Grass Valley EDIUS Pro Reference Manual

EDIT ANYTHING
Reference Manual
version 7.4
www.grassvalley.com
F3951409011
October 2014
f It is prohibited to copy a part or all of this product without prior permission. f The contents or specications of this product may be changed without prior notice. f We have prepared the contents of this product to the best of our ability; however if you have any questions about the contents, or if there
are any errors or missing items, please contact Grass Valley.
f However we do not take any responsibility for malfunctions arising from use, irrespective of the points outlined in the preceding
paragraph.
f Irrespective of whether it was due to a usage error, Grass Valley takes no responsibility for extraordinary, incidental or derivative claims,
including those for lost earnings generated by the application of this product.
f It is prohibited to analyze, reverse engineer, decompile, or disassemble any of the items included with this product, including the software,
hardware, and manuals.
f Grass Valley, GV STRATUS, K2, Aurora, Summit, Innity, and EDIUS are either registered trademarks or trademarks of Grass Valley
USA, LLC in the United States and/or other countries.
f Microsoft and Windows are registered trademarks of Microsoft Corporation, USA. f Intel, Xeon, and Core Duo are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other
countries.
f QuickTime and QuickTime logo are trademarks used under licenses. QuickTime is a trademark registered in the United States and other
countries.
f Final Cut Pro is a trademark of Apple Inc., registered in USA and other countries. f Adobe, Adobe logo, Adobe Reader, and Photoshop are trademarks of Adobe Systems Incorporated. f Avid, Avid DNxHD, and Pro Tools are trademarks or registered trademarks of Avid Technology, Inc. and its subsidiaries in the United
States and/or other countries.
f Manufactured under license from Dolby Laboratories. Dolby and the double-D symbol are trademarks or Dolby Laboratories. Unpublished
work. Copyright 2003-2012 Dolby Laboratories, Inc. and Dolby Laboratories Licensing Corporation. All right reserved.
f HDV is a trademark of Sony Corporation and JVC KENWOOD Corporation. f XDCAM, XDCAM EX, XAVC, XAVC S, and SxS are trademarks of Sony Corporation. f GF is a trademark of Toshiba Corporation. f HDMI, HDMI logo and High- Denition Multimedia Interface are trademarks or registered trademarks of HDMI Licensing, LLC. f P2, AVCCAM, AVC-Intra, and AVC-Ultra are trademarks of Panasonic Corporation. f AVCHD is a trademark of Panasonic Corporation and Sony Corporation. f EOS is a trademark of Canon Inc. f Blu-ray is a trademark of Blu-ray Disc Association. f SD card is a trademark of SD Association. f Other product names or related brand names are trademarks or registered trademarks of their respective companies.

Manual Explanation

f If there are any variations between the explanation in this manual and the actual application method, priority is given to the actual
application method.
f The images used in this manual are prototypes and they may be different from the screens of the actual product. f This manual is written for people who have a basic knowledge of how to use a computer. If there are no special instructions, per form the
same operation as a normal computer operation.
f In this manual, EDIUS Elite, EDIUS Pro, and EDIUS series are called “EDIUS”. f In this manual, Microsoft
and Home Basic), and Microsoft® Windows® 8 operating system is called Windows 8 (collective term for Enterprise, Pro, and Core
Edition).
®
Windows® 7 operating system is called Windows 7 (collective term for Ultimate, Professional, Home Premium,

DANGER

Health Precautions

In rare cases, ashing lights or stimulation from the bright light of a computer display or TV monitor may trigger temporary epileptic seizures or loss of consciousness. It is believed that even individuals whom have never experienced such symptoms may be susceptible. If you or close relatives have experienced any of these symptoms, consult a doctor before using this product.
If you edit 3D video more than an hour continuously, take a rest of 10 to 15 minutes per hour. If you feel tired or uncomfortable, stop using
the product.
2

Copyright

Do not use captured image/sound data created by other ones without authorization of the right holder regardless of whether it is moving or still image, except for personal fun. Also, duplication of such data is sometimes limited even for personal hobby. Please notice that we are exempted from responsibility for the use of captured data.
Copyright Copyright © 2013-2014 Grass Valley. All rights reserved. Portions of sof tware © 2000 - 2014,
Microsoft Corporation. All rights reser ved. This document may not be copied in whole or in part, or otherwise reproduced except as specically permitted under U.S. copyright law, without the prior written consent of Grass Valley USA, LLC, P.O. Box 59900, Nevada City, California 95959-7900. This product may be covered by one or more U.S. and foreign patents. Grass Valley is a trademark of GVBB Holdings S.a.r.l.
Disclaimer Product options and specications subject to change without notice. The information in this
manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Grass Valley USA, LLC. Grass Valley assumes no
responsibility or liability for any errors or inaccuracies that may appear in this publication.
U.S. Government Restricted Rights Legend
Trademarks and Logos Grass Valley is a trademark of GVBB Holdings S.a.r.l. Grass Valley USA, LLC products are
Grass Valley Web Site This public Web site contains all the latest manuals and documentation, and additional support
Use, duplication, or disclosure by the United States Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.277-7013 or in subparagraph c(1) and (2) of the Commercial Computer Software Restricted Rights clause at FAR 52.227-19, as applicable.
covered by U.S. and foreign patents, issued and pending. Additional information regarding Grass Valley USA , LLC trademarks and other proprietary rights may be found at www. grassvalley.com.
information. Use the following URL http://w ww.grassvalley.com.
EDIUS Reference Manual
October 24, 2014
Copyright © 2013-2014 Grass Valley. All rights reserved.
3

