To be the only player left in the game after everyone else has gone bankrupt.
CONTENTS
1 compact gameboard, 6 movers, 6 location clips, 6 money clips, 28 full size Title Deed cards, 16 full size
Chance cards, 16 full size Community Chest cards, 1 pack of MONOPOLY money, 32 green house clips,
12 red hotel clips and 2 dice.
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INDEX
HERE’S HOW TO PLAY!
THE BANKER .................................4
PLAYING ......................................... 4
Clip your money
and title deed
cards together
using your money
clip, then store
everything in
the case.
Each player starts the game with:
2 x4 x
MONEY
2
Pick up a Community
Chest card.
See page 7.
Collect $200
as you pass GO.
See page 7.
1 x
1 x
20
2020
20
2020
50
5050
101010
101010
1
01010
101010
101010
1
010
10
5
55
5
55
5
55
1
11
1
11
1
11
111
111
1
11
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11
1
11
Pay rent on other
players’ properties.
See page 5.
PAUSE!
Mark where you were when you paused
the game using your location clip.
2 x
5 x
Go to jail.
See page 7.
Build on your
properties.
See page 5.
Pick up a
Chance card.
See page 7.
MONOPOLY GO!
WHAT’S THE SAME
How you play the game is exactly the
same. This is a handy pause-&-play
version of MONOPOLY.
WHAT’S DIFFERENT
Pause, Pack Up & Play Later
The house, hotel, location and money
clips mean you can pack everything
away mid-game and pick it up later
without losing your place, for a truly
movable property trading game.
The Clips
House and hotel clips
slide easily onto
the board.
Each mover has its own
location clip. Slide it
on the board to mark
where you were when
you paused the game.
When you want to pause the game,
count up your money and slide it,
together with your title deeds, into the
money clip that matches your mover.
Store it in the case until you’re ready
to continue playing – just make sure
you remember which mover you are.
The Board
The MONOPOLY board is compact,
so it fits onto smaller spaces.
The Case
1 x
3
Fit everything into the slick carry case.
Take it anywhere for a truly mobile
game that you can pause and play.
If a player owns all the sites of any color group,
the rent is doubled on unimproved sites in that group.
TITLE DEEDS
TENNESSEE AVENUE
RENT $14
With 1 House $70
With 2 Houses $200
With 3 Houses $550
With 4 Houses $750
With HOTEL $950
Mortgage Value $90
Houses cost $100 each
Hotels, $100 each
plus 4 houses
HERE’S HOW TO PLAY!
THE BANKER
Choose one player to be the banker. If there are more than five players, the banker may choose to take on this role only.
The banker is in charge of:
The moneyTitle Deed cardsHouses and hotelsAuctions
PLAYING
1. Roll both dice, the highest roller
starts. Play continues clockwise.
2. On your turn, roll the dice and
move that number of squares
clockwise around the board.
Two or more movers may rest on
the same space at the same time.
According to the space you land
on, either:
u Buy the property (if it isn’t
owned by another player).
See page 5.
u Get the banker to auction the
property (if you don’t want to
buy it for the asking price).
See page 5.
u Pay rent (if the property is
owned by another player).
See page 5.
u Pay taxes
u Draw a Chance or Community
Chest card.
u Go to jail.
See page 7.
See page 7.
3. Once you own a color group,
build houses or hotels on
those sites.
4. If you run out of money,
mortgage or sell property to pay
off your creditors. If you cannot
raise enough money to pay rent,
tax or a bill, you are declared
bankrupt and are out of the game.
4
5. No player may borrow money
from, or lend money to, another
player. However, a player may
choose to accept any of your
property instead of money that
is owed to them.
6. If you roll a double, take your
turn as normal and roll again.
Roll three doubles in one turn
and you go to jail!
7. Keep playing until only one
player is left in the game.
This player is the winner!
ELECTRIC
COMPANY
$150
READING
RAILROAD
$200
TENNESSEE
AVENUE
$180
WATER
WORKS
$150
ELECTRIC
COMPANY
$150
READING
RAILROAD
$200
THE FINER POINTS
BUYING PROPERTY
There are three types of property:
1. Sites2. Railroads3. Utilities
If you land on an unowned property,
you have the first choice to buy it. If
you decide to buy, pay the banker
the price stated on that space. You
will receive that property’s Title Deed
card as proof of ownership. Keep it
faceup in front of you. If you decide
not to buy, an auction will be held
(see
Auctions
).
