Games Microsoft XBOX PROJECT GOTHAM-RACING 3 User Manual

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Get the strategy guide
primagames.com®
0905 Part No. X11-47333
GAME CONTROLS
Launch Xbox Guide
Accelerate
Toggle driver names
Look back
Shift up
Shift down/ AutoReverse
(if stopped)
Use handbrake
Pause
Look around
Music controls
Back
Steer
Change camera
Brake/AutoReverse
(if stopped)
®
®
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1
WARNING
Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support (see inside of back cover).
Important Health Warning About Playing Video Games Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
• Sit farther from the television screen.
• Use a smaller television screen.
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
TABLE OF CONTENTS
2 Your Goal
3 Ranking Up
4 Game Controls
6 Game Screen
8 Earning Kudos & Credits
12 Ghosts & Leaderboards
13 Driving Views
14 Gotham TV
16 Gotham Career
18 Xbox Live
19 Online Career
20 Cities
21 Cars
22 Playtime
24 Route Creator
26 Music Playlists
27 Your Music
28 Team Credits
30 Car Credits
32 Warranty
33 Technical Support
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YOUR GOAL
RANKING UP
Life Begins at 170
If you’re ready for the ride of your life, you’ve come to the right place. Welcome to than 75 of the world’s fastest, most expensive, and most desirable cars.
Project Gotham Racing® 3
, home of more
Your Goal
Your goal in ranking, which identifies you as the most skilled of Your Gotham Career rank and your Xbox Live® TrueSkill™ rating are the ultimate measures of your driving ability.
Race in Gotham Career mode to increase your rank. To improve your Xbox Live TrueSkill rating, race against others in Online Career mode with Xbox Live. For more information, see page 18.
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is simple: achieve the Number One Driver
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players.
Kudos and Credits
The Kudos system, which rewards you for driving with fearless style, remains the heart and soul of on the Kudos system, see page 8.
When your race performance exceeds expectations, you earn credits, as well as Kudos, at the end of the race. You can use the credits you’re awarded to purchase new cars that can be used for both Single Player and online play.
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. For more information
If You Build It...
With the Route Creator, you can build your own custom routes through any of the cities featured in your friends using System Link or over Xbox Live. For more information, see page 24.
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and then race against
Earn Credits
Earn credits
when your race
performance
exceeds
expectations.
Race
Race with style, speed,
and daring to earn Kudos and credits.
Earn Kudos
Earn enough
Kudos to improve
your Kudos rank.
Unlock
Concept Cars
Improve your Kudos
rank to unlock secret
concept cars.
Earn Medals
& Trophies
Earn awards for progressing through
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.
Buy Cars
Use the credits you’ve
earned to buy the cars
you want.
Unlock New Races
Earning trophies unlocks
more prestigious
Championships with
bigger rewards.
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GAME CONTROLS
Brake/AutoReverse
(if stopped)
Change camera
Launch Xbox Guide
GAME CONTROLS
Accelerate
Toggle driver
names
Look back
Shift down/
AutoReverse (if stopped)
Steer
Back
Music controls
Look around
Shift up
Use handbrake
Pause
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GAME SCREEN
GAME SCREEN
Current position
Goal
Current split time
Circuit map
Lap counter
Kudos Bank
(see page 8)
Combo Bonus Kudos Stash
Current gear
Speed
Rev line
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EARNING KUDOS & CREDITS
EARNING KUDOS & CREDITS
Kudos measure the style, speed, skill, and daring you demonstrate when racing.
How Do You Earn Kudos?
When you perform a stylish maneuver during a race, you earn a certain number of Kudos that are added to your Kudos Stash. After about two seconds, the Stash moves into your Kudos Bank. However, if you pull off another maneuver before your Stash moves to the Bank, you can earn a Combo Bonus. The more moves you can string together before your Stash moves to your Bank, the more Kudos you earn for your Combo Bonus.
There’s just one catch—if you collide with an object before the Stash moves to your Bank, you will lose any Combo Bonus you might have been building. If you don’t have a Combo Bonus, you’ll lose your Stash.
Maximizing Your Kudos
In
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, the more you challenge yourself, the more Kudos you can earn. For example, if you overtake an opponent while competing in a Steel medal event, you’ll earn some Kudos, but you’ll earn more if you execute the same maneuver while competing in a Platinum medal event.
What Do You Do with Kudos?
When you earn a certain number of Kudos, your Kudos rank increases. Your Kudos rank is like your report card—it’s how you prove your worth to all of the other racers out there.
