HASBRO Monopoly Here & Now The World Edition User Manual

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A QUICKER GAME
AGES 8+
®
BRAND
If you’re familiar with MONOPOLY and want to play a quicker game:
1. To start, the banker shuffl es the Title
Deed cards and deals two to each player. Players immediately pay the banker the price for the properties they receive. Play then continues as normal.
2. You only need to build up three
houses on each site of a color group before buying a hotel (instead of four). When selling hotels, the value is half its purchase price.
3. As soon as a second player goes
bankrupt, the game ends. The banker uses the banker unit to add together:
Money left on their bank card
Owned sites, utilities and transports at the price printed on the board
Any mortgaged property at half the price printed on the board
Houses, valued at purchase price
Hotels, valued at the purchase price including the value of three houses.
The richest player wins the game!
SPEEDY MONOPOLY
Alternatively, agree on a defi nite time to fi nish the game. Whoever is the richest player at this time wins!
AIM OF THE GAME
To be the only player left in the game after everyone else has gone bankrupt.
CONTENTS
We will be happy to hear your questions or comments about this game. Please write to Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
www.monopoly.com
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, as well as the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. ©1935,2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM and ® denote U.S. Trademarks.
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PLAYERS
PLAYERS
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1 gameboard, 1 banker unit, 6 randomly selected movers, 28 Title Deed cards, 16 Chance cards, 16 Community Chest cards, 6 MONOPOLY bank cards, 32 houses, 12 hotels and 2 dice.
®
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THE GAME
INDEX
Banker unit, deal button and cards.
See pages 5 to 7.
®
In MONOPOLY World, everyone pays in the same currency – MONOPOLY dollars (a).
Mortgage a property.
See pages 9/10.
Build on your properties.
See page 9.
Pick up a Chance card.
See page 10.
2
Pick up a Community Chest card.
See page 10.
Pay rent on other players’ properties.
See page 8.
Collect 2M MONOPOLY dollars as you pass GO.
See page 10.
Go to jail.
See page 11.
HERE’S HOW TO PLAY
THE BANKER .............................................. 4
PLAYING ....................................................... 4
BANKER UNIT .......................................5-7
THE FINER POINTS
BUYING PROPERTY ............................... 8
DEALS ............................................................. 8
PAYING RENT ............................................ 8
UTILITIES........................................................ 8
TRANSPORTS ............................................. 8
BUILDING HOUSES .............................. 9
BUILDING HOTELS ................................ 9
RUNNING OUT
OF BUILDINGS .......................................... 9
RUNNING OUT
OF MONEY ................................................. 9
SELLING PROPERTY ............................. 9
MORTGAGES ...................................9/10
BANKRUPTCY .........................................10
CHANCE AND
COMMUNITY CHEST .........................10
FREE PARKING .......................................10
PASSING GO
TWICE IN ONE TURN ........................10
JAIL ................................................................11
BATTERY INFORMATION ...............11
MOVERS, HOUSES & HOTELS ..12
WHO MADE THE BOARD? ...........15
A QUICKER GAME SPEEDY MONOPOLY
3
..............................16
.......................16
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© 1935, 2008 HASBRO.
If a player owns all the sites of any colour group
,
the rent is doubled on unimproved sites in that group
.
TITLE DEED
PARIS
RENT b
260
K
With 1 House A
1.3
M
With 2 Houses
A3.9
M
With 3 Houses
A9
M
With 4 Houses
A11
M
With HOTEL A12.75
M
Mortgage
Value b
1.
5
M
Houses cost A2
M
each
Hotels, A2
M
each
plus 4 houses
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HERE’S HOW TO PLAY!
THE BANKER
Choose one player to be the banker. If there are more than fi ve players, the banker may choose to take on this role only. The banker is in charge of:
The banker unit Title Deed cards Houses and Hotels Deals
PLAYING
All choose a mover and put it on the GO space.
1. Roll both dice, the highest roller starts.
Play continues clockwise.
2. On your turn, roll the dice and move
that number of squares clockwise around the board. Two or more movers may rest on the same space at the same time. According to the space you land on either:
Buy the property for the asking price (if it isn’t owned by another player).
See page 8.
Get the banker to arrange a deal on the property (if you don’t want
4. If you run out of money, mortgage or
sell property to pay off your creditors. If you cannot raise enough money to pay rent, tax or a bill, you are declared bankrupt and are out of the game.
5. No player may borrow money from,
or lend money to, another player. However, a player may choose to accept any of your property instead of money that is owed to them.
6. If you roll a double, take your turn as
normal and roll again. Roll three doubles in one turn and you go to jail!