Owning a property entitles you to
collect rent from any players who
land on that space. Once you own
all the sites in one color group, i.e.
you own a monopoly, you can build
houses and hotels on sites in that
group and collect more rent!
AUCTIONS
If you decide not
to buy a property
after landing on it,
the banker must
immediately auction it to the highest
bidder, starting at any price another
player is willing to pay. Even though
you declined the option of buying at
the original price, you may join in the
bidding too.
PAYING RENT
If your roll ends on a site that is owned
by another player, you must pay rent
(unless the site is mortgaged). The
player who owns the site must ask you
for rent before the next player rolls the
dice. The amount payable is shown on
the Title Deed card and varies according
to the number of buildings on the site.
If you own a whole color group, the
rent is doubled on any undeveloped
site of that group (i.e. a site without
houses or hotels). You can still collect
double rent for the sites without
a mortgage.
UTILITIES
Utilities are bought and
auctioned in the same
way as properties.
If you land on an
owned utility, pay
rent to the owner
according to the
dice you rolled to
get there. If the owner
has one utility, the rent
will be four times your
dice roll. If the owner
has both utilities, you
must pay ten times
the amount of your
dice roll.
RAILROADS
Railroads are bought and auctioned
in the same way as properties.
If you land on an owned railroad,
pay the amount stated on the
Title Deed card to the
owner. The amount
payable is shown on
the Title Deed card
and depends on the
number of other
railroads owned
by that player.
If a player owns all the sites of any color group,
the rent is doubled on unimproved sites in that group.
TITLE DEEDS
TENNESSEE AVENUE
RENT $14
With 1 House $70
With 2 Houses $200
With 3 Houses $550
With 4 Houses $750
With HOTEL $950
Mortgage Value $90
Houses cost $100 each
Hotels, $100 each
plus 4 houses
Card must be turned this side up
if property is mortgaged.
MORTGAGED
FOR $90
TENNESSEE AVENUE
BUILDING HOUSES
Once you own all sites of
a color group, you can
buy houses to put on any
of those spaces. The price
of a house is shown on the
Title Deed card.
You can buy houses (or hotels) on
your turn or in between other players’
turns but you must build evenly: you
cannot build a second house on a
site until you have built a house on
every site in that group.
You may buy as many buildings as
you wish, as long as you can afford
them! Houses may not be built if
any site of the same color group
is mortgaged.
Clip your houses and hotels onto
the board on the property you’re
building on.
BUILDING HOTELS
To buy a hotel, you must
first have four houses on
each site of a complete
color group. Exchange
the four houses for
a hotel and pay the
banker the price shown
on the Title Deed card. Only one
hotel may be built on any one site.
RUNNING OUT OF BUILDINGS
If the banker has no house clips left,
you must wait for other players to
return theirs before you can buy any.
If there are a limited number of house
or hotel clips left and two or more
players wish to buy more than the
banker has, the banker auctions them
off individually to the highest bidder,
starting at the lowest price shown on
the relevant Title Deed card(s).
RUNNING OUT OF MONEY
If you are low on funds, you can raise
more money by:
u Selling buildings
u Mortgaging property
u Selling property, utilities or
railroads to another player for
any agreed sum (even if the
property is mortgaged).
SELLING PROPERTY
You may sell undeveloped sites,
railroads and utilities to another
player for a mutually agreed price. You
cannot sell a site if there are any
buildings on any of the sites in that
color group. You must first sell all the
buildings on those sites to the
banker.
Houses and hotels are sold to the
banker at half their original purchase
price, stated on the Title Deed card.
You can sell on your turn or in between
other players’ turns.
Selling houses
You must sell houses evenly, in the
same way as they were bought.
6
Selling hotels
The banker will pay half the price of
the hotel plus half the price of the
four houses that were exchanged
for the purchase of the hotel.
Hotels can also be broken back
down into houses to raise money.
To do this, sell a hotel for half its cost
and receive in exchange four houses.
MORTGAGES
Mortgaging property
First sell any buildings, then turn the
site’s Title Deed card facedown and
collect your mortgage amount
shown on the back of the card.
