VI SI TI NG ATT RAC TI ON S
®
423 74
PROOF OF PURCHASE
In order to visit an
Attraction, you must
land on its
number space.
You can visit an
Attraction only if you have an
Attraction card for it.
EXCEPTION: Another player may
use an Event card to send you to
an Attraction for which you don’t
have a card. This is the only time
two players could share an
Attraction space.
You do not need to land on an
Attraction by exact count.
Landing on an Attraction (including
the Information Center, Main Street
Parade, Lunch Area, and First Aid)
counts as
After visiting an Attraction, place
your matching Attraction card,
faceup, in front of you. This
ends your turn.
If you have a Fast Pass card, you
may play it at this point.
NOTE: If you rolled a 1 or 2 to
reach the Attraction, place your
Attraction card in front of you, then
draw and play an Event card.
AUTOGR AP HS
Collecting an Autograph Card
To get an Autograph card, you
must end your move on one of the
1 space.
Autograph Booth spaces occupied
by either the Mickey Mouse or
Donald Duck pawn. You don’t
need to land here by exact count.
Take the corresponding character’s
Autograph card, place it faceup in
front of you and move the Mickey
or Donald pawn to any other,
open Autograph Booth space. If
another player has the Autograph
card for the character you landed
that a player may be sent to.
When playing an Event card
that sends a player to get Mickey
or Donald’s Autograph, the player
playing the card chooses which
player moves as well as where to
move the Mickey or Donald pawn.
When a card directs you to move
to an Attraction, you can move
only to the numbered spaces.
Railroad Stations, the Information
on, you may take the card from
them. This ends your turn.
NOTE: If you rolled a 1 or 2, you
may draw and play an Event Card,
then end your turn.
Using an Autograph Card
Sleeping Beauty
Castle
An Autograph card can be used to
cancel any Event card being played.
Autograph cards MUST be
Main Street
Railroad Station
played before the next player
starts his/her turn.
Autograph cards cannot cancel
each other.
Once you use an Autograph
card, place it back onto its matching
Pirate Ship
Mickey’s
Country House
gameboard space. Now you’ll have
to land on Mickey or Donald again
to get another one.
SO ME N OTE S A BO UT
EV EN T CA RD S
If an Event card says to “send any
player,” you may move yourself
We will be happy to hear your questions or comments about this game. Write to: Hasbro Games, Consumer
Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). Canadian consumers please
write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
©Disney
©Disney. Based on the “Winnie the Pooh” works © A.A. Milne and E.H. Shepard
©Disney/Pixar
Walt Disney Parks and Resorts Lake Buena Vista, FL 32830
or another player; if the card says
to “send another player,” you must
move another player (not yourself ).
When playing the “Send another
player to any Attraction in the
Park” card, the Main Street Parade
(32) space counts as an Attraction
®
The HASBRO and PARKER BROTHERS names and
logos are ® & © 2004 Hasbro, Pawtucket, RI 02862.
All Rights Reserved. TM and ® denotes Reg. US Pat.
& TM Office. 42374 – I
5 6
Center, First Aid, the Food Court
and the park Entrance do not count
as Attractions.
WINNING THE GAME! —––
If you’re the first player to visit all
of the Attractions in your hand and
return to the park entrance, you win!
Haunted Mansion
Space Mountain
————— OBJECT —————
Be the first player to visit all of your attractions and
return to the park entrance!
CONTENTS —————
Magic Kingdom Gameboard
6 Plastic Attractions
with Backgrounds
1 Plastic Monorail
5 Family Pawns with Stands
1 Mickey Mouse Pawn
1 Donald Duck Pawn
2 Dice
30 Attraction Cards
34 Event Cards
2 Autograph Cards
Label Sheet
For 2 to 5 Players / AGES 6
+
®
ASSEMBLY —————
Remove all of the contents from
the plastic bags. Discard the bags.
Remove the cardboard pieces
from the parts sheet. Discard the
cardboard waste.
Following the instructions on the
label sheet, apply the labels to
the two dice.
Remove and discard any cardboard
waste from the gameboard.
Fig 1
Monorail at Frontierland RR Station
Mickey Mouse &
Donald Duck Pawns
Family Pawns
at Entrance
Event &
Autograph
Cards
Attraction Cards:
One card
of each color
per player
SETUP —————
Fig. 1 shows the game set up and ready
for 4 players.