Contents

Contents
Notice to Reader 2 Manual Explanation DANGER
Health Precautions Copyright
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Chapter 1 Summary
About Manuals 23
How to Use the Manuals in the Package
Manuals in the Package How to Read Reference Manual
New Functions and Changed Functions Our Website Online Manual
Grass Valley HQ Codec/Grass Valley HQX Codec
Starting up EDIUS
Start-up and Exit
How to Start up
At Initial Start-up
Exiting Project
Exiting EDIUS
EDIUS Conguration
Edit Workow and Various Settings
Editing Environment Conguration (Restricted users cannot perform this task)
Creating a New Project
Importing Sources
Editing Timelines
Export List of Setting Descriptions
Relationship between Project Settings/Sequence Settings/Device Preset
System Settings
User Settings
Screen Conguration
EDIUS Screen Conguration
Whole Screen Conguration
Preview Window
Timeline Window
Bin Window
Source Browser Window
Palette
Entry of Values
Entering Values Using Keyboard and Mouse
Direct Input of Value
Offset Input
Setting with Arrow Keys
Entering with Mouse Wheel
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Chapter 2 Project Settings
Project Operations 43
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Contents
Creating New Project
Creating New Project Presets at Initial Start-up
Creating New Project at Start-up
Creating Project with Different Settings from Project Preset
Detailed Settings for Codec
Creating a New Project after Start-up Conguring Audio Output Channel Map
Conguring Audio Channel Map
Creating Audio Channel Map Preset
Switching Audio Channel Map Presets
Deleting Audio Channel Map Preset
Importing Audio Channel Map Preset (Import)
Exporting Audio Channel Map Preset (Export) Changing Project Settings
Switching Project Settings
Changing Project Settings
Sequence Settings Creating New Project Presets
Creating a Project Preset
Simple Creation of Project Presets
Deleting Project Presets
Duplicating Project Presets
Changing Project Presets
Importing Project Presets (Import)
Exporting Project Presets (Export) Saving Project
Overwrite Saving
Saving in Another Name
Auto Save/Backup Importing/Exporting Project File Edited with EDIUS
Opening Project File at Start-up
Opening Project File after Start-up
Importing Sequence (Sequence Import)
Consolidating Project (Consolidate Project)
Exporting AAF Files (AAF Export)
Exporting EDL Files (EDL Export) Importing Files Created with Other Video Editing System
Importing AAF Files (AAF Import)
Importing EDL Files (EDL Import)
Importing Final Cut Pro XML Files (FCP XML Import)
Importing P2 PLAYLIST (P2 PLAYLIST Import)
Importing XDCAM Files (XDCAM Import) Field Editing Projects on Another PC
Checking Out Projects (Check-out)
Editing at the Checkout Destination
Returning Checked Out Projects (Check-in)
Canceling Checkout
Restoring Ofine Clips
Restoring Source Link
About Restoration of Ofine Clips
Restoring Ofine Clips
Re-link and Restoration
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Capturing and Restoring 72 Searching File by Reel Number to Restore
Restoring Clips That Cannot Reference Clip Part
Restoring Partial Ofine Clips Restoring Temporary Editing Clips
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Chapter 3 Edit Settings
[System Settings] 77
[Application]
[Audio Monitoring Mode] [Playback] [Capture] [Render] [Prole] [Project Preset] [Loudness Meter] [Source Browser] [File export] [SNFS QoS]
[Check for updates] [Hardware] [Importer/Exporter]
[AVCHD]
[Audio CD/DVD]
[Still Image]
[GF]
[GXF]
[RED]
[Innity]
[K2 (FTP)]
[MPEG]
[MXF]
[P2]
[Removable Media]
[XDCAM EX]
[XDCAM]
[XF]
[Datacam]
[Dolby Digital]
[K2 (SAN)] [Effects]
[After Effects Plug-in Bridge]
[GPUfx]
[VST Plug-in Bridge] [Input Controller]
[Fader]/[Jog Device]
[User Settings]
[Application]
[Timeline]
[Match Frame]
[Background Job]
Proxy Mode Settings
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Contents
[Project le]
[Other] [Preview]
[Playback]
[Monitor]
[On Screen Display]
[Pre-Roll Editing]
[Overlay] [User Interface] [Source]
[Duration]
[Automatic Correction]
[Restore Ofine Clip]
[Partial Transfer] [Input Controller]
Fader/Jog Controller
Editing Environment Management
Registering Proles and Switching Editing Environments
Registering Proles
Changing Proles
Duplicating Proles
Deleting Proles
Switching Proles
Importing Proles (Import)
Exporting Proles (Export) Managing Editing Environments on the Server
Creating a Shared Prole
Using Shared Proles on Local Terminals
External Device Management
Registering External Devices that Interact with Device Presets
Registering Device Presets
Registering Device Presets when Using a Grass Valley Product for Input/Output
Changing Device Presets
Deleting Device Presets
Duplicating Device Presets
Importing Device Presets (Import)
Exporting Device Presets (Export)
Assigning Device Presets to Input Presets Points About Input from VARICAM Devices
Points About Project Settings
Registration of Device Presets
Points About Capture and Editing Setting External Devices Used for Preview
Setting Preview Devices
Placement Customization
Changing Screen Layouts
Registering Layouts
Renaming Layouts
Applying Layouts
Deleting Layouts
Combining Bin Window/Source Browser Window with a Palette
Screen Customization
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Contents
