Games Microsoft XBOX RALLISPORT CHALLENGE 2 User Manual

0304 Part No. X10-19329
G
AME CONTROLS
Brake*/Reverse**
Accelerate*
Shift down
Shift up Emergency brake
Change camera view
Reset car on track
Pause/Resume
Cancel/Return to previous menu
Steer
* Pressure-sensitive control ** Hold whi le stopped for Reverse
O N L I N E E N A B L E D
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Safety Information
About Photosensitive Seizures
A very smal l percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, incl uding lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from fal ling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smal ler television screen, playing in a well-l it room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a h istory of seizures or epilepsy, consult a doctor before playi ng.
Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especial ly front- or rear­projection types, can be damaged if any video games, i ncluding Xbox games, are played on them. Static images presented during the normal course of gameplay may “burn in” to the screen, causing a permanent shadow of the static image to appear at al l times, even when video games are not being pl ayed. Simil ar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find th is information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Welcome Back…..................2
Player Pro les........................3
Game Controls.......................4
Game Screen.........................6
Pace Notes..............................8
Game Modes...........................................................................................12
Race Types...............................................................................................13
Xbox Live ..................................................................................................14
XSN Sports................................................................................................19
Soundtrack ...............................................................................................22
Car Classes................................................................................................25
Car Tuning.................................................................................................26
Music Credits...........................................................................................28
Legal Credits.............................................................................................30
Team Credits............................................................................................31
Warranty....................................................................................................32
Customer Support.................................................................................33
T
ABLE OF CONTENTS
Coming Summer 2004: RalliSport Challenge 2 for your wireless phone, brought to you by JAMDAT Mobile. For more information,
visit your wireless carrier or go to www.jamdat.com .
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ELCOME BACK…
P
LAYER PROFILES
The sport of rallying is unlike any other you’ve encountered. It’s dangerous. It’s dirty. And, above all, it’s violent. Not only are you strapped behind the wheel of a ton-and-a-half, turbo-charged monster, you’re flinging yourself at full speed down rough, rugged, untamed back roads. Even when you’re racing wheel to wheel against other drivers in Rallycross, Ice Racing, or Hil l Climb challenges, Mother Nature still might be your most formidable opponent.
Right here in your hot, eager hands, you hold the sequel to the first Ral l iSport Chal lenge, and a myriad of wonders awaits you on that shiny silver disc…
• Go online to join the global competition with XSN Sports and Xbox Live™.
• Link up to 16 Xbox® consoles, and play locally with up to 16 players. (One player per console, please!)
• Watch how reckless driving affects your car, as glass shatters, bumpers drag, hoods pop open, and doors simply fall off.
• Experience nighttime driving, where al l you’ve got to rely on are the words of your co-driver and the 15 feet you can see in front of you.
When you first enter the Select Profile screen, you are asked to create a player profile. This profile contains al l the points you earn in Career mode, as well as your personalized settings.
After you have selected a profile, you see the Sign In screen. On this screen, you can sign in to Xbox Live using an existing account or go back to the Xbox Dashboard to create a new Xbox Live account. If you prefer to play Ral liSport C hallenge 2 offline, press X to skip the sign-in process and go directly to the Main menu.
Difficulty Settings
Before beginning a new Career, you’ll select your difficulty setting—Amateur, Pro, or Champion. On the Amateur setting, you can restart any track, while on Pro or Champion you can restart whole events only. Also, the higher the difficulty setting, the tougher the AI opponents. However, you’l l be rewarded on those higher settings with the opportunity to unlock bonuses, such as extra cars and tracks.
To change profiles
1. Press B while on the Sign In screen or in the Main menu to return to the Select Profile screen.
2. Select the profile you want to use, or create a new one.
If you want to change your difficulty setting, you must go back to the Main menu and begin a new Career.
Steer
Brake*/Reverse**
Accelerate*
Shift down
Shift up
Emergency brake
Change camera view
Reset car on track
Pause/Resume
Cancel/Return to previous menu
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G
AME CONTROLS
RSC2 offers a number of preset control ler configurations. The default settings are shown below, but you can choose a different configuration by going to the Main menu and selecting Options.
Driving Controls
Steer ? or L Accelerate* # Brake*/Reverse** @ Emergency brake A Shift up B Shift down X
System Controls
Look back Y Change camera view b Reset car on track b Pause/Resume > Cancel/Return to
previous menu <
* Pressure-sensitive control ** Hold while stopped for Reverse
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G
AME SCREEN
Use the heads-up display (HUD) to keep track of important race information.
Tachometer/Speedometer The outer ring of the gauge displays your RPM, while your speed and gear are indicated as numerals. When using the analog setting, the small indicator in the center of the gauge shows your turbo-pressure level. To switch between an analog or digital gauge, select Options from the Pause menu, and then select HUD.
Race Timer The timer in the upper-right corner of the screen displays your current total time for this race.
