Games Microsoft XBOX TOTAL OVERDOSE User Manual

Page 1
Page 2
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms — children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by:
• sitting farther from the television screen,
• using a smaller television screen,
• playing in a well-lit room, and
• not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy,
consult a doctor before playing.
AVOID DAMAGE TO YOUR TELEVISION
Do not use with certain televisions. Some televisions, especially front­or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may "burn in" to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be safely played on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
Dolby®Digital Decoding
This game is presented in Dolby Digital. Connect your Xbox to a sound system with Dolby Digital technology using a digital optical cable with an Xbox Advanced A/V Pack or Xbox High Definition A/V Pack. Select Dolby Digital in the Dashboard menu of the Xbox to experience the excitement of surround sound.
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period, you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage­paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above.
No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect.
For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 p.m. and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges. Customer Support Representatives will not provide game
hints, strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened.
Send your postage-paid package to the following address:
Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107
You are responsible for postage for your game to our service center.
Software & documentation © 2005 SCi Games Ltd. Total Overdose © 2005 SCi Games Ltd. Total Overdose and the Total Overdose logo are trademarks of SCi Games Ltd. Developed by Deadline Games A/S. Deadline Games and the Deadline Games logo are trademarks of Deadline Games A/S. Eidos and the Eidos logo are trademarks of the Eidos Group of Companies. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. Dolby, Pro Logic, and the double-D symbol are registered trademarks of Dolby Laboratories.
Register online at www.eidosregistration.com
Page 3
FPO
Inside Front Cover
CONTENTS
D-E-A ... OR D-E-A-D? . . . . . 2
GAME CONTROLS . . . . . . . . . 3
SETTING UP THE GAME . . . . . . 5
GAME SCREEN . . . . . . . . . . 6
MISSIONS . . . . . . . . . . . . 9
EXPLORING THE GAME WORLD . . . 10
KILL MOVES . . . . . . . . . . 12
COMBO SYSTEM . . . . . . . . . 16
PICK-UPS . . . . . . . . . . . 17
LOCO MOVES . . . . . . . . . . 18
SAVING & LOADING . . . . . . . 19
TOTAL OVERDOSE ARMORY . . . . 20
CREDITS . . . . . . . . . . . 22
MUSIC CREDITS . . . . . . . . 23
Thank you for purchasing game system. Be sure to read this manual thoroughly for gameplay and hints before playing the game.
NOTE: TOTAL OVERDOSE
the game to run in high resolution on high-definition TVs.
TOTAL OVERDOSE™for the Xbox®video
supports 720p mode, which allows
Page 4
D-E-A ... OR D-E-A-D?
GAME CONTROLS
“Hey Ramolito! You’ve always been the black sheep of our family, but now you’re in it up to your neck, looking at a life stretch in the state pen! They’re gonna throw away the keys, hombre! I don’t want to hear your excuses, save that for the judge — but as your twin brother I’m gonna throw you a line!
“You know as well as I do that the drug cartels are taking over Southern LA and most of Mexico, poisoning both nations and dragging more and more people into a life of crime. Hard drugs, guns and gang violence are the day-to-day currency and only the drug lords ever seem to win. I know it might seem crazy, but with me out of action, my buddies in the DEA need someone to play my part
in the big picture.... Before you flip me off, hear me out. If you won’t do
this for yourself, maybe do it for papa’s memory....
“The story goes that he died of an overdose on the backstreets of Los Toros, Mexico. But something doesn’t add up. If he OD’d, it was a damn long fall from a curb that caused his injuries. But yet the flatheads at the DEA seemed to write him off all too quickly as an overworked and strung-out cop who couldn’t handle the pressure.
“He was a damn good agent. He gave his life to the forces of law and order and I have one helluva hunch that he’d penetrated deep into the cartel’s organization before his cover was compromised — by a traitor, someone on the inside at the DEA. If you get involved maybe we can clear papa’s name and blow the whole cartel wide open, taking out the drug lords in the process.
“Since you’re not officially playing for our side, you don’t need to follow the rules! Just make sure you’re good enough to go up against these bad asses before you run in all guns blazing. These banditos aren’t playing to lose and they will bury anyone who crosses them.
“Did I mention that you can get all the training you need at the Pistoleros Asociados in downtown Los Toros, just south of the border? I’d started infiltrating the cartel when I got taken out by that grenade, so just carry on from where I left off and use any means necessary to take these scumbag pendejos out of the equation.
“So, are you with us? I hope so, hombre, I hope so.”
Menu Controls
Start/Pause/Skip scenes Highlight menu options Adjust option setting In-game menu/Objectives Confirm/Next screen Cancel/Previous screen
(Start)
>
(D-pad) 1/
?
4/3
?
(Back)
< A B
2
Character Controls
Controlling Ram effectively could mean the difference between death and glory.
Move forward/backward Sidestep left/right Sprint Double-tap Turn/look up/down Jump Climb
Shootdodge Pull l(left trigger) while moving in any
Reverse shootdodge Double tap lwhile moving in any
Action Rewind time
(left thumbstick) 2/
L
4/3
L
L
(right thumbstick)
R
1
1
A
(face the object you want
1
L
to climb onto)
direction; use Rto pivot in the air
direction; use Rto pivot in the air
(when Aprompt appears)
A ?
