HASBRO Monopoly 2007 User Manual

MONOPOLY
Property
Contents: Gameboard, 3 dice, tokens,
and Community Chest cards, Title Deed cards, play money and
Now there's a faster way to play MONOPOLY. Choose to play by the classic rules for buying, renting and selling properties or use the Speed Die to get into the action faster. If you've never played the classic MONOPOLY game, refer to the Classic Rules beginning on the next page. If
you already know how to play and want to use the Speed Die, just
read the section below for the additional Speed Die rules.
/
1.
When starting the game, hand out an extra $1,000 to each player (two the extra cash to buy and build.
2.
Do not use the Speed Die until you've landed on or passed over GO for the first time. Once you collect that first $200 salary, you'll use the Speed Die for the rest of the game. This means that some
players will start using the die before others.
Trading
$5005 should work). The game moves fast and you'll need
Game from Parker Brothers"
AGES
2
to
SPEED
Learnins how to Play with the S~eed Die fast as playing with
DIE
8+
Players
RULES
32
i't.
houses,
I2
hotels, Chance
a
Banker's tray.
IS
as
3.
Once you start using the Speed Die, roll it along with the two white dice on your turn. Then do the following depending on what you rolled.
1,
2,
or
3:
Add this number to the roll of the two white
dice. You'll zoom around the board.
Bus: This lets you "get off the bus early." Look at the two white dice. You can move the value of one die, the other die, or the sum of both dice.
1
space, 5 spaces, or 6 spaces: \t's your choice.
Mr. Monopoly: First, move the sum of the two white dice and resolve the space you land on (such as drawing a card, buying the property, paying rent, etc.). Then, one of two things will happen depending on whether or not there is still property in the bank.
YES,
there is property in the bank -Advance to the property that the bank still holds and buy it if you wish. don't want to buy this property, move to the space anyway and put the property up for auction.
NO,
there are no more properties in the bank - Advance to the
NOCT property on which you will owe another player money.
A few minor details:
Only the white dice are used when determining if you rolled doubles.
Do not look at the Speed Die.
If you roll a three-of-a-kind (all of the dice show the same number),
you can move anywhere you want on the board!
If you get sent to jail during your move (either by landing on the "Go
to Jail" space or by rolling doubles three times in a row) then your turn
is
over and you do not get to use the Speed Die for that turn.
Use the white dice ONLY when rolling to
Use the sum of all three dice when determining how much to pay on
a utility. Note: The Bus and Mr. Monopoly are valued at
So
if you rolled a 1 and a 5, you can move
NEXT
get
out of jail.
L
0.
If
you
CLASSIC
OBJECT:
wealthiest player through buying, renting and selling property.
PREPARATION:
the Chance and Community Chest cards facedown on their allotted spaces represent
himther while traveling around the board.
MONOPOW
The object of the game
Place the board on a table and put
on
the board. Each player chooses one token to
RULES
IS
to become the
Each player
$100~
and
is
given
$1,500
$50~; 6 $40~;
5 each
divided
of
$105, $5~
as follows: P each
and
$Is.
of
$500s,
All remaining money and other equipment go to the Bank. Stack the
Bank's money on edge in the compartments in the plastic Banker's tray.
BANKER.
Select as Banker a player who will also make a good Auctioneer A Banker who plays ~n the game must keep hislher personal funds separate from those of the Bank. When more than f~ve persons play, the Banker may elect to act only
as Banker and Auctioneer.
THE
BANK:
Besides the Bank's money, the Bank holds the Title Deed cards and houses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions
properties
and hands out the~r proper Title Deed cards; it sells houses and hotels to the players and loans money when required on mortgages.
The Bank collects all taxes, fines, loans and interest, and the price of
all properties which it sells and auctions.
The Bank nwer "goes broke." If the Bank runs out of money, the Banker
may issue as much more as needed by writing on any ordinary paper. THE
PLAY:
Starting with the Banker, each player in turn throws the dice.
The player with the highest total starts the play: Place your
token on the corner marked
"GO,"
throw the dice and move
your token in the direction of the arrow the number of
spaces indicated by the dice. After you have completed
your play, the on the spaces
turn passes to the left. The tokens remain
qccupied and proceed from that point on
the player's next turn. Two or more tokens may rest on the
same space at the same time.