Progress Bar The progress bar across the top of the screen displays your current position on the race stage.
When racing solo, if your time on a section is better than the competition, that section of the progress bar wil l be coloured green. If you’re behind, it wil l be red. When racing head to head, each segment of the progress bar wil l be the same colour as the player who has received the best time on that stage.
Navigational Aids Depending on the race type, you are aided by either pace notes or a course map. Pace notes, available only in Rally mode, are visual cues that warn you of upcoming turns and road conditions (see pages 8 -11). To choose a navigational type, select Options from the Pause menu, and then select HUD. Note that in Multipl ayer mode, each player’s HUD can be set individually.
Race position
Progress bar
Pace notes
– or –
Section map
Race timer
Tachometer
Turbo-pressure level
Damage meter
Speedometer
Analog display
– or –
Digital display
Lap timer
– or –
Course map
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P
ACE NOTES
Obstacles
Bump( s) A small but noticeable mound in the track.
Your car might take air after a bump, so take extra care to maintain control of your vehicle.
Jump A ramp or large bump on the track. Over Crest An incline in the track that impairs your
view. Beware of sharp turns or obstacles on the other side.
Cl iff/Exposure A steep drop-off is near the edge of
the road.
Rocks/Trees A naturally occurring obstacle is near the
edge of the road.
Through Tunnel A tunnel is just ahead. Prepare to go
through it.
Over Bridge A bridge is just ahead. Prepare to cross it. Over Finish The finish line is ahead—don’t stop
accelerating until you cross it!
During Rally races, your co-driver wil l provide audio and visual cues to warn you of upcoming road conditions and changes in terrain.
Basic Pace Notes
Turn Types
Straight A section of track with no curves. Easy A mild turn to the right or left. Little or no
braking is needed.
Medium A more difficult turn that might require
braking or skidding to negotiate.
Hard A severe turn that requires skil led braking
or skidding to negotiate.
Square A sharp 90-degree turn, as when two
roads meet at an intersection.
Hairpin An extremely severe turn that requires
expert braking or skidding to negotiate.
Tight Hairpin The most severe turn you can encounter. Left A turn to the left. Right A turn to the right. Long A long curve or straight.
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Miscel laneous Notes
Into An indication that one turn leads directly into
another turn.
Onto An indication that a new road surface is
coming up.
Inside An indication that an obstacle is located on the
inside of a curve.
Outside An indication that an obstacle is located on the
outside of a curve.
Opens An indication that a curve becomes less severe. Tightens An indication that a curve becomes more severe. Narrows An indication that the road becomes narrower.
Advanced Pace Notes
When you’re ready for an even more authentic taste of ral ly life, switch from basic to advanced pace notes. Instead of a simple “easy left” or “medium right,” your co-driver will give more technical and more precise cues. Each curve will be preceded by a number from one to nine, with one being a very easy 10-degree curve and nine being a smooth 90-degree turn.
To select basic or advanced pace notes
1. From the in-game Pause menu, select Options.
2. From the Options menu, select Co-Driver.
3. Scroll up or down to highlight Basic or Advanced, and then press A to select it.
4. When you have finished, press B to return to the game.
Surface Types
Ice The road surface changes to ice. Gravel The road surface changes to gravel. Mud The road surface changes to mud. Sand The road surface changes to sand. Snow The road surface changes to snow. Tarmac The road surface changes to tarmac.
Warnings
Caution A warning that will be followed by a specific
obstacle that must be handled careful ly.
Cut A comment that a shortcut is permissible as
you go around a steep curve.
Don’t Cut A warning not to take a shortcut through
a curve—something in the terrain might impede your way.
Keep Left/Right A warning to stay to the left or right side of
the track, as indicated.
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R
ACE TYPES
G
AME
M
ODES
There are a number of ways to play RSC2—from chal lenging no one but yourself to finding opponents across the globe.
Time Attack Try to beat your best lap times, compete against a friend’s ghost, or take on the #1 player on Xbox Live.
Single Race Compete against up to three computer-control led opponents simultaneously on any unlocked track.
Career Work your way through a series of stages and events, and earn points based on how you place at the end of each event. Increase your point total to qualify for new event classes and unlock new cars.
The icons on the Career menu provide helpful information. A car icon means that completing the indicated event will unlock a car. Similarly, a track icon indicates that completing the event will unlock a track. And, after you have completed an event, the number of points you earned in it appears in the corner of that event’s icon.
Multiplayer Choose Split Screen to compete with two to four players on a single Xbox console. Or, select System Link Play to connect up to 16 Xbox consoles (one person per console). When more than four players are using System Link, car collision will not be detected.
Xbox Live Go onl ine with Xbox Live to take on the world. (For more information, see pages 14 -21.)
Leaderboards See where you rank in various lists, and view stats on your friends and other players.
Note that Single Race and Multiplayer races are wheel to wheel.
RSC2 offers up traditional point-to-point races,
as wel l as several other ral ly-esque options.
Rally Race solo on a point-to-point stage, with the goal of reaching the finish line in the shortest time possible.
Rallycross Go head to head against three opponents on a circular track with varying terrain. Rallycross is the most technical race type featured in RSC2.
Ice Racing Race wheel to wheel across a dangerously slick circular track.
Hill Climb Power your way up steep inclines and around treacherous corners to post the best time to the top (or bottom) of the mountain.
Crossover Tear up the track, and switch lanes with your opponent on every other lap.
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X
BOX LIVE
Take RalliSport Challenge 2 Beyond the Box
Xbox Live is a high-speed or broadband Internet gaming community where you can create a permanent gamer identity, set up a Friends list with other players, see when they’re online, invite them to play, and talk to them in real-time as you play.
Connecting
Before you can play RalliSport Chal lenge 2 online, you must connect your Xbox console to a high-speed or broadband Internet connection and sign up for the Xbox Live service. To determine if Xbox Live is available in your region and for information about connecting to Xbox Live, see www.xbox.com/connect and select your country.
Signing In
To sign in, you first must select or create a profile and then select an Xbox Live gamertag.
RalliSport Challenge 2 Xbox Live Menu
Quick Match Find a race immediately without specifying game criteria.
OptiMatch™ Specify the type of race or player for the game you would like to join.
Create New Game Create and host a race with specific game criteria.
Friends See the online status of players on your Friends list. Players See players you recently played with, and send
player feedback. Options Adjust your
voice masking status, change your Appear Online status, or sign out of the Xbox Live service.
Voice Capabilities
You can chat with your opponents using an Xbox Communicator while you play online. For more information, see the instructions that came with your Xbox Communicator .
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Friends List
You can add up to 100 gamers to your Friends list. You can send and receive invitations from those friends, see if they are signed in, see which games they’re playing, and more.
To send a Friend Request
1. Select Players from the Xbox Live menu.
2. Highlight the player’s name, and then press A.
3. Highlight Send Friend Invite, and then press A.
To remove a name from your Friends list
1. Select Friends from the Xbox Live menu.
2. Highlight the player’s name, and then press A.
3. Highlight Remove Friend, and then press A.
To send a Game Invitation
1. Select Create Game.
2. After setting your game criteria, press A.
3. In the Lobby, press Y.
4. Highlight the player’s name, and then press A.
5. Highlight Send Game Invite, and then press A.
To ignore other players
1. Select Xbox Live Options from the Xbox Live menu.
2. Select Options.
3. Set your Appear status to Offline.
–or–
1. In the Lobby, press Y to bring up Xbox Live Options.
2. Select Options.
3. Set your Appear status to Offl ine.
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XSN Sports combines the power of Xbox Live with the connectivity of the Internet to bring you a whole new gaming experience. You create the seasons; you dominate the tournaments; you become the legend. We make it possible.
How to get started with XSN Sports
1. Subscribe to Xbox Live. (See page 14 for more information.)
2. From any computer, log on to the Internet, and go to www.xsnsports.com to sign up for competitions.
3. Take your competition name, condition code, and password back to your Xbox console, and then compete over Xbox Live.
What else can you do with XSN Sports?
• Check out race schedules.
• View race results and driver stats.
• Read and post to message boards.
• Send messages to other XSN Sports participants.
• Receive race invitations, schedule updates, and other notifications through e-mail.
Remember, to sign up for the XSN Sports experience, you have to use a computer to log on to the Internet, and then visit www.xsnsports.com.
The Xbox Live Icons
The following status icons appear in the Friends list and the Ral liSport C hal lenge 2 lobby.
Voice on Voice muted Voice through TV Game invitation sent Game invitation received Friend is online Friend Request sent Friend Request received Lobby options Lobby ready Lobby racing Rules logo Rules enabled Rules disabled
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XSN Sports Competition Types
Tournaments
When you compete in a tournament as an individual driver, you race head to head against competitors in two segments.
Round Robin In the first segment, you vie for position in a race against three other drivers. You race once against each opponent in a total of three races. The winner of each round-robin segment progresses to the second part— single elimination.
Single Elimination The losers go home, while the winners keep racing until only one driver remains.
Season - Individual
When you compete as an individual driver in a season, you drive the courses separately from your opponents. In other words, your car is the only one on the track. Depending on how the season is set up, you will compete in up to five rounds. There is no elimination, so you will be able to participate in every round, no matter how you finish in each one. In addition, you can race as many times as you want in each round, and only your best time will count in the end. When all the rounds are complete, your best individual round scores are added together to get an overall score.
Season - Team
When you race as a team, the performance of each individual participant in that team is scored as described above. Then, the scores of the four participants are added together to form a team score.