Changing the Display of Operation Buttons 121
Operation Button Settings
Buttons and Functions Available to Be Added Changing the Display of the Preview Window
Switching Between Single Mode/Dual Mode
Full Screen View of Preview Window
Rotation Display of Preview Window
Showing/Hiding Preview Window
Showing/Hiding Status Area
Control Area Settings
Switching the Screen Display when Stopping Playback
Showing/Hiding Alpha Channel
Displaying Preview Window in Stereoscopic Edit Mode Changing the Display of the Bin Window
Showing/Hiding Folder View
Resizing Folder View/Clip View/Metadata View
Clip View Display
Bin Detailed Display Item Settings Changing the Display of the Source Browser Window
Showing/Hiding Folder View
Resizing Folder View/Clip View/Metadata View
Clip View Display Changing the Color of Operation Screens
Changing the Color of Operation Screens
Shortcut Keys
Using Shortcut Keys
About Shortcut Keys
Changing Keyboard Shortcut Assignments
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Chapter 4 Importing Sources
Capturing and Importing 140
Points to Be Checked before Capturing Sources
Registering External Devices that Interact with Device Presets
Capture Operation Settings
Connecting to External Devices Capturing and Importing Sources
Importing Sources from DV Tape (Capture)
Capture of Stereoscopic Sources (L/R Separate Capture)
Importing from Devices Not Controlled by a Deck
Importing from a Web Camera Capturing Sources All Together
Importing Sources All Together (Batch Capture)
Saving Batch Capture Lists
Importing Batch Capture Lists
Importing Files from the Bin
Importing Files Stored on Your PC
Registerable File Formats
Registering a File to the Bin as a Clip
Registering Consecutive Still Images
Registering Folders
Importing Files from Source Browser
Checking Files in External Devices that Interact with Source Browser
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Contents
Formats Supported by Source Browser 153
Showing/Hiding Source Browser Window
Source Browser Clip Display
Selecting Clips
Sorting Clips
Switching the Display Folder
Checking Clip Properties
Searching by the Simple Search Bar Copying and Importing Files in External Devices that Interact with Source Browser
Points to Be Checked before Importing Sources
Importing from CD/DVD
Importing from Digital Camera
Importing Sources from XDCAM EX Devices
Importing GF Sources
Importing Innity Sources
Importing K2 Sources from a Server
Converting and Importing K2 Sources on the PC
Importing P2 Sources
Importing from XDCAM Devices
Importing XDCAM Sources from a Server
Downloading XDCAM Sources and Simultaneously Placing Them on the Timeline
Importing XF Sources
Importing Stereoscopic Sources
Checking the Progress of Background Jobs Directly Importing Files on External Devices that Interact with Source Browser
Directly Registering Sources to Bin from Various Devices
Directly Placing Sources on Timeline from Various Devices Transferring Only Necessary Parts
Automatic Partial Transfer at Addition to the Timeline/Registration to the Bin
Transferring Only Necessary Parts
Playing Back Sources
Playing Back and Checking Sources
Playback with Player Operation Buttons
Playing Back with Shuttle/Slider
Playing Back with Mouse (Mouse Gesture)
Displaying Clips on the Player Setting In and Out Points to Sources
Setting the In and Out Points
In/Out Point Settings for Video/Audio
Playback between In and Out Points (Loop Playback)
Moving to In and Out Points
Deleting the In and Out Points Registering Clips Displayed on the Player to the Bin
Registering Clips on the Player to the Bin
Registering between In and Out Points to the Bin As a Separate Clip (Subclip)
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Chapter 5 Bin Operations
Bins and Clips 177
Clips in Bins
Showing/Hiding the Bin Window
Types of Registerable Clips Automatically Registering Clips
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Contents
Specifying the Watch Folder
Watch Settings
Prohibiting Registration to the Bin Joining Multiple Video Clips All Together as a Single Clip
Joining Multiple Clips (Set as Sequence)
Canceling a Set Sequence Creating Color Bar/Color Matte/Title Clip
Color Bar Clips
Color Matte Clips
Title Clips Creating Stereoscopic Clips
Selecting a File Used in Pair to Set as a Stereoscopic Clip
Setting Separate L and R Clips in the Bin as Stereoscopic
Canceling Stereoscopic Clips
Setting Stereoscopic Clips as Sequence/Cancelling Sequence
Creating Subclips from Stereoscopic Clips
Handling Non-Stereoscopic Clips as Stereoscopic Clips Changing Clip Information and Content
Correcting Properties
Correcting Multiple Clip Properties
Correcting the Settings Dialog Box
Converting Files
MPEG File Media Settings
H.264 Media Settings
Checking Clip Save Destinations
Opening Files with Software
Managing Clips
Operations in the Clip View
Selecting Clips
Copying Clips
Cutting Clips
Pasting Clips
Registering from Timeline
Deregistering Clips
Sorting Clips
Color-coding Clips Transferring Clips to the Project Folder
Transferring to the Project Folder Transferring High-resolution Data
Transferring High-resolution Data Operations in the Folder View
Creating a Folder
Moving Folders
Duplicating Folders
Deleting Folders
Switching the Display Folder Exporting/Importing Bin Information
Exporting Bins (Export)
Importing Bins (Import)
Exporting Registration Information (HTML Export) Searching for Clips Registered to the Bin
Searching in the Bin
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Contents
Searching by the Simple Search Bar 199
Searching Unused Clips
Deleting Search Results
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Chapter 6 Editing Timelines
Timeline Settings 202
Track Display
Track Header
Track Type
Customizing the Track Display
Changing the Width of the Track Header
Changing the Track Height
Renaming Tracks Operating Tracks
How to Set Tracks
Selecting Tracks
Locking Tracks
Adding Tracks
Duplicating Tracks
Moving Tracks
Deleting Tracks Timeline Display
Marking the Time Scale
Time Scale Settings
Moving the Display Range
Fitting to a Desired Range Color-coding the Clips Placed on the Timeline
Color-coding Clips on the Timeline
Switching the Editing Mode
Switching the Mode when Placing/Moving Clips
Insert/Overwrite Mode
Sync-lock (Synchronization)
Ripple Mode Handling Linked or Grouped Clips Separately
Group/Link Mode Snapping to Events when Moving Clips
Event Snap Mode Maintaining Overall Length of Clips when Setting Transition
Extend/Fix mode
Setting the Extend/Fix Mode
Placing Clips
Setting Channel Mapping
Connecting/Disconnecting the Source Channel
Changing the Connection Destination of Source Channels Setting the In and Out Points to the Timeline
Setting the In and Out Points on the Timeline
Setting In and Out Points to Both Ends of Clips
Deleting the In and Out Points on the Timeline Placing Clips
Placing Clips
Setting In/Out Points and Placing Clips
Placing Clips between In and Out Points on the Timeline (3 Point Editing)
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Contents
Placing the In and Out Points of Clips between In and Out Points on the Timeline (4 Point Editing)
Previewing Cut Switch Points (Preroll Edit (Preview))
Placing Clips while Checking Cut Switch Points (Preroll Edit (Rec))
Placing Special Clips on the Timeline Moving Clips to Desired Positions
Selecting Multiple Clips
Moving Clips
Moving a Selected Clip and Subsequent Clips Searching for Clips Placed on the Timeline in the Bin
Searching for Clips on the Timeline in the Bin
Clip Operations
Handling Only the Video Part or Audio Part of Clips Separately
Unlinking Clips
Link Settings Handling Multiple Clips as a Single Clip
Setting Groups
Ungrouping Copying and Pasting Clips
Copying
Cutting
Pasting
Pasting to the In and Out Points of Clips
Replace
Replace Parts Dividing Clips at Desired Locations
Dividing Clips at the Timeline Cursor Position
Dividing Clips at the In and Out Points
Combining Divided Clips Preventing Playback of Clips
Clip Enable/Disable Deleting Clips
Deleting Clips/Ripples
Deleting/Ripple Deleting between In and Out Points on the Timeline
Deleting/Ripple Deleting Only Video/Audio Clips
Deleting Gaps (Blanks) Changing the Playback Speed
Changing the Speed of the Whole Clip
Partially Changing Playback Speed (Time Remap)
One Frame at a Time Playback (Freeze Frame)
Field Options
Video Layout
Transforming/Rotating Video
Editing Layouts
Saving Editing Details as Presets
Applying Presets and Editing Layouts Changing Layouts along the Time Axis
Setting Key Frames
Trimming Clips
About the Trim Mode
Switching to the Trim Mode
About the Trim Window Trimming Type
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Contents
In point trim/Out point trim
Ripple Trim
Split Trim
Slide Trim
Slip Trim
Rolling Trim
Trimming Transitions/Audio Cross Fades Trimming Operation Methods
Trimming on the Timeline
Trimming on the Preview Window
Trimming by Entering the Timecode
Trimming by Shortcut Keys
Markers
Playing Back Timelines
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Setting a Marker to Sources
Displaying the [Clip Marker] List
Setting Clip Markers at Capture
Setting Clip Markers
Setting Clip Markers with Range
Deleting Clip Markers
Showing/Hiding Clip Markers Using Clip Markers
Entering Comments to Clip Markers
Moving to the Clip Marker Position
Importing Clip Marker Lists (Import)
Exporting Clip Marker Lists (Export) Setting Markers to Timeline
Displaying the [Sequence Marker] List
Setting Sequence Markers
Sync-Lock Setting of Sequence Marker
Sequence Marker Types
Setting Sequence Markers with Range
Deleting Sequence Markers Using Sequence Markers
Entering Comments to Sequence Markers
Moving to Sequence Marker Positions
Importing Sequence Marker Lists (Import)
Exporting Sequence Marker Lists (Export)
Playing Back Timelines
Playing Back by Scrubbing
Playing Back with Recorder Operation Buttons
Playing Back with Shuttle/Slider
Playing Back with Mouse (Mouse Gesture)
Playing Back between In and Out Points on the Timeline (Loop Playback)
Playing Back the Area around the Timeline Cursor Displaying a Desired Scene Immediately
Jumping to In and Out Points on the Timeline
Entering the Timecode to Jump to
Match Frame
Jumping from Player to Timeline
Jumping from the Timelines to Source Clip
Synchronizing the Player and the Timeline (Gang Mode)
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Contents
Smooth Playback
Color Coding of Time Scale
Rendering Overload Areas of the Entire Sequence
Rendering Overload Areas in the Entire Project
Rendering only Overload/Load Areas
