Games Microsoft XBOX SNEAKERS User Manual

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0602 Part No. X08-87238
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Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or
rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to nd this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
Contents
The Adventures of Apollo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Apollo and His Friends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Apollo’s Rivals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Apollo’s Town . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Are You Ready for Adventure? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
The Phases of the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Search Phase
• Hunting for Enemy Rats! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
• Walking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
• Running . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
• Choosing a Route. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
• Using Your Special Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
• Getting Rid of Enemy Scouts . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
• Checking Out Other Stuff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
• Paying Attention to Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
• Collecting Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
• Using the Stage Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
• Using the Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
• Caution Signs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
• Stop Signs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Battle Phase
• Our Health Point (HP) Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
• Lives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
• Fighting Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
• Issuing Commands to Friendly Mice . . . . . . . . . . . . . . . . . . . . . . 20
• Using Command Mode to Pick Up Items . . . . . . . . . . . . . . . . . . . 21
• If the Enemy Wins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
• On to a Boss Battle! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
What are Stage Grades? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Saving Your Progress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Apollo Answers Your Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
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The Adventures of Apollo
Apollo the mouse lives in a small house on
an island in the middle of a
river in Paris, France. Apollo is very popular with the
other island mice and
has lots of great friends,
like Brutus, Watt, and Pete.
Together, they go on lots of adventures.
Apollo and his friends like to hang out in the attic of their house where they have lots of room to play. They really like it when their friend Bonnie brings her little brother Tiki over to play because she’s really pretty and smart.
She’s so smart that she ties a bell to Tiki’s
tail when they go out so she can keep
track of him. But sometimes it’s hard to
hear the bell, so Bonnie has to pay close attention to her little brother so he
doesn’t wander off.
Today there’s going to be a celebration in
the park nearby and the humans who live in Apollo’s house are throwing a party. Apollo and his friends have collected scraps of food so they can celebrate too. All the mice in the neighborhood are coming over to enjoy the feast. Little Tiki is especially excited because Bonnie has promised to take him up to the roof after the feast so they can watch the balloons and fireworks from the celebration in the park.
It’s going to be a really fun time at Apollo’s house, but Apollo’s been a little worried. Last week, a gang of rats moved onto the island near his house and they’re nasty!
Rats aren’t friendly and they don’t go on adventures like Apollo and his friends. Instead, they like to tease mice and take their food.
Apollo has fought rats before and he knows they’re very timid. They always cower and run away when they see how strong and brave he is. It certainly doesn’t take much to scare off a rat.
But recently, Apollo has noticed something new about
the rats: they’re teaming up! Just yesterday Apollo
saw them together in twos and threes – and
sometimes more. They’re like a gang!
There are boss rats and bully rats now,
rats that are smart enough to organize
other rats into squads and lead them.
Bosses are too smart to just run away and
they’re dangerous. Now that they have leaders,
what kind of trouble will the rat squads cause?
Earlier today someone took all of the food that Apollo and his friends had gathered for the party. You can’t have a party without food! There’s only one thing to do: find who took the food before the party starts. And the first ones to ask are those nasty rats!
Tiki
Apollo
Bonnie
Pete
Watt
Brutus
Apollo’s House
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Characters
Apollo and His Friends
Brutus
The hot-tempered
scrapper
He’s a rowdy mouse who’s easily provoked and loves a good fight.
But he also has a warm heart and
is very loyal to his friends. Brutus is Apollo’s right-hand man in battle.
Pete
The happy-
go-lucky
food lover
He’s a simple fellow who
loves to eat. So long as there’s food around, he’s always happy. Pete knows
no equal in his love
for his buddies
and for cheese.
Watt
The sharp-witted thinker
He’s the clearheaded teacher of the group. Everyone
respects how much he knows about the mouse world,
but he isn’t the strongest mouse.
Bonnie
The rose
among thorns
She’s the only female mouse in the group; a wise young lady with a gentle heart. But
when it comes to standing up for her little brother Tiki, she’s as bold and brave as they come.
Apollo
The steadfast leader
He’s the earnest and trustworthy leader of his fellow mice, but he can
also be a bit of a worrywart at times. Whether he’s loudly cheering the
others on or going head-to-head with the enemy himself, you always
know you can depend on him.
