HASBRO Monopoly City User Manual

Page 1
®
2-6
PLAYERS
®®®®®®®
®
®®®®®®®®®®®®®
®®
Family
®
2-6
PLAYERS
®®®®®®®
®
®®®®®®®®®®®®®
®®
Family
TM
AGES 8+
BRAND
®
ENDING THE GAME
LR03
LR03
!
x2
BATTERIES REQUIRED
1.5V AAA or R03 size
Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
NOT INCLUDED
®
01790
When the game is over, add up how much you’re worth following these steps:
1. Count your cash.
2. Work out the rent value of all the
districts you own and add them together.
The rent value is the amount another
player would pay you if they landed on that space. (See page 13.)
3. Add your cash total to your district total.
This is your final amount.
4. The richest player wins!
IMPORTANT BATTERY INFORMATION
4. Remove exhausted or dead batteries from the product.
5. Remove batteries if product is not to be played with for a long time.
6. Do not short-circuit the supply terminals.
7. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary.
8. RECHARGEABLE BATTERIES: Do not mix these with any
CAUTION:
1. As with all small batteries, the batteries used with this game should be kept away from small children who still put things in their mouths. If they are swallowed, promptly see a doctor and have the doctor phone (202) 625-3333 collect. If you reside outside the United States, have the doctor call your local poison control center.
2. Always follow the instructions carefully. Use only batteries specified and be sure to insert item correctly by matching the + and – polarity markings.
3. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries.
other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
On/Off
ABOUT?
WHAT’S IT
HOW DO
I SET UP?
WHAT’S IN
THE GAME?
I PLAY?
HOW DO
p3
p4-5
p6
We will be happy to hear your questions or comments about this game. Please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, as well as the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. ©1935,2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM and ® denote U.S. Trademarks. 7670179000
www.monopoly.com
CONTENTS
Gameboard, 6 movers, buildings, 22 District cards, 25 Chance cards, 6 Reminder cards, 1 Rent Dodge card, 2 dice, 1 money pack and 1 Trading unit.
Page 2
2
3
FIRST TIME YOU’VE PLAYED?
WHAT’S IT ABOUT?
(THE IMPORTANT BITS)
Read through the booklet before you begin because there are some important
differences from standard MONOPOLY! Try a practice round to get the hang of the game.
The color-coded pages tell you everything you need to get going and the rest of the booklet deals with the details.
INDEX
PAGE
WHAT’S IT ABOUT? ...................................................................................................................3
HOW TO WIN ............................................................................................................................3
WHAT’S IN THE GAME? ………………....................................................................................4
HOW DO I SET UP? …………………… ...................................................................................5
TRADING UNIT………………………….. ..................................................................................5
HOW DO I PLAY?……………………….. .................................................................................6
WHERE DID YOU LAND?……………………….. .....................................................................7
Move around the board buying districts and building a Monopoly metropolis. Each district in the middle of the board has a matching space on the track; if you land on an unowned district, buy it or put it up for auction – it’s up to you!
The Basics
u You can build on every turn.
u Buy residential and/or industrial
buildings to increase the rent value of your districts.
u Residential buildings are cheaper, but
watch out! If someone builds a hazard (a sewage plant or rubbish dump, for example) on your district,
residential blocks are worth nothing!
Industrial blocks cost more but are a safer investment.
ENTER THE EXCITING WORLD OF MONOPOLY CITY!
u Protect your districts by building
schools, water towers and other bonus buildings.
The Extras
u Buy two districts of the same color and
treat yourself to a stadium to hike up your wages.
u Buy all of the districts in one color group
so that you can build a skyscraper and immediately double the rent value of all of those districts.
u Buy all of the districts in
groups, and the Monopoly Tower – which doubles the rent value of
districts – could be yours!
two color
all your
HOW TO AUCTION ...................................................................................................................8
HOW TO BUILD .........................................................................................................................8
BUILDINGS ................................................................................................................................9
Residential, Industrial, Railroads .........................................................................................9
Stadiums, Skyscrapers, Monopoly Tower ...................................................................... 10
PLANNING PERMISSION....................................................................................................... 11
BONUS BUILDINGS AND HAZARDS ....................................................................................12
HOW DO I CHARGE RENT? ..................................................................................................13
DEALS, MORTGAGES AND BANKRUPTCY ........................................................................... 14
FREE PARKING AND JAIL ......................................................................................................15
ENDING THE GAME AND BATTERY INFORMATION .......................................................... 16
HOW TO WIN
Be the richest player at the end of the game by buying districts, building on them and charging rent.
See page 16 for how to work out your value at the end of the game.
