
Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed
to certain visual images, including ashing lights or patterns that may
appear in video games. Even people who have no history of seizures
or epilepsy may have an undiagnosed condition that can cause these
“photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from
falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of
these symptoms. Parents should watch for or ask their children about the
above symptoms—children and teenagers are more likely than adults to
experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting
farther from the television screen, using a smaller television screen, playing
in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult
a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction
Manual contains important health and safety information that you should
read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or
rear-projection types, can be damaged if any video games, including Xbox
games, are played on them. Static images presented during the normal
course of game play may “burn in” to the screen, causing a permanent
shadow of the static image to appear at all times, even when video games
are not being played. Similar damage may occur from static images created
when placing a video game on hold or pause. Consult your television
owner’s manual to determine if video games can be played safely on your
set. If you are unable to nd this information in the owner’s manual, contact
your television dealer or the manufacturer to determine if video games can
be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public
performance, rental, pay for play, or circumvention of copy protection is
strictly prohibited.
Contents
The Adventures of Apollo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Apollo and His Friends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Apollo’s Rivals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Apollo’s Town . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Are You Ready for Adventure? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
The Phases of the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Search Phase
• Hunting for Enemy Rats! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
• Walking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
• Running . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
• Choosing a Route. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
• Using Your Special Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
• Getting Rid of Enemy Scouts . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
• Checking Out Other Stuff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
• Paying Attention to Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
• Collecting Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
• Using the Stage Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
• Using the Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
• Caution Signs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
• Stop Signs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Battle Phase
• Our Health Point (HP) Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
• Lives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
• Fighting Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
• Issuing Commands to Friendly Mice . . . . . . . . . . . . . . . . . . . . . . 20
• Using Command Mode to Pick Up Items . . . . . . . . . . . . . . . . . . . 21
• If the Enemy Wins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
• On to a Boss Battle! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
What are Stage Grades? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Saving Your Progress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Apollo Answers Your Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
1

The Adventures of Apollo
Apollo the mouse lives in a small house on
an island in the middle of a
river in Paris, France. Apollo
is very popular with the
other island mice and
has lots of great friends,
like Brutus, Watt, and Pete.
Together, they go on lots of adventures.
Apollo and his friends like to hang out in the attic of their
house where they have lots of room to play. They really
like it when their friend Bonnie brings her little brother
Tiki over to play because she’s really pretty and smart.
She’s so smart that she ties a bell to Tiki’s
tail when they go out so she can keep
track of him. But sometimes it’s hard to
hear the bell, so Bonnie has to pay close
attention to her little brother so he
doesn’t wander off.
Today there’s going to be a celebration in
the park nearby and the humans who live in
Apollo’s house are throwing a party. Apollo and his friends
have collected scraps of food so they can celebrate too. All
the mice in the neighborhood are coming over to enjoy
the feast. Little Tiki is especially excited because Bonnie
has promised to take him up to the roof after the feast
so they can watch the balloons and fireworks from the
celebration in the park.
It’s going to be a really fun time
at Apollo’s house, but Apollo’s
been a little worried. Last week,
a gang of rats moved onto
the island near his house and
they’re nasty!
Rats aren’t friendly and they don’t go on
adventures like Apollo and his friends.
Instead, they like to tease mice and
take their food.
Apollo has fought rats before and he
knows they’re very timid. They always
cower and run away when they see
how strong and brave he is. It certainly doesn’t take
much to scare off a rat.
But recently, Apollo has noticed something new about
the rats: they’re teaming up! Just yesterday Apollo
saw them together in twos and threes – and
sometimes more. They’re like a gang!
There are boss rats and bully rats now,
rats that are smart enough to organize
other rats into squads and lead them.
Bosses are too smart to just run away and
they’re dangerous. Now that they have leaders,
what kind of trouble will the rat squads cause?
Earlier today someone took all of the food that Apollo
and his friends had gathered for the party. You can’t
have a party without food! There’s only one thing
to do: find who took the food before the party starts.
And the first ones to ask are those nasty rats!
Tiki
Apollo
Bonnie
Pete
Watt
Brutus
Apollo’s House

