A very small percentage of people may experience a seizure when
exposed to certain visual images, including flashing lights or patterns
that may appear in video games. Even people who have no history of
seizures or epilepsy may have an undiagnosed condition that can cause
these "photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms including:
lightheadedness, altered vision, eye or face twitching, jerking or
shaking of arms or legs, disorientation, confusion, or momentary loss
of awareness. Seizures may also cause loss of consciousness or
convulsions that can lead to injury from falling down or striking
nearby objects. Immediately stop playing and consult a doctor if you
experience any of these symptoms. Parents should watch for or ask
their children about the above symptoms — children and teenagers are
more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by:
• sitting farther from the television screen,
• using a smaller television screen,
• playing in a well-lit room, and
• not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy,
consult a doctor before playing.
AVOID DAMAGE TO YOUR TELEVISION
Do not use with certain televisions. Some televisions, especially frontor rear-projection types, can be damaged if any video games, including
Xbox games, are played on them. Static images presented during
the normal course of game play may "burn in" to the screen, causing
a permanent shadow of the static image to appear at all times, even
when video games are not being played. Similar damage may occur
from static images created when placing a video game on hold
or pause. Consult your television owner’s manual to determine
if video games can be safely played on your set. If you are unable
to find this information in the owner’s manual, contact your television
dealer or the manufacturer to determine if video games can be played
on your set.
Unauthorized copying, reverse engineering, transmission, public
performance, rental, pay for play, or circumvention of copy protection
is strictly prohibited.
Dolby®Digital Decoding
This game is presented in Dolby Digital. Connect your Xbox to a sound
system with Dolby Digital technology using a digital optical cable
with an Xbox Advanced A/V Pack or Xbox High Definition A/V Pack.
Select Dolby Digital in the Dashboard menu of the Xbox to experience
the excitement of surround sound.
EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a
period of ninety (90) days from the date of your purchase, this disc shall be
free from defects in materials and workmanship. If, at any time during the
applicable ninety (90) day warranty period, you determine that this limited
warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair
or replace, free of charge, any such disc, provided the disc is returned postagepaid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is
included. This limited warranty is not applicable to normal wear and tear
and shall be void with respect to any defects that arise from disc abuse,
unreasonable use, mistreatment or neglect. This disc is sold “as is” without
any warranties of any kind, express or implied, including implied warranties
of merchantability or fitness for a particular purpose, other than the limited
warranty expressly stated above.
No other claims arising out of your purchase and use of this disc shall be
binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to
you for any losses or damages incurred for any reason as a result of your use of
this disc, including, but not limited to, any special, incidental, or consequential
damages resulting from your possession, use or malfunction of this disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect
to the purchase of your disc. If any part of this limited warranty is determined
to be void or illegal, the remainder shall remain in full force and effect.
For warranty support please contact our Customer Support department
at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m.
to 12:00 p.m. and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible
for all toll charges. Customer Support Representatives will not provide game
hints, strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective,
you will need to forward material directly to us. Please include a brief letter
explaining what is enclosed and why you are sending it to us. The agent you
speak with will give you an authorization number that must be included
and you will need to include a daytime phone number so that we can contact
you if necessary. Any materials not containing this authorization number will be
returned to you unprocessed and unopened.
Send your postage-paid package to the following address:
Eidos, Inc. Customer Services
RMA# (state your authorization number here)
651 Brannan Street, Suite 400
San Francisco, CA 94107
You are responsible for postage for your game to our service center.
Thank you for purchasing
game system. Be sure to read this manual thoroughly for gameplay
and hints before playing the game.
NOTE: TOTAL OVERDOSE
the game to run in high resolution on high-definition TVs.
TOTAL OVERDOSE™for the Xbox®video
supports 720p mode, which allows
Page 4
D-E-A ... OR D-E-A-D?
GAME CONTROLS
“Hey Ramolito! You’ve always been
the black sheep of our family, but now
you’re in it up to your neck, looking
at a life stretch in the state pen!
They’re gonna throw away the keys,
hombre! I don’t want to hear your
excuses, save that for the judge —
but as your twin brother I’m gonna
throw you a line!
“You know as well as I do that the
drug cartels are taking over Southern LA and most of Mexico, poisoning
both nations and dragging more and more people into a life of crime.
Hard drugs, guns and gang violence are the day-to-day currency and only
the drug lords ever seem to win. I know it might seem crazy, but with me
out of action, my buddies in the DEA need someone to play my part
in the big picture.... Before you flip me off, hear me out. If you won’t do
this for yourself, maybe do it for papa’s memory....
“The story goes that he died of an overdose on the backstreets of Los
Toros, Mexico. But something doesn’t add up. If he OD’d, it was a damn
long fall from a curb that caused his injuries. But yet the flatheads
at the DEA seemed to write him off all too quickly as an overworked
and strung-out cop who couldn’t handle the pressure.
“He was a damn good agent. He gave his life to the forces of law and
order and I have one helluva hunch that he’d penetrated deep into the
cartel’s organization before his cover was compromised — by a traitor,
someone on the inside at the DEA. If you get involved maybe we can
clear papa’s name and blow the whole cartel wide open, taking out
the drug lords in the process.
“Since you’re not officially playing for our side, you don’t need to follow
the rules! Just make sure you’re good enough to go up against these bad
asses before you run in all guns blazing. These banditos aren’t playing
to lose and they will bury anyone who crosses them.
“Did I mention that you can get all the training you need at the Pistoleros
Asociados in downtown Los Toros, just south of the border? I’d started
infiltrating the cartel when I got taken out by that grenade, so just carry
on from where I left off and use any means necessary to take these
scumbag pendejos out of the equation.
“So, are you with us? I hope so, hombre, I hope so.”
ShootdodgePull l(left trigger) while moving in any
Reverse shootdodgeDouble tap lwhile moving in any
Action
Rewind time
(left thumbstick) 2/
L
4/3
L
L
(right thumbstick)
R
1
1
A
(face the object you want
1
L
to climb onto)
direction; use Rto pivot in the air
direction; use Rto pivot in the air
(when Aprompt appears)
A
?
2
(after picking up
REWIND
icon)
Visit the official TOTAL OVERDOSEwebsite at
23
http://www.totaloverdose.com/
Page 5
Weapon Controls
You may have been told that violence never solved anything. You clearly
never worked on the front line of the War on Drugs before.
Learn how to use most firearms at the Pistoleros Asociados
(that’s the Shooter’s Association to you, gringo!).
Fire selected weapon
Cycle available weapons
Reload selected weapon
Target enemy headPress and hold X; when target turns
Target objectPress and hold B(if target object is
Throw grenadeSelect grenade, pull and hold r, then
Aim weapon
(right trigger); hold for automatic fire
r
with certain weapons
(black/white)
c/b
Y
YELLOW, pull
NOTE:
for headshot targeting. (See
details of the most accurate weapons.)
destroyable)
release to throw
(right thumbstick)
R
NOTE:
is where your shots go. If there isn’t a RED
target, use the white dot or crosshair cursor
to aim.
r
Not all firearms are accurate enough
pages 20-21
If there’s a RED target onscreen, this
for
Vehicle Controls
You can drive most vehicles you see, as long as they’re not totaled.
Enter stationary vehicle
Exit stationary vehicle
Steer
Accelerate
Brake/Reverse
Handbrake
Lean out of vehicleHold l(left trigger)
Leap from vehicle
Shoot
HornClick R(right thumbstick)
(approach vehicle door until button
Y
prompt appears)
Y
(left thumbstick)
L
A
X
B
(right trigger) when leaning out
r
of vehicle
in open-topped vehicles only
r
Loco Moves Controls
LOCO MOVES
Building a string of kills before the combo timer
completing big scoring missions are good ways to secure loco moves.
Cycle through loco moves
Use selected loco move
are outlandish one-off moves you can win in various ways.
(D-pad) 4/
?
1
?
(page 16)
3
runs out or
Quick Weapon-Select Shortcuts
Get the right weapon in your hands, quick!
B3Y
B3X
B3A
B3B
X3Y
X3B
X3A
Best automatic weapon
Best explosive weapon
Best shotgun
Best single-shot weapon
Molotov cocktail
Grenade
Dynamite
TIP:
There are many other acrobatic skills to be learned. Get on over
to Los Toros and find them out yourself at the Pistoleros Asociados.
SETTING UP THE GAME
1. Press
2. Use
The game begins with you controlling the DEA agent (and father to
Cruz and Ram) deep in the Central American jungles in the mid-80s.
NOTE:
LOAD GAME
to open the Main Menu.
>
to highlight
?
Next time you play, if you have a saved game, select
to load it
NEW GAME
(page 19)
, then press Atwice to advance.
.
45
Page 6
Main Menu
You access all game modes from the Main Menu and return here
when you quit your game. Main Menu options include:
NEW GAME
LOAD GAME
OPTIONS
CREDITS
— Start a new game.
— Continue a previously saved game
— Adjust settings.
— Run the game credits.
(page 19)
.
MISSION SCORE
mission. High scores mean more rewards, including extra
missions, pick-ups and points. Every point scored during
a story mission or a point challenge is automatically added
to your global score.
STYLE POINTS
a mission in style! Link acrobatic skills and special moves
in quick succession to earn big scores. Gain style points for
the seamless way you deliver righteous fury and vengeance
upon the scum of the Earth.
— Displays the total score for the current
— These measure your success in completing
Options
Select
OPTIONS
you can adjust game settings. In-game, press
the in-game menu. Use the menu controls
and change settings.
Options are grouped into two submenus:
SETTINGS
SUBTITLES, VIBRATION, AUTOSAVE
SOUND
and restore default settings.
NOTE: NORMAL
player, choose
from the Main Menu to access the Options menu where
– Adjust your game settings, including
and
INVERT
– Adjust
MUSIC, SPEECH, EFFECTS
is the default difficulty setting. If you’re a novice game
EASY
and banditos will inflict less damage.
GAME SCREEN
Mission Score
Style Points
Aiming/
Direction Cursor
(Auto-Targeted)
Kill Multiplier
Radar
Combo Timer
then Ato open
<
(page 3)
to select options
GORE, DIFFICULTY,
ing the X and Y axes.
and
AMBIENCE
volumes
Weapon/Ammo
Loco Moves
Rewind
Adrenaline
Health
AIMING/DIRECTION CURSOR
cursor — the white dot in the center of the screen — is
always present. It indicates the direction Ram moves in
and also the direction he’ll shoot in when auto-targeting
is disabled.
• Use
within range, the auto-targeting icon appears.