Page 3
5
0
0
0
0
5
0k
50k50k
5
0k
50k50k
5
0k
50k50k
1
0
0
0
0
0
0
1M1M1M
1M1M1M
1
M1M1M
1
0
0
0
0
0
0
1
M
1M1M
1
M
1M1M
1
M
1M1M
1
0
0
0
0
0
0
1
M
1M1M
1
M
1M1M
1
M
1M1M
1
0
0
0
0
0
0
1
M
1M1M
1
M
1M1M
1
M
1M1M
1
0
0
0
0
0
0
1M
1M1M
1
M
1M1M
1
M
1M1M
1
0
0
0
0
0
0
1
M1
M
1M
1
M
1M1M
1
M
1M1M
5
0
0
0
0
0
0
5M5M5M
5M5M5M
5
M5M5M
5
0
0
0
0
0
0
5
M
5M5M
5
M
5M5M
5
M
5M5M
5
0
0
0
0
0
0
5
M
5M5M
5
M
5M5M
5
M
5M5M
5
0
0
0
0
0
0
5
M
5M5M
5
M
5M5M
5
M
5M5M
5
0
0
0
0
0
0
5M
5M5M
5
M
5M5M
5
M
5M5M
5
0
0
0
0
0
0
5
M5
M
5M
5
M
5M5M
5
M
5M5M
1
0
0
0
0
10k10k10k
10k10k10k
1
0k10k10k
1
0
0
0
0
1
0k
10k10k
1
0k
10k10k
1
0k
10k10k
1
0
0
0
0
1
0k
10k10k
1
0k
10k10k
1
0k
10k10k
1
0
0
0
0
1
0k
10k10k
1
0k
10k10k
1
0k
10k10k
1
0
0
0
0
1
0k
10k10k
1
0k
10k10k
1
0k
10k10k
5
0
0
0
0
0
5
00k5
00k
500k
5
00k
5
00k
500k
5
00k
5
00k
500k
5
0
0
0
0
0
500k
500k500k
5
00k
500k500k
5
00k
5
00k
500k
1
0
0
0
0
0
100k100k100k
1
00k
1
00k
100k
1
00k
1
00k
100k
1
0
0
0
0
0
1
00k
1
00k
100k
1
00k
1
00k
100k
1
00k
1
00k
100k
2
0
0
0
0
0
2
00k
2
00k
200k
200k
200k200k
200k
200k200k
2
0
0
0
0
0
2
00k
2
00k
200k
200k
200k200k
200k
200k200k
4
5
TRADING UNIT
WHAT’S IN THE GAME?
Residential buildings
1 block 2 blocks 3 blocks 1 block 2 blocks 3 blocks
Industrial buildings
Auction button
Banker, press this button to time an auction when a player lands on an unowned property and doesn’t want to buy it for the asking price. (See page 8.)
ON/OFF switch
Build button
Press when you want to buy buildings to find out if you can buy 1, 2 or 3 blocks or build a railroad. (See page 8.)
RAILROADS STADIUMS SKYSCRAPERS THE MONOPOLY TOWER BONUS BUILDINGS HAZARDS
HOW DO I
SET UP?
Don’t put ANYTHING in the middle of the board – that’s where you’ll build your city!
1. Put the gameboard in the center
of the playing area, on a flat surface.
2. Separate the Rent Dodge card
from the Chance cards and put it next to the Free Parking space.
3. Hand out a Reminder card to
each player.
4. Shuffle the Chance cards and put
them in a pile, facedown next to the board.
5. All choose a mover and put it
on the
GO space.
6. Decide who will be the Banker.
BANKER:
You are in charge of money, District cards, buildings and auctions during the game. Before you start playing:
u
Separate the District cards into
color groups and put them in the slots in the plastic tray.
u Separate the buildings into color
groups and put them to the side of the gameboard.
Give each player:
2 x 2 x 5 x2 x 1 x
6 x 6 x
MONEY
Put the remaining money in the slots in the base of the box.
Page 4
6
7
HOW DO I PLAY? WHERE DID YOU LAND?
1. DECIDE HOW LONG TO PLAY FOR
u Until every player except one goes
bankrupt (around 2 hours, depending on the number of players)
OR
u For a certain amount of time (i.e. one
or two hours). The Trading unit tells you when an hour has passed.
2. Turn the Trading unit on using the switch
underneath.
3. All roll the dice. The highest roller goes
first and play continues clockwise.
TIP! Roll the dice in the box lid so that
you don’t knock any buildings over!
4. Take the following 3 steps on EVERY turn:
A. ROLL THE DICE
and move that number of spaces around
the board.
B. CHECK WHERE YOU’VE
LANDED
5. If you rolled a double, take another turn,
roll again and then repeat steps B and C (you can build on every roll). Your turn is over. Play continues clockwise.
GAME OVER
u When you’ve been playing for almost
an hour, the Trading unit will beep more frequently. To continue on playing, switch the unit off and on again to start counting down another hour.
u All add up your total money and
property value (see page 16). The richest player is the winner!