Characters
Apollo and His Friends
Brutus
The hot-tempered
scrapper
He’s a rowdy mouse who’s easily
provoked and loves a good fight.
But he also has a warm heart and
is very loyal to his friends. Brutus is
Apollo’s right-hand man in battle.
Pete
The happy-
go-lucky
food lover
He’s a simple fellow who
loves to eat. So long as
there’s food around, he’s
always happy. Pete knows
no equal in his love
for his buddies
and for cheese.
Watt
The sharp-witted thinker
He’s the clearheaded teacher of the group. Everyone
respects how much he knows about the mouse world,
but he isn’t the strongest mouse.
Bonnie
The rose
among thorns
She’s the only female mouse
in the group; a wise young
lady with a gentle heart. But
when it comes to standing up
for her little brother Tiki, she’s as
bold and brave as they come.
Apollo
The steadfast leader
He’s the earnest and trustworthy leader of his fellow mice, but he can
also be a bit of a worrywart at times. Whether he’s loudly cheering the
others on or going head-to-head with the enemy himself, you always
know you can depend on him.
Apollo’s Rivals
The Back Alley Clan
A gang of street mice who claim the Back Alley as their turf. Their signature mark includes a
rap song and dance. Their leader Ice is very crafty and a master fighter!
Maybe
Ice
Hasty
The Out-of-Towners
Smog
A general of the Out-of-Town Army. He’s a
guy who proclaims himself a “genius” but
ineptly falls into his own traps and digs
his own grave.
Scar
A really smart rat who always
speaks his mind. He’s usually right
about things, so even though he’s a
smart aleck, General Smog and his
fellow rats usually listen to him!
Strawberry
A demanding member of the
out-of-town rats. She bosses
General Smog and Scar
around and keeps them
jumping! Even big rats like Scar and
Smog cringe when Strawberry says,
“How could you?!”

Apollo’s Town
Apollo’s House
The house I live in is a single-family home made up
of a living room, kitchen, dining room, bedrooms,
and so on. The occupants of the home are a
pleasant family of three humans:
a father, mother, and little boy.
1
Back Alle
y
This alley is located in an old section of town in an
area controlled by my rival, a mouse named Ice,
head of the Back Alley Clan. The alley winds past a
cafe and an open-air market, and it actually covers
a lot of ground, so don’t get lost.
2
Central Par
k
This is the place where the island children come to
play. There’s a beautiful fountain at the center of
the park and a variety of see-saws, swings, slides,
sandboxes, and other playground equipment on
which to play.
3
The Bridg
e
This bridge on the edge of town links the island
with the far bank of the river. I wonder what could
be waiting for us there? I have a feeling it’s going to
be the toughest of all our battles... but you’re going
to have to play the game and find out for yourself!
5
Doshi’s Cella
r
This is the basement of the old winery where lots
of wine barrels are stored. The wine cellar is 60 feet
below ground and almost completely dark, so even
for us mice it’s kind of a creepy place. It feels like
we’re in a giant maze.
4

B
A
C
K
S
T
A
R
T
Y
B
A
X
The Controls
While playing Sneakers, you use the control pad to control Apollo and his
friends. The control pad acts differently in the game’s two phases: Search
Phase and Battle Phase. The key to a great adventure is in mastering how
the controls work in each phase.
Search Phase
Left Thumbstick/D-Pad
Move Apollo
Move sight cursor
X Button
Enter/exit check mode
Y Button
Show map
Start Button
Pause
Skip movie
A Button
Select
Dash/Run
Skip movie
Selecting menu items
Directional pad/left thumbstick = Move among choices
A Button or Start Button = Select
B Button or Back button = Cancel
Note: You can use either the directional pad (D-Pad) or
the left thumbstick to control movement. This booklet
will always refer to the left thumbstick when
describing movement controls.
Battle Phase
Left Thumbstick/D-Pad
Move Apollo
Move Sight cursor
X Button
Enter/Exit command mode
B Button
Spinning Combo punch
Cancel Command mode
Right Trigger
Defense
Left Trigger
Target lock
Start Button
Pause
A Button
Select
Single push = Standard punch
Repeated Push = Punch-a-bunch
Hold & release = Wind-up Punch

Playing the Game
Are You Ready for Adventure? The Phases of the Game
Sneakers has two phases for clearing the ve stages of the game: Search
Phase and Battle phase. The two phases are described below, and you’ll nd
more details on the pages that follow.
You’re about to begin a thrilling adventure but, as with everything you do,
it pays to know how the basic elements of the game work. So before you
begin playing, take a look at what each item on the Main screen allows you
to do. You’ll be glad you did!
This starts a new adventure at the very beginning of the game.
NEW GAME
This loads a game that you saved after you cleared a stage. You can
save up to eight separate games and return to them later.
LOAD GAME
This resumes play where you left off in the middle of a stage.
CONTINUE
This lets you adjust the volume level for sound effects and music as
well as the intensity of the rumble feature on your controller. Set them
to the level you like.
OPTIONS
Battle phase - Destroying enemy Squads!
After you’ve chased off the enemy
scouts, you have to battle the enemy
rat squad. As Apollo, not only can you
wallop the enemy rats, but if you press
the X button, you can enter Command
Mode and order your mouse brigade
to do what you want. Press X again to
leave Command Mode when you’re
done giving orders and are ready to
return to battle.
Battling the Boss
After you’ve cleared all the
enemy squads, you have to
battle the squad’s Boss. This is
when the ghting gets erce!
But you’re up to the challenge,
aren’t you?
Search phase - Hunting for enemy Rats!
In Search Phase you can move
around the house and the town while
hunting for enemy scouts. When you
encounter an enemy scout, press
the X button to check him out and
then press the A button to chase
him off. Press X again to leave Check
Mode. You can check out lots of other
objects too while in Search Phase!

Search Phase
From here on, I (that’s me, Apollo) get to be the
one to tell you everything you need to know
about playing the game. After all, no one
else knows the ins and outs of Sneakers as
well as I do! I’ll begin by telling you about
Search Phase.
Choosing a Route
When your path splits, arrows appear
to show you which direction you can go.
Move the thumbstick to highlight the arrows
representing the various paths and then
press the A button to choose a direction.
You can also just hold the thumbstick
for a few moments in the same direction
to choose a path.
Hunting for Enemy Rats!
In Search Phase you can move around
inside the house or the town and all
my friends will follow you wherever
you go. Make sure you explore
every nook and cranny to ush out
all of the enemy scouts.
Somebody Stole Our Food!
There are four of us mice in our little club, and we always have
lots of fun together. For the big bash today, we gathered at my
house and set out a great party spread. The next thing
we knew, all the food we prepared had disappeared.
Who could have eaten it?!
Find the Intruders!
The culprits who ate our food seem to be some rats from out of
town. But what did they come to my house for in the first place?
In any case, they’re not going to get away with it! The four of us
intend to flush out every last one of the intruders, and we’ll start
our search by climbing down from the attic into the kid’s room.
Walking
Most of the time we mice walk on our two hind legs. We may
not be as quick on our feet that way, but we can maneuver
much better.
Running
We get around much faster on all fours, so press and hold
the A button to make us run! But we sometimes overlook
enemy scouts in this position, so you need to be careful
about that.
Using Your Special Skills
Something everybody loves about us is
all the special skills we mice have—like
climbing walls and leaping from one bed
to another. You might think it’d be really
hard to make us perform such amazing
feats, but that’s not true. As long as we’re
running on all fours, we’ll automatically
use our special skills whenever we need
to. It’s automatic! Wow! How easy is that?!