7. Continue until only one player is left in
the game. This player is the winner! to buy the property for the asking price).
See page 8.
Pay rent (if the property is owned by another player).
See page 8.
Pay taxes.
Draw a Chance or Community Chest card.
Go to jail.
See page 10.
See page 11.
3. Once you own a color group, build
houses or hotels on those sites.
4
BANKER UNIT
THE BANKER UNIT CAN ONLY FIT 5 NUMBERS ON ITS SCREEN SO,
IT SHOWS 100,000 AS 100K AND 1,000,000 AS 1M. BECAUSE OF
THIS YOU NEED TO INPUT FIGURES EXACTLY AS SHOWN ON
THE TITLE DEED, CHANCE AND COMMUNITY CHEST CARDS.
Million
Passing GO: The banker inserts your card into the unit’s left slot and presses this button to add a2M.
Thousand
Cancel/clear: To play a new game, press and hold until
you hear a beep. All the balances will be reset to the starting sum of a15M.
Decimal point/volume adjustor: to adjust the volume, remove all cards before pressing the decimal point button.
The banker presses to start the timer when a deal is being done on a property.
Receiving money
Paying money
Batteries
To insert and remove batteries,
Starting
Press any key or insert a card. Each player’s starting balance is a15M. When a card is entered into the unit, the card number will be shown, followed by that player’s current balance.
See Deals on page 8.
see page 11
.
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RECEIVING MONEY PAYING MONEY
Receiving money from the banker:
Chance and Community Chest cards
Passing GO
Selling houses and hotels
Mortgage loans.
The banker inserts your card into the unit’s left hand slot. Your balance will be displayed. He will then enter the amount you are to receive. Once your balance goes up your card will be removed.
Paying money to the banker:
Chance and Community Chest cards
Buying properties, houses and hotels
Paying taxes
Repaying a mortgage
Getting out of jail.
The banker inserts your card into the unit’s right hand slot. He will then enter the amount you are to pay. Once your balance goes down your card will be removed.
TRANSACTIONS BETWEEN PLAYERS
Paying money to / Receiving money from another player for:
Rent
Bankruptcy
Selling property.
The banker inserts the card making the payment in the unit’s right hand slot and the card receiving the payment in the left hand slot. The payer’s balance is displayed. He then enters the amount to be paid. The payer’s balance will go down. When the money has been transferred, the recipient’s balance will go up. The banker removes both cards.
Finishing
The unit turns off automatically after 1 minute of inactivity. Press any key to start it up again. All the balances will still be stored in the unit. This means you can take a break from playing and continue later, with your money exactly where you left it!
Banker’s Tips
1. Always follow the arrows on the cards
when inserting them into the unit.
2. If the unit does not beep when you
insert a card, check it’s inserted the right way up.
3. If you enter the wrong amount, press “C” and enter the correct amount. You can only correct a mistake if the card is still in the unit.
4. The maximum amount that can be entered at one time is 20 dollars, and the minimum amount is 10K MONOPOLY dollars.
M MONOPOLY
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SOLAR
SOLA
R
MONOPOLY
MONO
POLY
a
3
M
PARIS
a
3
M
PARI
S
a1.5
M
WIND
ENERGY
a
1
.5
M
WIND
ENER
GY
SOLAR ENERGY
SOLA
R
ENER
GY
MONOPOLY
AIR
MONO
POLY
AIR
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THE FINER POINTS
BUYING PROPERTY
There are three types of property:
1. Sites 2. Transports 3. Utilities
If you land on an unowned property, you have the fi rst choice to buy it. If you decide to buy, pay the banker the price stated on that space. You will receive that property’s Title Deed card as proof of ownership. Keep it face up in front of you. If you decide not to buy, it is up for grabs! See
Owning a property entitles you to collect rent from any players who land on that space. Once you own all the sites in one color group, i.e. you own a monopoly, you can build houses and hotels on sites in that group and collect more rent!
DEALS
If you land on an unowned property and don’t want to buy it for its asking price, the banker must immediately auction it to the highest bidder. All auctions start at 10K MONOPOLY dollars.
The banker presses the deal button on the banker unit to start the red light fl ashing. When you hear a sound and the red light fl ashes faster, hurry to close the deal! Whoever has the highest bid when the red light goes off wins the deal. If the deal is done before the red light goes off, the banker presses the deal button to stop the timer.
Deals
, below.
Each deal is randomly timed – you could have anywhere between 13 and 50 seconds.
All players can join in the auction, including the banker and the player that landed on the unowned property but didn’t want to pay the asking price.
