f It is prohibited to copy a part or all of this product without prior permission.f The contents or specications of this product may be changed without prior notice.f We have prepared the contents of this product to the best of our ability; however if you have any questions about the contents, or if there
are any errors or missing items, please contact Grass Valley.
f However we do not take any responsibility for malfunctions arising from use, irrespective of the points outlined in the preceding
paragraph.
f Irrespective of whether it was due to a usage error, Grass Valley takes no responsibility for extraordinary, incidental or derivative claims,
including those for lost earnings generated by the application of this product.
f It is prohibited to analyze, reverse engineer, decompile, or disassemble any of the items included with this product, including the software,
hardware, and manuals.
f Grass Valley, GV STRATUS, K2, Aurora, Summit, Innity, and EDIUS are either registered trademarks or trademarks of Grass Valley
USA, LLC in the United States and/or other countries.
f Microsoft and Windows are registered trademarks of Microsoft Corporation, USA.f Intel, Xeon, and Core Duo are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other
countries.
f QuickTime and QuickTime logo are trademarks used under licenses. QuickTime is a trademark registered in the United States and other
countries.
f Final Cut Pro is a trademark of Apple Inc., registered in USA and other countries.f Adobe, Adobe logo, Adobe Reader, and Photoshop are trademarks of Adobe Systems Incorporated.f Avid, Avid DNxHD, and Pro Tools are trademarks or registered trademarks of Avid Technology, Inc. and its subsidiaries in the United
States and/or other countries.
f Manufactured under license from Dolby Laboratories. Dolby and the double-D symbol are trademarks or Dolby Laboratories. Unpublished
work. Copyright 2003-2012 Dolby Laboratories, Inc. and Dolby Laboratories Licensing Corporation. All right reserved.
f HDV is a trademark of Sony Corporation and JVC KENWOOD Corporation.f XDCAM, XDCAM EX, XAVC, XAVC S, and SxS are trademarks of Sony Corporation.f GF is a trademark of Toshiba Corporation.f HDMI, HDMI logo and High- Denition Multimedia Interface are trademarks or registered trademarks of HDMI Licensing, LLC.f P2, AVCCAM, AVC-Intra, and AVC-Ultra are trademarks of Panasonic Corporation.f AVCHD is a trademark of Panasonic Corporation and Sony Corporation.f EOS is a trademark of Canon Inc.f Blu-ray is a trademark of Blu-ray Disc Association.f SD card is a trademark of SD Association.f Other product names or related brand names are trademarks or registered trademarks of their respective companies.
Manual Explanation
f If there are any variations between the explanation in this manual and the actual application method, priority is given to the actual
application method.
f The images used in this manual are prototypes and they may be different from the screens of the actual product.f This manual is written for people who have a basic knowledge of how to use a computer. If there are no special instructions, per form the
same operation as a normal computer operation.
f In this manual, EDIUS Elite, EDIUS Pro, and EDIUS series are called “EDIUS”.f In this manual, Microsoft
and Home Basic), and Microsoft® Windows® 8 operating system is called Windows 8 (collective term for Enterprise, Pro, and Core
Edition).
®
Windows® 7 operating system is called Windows 7 (collective term for Ultimate, Professional, Home Premium,
DANGER
Health Precautions
In rare cases, ashing lights or stimulation from the bright light of a computer display or TV monitor may trigger temporary epileptic seizures
or loss of consciousness. It is believed that even individuals whom have never experienced such symptoms may be susceptible. If you or
close relatives have experienced any of these symptoms, consult a doctor before using this product.
If you edit 3D video more than an hour continuously, take a rest of 10 to 15 minutes per hour. If you feel tired or uncomfortable, stop using
the product.
2
Copyright
Do not use captured image/sound data created by other ones without authorization of the right holder regardless of whether it is moving or
still image, except for personal fun. Also, duplication of such data is sometimes limited even for personal hobby. Please notice that we are
exempted from responsibility for the use of captured data.