Getting Rid of Enemy Scouts
The scouts won’t always be in places where
they’re easy to nd. Sometimes they’ll be
hiding in the most unexpected spots. So
be sure to check out anything the least bit
suspicious you see on the screen.
Paying Attention to Time
There’s a time limit for ushing out the
enemy scouts. You can always see how
much time you have left by looking
at the on-screen clock. If you’re still
hunting when your time is up, the game
is over, so be sure to watch your time
closely! And by the way, for each enemy
scout you ush out, you gain a little bit
of extra time on the clock.
We Found an Enemy Scout!
We searched all around the kid’s room, being very careful not to make
any noise. I was really beginning to wonder where the intruders could
be hiding. But all of a sudden, we saw a dark shadow under the table.
Hey! An intruder! What now?! We just checked him out, and as soon
as he realized we’d seen him he went scurrying away.
Whew! What a relief!
The Wastebasket
As we were making our way around the kid’s room, we
came upon a wastebasket. It seemed like it could be an
ideal hiding place, so I asked Brutus to check it out. Sure
enough, he found an enemy scout inside. You just never
know where they might be hiding. From now on I’m going
to be sure to check out everything I see in the room.
When you think
you’ve found an
enemy scout, press
the X button to
switch to Check
Mode. Use the
left thumbstick
to move the sight
cursor over the suspected enemy scout. When
the word “Check!” appears on screen, press A
and the enemy scout is chased away!
Checking Out Other Stuff
While in Search Phase, you can move or check out certain objects you nd on
screen by issuing commands to your friends. Press the X button to make the
cursor appear and then point it at an object. When
you see “Check!” press the A button. Sometimes, it’ll
take more than one friend to examine the object.
Look for the number in the pink balloon to see how
many friends you’ll need. Then choose each friend
by selecting their picture and pressing the A button.
When you’ve nished choosing, press A again for
“OK” and watch them jump into action!
Collecting Items
There are many different hidden items
for you to nd. Make sure you always
check out certain things you come
across in the house or around town.
Collect candy to earn points which will
also improve your Stage Grade.

Search Phase
Using the Stage Map
As you move around from place to place, you might sometimes feel like
you’re lost. If that happens, just press the Y button to display the Stage Map.
The map allows you to see at a glance exactly what room you’re in.
The map also shows you how many enemy scouts are left in each squad in
the stage. The squads are different colors so you can tell them apart. When
you spot a scout, note what color the hat is because the Stage Map will show
how many rats are left in that squad. When all the scouts are eliminated from
a squad, the room where the squad battle will take place begins ashing.
When you defeat the squad, the icon representing the squad is crossed out
on the map.
Using the Pause Menu
You may want to pause the game to give
yourself some time to review the tips and
tricks in this manual or even to take a
break! To do this, press the START button.
The game pauses and the Pause menu
appears. Here you can quit the game, load
a different game, return to the Main screen
to save your game, or simply leave the
game paused.
Caution Signs
A yellow caution sign may stop your progress
as you move around. This means you need to
overcome an obstacle before you can continue.
For example, you may need to move a stuffed
animal aside or perform some other task. But
don’t worry, you can get your friends to help you!
Press the X button to check the obstacle
and then select the friends you want to act on it.
Stop Signs
As you explore, you may come across a red
stop sign. This means you can’t go any further;
you’ll have to nd another way past that
point.
Find the Candy!!
Next we went searching for enemy scouts in the kitchen, and a large
vase on the floor caught my eye. “That’s just the sort of place where
the enemy might hide,” I thought, and so I asked Pete to check it out.
I watched nervously as he looked inside, but all he found was
some yummy candy. Be sure to search every object you can for
hidden candy!
Climb the Wall!!
In the kitchen, we came to a gigantic piece of furniture. It was like a wall, but
I thought maybe we could climb it, so we took a running start and jumped
with all our might. We did it! We got up to the top! And once we were there,
we discovered a hole in the wall—a secret passageway to the next room. This
is my own house, but I still learn something new every day!
Area where battle
will take place
Areas already
visited
Area where boss battle
will take place
Number of scouts
remaining
Area where
Apollo is now
Hearts = How many
lives Apollo has left

