HASBRO Monopoly Express User Manual

FOR 2 TO 4 PLAYERS • AGES 8+
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CONTENTS: Game Pod, Gameboard,
4 Houses, Score Pad, 11 Dice
OBJECT: Be the first player to earn $15,000
by collecting color groups.
On each turn, you’ll roll the dice one or more times trying to collect money by completing color groups. The trick is to know when to stop rolling: if you roll all 3 Go to Jail dice, you’ll lose everything you’ve collected during your turn!
SETUP
Place the circular gameboard in the center of the play area, with the dice and houses nearby.
Each player takes a score sheet and a pencil (not included) and writes his or her name at the top of the sheet.
STARTING A GAME
Decide who will go first. Play will then continue clockwise.
On Your Turn
1. Roll the dice. Place the house/hotel die aside. Roll all of the remaining dice. Then do the following, depending on what dice you rolled:
The Policeman: Place any
Policeman dice on a matching Go to Jail gameboard square. If you roll all 3 Policemen, your turn is immediately over!
GO: You collect $200. Enter $200 on your score sheet.
2. Place dice in color groups. Now look at the remaining dice that you rolled, and decide which color groups you want to collect. Here are your options:
Properties: These are the solid-color squares. Each property is worth a certain
dollar value if you roll enough dice to complete the group. After you complete a property, you may try to build houses and even a hotel there! For example, if you complete the blue group, you’ll earn $1000.
Hints: The more valuable the color group, the less frequently that color appears on the dice, so the harder it is to roll. Also, placing dice for one color group on the gameboard may limit your chances of completing another color group!
Railroads: These four gray squares are worth $2500 if you roll enough dice to complete the group.
Utilities: These two black squares are worth $800 if you roll enough dice to complete the group.
After deciding which group(s) you want to collect, place the dice on their matching squares. Think carefully! After you place a die, it can’t be moved or removed.
Chance: These act as wild dice: you may place a Chance die on a square in any color group. Only one Chance is allowed per color group.
Blanks: If you roll a blank, it is worth nothing and may not be substituted for anything else.
3. Roll again or end your turn. You can roll the dice as many times as you want. Rolling the dice increases your chances of collecting color groups, but it also increases your chances of going to jail and losing all of your money!
After placing any dice on the gameboard, decide if you want to roll the remaining dice. Hint: Before deciding, you may want to check the sides of the remaining dice to see if the odds of rolling what you want are high enough to risk another roll.
• If you decide to roll again, follow steps 1 through 3 again.
• If you decide to end your turn, tally and record your score for that turn (see Scoring, on other side). Remove all dice from the gameboard. Your turn is over.
Going to Jail
If you fill all 3 of the Go to Jail squares
with Policemen dice, your turn immediately ends. Remove all of
the dice from the gameboard. You do not score anything for this turn. Remove any score that you previously entered for that turn (such as $200 for rolling GO).
Completing a Property
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monopoly.com
PROPERTIES
=
600
RAILROADS
=
2500
UTILITIES
=
800
=
1000
=
1500
=
1800
=
2200
=
2700
=
3000
=
3500
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You complete a property by filling all of the squares in a solid color group. After completing a property, add the house/hotel die to the remaining dice the next time you roll. You now have the chance to collect houses, or even a hotel!
Incomplete color groups: If you have incomplete color groups when you decide to end your turn, you may score for one of them, by adding on the amount shown on each individual die in the color group. Note: A Chance die in an incomplete color group has no value.
The House/Hotel Die
Roll this die after completing a property, to try to “buy” houses or a hotel. Do the following, depending on what you rolled:
House: Take a house and keep it in front of you. If there are no houses left to “buy,” you’re out of luck!
Broken House: Return a house (if you have any).
Hotel: Score $5,000 (ONLY if you already have all four houses.)
Get Out of Jail Free: If you have any Policeman dice on the gameboard, remove one of those dice and add it to the remaining dice.
Scoring
When you decide to stop rolling, add up the score for your turn and enter it on your scoresheet.
• For each complete color group, add the amount shown on the board for that group. See the chart at right.
• If you have any incomplete groups, choose the group of the highest value. Add the value on each die to your score. You can score for only one incomplete group.
• For each house you have, add $1000.
Color Group Dollar Values
WINNING
The first player to reach $15,000 wins the game!
For a shorter game, play to $10,000. For a longer game, play to $25,000.
STORAGE
Done playing for now? Storing your game is easy: just place the game parts in the handy portable game pod, and snap on the cover.
We will be happy to hear your questions or comments about this game. US consumers please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI
02862. Tel: 888-836-7025 (toll free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2. European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales, NP194YD, or telephone our Helpline on 00 800 2242 7276.
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character and each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro for its property trading game and game equipment.
© 2007 Hasbro, Pawtucket, RI 02862. All Rights Reserved, TM & ® denote U.S. Trademarks. 42787-I
PROOF OF PURCHASE
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