Microsoft Corporation. All rights reser ved. This document may not be copied in whole or
in part, or otherwise reproduced except as specically permitted under U.S. copyright law,
without the prior written consent of Grass Valley USA, LLC, P.O. Box 59900, Nevada City,
California 95959-7900. This product may be covered by one or more U.S. and foreign patents.
Grass Valley is a trademark of GVBB Holdings S.a.r.l.
DisclaimerProduct options and specications subject to change without notice. The information in this
manual is furnished for informational use only, is subject to change without notice, and should
not be construed as a commitment by Grass Valley USA, LLC. Grass Valley assumes no
responsibility or liability for any errors or inaccuracies that may appear in this publication.
U.S. Government Restricted Rights
Legend
Trademarks and LogosGrass Valley is a trademark of GVBB Holdings S.a.r.l. Grass Valley USA, LLC products are
Grass Valley Web SiteThis public Web site contains all the latest manuals and documentation, and additional support
Use, duplication, or disclosure by the United States Government is subject to restrictions as set
forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause
at DFARS 252.277-7013 or in subparagraph c(1) and (2) of the Commercial Computer Software
Restricted Rights clause at FAR 52.227-19, as applicable.
covered by U.S. and foreign patents, issued and pending. Additional information regarding
Grass Valley USA , LLC trademarks and other proprietary rights may be found at www.
grassvalley.com.
information. Use the following URL
http://w ww.grassvalley.com.
Copying
Cutting
Pasting
Deleting
Resizing a Text Object
Rotating a Text Object
Undoing Operations/Redoing Undone Operations
350
353
356
357
357
357
348
349
349
350
351
351
352
352
352
353
353
354
354
355
356
356
358
358
348
349
351
352
359
16
Contents
Adjusting the Text Object Position 359
Moving a Text Object
Aligning a Text Object
Layout Settings
Switching the Order of Text Objects
Showing/Hiding Grid and Safe Area
Displaying a Background
Applying a Style
Registering a Style
Changing the Style Name
Deleting a Style
Setting Effects
Applying an Effect to a Created Title
Applying a Title Mixer
Setting the Size and Movement of a Title
Detailed Title Settings
Title Position Adjustment
Adjusting the Created Title Position
Layout Settings
363
367
369
359
359
361
361
362
362
363
364
364
365 365 366
367
367
367
368
368
368
369
369
369
369
371
371
371
Chapter 9 Audio Operations
Volume/Pan Adjustment 373
Adjusting the Volume and Pan of a Clip
Adding a Rubber Band Point
Adjusting the Rubber Band
Adjusting by Entering Values
Aligning the Pan Rubber Band to the Center
Initializing/Deleting Rubber Band Points
Adjusting Volume/Pan with the Audio Mixer
Adjusting with the Audio Mixer
Adjusting while Maintaining Volume Difference
Playing/Muting a Specic Track Only
Normalizing the Audio of Multiple Clips
Applying Normalize to Multiple Clips
Checking and Changing the Gain Value of Clips
Partially Muting
Showing Waveforms
V-mute Settings
Measuring Volume
Measuring the Loudness of Sequences
Measuring Loudness between In and Out points on the Timeline
Measuring the Loudness of Clips
381
381
381
382
373
373
374
373
375
375
376
376
379
380 380 380
380
382
384
385
17
Contents
Adding and Editing Audio 386
Adding Narration and Effects
Addition of Speech with Voice Over
Playback with Shifted Audio
Offset of Audio
Audio Monitoring
387
388
386
386
387
Chapter 10 Export of Edited Contents
Exporting in File Formats 390
Exporting in a Variety of File Formats
Points to Be Checked before Exporting a File
Exporting Files with an Exporter
Exporting to File in a Format that Differs from the Project Settings
Selecting a Codec to Export in AVI Format
Exporting Audio
Exporting in Dolby Digital Professional or Dolby Digital Plus Format
Exporting in QuickTime Playback Format
Exporting to a BD Output Format
Exporting in MPEG-4 Format
Exporting in MPEG2 Format
Exporting a Still Image
Flash Video (F4V) Export
Flash Video Export
Writing back in AVCHD or AVCHD Format