2
(after picking up
REWIND
icon)
Visit the official TOTAL OVERDOSEwebsite at
2 3
http://www.totaloverdose.com/
Page 5
Weapon Controls
You may have been told that violence never solved anything. You clearly never worked on the front line of the War on Drugs before.
Learn how to use most firearms at the Pistoleros Asociados (that’s the Shooter’s Association to you, gringo!).
Fire selected weapon
Cycle available weapons Reload selected weapon Target enemy head Press and hold X; when target turns
Target object Press and hold B(if target object is
Throw grenade Select grenade, pull and hold r, then
Aim weapon
(right trigger); hold for automatic fire
r
with certain weapons
(black/white)
c/b Y
YELLOW, pull
NOTE:
for headshot targeting. (See details of the most accurate weapons.)
destroyable)
release to throw
(right thumbstick)
R
NOTE:
is where your shots go. If there isn’t a RED target, use the white dot or crosshair cursor to aim.
r
Not all firearms are accurate enough
pages 20-21
If there’s a RED target onscreen, this
for
Vehicle Controls
You can drive most vehicles you see, as long as they’re not totaled.
Enter stationary vehicle
Exit stationary vehicle Steer Accelerate Brake/Reverse Handbrake Lean out of vehicle Hold l(left trigger) Leap from vehicle
Shoot Horn Click R(right thumbstick)
(approach vehicle door until button
Y
prompt appears)
Y
(left thumbstick)
L A X B
(right trigger) when leaning out
r
of vehicle
in open-topped vehicles only
r
Loco Moves Controls
LOCO MOVES
Building a string of kills before the combo timer completing big scoring missions are good ways to secure loco moves.
Cycle through loco moves Use selected loco move
are outlandish one-off moves you can win in various ways.
(D-pad) 4/
?
1
?
(page 16)
3
runs out or
Quick Weapon-Select Shortcuts
Get the right weapon in your hands, quick!
B3Y B3X B3A B3B X3Y X3B X3A
Best automatic weapon Best explosive weapon Best shotgun Best single-shot weapon Molotov cocktail Grenade Dynamite
TIP:
There are many other acrobatic skills to be learned. Get on over
to Los Toros and find them out yourself at the Pistoleros Asociados.
SETTING UP THE GAME
1. Press
2. Use The game begins with you controlling the DEA agent (and father to Cruz and Ram) deep in the Central American jungles in the mid-80s.
NOTE: LOAD GAME
to open the Main Menu.
>
to highlight
?
Next time you play, if you have a saved game, select
to load it
NEW GAME
(page 19)
, then press Atwice to advance.
.
4 5
Page 6
Main Menu
You access all game modes from the Main Menu and return here when you quit your game. Main Menu options include:
NEW GAME LOAD GAME OPTIONS CREDITS
— Start a new game.
— Continue a previously saved game
— Adjust settings.
— Run the game credits.
(page 19)
.
MISSION SCORE
mission. High scores mean more rewards, including extra missions, pick-ups and points. Every point scored during a story mission or a point challenge is automatically added to your global score.
STYLE POINTS
a mission in style! Link acrobatic skills and special moves in quick succession to earn big scores. Gain style points for the seamless way you deliver righteous fury and vengeance upon the scum of the Earth.
— Displays the total score for the current
— These measure your success in completing
Options
Select
OPTIONS
you can adjust game settings. In-game, press the in-game menu. Use the menu controls and change settings.
Options are grouped into two submenus:
SETTINGS SUBTITLES, VIBRATION, AUTOSAVE
SOUND
and restore default settings.
NOTE: NORMAL
player, choose
from the Main Menu to access the Options menu where
– Adjust your game settings, including
and
INVERT
– Adjust
MUSIC, SPEECH, EFFECTS
is the default difficulty setting. If you’re a novice game
EASY
and banditos will inflict less damage.
GAME SCREEN
Mission Score
Style Points
Aiming/
Direction Cursor
(Auto-Targeted)
Kill Multiplier
Radar
Combo Timer
then Ato open
<
(page 3)
to select options
GORE, DIFFICULTY,
ing the X and Y axes.
and
AMBIENCE
volumes
Weapon/Ammo Loco Moves
Rewind Adrenaline Health
AIMING/DIRECTION CURSOR
cursor — the white dot in the center of the screen — is always present. It indicates the direction Ram moves in and also the direction he’ll shoot in when auto-targeting is disabled.
• Use within range, the auto-targeting icon appears.
KILL MULTIPLIER
killed in the current string
RADAR
mission-related objects, shown as specific icons (
COMBO TIMER
timer starts a countdown. When the countdown reaches zero, the current combo is calculated (kills multiplied by style points) and added to your mission score.
• Dawdling and sneaking around won’t win any prizes. Who wants to watch someone act like a ninja in Mexico, pendejo!
WEAPON/AMMO
and rounds of ammo in its clip.
controls and shortcuts; see pages 20-21 for weapons specs.)
LOCO MOVES
with a black border.
REWIND
in the course of your missions. Use a rewind ( to turn back time when things don’t go your way. (You must first pick up a
to move the cursor over an enemy. If you’re
R
— Indicates how many enemies have been
— Use the radar to spot objectives, enemies and other
— Each time you waste a bandito, the combo
— Shows the weapon you’ve selected
— The selected loco move is highlighted
— Rewind pick-ups can be found and earned
— An aiming and direction
(page 16).
page 8
(See page 4 for weapons
(See page 18 for details on loco moves.)