Open the gameboard and place it
in the middle of the play area.
Place the 6 Attractions into their
corresponding gameboard slots
(see page 6 for a list of buildings).
Insert the tabs on the bottom of
the Attractions under the
gameboard to hold them in place
(see Fig. 2).
Place the Mickey Mouse and
Donald Duck pawns on the 2 Main
Street Autograph Booth spaces. It
does not matter which pawn goes
on which space
(see Fig. 3).
Place the Monorail piece on the
Frontierland Railroad Station
(see Fig. 1).
Remove the 2 Autograph cards
(one for Mickey Mouse and one
for Donald Duck) from the Event
cards and place them, faceup, on
their matching gameboard spaces.
Shuffle the Event cards and place
them facedown on the matching
gameboard space.
Separate the Attraction cards into
5 piles according to the color on
the back. Shuffle each pile and place
it facedown near the gameboard.
Now, without looking, each player
takes
1 card from each pile. Look
Fig 2
Fig 3
at the cards you drew, but don’t
show the other players. These are
the Attractions that you must visit
before you leave the park today.
(NOTE: Each player will be visiting
different Attractions.) Place the
extra Attraction cards out of play.
Each player chooses a Family Pawn
and places it on the Entrance space.
Each player rolls the white die to
see who’ll go first. The player with
the lowest roll begins. Play will then
pass to the player on your left.
GAMEPLAY —————
Look at the Attraction cards in your
hand and look at the gameboard. Find
the Attractions you need to visit (the
ones matching the cards in your hand)
then decide where you’ll go first.
On Your Turn
ROLL TH E DIE
If you want to move along the game path, roll the white Movement die.
NOTE: If you roll a 6, see The
Monorail on page 4.
If you are at a Railroad Station and
want to move to another Railroad
Station, roll the red Railroad die.
MOVEME NT ( white ) RR STATION (re d)
MOVE YOU R PAWN
The Gamepath
The gamepath is a series of stepping
stones connected by lines. Each stone
is a separate space.
Players must move from space to
space along the lines.
You do not have to move the full
amount of the die roll, but you
must move at least
You may move in either direction
on the gamepath, but you cannot
move back and forth between the
same spaces on one turn.
1 space per turn.
Every space counts as 1 on the die
roll. This includes spaces occupied
by other players.
Players may not share gamepath
spaces. So, if you end your move
on the same space as another
player, move your pawn to the
next open space.
Event Cards
If you rolled a 1 or 2 (these have
a star on them) on the Movement
die, move your pawn, then draw
an Event card. Immediately follow
the instructions on the card unless
other Railroad space
then end your turn.
On your next turn,
you may roll the Movement die
to leave the station and continue
moving along the gamepath.
If you roll empty
tracks, you cannot
move and must
wait for your next
turn to try again.
On any turn, you may change your
mind and roll the Movement die
instead of the Railroad die to move
back out along the gamepath spaces.
you draw a Railroad Pass or a Fast
Pass. These can be held until later.
After following the instructions on
the Event card, discard the card and
pass the dice to the player on your
left. This ends your turn.
If you have the Railroad Pass card,
The Railroads
There are 3 Railroad
Stations that you can
use as shortcuts to
move around the park. They are
located at the Main Street entrance,
Frontierland and Mickey’s Toontown.
To use the Railroad, you must first
land on a Railroad space using the
Movement die. You don’t need
to land on a Railroad space by
exact count. If you rolled a
1 or 2
to get there, you may draw and
play an Event Card (see Event
Cards on this page). Your turn is
then over.
NOTE: More than one
player can be on a Railroad space
at the same time.
On your next turn, roll the red
Railroad die.
If you roll an “RR,” move to any
you may move directly from one
Railroad space to another without
rolling the Railroad die.
If the Monorail is at the Railroad
Station you entered, you’re in luck!
See the special rules for the
Monorail below.
S PE CI AL MO NO RA IL RUL E
The Monorail moves from one
Railroad Station to another each
time someone rolls a 6 on the the
white Movement die.
If you land on a Railroad Station
and the Monorail is at that
station you may move your pawn
immediately to any Attraction
you have in your hand. Place the
Attraction card face up in front
of you. Then move the Monorail
to another Railroad Station (your
choice). This ends your turn.
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