Apollo’s Rivals
The Back Alley Clan
A gang of street mice who claim the Back Alley as their turf. Their signature mark includes a rap song and dance. Their leader Ice is very crafty and a master fighter!
Maybe
Ice
Hasty
The Out-of-Towners
Smog
A general of the Out-of-Town Army. He’s a
guy who proclaims himself a “genius” but
ineptly falls into his own traps and digs
his own grave.
Scar
A really smart rat who always speaks his mind. He’s usually right
about things, so even though he’s a
smart aleck, General Smog and his
fellow rats usually listen to him!
Strawberry
A demanding member of the
out-of-town rats. She bosses
General Smog and Scar
around and keeps them
jumping! Even big rats like Scar and
Smog cringe when Strawberry says, “How could you?!”
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Apollo’s Town
Apollo’s House
The house I live in is a single-family home made up of a living room, kitchen, dining room, bedrooms, and so on. The occupants of the home are a pleasant family of three humans: a father, mother, and little boy.
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Back Alle
y
This alley is located in an old section of town in an area controlled by my rival, a mouse named Ice, head of the Back Alley Clan. The alley winds past a cafe and an open-air market, and it actually covers a lot of ground, so don’t get lost.
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Central Par
k
This is the place where the island children come to play. There’s a beautiful fountain at the center of the park and a variety of see-saws, swings, slides, sandboxes, and other playground equipment on which to play.
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The Bridg
e
This bridge on the edge of town links the island with the far bank of the river. I wonder what could be waiting for us there? I have a feeling it’s going to be the toughest of all our battles... but you’re going to have to play the game and find out for yourself!
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Doshi’s Cella
r
This is the basement of the old winery where lots of wine barrels are stored. The wine cellar is 60 feet below ground and almost completely dark, so even for us mice it’s kind of a creepy place. It feels like we’re in a giant maze.
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Playing the Game
B
A
C
K
S
T
A
R
T
Y
B
A
X
B
A
C
S
T
A
X
The Controls
While playing Sneakers, you use the control pad to control Apollo and his friends. The control pad acts differently in the game’s two phases: Search Phase and Battle Phase. The key to a great adventure is in mastering how the controls work in each phase.
Search Phase
Left Thumbstick/D-Pad
Move Apollo Move sight cursor
X Button
Enter/exit check mode
Y Button
Show map
Start Button
Pause Skip movie
A Button
Select Dash/Run Skip movie
Selecting menu items
Directional pad/left thumbstick = Move among choices A Button or Start Button = Select B Button or Back button = Cancel
Note: You can use either the directional pad (D-Pad) or the left thumbstick to control movement. This booklet will always refer to the left thumbstick when describing movement controls.
Battle Phase
Left Thumbstick/D-Pad
Move Apollo Move Sight cursor
X Button
Enter/Exit command mode
B Button
Spinning Combo punch Cancel Command mode
Right Trigger
Defense
Left Trigger
Target lock
Start Button
Pause
A Button
Select Single push = Standard punch Repeated Push = Punch-a-bunch Hold & release = Wind-up Punch
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Playing the Game
Are You Ready for Adventure? The Phases of the Game
Sneakers has two phases for clearing the  ve stages of the game: Search Phase and Battle phase. The two phases are described below, and you’ll  nd more details on the pages that follow.
You’re about to begin a thrilling adventure but, as with everything you do, it pays to know how the basic elements of the game work. So before you begin playing, take a look at what each item on the Main screen allows you
to do. You’ll be glad you did!
This starts a new adventure at the very beginning of the game.
NEW GAME
This loads a game that you saved after you cleared a stage. You can save up to eight separate games and return to them later.
LOAD GAME
This resumes play where you left off in the middle of a stage.
CONTINUE
This lets you adjust the volume level for sound effects and music as well as the intensity of the rumble feature on your controller. Set them to the level you like.
OPTIONS
Battle phase - Destroying enemy Squads!
After you’ve chased off the enemy scouts, you have to battle the enemy rat squad. As Apollo, not only can you wallop the enemy rats, but if you press the X button, you can enter Command Mode and order your mouse brigade to do what you want. Press X again to leave Command Mode when you’re done giving orders and are ready to return to battle.
Battling the Boss
After you’ve cleared all the enemy squads, you have to battle the squad’s Boss. This is when the  ghting gets  erce! But you’re up to the challenge, aren’t you?
Search phase - Hunting for enemy Rats!
In Search Phase you can move around the house and the town while hunting for enemy scouts. When you encounter an enemy scout, press the X button to check him out and then press the A button to chase him off. Press X again to leave Check Mode. You can check out lots of other objects too while in Search Phase!
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Search Phase
From here on, I (that’s me, Apollo) get to be the one to tell you everything you need to know about playing the game. After all, no one else knows the ins and outs of Sneakers as well as I do! I’ll begin by telling you about Search Phase.
Choosing a Route
When your path splits, arrows appear to show you which direction you can go. Move the thumbstick to highlight the arrows representing the various paths and then press the A button to choose a direction. You can also just hold the thumbstick for a few moments in the same direction to choose a path.
Hunting for Enemy Rats!
In Search Phase you can move around inside the house or the town and all my friends will follow you wherever you go. Make sure you explore every nook and cranny to  ush out all of the enemy scouts.
Somebody Stole Our Food!
There are four of us mice in our little club, and we always have lots of fun together. For the big bash today, we gathered at my
house and set out a great party spread. The next thing we knew, all the food we prepared had disappeared. Who could have eaten it?!
Find the Intruders!
The culprits who ate our food seem to be some rats from out of town. But what did they come to my house for in the first place? In any case, they’re not going to get away with it! The four of us intend to flush out every last one of the intruders, and we’ll start our search by climbing down from the attic into the kid’s room.
Walking
Most of the time we mice walk on our two hind legs. We may not be as quick on our feet that way, but we can maneuver much better.
Running
We get around much faster on all fours, so press and hold the A button to make us run! But we sometimes overlook enemy scouts in this position, so you need to be careful about that.
Using Your Special Skills
Something everybody loves about us is all the special skills we mice have—like climbing walls and leaping from one bed to another. You might think it’d be really hard to make us perform such amazing feats, but that’s not true. As long as we’re running on all fours, we’ll automatically use our special skills whenever we need to. It’s automatic! Wow! How easy is that?!
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Search Phase
Getting Rid of Enemy Scouts
The scouts won’t always be in places where they’re easy to  nd. Sometimes they’ll be hiding in the most unexpected spots. So be sure to check out anything the least bit suspicious you see on the screen.
Paying Attention to Time
There’s a time limit for  ushing out the enemy scouts. You can always see how much time you have left by looking at the on-screen clock. If you’re still hunting when your time is up, the game is over, so be sure to watch your time closely! And by the way, for each enemy scout you  ush out, you gain a little bit of extra time on the clock.
We Found an Enemy Scout!
We searched all around the kid’s room, being very careful not to make
any noise. I was really beginning to wonder where the intruders could be hiding. But all of a sudden, we saw a dark shadow under the table. Hey! An intruder! What now?! We just checked him out, and as soon
as he realized we’d seen him he went scurrying away. Whew! What a relief!
The Wastebasket
As we were making our way around the kid’s room, we came upon a wastebasket. It seemed like it could be an ideal hiding place, so I asked Brutus to check it out. Sure enough, he found an enemy scout inside. You just never know where they might be hiding. From now on I’m going to be sure to check out everything I see in the room.
When you think you’ve found an enemy scout, press the X button to switch to Check Mode. Use the left thumbstick to move the sight cursor over the suspected enemy scout. When the word “Check!” appears on screen, press A and the enemy scout is chased away!
Checking Out Other Stuff
While in Search Phase, you can move or check out certain objects you  nd on screen by issuing commands to your friends. Press the X button to make the
cursor appear and then point it at an object. When
you see “Check!” press the A button. Sometimes, it’ll
take more than one friend to examine the object. Look for the number in the pink balloon to see how
many friends you’ll need. Then choose each friend
by selecting their picture and pressing the A button. When you’ve  nished choosing, press A again for
“OK” and watch them jump into action!
Collecting Items
There are many different hidden items for you to  nd. Make sure you always check out certain things you come across in the house or around town. Collect candy to earn points which will also improve your Stage Grade.
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Search Phase
Using the Stage Map
As you move around from place to place, you might sometimes feel like you’re lost. If that happens, just press the Y button to display the Stage Map. The map allows you to see at a glance exactly what room you’re in.
The map also shows you how many enemy scouts are left in each squad in the stage. The squads are different colors so you can tell them apart. When you spot a scout, note what color the hat is because the Stage Map will show how many rats are left in that squad. When all the scouts are eliminated from a squad, the room where the squad battle will take place begins  ashing. When you defeat the squad, the icon representing the squad is crossed out on the map.
Using the Pause Menu
You may want to pause the game to give yourself some time to review the tips and tricks in this manual or even to take a break! To do this, press the START button. The game pauses and the Pause menu appears. Here you can quit the game, load a different game, return to the Main screen to save your game, or simply leave the game paused.
Caution Signs
A yellow caution sign may stop your progress as you move around. This means you need to overcome an obstacle before you can continue. For example, you may need to move a stuffed animal aside or perform some other task. But don’t worry, you can get your friends to help you! Press the X button to check the obstacle and then select the friends you want to act on it.
Stop Signs
As you explore, you may come across a red stop sign. This means you can’t go any further; you’ll have to  nd another way past that point.
Find the Candy!!
Next we went searching for enemy scouts in the kitchen, and a large vase on the floor caught my eye. “That’s just the sort of place where
the enemy might hide,” I thought, and so I asked Pete to check it out.
I watched nervously as he looked inside, but all he found was some yummy candy. Be sure to search every object you can for
hidden candy!
Climb the Wall!!
In the kitchen, we came to a gigantic piece of furniture. It was like a wall, but I thought maybe we could climb it, so we took a running start and jumped with all our might. We did it! We got up to the top! And once we were there, we discovered a hole in the wall—a secret passageway to the next room. This is my own house, but I still learn something new every day!
Area where battle
will take place
Areas already
visited
Area where boss battle
will take place
Number of scouts
remaining
Area where
Apollo is now
Hearts = How many lives Apollo has left
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Battle Phase
When you go to the designated battle eld after you’ve  ushed out all of the scouts belonging to a particular enemy squad, the game automatically switches to Battle Phase. Now it’s time to  ght the full squad! Each of us mice has a speci c strength level made up of health points (HP), and each time one of us takes a hit, it makes our HP go down.
Standard Punch
A quick tap of the A button throws an ordinary punch. The time you are open to enemy attack is limited, but so is the force of your own attack.
Our First Battle (Part 1)
We flushed out six enemy scouts just in the kid’s room. Good grief! I hate to think how many intruders there might be
altogether! Then, as we made our way out into the hallway, we were met by an entire pack of enemy rats. I guess the rats we
chased away came back with their entire squad. All right then! They asked for it!
Our First Battle (Part 2)
The enemy soldiers were stronger than I expected. They surrounded me on all sides, and I really thought I was done for. But then Brutus came to my rescue. I’ve sometimes thought he needed to tame his temper and not be so rowdy, but you can’t beat having a scrapper like him on your side at times like this. Somehow or other, we managed to defeat all the enemy soldiers without anyone on our side going down.
Our Health Point (HP) Meters
Our HP meters are bars that appear below our pictures. Keep an eye on the health of each of your fellow mice in battle. A blue bar means a mouse is at full health. Green means the mouse is slightly injured. Yellow means you’d better feed the mouse soon. A red bar means the mouse is close to death. A black bar is the worst — it means the mouse has been killed by an enemy rat!
If, while in battle, you notice one of your friends is not doing so well on his or her HP meter, quickly press the X button to freeze the action and enter Command Mode so your mice can grab food to heal themselves. (Command Mode is explained on the next page. ) Grab all the food you can! Remember, you don’t want to lose a friend because the game only gets tougher as you go. Sometimes you’ll need certain friends to help you make allies later on.
Lives
On the Stage Map and the Continue screen you’ll notice a row of hearts. These hearts indicate how many lives I have left. The better you do in the game, the more lives you collect for me. Each time I am killed in battle, I lose one life. Once my lives are gone, the game is over!
Fighting Skills
Wind-Up Punch
Press and hold the A button and then release it to unleash a wind-up punch. This punch is powerful enough to lay out your opponent, but it takes longer to deliver, which means you’re also more open to attack.
Punch-a-Bunch
If you press A repeatedly with the right timing, you can deliver several punches in a row. See how good it feels to land a solid one-two punch!
Spinning Combo Punch
Press the B button to use the spinning combo punch. This punch can knock down all enemy rats around you at once. It takes a bite out of your HP, so it’s not a good idea to use it too often.
Defense
Pull the right trigger to defend yourself. As long as you hold it down, you can fend off enemy attacks. This doesn’t defend against attacks from the side or behind, so watch out for those.
Target Lock
Pull the left trigger to lock onto the nearest enemy. As long as you hold down the trigger, you will stay locked onto that enemy. This is very helpful during boss battles!
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Battle Phase
Issuing Commands to Friendly Mice
During battle the friendly mice on our side will automatically attack the enemy rats, but you can also use Command Mode to tell them what you speci cally want them to do. Everyone stops moving when you switch to Command Mode, so you can take all the time you need to give instructions. The screen shows you exactly how much HP everyone has left—isn’t that handy?
The Stage Boss Appears!
It took almost all our strength, but somehow we managed to defeat the last of the intruder rats we found in the house. Then
who should appear before us but a big boss rat! His name is Smog, and he seems to be a very clever rat, so he’s going to be
tough to beat. But we’re determined to bring him down by sticking together and working as a team!
Bonnie Joins Up
Whew! I’m glad that battle is over! As we were resting up afterwards, Bonnie came along. She’s our rose among thorns, and she’s usually bubbling with energy, but today she looked completely downcast. Imagine our shock and alarm when she told us what had happened! All right then! The adventure continues, and now Bonnie will be coming with us too! Our real battle still lies ahead!
Using Command Mode to Pick Up Items
When you defeat an enemy in battle, items appear on screen. They’re divided into two basic categories — Recovery Items and Point Items — and I’m going to let you in on a little secret for making the most of them. Simply switch to Command Mode and tell the mice who need them most to pick them up. That’s how you get the best value from the items.
Press the X button to enter Command Mode. Use the left thumbstick to control the sight cursor that appears.
1
Move the cursor over the mouse you want to command and press the A button.
2
Next, move the cursor to the enemy rat you want to attack or the food you want to grab.
3
Repeat this for as many mice as you’d like to command. When you’ve made your choices, press A again.
4
Exit Command Mode by pressing X again. Now you’ve launched an attack on the enemy rat or eaten the food.
5
Recovery Items (Food)
Almond = Recover 1/32 HP
Peanut = Recover 1/16 HP
Cracker = Recover 1/8 HP
Mushroom = Recover 1/4 HP
Broccoli = Recover 1/2 HP
Cheese = Recover full HP
Pink Candy = 1 point.
Appears when you defeat an enemy rat
Orange Candy = 5 points
Appears when you defeat an enemy rat
Green Candy = 10 points
Appears when you defeat an enemy rat
Blue Candy = 20 points
Appears when you defeat an enemy rat
Purple Candy = 50 points
Appears when you defeat an enemy rat
Yellow Candy = 100 points
Appears in Search Mode
Point Items (Candy)
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Battle Phase
If the Enemy Wins...
I don’t like to think about it any more than I have to, but sometimes the enemy beats us in battle. What happens in cases like that? Here are the two possibilities, depending on who it is that bites the dust:
What ARE Stage Grades?
Each time you win a battle,  nish a level, or when you  nish the game you get graded on your gameplay. The grades range from A to E, and here’s what counts in  guring the grades, along with what each grade means.
What counts toward your grade:
• How long it took you to clear the stage
• How many enemies you defeated
• The number of items you collected
• The number of friendly mice still with you
The Unknown Enemies to Come...
This is the end of my diary. What’s that? You say you want to know what happens next? Well that, I’m afraid, is a secret. You’ll just have to play the game and find out for yourself. But one thing I can tell you for sure is that you’re going to meet lots of new enemies along the way. (All right, you twisted my arm. I’ll let you see just the silhouette of one of them here. Who could this ferocious figure be?) Your adventure has only begun!
Mice of Different Talents
Each of my mouse friends is a unique individual, but it’s good to know that I can count on everyone to always give their best. Even though we don’t all have the same attack strength or quickness of foot, it’s by working together to make up for each other’s weaknesses that we can keep forging ahead.
Also, new friends will be joining us at the end of the stage. That means our troop of adventurers will grow as the game progresses. There are times when friends get separated from us, too, and we have to go and find them.
If it’s Me (Apollo)
When I’m the one who gets beat, you can still keep on playing as long as I have some lives left (the hearts are shown on the Continue screen or Stage Map screen). When my hearts are gone, it’s Game Over.
If it’s Another Friendly Mouse
When another friendly mouse gets beat, you can continue playing without that mouse. It won’t be easy. It just goes to show how important it is to look out for your friends.
On to a Boss Battle!
A boss battle awaits at the end of each stage (after you’ve defeated all of the other enemy squads for that stage). The bosses are all crafty devils, and you can bet they’re not going to be pushovers. So be ready for anything when you face off with them!
Rank
What it means
A
Perfect! A true mouse among mice!
B
Great! Be proud to show your face anywhere!
C
Nice! A job well done by a very  ne mouse.
D
Fair. A little more practice and you’ll be great!
E
OK. You gave it a good shot! Let’s try again!
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While You Play
Saving Your Progress
So you’re having the time of your life on this exciting, heart-thumping adventure. But what if you lost all your progress because you didn’t know how to save? That would be a disaster! To make sure this doesn’t happen, here are two different ways to save your progress in the game.
In this column, I (Apollo) will answer your questions about Sneakers. So whether your question is about some minor detail or an all-important element, just step right up and ask away.
When your HP drops in battle, what happens after the  ghting is over?
A very good question. You’ll be happy to know that once the battle is over, your
HP automatically returns to its maximum strength. That means the next time you go into battle, you’ll always be starting at full strength again. Now that you know this, you should be able to go all out in every battle.
More enemy rats showed up right in the middle of a battle!
What’s going on?
That’s right. Sometimes, if you’re taking it too easy in battle, the enemy rats will
whistle for reinforcements. So be prepared!
Each time I beat an enemy rat, some items appear on screen.
Is there a pattern to what shows up?
My friends and I consider ourselves all equal so this may be hard to believe but
the enemy rats are organized like the typical army into higher and lower ranks. The higher the rank of the rat you’ve defeated, the more valuable the items that appear for you to retrieve.
I keep losing all my friends right away. What am I doing wrong?
Well, maybe you aren’t making the best use of food. If you use Command
Mode, you can have your friends with low HPs pick up the food and candy that appears. It’s really important to look out for your friends. Of course, you can keep on playing even after you’ve lost all your friends, but I don’t really recommend it. I mean, after all, they’re your friends!
When I’m in Search Phase using Check Mode, is there any way for me
to  ush out or check enemy scouts that are hidden behind pillars or other objects?
Ah, yes. It can be frustrating when you can see just enough to know that an
enemy is there, but you can’t seem to  ush them out (can’t get the cursor to tell you “Check!”). Well, the short answer to your question is “No.” In order to  ush rats like that out, you have to be able to really get them in your sight cursor. Just move to a position where you can do that, and you shouldn’t have any trouble.
Apollo Answers Your Questions
In the Middle of a Stage
If you want to take a break in the middle of a stage, press the Start button. Then, on the Pause menu, select Quit Game and press the A button. Sneakers will save your progress. You can continue the game where you left off by selecting Continue on the Main menu and pressing the A button. Remember, if you choose to load a saved game from the Load Game Menu or choose to start a New Game you’ll lose your mid-stage save and will have to restart that level!
After Clearing a Stage
When you clear a stage, the game automatically takes you to the Save screen. On this screen, you can save up to eight different games. The screen even shows you how many friends you still have left. If you don’t have many friends left, you know you’re going to have a hard time ahead, so you might want to reconsider saving a game like that.
