Games Microsoft XBOX NBA INSIDE DRIVE 2003 User Manual

0802 Part No. X08-82236
Learn Some Sick
Ballhandling Moves
pg. 12
Build a Dynasty
over 25 Seasons
pg. 20
Looks Like You!
pg. 22
Action with Ball Controls
Protect ball/ Backdown
Turbo
View icons Crossover Pass Pivot Call for
screen
Move
Full TO
(tap: 20-sec)
Intentional foul
Defensive Controls
Crouch/Box out/Arm bar
Block/Rebound View icons Steal Switch players Take a charge Double-team
Pause
Turbo
Directional switch
Move
Real-Time Coaching
Shoot/Pump fake
Lob/Pass/Deke
Pause
Real-Time Coaching
1
SAFETY INFORMATION
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or
rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
SAFETY
CONTENTS
CONTENTS
FEATURES
Coach Like a Pro > > > > > > > > > > > > > > > > > > > > > > > > > > > > 8
Call plays on the fly.
Icon Passing > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 11
Pass or switch control to a specific teammate.
Show Off Your Mad Handles > > > > > > > > > > > > > > > > 12
Use dekes to fake out a defender.
Playing in the Paint > > > > > > > > > > > > > > > > > > > > > > > > > 14
Master these post moves to get through traffic in the key.
Hear the Swoosh > > > > > > > > > > > > > > > > > > > > > > > > > > > > 16
Learn how to drain regular shots or free throws.
Lineups and Matchups > > > > > > > > > > > > > > > > > > > > > > 18
Assign players to specialty lineups and designate matchups.
Season after Season > > > > > > > > > > > > > > > > > > > > > > > > 20
Control your team for up to 25 seasons.
The Sweetness of the Sixteen > > > > > > > > > > > > > > > 25
Put your team in the playoffs without playing the season.
Saving and Loading Files > > > > > > > > > > > > > > > > > > > 26
Save, load, and transport games.
SPECIAL SECTIONS
Keep Your Eye on the Baller > > > > > > > > > > > > > > > > > 11
Decode the player symbols.
Put Yourself in the Game > > > > > > > > > > > > > > > > > > > > 22
Create a player based on your own traits.
DEPARTMENTS
Offensive Controls > > > > > > > > > > > > > > > > > > > > > > > > > > > 4
Defensive Controls > > > > > > > > > > > > > > > > > > > > > > > > > > 6
Credits > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 27
Warranty > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 28
Support > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 29
COVER: Paul Pierce takes it to the hole.
2
3
GET STARTED
INTRO
STEPPIN’ IT UP
In 2002,
NBA Inside Drive
took virtual basketball to a
whole new level. Real-Time Coaching made it possible
for you to call plays on the fly. As the general manager, you traded players and inked deals with free agents. And, the more than 1,000 animations gave you an incredible number of jaw­dropping moves.
A year later it’s back—
NBA Inside Drive 2003
with all-new features that’ll stun you as never
before. Warm up in Practice mode before
you get on the court for real. Then, take your
favorite team through as many as 25 full
seasons—with new rookies
available every year.
And, if that weren’t
impressive enough, you can even put yourself in
the game. Create a player
who looks like you, went
to your school—and best of
all—has the skills you only dream of
having. Then, get that player on a team, rack up some achievements, such as
quadruple-doubles and a shot or two
at the buzzer, and you are on your way
to superstardom.
Kevin Calabro will be there, along with Marques Johnson, Kenny Smith, and
Akemi Takei. There’s no way you’ll miss
a second of the action.
TAKE THE FIRST STEP
Let’s begin at the beginning. That would be the Main Menu, naturally. This is where you take your first step along the path to b-ball immortality. Check out the Help text at the bottom of the screen for more information on each option.
PRACTICE
If you’re eager to shoot some hoops but aren’t ready to run with the big dogs just yet, try out Practice mode.
The Shoot Around option makes it possible for you to take the court without the pressure of an opposing team shutting you down. You control the guy with the ball, while his teammates wait for you to pass the ball to—and take control of—them.
To hone your skills at the charity stripe, choose the Free Throw option. You can practice your shots as long as you want. See Normal Free Throws on pg. 17 for specific instructions on how to shoot free throws.
