HASBRO Monopoly Electronic Banking New User Manual

®
37712
A QUICKER GAME
AGES 8+
If you’re familiar with MONOPOLY and want to play a speedy game:
1. To start, the banker shuffl es the Title Deed cards
and deals two to each player. Players immediately pay the banker the price for the properties they receive. Play then continues as normal.
2. You only need to build up three houses
(instead of four) on each site of a color group before buying a hotel. When selling hotels, the value is half its purchase price.
3. As soon as a second player goes bankrupt, the
game ends. The banker uses the banking unit to add together:
Money left on their bank card
Owned sites, utilities and transports at the price printed on the board
Any mortgaged property at half the price printed on the board
Houses, valued at purchase price
Hotels, valued at the purchase price including the value of three houses
The richest player wins the game!
SPEEDY MONOPOLY
Alternatively, agree on a defi nite time to fi nish the game. Whoever is the richest player at this time wins!
Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, as well as the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment.
©1935, 2011 Hasbro. All Rights Reserved. TM and ® denote US Trademarks. Hasbro Inc., Pawtucket, RI 02862 USA.
HASBRO CANADA, LONGUEUIL, QC, CANADA J4G 1G2
76737712B00
®
37712
c The Fast-Dealing Property Trading Game c
AIM OF THE GAME
To be the only player left in the game after everyone else has gone bankrupt.
Gameboard, Electronic Banking Unit, Title Deed Cards, Chance and Community Chest Cards, 6 Bank Cards, 2 Dice, 6 Tokens, 32 houses and 12 hotels.
®
BRAND
monopoly.com
377120000 11 I MonoEB_r6.indd 12-1 7/25/11 3:11 PM
®
2-6
PLAYERS
®
M
THE GAME
®
Mortgage a property.
See page 9/10.
Pick up a Chance card.
See page 10.
Build on your properties.
2 3
See page 9.
Pick up a Community Chest card.
See page 10.
Put your token here to start.
Pay rent on other players’ properties.
See page 8.
Collect A2 as you pass GO.
See page 6/11.
Banking unit and cards.
See pages 5 to 7.
Go to jail.
See page 11.
INDEX
HERE’S HOW TO PLAY
THE BANKER...................................................................4
PLAYING.............................................................................4
BANKING UNIT..............................................................5
THE FINER POINTS
BUYING PROPERTY.....................................................8
AUCTIONS......................................................................... 8
PAYING RENT
UTILITIES..............................................................................8
RAILROADS......................................................................9
BUILDING HOUSES
BUILDING HOTELS.....................................................9
RUNNING OUT OF BUILDINGS.........................9
RUNNING OUT OF MONEY.................................9
SELLING PROPERTY...................................................9
MORTGAGES...............................................................10
BANKRUPTCY...............................................................10
CHANCE AND COMMUNITY CHEST..........10
FREE PARKING............................................................10
PASSING GO TWICE IN ONE TURN.............11
JAIL......................................................................................11
BATTERY INFORMATION.....................................11
A QUICKER GAME...................................................12
SPEEDY MONOPOLY.............................................12
..................................................................8
.....................................................9
377120000 11 I MonoEB_r6.indd 2-3 7/25/11 3:11 PM
HERE’S HOW TO PLAY!
M
M
THE BANKER
Choose one player to be the banker. If there are more than fi ve players, the banker may choose to take on this role only. The banker is in charge of:
TITLE DEED
PENNSYLVANIA
AVENUE
K
RENT A280
M
With 1 House A1.5
With 2 Houses A4.5
With 3 Houses A10 With 4 Houses A12
With HOTEL A14
M
M
M
M
M
Mortgage Value A1.6
each
M
Houses cost A2
each
M
Hotels, A2
plus 4 houses
If a player owns all the sites of any color group,
the rent is doubled on unimproved sites in that group.
© 1935, 2011 HASBRO.
BANKING UNIT
THE BANKING UNIT CAN ONLY FIT 5 NUMBERS ON ITS SCREEN SO,
FOR EXAMPLE, IT SHOWS 100,000 AS 100K AND 1,000,000 AS 1M.
BECAUSE OF THIS YOU NEED TO INPUT FIGURES EXACTLY AS SHOWN
ON THE TITLE DEED, CHANCE AND COMMUNITY CHEST CARDS.
QUICK GUIDE: See the next page for more details.
M
Million
The banking unit
Title Deed cards Houses and Hotels Auctions
PLAYING
1. Roll both dice, the highest roller starts. Play
continues clockwise.