Exporting in 3DA1 Format
Exporting to XDCAM EX Device or in XDCAM EX Format
Exporting to a GF Device
Exporting to an Innity Device
Exporting to a P2 Card
Exporting to XDCAM Device or in XDCAM Format
Exporting to XAVC S Device or in XAVC S Format
Exporting to XDCAM Device or in XAVC Format
Exporting in K2 (CMF) or K2 (GXF) Format
Exporting in MXF Format
Exporting Stereoscopic Projects to File
Loading K2 Clip Files to Be Managed by the K2 Media Server
Loading K2 Clip Files from GV STRATUS
Loading K2 Clip Files from Source Browser
Capturing Sources in K2 Clip Format
Capture Workow
Detailed Codec Settings when Capturing in K2 Clip Format
Capturing in K2 Clip Format
Batch Capturing in K2 Clip Format
Exporting a Clip to the K2 Media Server
Exporting a Clip from the Bin to the K2 Media Server
Exporting a Clip from Source Browser to the K2 Media Server
Exporting a File in K2 Clip Format
433
437
432
433
434
434
438
442
431
435
436
437
439
441
431
432
435
438
441
441
Chapter 12 Appendix
License Management 446
Managing Licenses
Start up GV LicenseManager
Moving Licenses in the Online Environment
Moving Licenses in the Ofine Environment
Repairing Licenses in the Online Environment
Repairing Licenses in the Ofine Environment
EDIUS System Reporter
f
“Layout Settings” (w page 360)
f
Editing Layouts
1)
Select a clip containing a video part, and double-click [Layouter] in the [Information] palette.
f “Showing/Hiding [Information] Palette” (w page 332)
f
“[Layouter] Dialog Box” (w page 241)
1 Alternative
f f f [F7]
2
f
f
f f
2)
Edit the layout.
f “[Crop] tab” (w page 242)f “[Transform] tab” (w page 242)f “[Parameter] tab” (w page 242)
3 Note
f
“Registering Effects to [Effect] Palette” (w page 338)
* The illustration is a sample image. This image may differ from the actual page in this manual.
(1)
2
Explains useful points to operate functions.
(2)Reference pageIndicates the related pages.
(3)
1 Alternative
Explains the alternative procedure to operate the same function of the ow in a different
process.
(4)
3 Note
Explains the points to be aware of or restricted to operate functions.
23
Chapter 1 Summary — About Manuals
New Functions and Changed Functions
See our website for new functions and changed functions from the previous version of EDIUS, and functional differences by product.
“Our Website” (w page 24)
This manual is base on EDIUS Elite. Please note that EDIUS Pro is not equipped with the following major functions.
f Audio bitstream pass-through (Dolby-E/AC3)f K2 Clip import /exportf Simul edit capturef Interaction with GV STR ATUSf DNxHD codec supportedf Dolby Digital Professional/Dolby Digital Plus supported
* It can be supported on EDIUS Pro by using the optional license. (EDIUS 7.4 or later)
*
*
Our Website
The latest information of our products including this product are released on the Grass Valley website. Visit our website to download the
latest drivers, utilities, applications, product manuals (online or PDF) or to see FAQs, for your better editing environment.
Online Manual
On our website, we provide the online manual in the HTML version of the Reference Manual of this product. You can use it for keyword
searching.
3 Note
f The contents of the online manual are subject to change without notice due to updated information or changes of the product
specications. Therefore, the contents of the online manual may dif fer from that of the Reference Manual which came with the product
you purchased. Visit our website for the latest information and the online manual.
f The contents in the Reference Manual are at the time when the rst product is released. Therefore, the contents in the manual may
include different specications and functions from those of the product you purchased, because of the later minor changes.
f Note that we are not liable for any damages (including damages by data corruption, business interruption, sales information loss, etc.)
caused by using or being not able to use the online manual, even if there were prior notications of the damage occurrences and the
possible claims of compensation for the damages by a third party.
