Games PS2 PROJECT SNOWBLIND User Manual

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Liberty Coalition Army 2ndLieutenant Nathan Frost has been transformed. There was that last searing blast from the bomb, an excruciating gurney ride into the surgery unit — Frost wondering if he even had a face left — some strange talk about BP,pulse and…scarecrows?
Now he is alert, standing, disoriented a little, but stronger than before.A sense of extreme power is coursing through him and he sees apprehension in the eyes of all who pass.
Frost has been transformed into the prototype. He is the first-born in a top secret program to create a bio­augmented super-soldier.
Now that joke about a one­man army is true...
GETTING STARTED 2
DEFAULT CONTROLS 3
GETTING INTO THE GAME 6
GAME SCREEN 8
INVENTORY 10
WEAPONS 11
BIO-AUGMENTATIONS 13
THE SNOWBLIND EFFECT 14
VITAL TASKS 14
HACKING 15
REPUBLIC SECURITY SYSTEMS 15
VEHICLES 15
COLLECTIBLES 16
SAVING GAME DATA 17
PAUSE MENU 17
ONLINE PLAY 18
ONLINE MULTIPLAYER GAMES 20
HOSTING A GAME 23
LOCAL AREA NETWORK 23
MULTIPLAYER GAMES
FRIENDS LIST 24
STATS 24
CLANS 25
TROUBLESHOOTING 26
FPO
Inside Front Cover
Placeholder
2
3
MENU CONTROLS
Start/Pause game
w
button
Select menu item left analog stick/directional buttons 1/
2
Change setting directional buttons 4/
3
Confirm selection
x
button
Cancel/Back to previous menu
t
button
GETTING STARTED
DEFAULT CONTROLS
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button.
When the power indicator lights up, press the OPEN button and the disc tray will open. Place the
PROJECT: SNOWBLIND
disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close.
Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation
®
2) into MEMORY CARD slot 1 before powering on the console. At least 229KB of free space on the memory card is required to save game data. An additional 543KB of free space is required for saving network files. Multiplayer profiles need 32KB of free space.
This game supports saving and loading of game data in MEMORY CARD slot 1 only. You can load saved game data from the same memory card or any memory card (8MB) (for PlayStation
®
2)containing previously saved
PROJECT:
SNOWBLIND
games.
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
Note: Illustration may not match all PlayStation 2 console types. For owners of SCPH-70000 series PlayStation 2 systems, refer to the setup instructions supplied with your system.
Connect the DUALSHOCK®2 analog controller to controller port 1 before starting play. When the vibration function is ON, the controller will vibrate in response to game events.You can reconfigure the controls and toggle the vibration function on/off in Options Mode. (See page 6.)
Note: All controls used in this manual are the default controls.
INVENTORY CONTROLS
Open inventory
q
button (hold)
Select inventory section/item
q
button (hold) + left analog
(with inventory open) stick or directional buttons Equip selected item Release qbutton
Note: You can also select items with the inventory closed. See On Foot Controls on page 4.
4
5
ON FOOT CONTROLS
Move left analog stick Look/aim right analog stick Fire primary weapon/Throw held object/
r
button
Charge Kinetic Kicker (hold) Use secondary weapon/Quick detonate
l
button
grenade after throwing/Activate riot wall Cycle through primary weapons directional buttons
(with inventory closed)
1/2
Cycle through secondary weapons directional button
3
(with inventory closed) Cycle through augmentations directional button
4
(with inventory closed) Alt Fire (primary weapon)/Pull object
d
button
Chat
,
button (hold)
Punch/Melee attack
.
button Use/Cancel selected bio-augmentationtbutton Crouch
c
button
Reload primary weapon/Talk/Interact
s
button with object/Open unlocked door/Climb or descend ladder
Jump
x
button Precision aim/close look
f
button
(primary weapon) Toggle Navigational Display mode
q
button
IN VEHICLE CONTROLS
Enter vehicle
s
button Steer left analog stick Accelerate
x
button
or left analog stick
1
Brake/Reverse
s
button
or left analog stick
2
Fire primary weapon (if equipped)/Car horn
r
button
Fire secondary weapon (if equipped)
d
button Turret control right analog stick Exit vehicle
t
button
OGRE CONTROLS
Move Ogre legs left analog stick Rotate Ogre body/Aim weapons right analog stick Auto center
c
button
Fire machine gun
r
button
Fire rockets
d
button
SINGLE PLAYER HACKING CONTROLS
Fire icepick into panel/Hack panel
r
button
Select option from hacked panel display left analog stick or directional buttons
1/2
Execute selected option
x
button Aim/Control gun turret right analog stick Fire gun turret
r
button Pan surveillance camera right analog stick Zoom camera in/out left analog stick Exit hacked panel display
t
button
MULTIPLAYER HACKING CONTROLS
Select hack tool/Execute hack
s
button
EMPLACEMENT CONTROLS
Use emplacement
s
button
Fire emplacement
r
button Emplacement control/Aim right analog stick Auto level emplacement
c
button
Exit emplacement
t
button
To create a profile:
L On the Profile screen, select an unused profile. L To optionally enter a new name,select
Rename Profile
and use the virtual
keyboard to enter the new name.