KILL MULTIPLIER
killed in the current string
RADAR
mission-related objects, shown as specific icons (
COMBO TIMER
timer starts a countdown. When the countdown reaches
zero, the current combo is calculated (kills multiplied
by style points) and added to your mission score.
• Dawdling and sneaking around won’t win any prizes.
Who wants to watch someone act like a ninja
in Mexico, pendejo!
WEAPON/AMMO
and rounds of ammo in its clip.
controls and shortcuts; see pages 20-21 for weapons specs.)
LOCO MOVES
with a black border.
REWIND
in the course of your missions. Use a rewind (
to turn back time when things don’t go your way.
(You must first pick up a
to move the cursor over an enemy. If you’re
R
— Indicates how many enemies have been
— Use the radar to spot objectives, enemies and other
— Each time you waste a bandito, the combo
— Shows the weapon you’ve selected
— The selected loco move is highlighted
— Rewind pick-ups can be found and earned
— An aiming and direction
(page 16).
page 8
(See page 4 for weapons
(See page 18 for details on loco moves.)
)
2
?
REWIND
icon.)
).
76
Page 7
ADRENALINE
of acrobatic carnage against multiple opponents — if you’ve
got the moves, that is.
• Make sure some bad guys are nearby, then pull
to perform a
activates and time slows down while Ram is airborne.
HEALTH
shrinks. When the bar is empty, Ram dies.
• Health boosts
— As Ram suffers injuries, the
temporarily shields him from losing health.
Reading the Radar
Use the radar to find your way around the game world.
Ram is at the center of the radar. The shaded segment of the
radar shows Ram’s field of vision. Icons show the location
or direction of objects or information valuable to Ram.
STORY MISSION
(page 9)
to advance your adventure.
POINT CHALLENGE
to gain experience and improve your gun-handling and
acrobatic skills. If you score high, you can earn extra
goodies and even get extra bonus points.
TUTORIAL MISSION
Tommy’s membership in the Pistoleros Asociados will help.
Trainers are on hand to guide you through various skills
essential for success in the game’s many missions.
ENEMY
— A scumbag needs wasting, dude.
BOSS ENEMY
many missions. These madres, denoted on the radar as big
RED
dots, don’t go down in a hail of bullets. Something more
like a lead storm is required.
FRIEND
— The
with friendly associates — they might be able to help you
out, give you advice or advance your mission.
FRIENDLY OBJECT
GREEN
squares for helpful pick-ups, crucial intel, useful
gossip and vehicles you need to use.
COKE AND CHECKPOINTS
8
a package of cocaine or a checkpoint. Either way, get to it!
— Adrenaline lets you pull off incredible feats
l
SHOOTDODGE
(page 18)
— You must complete story missions
— Complete point challenges
— Yo pistolero! If you need some training,
— You must defeat a boss enemy to complete
GREEN
dots are your friends! Make contact
(vehicle or character) — Approach these
move. The adrenaline bar
RED
section of the bar
heal Ram. Body armor
— This
BLUE
square represents
(page 18)
(page 9)
AREA ICONS
Barrio Antiguo
Central Business District
(centro)
Angel’s Apartment
(cerro de los angeles)
Industrial Park
(zona industrial)
Los Toros Bullring
Meatpacking District
Junkyard
Harbor Area
(puerto los toros)
Meat Factory
Pyramids
Rancho Virgillo
U.S. Border Area
Objectives Menu
Press <to open the Objectives menu. Use the menu to help advance
your adventure through a story mission, or to choose additional side
missions, known as
From the Objectives menu you can also access the in-game menu
to adjust game options and load saved games.
POINT CHALLENGES
(see below, this page)
.
MISSIONS
TOTAL OVERDOSE
radar’s edge is covered in icons and yellow stars, this means you have
plenty to keep you busy. So focus on the job at hand, hombre!
Press
select one and press
to open the Objectives menu; press Yto review the missions;
<
involves doing more than just sight-seeing. If your
to begin.
A
STORY MISSIONS
advancing the story and overall game. Use the radar screen
to find your way to these missions, or select them quickly
from the
POINT CHALLENGES
help you build skills and gain points, additional experience
and street cred. You should complete at least one point
challenge after each story mission. Excelling at them could
unlock further bonus point challenges.
— Completing story missions is crucial to
CHOOSE MISSION
section of the Objectives menu.
— Point challenges are side missions that
9
Page 8
EXPLORING THE GAME WORLD
Just south of the U.S.-Mexico border lies the sprawling, chaotic, dusty
city of Los Toros. It’s home to murderers, bandits, prostitutes and drug
traffickers — and one or two innocent civilians.
We highly recommend that you complete all five tutorial areas
at the Pistoleros Asociados before venturing further into the game. These
tutorials provide in-game instruction to help you get into the nuts and
bolts of
control and combat system.
TOTAL OVERDOSE
’s unique, exciting, stunt-based acrobatic
Getting around in the City
You can explore Los Toros and its surroundings in various ways:
ON FOOT
HITCHING A RIDE
hitch a free ride? You’ll need to know how
to drive, and watch out for those civilians!
BY TAXI
Get in the taxi, select a destination and press
— The obvious way to get around.
— Why not stop a car and
— Try hailing a taxi to take you around.
A
.
Traveling between Areas
As you progress through the game, you’ll notice larger
at the edge of the radar. These indicate that missions are available
in other areas of the game world.
