Games Microsoft XBOX TAO FENG-FIST OF THE LOTUS User Manual

0103 Part No. X09-24049
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Free Movement (optional)
Lead Kick
Lead Punch
Trailing Kick
De ect Throw/Heal Limb Damage
Jump
Move Left
Crouch
Move Right
Attack Off Object (with D-pad)
Taunts
Chi Attacks
Safety Information
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual images, including  ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual contains important
health and safety information that you should read and understand before using this software.
AVOID DAMAGE TO YOUR TELEVISION
Do not use with certain televisions. Some televisions, especially front- or rear-projection
types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to  nd this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Contents
CONTROLLER . . . . . . . . . . . . . . . . . . . . . . . . . . .
2
BASIC MOVES . . . . . . . . . . . . . . . . . . . . . . . . . .
3
THE HISTORY . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
PREPARING FOR YOUR QUEST . . . . . . . . . . . . . .
5
MAIN SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . .
6
GAME SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . .
8
CHARACTERS
FIERY PHOENIX . . . . . . . . . . . . . . . . . . . . . . . .
10
EXILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
IRON MONK . . . . . . . . . . . . . . . . . . . . . . . . . .
12
GEIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
FIERCE TIGER . . . . . . . . . . . . . . . . . . . . . . . . .
14
THE FATALIST . . . . . . . . . . . . . . . . . . . . . . . . .
15
DIVINE FIST . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
DIVINITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
JADE DRAGON . . . . . . . . . . . . . . . . . . . . . . . .
18
VAPOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
19
MASTER SAGE . . . . . . . . . . . . . . . . . . . . . . . . .
20
WULONG GOTH . . . . . . . . . . . . . . . . . . . . . . . .
21
ATTACK PARAMETERS . . . . . . . . . . . . . . . . . . .
22
CHI ATTACKS . . . . . . . . . . . . . . . . . . . . . . . . . .
23
COMBOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
BLOCKING . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
COUNTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
HEALING LIMB DAMAGE . . . . . . . . . . . . . . . . .
25
JUGGLING OPPONENTS . . . . . . . . . . . . . . . . . .
25
ATTACKS OFF OBJECTS . . . . . . . . . . . . . . . . . .
26
ALTERNATE STANCES . . . . . . . . . . . . . . . . . . . .
26
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
27
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . .
29
Tao Feng - 1
Lead Kick
Lead Punch
Trailing Kick
De ect Throw/Heal Limb Damage
Jump
Move Left
Crouch
Move Right
Attack Off Object (with D-pad)
Taunts
Chi Attacks
Basic Moves
Note: All button icons in this booklet are presented as if the character is  ghting from the left side of the screen toward an opponent on the right side. For instance, when an arrow points to the right, you should press the D-pad toward your opponent.
Free Walk
Hold K, then use D-pad
Step Forward/Backward
Tap
O or K
Lunge/Retreat
Tap
O, O or K, K
Run
Hold O
Crouch
M
Crouching Walk Forward
Hold N
Jump
Q
Jump Forward/Backward
P or R
Block
K
Crouching Block
L
De ect Throw
Tap
E
Sidestep (evade)
Tap
Q or M
Get Up (from knockdown)
Q or O or K
Attack off Pole
Hold F + O toward pole
Attack off Wall
Hold F + O toward wall
Lead Punch
D
In-Close Lead Punch
K + D
Lead Punch Forward
O + D
Trailing Punch
B
In-Close Trailing Punch
K + B
Trailing Punch Forward
O + B
Lead Kick
C
In-Close Lead Kick
K + C
Lead Kick Forward
O + C
Low Lead Kick
N + C
Trailing Kick
A
In-Close Trailing Kick
K + A
Trailing Kick Forward
O + A
Low Trailing Kick
N + A
Jump Punch (from Jump)
D or B
Jump Kick (from Jump)
C or A
Forward Jump Punch (from Forward Jump)
D or B
Forward Jump Kick (from Forward Jump)
C or A
Crouching Punch (from Crouch)
D or B
Crouching Kick (from Crouch)
C or A
Quick Reach Throw
K + D + B
Throw
D + B
Long Reach Throw
O + D + B
Taunts
or K +
Alternate Stance 1
K + D + C
Alternate Stance 2
K + B + A
BASIC MOVEMENT
DEFENSE
ENVIRONMENTAL ATTACKS
BASIC ATTACKS
THROWS
SPECIAL
Controller
Free Movement (optional)
2 - Tao Feng
Tao Feng - 3
Preparing for
Your Quest
The History
T
ao Feng™ takes place in Metro-China, the largest population center in New China, a  ctional country occupying the Paci c coast
of North America. With Mexico to the south,
Canada to the north, and the United States to the east, New China is a sovereign nation, independent from the People’s Republic of China. Our story is based upon years of con ict between two ancient Chinese sects: the Pale Lotus and the Black Mantis. The leader of the Pale Lotus has been known for generations as the Master Sage, and for as long as there has been a Black Mantis sect, their leader has been called Wulong Goth.