)
2
?
REWIND
icon.)
).
76
Page 7
ADRENALINE
of acrobatic carnage against multiple opponents — if you’ve got the moves, that is.
• Make sure some bad guys are nearby, then pull to perform a activates and time slows down while Ram is airborne.
HEALTH
shrinks. When the bar is empty, Ram dies.
• Health boosts
— As Ram suffers injuries, the
temporarily shields him from losing health.
Reading the Radar
Use the radar to find your way around the game world. Ram is at the center of the radar. The shaded segment of the radar shows Ram’s field of vision. Icons show the location or direction of objects or information valuable to Ram.
STORY MISSION
(page 9)
to advance your adventure.
POINT CHALLENGE
to gain experience and improve your gun-handling and acrobatic skills. If you score high, you can earn extra goodies and even get extra bonus points.
TUTORIAL MISSION
Tommy’s membership in the Pistoleros Asociados will help. Trainers are on hand to guide you through various skills essential for success in the game’s many missions.
ENEMY
— A scumbag needs wasting, dude.
BOSS ENEMY
many missions. These madres, denoted on the radar as big
RED
dots, don’t go down in a hail of bullets. Something more
like a lead storm is required.
FRIEND
— The with friendly associates — they might be able to help you out, give you advice or advance your mission.
FRIENDLY OBJECT GREEN
squares for helpful pick-ups, crucial intel, useful
gossip and vehicles you need to use.
COKE AND CHECKPOINTS
8
a package of cocaine or a checkpoint. Either way, get to it!
— Adrenaline lets you pull off incredible feats
l
SHOOTDODGE
(page 18)
— You must complete story missions
— Complete point challenges
Yo pistolero! If you need some training,
— You must defeat a boss enemy to complete
GREEN
dots are your friends! Make contact
(vehicle or character) — Approach these
move. The adrenaline bar
RED
section of the bar
heal Ram. Body armor
— This
BLUE
square represents
(page 18)
(page 9)
AREA ICONS
Barrio Antiguo
Central Business District (centro)
Angel’s Apartment (cerro de los angeles)
Industrial Park (zona industrial)
Los Toros Bullring
Meatpacking District
Junkyard
Harbor Area (puerto los toros)
Meat Factory
Pyramids
Rancho Virgillo
U.S. Border Area
Objectives Menu
Press <to open the Objectives menu. Use the menu to help advance your adventure through a story mission, or to choose additional side missions, known as
From the Objectives menu you can also access the in-game menu to adjust game options and load saved games.
POINT CHALLENGES
(see below, this page)
.
MISSIONS
TOTAL OVERDOSE
radar’s edge is covered in icons and yellow stars, this means you have plenty to keep you busy. So focus on the job at hand, hombre!
Press select one and press
to open the Objectives menu; press Yto review the missions;
<
involves doing more than just sight-seeing. If your
to begin.
A
STORY MISSIONS
advancing the story and overall game. Use the radar screen to find your way to these missions, or select them quickly from the
POINT CHALLENGES
help you build skills and gain points, additional experience and street cred. You should complete at least one point challenge after each story mission. Excelling at them could unlock further bonus point challenges.
— Completing story missions is crucial to
CHOOSE MISSION
section of the Objectives menu.
— Point challenges are side missions that
9
Page 8
EXPLORING THE GAME WORLD
Just south of the U.S.-Mexico border lies the sprawling, chaotic, dusty city of Los Toros. It’s home to murderers, bandits, prostitutes and drug traffickers — and one or two innocent civilians.
We highly recommend that you complete all five tutorial areas at the Pistoleros Asociados before venturing further into the game. These tutorials provide in-game instruction to help you get into the nuts and bolts of control and combat system.
TOTAL OVERDOSE
’s unique, exciting, stunt-based acrobatic
Getting around in the City
You can explore Los Toros and its surroundings in various ways:
ON FOOT HITCHING A RIDE
hitch a free ride? You’ll need to know how to drive, and watch out for those civilians!
BY TAXI
Get in the taxi, select a destination and press
— The obvious way to get around.
— Why not stop a car and
— Try hailing a taxi to take you around.
A
.
Traveling between Areas
As you progress through the game, you’ll notice larger at the edge of the radar. These indicate that missions are available in other areas of the game world.
To move to another area, head for the edge of your area. You’ll know you’ve reached the edge when icons appear suspended
transparent fog. Move under the icons to enter the next area. If more than one icon appear, a City Map Select screen is displayed.
CITY MAP SELECT
• to take that exit off the freeway.
— Use ?to choose a destination, then press
above the road, pathway or drain in a
GREEN
area icons
BLUE
A
The Pistoleros Asociados
This is the place to go to get a handle on the control method, scoring system, special moves and weaponry of
TOTAL OVERDOSE.
Adrenaline!
Adrenaline lets Ram defy the laws of time and motion — for a few moments at least. Enemies, cars and other objects move more slowly but Ram still rotates and shoots at his normal speed. This means he can perform more moves before hitting the ground again. The aim is clear: use adrenaline energy to waste as many dirty pendejos as possible for big stylin’ scores!