Rendering Overload Areas between In and Out Points
Rendering Around the Timeline Cursor Position
Rendering Clips/Transitions
Exporting Video Clips from Timeline
Exporting Still Image Clips from the Timeline
Manually Deleting Temporary Files
Sequences
Creating New Sequences
Editing Sequences
Effectively Editing Clips Using the Nest Sequence Function
Multicam Mode
Displaying Multiple Clips Simultaneously for Editing
Setting the Camera Switch Point and Selecting the Camera
Grouping Multiple Clips All Together onto a Single Track
Proxy Editing
Editing by Proxy Files
Editing with Camera Proxy Files
3D Editing
About the Stereoscopic Edit Mode
Undoing Operations/Redoing Undone Operations
Undoing Operations/Redoing Operations
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What Are Sequences?
Creating New Sequences
Opening the Sequence to Edit
Closing Sequences
Registering Clips on the Timeline to the Bin as Sequences
Creating Blank Timeline Sequence Clips on Tracks
Duplicating Sequences
Placing Sequences within Other Sequence (Nest Sequence)
Switching to the Multicam Mode
Changing the Number of Screens
Setting the Sync Point to Place Clips
Changing the Assigned Camera
Setting the Multicam Display
Setting the Camera Switch Point
Setting the Camera Switch Point during Playback
Moving Camera Switch Points
Deleting Camera Switch Points
Switching the Selected Camera
Multicam Editing by Shortcut Keys
Playing Back around the Camera Switch Point
Copying Only the Selected Clips to Track
Switching to the Proxy Mode
Creating Proxy Files
Camera Proxy File Editing Workow
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Notes on Stereoscopic Editing
Stereoscopic Edit Workow
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Contents
Undoing Operations (Undo) 300
Redoing Canceled Operations (Redo)
300
Chapter 7 Applying Effects
[Effect] Palette 302
About Effects Available with EDIUS
Showing/Hiding [Effect] Palette
Effect Types
Properties of Effects
How to Apply Effects
Setting Effects
Applying Effects to Entire Clip
Adjusting Color/Brightness (Color Correction)
Adjusting 3-Way Color Collection
Adjusting the YUV Curve
Adjusting Color Balance
Adjusting Color Wheel
Adjusting Monotone
Video Filter
Audio Filter Correcting the Camera Shake
[Stabilizer] Adjusting Video Drift in Stereoscopic Clips
[Stereoscopic Adjuster] Combining Multiple Filters
Mask Filter
Adding Effects between Clips
Margin of Clip
Clip Transition
Track Transition
Audio Cross Fade
Applying Default Effects
Changing Default Effects Changing Effect Duration
Changing Duration of Effect Compositing Video
Blend
Key
322
Key Settings
Transparency
[Fade In]/[Fade Out]
Alpha Channel
[Track Matte] Applying Effects on Title
Title Mixer
Operation for Effects
Checking/Adjusting Effects
Showing/Hiding [Information] Palette
Checking/Adjusting Effects
Enabling and Disabling Effects
Applying Video Filters to L or R Side Only
Deleting Effects
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15
Contents
Applying the Adjusted Effects to Another Clip 337
Copying Effects Replacing Effects
User Preset Effects
Registering Effects You Created
Registering Effects to [Effect] Palette Deleting Effects from [Effect] Palette
Customizing Contents of [Effect] Palette
Creating Folder in [Effect] Palette Renaming Effects Folder Structure of [Effect] Palette Folder Shortcuts Initializing [Effect] Palette
Import/Export
Exporting/Importing Effects Created
Exporting Effects (Export) Importing Effects (Import)
Checking Color Data
Adjusting to Display on TV Monitor
[Vector Scope/Waveform]
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Chapter 8 Title Creation
Quick Titler 348
Starting up and Exiting Quick Titler
Creating a New Title Exiting Quick Titler
About the Quick Titler Screen Conguration
About the Screen Showing/Hiding Bars Moving Bars
Creating/Saving a New Title Clip
Creating a New Title Clip Opening a Title Clip Exporting a Still Image Overwrite Saving Saving in Another Name Automatic Saving in Another Name
Creating Text Objects
Entering Text Formatting Settings Creating Images Creating Graphics Creating Lines Importing External Files
Editing Text Objects
Copying Cutting Pasting Deleting Resizing a Text Object Rotating a Text Object Undoing Operations/Redoing Undone Operations
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16
Contents
Adjusting the Text Object Position 359
Moving a Text Object Aligning a Text Object Layout Settings Switching the Order of Text Objects Showing/Hiding Grid and Safe Area Displaying a Background
Applying Effects to Text Objects
Color Settings Transparency Settings Pasting Texture Edge (Border) Settings Shadow Settings Emboss Settings Blur Settings Roll/Crawl Settings
Registering an Edited Effect
Applying a Style Registering a Style Changing the Style Name Deleting a Style
Setting Effects
Applying an Effect to a Created Title
Applying a Title Mixer
Setting the Size and Movement of a Title
Detailed Title Settings
Title Position Adjustment
Adjusting the Created Title Position
Layout Settings
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365 365 366
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Chapter 9 Audio Operations
Volume/Pan Adjustment 373
Adjusting the Volume and Pan of a Clip