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Credits
Producer
Takashi Fukushima
Director
Kenji Takahashi
Planners
Hideaki Kikuchi Masamichi Yamazaki Bunmei Yamada
Designers
Akira Ono Hidefumi Kataoka Kenya Nakanishi Ayumi Yano Kazuhiro Yamashita Sanae Ito
Programmers
Junichi Tani Atsushi Kurosaka Satoshi Kodaira Makoto Ochi Junichi Ishiba
Screenwriter
Bunmei Yamada
Storyboards
Jet Inoue
Special Thanks
Aya Sugawara Harumi Umezawa Kenichi Minamizawa
Microsoft Japan
Producer
Yoshikatsu Kanemaru
Assistant Producer
Rei Matsumura
Art Director
Kenichi Iwata
Logo Design
Hidekazu Saito
Sound Director
Yoshikazu Kamata
Technical Support
Naoto Yoshioka Yukie Yamaguchi and Koji Saito
Test Leads
Tadashi Ito Hideaki Matsuoka Tatsuhiko Urushihara
Testers
Naoki Nomura Shin Enomoto Takeo Suzuki Hiroyuki Morita Soichi Mashita Hitomi Yamaguchi
Product Manager
Maiko Hata
Package & Manual
Hideyuki Tsuji Eiichi Ogawa
MediaVision
Product Planner
Jonah Masaru Nagai
Supervisors
James Spahn Ed Fries
Executive Producer
Toshiyuki Miyata
Sound
BGM Compositions KARU Umino Kazuno Tsubasa Yamane
(Wings Music) Takayuki Yoshitani
(Wings Music)
Sound Effects
Masataka Nitta
Special Thanks
Hirohiko Iyoku Haruhiko Miwa Joko Sato Yoshihito Kawabata Takahiko Kimura Yoshiko Higohashi Hiroki Shimonosono Shinji Hara Kazuhiro Saito Masaya Kusunose Naomi Imaoka Nobuyuki Ooshima Takeshi Yamaguchi Kohei Onoda
Localization Program Management
Tacey Miller
Program Management
Jeff Holzhauer
Testing
Jason Richert (Test Lead) Mathew G. Coyne
Marc K. Watkins
Product Management
Andrew Royal
Audio Lead
David Henry
Sneakers Manual
Keith Cirillo Eric Haddock
Laura Hamilton Darin Stumme
Title Song
“Mouse’s In The House” Artist: Velle Vita In The Maze
Producer: Stan LePard Music
Studio Manager
Scot Bayless
Administration
Natalie French
Art Director
Jim Deal
Business Development Manager
Jim Veevaert
Development Manager
Steve Lacey
Group Program Manager
Andrew Silverman
Microsoft U.S.
Test Manager
Todd W. Squire
Marketing
Andrew Jenkins
Online Community
Dave Pierot Angela McCoy
Customer Support
Craig Stum
Microsoft US Special Thanks:
Ed Fries Marty Blaker Yasmine Nelson Caitlin Sullivan Jo Tyo Matt Whiting JoAnne Williams
=Volt • =ArtSource
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Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will per form substantially as described in the accompanying manual for a period of 90 days from the date of  rst purchase. If you discover a problem with the Game covered by this warranty within the 90 day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identi ed below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any dif culties with the Game are related to accident, abuse, virus or misapplication.
Returns within 90 day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the dif culty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
Limitations
This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90 day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you speci c rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
Get an Edge on the Game!
Xbox Automated Game Tips: Available 7 days a week including holidays, 24 hours a day.
• In the U.S., call 1-900-933-TIPS. $.95 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Xbox Live Game Tips: Available 7 days a week including holidays, 6 A.M. to 10 P.M. Paci c time.
• In the U.S., call 1-900-933-TIPS. $1.40 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Important: Individuals under 18 years of age need a parent’s or guardian’s permission to call a pay-per-call number. Local and long distance telephone toll charges may apply. It is the customer’s responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires a touch-tone telephone. Call length is determined by user. Messages subject to change without notice.
Games Technical Support: Available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
• In Mexico, call 001-866-745-83-12. T TY users: 001-866-251-26-21.
Note: Game tips are not available from 1-800-4MY-XBOX. You must call Xbox Automated Game Tips or Xbox Live Game Tips for tips, hints, or codes.
For more information, visit us on the Web at www.xbox.com
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein are  ctitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual propert y.
© 2002 Microsoft Corporation. All rights reserved.
Microsoft, Xbox, and the Xb ox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Manufactured under license from Dolby Laboratories.
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