
*
CAUTION:
Do not aim at eyes or face.
TO AVOID INJURY: Use only darts designed for this
product. Do not modify darts or dart blaster.
™*
Always wear VISION GEAR
eyewear (sold separately).
AGES 8+
SPEEDLOAD 6
BUILT-IN QUICK-LOAD CLIP
™*
SLIDE
Includes: SPEEDLOAD
6 blaster, 6 DART
TAG darts.
ALSO RECOMMENDED TO PLAY:
Official DART TAG™* jersey
DART TAG VISION GEAR
eyewear (required).
Each sold separately.
Be sure to read and follow all instructions carefully before using this product.
JAM CLEARING DOOR

USING THE SPEEDLOAD 6
FOR BEST PERFORMANCE:
To load darts:
1.
2.
To fi re 1 dart:
One at a time, load up to
6 DART TAG darts into the
QUICK-LOAD CLIP. You can load
darts only when the SLIDE is
pushed all the way forward.
SLIDE
• NEVER load more than 6 darts.
Push SLIDE forward.
• When cocking - pull SLIDE back until it stops. Then push it all the way forward.
1.
Pull SLIDE back until it stops.
3.
Do not fi ll CLIP
past MAX LEVEL.
If the SLIDE appears to be stuck, try pulling it back before pushing forward.
2.
Push SLIDE all the
way forward.
NOTE: DO NOT load more than 6 DART TAG darts into
the QUICK-LOAD CLIP.
NOTE: JAM CLEARING DOOR must be FULLY CLOSED
for the blaster to function.

CLEARING A JAM
If the blaster appears
jammed:
Point the blaster at the ground to
1.
clear darts from the barrel.
SLIDE
JAM CLEARING DOOR
Pull SLIDE all the way back and
open JAM CLEARING DOOR.
2.
3.
Use the tip of a pen
to move the lift
inside the clip up and
down to loosen darts
jammed inside.
4.
JAM CLEARING
DOOR
NOTE: JAM CLEARING DOOR must be
FULLY CLOSED for the blaster to function.
Fully close the JAM CLEARING
DOOR after jammed darts are
removed, or blaster will not fi re.

OFFICIAL DART TAG RULES
OTHER GAMES
Get into the ultimate game of blaster tag! Score by blasting your
opponents or capturing their “fl ag†” in this intense, high-speed sport.
Get your gear, recruit your team, and GO GET THE “FLAG
†
”!
Equipment to play:
• 1 DART TAG blaster for each player
• DART TAG darts for each blaster
• 1 set of DART TAG VISION GEAR™* eyewear for each player (required)
• 1 offi cial DART TAG jersey for each player
• 1 “fl ag†” for each team (you can use any small, light, bright-colored object or piece of fabric)
Players must:
• Wear DART TAG VISION GEAR eyewear at all times.
• Not modify jerseys, or wear other clothes that could block darts from sticking to jerseys.
Game play:
• Objective: Get the highest score by capturing the opposing team’s “fl ag†.”
First team to score 3 points wins. Every time your team capture’s the “fl ag†,” you score one point.
• Number of players: 2 or more, split into 2 equal teams.
• Each team must establish a location as its base, and locate its “fl ag†” there in plain view.
• Tagging opponents
- If an opponent sticks a dart to your jersey, you’re out of the game for 10 seconds.
• Capture the “fl ag†”
- To capture the “fl ag†” you have to take the other team’s “fl ag†” and return it
to your base. If a player is tagged while carrying the “fl ag†,” he must drop the
“fl ag†” to serve his 10-second penalty. The “fl ag†” stays where it is until another
player picks it up. It can be returned to its home base by a player, or captured.
Once the “fl ag†” is captured, play stops while it is returned to its home base.
GAME OBJECTIVE HOW TO PLAY
Accumulation
2 players
Dart Attack
2 or more
players
To tag the opposing
player in the “Dart
Zone.”
To be the last player
standing.
1. The players agree on a common area on the
jersey to be the “Dart Zone.” Only darts stuck in
the “Dart Zone” count as a point.
2. On the count of three, play begins. Darts that
miss the jerseys can be reused, but any darts
stuck to the jersey must be left there.
3. Once all darts have been used, the game is over.
4. The player who has tagged his opponent’s “Dart
Zone” the most wins.
1. Each player launches darts at the other players.
2. When a player is tagged, that player is eliminated
and must sit out the rest of the game.
3. The last player standing wins.
TOURNAMENT RULES
To play like the pros, add these rules to the Offi cial DART TAG
Rules on the previous page.
• The game lasts for 5 minutes. The team with the highest score after 5 minutes wins.
• Tagging an opponent counts as 1 point.
• Capturing the “fl ag†” counts as 5 points.
†
Flag not included. Use any small object from home.
Blasters each sold separately.
Product and colors may vary.
YouTube and the YouTube logo are trademarks
of Google Inc.
®* and/or TM* & © 2011 Hasbro. All Rights Reserved.
TM & ® denote U.S. Trademarks.
PATENTED U.S. Pat. Nos. 7287526, 5529050, 6083127
and patents pending.
38124
PN 7235040000