PAYING RENT
If your roll ends on a site that is owned by another player, you must pay rent (unless the site is mortgaged). The player who owns the site must ask you for rent before the next player rolls the dice. The amount payable is shown on the Title Deed card and varies according to the number of buildings on the site.
If you own a whole color group, the rent is doubled on any undeveloped site of that group (i.e. a site without houses or hotels). You can still collect double rent for the sites without a mortgage.
UTILITIES
Utilities are bought and auctioned in the same way as properties.
If you land on an owned utility, pay rent to the owner according to the dice you rolled to get there. If the owner has one utility, the rent will be four times your dice roll, multiplied by 10,000. If the owner has both utilities, you must pay ten times the amount of your dice roll, multiplied by 10,000.
TRANSPORTS
Transports are bought and auctioned in the same way as properties.
8
If you land on an owned transport, pay the
amount stated on the Title
Deed card to the owner.
The amount payable is
shown on the Title Deed
card and depends on the
number of other transports
owned by that player.
BUILDING HOUSES
Once you own all sites of a color group, you can buy houses to put on any of those spaces. The price of a house is shown on the Title Deed card.
You can buy any house (or hotel) on your turn or in between other players’ turns but you must build evenly: you cannot build a second house on a site until you have built a house on every site in that group. You may buy as many buildings as you wish, as long as you can afford them! Houses may not be built if any site of the same color group is mortgaged.
BUILDING HOTELS
To buy a hotel, you must fi rst have four houses on each site of a complete color group. Exchange the four houses for a hotel and pay the banker the price shown on the Title Deed card. Only one hotel may be built on any one site.
RUNNING OUT OF BUILDINGS
If the banker has no houses left, you must wait for other players to return theirs before you can buy any.
If a limited number of houses or hotels are left and two or more players wish to buy more than the banker has, the banker auctions them off individually to the highest bidder. The banker uses the deal button to hold the auction (see
Deals
on page 8).
RUNNING OUT OF MONEY
If you are low on funds, you can raise more money by:
Selling buildings
Mortgaging property
Selling property, utilities or transports
to another player for any agreed sum (even if the property is mortgaged).
SELLING PROPERTY
You may sell undeveloped sites, transports and utilities to another player for a mutually agreed price. You cannot sell a site if there are any buildings on any of the sites in that color group. You must fi rst sell all the buildings on those sites to the banker.
Houses and hotels are sold to the banker at half their original purchase price, stated on the Title Deed card. You can sell on your turn or in between other players’ turns.
Selling houses
You must sell houses evenly, in the same way as they were bought.
Selling hotels
The banker will pay half the price of the hotel plus half the price of the four houses that were exchanged for the purchase of the hotel.
Hotels can also be broken back down into houses to raise money. To do this, sell a hotel for half its cost and receive in exchange four houses.
MORTGAGES Mortgaging property
First sell any buildings, then turn the site’s Title Deed card face down and collect your mortgage amount shown on the back of the card.
You keep all mortgaged property and no other player can pay off your mortgage to secure the property. Rent cannot be collected on mortgaged property although it can be collected for other properties in that color group.
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FRE
E
P
ARK
ING
COLL
ECT
a
M
SAL
ARY
AS Y
OU P
ASS
GO TOJAI
L
IN
JAI
L
JUS
T
VIS
ITI
NG
© 1935, 2008 HASBRO
.
If a player owns all the sites of any colour group
,
the rent is doubled on unimproved sites in that group
.
TITLE DEED
PARIS
RENT b260
K
With 1 House A1.3
M
With 2 Houses A3.9
M
With 3 Houses A9
M
With 4 Houses A11
M
With HOTEL A12.75
M
Mortgage Value b1.5
M
Houses cost A2
M
each
Hotels,
A
2
M
each
plus 4 houses
,
Card must be turned this side up
if property is mortgaged.
MORTGAGED
FOR b1.5
M
PARIS
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Repaying a mortgage
You must pay the original mortgage amount plus 10% interest (rounded up to the nearest 10,000). Once repaid, turn the Title Deed card face up.
Selling mortgaged property
You can sell mortgaged property to other players at any agreed price. The buyer can then either immediately repay the mortgage (see above) or just pay 10% interest (rounded up to the nearest 10,000) but retain the mortgage. The mortgage can be repaid as normal later in the game. If you later decide to repay the mortgage you will have to pay the 10% fee again.
When all sites in a color group are mortgage-free, the owner may begin to buy back houses and hotels at full price.
BANKRUPTCY
If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game.
Owing the banker
Return your Title Deed cards to the banker who will individually auction off each property to the highest bidder. The banker uses the deal button to hold the auction (see
Deals
on
page 8). Return any “
Get out of jail free
” cards to
the bottom of the relevant pile.