According to the space your token reaches, you may be entitled to
buy
real estate or other properties - or obliged to pay rent, pay taxes,
a
draw
Chance or Community Chest card, "Go to Jail," etc.
If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, throw again and move your token as before. If you throw doubles three times in succession,
move your token immediately to the space marked
"In Jail" (see JAIL).
..
"GO":
Each time a player's token lands on or passes over GO, whether by throwing the dice or drawing a card, the Banker pays
himther a $200 sala,ry.
The $200 is paid only once each time kound the board. However, if a player passing GO on the throw of the dice lands 2 spaces beyond it
7
on Community Chest, or
it on Chance, and draws the "Advance to GO" card,
spaces beyond
helshe collects $200 for passing GO the first time and another $200 for reaching it the second time by instructions on the card.
BUYING PROPERTY:
Whenever you land on an unowned property you
may buy that property from the Bank at its printed price. You receive the
Title Deed card showing ownership; place it
faceup in front of you.
If you do not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed
bid.
price, may
PAMNG
Bidding may start at any price.
When you land on property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card.
If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed facedown in front of the owner.
L
It is an advantage to hold all the Title Deed cards in a color­group (e.g., Boardwalk and Park Place; or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged.
It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties.
The owner may not collect the rent if he/she fails to ask for it before the second player following throws the dice.
"CHANCE"
AND
"COMMUNITY CHEST":
When you land on either of
these spaces, take the top card from the deck indicated, follow the
instructions and return the card facedown to the bottom of the deck.
The
"Get
Out of Jail Free" card is held until used and then returned to
who
the bottom of the deck. If the player
it,
helshe may sell it, at any time, to another player at a price agreeable to both.
"INCOME
estimate your your total worth to the Bank. Your total worth is all your cash on hand,
printed prices of mortgaged and unmortgaged properties and cost price of
You must decide which option you will take before you add up your total worth.
"JAIL": marked
(3)
you throw doubles three times in succession.
When you are sent to Jail you cannot
collect your since, regardless of where your token is
on
directly into Jail. Your
you are sent to Jail.
If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting," you incur no penalty, ahead in the usual manner on your next turn.
You get out of Jail by.. three turns; if you succeed in doing this you immediately move forward the number of spaces shown by your doubles throw; even though you had thrown doubles, you do not take another turn; Out of Jail Free" card if you have it; Free" card from another player and playing it; before you roll the dice on either of your next two turns.
If you do not throw doubles by your third turn, you must pay the fine. You then get out of Jail and immediately move forward the number of
spaces
Even though you are in Jail, you may buy and sell property, buy and sell houses and hotels and collect rents.
TAX":
If you land here you have two options: You may
tax
at
$900
and pay the Bank, or you may pay
all
buildings you own.
You land in Jail when.
"Go
to Jail";
$200
the board, you must move it
(2)
salary
turn
shown by your throw.
..(I)
you draw a card marked "Go to JailN; or
in
that move
ends when
.(I)
throwing doubles on any of your next
your token lands on the space
draws it does not wish to use
and you move
(2)
using the
(3)
purchasing the
(4)
"Get
paying a fine of
10%
"Get
Out of
of
Jail
$50
$50
"FREE PARKING":
receive any money, property or reward of any kind. This is just a
A
player landing on this place does not
"free"
resting place.
HOUSES:
When you own all the propert~es in a color-group
you may buy houses from the Bank and erect them on those properties.
If you buy one house, you may put it on any one of those properties. The next house you buy must properties of this or any other complete
be
erected on one of the unimproved
color-
group you may own.
The price you must pay the Bank for each house is shown on your property on
which you erect the house.
ltle Deed card for the
The owner still collects double rent from an opponent who lands on the unimproved properties of hisher complete color-group.
Following the above rules, you may buy and erect at any time as many houses as your judgement and financial standing will allow. But you must build evenly,
i.e., you cannot erect more than one house on any one property of any color-group until you have built one house on wery property of that group. You may then begin on the second row of houses, and so on, up to a limit of four houses to
a
property. For example, you cannot build three houses on one property if you have only one house on another property of that group.