An unowned district:
u Buy it for the amount shown on the
space. Pay the banker and take the matching district card,
OR
 u Auction it. (If you don’t want to buy
it, you MUST auction it.)
A district owned by another player:
Pay them rent depending on how many buildings are on that district (see page 14).
A district you own:
Do nothing unless there is a railroad on it. If so, you can immediately move to district with a railroad on it and buy it or auction it (if it’s unowned) or pay rent (if it belongs to another player).
An AUCTION space:
Put any unowned district up for Auction (see page 8).
An INDUSTRY TAX space:
Pay the bank the amount shown if you own any industrial buildings. If you don’t own any, do nothing.
any other
A PLANNING PERMISSION space:
Build a hazard (see page 11).
FREE PARKING:
Take the Rent Dodge card to use later (see page 15).
A
h space
Take a Chance card and follow the instructions on it.
GO TO JAIL:
Go to jail and do not collect money if you pass GO (see page 15).
OR a bonus building
C. BUILD PROPERTIES
IF YOU WANT TO
You can build on any of your districts
during your turn. (See page 8.)
Page 5
8
9
HOW TO AUCTION
BUILDINGS
u Banker, press the Auction button on the
Trading unit to start the timer. Each auction lasts up to 50 seconds.
u The player who decided to auction
starts the bidding at any value from a10 upwards.
u Any player can call out an offer at any
time, including the player that decided to auction the district.
u When you hear a sound and the red light
flashes faster, you have 5 seconds to close the auction!
HOW TO BUILD
u Press the Build button on the Trading Unit. u What number’s showing when it stops?
That’s the maximum number of blocks you can build on this turn, e.g. 3 means you can build stops at (see page 9) but no properties.
u Build residential buildings, industrial
buildings or a combination (see page 9). Buy them from the bank at the price shown on your District card(s).
up to 3 blocks. If the unit
D you can build a railroad
u Whoever has the highest bid when the
red light goes off wins the district pays that price to the banker.
k
AUCTION button
u Build properties on ANY districts that
you own. You can build on more than one district in the same turn.
u You can press the Build button
per turn.
BUILD button
and
once
BUILD UP TO 8 BLOCKS ON EACH DISTRICT TO INCREASE ITS RENT VALUE.
They can be residential buildings, industrial buildings or a combination of both.
To build, press the build button on the Trading unit to find out whether you can buy 1, 2, or 3 blocks, or build a railroad.
RESIDENTIAL BUILDINGS (GREY)
1 block 2 blocks 3 blocks
u Residential buildings are cheaper to
buy than industrial buildings.
u If another player builds a hazard in
your district, residential blocks in that district become worthless and do not count towards its rent value (see Hazards Page 12).
INDUSTRIAL BUILDINGS (LIGHT BLUE)
1 block 2 blocks 3 blocks
u Industrial buildings are more expensive
to buy than residential buildings.
u Industrial buildings are
hazards. If another player builds a hazard in your district, all industrial buildings in that district still count towards the rent value.
safe from
RAILROADS
On your turn, if this icon flashes when you press the Build button, build a railroad on any district for free!
Put railroads on the board, not in the center.
Use railroads to pass GO and collect wages, to get to a part of the board where you hope to buy, and to avoid nasty high-rent areas!
u When you land on a district with a
railroad on it, on that turn you can jump to
any other district which has a
railroad.
u You must land on a railroad during your
turn to be able to use it. If you start your turn on a district with a railroad, roll and move as normal.
u If you use a railroad on a district that’s
owned by another player, you must pay the rent before you leave!
outer track of the
Tip!
If a district becomes crowded, swap the 1 and 2-block buildings for 3-block towers to make space.
Page 6
10
11
STADIUMS
PLANNING PERMISSION
Stadiums do not count towards the 8-block building limit per district.
Stadiums
COST: a2m
Buy a stadium to increase your income; there are only two in the game, so you’ll have to be quick!
u
Once you own two districts of the same
color, you can build a stadium on either
one of them during your turn.
u Collect a1
every time you pass GO (in addition to your wages).
u You can only build one stadium in each
color group.
u Stadiums do not increase your rent value.
m per stadium you own
SKYSCRAPERS
AND THE MONOPOLY TOWER
Skyscrapers and the Monopoly Tower do not count towards the 8-block building limit per district.
Skyscrapers
Build a skyscraper to double the rent value of all the districts in a color group. The cost of a skyscraper is shown at the bottom of each District card.
The Monopoly Tower
COST: a7
m
u
Once you own all of the districts in one
color group, you can build a skyscraper on any one of them.
u You can build one skyscraper per
color group.
u
A skyscraper immediately doubles the rent value of all districts in its color group.