You keep all mortgaged property
and no other player can pay off your
mortgage to secure the property.
Rent cannot be collected on
mortgaged property although it can
be collected for other properties in
that color group.
Repaying a mortgage
You must pay the original mortgage
amount plus 10% interest. Once
repaid, turn the Title Deed card
faceup.
FREE
PARKING
COLLECT
$200 SALARY
AS YOU PASS
GO TO
JAIL
IN
JAIL
JUST
VISITING
Selling mortgaged property
You can sell mortgaged property to
other players at any agreed price.
The buyer can then either immediately
repay the mortgage or pay 10%
interest but retain the mortgage. The
mortgage can be repaid as normal
later in the game.
When all sites in a color group are
mortgage-free, the owner may begin
to buy back houses and hotels at
full price.
BANKRUPTCY
If you owe more money than you can
raise from your assets, you are declared
bankrupt and are out of the game.
Owing the banker
Return your Title Deed cards to the
banker who will auction off each
property to the highest bidder. Return
any “
Get out of jail free
” cards to the
bottom of the relevant pile.
Owing another player
The other player receives any money
left, your Title Deed cards and any
“
Get out of jail free
” cards you own.
CHANCE AND COMMUNITY CHEST
When you land on one of these
spaces, take the top card from the
relevant pile. Follow the instructions
on the card before returning the card,
facedown, to the bottom of the deck.
If you pick a “
Get out of jail free
” card,
you can keep it until you wish to use
it or sell it to another player for an
amount you both agree on.
If a card instructs you to
move to another space, move
there in the direction of the arrow.
If you pass GO on the way, collect
$200. You do not pass GO if a card
sends you to jail, or sends you back.
FREE PARKING
There is no penalty
for landing here
and you may
still undertake
transactions as
usual (collecting
rent, building on
sites you own, etc.).
PASSING GO TWICE IN ONE TURN
You can collect $200
twice in one turn.
For example,
if you land
on a Chance
or Community
Chest space
immediately after
passing GO and picking a card that
tells you to “Advance to GO”.
7
JAIL
Going to jail
You will be sent
to jail if:
u You land on
the “Go to jail”
space
u You pick a Chance or Community
Chest card which tells you to
“
Go directly to jail
”
u You roll a double three times in
a row on your turn.
Your turn ends when you are sent to
jail. Move onto the jail space and do
not collect $200, regardless of where
you were on the board.
While in jail you can collect rent on
properties provided they are not
mortgaged.
Getting out of jail
You can get out of jail by:
u Paying a $50 fine and continuing
on your next turn
u Using a “
Get out of jail free
” card
u Rolling a double.
If you haven’t rolled a double after
three turns, pay the banker $50
before moving, according to your
third dice roll.
“Just visiting” jail
If you are not sent
to jail but land
on the jail
space, you are
“Just visiting” and
incur no penalty.
Family
2-6
PLAYERS
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01773
A QUICKER GAME
®
If you’re familiar with MONOPOLY
and want to play a quicker game:
1. To start, the banker shuffles the
Title Deed cards and deals two to
each player. Players immediately
pay the banker the price for the
properties they receive. Play then
continues as normal.
2. You only need to build up three
houses on each site of a color
group before buying a hotel
(instead of four). When selling
a hotel, the value is half its
purchase price.
Everything fits neatly back in the case
for a truly portable MONOPOLY game.
To store the game mid-play:
u Leave house and hotel clips where
they are.
u Slide your location clip onto the
board where your mover was on
your last turn.
3. As soon as a second player goes
bankrupt, the game ends. Each
remaining player adds together:
u Their money
u Owned sites, utilities and
railroads at the price printed
on the board
u Any mortgaged property at
half the price printed on
the board
u Houses, valued at
purchase price
STORAGE
u Clip your money and title deeds
and any chance or community
chest cards you have into
your money clip.
u Store everything in the
carry case.
u Hotels, valued at the purchase
price including the value of
three houses.
The richest player wins the game!
SPEEDY MONOPOLY
Agree on a definite time to finish the
game. Whoever is the richest player
at this time wins!
Tip: If you’re very rich, you may find
your wad of money too fat to fit in
the case! If this happens, change
your money into the largest possible
bills (e.g. swap 5 x 100 for 1 x 500).
Store everything in the case ready to
continue playing later.