HASBRO Monopoly Crazy Cash 33265 User Manual

LR6
LR6
LR6
AGES
WINNING THE GAME
The game ends as soon as either:
• The cash machine runs out
OR
• One player doesn’t have enough money to pay
for something. They have gone bankrupt!
RULES FOR OLDER PLAYERS
Make a deal! Swap properties for cash or for other properties. Use your swaps to get pairs of properties of the same color and earn double rent!
Ending the Game
The game ends as normal, with one player going bankrupt or the cash machine running out of notes.
x3
1.5V (4.5v) AA or LR6 size
NOT INCLUDED
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference.
Batteries should be replaced by an adult.
CAUTION:
1. Always follow the instructions carefully. Use only batteries specifi ed and be sure to insert them correctly by matching the + and – polarity markings.
2. Do not mix old batteries and new batteries, or standard (carbon-zinc) with alkaline batteries.
3. Remove exhausted or dead batteries from the product.
4. Remove batteries if product is not to be played with for along time.
5. Do not short-circuit the supply terminals.
6. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary.
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
• If you’re bankrupt, give any money you do
have to the person you owe it to. This could be the bank, too.
Count up all your cash. The player with the most
money wins!
1. Count up all your cash.
2. Add up your property total. Each property is
worth the amount another player would pay you if they landed there.
3. Add the two numbers together.
4. The person with the highest total is the winner.
Even if you have no cash left, you could still win!
7. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE
OTHER TYPES OF BATTERIES.
FCC Statement
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifi cations to this unit not expressly
approved by the party responsible for compliance could void the user’s
authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la classe B est conforme à la norme
NMB-003 du Canada.
The Fast-Dealing Property Trading Game
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AIM OF
THE GAME
To earn the most money!
• Move around the board
buying properties and
collecting rent when other
players land on them.
• Put the bank card in the cash
machine for cash and Chance
cards!
• When the cash machine is
empty, or when someone
runs out of money to pay for
something, the game ends.
• The player with the most
money wins!
c
+
5
PLAYERS
CONTENTS
Board, 4 character movers,
die, pack of MONOPOLY
money and Chance cards,
16 houses and 8 hotels,
16 property cards, 1 cash
machine and 2 bank cards
(1 is a spare).
2-4
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character and each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro for its property trading game and game equipment. © 1935, 2011. All Rights Reserved. TM & ® denote U.S. Trademarks. Hasbro Inc., Pawtucket, RI 02862. USA. Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping NSW 2121, Australia. Tel: 1300 138 697. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. “Tel: 0508 828 200. HASBRO CANADA, LONGUEUIL, QC, CANADA J4G 1G2.
Consumer contact: USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 USA. Tel: 888-836-7025.
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SETUP
do anything – chill out.
Just Visiting
square. Do you have a
Owned property space
1. Put the board in the
middle where everyone can reach it.
2. Put the cash machine
and 1 bank card nearby.
3. Put the
houses and hotels next to the board.
4. Give each player:
5. Shuffl e 45 A1s, 10 A2s and 5 A5s with all the Chance cards. Make sure
the pile is well shuffl ed! Put the pile inside the cash machine as shown.
The rest of the money goes in the bank.
6. Choose one player to be the banker. The banker is in charge of the
bank’s money and the property cards. Banker, keep the bank’s money
separate from yours!
7. All choose a mover and place it on the GO space.
8. All roll the die. The highest roller goes fi rst.
HOW TO PLAY
ON YOUR TURN
1. Roll the die and move your mover that many
spaces around the track, in the direction of the arrow.
• If you land on an unowned property, buy it
and get a free house.
• If you land on the cash machine, put the card
in the machine and see what comes out!
See THE SPACES for what to do when you land on each space.
2. Swap a house for a hotel, if you want to. As soon as you’ve been round the board once,
you can buy hotels. See HOUSES AND HOTELS to fi nd out what to do.
3. Your turn is over. Pass the die to the player
on your left.
Keep taking turns until the cash machine runs out of notes (cash or Chance cards) OR someone runs out
of cash and can’t pay what they owe, then turn to
WINNING THE GAME on the back page.
1 x a52 x a26 x a1
Put the batteries into the cash machine
as shown on the back page.
THE SPACES
Unowned property space
You must buy the property, if you have enough money.
• Give the money to the banker. Look at the board to see how much.
• Put the matching property card faceup
in front of you.
• Pick a house to put on that property on the
board. Just one house per property.
Owned property space
Pay rent to the player who
owns the property. Look at
the property card to see
how much.
If anyone lands on
your property, shout
“rent!” to remind them to pay. You snooze, you lose! If the next
player rolls before you ask for rent, you missed your chance!
Got any pairs?
If you own two properties that are
the same color (e.g. Shark Lane and Goldfi sh Way) you can charge double
rent if someone lands on them!
Roll again
Roll the die and move your mover
that many spaces.
Move to the IN JAIL
square. Do you have a
Get out Jail Free card?
No. End your turn. On your next turn, pay a A2 fi ne to the bank, then roll and move as normal.
Yes. Put the Get out of Jail Free card on the pile of used Chance cards. Move your mover to Just Visiting. On your next turn, roll and
move as normal.
Just Visiting
If you land here, don’t do anything.
Give your friends a wave if any of them are in jail.
Free Parking
If you land here, don’t
do anything – chill out.
Go
Collect A2 from the
bank every time you pass GO!
a1
Go to Jail
Cash Machine
• Put the bank card into the hole in
the front of the cash machine. The machine will throw out 4 notes –
they could be cash or Chance cards.
• Take the bank card out of the machine.
Bank card
What Did You Get?
Money
Put any cash that you get with the rest of your money.
Chance cards
• If you got a Chance card, do what it says, e.g.
“Go to Drum Road.”
• If you got more than one, pick only the best one
to do. Put the others on the used card pile.
• Some Chance cards give you two choices on the same card. Pick one and do it.
• If you’re acting, go crazy! Make sound effects,
stand up and use your whole body!
Once you’ve used a Chance card, put it on the used
card pile.
When the machine runs out of notes, the game is over.
HOUSES AND HOTELS
Every time you buy a property, you get a house for free.
Once you have been all the way around the board,
you can pay to swap the house on any of your
properties for a hotel. Other players will have to
pay you extra rent if they land there.
Take the house off the property
and swap it for a hotel. Pay the
bank A1.
• You can only build one hotel
per turn.
Be quick! There are only 8 hotels in the game.
House Hotel
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