HASBRO Monopoly 2007 User Manual

MONOPOLY
Property
Contents: Gameboard, 3 dice, tokens,
and Community Chest cards, Title Deed cards, play money and
Now there's a faster way to play MONOPOLY. Choose to play by the classic rules for buying, renting and selling properties or use the Speed Die to get into the action faster. If you've never played the classic MONOPOLY game, refer to the Classic Rules beginning on the next page. If
you already know how to play and want to use the Speed Die, just
read the section below for the additional Speed Die rules.
/
1.
When starting the game, hand out an extra $1,000 to each player (two the extra cash to buy and build.
2.
Do not use the Speed Die until you've landed on or passed over GO for the first time. Once you collect that first $200 salary, you'll use the Speed Die for the rest of the game. This means that some
players will start using the die before others.
Trading
$5005 should work). The game moves fast and you'll need
Game from Parker Brothers"
AGES
2
to
SPEED
Learnins how to Play with the S~eed Die fast as playing with
DIE
8+
Players
RULES
32
i't.
houses,
I2
hotels, Chance
a
Banker's tray.
IS
as
3.
Once you start using the Speed Die, roll it along with the two white dice on your turn. Then do the following depending on what you rolled.
1,
2,
or
3:
Add this number to the roll of the two white
dice. You'll zoom around the board.
Bus: This lets you "get off the bus early." Look at the two white dice. You can move the value of one die, the other die, or the sum of both dice.
1
space, 5 spaces, or 6 spaces: \t's your choice.
Mr. Monopoly: First, move the sum of the two white dice and resolve the space you land on (such as drawing a card, buying the property, paying rent, etc.). Then, one of two things will happen depending on whether or not there is still property in the bank.
YES,
there is property in the bank -Advance to the property that the bank still holds and buy it if you wish. don't want to buy this property, move to the space anyway and put the property up for auction.
NO,
there are no more properties in the bank - Advance to the
NOCT property on which you will owe another player money.
A few minor details:
Only the white dice are used when determining if you rolled doubles.
Do not look at the Speed Die.
If you roll a three-of-a-kind (all of the dice show the same number),
you can move anywhere you want on the board!
If you get sent to jail during your move (either by landing on the "Go
to Jail" space or by rolling doubles three times in a row) then your turn
is
over and you do not get to use the Speed Die for that turn.
Use the white dice ONLY when rolling to
Use the sum of all three dice when determining how much to pay on
a utility. Note: The Bus and Mr. Monopoly are valued at
So
if you rolled a 1 and a 5, you can move
NEXT
get
out of jail.
L
0.
If
you
CLASSIC
OBJECT:
wealthiest player through buying, renting and selling property.
PREPARATION:
the Chance and Community Chest cards facedown on their allotted spaces represent
himther while traveling around the board.
MONOPOW
The object of the game
Place the board on a table and put
on
the board. Each player chooses one token to
RULES
IS
to become the
Each player
$100~
and
is
given
$1,500
$50~; 6 $40~;
5 each
divided
of
$105, $5~
as follows: P each
and
$Is.
of
$500s,
All remaining money and other equipment go to the Bank. Stack the
Bank's money on edge in the compartments in the plastic Banker's tray.
BANKER.
Select as Banker a player who will also make a good Auctioneer A Banker who plays ~n the game must keep hislher personal funds separate from those of the Bank. When more than f~ve persons play, the Banker may elect to act only
as Banker and Auctioneer.
THE
BANK:
Besides the Bank's money, the Bank holds the Title Deed cards and houses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions
properties
and hands out the~r proper Title Deed cards; it sells houses and hotels to the players and loans money when required on mortgages.
The Bank collects all taxes, fines, loans and interest, and the price of
all properties which it sells and auctions.
The Bank nwer "goes broke." If the Bank runs out of money, the Banker
may issue as much more as needed by writing on any ordinary paper. THE
PLAY:
Starting with the Banker, each player in turn throws the dice.
The player with the highest total starts the play: Place your
token on the corner marked
"GO,"
throw the dice and move
your token in the direction of the arrow the number of
spaces indicated by the dice. After you have completed
your play, the on the spaces
turn passes to the left. The tokens remain
qccupied and proceed from that point on
the player's next turn. Two or more tokens may rest on the
same space at the same time.
According to the space your token reaches, you may be entitled to
buy
real estate or other properties - or obliged to pay rent, pay taxes,
a
draw
Chance or Community Chest card, "Go to Jail," etc.
If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, throw again and move your token as before. If you throw doubles three times in succession,
move your token immediately to the space marked
"In Jail" (see JAIL).
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