4
5
CONTROLS
CONTROLS
Action with Ball Controls
Protect ball/ Backdown
Turbo
View icons Crossover Pass Pivot Call for
screen
Lob/Pass/Deke
Shoot/Pump fake
CONTROLLING THE GAME
OFFENSIVE CONTROLS
Action with Ball
> > > > > > > > > > > > > > Pass
> > > > > > > > > > > > > > Crossover/Spin/Deke
> > > > > > > > > > > > > > Shoot/Pump fake
> > > > > > > > > > > > > > View icons for passing
> > > > > > > > > > > > > > Pivot/Pick up your dribble
> > > > > > > > > > > > > > Call for a screen
BACK > > > > > > > > > > > > Press for full time out; tap for
          20-second time out
START > > > > > > > > > > > > Pause
D-pad > > > > > > > > > > > > Real-Time Coaching
Left Thumbstick > > > > > > Move
Right Thumbstick* > > > > > Lob/Pass/Deke
Left Trigger > > > > > > > > > Protect the ball/Backdown
Right Trigger > > > > > > > > Turbo
* Assign the Right Thumbstick to Lob, Pass, or Deke on the Controller Settings menu. If the Pass or Lob option is selected, move the Right Thumbstick in the direction you want to pass or lob, and then click the
thumbstick (press it in). The farther you move the thumbstick, the farther your pass or lob will be.
COACH SAY S
Hold the Left Trigger to backdown on your defender. Then, when you’re ready to drive, let go of the trigger, and move the Left Thumbstick left or right to spin past your opponent.
Action without Ball
> > > > > > > > > > > > > > Switch players
> > > > > > > > > > > > > > Call for a pass**
> > > > > > > > > > > > > > Jump/Rebound
> > > > > > > > > > > > > > Call for a shot**
> > > > > > > > > > > > > > Set a screen
BACK > > > > > > > > > > > > Press: full TO; tap: 20-sec TO
START > > > > > > > > > > > > Pause
D-pad > > > > > > > > > > > > Real-Time Coaching
Left Thumbstick > > > > > > Move
Right Thumbstick*** > > > Directional switch
Right Trigger > > > > > > > > Turbo
** To call for a computer teammate to pass or take a shot, you must set Player Switching to Manual or set Player Lock to a specific position on the Controller Settings menu.
*** Move the Right Thumbstick in the direction of the player to whom you want to switch, and then click it (press it in).
Move
Pause
Full TO
(tap: 20-sec)
Real-Time Coaching
6
7
CONTROLS
CONTROLS
Crouch/Box out/Arm bar
Block/Rebound View icons Steal Switch players Take a charge Double-team
Pause
Defensive ControlsDEFENSIVE CONTROLS
> > > > > > > > > > > > > > Switch players
> > > > > > > > > > > > > > Steal
> > > > > > > > > > > > > > Block/Rebound
> > > > > > > > > > > > > > View icons for switching
> > > > > > > > > > > > > > Take a charge
> > > > > > > > > > > > > > Call for a double-team
BACK > > > > > > > > > > > > Intentional foul
START > > > > > > > > > > > > Pause
D-pad > > > > > > > > > > > > Real-Time Coaching
Left Thumbstick > > > > > > Move
Right Thumbstick* > > > > > Directional switch
Left Trigger > > > > > > > > > Crouch/Box out/Arm bar
Right Trigger > > > > > > > > Turbo
* To switch to the player closest to the basket, click the Right Thumbstick (press it in) without moving it in any direction. For a
directional switch, move the Right Thumbstick in the direction of the player to whom you want to switch, and then click the thumbstick.
COACH SAY S
To try to steal the ball from your opponent, position your player in the path of a pass, and then press the B button when the ball gets close to your man.
ASK COACH
Yo, Coach!
The guys on the other team always slip past my defenders. How can I stop ’em?
--Defenseless in Denver
Dear Defenseless, What you need to do is hold the Left Trigger to get in a defensive crouch and spread your arms wide enough to prevent your man from driving to the basket. Use the Right Trigger as well to slide more quickly.
--
Coach
Turbo
Directional switch
Intentional foul
Move
Real-Time Coaching
8
9
COACHING
COACHING
COACH LIKE A PRO
In
NBA Inside Drive 2003
, you have more than two dozen plays to choose from. Each team has its own default playbook filled with plays similar to those used by the real NBA team.
The plays are organized by type into groups called play lists. The name of the play list will help you know when to use the plays in that group. For instance, 3-Point plays help you get off a good three-point shot, Post plays are ideal for getting the ball to your big man down in the key, and so on.