USING ADRENALINE
1. Make sure some bad guys are close by. If auto-targeting is working, you’re close enough!
2. Now, perform any kill move
+ lat a wall) in sight of the enemy. Time slows to a crawl, but
(
L
Ram can still shoot and aim at will.
3. Use weapon. Time slows down only if enemies can be auto-targeted.
to aim at the bad guys and pull rto fire your selected
R
ADRENALINE ENERGY
in freeze frame, so the adrenaline bar shows how much energy is left for your gravity- and time-defying stunts. Time spent in slow motion drains adrenaline energy; the longer your slo-mo move is, the more energy you use.
• If the adrenaline bar is empty, an adrenaline move isn’t possible. Wait a while to let the bar replenish.
• If no adrenaline bar appears, adrenaline energy is at full charge.
,
such as a shootdodge (l) or wall walk
— You can’t spend your whole life
10 11
Page 9
KILL MOVES
The kill move is central to your mission to rid Mexico of the drug cartels and clear your father’s name. The following moves can be practiced in safety at the Pistoleros Asociados.
Shootdodge
This move is the cornerstone of delivering death in
OVERDOSE.
on a surfboard has given him the balance and agility of an acrobatic demon on the streets. In a diving shootdodge position, Ram presents a much smaller target to his would-be killers. Shootdodging near enemies activates Ram’s adrenaline, giving him plenty of opportunity to send banditos to their maker!
• To shootdodge, move
• You can perform a shootdodge in any direction.
• Use enemies in one shootdodge move.
• To perform a reverse shootdodge, tap while moving in any direction.
Ram’s time
to rotate mid-shootdodge. This will help you target multiple
R
Headshot
The headshot will snuff out most assailants (though not boss villains) with one bullet. Since it’s a precision move, timing is crucial.
NOTE:
Not all weapons are precise
enough to perform headshots.
(See pages 20-21 for specs.)
TOTAL
in the selected direction, then pull l.
L
twice in quick succession
l
1. Press and hold Xto target the head of the enemy directly in front of Ram.
2. Pull head and turn
TIP:
at longer range. Only split-second timing makes a perfect headshot. If you pull the trigger too early or too late you’ll need to try again.
only when the four targeting brackets meet at the enemy’s
r
Listen for the audio effect. This helps you time the move correctly
YELLOW.
Havoc Kill
The havoc kill is a stylin’ way to use unstable, explosive items to wipe out your adversaries. Use an explosive item, then pull to shoot it.
B
to target
r
Wall Walk
The wall walk is an acrobatic move in which Ram runs a few steps up a wall then leaps off, performing a cartwheel in the air before landing on his feet.
1. Press
2. As soon as auto-targeting locks on, pull
L
a wall, then pull you don’t pull the trigger too early or you’ll perform a shootdodge.
TIP:
If you’re quick on aiming with R, you may be able to hit multiple
targets for extra style points.
4/3
to walk toward
. Make sure
l
to start shooting.
r
12 13
Page 10
Wall Bounce
This move involves running almost directly at a wall, then bouncing off the wall facing away from it to set up for a forward shootdodge.
1. Run at a wall and pull to execute the wall bounce.
2. Once in the air, move to adjust Ram’s view and fire
) as the
(
r
on each enemy. Deft use of and Rand plenty of adrenaline energy should help you pull off multiple wall-bounce kills.
RED
l
R
target appears
L
Twister Kills
While in a shootdodge, move
to turn Ram 120, 180,
4/3
R
270 or 360 degrees. When the target appears, pull a kill for extra style points. Twister kills involve turning both ways before shooting, a show-boating move that’s tough to execute!
r
to make
Kill Multipliers
If you make multiple kills within a kill move, the kill multiplier (
TRIPLE, QUAD,
etc.) is displayed onscreen and means extra points!
DOUBLE,
More Kill Moves
GRINGO FRENZY
POINT BLANK
DIRTY
BRAWL MOVES
DODGE THIS
BUTCHER KILL
EXIT VEHICLE KILL
VEHICLE KILL/DOOR SWEEP
Waste multiple enemies within a very short timeframe for a gringo-frenzy alert and bonus.
Shoot an enemy at very close (point-blank) range.
Ending a hood’s life while he is lying on the ground counts as a dirty move.
When you kill an enemy using your bare hands, you get a name for the move matching the mode of attack. For example, hitting an enemy in front of you results in an elbow smash.
Wasting an enemy who’s in mid-shootdodge gets you a dodge-this bonus.
Killing an enemy with any of the melée weapons gains a butcher-kill bonus.
Perform an exit vehicle kill while driving in a vehicle. Pull
to leap out of the car. Just make sure you
r
have some enemies in your sights first! If you’re running low on ammo or simply
want to vary the way you bring righteous justice to the cartels, why not use a vehicle or an open vehicle door as a weapon?
to lean out, then pull
l
1514
Page 11
COMBO SYSTEM
TOTAL OVERDOSE
and not taking your time about it. Each time you waste an enemy you score style points and start the combo timer.
Combo Timer
Combo System Tips
The bigger the combination of moves and their relative difficulty, the more style points you’ll score — simple and effective!
• Hang about and you’ll lose important points you could be gaining
with massive combo kill strings.
• Be creative! Use a variety of Ram’s moves to perform your kills
and you’ll score more points.
Rule of Three
• The first set of three enemies offed means an important health
power-up for you.