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S
OUNDTRACK
You can use the Xbox Dashboard to rip music to your Xbox console and then listen to your own custom soundtracks in Rall iSport Chal lenge 2.
To copy music to the Xbox Dashboard
1. Remove the Ral liSport Chal lenge 2 disc from your Xbox console.
2. Restart your Xbox console.
3. Insert an audio CD into the Xbox console.
4. From the Xbox Dashboard, select Music.
5. From the Music menu, select Audio CD.
6. From the Audio CD menu, select Copy.
7. When the list of audio tracks appears, A. Scroll up or down to highlight the track you want
to copy.
B. Scroll left or right to highlight Select at the bottom of
the screen, and then press A. (To deselect the track, press A again.)
– or – Scrol l left or right to highlight Select All at the bottom
of the screen, and then press A. (To deselect all tracks, press A again.)
8. When you have finished selecting the tracks, scroll left or right to highlight Copy at the bottom of the screen, and then press A.
9. On the Choose Soundtrack screen, scroll up or down to highlight the slot where you want to save your soundtrack.
10. Use the virtual keyboard to name your soundtrack.
11. When you are finished, highlight Done, and then press A.
12. Remove the audio CD from your Xbox console, and insert your Ral liSport C hal lenge 2 disc.
To listen to a music track
1. From the Main menu, select Options.
2. From the Options menu, select Music.
3. In the upper window, scroll up or down to highlight the soundtrack you want to hear, and then press A.
4. When the focus shifts to the lower window, scroll up or down to highlight the song you want to hear.
5. Press A to listen to the track.
6. When you are finished listening, press B to return the focus to the upper window.
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To select a soundtrack
1. From the Main menu, select Options.
2. From the Options menu, select Music.
3. In the upper window, scroll up or down to highlight the soundtrack you want to hear.
4. Press X to set that soundtrack as the one to play in the game.
5. When you have finished, press B to return to the Options menu.
C
AR CLASSES
Ral liSport C hal lenge 2 offers up a number of car classes. If you want to keep your competitive edge, you’ll need to pick the right machine for the job.
Rally These cars are the basic ones on which to build your racing career. They are best suited for Ral ly and Crossover tracks.
Rallycross Ral lycross cars perform well on Rallycross, Ice Racing, and Crossover tracks.
Ice Racing These cars are particularly suited to the slick conditions of Ice Racing tracks.
Hill Climb Hil l Climb vehicles have the extra muscle you need to power your way up a mountainside.
Group B These beasts bump up your adrenaline meter a few notches. They’re best on Rally tracks.
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C
AR TUNING
Suspension Tuning Options
Presets Choose a Custom, Soft, Medium, or Hard preset suspension. A soft suspension should be used on a bumpy road, while a harder suspension is better for smooth tracks.
Spring Stiffness Front Choose a setting between Soft and Hard.
Spring Stiffness Rear Choose a setting between Soft and Hard.
Spring Length Front Choose a setting between Min and Max.
Spring Length Rear Choose a setting between Min and Max. Damper Front Choose a setting between Soft and Hard. Damper Rear Choose a setting between Soft and Hard.
Before you start each race, you’l l have the opportunity to set up your car just the way you want it. While you’re waiting for the track to load, select Car Tuning, and then customize a number of options, from the type of tyres to use, to front and rear spring length.
Basic Tuning Options
Tyre Type Choose from Tarmac, Rain, Gravel, Mud, Snow, or Ice tyres. Remember, the recommended tyre for each race wil l
be selected by default.
Gear Shift Choose either Automatic or Manual transmission. Steering Choose a setting between Slow and Fast. Gear Ratio Choose a setting between Low and High. A lower
gear ratio gives you quicker acceleration, while a higher one allows for a higher top speed.
Advanced Tuning Options
Brake Stiffness Choose a setting between Soft and Hard. Brake Balance Choose a setting between Rear and Front. Power Ratio Choose a setting between Rear and Front. Note
that this setting cannot be adjusted on FWD/RWD vehicles.
Toe In/Out Front Choose a setting between In and Out. Toe In/Out Rear Choose a setting between In and Out.