Each team will have four plays already assigned to the D-pad. You can change these assignments from the Coaching menu before the game or from the Pause menu during the game.
To customize your playbook
1. On the Team Select screen before the game begins, press the X button to view the Coaching menu, and then select Playbook.
-or­During a game, select Coaching from the Pause menu, and then select Playbook.
2. Move the Left Thumbstick up or down to highlight the play you want to replace, and then press the A button.
3. Move the Left Thumbstick left or right to choose a group of plays.
4. Move the Left Thumbstick up or down to highlight the specific play you want to use.
5. Press the A button again to switch the two highlighted plays, or press the B button to cancel the switch.
6. To call a play during a game, press the D-pad to the right. Then, press the D-pad again in the direction that corresponds with the play you want to call.
COACH SAY S
You can save your personalized playbook to your user profile. To revert to the default playbooks, press the X button when you’re on the Playbook menu.
To use Real-Time Coaching
1. Use the playbook to assign plays to the D-pad.
• To access the playbook in Single Game, Season, or Playoffs mode, press the X button on the Team Select menu before the game begins, and then select Playbook.
-or-
• Select Coaching from the Pause menu during the game, and then select Playbook.
-or-
• To use a saved playbook, select User Profiles from the Main Menu, and then select My Options. Select a user profile, and then select Playbook.
2. During a game, press a direction on the D-pad to display the coaching option you want to change:
Team Defense
Defensive Pressure
Tempo
Playbook
3. Press the D-pad again in the direction that corresponds with the setting you want to use.
This is your playbook. Learn it, live it, love it.
10
11
COACHING
Calling an Offensive Play from the Pause Menu
If you prefer the old-school way of doing things, you also can call an offensive play from the Pause menu.
To call an offensive play
1. Press the START button to pause the game.
2. From the Pause menu, select Coaching.
3. From the Coaching menu, select Offense.
4. Highlight Play List, and move the Left Thumbstick left or right to choose a group of plays.
5. Highlight Default Play, and move the Left Thumbstick left or right to select the specific play you want to use.
When you are finished, press the B button to return to the Pause menu.
KEEP YOUR EYE ON THE BALLER
Sometimes small symbols appear near certain players. If you’re wondering what they mean, check this out:
> > > > > > > > > > > > > > NBA All-Star
> > > > > > > > > > > > > > Good shooter
> > > > > > > > > > > > > > Fast runner
> > > > > > > > > > > > > > High jumper
> > > > > > > > > > > > > > Injured player
ICON PASSING
Need a quick and easy way to pass to a particular teammate? We’ve got you covered. Press the Y button to make icons appear above your teammates’ heads. Then, press the corresponding button on your controller to pass to the player labeled with that button. Here’s a guide:
> > > > > > > > > > > > > > Point guard
> > > > > > > > > > > > > > Shooting guard
> > > > > > > > > > > > > > Power forward
> > > > > > > > > > > > > > Small forward
> > > > > > > > > > > > > > Center
If you change your mind, press the Y button again to cancel out of icon-passing mode. And, don’t forget, you can use the same method for icon switching when you’re not in control of the ball.
SYMBOLS
12
13
DEKE MOVES
SHOW OFF YOUR MAD HANDLES
A deke is a special move, such as a spin or crossover, which makes it possible for you to fake out a defender to get an open shot or drive to the basket. The exact type of deke move performed depends on the player’s ability.
Note that the chart on the next page shows the direction to move the thumbstick in relation to the basket. For example, means to move the Left Thumbstick toward the basket,
means to move it away from the basket, and so on.
ASK COACH
Yo, Coach!
I wanna pull off a move that’ll really make my opponents stand up and take notice. Any suggestions?
--Invisible in Indiana
Dear Invisible, How’s about showing off with a killer alley-oop? Watch for a teammate who has a clear path to the basket, and then pass to him. Depending on his dunk and style ratings, you’re likely to end up watching a slammin’ dunk show. To increase your chances of throwing the alley-oop lob pass, use the Right Thumbstick to throw the lob.
--Coach
MOVE DEFAULT ALTERNATE*
Before Dribbling
Jab step left
Jab step right
Jab step forward
Triple threat
Fake pass
Dribbling—Not Moving
Jab step left
Jab step right
Jab step forward
Crossover
Dribbling—Moving
Hesitation dribble left
Hesitation dribble right
Crossover
Spin left
Spin right
After Dribbling
Fake pass
* The default Right Thumbstick setting is Lob. To change it, access
the Controller Settings menu by pressing the Y button on the Controller Select menu before the game begins or by selecting Controllers from the Pause menu during a game and then pressing the Y button.
B button = Right thumbstick = Right trigger =Left thumbstick =
DEKE MOVES
hold
hold
+
+
+
++
+
+
tap
tap
click
tap
click
tap
+
click
+
+
+
+
+
+
click
+
14
15
POST MOVES
PLAYING IN THE PAINT
Getting the ball down in the post is the perfect opportunity to show your opponent just how weak his defense really is. Here are some key post-play moves to master.
Note that to perform any of these moves or shots, you must first start backing down your defender by holding the Left Trigger while inside or within two feet of the paint. As with the previous chart, the chart on the following page shows the direction to move the Left or Right Thumbstick in relation to the basket.
ASK COACH
Yo, Coach!
I can’t seem to shake my defender in the key. How can I get him off my back and get a clear shot?
--Hounded in Houston
Dear Hounded, If your Shooting Control is set to Normal, press the X button to pump fake. You might draw your defender off his feet, giving you an opportunity to drive to the basket or get a more open shot.
--Coach
POST MOVE CONTROLS
Backdown
Backdown
Backdown & push to basket
Backdown & push hard to basket
Stop backing down
Spin
Spin left
Spin right
Hook Shot
Hook shot left*
Hook shot right*
Step Out
Step-out move
Step-out shot*
* The default setting for Shooting Control is Normal. If Shooting Control is set to Easy, then just tap the X button to shoot.
X button = Left thumbstick = Left trigger =Right trigger =
POST MOVES
+ release
+ hold
+
+ hold
+
+ hold
+
+ release
+ release
Release
Hold + +
Hold +
Hold
+ release
16
17
SHOOTING
HEAR THE SWOOSH
Your mad handles don’t mean a thing if you can’t get the rock through the hoop. Read on to learn all you need to know about shooting from the field or from the charity stripe.
On the Controller Settings menu, you can adjust Shooting
Control and Free-Throw Control.
To access the Controller Settings menu
• When starting a game, press the Y button on the Controller Select menu.
-or-
• Select User Profiles from the Main Menu, and then select My Options. Select a user profile, and then select Controller Settings.
-or-
• During a game, select Controllers from the Pause menu, and then press the Y button.
Normal Shooting (default)
If Shooting Control is set to Normal, you must press and hold the X button and then release it to make the player release the ball. Release the ball at the top of the jump for the best chance to score. Watch the shooting meter that appears under the shooter. For the best possible shot, the meter should be half red and half green.
Easy Shooting
If Shooting Control is set to Easy, tap the X button to take a shot. The shooter’s accuracy is based solely on his shooting­skill ratings. Note that you cannot perform a pump fake if Shooting Control is set to Easy.
COACH SAY S
To perform a tip dunk, press the Left Thumbstick toward the basket, hold the Right Trigger, and press the X button. Time it just right, and you’ll catch the rebound and dunk it in the air.
Normal Free Throws (default)
If you choose to set the Free-Throw Control to Normal, the accuracy of the shot depends on you. A ball appears at the bottom of the screen.
To shoot a free throw
1. Press the X button to make the ball start moving across the bar.
2. Press the X button again when the ball fills the Power circle.
3. Press the X button one more time when the ball fills the Accuracy circle.
The speed at which the ball moves depends on the player’s free-throw ability. The better the free-throw shooter, the slower the ball. Also, the
closer you get to completely filling the circles, the more accurate the free throw will be (though a better free-throw shooter might still make the shot, even if you don’t fill the circles perfectly).
Easy Free Throws
If Free-Throw Control is set to Easy, then press the X button when your player is at the line. His accuracy is based solely on his free-throw skill rating.
ASK COACH
Yo, Coach!
My friend makes every single one of his shots from the line. How can you stop a guy like that?
--Jealous in Jersey
Dear Jealous, To break his concentration, make his controller vibrate by repeatedly tapping the X button.
--Coach
FREE THROWS
18
19
LINEUPS
LINEUPS AND MATCHUPS
Setting Your Starting Lineup
If you want to substitute a group of players quickly, you can assign them to a specialty lineup. You also want to keep an eye out for injured or fatigued players and substitute fresh ones.
To set your team’s starting lineup
1. Press the X button on the Team Select menu before the game begins to access the Coaching menu, and then select Edit Lineups.
2. Use the Left or Right Trigger to cycle through the pre-set lineups.
3. Press the A button to select the highlighted player, move up or down to highlight his replacement, and then press the A button again to make the switch.
4. To set a pre-set lineup as your starting lineup, press the START button. This sets the starting lineup for the current game only.
To set the starting lineup for any team permanently
1. From the Main Menu, select General Manager, and then select Edit Rosters.
2. Use the Left or Right Trigger to select the team you want to edit.
3. Press the A button to select the highlighted player, move up or down to highlight his replacement, and then press the A button again to make the switch.
Designating Matchups
As the coach, you can control who guards which opponent, set the amount of pressure, and determine when to call for a double-team.
To designate matchups
1. Before the game begins, press the X button on the Team Select menu.
-or ­ During a game, select Coaching from the Pause menu.
2. Select Matchups from the Coaching menu.
3. Move up or down to highlight a player on your team, and then press the A button to select him.
4. Move up or down to highlight an opponent, and then press the A button to assign your player to guard him.
5. Press the X button to cycle through the options for applying pressure to the highlighted opponent.
6. Press the Y button to cycle through the options for
using a double-team on the highlighted opponent.
MATCHUPS
20
21
SEASON
SEASON AFTER SEASON
What’s that? A single season isn’t enough for you? Need a place where you can really leave your mark? We’ve got just the thing. With
NBA Inside Drive
, you can create, play, and manage your team for as many as 25 seasons. Through clever trades, successful drafts, and smart free-agent management, you can build a champion team. And, with the help of the Create Player feature, you literally can be in the game.
Fantasy Draft
If you really want to start your season from scratch, set the
Fantasy Draft option on the Gameplay Settings menu to Yes. Note that the Fantasy Draft option is available on the Gameplay Settings menu only after you enter Season mode.
It does not appear on the Gameplay Settings menu if you make any other selection from the Main Menu.
Created Player Progress
At the end of each season, a player’s rating in each skill category might increase or decrease according to either Natural or Incentive progression. Natural progression is based on a number of factors, including age and potential, and all existing NBA players will progress this way. Created players can use Natural progression or Incentive progression, which lets you increase their skills based on points they earn during the season (see pg. 24).
Management
Some of the most important plays aren’t made on the court. They’re made behind the scenes by guys in suits with fancy pens. But, don’t worry.
NBA Inside
Drive
gets you in that game too.
To use the General Manager
• Choose General Manager directly from the Main Menu if you’re interested in affecting the Single Game mode only.
-or-
• Access the League Home menu after you’ve started a season if you want your changes to affect that season.
ASK COACH
Yo, Coach!
I want to put all my favorite players on
a single team, but it takes too long to
trade them all. Isn’t there an
easier way?
--Dreaming in Detroit
Dear Dreaming,
To create a dream team to use in
Single Game or Playoffs mode,
select Options from the Main
Menu, and then select Roster
Editor. Use the Edit Teams
feature to pick exactly whom
you want on your team, without
the hassle of negotiating trades.
--Coach
Offseason
In the offseason, you have the
opportunity to augment your team by
acquiring new players through trades, free-
agent signings, and rookie drafts. You have
the option of letting the CPU conduct drafts
for you.
SEASON
22
23
CREATE PLAYER
PUT YOURSELF IN THE GAME
So, you say it’s not enough just to control the guys running up and down the court. And, you’re not satisfied with the power to hire, fire, or trade players at whim. What you really want is to see yourself on the hardwood. Done.
To create a player and add him to a team
1. On the Main Menu, select General Manager. (A player created this way is available in Practice, Single Game, and Playoffs modes. Note that your player does not earn additional skill points in Playoffs mode.)
-or­On the Main Menu, select Season. Follow the prompts until you reach the Off Season menu or the League Home menu, and then select Front Office. (A player created this way is available only in the season in which he was created.)
2. Select Create Player.
3. Use the Left or Right Trigger to cycle through the available options.
4. Press the Black or White button to change the color of accessories.
5. Save your player, and add him to a team.
6. On the General Manager menu, select Edit Rosters.
7. Select your created player (who currently is inactive), and then select the active player with whom you want to switch.