The members of these sects have battled for centuries, and now the  ght has intensi ed over two tablets that contain riddles revealing the hiding places of the long lost treasures of the Pale Lotus temple. According to legend, these treasures may be used to bargain with the gods for immortality. One tablet, the Yang tablet, is rightfully still in the possession of the Pale Lotus, but the Yin tablet was stolen by force and has fallen into the hands of the Black Mantis. Through use of the tablets, both sects hope to recover the lost treasures and achieve immortality. The Pale Lotus hope to defend truth and harmony, while the Black Mantis serve a much darker purpose.
hether you choose to side with the light or the
dark—the Pale Lotus or the Black Mantis—
you must train yourself properly in order to
succeed in your quest. Proper training includes
preparation of the body as well as the spirit.
Begin your physical training by practicing the basic moves common to all characters: punches, kicks, blocks, and throws, as well as crouching, jumping, and lunging. Continue by learning each character’s unique individual moves, referred to as combos. Remember, combos use the basic moves as a foundation. When you’re trying to perform a jump kick combo, for example, you must  rst execute the jump kick as de ned in the basic moves before you can perform the additional button presses required for the jump kick combo unique to your character. The best way to become a  ghting master is to practice your moves in Training mode.
In addition to mastering your body, you must prepare your spirit. Acquaint yourself with your chi—your unique inner ability—and learn how to use it. You build up chi by attacking your opponent. Combos and counters are especially effective ways to build up chi, as are attacks that use the objects in the  ghting environments. A full Chi Meter gives you the power to unleash unique supernatural attacks upon your enemies and also to heal your injuries. Remember: While the bold warrior blindly rushes into battle, the wise warrior prepares both body and spirit, and thus achieves victory.
W
4 - Tao Feng
Tao Feng - 5
Main Screen
VERSUS
This mode is for one or two players. As a single player, you choose your character and a computer-controlled opponent to  ght against. You also get to pick the environment where the  ght takes place. The match is over when a  ghter’s Health Meter runs out.
QUEST
Play through the Tao Feng story by choosing a sect and trying to recover sacred treasures. In order to complete a quest, you must retrieve the sacred treasure that each sect member has assigned to him or her.
SURVIVAL
Try to stay alive as you battle your way through a series of computer-controlled opponents. If you can manage to knock your opponent into a danger zone, you’ll receive a Health Meter power-up that will help you keep going longer.
TEAM BATTLE
One or two players select two to six different characters and the order in which they will  ght. The team that runs out of characters  rst loses. Each character has only one Health Meter. You accumulate points as you successfully progress through your roster of characters.
TOURNAMENT
Set up a tournament with as few as four and as many as eight players. Participants are randomly paired off to  ght each other head-to-head and the winner of each  ght collects the points for their match as well as the points from the opponent’s previous battles. The  nal tournament winner collects the point totals of all the matches combined.
TRAINING
Learn and practice your moves against a computer-controlled opponent with the aid of a ticker-tape display that helps you keep track of button and pad presses. Standard Training provides a space for unstructured practice. In Advanced Training you must progress through a series of speci ed tasks.
GAME OPTIONS
Adjust game settings, controller settings, audio settings, and view the High Scores list and instant replays of how the highest scores were achieved.
GAME DEMOS
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6 - Tao Feng
Tao Feng - 7
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+ 11 hidden pages