24
Chapter 1 Summary — Grass Valley HQ Codec/Grass Valley HQX Codec
Grass Valley HQ Codec/Grass Valley HQX
Codec
With EDIUS, you can edit 4K and high-denition video in individual frame units. Optimal codec for editing high-resolution video is Grass
Valley HQ Codec/Grass Valley HQX Codec. By using the Grass Valley HQ Codec/Grass Valley HQ X Codec, the editing response time can
be dramatically improved. When you use the Grass Valley HQ Codec, approximate le size will be 7 times larger than the HDV (it may vary
depending on the video or settings), therefore, it is recommended to use a hard disk drive that is as fast and large as possible.
Grass Valley HQ X Codec supports 4K and 10-bit video quantization bitrate.
25
Chapter 1 Summary — Starting up EDIUS
Starting up EDIUS
Start-up and Exit
This section explains how to start up EDIUS, how to operate it at initial start-up, and how to exit the application.
How to Start up
The following explains how to start up EDIUS.
1)
Double-click the EDIUS icon on the desktop.
f The [Star t Project] dialog box appears.
“[Start Project] Dialog Box” (w page 26)
1 Alternative
f For Windows 7, click [Start] to display the star t menu, and click [All Programs] → [Grass Valley] → [EDIUS].f For Windows 8, display the start screen, right-click on a location where there is no tile, click [All apps] to display all the programs installed,
and then click [Grass Valley] → [EDIUS].
f For Windows 8.1, click the down arrow at the lower left of the start screen to display all applications, and click [EDIUS].
2
f A dialog box to notify the latest updater may appear at the startup of EDIUS.
“[Update Notication] Dialog Box” (w p age 81)
[Start Project] Dialog Box
Prole listManage each prole of the window layouts, system settings, user settings, etc, and use them
by switching each.
“Editing Environment Management” (w page 104)
[New Project]When you start EDIUS for the rst time, click this button to start up the [Create Project Presets]
wizard. Af ter you create a new project preset, a new project le can be created.
“Creating New Project Presets at Initial Start-up” (w page 43)
When existing project presets are registered, click this button to display the [Project Settings]
(Simple Settings) dialog box and create a new project le.
“Creating New Project at Start-up” (w page 43)
[Open Project]Click this button to display the [Open] dialog box to open an existing project le.
[Recent Project]Displays the recently worked project les from the latest one. Double-click the le to open the
project le.
Every click switches the sorting order to be ascending or descending. Right-click the item
name and click the items you want to display or hide.
To delete the project history, select and right-click the le and click [Clear history] or [Clear All
History].
No project name is displayed if no project le is saved.
[Open]Open the project le.
[Close]Exit EDIUS.
At Initial Start-up
When you start up EDIUS for the rst time after installation, specify a folder where the project les you use for editing are saved.
1)
Start up EDIUS.
f The serial number entry screen appears.
2)
Enter the serial number, and click [Register].
f When using a PC in the online environment, the serial number is registered.
For how to register the serial number on a PC in the ofine environment, see the Installation Guide.
3)
A message appears, and click [OK].
f The [Folder Settings] dialog box appears.
26
Chapter 1 Summary — Starting up EDIUS
4)
Click [Browse] to specify the folder where the project files are saved.
5)
Click [OK].
2
f You can change the save destination of the project folder by using [Application] in [User Settings] → [Project le].
“[Project le]” (w page 96)
Exiting Project
Close the project le you edited, and return to the [Start Project] dialog box.
1)
Click [File] on the menu bar, and click [Exit Project].
2)
Click [Yes].
f Click [No] if you do not want to save the project. Click [Cancel] to cancel the operation.
Exiting EDIUS
The following explains how to exit EDIUS.
1)
Click [File] on the menu bar, and click [Exit].
2)
Click [Yes].
f Click [No] if you do not want to save the project. Click [Cancel] to cancel the operation.
1 Alternative
f Click [×] in the preview window.f Exiting EDIUS: [Alt] + [F4]
27
Chapter 1 Summary — EDIUS Conguration
EDIUS Conguration
Edit Workow and Various Settings
This section explains the workows to edit videos with EDIUS and their relation to various settings. For the general overview and
relationship diagram, see the list of the setting descriptions.
“List of Setting Descriptions” (w page 30)
If you use a regular user prole, the settings for the editing environment can be changed anytime.