To move to another area, head for the edge
of your area. You’ll know you’ve reached
the edge when icons appear suspended
transparent fog. Move under the icons to enter the next area. If more than
one icon appear, a City Map Select screen is displayed.
CITY MAP SELECT
•
to take that exit off the freeway.
— Use ?to choose a destination, then press
above the road, pathway or drain in a
GREEN
area icons
BLUE
A
The Pistoleros Asociados
This is the place to go to get a handle on
the control method, scoring system, special
moves and weaponry of
TOTAL OVERDOSE.
Adrenaline!
Adrenaline lets Ram defy the laws of time
and motion — for a few moments at least.
Enemies, cars and other objects move more
slowly but Ram still rotates and shoots
at his normal speed. This means he can
perform more moves before hitting
the ground again. The aim is clear: use
adrenaline energy to waste as many dirty
pendejos as possible for big stylin’ scores!
USING ADRENALINE
1. Make sure some bad guys are close by. If auto-targeting is working,
you’re close enough!
2. Now, perform any kill move
+ lat a wall) in sight of the enemy. Time slows to a crawl, but
(
L
Ram can still shoot and aim at will.
3. Use
weapon. Time slows down only if enemies can be auto-targeted.
to aim at the bad guys and pull rto fire your selected
R
ADRENALINE ENERGY
in freeze frame, so the adrenaline bar shows how much
energy is left for your gravity- and time-defying stunts.
Time spent in slow motion drains adrenaline energy; the
longer your slo-mo move is, the more energy you use.
• If the adrenaline bar is empty, an adrenaline move
isn’t possible. Wait a while to let the bar replenish.
• If no adrenaline bar appears, adrenaline energy is
at full charge.
,
such as a shootdodge (l) or wall walk
— You can’t spend your whole life
1011
Page 9
KILL MOVES
The kill move is central to your mission to rid Mexico of the drug cartels
and clear your father’s name. The following moves can be practiced
in safety at the Pistoleros Asociados.
Shootdodge
This move is the cornerstone
of delivering death in
OVERDOSE.
on a surfboard has given him the
balance and agility of an acrobatic
demon on the streets. In a diving
shootdodge position, Ram presents
a much smaller target to his
would-be killers. Shootdodging
near enemies activates Ram’s
adrenaline, giving him plenty
of opportunity to send banditos to their maker!
• To shootdodge, move
• You can perform a shootdodge in any direction.
• Use
enemies in one shootdodge move.
• To perform a reverse shootdodge, tap
while moving in any direction.
Ram’s time
to rotate mid-shootdodge. This will help you target multiple
R
Headshot
The headshot will snuff out most
assailants (though not boss
villains) with one bullet. Since it’s
a precision move, timing is crucial.
NOTE:
Not all weapons are precise
enough to perform headshots.
(See pages 20-21 for specs.)
TOTAL
in the selected direction, then pull l.
L
twice in quick succession
l
1. Press and hold Xto target the head of the enemy directly in front
of Ram.
2. Pull
head and turn
TIP:
at longer range. Only split-second timing makes a perfect headshot.
If you pull the trigger too early or too late you’ll need to try again.
only when the four targeting brackets meet at the enemy’s
r
Listen for the audio effect. This helps you time the move correctly
YELLOW.
Havoc Kill
The havoc kill is a stylin’ way to use
unstable, explosive items to wipe out
your adversaries. Use
an explosive item, then pull
to shoot it.
B
to target
r
Wall Walk
The wall walk is an acrobatic move
in which Ram runs a few steps up
a wall then leaps off, performing
a cartwheel in the air before
landing on his feet.
1. Press
2. As soon as auto-targeting locks on, pull
L
a wall, then pull
you don’t pull the trigger too
early or you’ll perform
a shootdodge.
TIP:
If you’re quick on aiming with R, you may be able to hit multiple
targets for extra style points.
4/3
to walk toward
. Make sure
l
to start shooting.
r
1213
Page 10
Wall Bounce
This move involves running almost
directly at a wall, then bouncing off
the wall facing away from it to set
up for a forward shootdodge.
1. Run at a wall and pull
to execute the wall bounce.
2. Once in the air, move
to adjust Ram’s view and fire
) as the
(
r
on each enemy. Deft use of
and Rand plenty of adrenaline energy should help you pull off
multiple wall-bounce kills.
RED
l
R
target appears
L
Twister Kills
While in a shootdodge, move
to turn Ram 120, 180,
4/3
R
270 or 360 degrees. When the
target appears, pull
a kill for extra style points. Twister
kills involve turning both ways
before shooting, a show-boating
move that’s tough to execute!
r
to make
Kill Multipliers
If you make multiple kills within a kill move, the kill multiplier (
TRIPLE, QUAD,
etc.) is displayed onscreen and means extra points!
DOUBLE,
More Kill Moves
GRINGO FRENZY
POINT BLANK
DIRTY
BRAWL MOVES
DODGE THIS
BUTCHER KILL
EXIT VEHICLE KILL
VEHICLE KILL/DOOR SWEEP
Waste multiple enemies within a very short
timeframe for a gringo-frenzy alert
and bonus.
Shoot an enemy at very close
(point-blank) range.
Ending a hood’s life while he is lying
on the ground counts as a dirty move.
When you kill an enemy using your bare
hands, you get a name for the move matching
the mode of attack. For example, hitting
an enemy in front of you results in
an elbow smash.
Wasting an enemy who’s in mid-shootdodge
gets you a dodge-this bonus.
Killing an enemy with any of the melée
weapons gains a butcher-kill bonus.
Perform an exit vehicle kill while driving
in a vehicle. Pull
to leap out of the car. Just make sure you
r
have some enemies in your sights first!
If you’re running low on ammo or simply
want to vary the way you bring righteous
justice to the cartels, why not use a vehicle
or an open vehicle door as a weapon?
to lean out, then pull
l
1514
Page 11
COMBO SYSTEM
TOTAL OVERDOSE
and not taking your time about it. Each time you waste an enemy you
score style points and start the combo timer.
Combo Timer
Combo System Tips
The bigger the combination of moves and their relative difficulty,
the more style points you’ll score — simple and effective!
• Hang about and you’ll lose important points you could be gaining
with massive combo kill strings.
• Be creative! Use a variety of Ram’s moves to perform your kills
and you’ll score more points.
Rule of Three
• The first set of three enemies offed means an important health
power-up for you.
TIP:
Get even higher kill combos to win more cool rewards. Additional
rewards come at 6, 9, 12, 18, 24 and 30 kills, then at every 10 kills
after that.
is all about taking out the bad guys in pistolero style
Once you’ve killed an enemy, the combo timer starts
counting down and you have a short amount of time
to perform another kill to create a
• Listen for a change in the pace of the music; this means
the combo timer has started its countdown.
• Get busy and waste another opponent to continue
the string. This increases the points you score per kill,
and this number appears above the combo timer.
Once the combo timer runs out, the killing spree ends.
The points per kill are multiplied by total number of kills
and added to your total mission score. Higher scores
in missions mean better rewards for you, amigo.
For every three scumbags you kill in a string,
you get a reward.
STRING.
Unique Combo Moves
Unique combo moves allow you to gain extra style points on top of those
gained through kill strings. If you perform a predefined sequence of
moves, you get the props and the points! Following are a few examples —
and there are many more to be discovered, hombre!
NOTE:
Unique combo move scores are indicated by the numbers
that rise from the corpses of your victims!
BULL’S-EYE KILL
headshot kill and maybe you can perform
a bull’s-eye kill worth 50 points.
1. Run close to an enemy, then pull
to shootdodge.
2. Move
then press
3. As the four targeting brackets meet and turn
your weapon! Time it right and gain the bull’s-eye alert and 50 points!
TEQUILA TAKEDOWN
and perform a headshot (
without shootdodging for a takedown worth
100 points.
FLY-ON-THE-WALL
a stunning combination of a wall walk
cartwheel and a headshot. Easy to say,
trickier to pull off.
1. Use
L
2. When you’re into the move, press
to target the head. When the target turns
YELLOW,
— Make a shootdodge
to make Ram look at the enemy,
R
to target the enemy’s head.
X
— Move in close
) on an enemy
X
— The fly-on-the-wall is
and lto begin the wall walk.
press rand let the bullets fly!
l
X
YELLOW,
pull rto fire
PICK-UPS
Pick-ups are scattered throughout the game world. Keep an eye out
for them and walk over them to bag ‘em.
WHITE BLOOD DROPS
increase Ram’s adrenaline bar.
— Collect 10 of these to permanently
RED BLOOD DROPS
increase Ram’s health bar.
— Collect 10 of these to permanently
1617
Page 12
WEAPON SKILL GOODIES
enable Ram to shoot a pair of certain weapons at the same
time. Double targeting and double firepower! Collect loads of
these goodies to win unlimited ammo for different weapons.
NOTE:
See pages 20-21 for a full list of weapons that can be used
with the dual weapon skill.
COMBO TIMER GOODIES
double combo time to find and waste the next bad guy.
POINTS GOODIE
A bit of sight-seeing and exploration could reap extra points.
Big scores mean bonus missions and extra pick-ups.
BODY ARMOR
increase Ram’s resistance to gunfire. When the
shrinks to nothing, the protection ends.
HEALTH BOOST
in small and large sizes — to cure wounds.
— Points goodies are scattered everywhere.
— Collect a body armor goodie to temporarily
— Collect 10 of these puppies to
— These little beauties give you
BLUE
overlay
— Find these helpful health boosts —
LOCO MOVES
Loco moves are outrageous one-off special moves activated with ?,
once you’ve earned or found ‘em. They give short-lived special powers,
so don’t dawdle after you activate one!
•Move
(Learn how to use loco moves in the loco moves pit at the Pistoleros
Asociados.)
?
4/3
to highlight a loco move, and 1to use it.
GOLDEN GUN
You’ve only got four shots and this weapon won’t kill
boss enemies with a single shot, though it inflicts
serious damage.
— Take enemies out with a single headshot.
EL MARIACHI
bringing sweet music to the masses. El Mariachi promises
music but delivers only the final overture in a gangster’s life.
MAD WRESTLER
and very angry bat-wielding Mexican wrestler, who isn’t
taking prisoners.
PIÑATA
gang of hoodlums and watch (from a safe distance) as they
relive their youth and delight at the surprises within!
SOMBRERO OF DEATH
Sombrero of Death, who unleashes death and destruction
all ‘round with his boomstick!
