Before playing this game, read the Xbox 360™ Instruction Manual and any
peripheral manuals for important safety and health information. Keep all
manuals for future reference. For replacement manuals, see www.xbox.com/
support or call Xbox Customer Support (see inside of back cover).
Important Health Warning About Playing
Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed
to certain visual images, including flashing lights or patterns that may appear
in video games. Even people who have no history of seizures or epilepsy
may have an undiagnosed condition that can cause these “photosensitive
epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may
also cause loss of consciousness or convulsions that can lead to injury from
falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of
these symptoms. Parents should watch for or ask their children about the
above symptoms—children and teenagers are more likely than adults to
experience these seizures. The risk of photosensitive epileptic seizures may
be reduced by taking the following precautions:
• Sit farther from the television screen.
• Use a smaller television screen.
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult
These easy and flexible tools enable parents and caregivers to decide which
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32
CONTROLS of the PROFESSIONAL
BUTTON
L
(click, hold/release)
L
C
(click)
C
*/@
l
$/^
l
Y
(tap)
X
(hold/release)
(tap)
B
(hold/release)
(tap)
A
(hold)
(pull & hold)
w
y
x
z
<
>
Move character; Zoom map;
Highlight menu options
Throw item
Aim
Open/Close sniper scope;
View Mode switch
Zoom sniper scope/binoculars;
Scroll through actions/items;
Highlight menu options
Scroll through maps/inventory
Drop item; Exit map; Exit legend; Cancel
Holster/Unholster weapon
Open/Close inventory
Pick up item
Pick up list
Carry out action; Confirm
View action list
Crouch; Sneak
Map
Fire; Use weapon; Close combat
Reload weapon
Objectives
Start/Pause game
ACTION
GETTING INTO the GAME
PROFILE MANAGEMENT
Before embarking on a career as a Hitman, you must first prepare a profile.
The profile keeps a record of your progress and preferences, along with
weaponry choices, funds and other equipment and items you acquire.
From the PROFILE MANAGER screen, choose CREATE PROFILE and enter
a name for the profile. If you have a previously created profile, you can
select this to resume the career. You can also delete profiles you no
longer want.
DIFFICULTY
Once you’ve created a profile, you will then choose a difficulty level:
• ROOKIEFor the inexperienced, and those new to the world
of the assassin. There are no limitations on how many
saves you can make while attempting a mission.
• NORMALSuitable for those comfortable with contract killing.
Each mission allows seven saves.
• EXPERTFor the practiced and experienced. Only three saves
per mission are permitted.
• PROFESSIONAL For the true professional only. No saves are permitted
once a mission is in progress.
A MANUAL for the PROFESSIONAL
This manual provides insight into the mind and practices of the professional
Hitman. This manual refers to the Hitman as “the professional.” It explores
the complexities, skills and the intricacies with which “the professional”
conducts his craft.
The professional techniques outlined in this manual vary in complexity,
and are graded by difficulty using the following ranking system:
HITMAN TECHNIQUES
BASIC ADVANCED
54321
54
NOTORIETY
ANONYMITY, THE DISGUISE OF THE PROFESSIONAL
Longevity in the profession is dependent on transparency in the world. The
professional seeks solace in a world where the only way to carry out this
sort of work is with anonymity.
• The professional avoids the blood bath wherever possible, as this
attracts the unwanted eyes of the law or multiple witnesses and an audit
trail to his door.
• If a witness lives, the professional’s notoriety increases. The professional
negates this by making sure he is not discovered on a job, and that no
witnesses or clues are left on the scene.
• When the professional takes civilian lives, the invariable result is taped
TV footage and witnesses at the scene of the crime. When this happens,
the professional gains notoriety. As notoriety increases, the ease with
which the professional can carry out his next contract decreases.
• For further insurance against discovery in areas covered by TV cameras,
the professional can make sure to destroy all video-surveillance tapes.
• The professional can assess his successfulness and his notoriety
following a contract through the media. If there have been witnesses, the
newspaper is his best way of finding out. The professional should look
out for newspapers while on location. These may detail previous targets
and missions, and may even give a clue to the professional’s identity.
UP CLOSE & PERSONAL
CLOSE COMBAT
The professional uses close hand combat skills to eliminate the mark
with minimum noise and when dealing with unforeseen circumstances.
The majority of these skills are ideal in firearm-restricted areas.
HEAD USE
Use Lto position
yourself in front of
the victim, then pull
to head butt
x
your target.
THE PUNCH
While the victim is
dazed, use
position yourself in
front of your target,
then press pull
to punch.
L
to
x
DISARMING
Use Lto position
yourself in front
of the armed victim,
then pull
disarm the person.
x
to
Note: During the struggle, it’s possible that the firearm will go off accidentally.
CONCEALING WEAPONS
Whenever possible,
the professional
carries out his work
using tools that can
be concealed on his
person. He has
a number of tools at his disposal that, when concealed, can go undetected
in most public areas.
Use
select a firearm. Pull
and conceal it.
to walk toward the mark, hold
L
to discharge the firearm, then tap
x
to access the inventory and then
X
X
to holster
FIBER WIRE
The fiber wire is
the most difficult
of your weapons to
use but the easiest
to conceal. It is also
the quietest and most
efficient tool to use to avoid raising an alarm.
Select the fiber wire from inventory, then pull and hold
fiber wire and automatically enter sneak mode. Use
the mark, then release
to strangle the victim.
x
x
to tighten the
to maneuver behind
L
Note: If you are spotted or you fail to execute this move in one fluid movement, your
intended victim may become alerted, and attempt to raise an alarm or attack!
76
ELEVATOR
The professional
often looks for
secluded areas away
from TV cameras
and civilian witnesses
to eliminate a guard
or mark. Elevators provide an excellent space in which to do this.
While in an elevator, access the roof hatch by pressing pull
the fiber wire from inventory, and then look toward the open hatch. While
a victim is visible below, press
and out of the elevator.
to strangle and pull the mark up
A
A
. Equip
KNIVES
Knives are another
silent, easy to
conceal, efficient
means for the
professional to
eliminate the mark.
Select the knife from inventory. Pull and hold
and sneak toward the mark. When you’re behind the victim, pull
to silently slit the mark’s throat.
To throw a knife, use
to aim at the
the
C
victim, click and hold
, then release
L
to kill your mark.
L
w
to enter sneak mode,
x
POISON
The professional
often studies
behavioral patterns,
and then uses poison
to eliminate the mark
with clinical precision from a safe distance.
Stand in front of the food or beverage, open the inventory and select
the required syringe. Use
and pull
to poison the item.
x
to aim the crosshair at the food or beverage,
C
Note: The professional will use any means at his disposal to gain the strategic
advantage required to successfully execute his contract.
HUMAN SHIELD
When backed into
a corner, the
professional must
take every advantage
to safeguard his exit
from the scene; this
may mean using a human life as a protective shield.
Equip a concealable firearm from inventory, then approach the victim from
behind and press
z
to reload
Press
the firearm while
holding a human
shield.
to grab the mark and use him as a human shield.
A
SYRINGES
The professional
uses two types
of syringes. The
sedative syringe (non
lethal) is an effective
means of sedating
guards and civilians obstructing your path. This reduces your notoriety
by limiting the amount of civilian casualties. Use the poison syringe (lethal)
either to eliminate a mark directly or to administer poison to food and
drink, allowing you to terminate the mark from a safe distance.
Select a syringe type from inventory, and then pull
to sneak up behind the victim. Once behind the mark, pull
poison into the victim’s neck.
w
and use
x
L
to inject
When out of danger,
press
knock the human
shield unconscious,
or press
the human shield
to the floor once his usefulness is over.
A
again to
to push
Y
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