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M
USIC CREDITS
“2nd Hand” Performed by Pitchshifter, Courtesy of Geffen Records under license from Universal Music Enterprises. By Jon S. Clayden, Mark Clayden and Johnathan Carter ©1998 EMI BLAC KWOOD MUSIC INC. and PITCHSH IFTER MUSIC. All Rights Controll ed and Administered by EMI BLACKWOOD MUSIC INC. (BMI). Al l Rights Reserved. I nternational Copyright Secured. Used by Permission. www.p itchshifter.com
“Pl ease Sir” Performed by Pitchshifter, Courtesy of Geffen Records under license from Universal Music Enterprises. By Jon S. Clayden, Mark Clayden and Johnathan Carter © 1998 EMI BLAC KWOOD MUSIC INC. and PITCHSH IFTER MUSIC. All Rights Controll ed and Administered by EMI BLACKWOOD MUSIC INC. (BMI). Al l Rights Reserved. I nternational Copyright Secured. Used by Permission. www.p itchshifter.com
“Wafer Thin” Performed by P itchshifter, Courtesy of MCA Records under license from Universal Music Enterprises. BY MATTHEW JOH N BRADBURY, STEPHE N JOHN REN DELL, SCOTT LEACH & DOMI NIC J ASON RUSSELL GEARON
©
2000 EMI MUSIC P UBLISH ING LTD. ALL RIGHTS FOR THE US AND CANADA CONTROLLED AN D ADMINISTERED BY EMI BLAC KWOOD MUSIC INC. (BMI). Al l Rights Reserved. International Copyright Secured. Used By Permission. www.p itchshifter.com
“Bionic Sphinx” performed by Point 1, from the CD Stress Rel ated Injuries, courtesy of Groove King Records/Point 1. Composed by Len Hotrum, published by Groove King Records/Point
1. All rights reserved. Used by Permission. www.point1music.com
“G’s” Performed by Primer 55, Co urtesy of The Isl and Def Jam Music Group under license from Universal Music Enterprises. Written by: Bobby Burns and Jason Lutrel l ©2000 EMI April Music Inc. and Most People S uck Music. Al l Rights Controll ed and Administered by EMI April Music Inc. (ASCA P). Al l Rights Reserved. International Copyright Secured. Used By Permission. www.artistd irect.com
“Loose” Performed by Primer 55, Courtesy of The Isl and Def Jam Music Group under license from Universal Music Enterprises. Written by: Bobby Burns and Jason Lutrel l ©2000 EMI April Music Inc. and Most People S uck Music. Al l Rights
“Get Rolled On” Written by Tom Salta, Performed by Atl as Plug, P ublished by Persist Music Publishing/M ixed Metaphor Music (BMI). Courtesy of Persist Records/Position Music by arrangement with Position Soundtrack Services. Al l rights reserved. Used by Permission. www.atlasplug.com
“Rule The Un iverse” Written by Tom S alta, Performed by Atlas Pl ug, Published by Persist Music Publishing/Mixed Metaphor Music (BMI). Courtesy of Persist Records/Position Music by arrangement with Position Soundtrack Services. All rights reserved. Used by Permisson. www.atlasplug.com
“Two Days or Die” Written by Tom Sal ta, Performed by Atlas Pl ug, Published by Persist Music Publishing/Mixed Metaphor Music (BMI). Courtesy of Persist Records/Position Music by arrangement with Position Soundtrack Services. All rights reserved. Used by Permission. www.atlasplug.com
“Symbiont” Written by Klayton, Performed by Cel ldwel ler, Publ ished by Cel ldwel ler Music (ASCAP). Courtesy of Esion Med ia/Position Music by arrangement with Position Soundtrack Services. All rights reserved. Used by Permission. www.cel ldwel ler.com
“Breathe” performed by Crossbreed from the CD Synthetic Divi sion, co urtesy of Sheridan Square Entertainment/Artemis Records, Composed by C rossbreed (Christopher Nemzek, James Reitz, C harles Parker, Philip Marquardt, Travis Simpkins, Daniel Izzo), published by Sony/ATV Tunes LLC/Artemis Arts Songs (ASCAP). Al l rights reserved. Used by Permission. www.crossbreed.com
“Concentrate” performed by Crossbreed from the CD Synthetic Divi sion, co urtesy of Sheridan Square Entertainment/Artemis Records, Composed by C rossbreed (Christopher Nemzek, James Reitz, C harles Parker, Philip Marquardt, Travis Simpkins, Daniel Izzo), published by Sony/ATV Tunes LLC/Artemis Arts Songs (ASCAP). Al l rights reserved. Used by Permission. www.crossbreed.com
“Quick Fix” (Charl ie Clouser Mix) performed by Foetus, courtesy of Thirsty Ear Records. Composed by Jim Thirl well, published by Ectopic
Music. Al l rights reserved. Used by Permission. www.foetus.org
“Headcase” Performed by Grade 8 p 2002 Lava Records LLC Produced Under License From Lava Records LLC By Arrangement With Warner Strategic Marketing. Composed by Ryan Tooker and Dustin Tooker, published by Bloody Knucks Publishing, administered by Bloody Knucks Music (ASCAP), administered by Abba-Cadaver Music. Al l rights reserved. Used by Permission. www.l avarecords.com