— Mariachis ply their trade across Mexico
— Ram is temporarily joined by a fat
— Throw this traditional papier mâché effigy to a
— Ram is temporarily joined by the
SAVING & LOADING
TOTAL OVERDOSE
can use a rewind or access the Load Game menu where your most recent
save game (or autosave) is highlighted automatically.
Saving a Game
Save points are located throughout the game
world. If you spot one of these shining
pillars of light, save your game this way:
1. Walk into a save point and press
The save game menu opens.
2. Highlight an empty game slot and press
to save the game.
A
You can overwrite a previously saved game, though the data will be lost.
When overwriting, select
autosaves at key points in the game. If Ram dies, you
BLUE
.
A
YES
and press Ato confirm.
TORNADO
assassination move.
EL TORO
of a raging bull and rendered temporarily invulnerable
by the
Make contact to destroy them instantly.
— Unleash twin-gun fury in a whirlwind spinning
— Ram is blessed with the strength and speed
RED
mist before his eyes. Use Rto run into enemies.
Loading a Game
You can load a saved game from the Main Menu or in-game menu
then Aduring a game).
(
<
1. Highlight
2. Highlight a saved game, press
A
LOAD GAME
again to load the game.
on the menu and press A.
to confirm, highlight
A
YES
and press
1819
Page 13
FIREARMS
20
TOTAL OVERDOSE ARMORY
HANDGUN
Standard issue
automatic pistol.
HEAVY HANDGUN
A more powerful revolver
type weapon with a sixround capacity.
RIFLE
Basic rifle commonly
used at gun clubs and
as home protection.
HUNTING RIFLE
Widely used to eradicate
pests — foxes, wolves,
snitches, gringo agents ....
SAWED-OFF SHOTGUN
Popular close quarters
weapon that leaves little
behind for a body bag.
COMBAT SHOTGUN
Higher accuracy than the
sawed-off and greater
ammo capacity.
SUBMACHINE GUN
Ideal for single-handed
use. Awesome firepower
in a pistol-sized weapon.
MILITARY SMG
More accurate and
powerful submachine
gun, popular with
law and order.
ASSAULT RIFLE
Chinese made standard
issue 7.62mm assault
rifle.
MODERN ASSAULT RIFLE
U.S. made special issue
5.56mm assault rifle.
Damage:LOWClip Size:10
Range:MEDIUMDual-wielding: YES
Accuracy: MEDIUMHeadshot:YES
Fire Rate:MEDIUM
Damage:HIGHClip Size:6
Range:MEDIUMDual-wielding: YES
Accuracy: HIGHHeadshot:YES
Fire Rate:LOW
Damage:MEDIUMClip Size:10
Range:MEDIUMDual-wielding: YES
Accuracy: MEDIUMHeadshot:YES
Fire Rate:MEDIUM
Damage:MEDIUMClip Size:5
Range:LONGDual-wielding: NO
Accuracy: HIGHHeadshot:YES
Fire Rate:MEDIUM
Damage:HIGHClip Size:2
Range:LOWDual-wielding: YES
Accuracy: LOWHeadshot:NO
Fire Rate:LOW
Damage:HIGHClip Size:6
Range:MEDIUMDual-wielding: NO
Accuracy: MEDIUMHeadshot:NO
Fire Rate:MEDIUM
Damage:LOWClip Size:30
Range:MEDIUMDual-wielding: YES
Accuracy: LOWHeadshot:NO
Fire Rate:HIGH
Damage:MEDIUMClip Size:20
Range:MEDIUMDual-wielding: NO
Accuracy: HIGHHeadshot:YES
Fire Rate:HIGH
Damage:MEDIUMClip Size:30
Range:LONGDual-wielding: NO
Accuracy: MEDIUMHeadshot:YES
Fire Rate:HIGH
Damage:HIGHClip Size:20
Range:LONGDual-wielding: NO
Accuracy: MEDIUMHeadshot:YES
Fire Rate:HIGH
Two shot rocket launcher.
Ideal for eliminating large
vehicles or major hoods.
Damage: VERY HIGHFire Rate: MEDIUM
Range:MEDIUMClip Size: NONE
Accuracy: MEDIUM
Damage: EXTREMEFire Rate: LOW
Range:HIGHClip Size: NONE
Accuracy: HIGH
Thrown Explosives
Thrown explosives can cause widespread carnage in a big group of banditos.
Be careful they don’t blow up in your face!
1. Use
2. Pull and hold
use
3. Release
to select a hand grenade, molotov cocktail or dynamite stick.
c/b
to aim your throw.
R
r
while the throw power meter fills. As the meter fills,
r
to throw the selected object, and keep clear!
MOLOTOV COCKTAIL
This gasoline-filled bottle
causes vicious burns.
DYNAMITE
Packs a power punch.
Don’t hold on too long....
GRENADE
Don’t eat this pineapple.
Thrown well, it’ll leave
hoods with a nasty taste.
THROW POWER METER
much power to put into the throw. Practice at the
Pistoleros Asociados with unlimited ordnance.
Damage: LOWAccuracy: LOW
Range:MEDIUMFire Rate: HIGH
Damage: HIGHAccuracy: MEDIUM
Range:MEDIUMFire Rate: MEDIUM
Damage: VERY HIGHAccuracy: LOW
Range:MEDIUMFire Rate: LOW
— Lets you visually judge how
Melée weapons
A variety of implements are available if you run out of ammo or want to get
up close and personal. You can only carry one, so the last one you picked up
is the one you’ll use. All melée weapons inflict very high damage but can
only be used at very close range.