Each time your rank increases, you earn credits that can be used to purchase cars. You also unlock concept cars as you progress through the credits, see page 11.
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ranks. For more information about earning
Xbox Live Kudos
You earn Kudos when racing on Xbox Live in exactly the same way you do in Single Player racing.
Maximizing Your Xbox Live Kudos
Obviously, racing with style and coming in first are going to earn you Kudos. But if you really want to rack up Ks, you should race against more opponents, race against cars that are better than yours, race against players with higher Xbox Live Kudos rankings, and finish with a faster time than your opponents.
Xbox 360 Achievements
In addition to Kudos, Xbox 360™ Achievements give you another way to track and recognize your progress in playing
You earn Xbox 360 Achievement badges when you reach key milestones, such as earning all Platinum medals while using manual transmission or buying every Lamborghini in the game.
You can view both the available Xbox 360 Achievement badges and the ones you’ve earned by choosing Achievements from the Main Menu, and then choosing Xbox 360 Achievements.
You can also earn Badges of Honor when playing information, see page 11.
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. For more
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EARNING KUDOS & CREDITS
EARNING KUDOS & CREDITS
Earning Style Kudos
360 Quickly spin around in a complete circle.
Air Get all four wheels off the ground.
Clean Drive cleanly through a designated section. Section
Cone Gate Drive cleanly between two cones.
Overtake Pass an opponent.
Overtake Draft behind a car, and then slingshot past it. (Draft)
Race Line Maintain optimal speed when cornering by starting
wide and cutting the inside edge of your turn.
E-Brake Brake as you enter the corner, and then use the Slide handbrake at the apex to break traction on the
rear tires.
Braking Come into a corner at very high speed, and then Power Over step off the gas and turn sharply while braking.
Feint Drift Turn gently out of the corner as you approach, and
then turn sharply into the corner using the car’s inertia to push the tires sideways across the track.
Braking Come into the corner too fast, and then apply the Drift brake to transfer weight off of the rear tires. Apply
power and countersteer to maintain the slide.
Braking Turn gently out of the corner as you approach, and Feint then turn sharply and brake heavily to initiate a drift.
Power Turn gently out of the corner as you approach, and Feint then turn sharply and apply a lot of power.
Two Get two wheels off the ground. Wheels
Combo Link moves together before your Kudos Stash moves Bonus to your Kudos Bank.
Top Speed Be the fastest player in a Multiplayer event, and
receive a Kudos bonus at the end of the race.
Earning Credits
In addition to earning Kudos to move up in rank, you also earn credits that you can use to buy cars. The only restriction on which cars you can buy is the number of credits required, and the credits required to buy some of the vehicles featured in into six and even seven figures.
You receive credits when you complete an event. The number of credits you receive depends on the difficulty level you chose before racing. The more difficult the level, the more credits you receive.
Keep in mind that credits are cumulative. You can complete the same event numerous times and earn more credits each time you complete it. And, you can earn credits for completing both Single Player and online events.
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run
Earning Badges of Honor
New to
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, Badges of Honor are awarded to recognize key milestones in your racing career. You can check out your Badge status by choosing Achievements from the Main Menu, and then choosing Badges.
You can earn Badges of Honor in three different categories—Race Craft, Career, and Online.
Race Craft Badges
Race Craft Badges of Honor are awarded when you complete major milestones, such as 10 back-to-back victories or your first really long powerslide.
Career Badges
Career Badges of Honor are awarded to recognize your success in progressing through Gotham Career mode. You’ll earn a Career Badge, for example, when you earn all Bronze or all Platinum medals in Gotham Career mode.
Online Badges
Online Badges of Honor are awarded to recognize key milestones in your Xbox Live racing career. You’ll earn an Online Badge, for example, when you earn a certain number of Kudos online or when you’ve been on a winning streak.
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GHOSTS & LEADERBOARDS
Ghosts
A Ghost, which is a replay of a previous race or Kudos event, appears as a semi-transparent image of a car that races at the same time you do. Your car can pass through the Ghost image without crashing.
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automatically saves a Ghost of your best performance in each event, and you can always load the Ghost to race against it and challenge yourself to new heights.
Why would you use a Ghost? Race against your friends’ Ghosts to learn how they drove and which car they used to set a fast lap and get the most Kudos. Then, upload your Ghost to show them who’s the better driver.
With Xbox Live, you can always race a Ghost of the world’s best performance for any event in Online Career mode.
Leaderboards
The Leaderboards keep track of Kudos earned both in Gotham Career mode and on Xbox Live. If you are connected to Xbox Live, you can check the Leaderboards before each race to see the top players’ results (and where you rank, if you’ve previously completed that event).
After a race, the Leaderboards are updated automatically, so you can see how you compare to the top drivers. If you finish in the top 10, your Ghost will be automatically uploaded to the Xbox Live Leaderboards.
DRIVING VIEWS
PGR 3
features five different driving views. To switch among the views while driving, press the left and right bumpers on your Xbox 360 controller.
Chase Far and Chase Near Views
Chase Far is the default driving view in Chase Near views are helpful for beginners, because you can see how your car is responding to your driving. For example, is your tail sliding out when you take a turn quickly?
On-Car High and On-Car Low Views
On-Car High and On-Car Low are the preferred views of hardcore
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racers, In these views, your car isn’t visible, but your tachometer, speedometer, and current gear indicator are displayed on the HUD.
Dash View
As its name implies, Dash view, which is new to a through-the-windshield view of the track ahead, along with a view of your car’s interior and dashboard, including your gloved hands on the wheel.
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. Both Chase Far and
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, gives you
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LIVE
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GOTHAM TV
GOTHAM TV
With a live news ticker and multiple channels broadcasting the hottest Xbox Live race action, Gotham TV keeps you in the know on all the record-breaking performances, white-knuckle races, and other newsworthy events going on in
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.
The News Ticker
When you are signed in to Xbox Live, the Gotham TV news-ticker service displays a live feed of all the latest news from the
3
world. Using filters that are tuned to find the race news you care about, the news ticker will keep you apprised of your Friends’ performances and alert you when Gotham Heroes, the best of the best, are competing in online races.
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Heroes Channel
The Heroes Channel broadcasts live races featuring the world’s best
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players competing in ranked Xbox Live racing events.
Players who are showcased on the Heroes Channel are considered to be among the most elite global scale.
When watching race events on Gotham TV, you can swap between the drivers who are competing by pressing .
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competitors on a
Friends Channel
The Friends Channel helps you keep track of the human players you’ve identified as Friends on Xbox Live.
Select this channel to open the Xbox Guide Friends list, where you can find out what your Friends are doing online.
And, if there’s a free slot in the event in which your Friends are competing, you can jump in as a spectator and view all the race action on Gotham TV. Your name will also appear in the game’s lobby when the current event is complete.
Your Saved Replays/Your Saved Photos
As their names imply, these channels are the central warehouses for all of the replays you’ve saved and photos you’ve taken while playing
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.
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GOTHAM CAREER
GOTHAM CAREER
Gotham Career is the main Single Player mode in made up of 23 Championship Series events. Each Championship Series is made up of individual events in locations that span the globe. Complete the unlocked events to open up more events in the same Championship Series. Complete all of the events in a single Championship Series to unlock the next one.
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. It is
Timed Events
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features four timed events in which you race solo against
the clock in your quest for victory.
Hot Lap
Race a single lap from a rolling start with the goal of completing the lap within the specified target lap time.
Timed Run
Complete the race before time runs out.
Breakthrough
Race through a series of checkpoints, and cross the finish line before time runs out. Each time you clear a checkpoint, time is added to the clock.
Time vs. Kudos
Complete a circuit before time runs out. Earning Kudos stops the clock and buys you more time to get to the finish line.
Racing Events
PGR 3
includes three classic racing modes where you’ll battle it
out against AI opponents.
Street Race
Race against multiple opponents while trying to achieve the target position. The target position differs depending on the medal for which you’re competing.
One on One
Race wheel to wheel against a single opponent. The winner is the one who makes it to the finish line first.
Eliminator
Race against a group of cars through multiple laps on a circuit. The last car to complete each lap is eliminated from the race.
Style Events
In
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style events, your focus is on earning Kudos by showing
style and skill while racing solo.
Cone Challenge
Navigate through a series of cone gates within the specified time limit.
Drift Challenge
Earn a target number of Kudos by performing big drifts on a short section of track within a target time limit.
Overtake Challenge
Pass a target number of cars within the specified time limit.
Speed Challenge
Drive past the speed camera without crashing with the goal of achieving a target speed.
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XBOX LIVE
ONLINE CAREER
Play anyone and everyone, anywhere on Xbox Live. Build your profile (your gamer card). Chat with your friends. Download content at Xbox Marketplace. Send and receive voice and video messages. Get connected, and join the revolution.
Connecting
Before you can use Xbox Live, connect your Xbox console to a high-speed Internet connection and sign up to become an Xbox Live member. For more information about connecting and to determine whether Xbox Live is available in your region, go to www.xbox.com/live.
Family Settings
These easy and flexible tools enable parents and caregivers to decide which games young gamers can access based on the content rating. For more information, go to www.xbox.com/familysettings.
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Another great way to connect with the world is to visit the official www.projectgothamracing3.com. You’ll find discussion forums, screenshots, gameplay tips, and interviews with the people who created
Community Website
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community website,
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.
fans around
The Online Career mode in where you get the chance to show off your slick style and speed skills to your friends... and a worldwide audience watching your every move over Gotham TV.
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is
Online Championships
After you’ve connected to Xbox Live, you can select from among several preset Online Championship race scenarios and then choose the car in which you want to race. Xbox Live will match you up with players who have similar TrueSkill ratings and who have selected a comparable car and the same scenario.
Your TrueSkill Rating
When you play race performances and achievements are tracked and calculated to create your TrueSkill rating, which is used to determine your ranking among other Xbox Live racers worldwide.
Your TrueSkill rating is designed to be a true measure of your driving skills and is used to match you up with similarly skilled players for online competition.
As your TrueSkill rating changes, so does the name associated with it. For example, you might start out as a Newcomer, Rookie, or Novice before working your way up to the rarefied world of the Expert, Master, Gotham Hero, and Gotham Star.
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on Xbox Live, your
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online
Championship Logos
City
Career
Online
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CITIES
Catch the sights of the world’s most cosmopolitan cities as you hurtle through the streets of Las Vegas, London, New York City, and Tokyo in
Las Vegas
Fly by the fountains of Bellagio, and powerslide past the pirate ships at Treasure Island as you accelerate your way up and down one of the world’s most famous stretches of blacktop—the Las Vegas Strip.
London
Most of the famous landmarks, including Buckingham Palace, Trafalgar Square, Piccadilly Circus, Admiralty Arch, and the London Eye.
New York City
Cross the East River more quickly than any real-world commuter ever has as you race across the Brooklyn Bridge as though it’s a long straightaway (and in this case, it is). Give your regards to Broadway as you high-tail it through Times Square.
Tokyo
Feel the freedom as you fishtail and then fly by the front of the Shinjuku police station. Make the crowds gathered around the Nishiguchi Bus Stops wish they didn’t have to use public transportation as they watch you accelerate past them.
Nürburgring
While you may enjoy your sightseeing in some cities, you’ll need to turn all your attention to the track when you take on Germany’s Nürburgring. Nicknamed the “Green Monster,” Nürburgring is considered by many to be the toughest and most demanding race track in the world.
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.
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London race routes send you zooming past
CARS
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sets a new standard for speed. Every vehicle in the game was chosen for its ability to meet a minimum speed bar of at least 170 mph. If it’s slower than 170, why bother?
Where to Find the Cars
When you start Gotham Career mode for the first time, you have a starting number of credits you can use to buy your first car.
After you start buying more cars as you earn more credits, you can organize them into groups using the multiple available garages.
You can view your entire car collection in one place by choosing Achievements on the Main Menu, and then choosing Cars.
What Powers
The combined price and performance stats for all of the 75-plus cars featured in
For example, in the unlikely event you could track down and then purchase the real-world versions of each of the cars included in the game, you would need to write checks for a grand total of more than $22 million dollars (U.S.).
And, what would you be getting for that kind of cash?
More than 400,000 cc’s of total engine capacity
More than 41,000 horsepower
710 cylinders
An average top speed of 196.7 mph
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add up to some pretty impressive totals.
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PLAYTIME
PLAYTIME
Playtime is the freeform game mode in race almost any car on any track or build your own custom routes through any of the cities using the Route Creator.
When racing in Playtime mode, you can forget about showing off your slick moves, because you’re not eligible for Kudos or credits. If you lay down a record lap time in Race Against the Clock, however, your name will be recorded on the Race Against the Clock Leaderboards.
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, where you can
Create Race
With Create Race, you start by choosing from among three available events: Street Race, Eliminator, and Capture the Track. You then choose a specific city and track on which to race.
For all of these Playtime events, you can choose to race as an individual competitor, or you can choose a side (red or blue) on which to compete.
Street Race and Eliminator
The Playtime versions of Street Race and Eliminator work just as they do in the Single Player and online versions (see page 16 for details), except there are no Kudos or credits.
Capture the Track
In Capture the Track, the track you’re competing on is divided into a number of sections. As competitors race around the track, the player who completes the section first “captures” that track for themselves or for their side.
A Capture the Track event ends when a specified number of laps are complete (the player or side with the most captured sections wins).
Find Race
With Find Race, you can create a game for other players to find using System Link or Xbox Live.
Race Against the Clock
When competing in Race Against the Clock events, you can’t earn Kudos, so your goal is simple—pure speed. Race Against the Clock lets you try out any of the cars featured in haven’t yet earned enough credits to buy them yourself.
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, even if you
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ROUTE CREATOR
ROUTE CREATOR
The Route Creator is one of the main game features available in the Playtime mode. With the Route Creator, you can build your own custom tracks that you can use in a variety of different ways.
Why Create a Custom Track?
After you’ve created your custom track, you can:
Race the track against AI opponents
Race solo against the clock
Race against your friends with System Link or in a split-screen
multiplayer game
Host a game on Xbox Live using your track
Selected Waypoint
Selected Finish Line
Available Waypoint
How Do You Create a Custom Track?
The idea of building your own custom track using your Xbox 360 controller might sound daunting, but the process is surprisingly simple.
To build a custom track, you start by choosing a city. Then, using
or  to navigate your way around a graphical map, you select
where you want the race to start and finish and which waypoints (street segments) you want to include to connect the two.
Keep in mind, too, that if you prefer to be surprised, you can choose to create a “random route,” where choices for you.
When you’ve completed your custom route, you can jump in a car and drive it to get a feel for the masterpiece you’ve created. And, after you’ve created and saved a custom route, you can always make changes to it.
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makes all the
Selected Route
Selected Starting Point
Available Start/Finish Point
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MUSIC PLAYLISTS
YOUR MUSIC
While racing, you have your choice of nine music playlists that you can change on the fly. Each playlist features both big names and ground-breaking newcomers showcasing a different music genre.
Alternative Rock
This playlist includes tracks from well-known artists, such as Morrissey and the Presidents of the United States of America, along with bands including Hot Hot Heat and Bloc Party.
Rock
The multi-platinum selling band Staind is joined by hard rock newcomers Secret Machines, Dark New Day, and Skindred.
Electronica & Dark Electronica
These playlists includes heavy hitters, such as the Chemical Brothers and New Order, along with Aphex Twin and Orbital.
Hip Hop
Focusing on UK and Indie artists, this playlist features tracks from The Streets, Kool Keith, and C-Mone.
Industrial
Skinny Puppy and Covenant, godfathers of the genre, are featured on this playlist, along with several up-and-comers.
Bhangra
Bhangra music, which blends India’s classical heritage with London’s club sound, is one of the hottest music genres around. Medieval Punditz leads the list of featured Bhangra artists.
Japanese Pop
With its eclectic mix of infectious bubble-gum pop and bands that stretch the bounds of any genre, the Japanese pop playlist has plenty of surprises in store.
Classical
Driving to the giant brass sounds of Beethoven or the clock-work counterpoint of Bach is as refreshing as it is exhilarating. If the huge choral music of Verdi doesn’t make you drive faster, nothing will.
If you want more control over the music you hear, you have a couple of options for listening to your own personal music while you’re racing.
Streaming Music from a Personal Audio Player
To stream music from a personal audio player to your Xbox 360 console
1. Connect the personal audio player to your Xbox 360
console using a USB cable.
2. Configure the device to play through the USB port.
3. Go to the Xbox Dashboard, and select Media.
4. Select Music.
5. Select Connected Devices, and then select the music or
playlist to which you want to listen.
Ripping Music to Your Xbox 360 Hard Drive
To rip music from a CD to your Xbox 360 hard drive
1. Insert the music CD in your Xbox 360 disc drive.
2. In the Xbox Dashboard, select Media.
3. Select Music.
4. Select Current Disc, and then follow the on-screen instructions.
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TEAM CREDITSBizarre
Team;
Technical Art
Peter Roe Boz Briers
Test and Balancing
Steve Hatchard John Kennedy Matt Kitis Tom Lambert Joseph Lennon David Lynch Scott Marsland Sam Terrace Tom Young Adrian Walton Dee Wiswell Various gamers
at Bizarre Creations
Tools Programming
Michael Bibby David Al-Daini Ken MacLeod Keith Pickford Jan van Valburg
Additional Art
With thanks
to our ‘other
project’ team... Abdenour Bachir Lee Carter Steve Heaney Paul Hesketh Stuart Jackson Jeffrey Lewis Mike Mc Tigue Alan Mullins Phil Nightingale Jonathan Reilly
Bizarre
PGR3 Leads
Gren Atherton Beverley Bright Nick Bygrave Derek Chapman Alan Mealor Roger Perkins Mark Sharratt Ben O’Sullivan Paul Spencer Ged Talbot Gareth Wilson Ian Wilson Nick Wiswell
Game Vision
Martyn Chudley
Animation
Jeff Powell
Audio
Jon Cutter Emma Jackson Mathias
Grunwaldt
Car Art and Dynamics
Jason Bowers Peter
Moneypenny
Peter O’Sullivan
City Art
Gavin Bartlett Dianne Botham Pete Collier Matthew Coward Christopher Davie Edward Draper Chris Downey
Special thanks to:
All our families and friends, too numerous to mention – whose continuing help and support helps us to make the games! The Big and Beautiful Microsoft To the BizarreOnline.net community: We spun, goosed and tweaked this for you! Shannon Loftis – O hisashiburi desu ne!; Garrett(y) Young; Jimbo(p) Pfeiffer; Mr. Alfred Tan; Our ‘secret project’ team, for all their support; Nik White and all at Brabners; Keith Penny, Ray Bucknell and all at The Priory; Andrew Lever and A Letton Percival; Jean, Carmel, Emma and the gang!; Tom and his sponge; Robert “Butch” Reffert; Jeff Koufman; the LSP server guys; Oulton Park; Rusty Nutz; Chris Wise and all at Virtual Mechanix; Ray Livings; Chad Birosh; All at Dhruva; K. Rajesh Rao; Shinji Komiyama; Kats Sato, who still hasn’t made the tea!; Steve Riding, who hasn’t made it either!; and Nick Davies, for being Gareth Wilson’s stunt double.
David Eaves Anthony Filice Ray Grinaway Eddie Hilditch Matthew Jeffs-
Watts Graham Kelly David McDonald Barry O’Brien Oliver Wells
Presentation, Web and UI Art
Gary Hall Eamon Urtone Ben Ward
Production Support
Peter Hall Kunal Patel Toby Rodriguez Ray Shum Chris Speed Graeme
Woodhouse
Programming
Charlie Birtwistle Stephen
Cakebread Edmund Clay Chris Cookson David Gill Sam Hall David Hampson Paul Kerby Walter Lynsdale Phil Snape David Worswick Chad Wright Lloyd Wright
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Kev Reilly Gabor Soos Mike Waterworth Glyn Williams
External Resources
Virtual Mechanix Ray Livings Dhruva Audioantics Rusty Nutz Chad Birosh Matt Wright Gameworld 7 Soundwave
Concepts
MANAGEMENT AND SUPPORT
Bizarre Management
Martyn Chudley Sarah Chudley Brian
Woodhouse Walter Lynsdale Michelle Langton
PGR3 Production
Peter Wallace Peter O’Brien Chris Pickford Julie McGurren
IT Department
Stephen Gaffney Andy Elliott Craig O’Hanlon
Bizarre Admin Support
Lisa Dutton Helen Smith Elizabeth Rogers
TEAM CREDITS
Eric Helbig Jeremy Fischer Joel A. Robinson Josh Bell Justin Robey Kevin Dodd Kishore
Alavalapati Tim Williams Joe Longworth Beaumont Michael Stamps Timm Mason
Test Reserves Lead
Natahri Felton
Test Reserves Team
Adam Granzer Andrew
Belousek Ben Brodsky-
Porges Benjamin Berry Brandon Baker John Hull Karley Donnell Matt Reynolds Matthew Laverty Roger Jackman Shannon Phillips Theresa Pudenz Tor Ulstein
Gameplay & Vehicle Research
Chris
Bomberger Jacob Ferguson
Project Gotham Racing 3
User Research Lead
Jerome Hagen
Developers
Austin Appleby Jason Major Frank Klier
Tools Developers
Marwan Jubran Mike Ruete Scott Miller
Customer Support
Craig Stum
Audio Content Coordinator
Mark Price
Sound Designers
Ken Kato Mary Olson
Legal
Hubert Cheng Peter Becker Jama Cantrell Mary Heuett
Julie Lengkeek Sue Stickney Elke Suber
Excell Data
Corp.
FILTER
Orasund LLC
S&T Onsite
Volt
Oemig
Microsoft
Program Manager
Kathie Flood
Design Director
Chris Novak
Art Director
Kiki Wolfkill
Development Leads
Craig Cook Phil Teschner
Audio Director
Guy Whitmore
Marketing
Albert Kanan Raja Subramoni Justin Kirby Mike Fischer Chris Lee
Business Manager
Nick Dimitrov
User Experience Lead
Kiki McMillan
Content Editor
Beth Demetrescu
Print Design Leads
Dana Ludwig Chris Lassen
Licensing Manager
Kathy Kim
Special Thanks
Paul G. Allen, Shane Kim, Phil Spencer, Ken Lobb, Dave Leuhmann, David C. Holmes, Frank Pape, Pete Wong, Shannon Loftis, Sebastien Motte, Alfred Tan, Todd Stevens, Tony Cox, Orest Zborowski, Frances King, Andrew Lamb, Jim Hawk, Matt Whiting, Jeremy Los, Jimbo Pfeiffer, Greg B. Jones, Keith Steury, Eric Schuh, Boyd Morrison, Dennis Wixon, Jun Kim, Josh Atkins, Samantha Dougherty-Sindell, Chenelle Bremont, Glenn Doren, Zach Russell, Stephen Hui, Dave Pierot, Charlie Peterson, Jeff Kafer, J.D. Popovich, Chris Butcher, Dan Greenawalt, Daniyal Kaleem, Harold Ryan, Michael Caine, Michal Bortnik, Nikolai Smolenski, Patrick O’Kelley, Ralf Herbrich, Stephan Roser, Thore Graepel, Toyo Tires, Vince Curley, Michael Sharps, Steve Dolan, Daniel Nations, David Rieman, Emmanuel Athans, and the localization teams in Dublin, Japan, Korea, and Taiwan. Thank you to all of our automotive partners.
See the in-game credits for a complete list of team members.
Licensing Specialist
LouAn M.
Williams
Music Licensing Manager
Fred Silber
Music Licensing
Lily Kohn Bunmi Durowoju Naomi Hopkins
Music Sourcing
Peter Davenport
Licensing Coordinators
Nick Mitchell Tom Morgan Michiko Tamura
Art Content Coordinators
Jeff McCrory Jennett Morgan
Web Lead
John Peoples
Localization
Lief Thompson
Test Lead
Jeff Shea
SDET Test Lead
Pieter Wycoff
Test Team
Andrew
Marthaller Adrian Brown Jami Johns Chris Shaules
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CAR CREDITS
Ariel and the Atom 300 Supercharged names, emblems and body designs are trademarks and intellectual property of Ariel Motor Company and are used under license to Microsoft Corporation.
Aston Martin DB9, Aston Martin Racing DBR9 and both Aston Martin logos are trademarks owned and licensed by Aston Martin Lagonda © 2005 Aston Martin Lagonda.
The word “Jaguar,” the leaping cat device, the XJ220, and XKR are trademarks of Jaguar Cat Ltd., England and are used under license.
1967 MKI GT40, 2004 Mustang GTR Concept, 2005 Ford GT, 1995 GT90 Concept, 1996 Indigo Concept, 2000 SVT Mustang Cobra R, 2004 Shelby Cobra Concept, 2004 Shelby GR-1 Concept, 2003 Shelby Mustang GT-500, 2005 Shelby Mustang Cobra GT 500, and the Ford Oval are registered trademarks owned and licensed by Ford Motor Company.
The ‘Bentley’ and ‘Bentley Continental GT’ names, emblems, body designs and the ‘B’ in Wings logo are trademarks and intellectual property of Bentley Motors Limited and are used under license to Microsoft Corporation
C12, C7 and Sledgehammer Twin Turbo Corvette names, emblems and body designs are trademarks and intellectual property of Callaway Cars Inc. and are used under license to Microsoft Corporation.
Dodge is a trademark of DaimlerChrysler Corporation. Viper SRT-10, Viper GTS-ACR, and the Viper SRT-10 Carbon are trademarks and
intellectual property of Dodge and used under license. Elfin and MS8 names, emblems and body design are trademarks and intellectual
property of Elfin Sports Cars Pty Ltd. and are used under license to Microsoft Corporation.
CHEVROLET, the “Bowtie” Emblem, CORVETTE ZR-1 and CORVETTE and VETTE are trademarks of General Motors Corporation and are used under license to Microsoft Corporation.
The Farboud, Farboud GTS names, emblems and body designs are trademarks and intellectual property of Farboud Limited and are used under license to Microsoft Corporation.
Produced under license of Ferrari S.p.A. FERRARI, the PRANCING HORSE device, all associated logos and distinctive designs are trademarks of Ferrari S.p.A. The body designs of the Ferrari cars are protected as Ferrari property under design, trademark and trade dress regulations.