TIP:
Get even higher kill combos to win more cool rewards. Additional rewards come at 6, 9, 12, 18, 24 and 30 kills, then at every 10 kills after that.
is all about taking out the bad guys in pistolero style
Once you’ve killed an enemy, the combo timer starts counting down and you have a short amount of time to perform another kill to create a
• Listen for a change in the pace of the music; this means the combo timer has started its countdown.
• Get busy and waste another opponent to continue the string. This increases the points you score per kill, and this number appears above the combo timer.
Once the combo timer runs out, the killing spree ends. The points per kill are multiplied by total number of kills and added to your total mission score. Higher scores in missions mean better rewards for you, amigo.
For every three scumbags you kill in a string, you get a reward.
STRING.
Unique Combo Moves
Unique combo moves allow you to gain extra style points on top of those gained through kill strings. If you perform a predefined sequence of moves, you get the props and the points! Following are a few examples — and there are many more to be discovered, hombre!
NOTE:
Unique combo move scores are indicated by the numbers
that rise from the corpses of your victims!
BULL’S-EYE KILL
headshot kill and maybe you can perform a bull’s-eye kill worth 50 points.
1. Run close to an enemy, then pull to shootdodge.
2. Move then press
3. As the four targeting brackets meet and turn your weapon! Time it right and gain the bull’s-eye alert and 50 points!
TEQUILA TAKEDOWN
and perform a headshot ( without shootdodging for a takedown worth 100 points.
FLY-ON-THE-WALL
a stunning combination of a wall walk cartwheel and a headshot. Easy to say, trickier to pull off.
1. Use
L
2. When you’re into the move, press to target the head. When the target turns
YELLOW,
— Make a shootdodge
to make Ram look at the enemy,
R
to target the enemy’s head.
X
— Move in close
) on an enemy
X
— The fly-on-the-wall is
and lto begin the wall walk.
press rand let the bullets fly!
l
X
YELLOW,
pull rto fire
PICK-UPS
Pick-ups are scattered throughout the game world. Keep an eye out for them and walk over them to bag ‘em.
WHITE BLOOD DROPS
increase Ram’s adrenaline bar.
— Collect 10 of these to permanently
RED BLOOD DROPS
increase Ram’s health bar.
— Collect 10 of these to permanently
16 17
Page 12
WEAPON SKILL GOODIES
enable Ram to shoot a pair of certain weapons at the same time. Double targeting and double firepower! Collect loads of these goodies to win unlimited ammo for different weapons.
NOTE:
See pages 20-21 for a full list of weapons that can be used
with the dual weapon skill.
COMBO TIMER GOODIES
double combo time to find and waste the next bad guy.
POINTS GOODIE
A bit of sight-seeing and exploration could reap extra points. Big scores mean bonus missions and extra pick-ups.
BODY ARMOR
increase Ram’s resistance to gunfire. When the shrinks to nothing, the protection ends.
HEALTH BOOST
in small and large sizes — to cure wounds.
— Points goodies are scattered everywhere.
— Collect a body armor goodie to temporarily
— Collect 10 of these puppies to
— These little beauties give you
BLUE
overlay
— Find these helpful health boosts —
LOCO MOVES
Loco moves are outrageous one-off special moves activated with ?, once you’ve earned or found ‘em. They give short-lived special powers, so don’t dawdle after you activate one!
•Move (Learn how to use loco moves in the loco moves pit at the Pistoleros Asociados.)
?
4/3
to highlight a loco move, and 1to use it.
GOLDEN GUN
You’ve only got four shots and this weapon won’t kill boss enemies with a single shot, though it inflicts serious damage.
— Take enemies out with a single headshot.
EL MARIACHI
bringing sweet music to the masses. El Mariachi promises music but delivers only the final overture in a gangster’s life.
MAD WRESTLER
and very angry bat-wielding Mexican wrestler, who isn’t taking prisoners.
PIÑATA
gang of hoodlums and watch (from a safe distance) as they relive their youth and delight at the surprises within!
SOMBRERO OF DEATH
Sombrero of Death, who unleashes death and destruction all ‘round with his boomstick!
— Mariachis ply their trade across Mexico
— Ram is temporarily joined by a fat
— Throw this traditional papier mâché effigy to a
— Ram is temporarily joined by the
SAVING & LOADING
TOTAL OVERDOSE
can use a rewind or access the Load Game menu where your most recent save game (or autosave) is highlighted automatically.
Saving a Game
Save points are located throughout the game world. If you spot one of these shining pillars of light, save your game this way:
1. Walk into a save point and press The save game menu opens.
2. Highlight an empty game slot and press
to save the game.
A
You can overwrite a previously saved game, though the data will be lost. When overwriting, select
autosaves at key points in the game. If Ram dies, you
BLUE
.
A
YES
and press Ato confirm.
TORNADO
assassination move.
EL TORO
of a raging bull and rendered temporarily invulnerable by the Make contact to destroy them instantly.
— Unleash twin-gun fury in a whirlwind spinning
— Ram is blessed with the strength and speed
RED
mist before his eyes. Use Rto run into enemies.
Loading a Game
You can load a saved game from the Main Menu or in-game menu
then Aduring a game).
(
<
1. Highlight
2. Highlight a saved game, press
A
LOAD GAME
again to load the game.
on the menu and press A.
to confirm, highlight
A
YES
and press
18 19
Page 13
FIREARMS
20
TOTAL OVERDOSE ARMORY
HANDGUN
Standard issue automatic pistol.
