GV-R7500L Graphics Accelerator - 24 -
English
OpenGL Properties:
The OpenGL properties page gives you complete control of the OpenGL settings.
n Main Settings slider
M ov in g the slider to the left will maximize application
performance, while moving the slider to the right will pro-
vide excellent 3D image quality. Moving this slider from one
position to the nex t changes the individual Custom Set-
tings sliders found below.
l Custom Settings checkbox
When Custom Settings is checked, the Main Settings
slider is disabled, allow ing yo u to move each individual
slider in the Custom Settings section below. Setting the
individual sliders gives y ou complete control over your application experience. Using Custom
Settings is recommended for advanced users only.
n SMOOTH THVISION II
l Anti-Aliasing checkbox improves image quality by remov ing jagged edges from 3D images,
resulting in smoother, more natural looking objects.
l Anti-Aliasing slider can be applied using different sample patterns and sample points such
as 2X, 4X, or 6X. M ovi ng this sl ider to the ri ght in creases sampling to prov ide the mo st
realistic 3D image.
l Anisotropic Filtering checkbox uses a texture filtering technique that blends multiple tex-
ture samples together. Selecting Application Preference will result in high quality textures,
with a negligible reduction in the application's performance.
l Anisotropic Filtering slider By moving this slider to the right, as the number of samples
taken increases, the quality of the final image increases significantly. 16X provides ex tremely
detailed,crisp-looking images as a result of the largest number of tex ture samples possible.
n Texture Preference slider
Selecting this decides w heth er your application should use high quality or high performance
textures. Moving the slider to the right delivers the highest quality experience. Moving the slider
to the left emphasizes a high performance solution while still providing good visuals.
n Mipmap Detail Level slider
This will allow y ou to choose the texture quality of the mipmaps the application will use. Mipmaps
are a collection of different sized textures of the same image. As the user moves closer to a 3D
object the image quality should increase, requiring a higher quality texture of the same image.
The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized