Games Microsoft XBOX NCAA FOOTBALL 2K3 User Manual

WARNING: READ BEFORE USING YOUR XBOX VIDEO GAME
TABLE OF CONTENTS
Using the Xbox Video Game System. . . . . . . . . . 2
Using the Xbox Controller. . . . . . . . . . . . . . . . . . . 3
Intro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Control Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Menu Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
General Gameplay Controls. . . . . . . . . . . . . . . . . 6
Calling Plays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
On Offense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Before the Snap . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Running the Ball . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Quarterback Scramble . . . . . . . . . . . . . . . . . . . . . 14
Pass Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Catching a Pass . . . . . . . . . . . . . . . . . . . . . . . . . . 16
On Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Before the Snap . . . . . . . . . . . . . . . . . . . . . . . . . . 17
After the Snap . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Special T eams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Kicking the Ball. . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Receiving Punts and Kickoffs. . . . . . . . . . . . . . . . 20
Replay Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Game Modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Exhibition Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Choosing Teams. . . . . . . . . . . . . . . . . . . . . . . . . . 24
Controller Assignment Screen. . . . . . . . . . . . . . . 24
Coin Toss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Selecting Your Plays . . . . . . . . . . . . . . . . . . . . . . . 25
Season Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Legacy Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Customize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
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ENTERTAINMENT SYSTEM.
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.
Immediately stop playing and consult a doctor
if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information.
The Xbox Instruction Manual contains important safety and health information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
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1. Set up your Xbox video game system by following the instructions in the Xbox Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the NCAA College Football 2K3 disc on the disc tray with the label facing up and close the disc tray.
5. Follow on-screen instructions and refer to this manual for more information about playing NCAA College Football 2K3.
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive
• Insert only Xbox-compatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped
or heart-shaped discs.
• Do not leave a disc in the Xbox console for
extended periods when not in use.
• Do not move the Xbox console while the power
is on and a disc is inserted.
• Do not apply labels, stickers, or other foreign
objects to discs.
1. Connect the Xbox Controller to any controller port on the front of the Xbox console. For multiple players, connect additional controllers to available controller ports.
2. Insert any expansion devices (for example, Xbox Memory Units) into controller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller to play NCAA College Football 2K3.
Using the Xbox Video Game System
Using the Xbox Controller
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INTRO
On a crisp autumn day, the crowd comes alive as the first notes of the school fight song blast out from the marching band on the field. The season is about to begin and the hopes and dreams of the student body and the alumni are running high. This is your year. The conference championship is there for the taking… a top national ranking is within your grasp. Do you have what it takes to lead your team all the way? Do you have what it takes to go to the Tostitos
®
Fiesta Bowl®and win it all? With NCAA 2K3 you can find out. Select your Alma Mater and lead them into contention for the top spot. You can even win one of your players the Heisman Trophy, but it will take a solid effort week in and week out to get there.
NCAA 2K3 is packed with all kinds of great features like an ESPN broadcast presentation, all new player models, all 117 Division 1-A schools, mascots, cheerleaders and rabid student sections to recreate the electricity of a college football game. In Season and Legacy Modes you will get to guide your team through a regular season and see how you stack up in the Writers Poll, Coaches Poll and Sega Championship standings. If you do well enough your school will get invited to one of the 25-post season bowl games. And if you are good enough to wind up in one of the top two spots of the Sega Championship poll at the end of the year, you will compete for the National Championship at the Fiesta Bowl.
But once you've reached the top of the college game, can you stay there? See if you can in Legacy Mode. Build your program with strong recruiting classes. The better you do, the easier it will be to bring in the top talent. You'll also be able to go through Spring Training workouts to improve the skill level of your players. Compete in different regimens of offensive and defensive drills to get your team ready for next year.
CONTROL SUMMARY
NCAA 2K3 is designed with analog functionality in mind. The Xbox analog controller provides a fuller range of motion and adds to the overall depth of the game. However, if you're more partial to using the directional pad, the default control scheme allows you to use this method to control player movement. Either way is acceptable, it's a matter of personal preference.
MENU CONTROLS
Button Action
left thumbstick . . . . . . . . . . . . . . . Move cursor
A . . . . . . . . . . . . . . . . . . . . . . . . . . Select Menu Item /
Scroll forward through the highlighted selections
B . . . . . . . . . . . . . . . . . . . . . . . . . . Scroll backward
through the highlighted selections
X . . . . . . . . . . . . . . . . . . . . . . . . . . Command Help Menu
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Coach's Corner: Help
On most menu screens you can get help by pressing the X button.
Coach's Corner: Virtual Control
Are you more than ready to take it to the opposition, but tired of trying to remember all of those buttons? Well, for those of you who just want to get down to the business of playing football, allow Sega Sports to introduce you to your new best friend - Virtual Control. Virtual Control is an analog-focused control system that will allow you to perform any of the game's moves without ever moving your hands from a natural position on the thumbsticks. You will be closer to the field than ever before! Getting the most out of this advanced control mode will take some practice, so be sure to look at how the system works by examining Virtual Control commands, found in parentheses () alongside their standard companions throughout this manual.
GENERAL GAMEPLAY CONTROLS
START button (during gameplay). Pause Menu
left thumbstick . . . . . . . . . . . . . . . Highlight
formations or play sets
CALLING PLAYS
left / right triggers. . . . . . . . . . . . . Toggle through
formations
A . . . . . . . . . . . . . . . . . . . . . . . . . . Select formation
or play
B . . . . . . . . . . . . . . . . . . . . . . . . . . View previous
formations or play sets
Y . . . . . . . . . . . . . . . . . . . . . . . . . . Flip play or formation
X . . . . . . . . . . . . . . . . . . . . . . . . . . Switch between
package and formation
Coach's Corner: Bluff Mode
When you are playing against another human opponent, the last thing you want them to know is what play you are calling. To keep the defense guessing, press the A button and keep it held down. You can then scroll through other pages of plays or formations to hide your play. When you release the A button, it will call the play you originally selected.
When you are playing a game with more than one person per team (e.g. two-on-two), either player on the team can select a play. If you are on offense, the first person to enter a play will be the quarterback. Be careful though, both players will be able to select the play at the same time, so you will want to designate who the playcaller will be.
Coach's Corner: AI Play Calling
Need a hand? Then ask NCAA 2K3 for assistance. During play calling, press the A button once and either the offensive or defensive coordinator for your team will suggest a play. Press the A button again to accept the selection.
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BEFORE THE SNAP
A (right thumbstick button) . . . Hurry players to the
line of scrimmage / snap ball
Y (right thumbstick up). . . . . . . Call up the Audible Menu
X (left analog stick left). . . . . . . Lower crowd noise
(quarterback)
B (right thumbstick right) . . . . . Fake snap signal
White . . . . . . . . . . . . . . . . . . . . . Hot Routes
NO HUDDLE OFFENSE
The absolute best way to keep the defense on its heels is to go with a no huddle offense. The defense never gets a breather and you will be able to dictate the pace of the game. The no huddle offense is also a great way to score quickly as less time will run off the clock. Press the
Y button (right thumbstick up) immediately after
the completion of the play to quickly run the same play again. From there you can call an audible or create your own variation by sending your receivers out on Hot Routes.
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RUNNING THE BALL
Keep the ball on the ground and pound it out. You will control the clock and your running back will be racking up the yards in his pursuit of the Heisman Trophy. Here are the controls for running with the ball.
A (left thumbstick button) . . . . Speed Burst / Power Move
left / right triggers (right thumbstick down left
or down right) . . . . . . . . . . . . . Stiff Arm Left / Right
White or Black (right thumbstick up left
or up right). . . . . . . . . . . . . . . . Juke Move
X (right thumbstick button). . . Dive
Y (right thumbstick up) . . . . . . Hurdle / High Step
B (right thumbstick right) . . . . Spin Move
Coach's Corner: Instant Energy
Press and hold the
A button (left thumbstick) while
running to fill the player arrow completely. You're all charged up now! Press any special move button and you will be able to put a little bit more umph into it. Your stiff arm will be more devastating, your spin move more elusive, and your juke move more slippery.
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RUN TYPES
There are several ways to move the ball on the ground. Here are some key terms to help you keep the offense moving forward.
Draw . . . . . . . . A delayed run up the middle. Draw
plays work well against a blitzing defense.
Dive . . . . . . . . . This is the forte of the power back. The
ball carrier takes the ball and plows right up the gut. Get to the hole quickly; if you can make it through the line you will be running free through the secondary.
Counter . . . . . . Works great against a defense that suffers
from over pursuit. The defense thinks the play is going one way, but the ball carrier goes the other way. This only works if your offense can really sell the fake.
Trap . . . . . . . . . The trap play is designed to suck the
linebackers into the wrong hole. Get the linebacker where you want him and the trap play will work well.
Pitch / Toss. . . . If you've got a speedy running back, get
him to the corner in a hurry with the pitch or toss play.
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Coach's Corner: Spin City
NCAA 2K3's spin move feature might be a bit different than you are used to. When you press the
B
button, you won't make the spin move right away ­it only preps your runner for contact. As soon as a defender makes contact with the ball carrier, you'll execute the spin move - hopefully leaving your defender clutching nothing but air.
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Coach's Corner: Running the option
An offense you see a lot of in college football is the option. The quarterback can hand it off to a running back diving up the middle by pressing the
A button. If the QB
decides to keep it, he'll start running to the outside (like on a pitch or toss play) and then it's decision time once again. The quarterback needs to read the linebacker and either keep the ball, or pitch it to the running back by pressing the Black button. Option plays are colored yellow in your playbook.
PASSING
Running the ball will get you yards by the handful, but it is the passing game that will get you yards by the bunches. Be careful though, if you throw the ball up for grabs the momentum of the game can turn in a heartbeat. One of the most deflating things for a team is seeing a cornerback intercept a pass and streak down the sidelines for a touchdown.
Any button . . . . . . . . . . .Pass to that receiver
(double tap to fake)
White . . . . . . . . . . . . . . .Pump fake
Black . . . . . . . . . . . . . . . .Throw the ball away
Coach's Corner: Set your feet!!!
Having problems completing passes? You probably aren't giving your players the best chance. Most real players can't wing the ball downfield while on the run; they need to plant their feet before they throw. So make sure you do the same when you are playing the game. Stop moving for just a moment and your completion percentage will go up.
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