See page 13: How to Charge Rent.
Once you own all of the districts in two color groups, you can buy the MONOPOLY Tower and build it on any district in those groups.
This doubles the rent value of every district you own!
Hazards and bonus buildings are free and do not count towards the 8-block maximum per district.
When you land on a PLANNING PERMISSION space, you must:
u Build a bonus building in a district that
you own
OR
u Build a hazard in another player’s
district (to make their residential buildings worthless)
OR
u Build a bonus building or hazard in an
unowned district (if you are planning to buy it or want to block another player’s plans!).
IMPORTANT: BONUS BUILDINGS PREVENT HAZARDS FROM BEING BUILT ON A DISTRICT, AND HAZARDS PREVENT BONUS BUILDINGS FROM BEING BUILT!
For example, if you have built a school on your district, another player could not later build a power station there, and vice versa.
7
Page 7
12
13
BONUS BUILDINGS
HOW DO I CHARGE RENT?
Protect your districts
Put bonus buildings on your districts to prevent other players from building hazards on them.
School
Wind farm Water tower
Park
HAZARDS
Power station
(3 blocks)
Sewage plant
(3 blocks)
Prison
(4 blocks)
Rubbish dump
(2 blocks)
When another player lands on one of your districts, check the following to work out how much they owe you:
No buildings?
Charge ‘Land Rent’ only.
Hazard? Count the industrial blocks only.
Is there a skyscraper on any district in that color group OR the MONOPOLY Tower on any district you own?
Double the rent!
Residential and/or industrial buildings?
Count how many blocks (not buildings) there are and charge the matching rent value shown on the district card.
(If you have a skyscraper AND the MONOPOLY Tower, you cannot double the rent twice.)
If the paying player cannot afford the rent, they must mortgage a district or do a deal with you to raise the money.
Rent example:
u If another player builds a hazard in one of
your districts, in that district become worthless and do not count towards the rent value of that district. Leave them on the board.
u You can remove hazards from your
districts by paying a500 to the bank during your turn.
all of the residential buildings
k per block
Example:
To remove a prison (4 blocks) from your district, pay
a2m (4 x a500k) to the
bank and return the prison to the banker. You can now charge rent for the
residential buildings on that district
again.
You own Central Quay, Old Town and Harbor Heights. Another player lands on Central Quay.
There are:
2 residential blocks, which don’t count because the hazard (power station) makes them worthless. Value = a0
4 industrial blocks. Value = a3.5
1 skyscraper on Harbor Heights, which is in the same color group, so double the rent. 2 x a3.5
TOTAL RENT VALUE: a7m
m
m = a7m
Page 8
DEALS
14
15
FREE PARKING
Make deals with each other to raise funds or get the districts you need!
u When you want to make a deal, press the
Auction button to start the timer. You must come to an agreement before the time runs out!
u If you swap/sell a district during a deal,
any buildings already there must stay there.
MORTGAGES
If you can’t afford to pay rent, you can mortgage one or more districts that you own to raise some money.
To mortgage a district
The mortgage value is the same as the district’s current rent value. Turn the District card facedown in front of you and collect that amount from the banker. All buildings stay there.
You can’t collect rent for mortgaged districts.
To buy back a mortgaged district later in the game
Turn the District card over and pay the rent value to the banker, i.e. the amount you received when you mortgaged it.
You can start charging rent on the district and building on it again right away.
BANKRUPTCY
If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game.
Owing the banker
Return your District cards to the banker who will auction off each property to the highest bidder. Return any “Get out of jail free” cards to the bottom of the relevant pile.
Owing another player
The other player receives any money left, your District cards and any “Get out of jail free” cards you own.
There is no penalty for landing here. You can still collect rent and build on sites while you’re on FREE PARKING.
Rent Dodge Card
The Rent Dodge card entitles you to one rent-free turn!
u When you land on FREE PARKING,
collect the Rent Dodge card from beside the board.
u Use this card on a later turn when you
don’t want to pay rent.
u Once you’ve used the card, put it back
next to the FREE PARKING space.
u If another player lands on FREE PARKING
before you’ve used the card, you’ve missed your chance to use it and must give it to them. Bad luck!
JAIL
Your turn ends when you are sent to jail. Move onto the jail space and do not collect any money if you pass GO.
While in jail you can collect rent and build properties on districts, as long as they are not mortgaged.
Get out of jail by:
u Paying a a500k fine and continuing on
your next turn.
u Using a “Get out of jail free” card.
Go to jail if:
u You land on the “Go to jail” space. u You pick a Chance card which tells you
to “Go directly to jail”.
You roll a double three times in a row on
u
your turn.
u Rolling a double.
If you haven’t rolled a double after three turns, pay the banker a500k and then move according to what you rolled.
Loading...