Designed, manufactured, and distributed by/for Microsoft Corporation. Honda®, the “H” logo®, Acura®, the stylized “A” logo®, NSX®, NSX-R™, Type R™, and the distinctive design elements of Honda and Acura vehicles are trademarks and intellectual property of Honda Motor Co., Ltd., used under license from American Honda Motor Co., Inc. in the U.S. and Honda Motor Co., Ltd. in other countries. Official Honda licensed product. All rights reserved.
Joss Super Car and Joss are trademarks of Joss Developments PTY. Ltd. and are used under license.
Koenigsegg and CC V8S names, emblems and body designs are trademarks and/or intellectual property rights of Koenigsegg Automotive AB and used under license to Microsoft Corporation.
The trademarks, copyrights and design rights in and associated with the following Lamborghini vehicles are used under license from Lamborghini ArtiMarca S.p.A., Italy. The Lamborghini, Lamborghini with Bull and Shield Device, Murciélago (all types), Countach (all types), Diablo (all types), Gallardo (all types), Miura (all types).
CAR CREDITS
Approved and Licensed Product of Group Lotus plc. Produced under license of Ferrari S.p.A. MASERATI, the Trident device, all
associated logos and distinctive designs are trademarks of Ferrari S.p.A. The body designs of Maserati cars are protected as Ferrari S.p.A. and Maserati S.p.A. property under trademark, design and trade dress regulations.
McLaren Group, McLaren F1 LM., and the Mercedes-Benz SLR McLaren are trademarks and intellectual property of McLaren Group Ltd., and are used under license.
DaimlerChrysler, Three Pointed Star in a Ring and Three Pointed Star in a Laurel Wreath and Mercede-Benz are Trademarks of and licensed courtesy of DaimlerChrysler AG and are used under license to Microsoft Corporation.
The JP1 vehicle names, emblems and body designs are trademarks and intellectual property of MotorSport Vision Ltd. and are used under license to Microsoft Corporation.
“NISSAN” and the names, logos, marks and designs of the NISSAN products are trademarks and/or intellectual property rights of NISSAN MOTOR CO.,LTD. and used under license to licensee’s name.
Approved and Licensed Product of Noble Moy Automotive Ltd. Pagani, Zonda S all associated logos, and the Zonda S distinctive designs are
trademarks of Pagani Automobili S.p.A. Approved and Licensed Product of Panoz Auto Development Company. Approved and Licensed Product of Radical Motorsports Ltd. Ruf®, all of its vehicle names, their designs, and logos are trademarks of RUF
Automobile GmbH and are used under license to Microsoft Corporation. Saleen®, all of its vehicle names, and their designs are registered trademarks of
Saleen, Inc., and are used under license to Microsoft Corporation. Shelby® and Shelby GT-500™ are registered trademarks and intellectual property
of Carroll Shelby and Carroll Shelby Licensing, Inc., and are used by Microsoft Corporation under license.
The Spyker and Spyker C8 Bouble 12 S names, emblems and body designs are the trademarks and intellectual property of Spyker Automobielen B.V. and are used under license to Microsoft Corporation.
Toyota and the 1998 GT–ONE and other associated marks, emblems and designs are intellectual property rights of Toyota Motor Corporation and used with their permission.
TVR, the 2000 Cerbera Speed Twelve, the 2004 Sagaris and the 2005 Typhon, are trademarks of TVR Engineering Ltd., and are used under license to Microsoft Corporation.
ULTIMA GTR names, emblems and body designs are trademarks and intellectual property of ULTIMA SPORTS LTD. and are used under license to Microsoft Corporation.
Trademarks, design patents and copyrights are used with permission of the owner Volkswagen AG.
Wiesmann Auto-Sport and Weismann GT names, emblems and body designs are trademarks and intellectual property of Wiesmann Auto-Sport GmbH and are used under license to Microsoft Corporation.
Page 18
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WARRANTY
TECHNICAL SUPPORT
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
Limitations
This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/ jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
Technical support is available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
• In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21.
• In Colombia, call 01-800-912-1830.
For more information, visit us on the Web at www.xbox.com
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
© & p 2005 Microsoft Corporation. All rights reserved.
Microsoft, the Microsoft Game Studios logo, PGR, Project Gotham Racing, TrueSkill, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Developed by Bizarre Creations Ltd. for Microsoft Corporation. Bizarre Creations and the Bizarre Creations logo are trademarks of Bizarre Creations Ltd.
Manufactured under license from Dolby Laboratories.
Uses Bink Video. © Copyright 1997-2005 by RAD Game Tools, Inc.
.
www.projectgothamracing3.com
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