Battle Phase
When you go to the designated battle eld after
you’ve ushed out all of the scouts belonging to a
particular enemy squad, the game automatically
switches to Battle Phase. Now it’s time to ght the
full squad! Each of us mice has a speci c strength
level made up of health points (HP), and each time
one of us takes a hit, it makes our HP go down.
Standard Punch
A quick tap of the A button throws an ordinary punch. The time you
are open to enemy attack is limited, but so is the force of your own
attack.
Our First Battle (Part 1)
We flushed out six enemy scouts just in the kid’s room. Good
grief! I hate to think how many intruders there might be
altogether! Then, as we made our way out into the hallway, we
were met by an entire pack of enemy rats. I guess the rats we
chased away came back with their entire squad. All right then!
They asked for it!
Our First Battle (Part 2)
The enemy soldiers were stronger than I expected. They
surrounded me on all sides, and I really thought I was done for.
But then Brutus came to my rescue. I’ve sometimes thought he
needed to tame his temper and not be so rowdy, but you can’t
beat having a scrapper like him on your side at times like this.
Somehow or other, we managed to defeat all the enemy soldiers
without anyone on our side going down.
Our Health Point (HP) Meters
Our HP meters are bars that appear below our
pictures. Keep an eye on the health of each of
your fellow mice in battle. A blue bar means a
mouse is at full health. Green means the mouse
is slightly injured. Yellow means you’d better feed the
mouse soon. A red bar means the mouse is close to death. A black bar is the
worst — it means the mouse has been killed by an enemy rat!
If, while in battle, you notice one of your friends is not doing so well on his
or her HP meter, quickly press the X button to freeze the action and enter
Command Mode so your mice can grab food to heal themselves. (Command
Mode is explained on the next page. ) Grab all the food you can! Remember,
you don’t want to lose a friend because the game only gets tougher as you
go. Sometimes you’ll need certain friends to help you make allies later on.
Lives
On the Stage Map and the Continue screen you’ll notice a row of hearts.
These hearts indicate how many lives I have left. The better you do in the
game, the more lives you collect for me. Each time I am killed in battle, I lose
one life. Once my lives are gone, the game is over!
Fighting Skills
Wind-Up Punch
Press and hold the A button and then release it to unleash a wind-up
punch. This punch is powerful enough to lay out your opponent, but it
takes longer to deliver, which means you’re also more open to attack.
Punch-a-Bunch
If you press A repeatedly with the right timing, you can deliver several
punches in a row. See how good it feels to land a solid one-two punch!
Spinning Combo Punch
Press the B button to use the spinning combo punch. This punch can
knock down all enemy rats around you at once. It takes a bite out of
your HP, so it’s not a good idea to use it too often.
Defense
Pull the right trigger to defend yourself. As long as you hold it down,
you can fend off enemy attacks. This doesn’t defend against attacks
from the side or behind, so watch out for those.
Target Lock
Pull the left trigger to lock onto the nearest enemy. As long as you
hold down the trigger, you will stay locked onto that enemy. This is
very helpful during boss battles!

Battle Phase
Issuing Commands to Friendly Mice
During battle the friendly mice on our side will automatically attack the
enemy rats, but you can also use Command Mode to tell them what
you speci cally want them to do. Everyone stops moving when you
switch to Command Mode, so you can take all the time you need to give
instructions. The screen shows you exactly how much HP everyone
has left—isn’t that handy?
The Stage Boss Appears!
It took almost all our strength, but somehow we managed to
defeat the last of the intruder rats we found in the house. Then
who should appear before us but a big boss rat! His name is
Smog, and he seems to be a very clever rat, so he’s going to be
tough to beat. But we’re determined to bring him down
by sticking together and working as a team!
Bonnie Joins Up
Whew! I’m glad that battle is over! As we were resting up
afterwards, Bonnie came along. She’s our rose among thorns,
and she’s usually bubbling with energy, but today she looked
completely downcast. Imagine our shock and alarm when
she told us what had happened! All right then! The adventure
continues, and now Bonnie will be coming with us too!
Our real battle still lies ahead!
Using Command Mode to Pick Up Items
When you defeat an enemy in battle, items
appear on screen. They’re divided into two
basic categories — Recovery Items and
Point Items — and I’m going to let you
in on a little secret for making the most of
them. Simply switch to Command Mode
and tell the mice who need them most to
pick them up. That’s how you get the best
value from the items.
Press the X button to enter
Command Mode. Use the left
thumbstick to control the sight
cursor that appears.
1
Move the cursor over the mouse
you want to command and
press the A button.
2
Next, move the cursor to the
enemy rat you want to attack or
the food you want to grab.
3
Repeat this for as many mice as
you’d like to command. When
you’ve made your choices,
press A again.
4
Exit Command Mode by pressing X
again. Now you’ve launched
an attack on the enemy rat or
eaten the food.
5
Recovery Items (Food)
Almond = Recover 1/32 HP
Peanut = Recover 1/16 HP
Cracker = Recover 1/8 HP
Mushroom = Recover 1/4 HP
Broccoli = Recover 1/2 HP
Cheese = Recover full HP
Pink Candy = 1 point.
Appears when you defeat an enemy rat
Orange Candy = 5 points
Appears when you defeat an enemy rat
Green Candy = 10 points
Appears when you defeat an enemy rat
Blue Candy = 20 points
Appears when you defeat an enemy rat
Purple Candy = 50 points
Appears when you defeat an enemy rat
Yellow Candy = 100 points
Appears in Search Mode
Point Items (Candy)