L Select
New Game to start a new game.
You will be prompted to save
the profile when you begin play.
WHO ARE YOU?
You are Nathan Frost, a bio-enhanced super soldier. In addition to weapons expertise with firearms and explosives, you can use specialized bio-augmentations. These bio-augmentations were surgically hard-wired into your body. You now have lethal combat skills never before seen on the battlefield.
But there is a tactical downside.You are vulnerable to EMP (Electro Magnetic Pulse) which can disrupt your onboard electronics and render you momentarily or permanently helpless. Your bio-augmentations begin to fail and you become snowblind until your systems recover.
MISSIONS
You must complete missions as issued by Coalition Command. In every mission you must complete all primary objectives (objectives are added as the mission proceeds), protect yourself and protect your men. You will undertake two different mission types:
L
Firefight missions
that are all-out urban warfare.
L
Stealth missions
where you attempt to infiltrate key areas before attacking
the objective. Discover y in this type of mission makes the job much tougher.
MISSION OBJECTIVES
Your orders are assigned as mission objectives.
L Mission objectives appear as yellow circles on the Radar. (See pages 8-9.) L Press the
w button to see primary and secondar y objectives (on the Pause
screen) during play.
L Press the
q button to toggle Navigational Display mode, which marks
the direction to the next objective.
L Coalition Command will be in contact via radio with objective updates
and intel.
6
7
GETTING INTO THE GAME
MAIN MENU
The Main Menu appears after you power-up the game. Use the menu controls to select the following options:
SINGLE PLAYER Fight through
the hell of an urban civil war.You will fight alone or lead a coalition squad, depending on the mission.
MULTIPLAYER Play online with up to 15 other Internet players
(16 players total).
MULTIPLAYER Play over a Local Area Network (LAN) LOCAL NETWORK connecting up to 16 PlayStation 2 consoles.
OPTIONS Adjust various game settings, including:
L
Controls
— Select a control scheme.
L
Invert V ertical Axis
— Toggle the camera
view on (inverted) or off (normal).
L
Look Sensitivity
— Adjust the camera
response time.
L
Volume
— Adjust the volume of SFX (sound effects), Music and USB Headset (multiplayer only).
L
Brightness
— Adjust the brightness of your
TV screen.
L
Vibration & Subtitles
— Turn the controller’s
vibration function and game subtitles on/off.
L
Dolby®Pro Logic®II
— Toggle Dolby Pro Logic II surround sound on/off. (Connect your console to a sound system with Dolby Pro Logic II or Dolby Pro Logic IIx decoding to experience the excitement of surround sound.)
PROFILE
The Profile screen appears after you select a game mode. Create a profile before you start playing
PROJECT: SNOWBLIND
. The profile contains your save game files,option selections and online identity.
8
9
GAME SCREEN INDICATORS
HEALTH LEVEL Each time you take a hit,the red decreases in the meter.
When you get to a critical state the meter flashes white and an alarm sounds.
BIO-ENERGY LEVELS This blue meter powers your bio-augmentations. Hatching
indicates the amount of energy required to activate the selected bio-augmentation. Using bio-augmentations depletes the meter.
RADAR/COMPASS L
Single Player
— Shows enemy locations (red blips), fr iendly locations (green blips), neutral bot/unarmed human locations (white blips) and mission objectives (yellow circles).The solid arrow around the radar represents
North
on the compass.
When an alarm is activated the radar flashes red.
L
Multiplayer
— Shows Ammo Station (light blue blips) and First Aid Stations (green blips). Walk up to these and press the
s button to load up on ammo or replenish health. During
Capture the Flag games, also shows flag positions (large red or blue blips), flags in transit (team colors) and mission objectives (yellow blips).
PRIMARY WEAPON The primary weapon you currently hold. AMMO REMAINING Large number indicates rounds remaining in clip or magazine of
your selected weapon. Small number indica tes total rounds you have. Empty the weapon and you auto reload. Manually reload by pressing the
s button.
SECONDARY WEAPON The secondary weapon you currently hold.Throw it by pressing
the
l button. Press the l button again to detonate/
activate the weapon after throwing it.Its name and number remaining appear next to its icon.