As
you build evenly, you must also break down evenly ifyou sell
houses back to
HOTELS:
the
Bank (see SELLING PROPERTY).
When a player has four houses on each property of
a
complete color-group, hdshe may buy a hotel from the Bank and erect
it on any property of the color-group.
Hdshe returns the four houses
from that property to the Bank and pays the price for the hotel as shown
on the
Ttle Deed card. Only one hotel may
be
erected on any one
property.
BUILDING SHORTAGES:
wishing to build must wait for some player to return or sell
When the Bank has no houses to sell, players
histher houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must
be
sold at auction to the
highest bidder.
SELLING PROPERN:
(but not buildings) may for any amount the owner can get; however, no property can be sold to another player if buildings are standing on any properties of that color­group. Any buildings so located must be sold back to the Bank before the owner can sell any property of that color-group.
Houses and hotels may be sold back to the Bank at any time for
half the price paid for them.
All houses on one color-group must
reverse of the manner in which they were erected.
All hotels on one color-group may be sold at once, or they may be sold one reverse of the manner in which they were erected.
MORTGAGES:
Bank at any time. Before an improved property can the buildings on all the properties of its color-group must to the Bank at half price. The mortgage value is printed on each Title
Deed card.
but rent can same group.
amount of the mortgage
a color-group are no longer mortgaged, the owner may begin to
back houses at full price.
no other player may secure it by lifting the mortgage from the Bank.
However, the owner may sell this mortgaged property to another player
at any agreed price. If you are the new owner, you may lift the mortgage
at once if you wish by paying off the mortgage plus
10% interest to the Bank. If the mortgage is not lifted at once, you must pay the Bank you buy the property and if you lift the
mortgage later you must pay the Bank an as the amount of the mortgage.
house
No rent can be collected on mortgaged properties or utilities,
be
In order to lift the mortgage, the owner must pay the Bank the
The player who mortgages property retains possession of it and
additional
10% interest as well
Unimproved properties, railroads and util~ties
be
sold to any player as a private transaction
one-
be
sold one by one, evenly, in
at a time (one hotel equals five houses), evenly, in
Unimproved properties can be mortgaged through the
be
mortgaged, all
be
sold back
collected on unmortgaged properties in the
plus
10% interest. When all the propert~es of
buy
10%
interest when
n
-
BANKRUPTCY..
You are declared bankrupt if you owe more than you
can pay either to another player or to the Bank. If your
debt is to another player, you must tum over to that
player all that you have of value and retire from the
game. In making this settlement, if you own houses or
hotels, you must retum these to the Bank in exchange
for money to the extent of one-half the amount paid for them; this cash is given to the creditor. If you have
mortgaged property you also
turn this property over
to your creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is the property. The new owner who does this may then, at
10%
of the value of
hislher option, pay the principal or hold the property until some later turn, then lift the mortgage. If
helshe holds property in this way until a later turn, helshe
must pay the interest again upon lifting the mortgage.
Should you owe the Bank, instead of another player, more than you can pay (because of taxes or penalties) even by selling off buildings and mortgaging property, you must turn over all assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings.
A
bankrupt player must immediately retire from the
game. The last player left in the game wins.
,
.
MISCEUANEOUS:
and then only by mortgaging property. No player may borrow from or lend money to another player.
We will be happy to hear your questions or comments about this game. Write to: Hasbro
Games,
Consumer Affairs Dept., (toll free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province,
The HASBRO, PARKER BROTHERS, and MONOPOLY names and the gameboard, the distinctive elements of the board and rules are trademarks and game equipment. All
00009-1
Rights
Longueuil,
Reserved.
Money can be loaned to a player only by the Bank
P.O.
Box 200, Pawtucket, RI 02862. Tel: 888-836-7025
QC
Canada,
J4G
1G2.
logos,
four
comer
squares, the MR. MONOPOLY name and character, and each
02004,2007
TM
&
@3
denote U.S. Trademarks.
Hasbro, Pawtucket,
RI
of
Hasbro for
02862.
the distinctive design of
its
property
PROOF OF PURCHASE
L
trading game
of
the
I
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