Adding a Rubber Band Point Adjusting the Rubber Band Adjusting by Entering Values Aligning the Pan Rubber Band to the Center Initializing/Deleting Rubber Band Points
Adjusting Volume/Pan with the Audio Mixer
Adjusting with the Audio Mixer Adjusting while Maintaining Volume Difference Playing/Muting a Specic Track Only
Normalizing the Audio of Multiple Clips
Applying Normalize to Multiple Clips Checking and Changing the Gain Value of Clips
Partially Muting
Showing Waveforms V-mute Settings
Measuring Volume
Measuring the Loudness of Sequences Measuring Loudness between In and Out points on the Timeline Measuring the Loudness of Clips
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17
Contents
Adding and Editing Audio 386
Adding Narration and Effects
Addition of Speech with Voice Over
Playback with Shifted Audio
Offset of Audio
Audio Monitoring
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387
Chapter 10 Export of Edited Contents
Exporting in File Formats 390
Exporting in a Variety of File Formats
Points to Be Checked before Exporting a File Exporting Files with an Exporter Exporting to File in a Format that Differs from the Project Settings Selecting a Codec to Export in AVI Format Exporting Audio Exporting in Dolby Digital Professional or Dolby Digital Plus Format Exporting in QuickTime Playback Format Exporting to a BD Output Format Exporting in MPEG-4 Format Exporting in MPEG2 Format Exporting a Still Image Flash Video (F4V) Export Flash Video Export Writing back in AVCHD or AVCHD Format Exporting in 3DA1 Format Exporting to XDCAM EX Device or in XDCAM EX Format Exporting to a GF Device Exporting to an Innity Device Exporting to a P2 Card Exporting to XDCAM Device or in XDCAM Format Exporting to XAVC S Device or in XAVC S Format Exporting to XDCAM Device or in XAVC Format Exporting in K2 (CMF) or K2 (GXF) Format Exporting in MXF Format Exporting Stereoscopic Projects to File
Registering Exporter Settings as a Preset
Creating Preset Exporters Deleting Preset Exporters Importing Preset Exporters (Import) Exporting Preset Exporters (Export)
Exporting Multiple Sequences/Ranges Together
Registering Ranges to Be Exported in a Batch List Exporting Multiple Ranges Together (Batch Export) Deleting Registered Ranges from the Batch List
Exporting to Disc
Exporting to DVD and BD
Exporting to Disc Writing a Disc Image File to a Disc
Exporting to Tape
Exporting to Tape
Exporting to an HDV Device (Generic HDV) Exporting to a DV Device (Generic OHCI)
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408 409
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18
Contents
Exporting Stereoscopic Projects to Tape 428 Exporting to Devices Not Controlled by Deck Exporting to a VARICAM Device
429
428
Chapter 11 Interaction with GV STRATUS
Interaction Function with GV STRATUS 431
Linking Assignment List Placeholder to EDIUS Project
Linking Placeholder to an EDIUS Project
Settings for Importing and Exporting K2 Clip Files
K2 Server (SAN) Settings Browser Settings K2 Project Importer Settings GV STRATUS Exporter Settings K2 Asset Registration Settings
Loading K2 Clip Files to Be Managed by the K2 Media Server
Loading K2 Clip Files from GV STRATUS Loading K2 Clip Files from Source Browser
Capturing Sources in K2 Clip Format
Capture Workow Detailed Codec Settings when Capturing in K2 Clip Format Capturing in K2 Clip Format Batch Capturing in K2 Clip Format
Exporting a Clip to the K2 Media Server
Exporting a Clip from the Bin to the K2 Media Server Exporting a Clip from Source Browser to the K2 Media Server
Exporting a File in K2 Clip Format
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441
Chapter 12 Appendix
License Management 446
Managing Licenses
Start up GV LicenseManager Moving Licenses in the Online Environment Moving Licenses in the Ofine Environment Repairing Licenses in the Online Environment Repairing Licenses in the Ofine Environment EDIUS System Reporter
Effects List
[Video Filter]
[Color Correction] [Anti Flicker] [Emboss] [Old Movie/Film] [Chrominance] [Sharpness] [Stabilizer] [Strobe/Freeze] [Soft Focus] [Select channel] [Tunnel Vision] [Video Noise] [Blur]
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447 447
449 449
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19
Contents
[Blend Filters] [Mask] [Matrix] [Mirror] [Median] [Mosaic] [Motion Blur] [Raster Wipe] [Loop Slide] [Block Color] [Pencil Sketch] [Stereoscopic Adjuster] [Smooth Blur] [Combine Filters] [Gaussian Blur] [Transform]
[AudioFilters]
[Graphic Equalizer] [Delay] [Tone Controller] [High-pass Filter] [Parametric Equalizer] [Panpot Balance] [Pitch Shifter] [Low-pass Filter]
[Transition]
[2D] [3D] [GPU] [SMPTE] [Alpha]
[AudioCrossFades]
[Cut out/in] [Cut out/Spline in] [Cut out/Linear in] [Spline out/Cut in] [Spline out/in] [Linear out/Cut in] [Linear out/in]
[TitleMixers]
[Slide A] [Slide B] [Soft Slide] [Soft Wipe] [Fade Slide A] [Fade Slide B] [Laser] [Wipe] [Wipe Vertical] [Wipe Horizontal] [Fade] [Blur]
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20
Contents
[Keyers]
Keyboard Shortcuts
[Edit] [View] [Timeline] [Preview] [Preview - Player] [Preview - Recorder] [Trim] [Clip] [Clip - Delete] [Clip - Select] [Track] [Marker] [Mode] [Mode - Multicam] [Capture] [Render]
459 [Blend] [Chromakey] [Track Matte] [Luminancekey]
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21
Chapter 1