HEAVY HANDGUN
A more powerful revolver type weapon with a six­round capacity.
RIFLE
Basic rifle commonly used at gun clubs and as home protection.
HUNTING RIFLE
Widely used to eradicate pests — foxes, wolves,
snitches, gringo agents ....
SAWED-OFF SHOTGUN
Popular close quarters weapon that leaves little behind for a body bag.
COMBAT SHOTGUN
Higher accuracy than the sawed-off and greater ammo capacity.
SUBMACHINE GUN
Ideal for single-handed use. Awesome firepower in a pistol-sized weapon.
MILITARY SMG
More accurate and powerful submachine gun, popular with law and order.
ASSAULT RIFLE
Chinese made standard issue 7.62mm assault rifle.
MODERN ASSAULT RIFLE
U.S. made special issue
5.56mm assault rifle.
Damage: LOW Clip Size: 10 Range: MEDIUM Dual-wielding: YES Accuracy: MEDIUM Headshot: YES Fire Rate: MEDIUM
Damage: HIGH Clip Size: 6 Range: MEDIUM Dual-wielding: YES Accuracy: HIGH Headshot: YES Fire Rate: LOW
Damage: MEDIUM Clip Size: 10 Range: MEDIUM Dual-wielding: YES Accuracy: MEDIUM Headshot: YES Fire Rate: MEDIUM
Damage: MEDIUM Clip Size: 5 Range: LONG Dual-wielding: NO Accuracy: HIGH Headshot: YES Fire Rate: MEDIUM
Damage: HIGH Clip Size: 2 Range: LOW Dual-wielding: YES Accuracy: LOW Headshot: NO Fire Rate: LOW
Damage: HIGH Clip Size: 6 Range: MEDIUM Dual-wielding: NO Accuracy: MEDIUM Headshot: NO Fire Rate: MEDIUM
Damage: LOW Clip Size: 30 Range: MEDIUM Dual-wielding: YES Accuracy: LOW Headshot: NO Fire Rate: HIGH
Damage: MEDIUM Clip Size: 20 Range: MEDIUM Dual-wielding: NO Accuracy: HIGH Headshot: YES Fire Rate: HIGH
Damage: MEDIUM Clip Size: 30 Range: LONG Dual-wielding: NO Accuracy: MEDIUM Headshot: YES Fire Rate: HIGH
Damage: HIGH Clip Size: 20 Range: LONG Dual-wielding: NO Accuracy: MEDIUM Headshot: YES Fire Rate: HIGH
Heavy Weapons
GRENADE LAUNCHER
Break-barrel loaded, shoulder fired antipersonnel grenade launcher.
ROCKET LAUNCHER
Two shot rocket launcher. Ideal for eliminating large vehicles or major hoods.
Damage: VERY HIGH Fire Rate: MEDIUM Range: MEDIUM Clip Size: NONE Accuracy: MEDIUM
Damage: EXTREME Fire Rate: LOW Range: HIGH Clip Size: NONE Accuracy: HIGH
Thrown Explosives
Thrown explosives can cause widespread carnage in a big group of banditos. Be careful they don’t blow up in your face!
1. Use
2. Pull and hold
use
3. Release
to select a hand grenade, molotov cocktail or dynamite stick.
c/b
to aim your throw.
R
r
while the throw power meter fills. As the meter fills,
r
to throw the selected object, and keep clear!
MOLOTOV COCKTAIL
This gasoline-filled bottle causes vicious burns.
DYNAMITE
Packs a power punch.
Don’t hold on too long....
GRENADE
Don’t eat this pineapple. Thrown well, it’ll leave hoods with a nasty taste.
THROW POWER METER
much power to put into the throw. Practice at the Pistoleros Asociados with unlimited ordnance.
Damage: LOW Accuracy: LOW Range: MEDIUM Fire Rate: HIGH
Damage: HIGH Accuracy: MEDIUM Range: MEDIUM Fire Rate: MEDIUM
Damage: VERY HIGH Accuracy: LOW Range: MEDIUM Fire Rate: LOW
— Lets you visually judge how
Melée weapons
A variety of implements are available if you run out of ammo or want to get up close and personal. You can only carry one, so the last one you picked up is the one you’ll use. All melée weapons inflict very high damage but can only be used at very close range.
Unarmed Combat
Sometimes, when weapons are thin on the ground or you’re in very close quarters, close combat techniques are required. The close combat move that Ram uses depends on the angle Ram is at in relation to an enemy. He can execute different punches, jabs, elbow smashes, head butts and kicks, so practice from all angles.
21
Page 14
CREDITS
SCi GAMES LTD.