If the Enemy Wins...
I don’t like to think about it any more than I
have to, but sometimes the enemy beats us
in battle. What happens in cases like that?
Here are the two possibilities, depending
on who it is that bites the dust:
What ARE Stage Grades?
Each time you win a battle, nish a level, or when
you nish the game you get graded on your
gameplay. The grades range from A to E, and
here’s what counts in guring the grades,
along with what each grade means.
What counts toward your grade:
• How long it took you to clear the stage
• How many enemies you defeated
• The number of items you collected
• The number of friendly mice still with you
The Unknown Enemies to Come...
This is the end of my diary. What’s that? You say you want to know
what happens next? Well that, I’m afraid, is a secret. You’ll just have
to play the game and find out for yourself. But one thing I can
tell you for sure is that you’re going to meet lots of new enemies
along the way. (All right, you twisted my arm. I’ll let you see just
the silhouette of one of them here. Who could this ferocious figure
be?) Your adventure has only begun!
Mice of Different Talents
Each of my mouse friends is a unique individual, but it’s
good to know that I can count on everyone to always give
their best. Even though we don’t all have the same
attack strength or quickness of foot, it’s by working
together to make up for each other’s weaknesses that
we can keep forging ahead.
Also, new friends will be joining us at the end of the stage.
That means our troop of adventurers will grow as the game
progresses. There are times when friends get separated from
us, too, and we have to go and find them.
If it’s Me (Apollo)
When I’m the one who gets beat,
you can still keep on playing as
long as I have some lives left
(the hearts are shown on the
Continue screen or Stage Map
screen). When my hearts are
gone, it’s Game Over.
If it’s Another
Friendly Mouse
When another friendly mouse
gets beat, you can continue
playing without that mouse. It
won’t be easy. It just goes to show
how important it is to look out
for your friends.
On to a Boss Battle!
A boss battle awaits at the end of each
stage (after you’ve defeated all of the other
enemy squads for that stage). The bosses
are all crafty devils, and you can bet they’re
not going to be pushovers. So be ready for
anything when you face off with them!
Rank
What it means
A
Perfect! A true mouse among mice!
B
Great! Be proud to show your face anywhere!
C
Nice! A job well done by a very ne mouse.
D
Fair. A little more practice and you’ll be great!
E
OK. You gave it a good shot! Let’s try again!

While You Play
Saving Your Progress
So you’re having the time of your life on this exciting, heart-thumping
adventure. But what if you lost all your progress because you didn’t know
how to save? That would be a disaster! To make sure this doesn’t happen,
here are two different ways to save your progress in the game.
In this column, I (Apollo) will answer your questions about Sneakers.
So whether your question is about some minor detail or an all-important
element, just step right up and ask away.
When your HP drops in battle, what happens after the ghting is over?
A very good question. You’ll be happy to know that once the battle is over, your
HP automatically returns to its maximum strength. That means the next time
you go into battle, you’ll always be starting at full strength again. Now that you
know this, you should be able to go all out in every battle.
More enemy rats showed up right in the middle of a battle!
What’s going on?
That’s right. Sometimes, if you’re taking it too easy in battle, the enemy rats will
whistle for reinforcements. So be prepared!
Each time I beat an enemy rat, some items appear on screen.
Is there a pattern to what shows up?
My friends and I consider ourselves all equal so this may be hard to believe but
the enemy rats are organized like the typical army into higher and lower ranks.
The higher the rank of the rat you’ve defeated, the more valuable the items that
appear for you to retrieve.
I keep losing all my friends right away. What am I doing wrong?
Well, maybe you aren’t making the best use of food. If you use Command
Mode, you can have your friends with low HPs pick up the food and candy that
appears. It’s really important to look out for your friends. Of course, you can keep
on playing even after you’ve lost all your friends, but I don’t really recommend it.
I mean, after all, they’re your friends!
When I’m in Search Phase using Check Mode, is there any way for me
to ush out or check enemy scouts that are hidden behind pillars or
other objects?
Ah, yes. It can be frustrating when you can see just enough to know that an
enemy is there, but you can’t seem to ush them out
(can’t get the cursor to tell you “Check!”). Well, the short
answer to your question is “No.” In order to ush rats like
that out, you have to be able to really get them in your
sight cursor. Just move to a position where you can do
that, and you shouldn’t have any trouble.
Apollo Answers Your
Questions
In the Middle of a Stage
If you want to take a break in the middle of a stage, press the Start button.
Then, on the Pause menu, select Quit Game and press the A button.
Sneakers will save your progress. You can continue the game where
you left off by selecting Continue on the Main menu and pressing the
A button. Remember, if you choose to load a saved game from the Load
Game Menu or choose to start a New Game you’ll lose your mid-stage save
and will have to restart that level!
After Clearing a Stage
When you clear a stage, the game automatically takes you to the Save
screen. On this screen, you can save up to eight different games. The
screen even shows you how many friends you still have left. If you don’t
have many friends left, you know you’re going to have a hard time ahead,
so you might want to reconsider saving a game like that.