“If You Still Hate Me” Performed by Ill Nino, Produced by Dave Chavarri, Co-Produced by Il l Nino, Additional Production and Mix ing by Steve Regina, Rob Caggiano and Eddie Wohl for Scrap 60 Productions. p2001 The Al l Blacks B.V. From the Roadrunner Records al bum Revoluti on/Revol ucion. By Dave Ch avarri, Marc Rizzo and C ristian Machado ©2001 EMI BLACKWOOD MUSIC INC., NINO CHAVARRI MUSIC, I LL MARC RIZZO MUSIC and I LL CRISTIA N MUSIC. All Rights Controll ed and Administered by EMI BLACKWOOD MUSIC INC. (BMI). Al l Rights Reserved. I nternational Copyright Secured. Used by Permission. www.i llnino.com
“Rumba” Performed by Ill Nino, Produced by Dave Chavarri, Co-Produced by Il l Nino, Additional Producti on and Mixing by Steve Regina, Rob Caggiano and Eddie Wohl for Scrap 60 Productions. p2001 The Al l Blacks B.V. From the Roadrunner Records al bum Revoluti on/Revol ucion. By Dave Ch avarri, Marc Rizzo and C ristian Machado ©2001 EMI BLACKWOOD MUSIC INC., NINO CHAVARRI MUSIC, I LL MARC RIZZO MUSIC and I LL CRISTIA N MUSIC. All Rights Controll ed and Administered by EMI BLACKWOOD MUSIC INC. (BMI). Al l Rights Reserved. I nternational Copyright Secured. Used by Permission. www.i llnino.com
“Rabble Rouser” Performed by MDFMK, Courtesy of Universal Records under l icense from Universal Music Enterprises. Written by Sascha Konietzko, Tim Skold & Lucia Cifare lli
©
2000 EMI BLACKWOOD MUSIC I NC., KMFDM INC., and Suki Swift International. All rights for KMFDM I NC. controlled and administered by EMI BLACKWOOD MUSIC INC. (BMI). All Rights Reserved. I nternational Copyright Secured. Used By Permission.
Controll ed and Administered by EMI April Music Inc. (ASCA P). Al l Rights Reserved. International Copyright Secured. Used By Permission. www.artistd irect.com
“The Future Behi nd” Written by Anomal y Music, Performed by Anomaly Music
©
& p 2004 Microsoft Corporation. Al l
rights reserved. www.ampmusic.com “On the Verge” Written by Anomaly Music,
Performed by Anomaly Music © & p 2004 Microsoft Corporation. Al l rights reserved. www.ampmusic.com
“Bui lt to Last” Written by Anomaly Music, Performed by Anomaly Music © & p 2004 Microsoft Corporation. Al l rights reserved. www.ampmusic.com
“Rosie” Written by Peter Kerekes, Performed by Beat Revolution © & p 2004 Microsoft Corporation. Al l rights reserved. www.beatrevolution.com
“Throwing a Bone” Written by F letcher Beasley, Performed by Beat Revolution
©
& p 2004 Microsoft Corporation. Al l rights
reserved. www.beatrevolution.com “Trash Talk” Written by Fletcher Beasley,
Performed by Beat Revolution © & p 2004 Microsoft Corporation. Al l rights reserved. www.beatrevolution.com
Untitled Interface Music Written by Peter Kerekes, Performed by Beat Revolution
©
& p 2004 Microsoft Corporation. Al l rights
reserved. www.beatrevolution.com
Opening Video Music
“Blind ed” Written by Anomal y Music, Performed by Anomaly Music © & p 2004 Microsoft Corporation. Al l rights reserved. www.ampmusic.com
Credits Music
“She’s Goodbad But She Ain’t Evi l” Written by Markus Jägerstedt and Ander Olson, Performed by Monster & Maski ner, Courtesy of Markus Jägerstedt/Anders Olson. Al l rights reserved. Used by permission. www.rotwangrecords.com
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L
EGAL CREDITS
The Quattro trademarks are used by Microsoft w ith the Express written permission of AUDI AG.
The BMW Trademarks are owned by BMW AG and are used under license.
Merci à CITROEN pour son aimable col laboration.
Ford, Focus, Escort and RS200 are registered trademarks owned and l icensed by Ford Motor Company.
Hyundai, Accent, and associated logos, emblems and body designs are trademarks and/or other intellectual property of Hyundai Motor Company and are used under license to the Microsoft Corporation.
2002 Hyundai WRC Livery is under the authority of the Hyundai World Rally Team and used under l icense to the Microsoft Corporation.
Lancia is a trademark and is used with permission from Fiat A uto S.p.A. Lancia Delta S4, Lancia Stratos, Lancia 037, emblems and body design are trademark and/or other intel lectual property of Fiat Auto S.p.A. and are used under licence to Microsoft Corporation.
The MG Metro 6R4 vehicle, likeness and associated marks are used under l icense from British Motor Heritage, Ltd.
Mitsubishi and Lancer Evol ution names, emblems and body designs are trademark and/or intel lectual property rights of Mitsubishi Motors Corporation and used under license to Microsoft Corporation.
Nissan, Micra and Skyl ine R34 GTR names, emblems and body designs are trademark and/or intel lectual property rights of Nissan Motor Co., Ltd. and used under license to Microsoft Corporation.