Summary

This chapter explains how to read the manuals, how to start EDIUS, and screen conguration.
22
Chapter 1 Summary — About Manuals

About Manuals

How to Use the Manuals in the Package

The section explains how to read the manuals and Reference Manual attached to EDIUS.
Manuals in the Package
The following explains the manuals attached to EDIUS.
Installation Guide Explains how to install/uninstall EDIUS and license information.
Reference Manual (This manual) Describes functions and operations of EDIUS.
This manual explains operations based on EDIUS Elite. If menus or buttons described in
this manual are not displayed, the functions will not be equipped with the product in use. For
functions that differ depending on the EDIUS products, see our website.
“Our Website” (w page 24)
Help
How to Read Reference Manual
Start up EDIUS and click [Help] [Help] to display the Reference Manual.
The following image illustrates the conventions and their meanings in this manual:
Chapter 6 Editing Timelines — Video Layout
Video Layout
Transforming/Rotating Video
  
(1)
(2) (3)
(4)
2
f  
“Layout Settings” (w page 360)
f 
Editing Layouts
1)
Select a clip containing a video part, and double-click [Layouter] in the [Information] palette.
f “Showing/Hiding [Information] Palette” (w page 332)
f 
“[Layouter] Dialog Box” (w page 241)
1 Alternative
f  f  f [F7]
2
f  

f   

f   f  

2)
Edit the layout.
f “[Crop] tab” (w page 242) f “[Transform] tab” (w page 242) f “[Parameter] tab” (w page 242)
3 Note
f  
 
3)
Click [OK].
f 
2
f  

“Registering Effects to [Effect] Palette” (w page 338)

* The illustration is a sample image. This image may differ from the actual page in this manual.
(1)
2
Explains useful points to operate functions.
(2) Reference page Indicates the related pages.
(3)
1 Alternative
Explains the alternative procedure to operate the same function of the ow in a different
process.
(4)
3 Note
Explains the points to be aware of or restricted to operate functions.
23
Chapter 1 Summary — About Manuals
New Functions and Changed Functions
See our website for new functions and changed functions from the previous version of EDIUS, and functional differences by product.
“Our Website” (w page 24)
This manual is base on EDIUS Elite. Please note that EDIUS Pro is not equipped with the following major functions.
f Audio bitstream pass-through (Dolby-E/AC3) f K2 Clip import /export f Simul edit capture f Interaction with GV STR ATUS f DNxHD codec supported f Dolby Digital Professional/Dolby Digital Plus supported
* It can be supported on EDIUS Pro by using the optional license. (EDIUS 7.4 or later)
*
*

Our Website

The latest information of our products including this product are released on the Grass Valley website. Visit our website to download the latest drivers, utilities, applications, product manuals (online or PDF) or to see FAQs, for your better editing environment.

Online Manual

On our website, we provide the online manual in the HTML version of the Reference Manual of this product. You can use it for keyword searching.
3 Note
f The contents of the online manual are subject to change without notice due to updated information or changes of the product
specications. Therefore, the contents of the online manual may dif fer from that of the Reference Manual which came with the product you purchased. Visit our website for the latest information and the online manual.
f The contents in the Reference Manual are at the time when the rst product is released. Therefore, the contents in the manual may
include different specications and functions from those of the product you purchased, because of the later minor changes.
f Note that we are not liable for any damages (including damages by data corruption, business interruption, sales information loss, etc.)
caused by using or being not able to use the online manual, even if there were prior notications of the damage occurrences and the possible claims of compensation for the damages by a third party.
24
Chapter 1 Summary — Grass Valley HQ Codec/Grass Valley HQX Codec

Grass Valley HQ Codec/Grass Valley HQX Codec

With EDIUS, you can edit 4K and high-denition video in individual frame units. Optimal codec for editing high-resolution video is Grass Valley HQ Codec/Grass Valley HQX Codec. By using the Grass Valley HQ Codec/Grass Valley HQ X Codec, the editing response time can be dramatically improved. When you use the Grass Valley HQ Codec, approximate le size will be 7 times larger than the HDV (it may vary depending on the video or settings), therefore, it is recommended to use a hard disk drive that is as fast and large as possible.
Grass Valley HQ X Codec supports 4K and 10-bit video quantization bitrate.
25
Chapter 1 Summary — Starting up EDIUS