Credits
Producer
Takashi Fukushima
Director
Kenji Takahashi
Planners
Hideaki Kikuchi
Masamichi Yamazaki
Bunmei Yamada
Designers
Akira Ono
Hidefumi Kataoka
Kenya Nakanishi
Ayumi Yano
Kazuhiro Yamashita
Sanae Ito
Programmers
Junichi Tani
Atsushi Kurosaka
Satoshi Kodaira
Makoto Ochi
Junichi Ishiba
Screenwriter
Bunmei Yamada
Storyboards
Jet Inoue
Special Thanks
Aya Sugawara
Harumi Umezawa
Kenichi Minamizawa
Microsoft Japan
Producer
Yoshikatsu Kanemaru
Assistant Producer
Rei Matsumura
Art Director
Kenichi Iwata
Logo Design
Hidekazu Saito
Sound Director
Yoshikazu Kamata
Technical Support
Naoto Yoshioka
Yukie Yamaguchi
and Koji Saito
Test Leads
Tadashi Ito
Hideaki Matsuoka
Tatsuhiko Urushihara
Testers
Naoki Nomura
Shin Enomoto
Takeo Suzuki
Hiroyuki Morita
Soichi Mashita
Hitomi Yamaguchi
Product Manager
Maiko Hata
Package & Manual
Hideyuki Tsuji
Eiichi Ogawa
MediaVision
Product Planner
Jonah Masaru Nagai
Supervisors
James Spahn
Ed Fries
Executive Producer
Toshiyuki Miyata
Sound
BGM Compositions
KARU Umino Kazuno
Tsubasa Yamane
(Wings Music)
Takayuki Yoshitani
(Wings Music)
Sound Effects
Masataka Nitta
Special Thanks
Hirohiko Iyoku
Haruhiko Miwa
Joko Sato
Yoshihito Kawabata
Takahiko Kimura
Yoshiko Higohashi
Hiroki Shimonosono
Shinji Hara
Kazuhiro Saito
Masaya Kusunose
Naomi Imaoka
Nobuyuki Ooshima
Takeshi Yamaguchi
Kohei Onoda
Localization Program
Management
Tacey Miller
Program Management
Jeff Holzhauer
Testing
Jason Richert (Test Lead)
Mathew G. Coyne
•
Marc K. Watkins
•
Product Management
Andrew Royal
Audio Lead
David Henry
Sneakers Manual
Keith Cirillo
Eric Haddock
•
Laura Hamilton
Darin Stumme
•
Title Song
“Mouse’s In The House”
Artist:
Velle Vita In The Maze
Producer:
Stan LePard Music
Studio Manager
Scot Bayless
Administration
Natalie French
Art Director
Jim Deal
Business Development
Manager
Jim Veevaert
Development Manager
Steve Lacey
Group Program Manager
Andrew Silverman
Microsoft U.S.
Test Manager
Todd W. Squire
Marketing
Andrew Jenkins
Online Community
Dave Pierot
Angela McCoy
Customer Support
Craig Stum
Microsoft US
Special Thanks:
Ed Fries
Marty Blaker
Yasmine Nelson
Caitlin Sullivan
Jo Tyo
Matt Whiting
JoAnne Williams
•
=Volt • =ArtSource

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