Chief Executive Officer
Jane Cavanagh
Commercial Director
Bill Ennis
Financial Director
Rob Murphy
Development Director
Darren Barnett
Creative Director
Patrick O’Luanaigh
Marketing Director
Dave Clark
Executive Producer
Lee Singleton
Designer
Dax Ginn
DEADLINE GAMES
Thomas Colding-Jørgensen, Carsten Brandt
Directed by
Simon Andreasen
Executive Producer
Chris Mottes
Producer
Per Kyed Laursen
Production Assistant
Eva Larsen
Game Designers
Simon Andreasen, Mikkel M. Pedersen,
Søren Lundgaard, Mads Salicath,
Additional Game Design
Stephen Cavalier
Lead Programmer
Søren Lundgaard
Programming
Anders Thernøe Jensen,
Katrin Lyngby Kristensen,
Anders Kjærgaard Kring,
Søren Trautner Madsen, Jakob Sillesen
Additional Programming
Monty Melbye, Mogens Hvidtfeldt
Lead Level Designer
Mikkel M. Pedersen
Level Designers
Ruddi B.Dal,Rob Peterson,
Christian Güttler
Additional Level Design
Mattias Thorsen, Søren Lund,
Signe Bruhn Ebbesen
Lead Animator
Thomas Colding-Jørgensen
QA Manager
Marc Titheridge
Senior QA
Ian Roswell
Lead QA
Allen Elliott
QA Engineers
Germaine Mendes, George Wright,
Matt Poon, Naomi Westlake,James Tripp,
Tim Dunn, Neil Delderfield, Joe Best,
Damian Bennett, David Klein,
Jason Claridge, Joseph Pirocco
Product Manager
Fabien Rossini
Creative Manager
Quinton Luck
Webmaster
Olaf Siebert
Animation
Kenneth Jensen, Annika Strömquist,
Mark Griffiths,Veno Prendergast,
Robin Butler, Radek Jakubiak
Art Direction
Mads Salicath
Additional Art
Jonas Springborg
Lead Graphic Artist
Carsten Brandt
Graphics
Sune Jensen, Martin Ciborowski,
Lars Johansson, Seamus Flanagan,
Jonathan Derby,Peter Villumsen,
Adam Riishede, Michael Schierup,
Morten Olsen, Pekka Järventaus,
Wayne Elliot
Sound and Music
Manuel Espasandin
Simon Andreasen, Mikkel M. Pedersen
Story by
Script
Stephen Cavalier
Lead Technology Programmer
Finn Nielsen
Technology
Jacob Marner, Jakob Schou Jensen,
Kim Steen Riber,Adrien Hernot,
Henrik Weide,Simon Morris,
Kasper Fauerby, Carsten Kjær
Additional Technology
Søren Lundgaard
IT/QA Manager
Jonas Chonovitsch
Lead Tester
Claus Petersen
Company Secretary
Anthony Price
Chris Glover, Gareth Ramsay, Emily Britt
Justin Gaffney, Trudy Hilary, Chris Walton,
Callum Jay,Richard Lever, James Bailey
Luke Timms, Helen Clark, Caspar Gray,
Winnie Leung,Tosin Sobukania, Andy Judd,
Laust Christensen, Mikkel Eriksen,
Peter Josef Kuczynski, Anders Højsted
Jens Chr. Harder, Thomas M. Andersen,
Michael Bo Magling, Christopher Thisted,
Bjørn Meldal, Jacob Herold Nielsen,
Carsten Andersen, Jack Lundberg Andersen,
Morten Bavngaard, Nils Lukas Jensen,
Jonathan Soper, Kim Sørensen, Sune Fengel,
David Warmind, Mikkel Christensen,
Jonas Gauguin, Mads Grathe, Anders Kofod,
Peter Bech Erikstrup,Søren Andersen,
Brian Lund Mølgaard, Martin Flensborg,
Asbjørn Jannik, Nordby Kjeldsen, Alexander Romanoff,Steinar Sigurdsson, Kristian Nørregaard, Mikael Schiffmann,
Kristian Redhead Ahm, Jens Falkesgaard,
Kai Ejler Rasmussen, Caspar Gregers,
Stine Ejsing-Duun, Martin Voola Bak,
Jens Peter Johansen,Jens Peter Johansen,
Peter Oberländer Jensen, Martin Schmidt, Lars Dawa Kalsang, Oliver Miehe Renard,
Philip Fredericia Sacht, Torsten H. Nielsen
PR
Sales
Karin Pabon
Operations
Special Thanks
Katie Blundell, Emily Jackson,
Simon Hewitt, Marie Shingfield,
Matthew Freeman, James Cox,
Julia Atkinson
Manual Writer
James Lenoël @ Lenoël Creative
Senior Tester
Lars Birch
Platinum Testers
Gold Testers
Ole Steiness, Morten Jacobsen,
Jamal Khan, Jakob S.Andersen
Additional Testers
Mads Petersen, Anders Rutkjær,
Jan Holdgaard Dissing,
Jensen, Hodja Berlev,
Danni Stentoft Hermansen,
Dennis Lyth Frederiksen,
Mickey Duvander Ølholm,
Christian Sivertsen,
Palle Himmelstrup Møller,
Mikael Stub Nielsen,
Simon Skovgaard Jensen,
DIALOGUE RECORDING
Directing/Re-write
Alonso Mayo
Producer
Nina Leidersdorff
Dialogue Mixer and Editor
Mark Mercado
Dialogue Recorded at
Salami Studios, LLC Audio/
Video Post Production
Voice Actors
Angel, Hooker: Yeni Alvarez
Cesar Moralez, Papa Muerte: Simon Isaacson
Marco/Rat, Mendez, Guard,2nd in Command,
Truck Driver: Carlos Carrillo
Tommy, Ram,Ernesto: Daniel E. Mora Jr.
