If you’re familiar with MONOPOLY and
want to play a quicker game:
1. To start, the banker shuffl es the Title
Deed cards and deals two to each
player. Players immediately pay the
banker the price for the properties they
receive. Play then continues as normal.
2. You only need to build up three
houses on each site of a color group
before buying a hotel (instead of
four). When selling hotels, the value is
half its purchase price.
3. As soon as a second player goes
bankrupt, the game ends. The banker
uses the banker unit to add together:
◆ Money left on their bank card
◆ Owned sites, utilities and
transports at the price printed on
the board
◆ Any mortgaged property at half
the price printed on the board
◆ Houses, valued at purchase price
◆ Hotels, valued at the purchase
price including the value of
three houses.
The richest player wins the game!
SPEEDY MONOPOLY
Alternatively, agree on a defi nite time to fi nish the game. Whoever is the richest player at this
time wins!
AIM OF THE GAME
To be the only player left in the game after everyone else has gone bankrupt.
CONTENTS
We will be happy to hear your questions or comments about this game. Please write to Hasbro Games,
Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
If a player owns all the sites of any colour group
,
the rent is doubled on unimproved sites in that group
.
TITLE DEED
PARIS
RENT b
260
K
With 1 House A
1.3
M
With 2 Houses
A3.9
M
With 3 Houses
A9
M
With 4 Houses
A11
M
With HOTEL A12.75
M
Mortgage
Value b
1.
5
M
Houses cost A2
M
each
Hotels, A2
M
each
plus 4 houses
o
R
HERE’S HOW TO PLAY!
THE BANKER
Choose one player to be the banker. If there are more than fi ve players, the banker may
choose to take on this role only. The banker is in charge of:
The banker unitTitle Deed cardsHouses and HotelsDeals
PLAYING
All choose a mover and put it on the
GO space.
1. Roll both dice, the highest roller starts.
Play continues clockwise.
2. On your turn, roll the dice and move
that number of squares clockwise
around the board. Two or more movers
may rest on the same space at the same
time. According to the space you land
on either:
◆ Buy the property for the asking price
(if it isn’t owned by another player).
See page 8.
◆ Get the banker to arrange a deal
on the property (if you don’t want
4. If you run out of money, mortgage or
sell property to pay off your creditors.
If you cannot raise enough money to
pay rent, tax or a bill, you are declared
bankrupt and are out of the game.
5. No player may borrow money from,
or lend money to, another player.
However, a player may choose to
accept any of your property instead
of money that is owed to them.
6. If you roll a double, take your turn as
normal and roll again. Roll three doubles
in one turn and you go to jail!
7. Continue until only one player is left in
the game. This player is the winner!
to buy the property for the asking
price).
See page 8.
◆ Pay rent (if the property is owned
by another player).
See page 8.
◆ Pay taxes.
◆ Draw a Chance or Community
Chest card.
◆ Go to jail.
See page 10.
See page 11.
3. Once you own a color group, build
houses or hotels on those sites.
4
BANKER UNIT
THE BANKER UNIT CAN ONLY FIT 5 NUMBERS ON ITS SCREEN SO,
IT SHOWS 100,000 AS 100K AND 1,000,000 AS 1M. BECAUSE OF
THIS YOU NEED TO INPUT FIGURES EXACTLY AS SHOWN ON
THE TITLE DEED, CHANCE AND COMMUNITY CHEST CARDS.
Million
Passing GO: The banker inserts your card into the unit’s
left slot and presses this button to add a2M.
Thousand
Cancel/clear: To play a new game, press and hold until
you hear a beep. All the balances will be reset to the
starting sum of a15M.
Decimal point/volume adjustor: to adjust the volume,
remove all cards before pressing the decimal point button.
The banker presses to start the timer when a deal is being
done on a property.
Receiving money
Paying money
Batteries
To insert and remove batteries,
Starting
Press any key or insert a card. Each player’s starting balance is a15M.
When a card is entered into the unit, the card number will be shown,
followed by that player’s current balance.