Setting a Skill Level
In addition to customizing your player’s background info and physical appearance, you also can determine his ball-playing skills. If you set the player’s style to Custom, you can use a point bank to improve his attributes however you like. If you change your player’s style, his attributes are adjusted accordingly.
When adjusting custom attributes, notice that not all skills are equal. The number of basketballs and the color associated with a skill indicate how important—and expensive—that skill is. Be sure to watch the point bank at the top of the screen to see how
many points you have to distribute.
Note that when you leave this screen, your
player’s attributes are fixed. You are
able to increase these settings
after you earn additional
skill points.
CREATE PLAYER
24
25
From No Name to Superstar
When your newly created player earns certain achievements in Single Game or Season mode, you’ll receive additional points you can use to increase his abilities. Note that created players will earn points in Season mode only if you’ve set Created Player Progress on the Gameplay Settings menu to Incentive.
Additional Skill Points
To Earn Achieve
Offensive skill points Assist
Offensive rebound Converted 3-point play In-act-of-shooting foul Converted 4-point play
Defensive skill points Forced turnover
Block Defensive rebound Stripped ball Knocked ball loose Intercepted pass
Shooting skill points Successful 3-point shot
Successful jump shot Successful fadeaway Successful hook shot Successful dunk Successful free throw Successful layup Successful tip-in
Physical skill points Points scored under 1 minute
Successful alley-oop pass Percentage of game played
Wild Card points Double-double
Triple-double Quadruple-double 50-point game Half- or full-court shot Player of the Game Successful shot at buzzer Be on winning team
THE SWEETNESS OF THE SIXTEEN
Did you come to play, or did you come to win? You can ball for the love of the game, but when it comes down to it, it’s all about taking home the crown.
If you want to enter the playoffs but don’t want to work through an entire season to get there, just select Playoffs from the
Main Menu. Then, on the Team Select menu, you
can put any team you want into the playoffs and match them up
against any other team. Note that you can’t assign matchups if you enter the playoffs at the end of a season in Season mode.
To position teams in the playoffs
1. Move up and down to display a team, and then press the X button to select that team.
2. Move in any direction to highlight the position for that team, and then press the X button to place the team in that position.
Note that if the team you are placing is occupying a
different position in the playoffs, that team switches places with the one you are replacing. If the team you are placing is not in the playoffs already, the team you are replacing is taken out of the playoffs.
3. Press the Y button if you want to have the matchups randomly selected for you.
4. When you are finished positioning the teams, press the A button to advance to the next screen.
CREATE PLAYER
PLAYOFFS
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SAVING AND LOADING FILES
There’s truly nothing better than taking your game to a friend’s house and then stomping that friend into dust—right there on the living room floor. So, you’ll be happy to hear that you can save and transfer copies of your saved files either to your hard disk or to the ultra-portable Xbox memory units. Just select Load or Delete Saved Games from the Main Menu, and then go from there.
USER PROFILES
Creating a user profile makes it possible for you to save your controller settings, coaching settings, playbook, win/loss records, and various statistics about how you play the game. You can create a new user profile from the User Profiles option on the Main Menu or from the Controller Select menu in any mode.
Featuring the song “Take It Outside” from the Master P album,
Gameface
.
www.nolimitrecords.com
CREDITS
SAVE/LOAD
CREDITS
High Voltage Software
Producer
Scott Slaby
Assistant Producer
Mike Wang
Lead Developer
Terry Wellmann
Development
Peter G. Lewis Mark McNeill Dave Perea J.R. Scally Frank Lee Wilson
Art Lead
Dave Leung
Art
Steve Gehrke Kevin Howe Bryan Moss Doug Petty Thomas Robins Scot Phillip Scott
Audio Director
D. Chadd Portwine
Audio
Fred Love Tim Schlie Tim Stasica
Management CEO/ Founder
Kerry J. Ganofsky
President
John Kopecky
VP of Software Development
Jesse Helton
VP of Creative Content
Eric Nofsinger
Director of Technology
Brett Bourbin
Executive Producer
Kevin Sheller
IT Director
Raymond Bailey
Engine and Tools
Cory Bloyd Steve Houchard Chris McCue
Additional Credit
Rich Bernal Maggie Bohlen Hal Bouma Cedric Busse Josh Dykstra Brian McRae Kenny Mehi Mickey Monson Paul Oppenheim Boyoung Park Erik Parker Jay Powell Lisa Wells
Microsoft
Program Manager/ Design Lead
Darryl M. Lewis
Game Designer
Brian Jackson
Test Lead
Fred L. Norton II
Test
Moon Chan Joe Djorgee Isaac Hunt Jeff Nelson Chad Dylan Long (Volt) Erik Lundegaard (Volt) Bryan Sudderth (Volt)
Art Manager
Rachel Rutherford
Animation Lead
Ben Cammarano
UI Art Lead
Jeremy Jones (ArtSource)
Art
Steve Chin (Ar tSource) Kris Strong (ArtSource) Patrick Nichols
Development Scott Briggs Tony Cox
Content Lead
Michelle Lomba
Content Creation
Beth Demetrescu Fred Northup, Jr. David L. McLean (Volt)
Content Coordination
Kirsten Andrews
Print Design
Kris Beecroft (Volt)
Audio Co-Leads
Jerry Schroeder Andy Teal
Product Manager
John Rodman
Marketing
Bill Nielsen Leslie Allen
Localization Lead
Jason Olsen (Volt)
User Testing Lead/ UI Design Lead
Kevin Keeker
User Testing
Jun Kim Kyle Drexel (Comforce/ RhoTech)
Product Support
Scott Hirnle
Product Planner
Tom Youtsey
Legal
Jama Cantrell Jeff Koontz
Licensing
John Pleas (Volt)
Music Licensing
Lily Kohn
Music Acquisitions
Peter Davenport
Contracts
Becky Bailey Rita Boyd
Management Studio Manager
Pat Cook
Planning Director
Dave Malcolm
Group Program Manager
Giancarlo Mori
Development Manager
Scott Briggs
Game Design Manager
Steve Schreck
Test Manager
Jimmy Bischoff
Art Director
Jonathan Cowles
User Experience Manager
Jeremy Los
Group Assistants
Susan Metters Danya Hanks (Kelly Services)
Music by Master P, Sir Mix-A-Lot, Stan LePard, Tim Stasica, and Fred Love. Additional music by Breez Evah owin’, The Golden Child, Binky Mack - A&R: Cando Ent.
Voice Talent: Kevin Calabro, Marques Johnson, Kenny Smith, Akemi Takei, and Eric Radovich Motion Capture Talent: Ronnie Fields (dunks and dekes), Donald Watts (gameplay) Additional Motions Captured by: Red Eye Studios – Hoffman Estates, IL Special Thanks: Ed Fries, Shane Kim, James Miller, Paul Pierce, Pau Gasol, Greg Lassen,
Localization teams in Redmond and Dublin
See the in-game credits for the complete list of the
NBA Inside Drive 2003
team members!
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WARRANTY
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90 day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.
Returns within 90 day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
Limitations
This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90 day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
WARRANTY
SUPPORT
SUPPORT
Get an Edge on the Game!
Xbox Game Tips (Automated): Available 7 days a week including holidays, 24 hours a day.
• In the U.S., call 1-900-933-TIPS. $.95 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute. Xbox Game Tips (Support Representative): Available 7 days a week including holidays.
• In the U.S., call 1-900-933-TIPS. $1.40 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute. Important: Individuals under 18 years of age need a parent’s or guardian’s permission
to call a pay-per-call number. Local and long distance telephone toll charges may apply. It is the customer’s responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires a touch-tone telephone. Call length is determined by user. Messages subject to change without notice.
Games Technical Support: Available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
• In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21.
Note: Xbox Game tips are not available from 1-800-4MY-XBOX. You must call Xbox Game Tips (Automated) or Xbox Game Tips (Support Representative) for tips, hints, or codes.
For more information, visit us on the Web at www.xbox.com
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein are  ctitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
© & p 2002 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Game Studios logo, Xbox, and the Xbox logos are either registered
trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
The NBA and individual NBA member team identi cations reproduced on this product are trademarks and copyrighted designs, and/or other forms of intellectual property, that are the exclusive property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. All rights reserved. © 2002 NBA Properties, Inc.
All rights reserved. The names of actual companies and products mentioned herein may be trademarks of their
respective owners. Manufactured under license from Dolby Laboratories. Data Source: STATS, Inc. ©2002.
Uses Bink Video. © Copyright 1997-2002 by RAD Game Tools, Inc.
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