SELECTED The bio-augmentation you will use when you press the t button. BIO-AUGMENTATION
AUGMENTATION METER Shows the bio-augmentation energy consumption during use
of a skill. When the reserve runs out, the skill termina tes and the reserve recharges to optimum if you have enough bio-energy. Audio alerts tell you both when the reserve is optimum and when it is approaching zero.
RETICLE Use the reticle to aim a weapon:
L The reticle turns red when over a hostile. L It turns green when over a friendly. L Watch the Ammo Gauge Circle to see ammo remaining
before you need to reload.
L With some primary weapons, hold the r button and watch
the charge level in the reticle to insure max power before releasing the button to fire the shot.
CROUCHED ICON When you press the c button to crouch, this icon appear s .
You move slowly in this position but present a smaller target. Press the
c button again to stand upright; you’re now able
to move faster.
GAME SCREEN
1 Health Level 2 Bio-energy Levels 3 Radar/Compass
Reticle
4 Crouched Icon 5 Augmentation Meter 6 Selected Bio-augmentation 7 Secondary Weapon 8 Ammo Remaining 9 Primary Weapon
4 56 7 8 9
1
2
3
A briefing appears when you acquire a weapon. Study this to understand the weapon’s full capabilities.
PRIMARY WEAPONS
BASIC PRIMARY WEAPONS
These are your three basic primary weapons. You will find more awesome firepower as you progress through battle.
PISTOL Silenced close-range weapon perfect for stealth. CARBINE Standard military issue automatic rifle, highly effective during firefights. SHOTGUN Lethal weapon for close combat.
AIM & FIRE
Use the right analog stick to aim your weapon and press the r button to fire (press and hold for automatic weapons).
L The reticle turns red when aimed at an enemy. It projects a red pointer if you’ve
taken damage from that enemy.
L The reticle turns green when positioned over a friendly.
PRECISION AIM
Press the f button to toggle zoom in/out.
L The sniper rifle has 2x and 4x scope magnification. L The weapon automatically disengages from precision aim when reloading.
ALT FIRE
Primary weapons have an alternate fire mode. To use it, press the d button.
NOTE: Check the weapon briefing when you acquire the weapon to view special alt-fire characteristics. You can also see weapon use details by selecting the weapon in inventory.
SPECIAL TOOLS
These special non-weapon tools also reside in the primary weapons inventory:
KINETIC KICKER Tool used to push or pull objects, and to collect ammo or other
collectible items. (See page 14.)
ICEPICK Hack tool for several types of electronic equipment.(See page 15.)
10
11
Primary Weapons
Secondary Weapons
Bio-augmentations
The inventory has three categories:
Primary Weapons,
Secondary Weapons
and
Bio-augmentations
. All inventor y
items must be acquired. When you have items in inventor y:
L Press and hold the
, button to open the inventory.
L While holding the
, button, use the left analog stick
or directional buttons to select a category and item. You can select multiple items at the same time.
L Release the
, button to equip the selected item(s).
You can also make selections without opening the inventory. While in-game (with the inventory closed):
L Press the directional buttons
1/2 to cycle forward/back
through the primary weapons.
L Press the directional button
3 to cycle through
secondary weapons.
L Press the directional button
4 to cycle through
bio-augmentations.
INVENTORY
WEAPONS
12
13
SECONDARY WEAPONS
To use the selected secondary weapon, press the
l button.
THROW/AIM
When using a grenade or riot wall, move the right analog stick to aim your throw,
then press the
l button to throw.
NOTE: Learn to judge the trajectory of a thrown weapon and raise your aim to compensate for the distance you need to throw.
DETONATE OR TRIGGER
All secondary weapons explode or deploy using built-in timers, but you can manually detonate at will by tapping the
l
button a second time after throwing. For example,while a frag grenade is in midair,tap the
l button a second time to create
a lethal air burst.
GRENADE TYPES
FRAG The explosion sends metal fragments in every direction. Good
anti-personnel weapon for multiple enemies in a cluster.Can be dodged by target.
EMP Electromagnetic pulse damages or disables electronic
circuitry.Use against sentr y bots , auto turrets or to disable shield units carried by soldiers.
FLSH Flash-bang stun grenades explode with blinding light and
concussion. They are non-lethal.Use to escape a deadly situation or shock enemies as you attack.
GAS Unleash a lethal cloud of poisonous gas. SPDR Mini spiderbots deploy to track down and open fire on enemy
forces. Deploy a couple of these to watch your back or even the odds during a firefight.
Bio-augmentations are the special combat capabilities that were surgically implanted during your transformation. They draw power from your bio-energy.
Press the
t button to invoke
the equipped bio-augmentation. The Reserve gauge begins to discharge as you use the power. When the gauge empties or you press the
t button again,
the bio-augmentation terminates and you return to normal.