Unarmed Combat
Sometimes, when weapons are thin on the ground or you’re in very close
quarters, close combat techniques are required. The close combat move that
Ram uses depends on the angle Ram is at in relation to an enemy. He can
execute different punches, jabs, elbow smashes, head butts and kicks, so
practice from all angles.
21
Page 14
CREDITS
SCi GAMES LTD.
Chief Executive Officer
Jane Cavanagh
Commercial Director
Bill Ennis
Financial Director
Rob Murphy
Development Director
Darren Barnett
Creative Director
Patrick O’Luanaigh
Marketing Director
Dave Clark
Executive Producer
Lee Singleton
Designer
Dax Ginn
DEADLINE GAMES
Thomas Colding-Jørgensen, Carsten Brandt
Directed by
Simon Andreasen
Executive Producer
Chris Mottes
Producer
Per Kyed Laursen
Production Assistant
Eva Larsen
Game Designers
Simon Andreasen, Mikkel M. Pedersen,
Søren Lundgaard, Mads Salicath,
Additional Game Design
Stephen Cavalier
Lead Programmer
Søren Lundgaard
Programming
Anders Thernøe Jensen,
Katrin Lyngby Kristensen,
Anders Kjærgaard Kring,
Søren Trautner Madsen, Jakob Sillesen
Additional Programming
Monty Melbye, Mogens Hvidtfeldt
Lead Level Designer
Mikkel M. Pedersen
Level Designers
Ruddi B.Dal,Rob Peterson,
Christian Güttler
Additional Level Design
Mattias Thorsen, Søren Lund,
Signe Bruhn Ebbesen
Lead Animator
Thomas Colding-Jørgensen
QA Manager
Marc Titheridge
Senior QA
Ian Roswell
Lead QA
Allen Elliott
QA Engineers
Germaine Mendes, George Wright,
Matt Poon, Naomi Westlake,James Tripp,
Tim Dunn, Neil Delderfield, Joe Best,
Damian Bennett, David Klein,
Jason Claridge, Joseph Pirocco
Product Manager
Fabien Rossini
Creative Manager
Quinton Luck
Webmaster
Olaf Siebert
Animation
Kenneth Jensen, Annika Strömquist,
Mark Griffiths,Veno Prendergast,
Robin Butler, Radek Jakubiak
Art Direction
Mads Salicath
Additional Art
Jonas Springborg
Lead Graphic Artist
Carsten Brandt
Graphics
Sune Jensen, Martin Ciborowski,
Lars Johansson, Seamus Flanagan,
Jonathan Derby,Peter Villumsen,
Adam Riishede, Michael Schierup,
Morten Olsen, Pekka Järventaus,
Wayne Elliot
Sound and Music
Manuel Espasandin
Simon Andreasen, Mikkel M. Pedersen
Story by
Script
Stephen Cavalier
Lead Technology Programmer
Finn Nielsen
Technology
Jacob Marner, Jakob Schou Jensen,
Kim Steen Riber,Adrien Hernot,
Henrik Weide,Simon Morris,
Kasper Fauerby, Carsten Kjær
Additional Technology
Søren Lundgaard
IT/QA Manager
Jonas Chonovitsch
Lead Tester
Claus Petersen
Company Secretary
Anthony Price
Chris Glover, Gareth Ramsay, Emily Britt
Justin Gaffney, Trudy Hilary, Chris Walton,
Callum Jay,Richard Lever, James Bailey
Luke Timms, Helen Clark, Caspar Gray,
Winnie Leung,Tosin Sobukania, Andy Judd,
Laust Christensen, Mikkel Eriksen,
Peter Josef Kuczynski, Anders Højsted
Jens Chr. Harder, Thomas M. Andersen,
Michael Bo Magling, Christopher Thisted,
Bjørn Meldal, Jacob Herold Nielsen,
Carsten Andersen, Jack Lundberg Andersen,
Morten Bavngaard, Nils Lukas Jensen,
Jonathan Soper, Kim Sørensen, Sune Fengel,
David Warmind, Mikkel Christensen,
Jonas Gauguin, Mads Grathe, Anders Kofod,
Peter Bech Erikstrup,Søren Andersen,
Brian Lund Mølgaard, Martin Flensborg,
Asbjørn Jannik, Nordby Kjeldsen,
Alexander Romanoff,Steinar Sigurdsson,
Kristian Nørregaard, Mikael Schiffmann,
Kristian Redhead Ahm, Jens Falkesgaard,
Kai Ejler Rasmussen, Caspar Gregers,
Stine Ejsing-Duun, Martin Voola Bak,
Jens Peter Johansen,Jens Peter Johansen,
Peter Oberländer Jensen, Martin Schmidt,
Lars Dawa Kalsang, Oliver Miehe Renard,
Philip Fredericia Sacht, Torsten H. Nielsen
PR
Sales
Karin Pabon
Operations
Special Thanks
Katie Blundell, Emily Jackson,
Simon Hewitt, Marie Shingfield,
Matthew Freeman, James Cox,
Julia Atkinson
Manual Writer
James Lenoël @ Lenoël Creative
Senior Tester
Lars Birch
Platinum Testers
Gold Testers
Ole Steiness, Morten Jacobsen,
Jamal Khan, Jakob S.Andersen
Additional Testers
Mads Petersen, Anders Rutkjær,
Jan Holdgaard Dissing,
Jensen, Hodja Berlev,
Danni Stentoft Hermansen,
Dennis Lyth Frederiksen,
Mickey Duvander Ølholm,
Christian Sivertsen,
Palle Himmelstrup Møller,
Mikael Stub Nielsen,
Simon Skovgaard Jensen,
DIALOGUE RECORDING
Directing/Re-write
Alonso Mayo
Producer
Nina Leidersdorff
Dialogue Mixer and Editor
Mark Mercado
Dialogue Recorded at
Salami Studios, LLC Audio/
Video Post Production
Voice Actors
Angel, Hooker: Yeni Alvarez
Cesar Moralez, Papa Muerte: Simon Isaacson
Marco/Rat, Mendez, Guard,2nd in Command,
Truck Driver: Carlos Carrillo
Tommy, Ram,Ernesto: Daniel E. Mora Jr.