Owing another player
The other player receives any money left on your bank card, your Title Deed cards and any “
Get out of jail free
” cards you own.
CHANCE AND COMMUNITY CHEST
When you land on one of these spaces, take the top card from the relevant pile. Follow the instructions on the card before returning the card, face down, to the bottom of the deck. If you pick a “
free
” card, you can keep it until you wish
Get out of jail
to use it or sell it to another player for a mutually agreeable sum.
If a card instructs you to move to another space, move there in the direction of the arrow. If you pass GO on the way, collect 2M MONOPOLY dollars. You do not pass GO if a card sends you to jail, or sends you back.
FREE PARKING
There is no penalty for
FREE
landing here and you may still undertake transactions as usual
PARKING
(collecting rent, building on sites you own, etc.).
PASSING GO TWICE IN ONE TURN
You can collect 2M MONOPOLY dollars twice in one turn. For example, if you land on a Chance or Community Chest space
10
immediately after passing
COLLECT
a2
M SALARY
AS YOU PASS
GO and picking a card that
tells you to “Advance to
GO”. The banker will
need to remove and
reinsert your bank card
into the banker unit
before pressing S
for the second time.
JAIL Going to jail
You will be sent
GO TO
to jail if:
You land on the “Go to jail” space.
You pick a Chance or
JAIL
Community Chest card which tells you to “Go directly to jail”.
You roll a double three times in a row on your turn.
Your turn ends when you are sent to jail. Move onto the jail space and do not collect 2M MONOPOLY dollars, regardless of where you were on the board.
While in jail you can collect rent on properties provided they are not mortgaged.
Getting out of jail
You can get out of jail by:
Paying a 500K MONOPOLY dollar fi ne and continuing on your next turn.
Using a “
Get out of jail free
” card.
Rolling a double.
If you haven’t rolled a double after three turns, pay the banker 500K MONOPOLY dollars before moving according to your third dice roll.
“Just visiting” jail
IN
If you are not sent to jail but land on the jail space, you are “Just visiting” and incur
JUST
JAIL
VISITING
no penalty.
IMPORTANT: BATTERY INFORMATION
1.5v (3v) AA (LR06) size
NOT INCLUDED
x2
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
CAUTION:
1. Always follow the instructions carefully. Use only batteries
specifi edand be sure to insert item correctly by matching the + and – polarity markings.
2. Do not mix old batteries and new batteries or standard
(carbon-zinc) with alkaline batteries.
3. Remove exhausted or dead batteries from the product.
4. Remove batteries if product is not to be played with for
a long time.
5. Do not short-circuit the supply terminals.
6. Should this product cause, or be affected by, local
electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these with
any other types of batteries. Always remove from the product before recharging.
Recharge batteries under adult supervision.
DO NOT RECHARGE OTHER TYPES OF BATTERIES.
If a problem occurs, remove and replace the batteries to reset the game, or push in the RESET button.
Reset
LR6
LR6
Button
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
CAUTION: Changes or modifi cations not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
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MOVERS, HOUSES & HOTELS
Check out the inspiration behind the movers, houses and hotels! A total of 24 movers have
been designed to represent six continents. Of those 24, six are randomly selected –
one from each continent. Which six did you get?
Europe
Africa
North America South America
Canadian Police
The Royal Canadian
Mounted Police is
the Canadian national
police service.
Cowboy Hat
Cowboy hats have been
an American symbol for the
western horseman since 1862.
Baseball Glove
Baseball as we know it today
was developed in North America
in the 18th century.
Race Car
Stock car racing,
popular in the United States,
can see cars
reaching speeds
of over 180 mph.
North American House
Inspired by New England houses.
New England is famous for its colorful
autumn leaves, which draw visitors
from all around the world.
North American Hotel
Inspired by the American skyscrapers
in New York and Chicago.
Inca Mask
The Inca population lived in
the part of South America extending from the Equator to the Pacifi c coast of Chile.
Inca Statue
The Inca Empire was the largest
empire in pre-Columbian America.
Easter Island Moai
Easter Island is the remotest
populated island in the world,
famous for its moai statues.
Football
South American football is
widely considered to be the
most passionate game of
football in the world!
South American House
Inspired by Cuban housing, with their
stone walls to combat the effects of
the humid climate and inner patios
to offer shade from the sun.
South American Hotel
Traditionally, Aztec sacrifi cial temples
were never destroyed, but had new
ones built around them, resulting
in layered temples, each layer
becoming bigger and
more extravagant.
London Cab
The Hackney Carriage or
‘Black Cab’ is synonymous
with the streets of London.