A product of the Opel Performance Collection; Licensee MICROSOFT
Merci à AUTOMOBI LES PEUGEOT pour son aimable collaboration.
T
EAM CREDITS
Digital Illusions Team
Merci à RENAULT pour son ai mable col laboration.
Saab, 9-3, and Viggen, Emblems and body design are Saab Automobile AB Trademarks used under license to Microsoft Corporation.
Thanks to SEAT, S.A. and SEAT SPORT, S.A. Manufactured and distributed by Microsoft
Corporation with kind consent of ŠKODA AUTO a. s. Copyright and reproduction rights to the trademark, samples, and models granted by ŠKODA AUTO a. s. 2001 Ó ŠKODA AUTO a. s. All rights reserved.
SUBARU, IMPREZA, WRX, STI names, emblems and body designs are properties of Fuji Heavy Industries, Ltd. and used under license to Microsoft Corporation.
“SUZUKI”, “S”, “GRA ND VITARA” or “GRAND ESCUDO” are trademarks of Suzuki Motor Corporation and used under the license. However, this product is neither manufactured nor distributed by Suzuk i Motor Corporation.
The Cel ica Pikes Peak l ikeness, name and all associated marks are l icensed to Microsoft Corporation by Rod Mi llen Motorsports
Toyota and Corolla names, emblems and body designs are trademark and/or intellectual property rights of Toyota Motor Corporation and used under license to Microsoft Corporation.
Volkswagen Trademarks, design patents and copyrights are used with the approval of the owner
Volvo, Volvo 240, Volvo S40, and Volvo Amazon names, emblems, body designs, trademarks and/or intellectual property rights are used under license by Microsoft Corporation, and approved by Volvo Cars of North America, LLC.
Producer
Karl Magnus
Troedsson
Game Designer
Patrick Bach
Lead Programmer
Christian Cyréus
Lead Artist
Jonas Norberg
Art Director
Joakim Svärling
Programmers
Anders Clerwal l Joacim Jonsson Johan Andersson Lie Fujita Marco Hjerpe Mats Eriksson Peter Engström Pia Johansson Stefan Wallberg Urban Nilsson
Add’l Programmers
Mattias Adolfsson Peter Björklund
Artists
Andreas
Chrysovitsanos Claes Wikdahl Fredrik Arvidsson Jukka Tähtinen Lars Märtensson Marcus Fritze Martin Kopparhed Mattias O. Adolfsson Mikko Tähtinen Nadab Göksu Stefan Eriksson Tony Holmsten
Additional Artists
So a Lindgren Stefan Vukanovic Peter Hoyles Matthias Eriksson Daniel Paulsson
Sound Designer
Stefan Strandberg
Add’l Sound Designers
Carl Hansson Olof Gustafsson
Promotional Videos
Roland Smedberg
Microsoft Team
Program Mgmt
David Bridgham Peter Wong
Test Leads
Kevin Darby Christian Owens Korey Krauskopf
Test
Shane White Rahsaan Shareef Steve Larson Michael Conn Shaun Crumb
*
Stephen Simpson
*
Bryan Sudderth
*
James Evans
*
Jeremy Weaver
*
Pete Schaw
*
Mark Shoemaker
*
Pete Schneider
*
Rufus Marshall
*
John Clough
*
Scott Branston
*
Eric Snyder
*
John Slaughter
*
Shirley Liao
*
Design Leads
Bill Giese Chris Novak
Development
Phil Teschner Craig Cook
Art Lead
John Wendl
Art Director
Kiki Wolfkill
Audio Lead
Greg Shaw
Audio Director
Matthew Lee
Johnston
Business Development
Alfred Tan Walter Kong
Licensing Managers
Christian Phil lips Kathy Kim
Licensing
Jule Zuccotti
*
Denise Heimel
*
Frances King
*
Jim Hawk
*
Content Lead
Michel le Lomba
Content Creation
Beth Demetrescu Bryan Howell
User Experience Manager
Jeremy Los
Print Design
Chris Lassen Jennie Chan
User Testing Leads
Marcos Nunes-Ueno Randy Pagulayan
User Testing Group Lead
Boyd Morrison
Localization Manager
Jenni Gant
Lead Support Engineer
Craig Stum
Legal
Sue Stickney (LCA) Jama Cantrell (LCA)
Senior Geopolitical Strategist
Tom Edwards
Music Licensing
Peter Davenport Lily Kohn TiAnna Jones (LCA) Rita Boyd (HRD)
Additional Audio
Tawm Perkowski Justin Woods Chris Vincent Joel Robinson ExeQuo FAME Automotive Carburetor Connection Anomaly Music Beat Revolution
Audio Director
Jerry Schroeder
Voice-Over Production
Scorpio Sound RMK ZigZag Lane Me4Eu
Voice Talent
Mike Madeoy Ian Abercrombie Tim Carroll Mr. Patrick Bethune Mr. Peter Sjöquist
Special Thanks
Ed Fries, Shane Kim, Phil Spencer, Ken Lobb, AJ Redmer, Gregory Pachman, US Air Force Reserve Rally Team, Tim O’Neil of Team O’Neil Rally School, Rallyzone.com, Howard Phil lips, Andre Hoth, Dan Black, James Miller, Clifford Garrett, Tom Arnold, Chris Chamberlin, Sean Kellog, Rick Lockyear, Virginia Spencer, Dennis Ries, Shari Davidson-Maxwell, LouAn Williams, Olivier Bertino. Thanks to the localization teams in Redmond and Ireland.