2. On your turn, roll the dice and move that
number of squares clockwise around the board. Two or more movers may rest on the same space at the same time. According to the space you land on, you can:
Buy the property for the asking price (if it isn’t owned by another player).
See page 8.
Get the banker to auction the property (if you don’t want to buy the property for the asking price).
See page 8.
Pay rent (if the property is owned by another player).
See page 8.
Pay taxes
Draw a Chance or Community Chest card.
See page 10.
Go to jail.
See page 11.
3. Once you own a color group, build houses or
hotels on those sites.
4. If you run out of money, mortgage or sell
property to pay off your creditors. If you cannot raise enough money to pay rent, tax or a bill, you are declared bankrupt and are out of the game.
5. No player may borrow money from, or lend
money to, another player. However, a player may choose to accept any of your property instead of money that is owed to them.
6. If you roll a double, take your turn as normal
and roll again. Roll three doubles in one turn and you go to jail!
7. Continue until only one player is left in the game.
This player is the winner!
4
Passing GO: When you pass or land on GO, put your card into the unit
will be automatically added to your balance!
K
and press this button. A2
Thousand
Cancel/clear: If you make a mistake, press this button once while your card’s
still in the unit, then key in the correct amount. To start a new game, remove
c
all cards from the unit and press and hold this button until you hear a beep. All the balances will be reset to the starting sum of A15
.
Decimal point/volume adjustor: To adjust the volume, remove all cards from the unit, then press and hold the decimal point button. This takes you to volume options. Release the button when the unit is at the volume you want.
Pay another player
Receive money
Pay the bank
Batteries
To insert and remove batteries,
see page 11
.
Starting
Press any key or insert a card. Each player’s starting balance is A15M. When a card is entered into the unit, the card number will be shown, followed by that player’s current balance.
.
377120000 11 I MonoEB_r6.indd 4-5 7/25/11 3:11 PM
RECEIVING MONEY
K
M
M
M
M
PAYING MONEY
To receive money from the bank:
The bank pays you money if you sell houses or hotels, mortgage a property or pass GO (see below). Some Chance and Community cards also earn you money from the bank.
To receive money from the bank, the banker inserts your card. Your current balance will be displayed. The banker must then enter the amount the bank owes you (e.g. A50
. The money goes into your account and the
banker removes your card.
), and then press
To receive money for passing GO
When you pass or land on GO, the banker inserts your card and presses account automatically and the banker removes your card.
To receive money from one other player
Another player pays you money in rent (if they land on your property) or if you are selling properties to them (as part of a trade or if you’re bankrupt).
To receive money from one other player, the banker inserts their card, types in the amount they owe and presses their account and the banker removes their card. The banker then inserts your card and presses . The money goes into your account and the banker removes your card.
To receive money from multiple players
If more than one player owes you money (e.g. for your birthday), the banker inserts the fi rst paying player’s card, keys in the amount owed (e.g. A1 and then presses . The banker then removes the card and inserts the second paying player’s card, keys in the amount owed and presses . The banker does this until all paying player’s cards have been swiped. After the banker removes the last paying player’s card, they insert your card and press . The payments go in one at a time until all the money has gone into your account. Your card can then be removed.
. A2M goes into your
. The money goes out of
)
To pay money to the bank:
You pay the bank to buy properties, houses and hotels, pay taxes, repay mortgages and to get out of jail. Some Chance and Community Chest cards also make you pay money to the bank.
To pay money to the bank, the banker inserts your card, enters the amount you owe (e.g. A2 presses . The money comes out of your account and the banker removes your card.
To pay money to one other player:
You pay another player money in rent (if you land on their property) or if you are buying properties from them (in a trade of if they have gone bankrupt).
To pay money to another player, the banker inserts your card, keys in the amount you owe and presses inserts the card of the player you are paying and presses . The money goes into their account.
Finishing
The unit goes to sleep automatically after a period of inactivity. Insert any card and press any key to start it up again. All the balances will still be stored in the unit. This means you can take a break from playing and continue later, with your money exactly where you left it! When you’ve fi nished playing, remove all cards and leave the unit to go to sleep.
Starting a new game
To start a new game, remove all cards from the unit, press and hold ‘C’ until the unit beeps. All the balances will be reset to the starting sum of A15
. The banker then removes your card,
), and
.
Banker’s Tips
1. Always follow the arrows on the cards when
inserting them into the unit.
2. If the unit does not beep when you insert a
card, check it’s inserted the right way up.