ENHANCED VISION Enhanced vision causes all enemies and cloaked mines to stand
out from their environment. It makes dark areas brighter for easier navigation, and allows you to see enemies through walls.
CLOAK Walk undetected within inches of the enemy. This bio-
augmentation disengages if you open fire with a primary or secondary weapon.
REFLEX BOOST This slows the perception of time, allowing you to react more
quickly to enemy actions.
ELECTRICAL STORM Discharge a potentially fatal high-voltage electrical jolt in front
of you.
BALLISTIC SHIELD This protective force field surrounds you and absorbs the damage
of attacks. As it absorbs attack,your augmentation meter drains from the effects of the attack and time.
BIO-AUGMENTATIONS
SPECIAL TOOL
This special non-weapon tool also resides in the secondary weapons inventory:
NANO BOOST This device will completely heal you, recharge your bio-energy, rescue you
from the brink of death and reverse the Snowblind effect.
RIOT WALL Thrown device that unfolds into a temporary barrier you can use as cover.
Deploy this force field to create a protected position anywhere on the battlefield.
14
15
THE SNOWBLIND
EFFECT
HACKING
Perform your hacking skills on electronic equipment using the icepick (from the primary weapons inventory). You can hack:
L Security panels. L Computer panels. L All types of auto turrets. L All types of bots.
NOTE: The Ogre is not hackable. It is a vehicle piloted by a human.
HOW TO HACK
With the icepick equipped, point and shoot at an electronic object.Once the icepick deploys by unfolding with an audible clack, you are ready to execute the hack:
L Point at the hacked security panel and press the
r button to bring up the
Hack Panel options. Use the left analog stick or directional buttons to select an option. Press the
x button to execute the selected option. Press the t button
to cancel the Hack Panel options display.
L Hacked security panels can be re-accessed (by pressing the
s button).
L If you are attacked while performing a hack, the hacking process stops. L A misfired icepick is reusable (successfully fired icepicks are spent).To recover
a misfired icepick, move within pickup range and press the
s button to return it
to your inventory.
REPUBLIC SECURITY SYSTEMS
You will encounter auto turrets,secur ity cameras and trip lines set by the enemy. Some of these systems are activated when the enemy presses an alarm switch.You can override certain systems from panels. Turrets and cameras can be disabled, destroyed or turned against the enemy by using your hacking skills.
VEHICLES
Use Phoenixes, Hydras, Titans and Ogres to move quickly or attack the opposition. Hydras, Titans and Ogres give you massive firepower. Even though a Phoenix may be unarmed, you can use it as a ramming weapon.
IMPORTANT: The turret part of the vehicle moves independently from the body. For example, when you move the Ogre’s upper body to aim the guns (right analog stick), the legs remain pointed in the direction you are walking (left analog stick).
Your bio-augmentations depend on electronics that are vulnerable to Electro Magnetic Pulse (EMP) attack. When an EMP is launched or some other electronic interference occurs, your vision fills with a white static as the pulse overwhelms your bio­augmentation systems. You will lose some or all bio-energy.
L Use a nano boost to overcome the Snowblind effect.
VITAL TASKS
EVALUATING OBJECTS, ALLIES AND ENEMIES
Point your reticle at a nearby object or soldier (friendly or enemy). A gauge appears displaying the object’s type and destructibility,or the soldier’s health level, name and rank.You now have the option to interact with the object or talk to the friendly (in most cases) by pressing the
s button.
MOVING OBJECTS
You can move some objects.
L Some objects can be picked up/dropped by pointing
at them and pressing the
s button.
L While holding an object, you can tap the
r button
to throw it.
L Walk into the object to attempt to push it in the direction
you want it to go.
L You can use the Kinetic Kicker to push/pull certain objects.
Target an object with the kicker, press and hold the
r
button to charge the kicker, then release the button to push the object. To pull, use the
d button.
16
17
SAVING GAME DATA
COLLECTIBLES
To pick up a collectible (health,bio-energy, ammo), walk over it.
L You can also point at it and press the
s button to collect it.
(If this doesn’t work, move closer and try ag ain.)
L Use the Kinetic Kicker (from the primary weapons inventory)
to pull the collectible toward you.
WEAPONS AND AMMO
Most human enemies will drop the weapons they are carrying when defeated, and you can collect these. Find additional weapons, cartridges, shells, rockets, mines and energy cells scattered around the area or contained in supply crates. Destroy supply crates by shooting or punching them to get the collectible inside.
HEALTH
L Pick up a
health pack
for instant first aid. Available in large
and small dosages.
L Pick up a
health upgrade implant
to increase your
maximum health level.
NANO BOOST
The nano boost is a total treatment. Its benefits include:
L Restoring full health and bio-energy. L Reversing the Snowblind effect. L Resurrecting you if used when dying.