Johnson, Montanez: Frank Davids
Trust,Elvez,Agent Pierson: Paul Eiding
Montanez 2: Paul Eiding
Hooker 2: Claudia Velarde
EIDOS INC.
CEO & President, Eidos North America
Bill Gardner
Vice President of Brand Marketing
Chip Blundell
Vice President of Product Development
John Spinale
Global Brand Manager
Jefferson Dong
Associate Brand Manager
Maly Ly
Public Relations Director
Michelle Seebach Curran
Public Relations Manager
Kjell Vistad
Public Relations Coordinator
Loretta Stevens
Channel Marketing Specialists
Janty Sumimoto, Ilana Budanitsky
Marketing Communications Director
Stephanie Lipetzky
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Michael Tran
Graphic Designer
Production Manager
MUSIC CREDITS
Music Selected by Deadline Games, Licensed by Rob Sawyer for Couchlife Ltd, www.couchlife.com and SCi Games.
KARMARA
Performed by Molotov Written by De Garay Published by Universal / MCA Music Ltd Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
STEP OFF
Performed by Molotov Written by Wideman Published by Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
EL MUNDO
Performed by Molotov Written by De Garay & Gutierrez Published by Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
CERDO
Performed by Molotov Written by De Garay Published by Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
Universal / MCA Music Ltd
Universal / MCA Music Ltd
Universal / MCA Music Ltd
Additional Voice Acting
Manuel Espasandin, Søren Trautner Madsen,
Anders Thernøe Jensen,
Henrik Lunardi Weide, Jonas Chonovitsch,
Katrin Lyngby Kristensen, Rob Peterson
Special Thanks
Maja Berså, Mikael Klempel,
Mike Liebenberg, Bill Gerald Haan,
Hans Abildstrøm, Pam Dalton, Malene,
Gitte, Iben,Tandi, Janos, Luke, Rups,
and a very special thanks to Graeme
Product Operations Manager
Richard Tsao
Associate Manager
of Development Operations
Colby McCracken
QA/CS Manager
Mark Cartwright
Product Test Coordinator
Erik Kennedy
Quality Assurance
Richard Campbell, Stephen Cavoretto,
James Song
Gregory Wu
.
MOLOTOV COCKTAIL PARTY
Performed by Molotov Written by Wideman Published by Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
QUE NO TE HAGA BOBO JACOBO
Performed by Molotov Written by Micky Huidobro © 1997 by Peermusic Ltd. (BMI) Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
MATATE TETE
Performed by Molotov Written by Micky Huidobro © 1997 by Peermusic Ltd. (BMI) Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
NO MANCHES MI VIDA
Performed by Molotov Written by Micky Huidobro © 1999 by Peermusic Ltd. (BMI) Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
Nick Cooprider, Ergin Dervisoglu,
Richard Hartzell, Mackenzie Hume,
Elizabeth Rutlin, Daniel Franklin
Special Thanks
Hanshaw Ink & Image
Universal / MCA Music Ltd
22 23
Page 15
APOCALYPSHIT
Performed by Molotov Written by Micky Huidobro © 1999 by Peermusic Ltd. (BMI) Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
BEIJING
Performed by Delinquent Habits Written by Alejandro Martinez, Ivan Scott Martin Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
DOWNTOWN
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
FREEDOM BAND
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Unive.rsal Music Group.
HOUSE OF THE RISING DRUM
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,
Alejandro Martinez, Leroy Hutson
Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) Keimonti Music (ASCAP), Graveyard Shift Music (ASCAP) & Silent Giant Music Publishing Company (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
I CAN’T FORGET IT
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
IT’S THE DELINQUENTS
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,
Alejandro Martinez, Senen Reyes (BMG)
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
MERRY GO ROUND
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
RETURN OF THE TRES
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group
SICK SYDE DROP
Performed by Delinquent Habits Written by Ivan Scott Martin, David Thomas,Alejandro Martinez Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
STATION THIRTEEN
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
THIS IS LA
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP) Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
HEY TELL ‘EM
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
HUMANOS MEXICANOS
Performed by Control Machete Published by EMI Music Publishing Limited Courtesy of Universal Music Mexico.Licensed by Kind Permission from the Film & TV licensing division.Part of the Universal Music Group.
COMPRENDES MENDES
Performed by Control Machete Published by EMI Music Publishing Limited Courtesy of Universal Music Mexico.Licensed by Kind Permission from the Film & TV licensing division.Part of the Universal Music Group.
CHEVE
Performed by Control Machete Published by EMI Music Publishing Limited Courtesy of Universal Music Mexico.Licensed by Kind Permission from the Film & TV licensing division.Part of the Universal Music Group.
LA CUCARACHA
By Alvero Gomez Orozco (Arr) BMG Zomba Production Music
DUELO DE PISTOLAS
By Steve John BMG Zomba Production Music
MEXICAN NIGHTS
By David Snell (Arr) BMG Zomba Production Music
RIO GRANDE
By David Snell (Arr) BMG Zomba Production Music
EL REY
Written & Performed by Jose Alfredo Jimenez Con La Banda Courtesy of BMG Music Publishing Ltd and Sony BMG Mexico.Licensed
by Sony BMG Special Markets UK.
LIBRARY MUSIC
Music Clearance by Jens C Ringdal for Musikforlaget Apollo.
El Recodo De Cruz Lizarraga
FPO
Inside Back Cover
24
Loading...