3. If you enter the wrong amount, press ‘C’ and
enter the correct amount. You can only correct a mistake if the card is still in the unit.
4. The maximum amount that can be entered at
one time is A20 is A10K.
, the minimum amount
6 7
377120000 11 I MonoEB_r6.indd 6-7 7/25/11 3:11 PM
ELECTRIC COMPANY
A1.5
M
ELECTRIC
COMPANY
SHORT
LINE
A2
M
PENNSYLVANIA
AVENUE
A3.2
M
PENNSYLVANIA
AVENUE
A
3.2
M
WATER
WORKS
A1.5
M
A
A
ELECTRIC COMPANY
A1.5
M
SHORT
LINE
A2
M
THE FINER POINTS
BUYING PROPERTY
There are three types of property:
1. Sites 2. Railroads 3. Utilities
If you land on an unowned property, you have the fi rst choice to buy it. If you decide to buy, pay the banker the price stated on that space. You will receive that property’s Title Deed card. Keep it faceup in front of you. If you decide not to buy, it is up for grabs! See
Owning a property entitles you to collect rent from any players who land on that space. Once you own all the sites in one color group (a monopoly) you can build houses and hotels on sites in that group and collect more rent!
AUCTIONS
If you decide not to buy a property after landing on it, the banker must immediately auction it to the highest bidder, starting at any price another player is willing to pay. Even though you declined the option of buying at the original price, you may join in the bidding too.
Auctions
, below.
RAILROADS
Railroads are bought and auctioned in the same way as properties.
If you land on an owned railroad, pay
PAYING RENT
If your roll ends on a site that is owned by another player, you must pay rent (unless the site is mortgaged). The player who owns the
the amount shown on the Title Deed
card to the owner, depending on
the number of other railroads that
player owns.
site must ask you for rent before the next player rolls the dice. The amount payable is shown on the Title Deed card and varies according to the number of buildings on the site.
If you own a whole color group, the rent is doubled on any undeveloped site of that group (a site without houses or hotels). If properties in a color group are mortgaged, you can still collect double rent for the sites without a mortgage.
UTILITIES
Utilities are bought and auctioned in the same way as properties.
If you land on an owned utility, pay rent to the owner according to the dice you rolled to get there.
If the owner has one utility, the rent will be four times your dice roll, multiplied by
BUILDING HOUSES
Once you own all sites of a color group, you can buy houses to put on any of those spaces. The price of a house is shown on the Title Deed card.
You can buy houses (or hotels) on your turn or in between other players’ turns but you must build evenly: you cannot build a second house on a site until you have built a house on every site in that group. You may buy as many buildings as you wish, as long as you can afford them! Houses may not be built if any site of the same color group is mortgaged.
Place your houses and hotels on the board on the property you’re building on.
BUILDING HOTELS
To buy a hotel, you must fi rst have four houses on each site of a complete color group. Swap the four houses for a hotel and pay the banker the hotel price shown on the Title Deed card. Only one hotel may be built on any one site.
10,000.
If the owner has both utilities, you must pay ten times the amount of your dice roll, multiplied by 10,000.
RUNNING OUT OF BUILDINGS
If the banker has no houses left, you must wait for other players to return theirs before you can buy any.
8 9
If a limited number of houses or hotels are left and two or more players wish to buy more than the banker has, the banker auctions them off individually to the highest bidder.
RUNNING OUT OF MONEY
If you are low on funds, you can raise more money by:
Selling buildings
Mortgaging property
Selling property, utilities or transports to
another player for any agreed sum (even if the property is mortgaged).
SELLING PROPERTY
You may sell undeveloped sites, railroads and utilities to another player for a price you both agree on. You cannot sell a site if there are any buildings on any of the sites in that color group. You must fi rst sell all the buildings on those sites to the banker.
Houses and hotels are sold to the banker at half their original purchase price (shown on the Title Deed card). You can sell on your turn or in between other players’ turns.
Selling houses
You must sell houses evenly, in the same way as they were bought.
Selling hotels
The banker will pay you half the price of the hotel plus half the price of the four houses that were swapped to buy the hotel.
Hotels can also be broken back down into houses to raise money. To do this, sell a hotel for half its cost and receive four houses in exchange.
377120000 11 I MonoEB_r6.indd 8-9 7/25/11 3:11 PM
© 1935, 2011 HASBRO.
If a player owns all the sites of any color group,
the rent is doubled on unimproved sites in that group.
