RemindeR Rules
1. Set up as shown on page 2 and make sure each player has 2
gold coins and 2 Fortune & Glory cards.
2. Roll to decide who starts and take turns to play. If the DVD
interrupts the game to command you to do something, do it,
then continue your turn.
On Your Turn
• Look at your cards.
• Roll the die and move the exact number rolled
(lay temple tiles if you need to).
• Depending on where you land, select the matching symbol
on the DVD to complete challenges.
• Play cards (at any time during your turn).
3. When all relics have been collected, race back to the Hall of
Ancestors as fast as you can.
4. When all players have made it back, select Adventure Over
on the DVD and follow the steps to count up your fortune and
see who has won.
Should you experience any technical difficulties we recommend you first clean the
disc by wiping it with a soft cloth in straight lines from the center of the disc.
If the problem persists when you have re-inserted the disc into your DVD player,
please call Hasbro Consumer Affairs at 1-888-836-7025 (toll-free) for additional assistance. You may also visit our website at HASBRO.COM for contact information.
We will be happy to hear your questions or comments about this game.
US consumers please write to: Hasbro Games, Consumer Affairs Dept.,
P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs,
TM & ©1981, 1984, 1989, 2008 LucasFilm Ltd. All Rights
Reserved. Used Under Authorization. TM, © & Copyright
©2008 by Paramount Pictures. All Rights Reserved.
“The Raiders March” and “The Map Room: Dawn”
(John T. Williams) © Bantha Music (BMI) All Rights
Administered By Warner-Tamerlane Publishing Corp.
All Rights Reserved. Used by permission.
The HASBRO and PARKER BROTHERS
names and logos are ™, ® and © 2008
Hasbro, Pawtucket, RI 02862. All Rights
Reserved. TM & ® denote U.S. Trademarks.
7674063801
Canadian consumers please write to:
P.O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD,
or telephone our helpline on 00 800 2242 7276.
FOR 2 TO 4 PLAYERS • AGES 8+
- Adventure Guide -
Indiana Jones is braving new adventures, searching for lost relics deep in
the heart of the Amazon.
Explore an ancient temple in search of three lost relics, but beware – the
temple is under a terrible curse. Once all of the relics have been found, the
temple will start to crumble to stop you escaping with its precious relics. It
could collapse at any moment! Race back to the Hall of Ancestors before
you’re buried alive.
Aim of the GAme
Be Indiana Jones and collect as much fortune as possible before
the temple collapses!
Collect fortune by:
• Fighting battles – fight villains or other adventurers to win gold coins.
• Escaping traps - win trap challenges to escape the trap and win Fortune
& Glory cards (worth gold coins at the end of the game).
• Collecting relics and trading them in at the end of the game.
• Winning a bonus for being the first adventurer to return to the Hall of
Ancestors… if you make it…
Contents
24 temple tiles • 1 Hall of Ancestors start tile • 4 plastic Indiana Jones
movers • 1 DVD • 1 8-sided die • 31 cardboard gold coins • 5 cardboard
gold medallions • 3 plastic relics (The Ark, The Sankara Stones, The Holy
Grail) • 1 part sheet with boulders • 40 Fortune & Glory cards
The DVD will guide you through the game, but keep these written rules
handy in case you need to check on a rule.
Note: Once a chamber is unlocked, it stays open, so any adventurer
can take the challenge to steal the relic you have found.
fiRst-time Assembly
Remove the gold coins, medallions, tiles and
boulders from the cardboard sheets and
take everything out of its packaging.
Throw away the waste (recycle
everything you can). Clip the
Sankara Stones relic together
as shown.
set-up
Set up as shown. Make sure everyone can reach the temple tiles,
Fortune & Glory cards, gold coins, medallions and relics.
Hall of ancestors tile
Boulders
Gold coins
temple tiles
relics
As soon as all three relics have been collected, the curse is
unleashed and the temple could collapse at any time.
At the end of the game, trade in your relics for gold. Each relic is
worth a different amount every game (up to 12 gold coins).
Boulders
The DVD may command you to place or move boulders around
the temple.
A boulder might block any pathway. You may want to use another
route. Boulders can only be moved if an adventurer plays a
Dynamite card or moves to the space next to the boulder and
waits there for one full turn. On their next turn, they can move
the boulder off the board, then roll and move as normal in any
direction.
Being Buried Alive
Once the temple starts to collapse, the DVD will command you to
remove all tiles with certain letters on them (A-H). If your mover is
on a tile that is removed, you are buried alive! Lay your mover on
its side on your start space in the Hall of Ancestors. You cannot
take any more turns or receive a bonus for returning to the temple,
but you could still win the game.
2
Gold
medallions
indy movers
discard pile
fortune & Glory
cards
die
Wait until all other players have returned to the temple (by one
means or another), then count up your fortune to see who has won
the game.
11