*
Volt *Kelly Services
32
33
W
ARRANTY
C
USTOMER SUPPORT
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game wi ll perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer wi ll repair or replace the Game at its option, free of charge, according to the process identified below. This li mited warranty: (a) does not apply if the Game is used in a business or for a commerci al purpose; and (b) is void if any difficulties with the Game are rel ated to accident, abuse, virus or misapplication.
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game wil l be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. I f for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable rel iance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or l imited damages) is your exc lusive remedy.
Limitations
This l imited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shal l be binding on Microsoft, its retailers or suppl iers. Any implied warranties appl icable to this Game or the media in wh ich it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not al low l imitations as to how long an implied warranty lasts and/or excl usions or limitations of incidental or consequenti al damages so the above limitations and/or excl usions of liabil ity may not apply to you. Th is limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.
For questions regarding th is warranty contact your retailer or Microsoft at:
Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
Get an Edge on the Game!
Xbox Game Tips (Automated): Available 7 days a week including holidays, 24 hours a day.
• In the U.S., call 1-900-289-XBOX. $.95 per minute.
• In Canada, call 1-900-561-HI NT. $1.50 (Canadi an) per minute. Xbox Game Tips (Support Representative): Avail able 7 days a week including hol idays.
• In the U.S., call 1-900-289-XBOX. $1.40 per minute.
• In Canada, call 1-900-561-HI NT. $1.50 (Canadi an) per minute. Important: Individuals under 18 years of age need a parent’s or guardian’s permission to
cal l a pay-per-cal l number. Local and long d istance telephone tol l charges may apply. It is the customer’s responsibility to check w ith their telephone company to determine if additional telephone charges wil l apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires a touch-tone telephone. Cal l length is determined by user. Messages subject to change without notice.
Games Technical S upport: Available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
• In Mexico, cal l 001-866-745-83-12. TTY users: 001-866-251-26-21.
• In Colombia, cal l 01-800-912-1830. Note: Xbox game tips are not available from 1-800-4MY-XBOX. You must call Xbox Game
Tips (Automated) or Xbox Game Tips (Support Representative) for tips, hints, or codes. For more information, visit us on the Web at www.xbox.com .
Information in this document, including URL and other Internet Web site references, is subject to c hange without notice. Unless otherwise noted, the exampl e compani es, organizations, products, domain n ames, e-mail addresses, logos, peopl e, places, and events depicted h erein are fictitious, and no associ ation with any real company, organ ization, product, domain n ame, e-mail address, logo, person, place, or event is i ntended or sho uld be inferred. Complying with al l applicable copyright l aws is the responsibil ity of the user. Without li miting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transm itted in any form or by any me ans (electronic, mech anical, photocopyi ng, recordi ng, or oth erwise), or for any purpose, witho ut the express written p ermission of Microsoft Corporation.
Microsoft may have patents, patent appl ications, tradem arks, copyrights, or other intel lectual property rights covering subject matter i n this document. Except as expressly provided in any written license agreement from M icrosoft, th e furnishing of thi s document does not give you any l icense to these patents, trademarks, copyri ghts, or other intel lectual property. Th e names of actual companies and products mentioned herein may be the trademar ks of the ir respective owners.
Unauthorized copying, reverse engineeri ng, transmission, public performance, rental, p ay for pl ay, or circumvention of copy protection is strictly proh ibited.
©
& p 2004 M icrosoft Corporation. A ll rights reserved.
Microsoft, the M icrosoft Game Studios logo, OptiMatch, Xbox, Xbox Live, the Xbox l ogos, the Xbox L ive logo, and th e XSN Sports logo are either registered trademarks or trad emarks of Microsoft Corporation in the Un ited States and/or other countries.
Developed by Digital Il lusions CE AB for M icrosoft Corporation. Digital Il lusions and the Dice l ogo are trademarks of Digital Ill usions CE AB.
The names of actual compani es and products mention ed herei n may be the trademarks of th eir respective owners.
Manufactured under license from Dolby Laboratorie s.
Uses Bink Video. © Copyright 1997-2004 by RAD Game Tools, Inc.
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