Starting up EDIUS

Start-up and Exit

This section explains how to start up EDIUS, how to operate it at initial start-up, and how to exit the application.
How to Start up
The following explains how to start up EDIUS.
1)
Double-click the EDIUS icon on the desktop.
f The [Star t Project] dialog box appears.
“[Start Project] Dialog Box” (w page 26)
1 Alternative
f For Windows 7, click [Start] to display the star t menu, and click [All Programs] [Grass Valley] [EDIUS]. f For Windows 8, display the start screen, right-click on a location where there is no tile, click [All apps] to display all the programs installed,
and then click [Grass Valley] [EDIUS].
f For Windows 8.1, click the down arrow at the lower left of the start screen to display all applications, and click [EDIUS].
2
f A dialog box to notify the latest updater may appear at the startup of EDIUS.
“[Update Notication] Dialog Box” (w p age 81)
[Start Project] Dialog Box
Prole list Manage each prole of the window layouts, system settings, user settings, etc, and use them
by switching each.
“Editing Environment Management” (w page 104)
[New Project] When you start EDIUS for the rst time, click this button to start up the [Create Project Presets]
wizard. Af ter you create a new project preset, a new project le can be created.
“Creating New Project Presets at Initial Start-up” (w page 43)
When existing project presets are registered, click this button to display the [Project Settings] (Simple Settings) dialog box and create a new project le.
“Creating New Project at Start-up” (w page 43)
[Open Project] Click this button to display the [Open] dialog box to open an existing project le.
[Recent Project] Displays the recently worked project les from the latest one. Double-click the le to open the
project le. Every click switches the sorting order to be ascending or descending. Right-click the item
name and click the items you want to display or hide.
To delete the project history, select and right-click the le and click [Clear history] or [Clear All History]. No project name is displayed if no project le is saved.
[Open] Open the project le.
[Close] Exit EDIUS.
At Initial Start-up
When you start up EDIUS for the rst time after installation, specify a folder where the project les you use for editing are saved.
1)
Start up EDIUS.
f The serial number entry screen appears.
2)
Enter the serial number, and click [Register].
f When using a PC in the online environment, the serial number is registered.
For how to register the serial number on a PC in the ofine environment, see the Installation Guide.
3)
A message appears, and click [OK].
f The [Folder Settings] dialog box appears.
26
Chapter 1 Summary — Starting up EDIUS
4)
Click [Browse] to specify the folder where the project files are saved.
5)
Click [OK].
2
f You can change the save destination of the project folder by using [Application] in [User Settings] [Project le].
“[Project le]” (w page 96)
Exiting Project
Close the project le you edited, and return to the [Start Project] dialog box.
1)
Click [File] on the menu bar, and click [Exit Project].
2)
Click [Yes].
f Click [No] if you do not want to save the project. Click [Cancel] to cancel the operation.
Exiting EDIUS
The following explains how to exit EDIUS.
1)
Click [File] on the menu bar, and click [Exit].
2)
Click [Yes].
f Click [No] if you do not want to save the project. Click [Cancel] to cancel the operation.
1 Alternative
f Click [×] in the preview window. f Exiting EDIUS: [Alt] + [F4]
27
Chapter 1 Summary — EDIUS Conguration
EDIUS Conguration
Edit Workow and Various Settings
This section explains the workows to edit videos with EDIUS and their relation to various settings. For the general overview and relationship diagram, see the list of the setting descriptions.
“List of Setting Descriptions” (w page 30)
If you use a regular user prole, the settings for the editing environment can be changed anytime.
2
f In EDIUS, both the administrator who congures the environment and the operator who performs the editing tasks in mind, a new
restricted user prole with a limited access is introduced to prevent system settings. If access restriction is not required, use the regular user prole.
Editing Environment Conguration (Restricted users cannot perform this task)
Create New Project Presets Start up Dialog Box or System Settings
Create and register a project preset.
“Creating New Project Presets at Initial Start-up” (w page 43) “Creating New Project Presets” (w page 51)
* A restricted user can change and use the content of the preset, but cannot create a new preset. Before you star t editing using the restricted user
prole, ensure to create a preset.
Create New Device Presets System Settings
To use cameras, decks, or Grass Valley hardware products to import sources or export projects, create and register device presets. A device preset is required for each device as well as for each format and le type to import and export.
“Registering External Devices that Interact with Device Presets” (w page 109)
* A restricted user cannot create or change a device preset. Before you start editing using the restricted user prole, ensure to create a preset with
the device, stream type and format,
Other Editing Environment Settings System Settings
f Congure connection settings and detailed settings to use a preview monitor and/or input controllers including a fader. f Register the plug-in effects. f Congure other processes including the capture and rendering.
“[System Settings]” (w page 77)
Create New Prole → System Settings
If you want to change the editing environments for dif ferent projects or use the restricted user prole to perform editing tasks, you can register the device preset described above and other editing environment settings as a prole.
If you use the restricted user prole, you need a restricted user prole for each PC used by a restricted user. The proles can be managed through network.
“Editing Environment Management” (w page 104)
Creating a New Project
Create a New Project Project Settings
Select a project preset and open a project. The preset content can be changed in the project settings.
“Creating New Project at Start-up” (w page 43) “Creating Project with Different Settings from Project Preset” (w page 44)
28
Chapter 1 Summary — EDIUS Conguration
Importing Sources
Capturing Sources from Cameras or Decks
Select a device preset and capture sources. A device preset must be created in the system settings before capturing.
“Capturing and Importing” (w page 14 0)
Copying File-Based Sources
Use the source browser to copy source les from CD, DVD, BD, and other devices including AVCHD cameras, P2, and XDCAM* easily. Files can be browsed by simply connecting a device or drive to your PC and inserting the storage media.
“Importing Files from Source Browser” (w page 153)
* You can register the target in the system settings if you want to browse les previously copied to the hard disks.
“[Importer/Exporter]” (w pag e 81)
Editing Timelines
Congure TC Presets and Channel Maps → Sequence Settings or Project Settings
Congure TC presets and channel maps for each sequence. The default value for a new sequence can be changed in the project settings.
“Sequence Settings” (w page 51) “Changing Project Settings” (w page 50)
Customize Editing Environment User Settings
Customize various settings including the folder to save the project les, timeline settings, information displayed in preview, as well as buttons and windows. Keyboard shor tcut and input controller settings can be imported and exported. These settings are recorded in the user prole in use, and changed settings are reected instantly.
“[User Settings]” (w page 94) “Screen Customization” (w pa ge 121) “Registering Proles” (w page 104)
Editing Video Layouts
Edit the video layout using the layouter. The edited content can be saved as a preset in the layouter or registered as a user preset ef fect to the effect palette to export.
“Video Layout” (w pag e 2 41) “User Preset Effects” (w page 339)
Editing Effects
Edit existing ef fects and register and export as a user preset effect to the effect palette.
“User Preset Effects” (w page 339)
Export
Export to File Exporter
Select an exporter and export to different le types. The exporter settings can be registered and exported as a preset.
“Exporting in File Formats” (w page 390) “Creating Preset Exporters” (w pag e 414)
Export to Devices
A device preset must be congured to use Grass Valley hardware products or export to other DV devices.
“Registering External Devices that Interact with Device Presets” (w page 109)
29
Chapter 1 Summary — EDIUS Conguration

List of Setting Descriptions

Relationship between Project Settings/Sequence Settings/Device Preset
The following diagram illustrates the settings available in each setting and their descriptions:
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System Settings
In the system settings, you can change the settings for project presets, prole management, import/export hardware, conguration for
source capture.
If you use the restricted user prole, the system settings cannot be changed. The major setting items are as follows:
30
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