ENERGY CELL
Ammo used by the H.E.R.F. gun and rail laser.The H.E.R.F.gun also has a reserve energy clip.
BIOCELL
L Pick up a
bioenergy cell
to restore your bio-energy
meter.Available in large and small sizes.
L Pick up a
bioenergy upgrade
to increase
the capacity of your bio-energy meter.
ICEPICK
Necessary for performing hack attacks.
You can save your game by:
L Selecting
Yes
when prompted at the completion of a key objective,to bring up the Save Game screen.
L Using
save points
found in out-of-the-way rooms. Look for the Save Point icon on doors that lead to a save point. Pass through the doors, approach the save point and press the
s button to bring
up the Save Game screen.
On the Save Game screen, press the directional buttons
4/3 to select the profile you want,then 1/2 to select a data file
within that profile to save to, and press the
x button. When prompted to overwrite
the current file, select
Yes
and press the x button.
NOTE: Selecting
YES
will overwrite older data in a save file.Once you overwrite data,
it cannot be restored.
PAUSE MENU
Press the w button to open the Pause Menu. From here you can view both primary and secondary objective assignments and status, load a saved game, and change game options.
RESUME GAME Resume your current game. LOAD GAME Load save game data to continue the game from the point
where it was saved.
OPTIONS Adjust various game settings, including:
L
Controls
— Select a control scheme.
L
Invert V ertical Axis
— Toggle the camera view on (inverted)
or off (inverted).
L
Look Sensitivity
— Adjust the camera response time.
L
Volume
— Adjust the volume of SFX (sound effects),Music and USB
Headset (multiplayer only).
L
Brightness
— Adjust the brightness of your TV screen.
L
Vibration & Subtitles
— Turn the controller’s vibration function and
game subtitles on/off.
L
Dolby®Pro Logic®II
— Toggle Dolby Pro Logic II surround sound on/off.(Connect your console to a sound system with Dolby Pro Logic II or Dolby Pro Logic IIx decoding to experience the excitement of surround sound.)
QUIT Return to the Main Menu.
18
19
The online portion of this game is subject to the terms and conditions under the User Agreement located within the game. A full copy of the User Agreement is available at:
www.us.playstation.com/support/useragreements
NETWORK CONFIGURATION
PROJECT: SNOWBLIND
is compatible with network
configurations from other PlayStation 2 online games.
L To play this game online, you need to have a valid network
configuration saved on a memory card.
L You can use the Network Adaptor Start-Up Disc included
with your Network Adaptor (for PlayStation
®
2) to set up your network connection. Refer to the instructions that came with your Network Adaptor Start-Up Disc.
ONLINE SYSTEM REQUIREMENTS
Up to 16 players can battle online or over a Local Area Network. In order to play
PROJECT: SNOWBLIND
online, you need:
L Memory card (8MB)(for PlayStation
®
2).
L Network adaptor (Ethernet/modem)(for PlayStation
®
2).
L Broadband Internet connection or Local Area Network (LAN). L Network Configuration set up using the PlayStation
®
2
Network Adaptor Start-Up Disc (see above).
PATCHES
During login, you may be prompted to download a patch which is then loaded onto the memory card. You must download the patch in order to play
PROJECT: SNOWBLIND
online.
CREATING AN ACCOUNT
In order to play online you must create an account that contains an online name and password. Once you save your data, you only need to select
LOGIN
the next time you play. (See
page 19.)
USING THE USB HEADSET
Connect the USB Headset (for PlayStation®2) to talk to other players during play.Press and hold the
, button, wait for the
tone and speak. Release the button when you finish talking.
ONLINE PLAY
GET CONNECTED & CREATE AN ACCOUNT
1. On the Main Menu, select
Multiplayer Internet.
2 Select a network configuration to connect to the Internet.
3. Read and accept the Online Agreement.You must accept the terms of the Online Agreement to play online.
4. Create an account. In order to play online you must create an account that contains an online user name and password.
4a.The first time you see the Select Profile screen, select
Create Online Account.
Then use the virtual keyboard to enter an online name (of four or more characters), password, password confirmation, and email address.
4b.Select
Yes
or Noin response to the series of requests, and finally select
Continue.
4c.Enter your gender,bir th date, country and ZIP code, and select
Create
Account.
If no other person has the user name you created, a new account
profile is created.
NOTE: Be sure to remember or write down your password.Eidos Inc. Customer Service may not be able to retrieve lost passwords.
5. You will be prompted to save your account profile (which includes your password). Select
Yes
and you will only have to select
Login
to connect the next
time you play.
Note: You can create multiple accounts. If you have created more than one, highlight
Local Profile
and press the directional buttons 4/3to select the profile
you want to login with.
LOBBY MENU
FIND GAMES Select this to view the active games and start playing. HOST GAME Create an online game according to your own parameters. FRIENDS Search for active games that include your friends. CLANS View the Clan Homepage. STATS View game play stats for yourself and other online players.
20
STAGING SCREEN
The Staging screen appears after you select or create a game. You enter the game from this screen and return to it at the end of play.
Before starting play, use this screen to:
L Change option settings
including controller settings.
L Change your class (see below) and switch teams. L View the screen names and team affiliations of other players . L View scores and see the game type set by the host.
MULTIPLAYER GAME FEATURES
CLASS & LOADOUT
On the Staging screen, you can select the class (type of fighter) you want to be. Each fighter class uses different primar y weapons, secondary weapons and bio-augmentations. For example, the Sniper class carries a sniper rifle as the primary weapon, while the Scout class carries a shotgun.You can select a new class when you respawn or pause play. The change will take place the next time you respawn.
MUTE/UNMUTE PLAYER
With the
Voice
option ON, select this to mute a specific player.
NOTE: Additional multiplayer game features including sending a player a friend’s request and providing feedback about a player are also available.
ONLINE MULTIPLAYER
GAMES
NOTE: Due to hardware limitations, large-scale games may result in less than optimum performance on the PlayStation 2 console.
21
ONLINE/LAN GAME TYPES
ONLINE MODES
DEATHMATCH Destroy all opponents. At the end of play,the player with most
kills wins.
HUNTER The hunter is an invisible stalker who tracks down and kills other
players. The hunter has more health than the other players, all weapons and bio-augmentations, permanent invisibility, and does more damage. Become the hunter by finding the hunter token placed somewhere on the battlefield. If you are killed while the hunter,you drop the token. Player with the most points at the end of the match wins.
TEAM MODES
TEAM DEATHMATCH Destroy the opposing team. At the end of play, the team with most
kills wins.
CAPTURE THE FLAG Each team has its own colored flag located within a defensible
base. Fight your way to the enemy flag and take possession of it to win. You can recapture your own team flag and return it to your base.You must have your own flag at your base when capturing the enemy flag to score. Use flag icons at the lower left of the screen to check flag status:
L When you have the enemy flag,an opposition flag icon
appears over your team icon.
L When a flag is in transit, its icon pulses and a yellow circle
with the team color appears on the radar.
FAST FLAG CAPTURE Bring your opponents’ flag to your base to score. Your flag does
not have to be at your base in order for you to score.
TACTICAL ASSAULT Defend your team’s generator and destroy the opposition’s
generator after disabling their generator shields. To disable the shields, hack into the opposition nodes (only the forward node is vulnerable). First team to destroy the opposition generator wins.
L Nodes appear on the radar and are linked in sequential order
from one base to the next.
ASSAULT Defend your team’s generator while working to destroy the
opposition’s generator.First team to destroy the opposition generator wins.
QUICK DEMOLITION Team play. Find a bomb at a spawn point and transpor t it to
designated targets inside the opposition base. Disarm a bomb on your own base by approaching it and pressing the
x button.
The bomb is on an auto timer.When it blows, the base is destroyed, the round ends and the opposition gets a point. At the end of play,the team with the most points wins.
Check the bomb icon at the lower left of the screen to see which team has the bomb.
L
Red
is the Republic.
L
Blue
is the Coalition
L
White
means no team has the bomb.
Once defused, the bomb timer does not reset.In this game, use the
s button to hack.
22
23
MULTIPLAYER HEALTH & AMMO STATIONS
During multiplayer games, find health stations to regain maximum health, and ammo stations to reload all weapons. Approach a station and press the
s button to use it. Both types
of stations appear on your radar when they are within range.
L Health stations are indicated by a green blip. L Ammo stations are indicated by a light blue blip.
HACKING DURING MULTIPLAYER GAMES
Use the hack tool to control doors, nodes and bombs. All players carry the hack tool in the weapons inventory; this tool doesn’t need ammo. Point to a hackable object or device and press the
s button to switch from your current weapon to the hack
tool (if it’s not already selected). Press the
s button again to
execute the hack.
L To disable the force field that guards opposition team doors,
hack the switch next to the door.
L Diffuse the Bomb. In Quick Demolition,hack the Generator
under the bomb to turn off its timer and snatch the bomb.
L Take control of enemy nodes during Tactical Assault games.
RESULTS SCREEN
The Results screen appears at the end of a game. It shows the performance for each player and team by:
L Player points. L Number of kills. L Number of times a player died.
To host a game, access the Host menu,set the specifics for your game, and select
Start Game.
Host menu options are:
SELECT A MAP Choose an environment for your game. GAME OPTIONS Set specific game parameters: SERVER NAME By default the server name is your screen name. GAME TYPE Choose a game type. (See page 21.) ARMS RACE MOD Players take the loadout (including weapons and bio-
augmentations) of their victims’ class. Players keep these added items until they are killed or the game ends.
GAME LOADOUT Designate the loadout for all players joining your game. Select
All
to allow players to select their own class and loadout.
(See page 20.)
TIME LIMIT Set the game time limit from 5 minutes to infinity. SCORE LIMIT The game ends when a player reaches the score limit
you set here.
MAX PLAYERS You can allow up to 15 other players (16 players total) to join
your game.
FRIENDLY FIRE When set to
On,
you can accidentally kill a teammate.
VOICE Decide if you want players to communicate via the USB Headset.
HOSTING A GAME
Local Area Network (LAN) gameplay is the same as the online game with the following requirements:
L Each PlayStation 2 console must be connected to a network adaptor (for
PlayStation
®
2) and its own television.The network adaptor (for PlayStation®2) must be connected to a LAN via Ethernet. Each PlayStation 2 console supports one player.
L One player must host the LAN game.
LOCAL AREA NETWORK
MULTIPLAYER GAMES
Create a clan and invite others to join or answer the invitation to join a clan.Clan members have ranks (Leader,Officer, Soldier) that have different privileges . Leaders and Officers can recruit and kick out players. The Leader can promote and demote Officers and Soldiers. The Leader can also designate a new Leader.
CREATING YOUR CLAN
On the Online Lobby screen, select
Clans
to open the Clan Homepage. Select
Create Clan
and create a clan nickname from one to three characters. Then create
your clan’s full name from four to 20 characters.
INVITING OTHERS TO JOIN YOUR CLAN
Select
Invitations
and
Recruit
to ask other players to join your clan by using their
screen names.View your recruiting efforts or cancel an invitation by selecting
Sent
Invites
, selecting a player, and selecting
Yes
to confirm the retraction.
ACCEPTING AN INVITATION TO JOIN A CLAN
If you have been invited to join a clan,the ! icon a ppears next to the Clans option
on the Online Lobby screen. To accept the invitation, select
Clans,
then
Invitations
and then
Invitations
again to enter the field of invitations. Select the invitation you
want to accept, press the
x button and select
Yes
to accept the invitation. To let
everyone know you are not accepting invitations to join a clan, select
Toggle Status
.
Change your mind by selecting it again.
POSTING NOTICES TO CLAN MEMBERS
The Leader and Officers can select
Notices
and write up to four messages to all clan members using the virtual keyboard. Other clan members can read the postings by selecting
Notices
when they see the !icon next to the
Notices
option.
VIEWING CLAN DETAILS
L View your clan ranking on the Clan Lobby screen, and select
Member List
to
see the online status of all clan members.
CLANS
24
25
From the Lobby, select
Browse Friends List
to view a list of established friends, pending friend requests, and invitations from friends. From here, you can see the online status of established friends and join a friend's active
PROJECT: SNOWBLIND
game. You can have a maximum of 100 established friends, pending friend requests, and friend invites combined. Delete outdated friends to make room for more.
ADDING FRIENDS
Select
Send New Friend Request
to add someone as your friend. Enter the player’s name (do not include a clan tag) using the virtual keyboard.A
Friend Invitations
icon will appear next to the player’s name. Once the friend accepts your invitation, the icon will change to the
Established Friends
icon.
ACCEPTING FRIENDS’ REQUESTS
To accept a friend request, select
Browse Friends List
, select the
name of the player who sent the request (identified by the
Pending Friend Requests
icon) and accept the offer.Once you
accept, the icon will change to the
Established Friends
icon. To
permanently block Friend Requests from another player,select
Block Friends Request
on a pending invitation. This cancels the
pending invitation and blocks any future requests.
IN-GAME PLAYERS OPTIONS
While in-game, select the
Players
option, then select
Send/Cancel Friend Req.
to send quick invitations to active players in the game plus the last ten users you’ve encountered. This also allows you to add them as friends and configure other settings such as muting/un-muting their voice transmission.
FRIENDS LIST
Use the Statistics Menu to view various details about yourself, your friends, and your clan. Viewable stats include the Kill-Death Ratio, Wins, Losses, and overall score (calculated from various statistics).
Visit http://www.projectsnowblind.com/stats on your computer for more detailed statistics.
L View any player’s statistics by selecting
Player
and entering the player's name on the virtual keyboard.The player's name will be displayed between the seven immediately higher-scoring and seven immediately lower-scoring players.
L To view the top tier players in
PROJECT: SNOWBLIND
, select
Top 15.
Select
Friends
to view the best 15 players in your Friends List.
L If you have joined a clan,select
Clan
to view the top 15 players in your clan
and see who's the MVP!