Pretzel
The pretzel, traditionally
baked in a knot shape,
is said to have originated
in Germany as long ago
as 1111 AD.
Flamenco Dancer
Flamenco is a traditional style of
music and dance which originated
in the Andalusia region of Spain.
Windmill
At the end of the Middle Ages,
the Dutch started using wind
power to drain their
fl ood-prone land.
European House
Now known as winter ski residences,
Swiss chalets were originally used
only in summer, when cattle herders
would bring their herds to graze in
mountain pastures.
European Hotel
European skyscrapers, such as those
found in London’s Canary Wharf,
inspired this hotel.
Safari Hat
A safari hat is essential
when on safari in Africa.
Egyptian Head Mask
Masks were a very important
aspect of Ancient Egyptian burials.
African Mask
African masks are usually carved
in wood and were used in
religious ceremonies.
Camel
There are two types of camel, the dromedary,
which has one hump and
is native to Africa and
the Middle East and the
rarer Bactrian camel, which
has two humps and is native
to the Gobi Desert.
African House
In rural African tradition, before marrying,
the bridegroom is expected to build
the marital home using locally
gathered materials.
African Hotel
The oldest of the Egyptian
pyramids was built in 2630 BC –
more than 4600 years ago.
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Asia
Chinese dragons are a
symbol of good luck with
dragon dances being held
at festive celebrations,
such as Chinese New Year.
Tuk-Tuk
Tuk-tuks are used as taxis in
Thailand. They are a great
way of getting about in the
traffi c chaos of Bangkok!
Russian dolls date from 1890
and are known as Matryoshka
or Babushka dolls.
Sumo Wrestler
Sumo wrestling originated
as a performance to entertain
the gods, and is now Japan’s
national sport.
Chinese Dragon
Russian Dolls
Australia
Kangaroo
Kangaroos are the
largest marsupials in
Australia. They are the
only large animals to
use hopping as a form
of movement.
Koalas are not related to the
bear family at all, despite
Surfer
Surfi ng wasn’t always
just for fun – it originated
as a sport for Hawaiian
chiefs to demonstrate
their authority!
There are two main types
of boomerangs; returning and
non-returning. Both have been
used by Australian Aborigines
for thousands of years.
Koala
often being referred
to as Koala bears!
Boomerangs
Who made the board?
1 Gdynia 2 Taipei 3 Tokyo 4 Barcelona 5 Athens 6 Istanbul 7 Kyiv 8 Toronto 9 Rome 10 Shanghai 11 Vancouver 12 Sydney 13 New York 14 London 15 Beijing 16 Hong Kong 17 Jerusalem 18 Paris 19 Belgrade 20 Cape Town 21 Riga 22 Montreal 23 Dubai 24 Kuala Lumpur 25 Zagreb 26 Singapore
46
11
10
9
8
7
6
48
49
45
47
44
43
42
41
40
39
38
37
35
36
32
33
34
27 Edinburgh 28 Los Angeles 29 Dublin 30 Stockholm 31 Chicago 32 Caracas 33 Amsterdam 34 Cairo 35 Moscow
KEY:
50 51
30 27
31
55
54
53
52
29
28
26
36 Buenos Aires 37 Zurich 38 Helsinki 39 Las Vegas 40 Frankfurt 41 Madrid 42 Budapest 43 Bogotá 44 Bucharest
17161413 1512
45 Mumbai 46 Brussels
58
57
56
59
70
25
24
18
60
19
61
62
63
20
64
65
66
67
21
68
69
22
23
12345
47 Seoul 48 Oslo 49 Munich 50 Queenstown 51 Cardiff 52 Lyon 53 Melbourne 54 Santiago 55 Lisbon 56 St Petersburg 57 Ljubljana 58 Vilnius 59 Bratislava 60 Vienna 61 Prague 62 Warsaw 63 Washington DC 64 Mexico City 65 Copenhagen 66 Berlin 67 Tallinn 68 Rio de Janeiro 69 Boston 70 Sofi a
Credits
There are many great landmarks within the cities, we are permitted to feature the ones included in the game. For full photographic and credit details, please refer to the addendum sheet included
Asian House
In Asia, pagodas are multi-storey
buildings often built near Buddhist
temples as places of worship.
Asian Hotel
Inspired by Asian skyscrapers in
Hong Kong, Shanghai and Taiwan.
Australian House
Tin roofs, often tainted by rust, are
common in the Australian outback.
Australian Hotel
Inspired by Australian skyscrapers
and notable buildings, such as
the Sydney Opera House.
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030901693061 Ab MONOPOLY World Editi
Approval: First
with this product.
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