of your property instead
of money that is owed to them.
6. If you roll a double, take your turn as
normal and roll again. Roll three doubles
in one turn and you go to jail!
7. Continue until only one player is left in
the game. This player is the winner!
to buy the property for the asking
price).
See page 8.
◆ Pay rent (if the property is owned
by another player).
See page 8.
◆ Pay taxes.
◆ Draw a Chance or Community
Chest card.
◆ Go to jail.
See page 10.
See page 11.
3. Once you own a color group, build
houses or hotels on those sites.
4
BANKER UNIT
THE BANKER UNIT CAN ONLY FIT 5 NUMBERS ON ITS SCREEN SO,
IT SHOWS 100,000 AS 100K AND 1,000,000 AS 1M. BECAUSE OF
THIS YOU NEED TO INPUT FIGURES EXACTLY AS SHOWN ON
THE TITLE DEED, CHANCE AND COMMUNITY CHEST CARDS.
Million
Passing GO: The banker inserts your card into the unit’s
left slot and presses this button to add a2M.
Thousand
Cancel/clear: To play a new game, press and hold until
you hear a beep. All the balances will be reset to the
starting sum of a15M.
Decimal point/volume adjustor: to adjust the volume,
remove all cards before pressing the decimal point button.
The banker presses to start the timer when a deal is being
done on a property.
Receiving money
Paying money
Batteries
To insert and remove batteries,
Starting
Press any key or insert a card. Each player’s starting balance is a15M.
When a card is entered into the unit, the card number will be shown,
followed by that player’s current balance.
The banker inserts your card into the unit’s
left hand slot. Your balance will be displayed.
He will then enter the amount you are to
receive. Once your balance goes up your
card will be removed.
Paying money to the banker:
◆ Chance and Community Chest cards
◆ Buying properties, houses and hotels
◆ Paying taxes
◆ Repaying a mortgage
◆ Getting out of jail.
The banker inserts your card into the unit’s
right hand slot. He will then enter the
amount you are to pay. Once your balance
goes down your card will be removed.
TRANSACTIONS BETWEEN PLAYERS
Paying money to / Receiving money
from another player for:
◆ Rent
◆ Bankruptcy
◆ Selling property.
The banker inserts the card making the
payment in the unit’s right hand slot and the
card receiving the payment in the left hand
slot. The payer’s balance is displayed. He
then enters the amount to be paid. The
payer’s balance will go down. When the
money has been transferred, the recipient’s
balance will go up. The banker removes
both cards.
Finishing
The unit turns off automatically after 1 minute
of inactivity. Press any key to start it up again.
All the balances will still be stored in the unit.
This means you can take a break from playing
and continue later, with your money exactly
where you left it!
Banker’s Tips
1. Always follow the arrows on the cards
when inserting them into the unit.
2. If the unit does not beep when you
insert a card, check it’s inserted the
right way up.
3. If you enter the wrong amount, press
“C” and enter the correct amount. You
can only correct a mistake if the card is
still in the unit.
4. The maximum amount that can be
entered at one time is 20
dollars, and the minimum amount is
10K MONOPOLY dollars.
If you land on an unowned property, you
have the fi rst choice to buy it. If you decide
to buy, pay the banker the price stated on
that space. You will receive that property’s
Title Deed card as proof of ownership. Keep
it face up in front of you. If you decide not
to buy, it is up for grabs! See
Owning a property entitles you to collect
rent from any players who land on that
space. Once you own all the sites in one
color group, i.e. you own a monopoly,
you can build houses and hotels on sites
in that group and collect more rent!
DEALS
If you land on an unowned
property and don’t want
to buy it for its asking
price, the banker must
immediately auction it to the highest bidder.
All auctions start at 10K MONOPOLY dollars.
The banker presses the deal button on the
banker unit to start the red light fl ashing.
When you hear a sound and the red light
fl ashes faster, hurry to close the deal!
Whoever has the highest bid when the red
light goes off wins the deal. If the deal is
done before the red light goes off, the banker
presses the deal button to stop the timer.
Deals
, below.
Each deal is randomly timed – you could
have anywhere between 13 and 50 seconds.
All players can join in the auction, including
the banker and the player that landed on
the unowned property but didn’t want to
pay the asking price.
PAYING RENT
If your roll ends on a site that is owned by
another player, you must pay rent (unless
the site is mortgaged). The player who owns
the site must ask you for rent before the next
player rolls the dice. The amount payable
is shown on the Title Deed card and varies
according to the number of buildings on
the site.
If you own a whole color group, the rent
is doubled on any undeveloped site of that
group (i.e. a site without houses or hotels).
You can still collect double rent for the sites
without a mortgage.
UTILITIES
Utilities are
bought and
auctioned in
the same
way as
properties.