2
f In EDIUS, both the administrator who congures the environment and the operator who performs the editing tasks in mind, a new
restricted user prole with a limited access is introduced to prevent system settings. If access restriction is not required, use the regular
user prole.
Editing Environment Conguration (Restricted users cannot perform this task)
Create New Project Presets → Start up Dialog Box or System Settings
Create and register a project preset.
“Creating New Project Presets at Initial Start-up” (w page 43)
“Creating New Project Presets” (w page 51)
* A restricted user can change and use the content of the preset, but cannot create a new preset. Before you star t editing using the restricted user
prole, ensure to create a preset.
Create New Device Presets → System Settings
To use cameras, decks, or Grass Valley hardware products to import sources or export projects, create and register device presets. A
device preset is required for each device as well as for each format and le type to import and export.
“Registering External Devices that Interact with Device Presets” (w page 109)
* A restricted user cannot create or change a device preset. Before you start editing using the restricted user prole, ensure to create a preset with
the device, stream type and format,
Other Editing Environment Settings → System Settings
f Congure connection settings and detailed settings to use a preview monitor and/or input controllers including a fader.f Register the plug-in effects.f Congure other processes including the capture and rendering.
“[System Settings]” (w page 77)
Create New Prole → System Settings
If you want to change the editing environments for dif ferent projects or use the restricted user prole to perform editing tasks, you can
register the device preset described above and other editing environment settings as a prole.
If you use the restricted user prole, you need a restricted user prole for each PC used by a restricted user.
The proles can be managed through network.
“Editing Environment Management” (w page 104)
Creating a New Project
Create a New Project → Project Settings
Select a project preset and open a project. The preset content can be changed in the project settings.
“Creating New Project at Start-up” (w page 43)
“Creating Project with Different Settings from Project Preset” (w page 44)
28
Chapter 1 Summary — EDIUS Conguration
Importing Sources
Capturing Sources from Cameras or Decks
Select a device preset and capture sources. A device preset must be created in the system settings before capturing.
“Capturing and Importing” (w page 14 0)
Copying File-Based Sources
Use the source browser to copy source les from CD, DVD, BD, and other devices including AVCHD cameras, P2, and XDCAM* easily.
Files can be browsed by simply connecting a device or drive to your PC and inserting the storage media.
“Importing Files from Source Browser” (w page 153)
* You can register the target in the system settings if you want to browse les previously copied to the hard disks.
“[Importer/Exporter]” (w pag e 81)
Editing Timelines
Congure TC Presets and Channel Maps → Sequence Settings or Project Settings
Congure TC presets and channel maps for each sequence. The default value for a new sequence can be changed in the project settings.
“Sequence Settings” (w page 51)
“Changing Project Settings” (w page 50)
Customize Editing Environment → User Settings
Customize various settings including the folder to save the project les, timeline settings, information displayed in preview, as well as
buttons and windows. Keyboard shor tcut and input controller settings can be imported and exported. These settings are recorded in the
user prole in use, and changed settings are reected instantly.
“[User Settings]” (w page 94)
“Screen Customization” (w pa ge 121)
“Registering Proles” (w page 104)
Editing Video Layouts
Edit the video layout using the layouter. The edited content can be saved as a preset in the layouter or registered as a user preset ef fect to
the effect palette to export.
“Video Layout” (w pag e 2 41)
“User Preset Effects” (w page 339)
Editing Effects
Edit existing ef fects and register and export as a user preset effect to the effect palette.
“User Preset Effects” (w page 339)
Export
Export to File → Exporter
Select an exporter and export to different le types. The exporter settings can be registered and exported as a preset.
“Exporting in File Formats” (w page 390)
“Creating Preset Exporters” (w pag e 414)
Export to Devices
A device preset must be congured to use Grass Valley hardware products or export to other DV devices.
“Registering External Devices that Interact with Device Presets” (w page 109)
29
Chapter 1 Summary — EDIUS Conguration
List of Setting Descriptions
Relationship between Project Settings/Sequence Settings/Device Preset
The following diagram illustrates the settings available in each setting and their descriptions: