Games Microsoft XBOX 360 HITMAN-BLOOD MONEY User Manual

WARNING
Before playing this game, read the Xbox 360™ Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/ support or call Xbox Customer Support (see inside of back cover).
Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
• Sit farther from the television screen.
• Use a smaller television screen.
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult
a doctor before playing.
CONTENTS
CONTROLS OF THE PROFESSIONAL . . . . . . 2
GETTING INTO THE GAME . . . . . . . . . . . . . 3
Profile Management . . . . . . . . . . . . . . . 3
Difficulty . . . . . . . . . . . . . . . . . . . . . . . 3
A Manual for the Professional . . . . . . . . 3
Notoriety . . . . . . . . . . . . . . . . . . . . . . . 4
UP CLOSE & PERSONAL . . . . . . . . . . . . . . 4
AGILITY . . . . . . . . . . . . . . . . . . . . . . . . . 8
Climbing & Scaling . . . . . . . . . . . . . . . . 8
SUBTERFUGE TECHNIQUES . . . . . . . . . . . . 9
Disguises & Concealment . . . . . . . . . . . 9
INGRESSION . . . . . . . . . . . . . . . . . . . . . . 10
Doors, Locks & Security . . . . . . . . . . . 10
Distraction . . . . . . . . . . . . . . . . . . . . . 12
TOOLS OF THE TRADE . . . . . . . . . . . . . . . 13
Firearms, Situational & Equipment . . . . 13
COMPENSATION . . . . . . . . . . . . . . . . . . . 16
Weapons & Tools . . . . . . . . . . . . . . . . 17
Cleaning . . . . . . . . . . . . . . . . . . . . . . . 17
Recovering Surveillance Tapes . . . . . . . 18
POST MISSION . . . . . . . . . . . . . . . . . . . . 18
GAME CREDITS . . . . . . . . . . . . . . . . . . . . 21
MUSIC CREDITS . . . . . . . . . . . . . . . . . . . 23
FAMILY SETTINGS
These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to www.xbox.com/familysettings.
32
CONTROLS of the PROFESSIONAL
BUTTON
L
(click, hold/release)
L C
(click)
C
*/@
l
$/^
l
Y
(tap)
X
(hold/release)
(tap)
B
(hold/release)
(tap)
A
(hold)
(pull & hold)
w y x
z
< >
Move character; Zoom map; Highlight menu options
Throw item
Aim
Open/Close sniper scope; View Mode switch
Zoom sniper scope/binoculars; Scroll through actions/items; Highlight menu options
Scroll through maps/inventory
Drop item; Exit map; Exit legend; Cancel
Holster/Unholster weapon Open/Close inventory
Pick up item Pick up list
Carry out action; Confirm View action list
Crouch; Sneak
Map
Fire; Use weapon; Close combat
Reload weapon
Objectives
Start/Pause game
ACTION
GETTING INTO the GAME
PROFILE MANAGEMENT
Before embarking on a career as a Hitman, you must first prepare a profile. The profile keeps a record of your progress and preferences, along with weaponry choices, funds and other equipment and items you acquire.
From the PROFILE MANAGER screen, choose CREATE PROFILE and enter a name for the profile. If you have a previously created profile, you can select this to resume the career. You can also delete profiles you no longer want.
DIFFICULTY
Once you’ve created a profile, you will then choose a difficulty level:
• ROOKIE For the inexperienced, and those new to the world of the assassin. There are no limitations on how many saves you can make while attempting a mission.
• NORMAL Suitable for those comfortable with contract killing. Each mission allows seven saves.
• EXPERT For the practiced and experienced. Only three saves per mission are permitted.
• PROFESSIONAL For the true professional only. No saves are permitted once a mission is in progress.
A MANUAL for the PROFESSIONAL
This manual provides insight into the mind and practices of the professional Hitman. This manual refers to the Hitman as “the professional.” It explores the complexities, skills and the intricacies with which “the professional” conducts his craft.
The professional techniques outlined in this manual vary in complexity, and are graded by difficulty using the following ranking system:
HITMAN TECHNIQUES
BASIC ADVANCED
54321
54
NOTORIETY
ANONYMITY, THE DISGUISE OF THE PROFESSIONAL
Longevity in the profession is dependent on transparency in the world. The professional seeks solace in a world where the only way to carry out this sort of work is with anonymity.
• The professional avoids the blood bath wherever possible, as this attracts the unwanted eyes of the law or multiple witnesses and an audit trail to his door.
• If a witness lives, the professional’s notoriety increases. The professional negates this by making sure he is not discovered on a job, and that no witnesses or clues are left on the scene.
• When the professional takes civilian lives, the invariable result is taped TV footage and witnesses at the scene of the crime. When this happens, the professional gains notoriety. As notoriety increases, the ease with which the professional can carry out his next contract decreases.
• For further insurance against discovery in areas covered by TV cameras, the professional can make sure to destroy all video-surveillance tapes.
• The professional can assess his successfulness and his notoriety following a contract through the media. If there have been witnesses, the newspaper is his best way of finding out. The professional should look out for newspapers while on location. These may detail previous targets and missions, and may even give a clue to the professional’s identity.
UP CLOSE & PERSONAL
CLOSE COMBAT
The professional uses close hand combat skills to eliminate the mark with minimum noise and when dealing with unforeseen circumstances. The majority of these skills are ideal in firearm-restricted areas.
HEAD USE
Use Lto position yourself in front of the victim, then pull
to head butt
x
your target.
THE PUNCH
While the victim is dazed, use position yourself in front of your target, then press pull to punch.
L
to
x
DISARMING
Use Lto position yourself in front of the armed victim, then pull disarm the person.
x
to
Note: During the struggle, it’s possible that the firearm will go off accidentally.
CONCEALING WEAPONS
Whenever possible, the professional carries out his work using tools that can be concealed on his person. He has a number of tools at his disposal that, when concealed, can go undetected in most public areas.
Use select a firearm. Pull and conceal it.
to walk toward the mark, hold
L
to discharge the firearm, then tap
x
to access the inventory and then
X
X
to holster
FIBER WIRE
The fiber wire is the most difficult of your weapons to use but the easiest to conceal. It is also the quietest and most efficient tool to use to avoid raising an alarm.
Select the fiber wire from inventory, then pull and hold fiber wire and automatically enter sneak mode. Use the mark, then release
to strangle the victim.
x
x
to tighten the
to maneuver behind
L
Note: If you are spotted or you fail to execute this move in one fluid movement, your intended victim may become alerted, and attempt to raise an alarm or attack!
76
ELEVATOR
The professional often looks for secluded areas away from TV cameras and civilian witnesses to eliminate a guard or mark. Elevators provide an excellent space in which to do this.
While in an elevator, access the roof hatch by pressing pull the fiber wire from inventory, and then look toward the open hatch. While a victim is visible below, press and out of the elevator.
to strangle and pull the mark up
A
A
. Equip
KNIVES
Knives are another silent, easy to conceal, efficient means for the professional to eliminate the mark.
Select the knife from inventory. Pull and hold and sneak toward the mark. When you’re behind the victim, pull to silently slit the mark’s throat.
To throw a knife, use
to aim at the
the
C
victim, click and hold
, then release
L
to kill your mark.
L
w
to enter sneak mode,
x
POISON
The professional often studies behavioral patterns, and then uses poison to eliminate the mark with clinical precision from a safe distance.
Stand in front of the food or beverage, open the inventory and select the required syringe. Use and pull
to poison the item.
x
to aim the crosshair at the food or beverage,
C
Note: The professional will use any means at his disposal to gain the strategic advantage required to successfully execute his contract.
HUMAN SHIELD
When backed into a corner, the professional must take every advantage to safeguard his exit from the scene; this may mean using a human life as a protective shield.
Equip a concealable firearm from inventory, then approach the victim from behind and press
z
to reload
Press the firearm while holding a human shield.
to grab the mark and use him as a human shield.
A
SYRINGES
The professional uses two types of syringes. The sedative syringe (non lethal) is an effective means of sedating guards and civilians obstructing your path. This reduces your notoriety by limiting the amount of civilian casualties. Use the poison syringe (lethal) either to eliminate a mark directly or to administer poison to food and drink, allowing you to terminate the mark from a safe distance.
Select a syringe type from inventory, and then pull to sneak up behind the victim. Once behind the mark, pull poison into the victim’s neck.
w
and use
x
L
to inject
When out of danger, press knock the human shield unconscious, or press the human shield to the floor once his usefulness is over.
A
again to
to push
Y
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