STATS
26
27
FIREWALLS
In order to join or host a
PROJECT: SNOWBLIND
game from behind a router with NAT (Network Address Translation), or firewall,you may need to enable
Port Forwarding.
You will need to route, or forward, all data on port UDP 9103 to the IP address assigned to your PlayStation2 console.
Note: Users using DHCP must ensure that their PlayStation 2 console is always assigned the IP address specified in the Port Forwarding setup; under these circumstances you may need to change your network configuration from Auto Detect (DHCP) to a Static IP address using the Network Adaptor Start-Up Disc to ensure that forwarded data always gets to your PlayStation 2 console.
If you are still having trouble connecting to other players, try bypassing the router or firewall by connecting your PlayStation 2 console directly to your DSL modem, cable modem, or other broadband device.
STATUS
You can check the status of the game ser vers and read news about
PROJECT: SNOWBLIND
by visiting www.eidos.com.
USB HEADSET
During gameplay,if your USB headset is plugged into your PlayStation 2 console but you are not able to chat with your opponent:
L Your opponent may not have a USB headset connected to
the PlayStation 2 console.
L You and your opponent may have a low quality connection
to each other.
CUSTOMER SUPPORT
For further questions, please visit www.eidos.com or contact Eidos Inc. Customer Support at (415) 615-6220, Monday through Friday, 9:00 a.m. to 12:00 p.m. and 1:00 p.m. to 5:00 p.m. Pacific Time.
ON-LINE TECHNICAL REQUIREMENTS
Broadband access and the Network adaptor (Ethernet/modem) (for PlayStation®2) required for Network Capabilities. Players are responsible for all applicable Internet fees. Network Capabilities may be subject to change, withdrawal and charge for use. Go to www.playstation.com for Network Capabilities access terms and availability in your country.
ON-LINE FEATURES
THE ON-LINE FEATURES OF THIS GAME ARE SUBJECT TO ACCEPTANCE OF ON-LINE TERMS OF SERVICE. EIDOS RESERVES THE RIGHT TO CHANGE OR TERMINATE THE ONLINE FEATURES OF THIS GAME. EIDOS MAKES NO GUARANTEE AS TO THE AVAILABILITY OF THE ON-LINE FEATURES FOR THIS GAME OR THAT THE EIDOS ON-LINE SERVICE WILL BE UNINTERRUPTED OR ERROR-FREE. Please read the Eidos On-Line Terms of Service for full terms and conditions, a copy of which is available at http://www.eidos.com and in-game. Certain On-Line features may be subject to payment of an additional fee.
RATINGS
The Game’s content has been rated T for TEEN content.However,the content of the Game may change due to interactive exchanges between players in the On-Line mode. Neither Eidos nor Sony Computer Entertainment accepts any responsibility for content which is external to the Game itself. Please refer to the Terms of Service for further conditions of use relating to On-Line play.
TROUBLESHOOTING
28
FPO
Inside Back Cover
Placeholder
DNAS SYSTEM
This Software uses “DNAS”(Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer Entertainment Inc. (“SCEI”). “DNAS” retrieves information about a user’s hardware and software for authentication, copy protection,account blocking, system, rules, or game management and other purposes. The information collected does not identify the user personally and will not be shared with any non-SCE company. A PUBLISHER CAN COMBINE THIS INFORMATION WITH PERSONALLY IDENTIFYING INFORMATION FROM THE PUBLISHER’S RECORDS IF THE USER PROVIDES THE PERSONALLY IDENTIFYING INFORMATION. BEFORE PROVIDING ANY PERSONAL INFORMATION TO A PUBLISHER,PLEASE BE SURE TO REVIEW THE PUBLISHER’S PRIVACY POLICY AND TERMS AND CONDITIONS OF USE. DO NOT PROVIDE PERSONALLY IDENTIFYING INFORMATION TO A PUBLISHER UNLESS YOU ACCEPT THE CONDITIONS OF USE AND TERMS OF THEIR PRIVACY POLICY. SCEI, Sony Computer Entertainment America (“SCEA”) and their affiliates cannot guarantee the continuous operation of the “DNAS” servers. SCEA shall not be liable for any delay or failure of the “DNAS” servers to perform. If you receive a message during login identifying a “DNAS” authentication error, please contact SCEA Consumer Services at 1-866-466-5333. For additional information concerning “DNAS,”visit www.us.playstation.com/DNAS.In the event of a systems incompatibility or inoperability with DNAS, the sole liability of SCEI, SCEA and their affiliates shall be limited to the repair or replacement of the user’s affected game software, console or peripherals at the option of SCEA. SCEA, its parents, affiliates, or licensed Publishers shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect online game play or access thereto.
This software contains the OpenLPC speech compression codec © 1998 Enzo Michelangeli and Future Dynamics.
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