If you land on
an owned utility, pay rent to the owner
according to the dice you rolled to get
there. If the owner has one utility, the rent
will be four times your dice roll, multiplied
by 10,000. If the owner has both utilities,
you must pay ten times the amount of
your dice roll, multiplied by 10,000.
TRANSPORTS
Transports are bought and auctioned in the
same way as properties.
8
If you land on an owned transport, pay the
amount stated on the Title
Deed card to the owner.
The amount payable is
shown on the Title Deed
card and depends on the
number of other transports
owned by that player.
BUILDING HOUSES
Once you own all sites of a color
group, you can buy houses to put
on any of those spaces. The price
of a house is shown on the Title Deed card.
You can buy any house (or hotel) on your
turn or in between other players’ turns but
you must build evenly: you cannot build a
second house on a site until you have built
a house on every site in that group. You may
buy as many buildings as you wish, as long
as you can afford them! Houses may not be
built if any site of the same color group is
mortgaged.
BUILDING HOTELS
To buy a hotel, you must fi rst
have four houses on each
site of a complete color
group. Exchange the four
houses for a hotel and
pay the banker the price
shown on the Title Deed card. Only one
hotel may be built on any one site.
RUNNING OUT OF BUILDINGS
If the banker has no houses left, you must
wait for other players to return theirs before
you can buy any.
If a limited number of houses or hotels are
left and two or more players wish to buy
more than the banker has, the banker
auctions them off individually to the highest
bidder. The banker uses the deal button
to hold the auction (see
Deals
on page 8).
RUNNING OUT OF MONEY
If you are low on funds, you can raise more
money by:
◆ Selling buildings
◆ Mortgaging property
◆ Selling property, utilities or transports
to another player for any agreed sum
(even if the property is mortgaged).
SELLING PROPERTY
You may sell undeveloped sites, transports
and utilities to another player for a mutually
agreed price. You cannot sell a site if there
are any buildings on any of the sites in that
color group. You must fi rst sell all the
buildings on those sites to the banker.
Houses and hotels are sold to the banker
at half their original purchase price, stated
on the Title Deed card. You can sell on your
turn or in between other players’ turns.
Selling houses
You must sell houses evenly, in the same way
as they were bought.
Selling hotels
The banker will pay half the price of the
hotel plus half the price of the four houses
that were exchanged for the purchase of
the hotel.
Hotels can also be broken back down into
houses to raise money. To do this, sell a hotel
for half its cost and receive in exchange
four houses.
MORTGAGES
Mortgaging property
First sell any buildings, then turn the site’s
Title Deed card face down and collect your
mortgage amount shown on the back of
the card.
You keep all mortgaged property and no
other player can pay off your mortgage
to secure the property. Rent cannot be
collected on mortgaged property although
it can be collected for other properties in
that color group.
If a player owns all the sites of any colour group
,
the rent is doubled on unimproved sites in that group
.
TITLE DEED
PARIS
RENT b260
K
With 1 House A1.3
M
With 2 Houses A3.9
M
With 3 Houses A9
M
With 4 Houses A11
M
With HOTEL A12.75
M
Mortgage Value b1.5
M
Houses cost A2
M
each
Hotels,
A
2
M
each
plus 4 houses
,
Card must be turned this side up
if property is mortgaged.
MORTGAGED
FOR b1.5
M
PARIS
o
R
Repaying a mortgage
You must pay the original mortgage
amount plus 10% interest (rounded up
to the nearest 10,000). Once repaid, turn
the Title Deed card face up.
Selling mortgaged property
You can sell mortgaged property to other
players at any agreed price. The buyer can
then either immediately repay the mortgage
(see above) or just pay 10% interest
(rounded up to the nearest 10,000) but
retain the mortgage. The mortgage can be
repaid as normal later in the game. If you
later decide to repay the mortgage you
will have to pay the 10% fee again.
When all sites in a color group are
mortgage-free, the owner may begin to
buy back houses and hotels at full price.
BANKRUPTCY
If you owe more money than you can raise
from your assets, you are declared bankrupt
and are out of the game.
Owing the banker
Return your Title Deed cards to the banker
who will individually auction off each property
to the highest bidder. The banker uses the
deal button to hold the auction (see
Deals
on
page 8).
Return any “
Get out of jail free
” cards to
the bottom of the relevant pile.
Owing another player
The other player receives any money left on
your bank card, your Title Deed cards and
any “
Get out of jail free
” cards you own.
CHANCE AND COMMUNITY CHEST
When you land on one of these spaces,
take the top card from the relevant pile.
Follow the instructions on the card before
returning the card, face down, to the bottom
of the deck. If you pick a “
free
” card, you can keep it until you wish
Get out of jail
to use it or sell it to another player for a
mutually agreeable sum.
If a card instructs you to move to another
space, move there in the direction of the
arrow. If you pass GO on the way, collect
2M MONOPOLY dollars. You do not pass
GO if a card sends you to jail, or sends
you back.