TITLE DEED
PENNSYLVANIA
AVENUE
RENT A280
K
With 1 House A1.5
M
With 2 Houses A4.5
M
With 3 Houses A10
M
With 4 Houses A12
M
With HOTEL A14
M
Mortgage Value A1.6
M
Houses cost A2
M
each
Hotels, A2
M
each
plus 4 houses
Card must be turned this side up
if property is mortgaged.
MORTGAGED
FOR B1.6
M
PENNSYLVANIA
AVENUE
FREE
P
ARKING
COLLECT
$2
M
SALARY
AS YOU PASS
GO TO
JAIL
IN
JAIL
JUST
VISITING
M
M
K
K
M
MORTGAGES Mortgaging property
First sell any buildings, then turn the site’s Title Deed card facedown and collect your mortgage amount shown on the back of the card.
You keep all mortgaged property and no other player can pay off your mortgage to secure the property. You cannot collect rent on mortgaged
Owing the banker
Return your Title Deed cards to the banker who will individually auction off each property to the highest bidder.
Owing another player
The player who made you bankrupt receives any money left on your bank card, your Title Deed cards and any “
Get out of jail free
” cards you own.
property, although you can collect it for other properties in that color group, as long as they are not mortgaged.
CHANCE AND COMMUNITY CHEST
When you land on one of these spaces, take the top card from the relevant pile. Follow the instructions on the card before returning the card, facedown, to the bottom of the deck. If you pick a “Get out of jail free” card, you can keep it until you wish to use it or sell it to another player for an amount you both agree on.
Repaying a mortgage
You must pay the original mortgage amount plus 10% interest (rounded up to the nearest 10,000). Turn the Title Deed card faceup. You can now collect rent on it again.
Selling mortgaged property
You can sell mortgaged property to other players at any agreed price. The buyer can then either immediately repay the mortgage or pay 10% interest (rounded up to the nearest 10,000) but retain the mortgage. The mortgage can be repaid as normal later in the game.
When all sites in a color group are mortgage-free, the owner may start buying back houses and hotels at full price.
BANKRUPTCY
If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game.
377120000 11 I MonoEB_r6.indd 10-11 7/25/11 3:12 PM
If a card tells you to move to another space, move there in the direction of the arrow. If you pass GO on the way, collect A2
. You do not pass GO if a
card sends you to jail, or sends you back.
FREE PARKING
FREE
This is a free resting place. You do not win or lose money by
PARKING
landing here. You can still collect rent, build on sites you own, etc.
10 11
PASSING GO TWICE IN ONE TURN
You can collect A2
twice in one turn. For
example, if you land on a Chance or
COLLECT
M SALARY
$2
AS YOU PASS
Community Chest space
immediately after passing GO
and picking a card that tells you
to “
Advance to GO
”. The banker
will need to remove and reinsert
your bank card into the banking unit
before pressing T for the second time.
JAIL
GO TO
Going to jail
You will be sent to jail if:
You land on the “
Go to jail
JAIL
space.
You pick a Chance or Community Chest card which tells you to “
Go directly to jail
”.
You roll a double three times in a row on your turn.
Your turn ends when you are sent to jail. Move onto the jail space and do not collect A2
, regardless of where you were on the board. While in jail you can collect rent on
properties
provided they are not mortgaged.
Getting out of jail
You can get out of jail by:
Paying a A500
fi ne and continuing on your
next turn.
Using a “
Get out of jail free
” card.
Rolling a double. If you haven’t rolled a double after three turns, pay
the banker A500
before moving
IN
according to your third dice roll.
“Just visiting” jail
If you are not sent to jail but land
JUST
JAIL
VISITING
on the jail space, you are “Just visiting” and incur no penalty.
IMPORTANT: BATTERY INFORMATION
x2
1.5v AAA or R03 size
NOT INCLUDED
Please retain this information for future reference. Batteries should be replaced by an adult.
1. As with all small batteries, the batteries used with this
product should be kept away from small children who still put things in their mouths. If they are swallowed, promptly see a doctor and have the doctor phone (202) 625-3333 collect. If you reside outside the United States, have the doctor call your local poison control center. 2. Always follow the instructions carefully. Use only batteries specifi ed and be sure to insert item correctly by matching the + and – polarity markings. 3. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries. 4. Remove exhausted or dead batteries from the product.
5. Remove batteries if product is not to be played with for a long time. 6. Do not short-circuit the supply terminals. 7. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (by removing and re-inserting batteries) if necessary.
8. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
FCC Statement
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Consult the dealer or an experienced radio/TV technician for help.
CAUTION: Changes or modifi cations not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
CAUTION:
Loading...