Johnson, Montanez: Frank Davids
Trust,Elvez,Agent Pierson: Paul Eiding
Montanez 2: Paul Eiding
Hooker 2: Claudia Velarde
EIDOS INC.
CEO & President, Eidos North America
Bill Gardner
Vice President of Brand Marketing
Chip Blundell
Vice President of Product Development
John Spinale
Global Brand Manager
Jefferson Dong
Associate Brand Manager
Maly Ly
Public Relations Director
Michelle Seebach Curran
Public Relations Manager
Kjell Vistad
Public Relations Coordinator
Loretta Stevens
Channel Marketing Specialists
Janty Sumimoto, Ilana Budanitsky
Marketing Communications Director
Stephanie Lipetzky
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Michael Tran
Graphic Designer
Production Manager
MUSIC CREDITS
Music Selected by Deadline Games, Licensed by Rob Sawyer for
Couchlife Ltd, www.couchlife.com and SCi Games.
KARMARA
Performed by MolotovWritten by De Garay
Published by Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
STEP OFF
Performed by MolotovWritten by Wideman
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
EL MUNDO
Performed by MolotovWritten by De Garay & Gutierrez
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
CERDO
Performed by MolotovWritten by De Garay
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
Universal / MCA Music Ltd
Universal / MCA Music Ltd
Universal / MCA Music Ltd
Additional Voice Acting
Manuel Espasandin, Søren Trautner Madsen,
Anders Thernøe Jensen,
Henrik Lunardi Weide, Jonas Chonovitsch,
Katrin Lyngby Kristensen, Rob Peterson
Special Thanks
Maja Berså, Mikael Klempel,
Mike Liebenberg, Bill Gerald Haan,
Hans Abildstrøm, Pam Dalton, Malene,
Gitte, Iben,Tandi, Janos, Luke, Rups,
and a very special thanks to Graeme
Product Operations Manager
Richard Tsao
Associate Manager
of Development Operations
Colby McCracken
QA/CS Manager
Mark Cartwright
Product Test Coordinator
Erik Kennedy
Quality Assurance
Richard Campbell, Stephen Cavoretto,
James Song
Gregory Wu
.
MOLOTOV COCKTAIL PARTY
Performed by MolotovWritten by Wideman
Published by
Courtesy of Universal Music Latin America Inc.Licensed by kind
permission from the Film & TV licensing Division. Part of the Universal
Music Group.
Performed by Delinquent Habits
Written byAlejandro Martinez, Ivan Scott Martin
Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) & Graveyard
Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
DOWNTOWN
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
FREEDOM BAND
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Unive.rsal Music Group.
HOUSE OF THE RISING DRUM
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,
Alejandro Martinez, Leroy Hutson
Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) Keimonti
Music (ASCAP), Graveyard Shift Music (ASCAP) & Silent Giant
Music Publishing Company (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
I CAN’T FORGET IT
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
IT’S THE DELINQUENTS
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,
Alejandro Martinez, Senen Reyes (BMG)
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
MERRY GO ROUND
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
RETURN OF THE TRES
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group
SICK SYDE DROP
Performed by Delinquent Habits
Written byIvan Scott Martin, David Thomas,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
STATION THIRTEEN
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
THIS IS LA
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP) Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
HEY TELL ‘EM
Performed by Delinquent Habits
Written byDavid Thomas,Ivan Scott Martin,Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory
Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission
from the Film & TV Licensing division. Part of the Universal Music Group.
HUMANOS MEXICANOS
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
COMPRENDES MENDES
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
CHEVE
Performed by Control Machete
Published by EMI Music Publishing Limited
Courtesy of Universal Music Mexico.Licensed by Kind Permission from the
Film & TV licensing division.Part of the Universal Music Group.
LA CUCARACHA
By Alvero Gomez Orozco (Arr)BMG Zomba Production Music
DUELO DE PISTOLAS
By Steve JohnBMG Zomba Production Music
MEXICAN NIGHTS
By David Snell (Arr)BMG Zomba Production Music
RIO GRANDE
By David Snell (Arr)BMG Zomba Production Music
EL REY
Written & Performed byJose Alfredo Jimenez Con La Banda
Courtesy of BMG Music Publishing Ltd and Sony BMG Mexico.Licensed
by Sony BMG Special Markets UK.
LIBRARY MUSIC
Music Clearance by Jens C Ringdal for Musikforlaget Apollo.
El Recodo De Cruz Lizarraga
FPO
Inside Back Cover
24
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