FREE PARKING
There is no penalty for
FREE
landing here and you
may still undertake
transactions as usual
PARKING
(collecting rent, building
on sites you own, etc.).
PASSING GO TWICE IN ONE TURN
You can collect 2M MONOPOLY dollars
twice in one turn. For example, if you land
on a Chance or Community Chest space
10
immediately after passing
COLLECT
a2
M SALARY
AS YOU PASS
GO and picking a card that
tells you to “Advance to
GO”. The banker will
need to remove and
reinsert your bank card
into the banker unit
before pressing S
for the second time.
JAIL
Going to jail
You will be sent
GO TO
to jail if:
◆ You land on the
“Go to jail” space.
◆ You pick a Chance or
JAIL
Community Chest card
which tells you to “Go directly to jail”.
◆ You roll a double three times in a row
on your turn.
Your turn ends when you are sent to jail.
Move onto the jail space and do not collect
2M MONOPOLY dollars, regardless of where
you were on the board.
While in jail you can collect rent on properties
provided they are not mortgaged.
Getting out of jail
You can get out of jail by:
◆ Paying a 500K MONOPOLY dollar fi ne
and continuing on your next turn.
◆ Using a “
Get out of jail free
” card.
◆ Rolling a double.
If you haven’t rolled a double after three
turns, pay the banker 500K MONOPOLY
dollars before moving according to your
third dice roll.
“Just visiting” jail
IN
If you are not sent to
jail but land on the jail
space, you are “Just
visiting” and incur
JUST
JAIL
VISITING
no penalty.
IMPORTANT: BATTERY INFORMATION
1.5v (3v) AA (LR06) size
NOT INCLUDED
x2
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to insert batteries.
CAUTION:
1. Always follow the instructions carefully. Use only batteries
specifi edand be sure to insert item correctly by matching
the + and – polarity markings.
2. Do not mix old batteries and new batteries or standard
(carbon-zinc) with alkaline batteries.
3. Remove exhausted or dead batteries from the product.
4. Remove batteries if product is not to be played with for
a long time.
5. Do not short-circuit the supply terminals.
6. Should this product cause, or be affected by, local
electrical interference, move it away from other electrical
equipment. Reset (switching off and back on again or
removing and re-inserting batteries) if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these with
any other types of batteries. Always remove from the
product before recharging.
Recharge batteries under adult supervision.
DO NOT RECHARGE OTHER TYPES OF BATTERIES.
If a problem occurs,
remove and replace
the batteries to reset
the game, or push in
the RESET button.
Reset
LR6
LR6
Button
This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to part 15 of the FCC
Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This
equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to
radio communications.
However, there is no guarantee that interference will not occur
in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more
of the following measures:
◆ Reorient or relocate the receiving antenna.
◆ Increase the separation between the equipment and receiver.
CAUTION: Changes or modifi cations not expressly approved
by the party responsible for compliance could void the user’s
authority to operate the equipment.
This Class B digital apparatus complies
with Canadian ICES-003. Cet appareil
numérique de la classe B est conforme
à la norme NMB-003 du Canada.
1 Gdynia
2 Taipei
3 Tokyo
4 Barcelona
5 Athens
6 Istanbul
7 Kyiv
8 Toronto
9 Rome
10 Shanghai
11 Vancouver
12 Sydney
13 New York
14 London
15 Beijing
16 Hong Kong
17 Jerusalem
18 Paris
19 Belgrade
20 Cape Town
21 Riga
22 Montreal
23 Dubai
24 Kuala Lumpur
25 Zagreb
26 Singapore
46
11
10
9
8
7
6
48
49
45
47
44
43
42
41
40
39
38
37
35
36
32
33
34
27 Edinburgh
28 Los Angeles
29 Dublin
30 Stockholm
31 Chicago
32 Caracas
33 Amsterdam
34 Cairo
35 Moscow
KEY:
50 51
3027
31
55
54
53
52
29
28
26
36 Buenos Aires
37 Zurich
38 Helsinki
39 Las Vegas
40 Frankfurt
41 Madrid
42 Budapest
43 Bogotá
44 Bucharest
171614131512
45 Mumbai
46 Brussels
58
57
56
59
70
25
24
18
60
19
61
62
63
20
64
65
66
67
21
68
69
22
23
12345
47 Seoul
48 Oslo
49 Munich
50 Queenstown
51 Cardiff
52 Lyon
53 Melbourne
54 Santiago
55 Lisbon
56 St Petersburg
57 Ljubljana
58 Vilnius
59 Bratislava
60 Vienna
61 Prague
62 Warsaw
63 Washington DC
64 Mexico City
65 Copenhagen
66 Berlin
67 Tallinn
68 Rio de Janeiro
69 Boston
70 Sofi a
Credits
There are many great landmarks within the cities, we are permitted to feature the ones included in
the game. For full photographic and credit details, please refer to the addendum sheet included