A very small percentage of people may experience a seizure when exposed to certain
visual images, including flashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed
condition that can cause these “photosensitive epileptic seizures” while watching
video games.
These seizures may have a variety of symptoms including: lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness
or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above symptoms—
children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from
the television screen, using a smaller television screen, playing in a well-lit room,
and not playing when you are drowsy of fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.
Other Important Health and Safety Information
The Xbox™ video game system documentation contains important safety and health
information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rearprojection types, can be damaged if any video games, including Xbox games, are
played on them. Static images presented during the normal course of game play may
“burn in” to the screen, causing a permanent shadow of the static image to appear
at all times, even when video games are not being played. Similar damage may occur
from static images created when placing a video game on hold or pause. Consult
your television owner’s manual to determine if video games can be safely played on
your set. If you are unable to find this information in the owner’s manual, contact
your television dealer or the manufacturer to determine if video games can be played
on your set.
Unauthorized copying, reverse engineering, transmission, public performance,
rental, pay for play, or circumvention of copy protection is strictly prohibited.
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.
CONTENTS
USING THE XBOX VIDEO GAME SYSTEM . . . . . . . 2
USING THE XBOX CONTROLLER . . . . . . . . . . . . . . 3
video game system by following the instructions in the
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the Madden NFL
and close the disc tray.
™
2003 disc on the disc tray with the label facing up
5. Follow on-screen instructions and refer to this manual for more information
about playing Madden NFL 2003.
AVOIDING DAMAGE TO DISCS OR THE DISC DRIVE
To avoid damage to discs or the disc drive:
Insert only Xbox-compatible discs into the disc drive.
A
Never use oddly shaped discs, such as star-shaped or heart-shaped discs.
A
Do not leave a disc in the Xbox console for extended periods when not in use.
A
Do not move the Xbox console while the power is on and a disc is inserted.
A
Do not apply labels, stickers, or other foreign objects to discs.
A
For more information on Madden NFL 2003 and other EA SPORTS™titles,
visit EA SPORTS on the Web at www.easports.com.
-2
-
1. Connect the Xbox Controller to any controller port on the front of the
Xbox console. For multiple players, connect additional controllers to
available controller ports.
2. Insert any expansion devices (for example, Xbox Memory Units) into controller
expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual for more information
about using the Xbox Controller to play Madden NFL 2003.
MENU CONTROLS
Highlight menu item /or /
Change highlighted item /or /
Select/Go to next screen A or G
Cancel/Return to previous screen B or H
Help menuC (hold down)
Change music track C + E or F
-3
-
Page 4
BASIC CONTROLS
Run the table on the gridiron with the use of these basic controls.
GENERAL GAMEPLAY
Pause game G
Call timeoutH
PLAY SELECTION
Cycl e formations/or /
Cycl e sets (when available)/or /
Select sets and formationsA
Select play/or / and then C, A, or B
KICKING
Start kick meter/Kick the ball A
OFFENSE
Snap the ball A
Passing:
Bring up passing iconsA (when Passing Mode is set to NORMAL)
Throw the ball A, B, C, E, or F
Move player or
DEFENSE
Switch player A
Move playeror
DiveC
NOTE:
on p. 5.
For information on ALL game controls, ➤ Complete Control Summary
COMPLETE CONTROL
SUMMARY
OFFENSE (BEFORE THE SNAP)
Call an audible (➤ p. 12) C and then C, A, B,
E, or F
Cancel an audibleD (before selecting an audible)
Run original playC then J
Flip play (at the line of scrimmage) C then I
Quiet the crowd
Coach’s cam (View receiver routes) I + / or /
Fake snap B
Call timeoutH
Snap the ball A
RUNNING
Move player/Run or
SprintA
Dive (RB/WR) C
Slide/Dive (QB) C (tap) / C (hold down)
Jump/HurdleD or
SpinB or
Juke left/right E or F
Stiff arm left/right I
PASSING
Bring up passing iconsA (when Passing Mode is set to NORMAL)
Pass to the receiver with A, B, C, E, or F
corresponding control symbol
Throw ball away J (while passing icons are up)
Toggle passing icons OFF/ON D
Route-based passing+ appropriate receiver button
Pump fake
-4
-
-5
-
Page 5
RECEIVING
Control intended receiverA
Dive for pass C
SprintB
Jump for pass D
BLOCKING
Switch to closest blocker/receiver A
Cut block C
Sprint/Engage block B
AFTER THE PLAY
Bypass cut sceneA
Hurry players to the lineHold down A
Spike ballB
Fake spike ballC
No huddleD
Instant replayE + F
DEFENSE (BEFORE THE SNAP)
Cycle through defendersA or B
Reposition player or
Defensive line shiftE then , , or
Reset defensive line shift E then J
Linebacker shiftF then , , or
Reset linebacker shiftF then J
Call an audibleC then C, A, B, E, or F
Call Coverage audibleD then , , or
Cancel an audibleD (before selecting an audible)
Reset coverageD then J
DEFENSE CONT.
Reset original play C then J
(after calling an audible)
Flip play C then I
Pump up crowd
Coach’s camI
Call timeoutH
DEFENSE (AFTER THE SNAP)
Control player nearest to the ball A
Move playeror
DiveC
SprintB
JumpD
Strip ballI
Spin move left/right (engaged) E
Swim move left/right (engaged) F
KICKING GAME
Direction/Elevation of kick or
Start Kick MeterA
Stop Kick Meter upswing (power) A
Stop Kick Meter downswing (accuracy) A
Delay the kick Hold down A
Call an audibleC then C, A, B, E, or F
Cancel an audibleD (before selecting an audible)
Reset play C then J
Flip playC then I
Call timeoutH
-6
-
-7
-
Page 6
KICKING THE BALL
The Kick Meter appears at the bottom left hand corner of the screen during
kicks and punts.
Over-kick area
Highest
desirable point
Best accuracy
SETTING UP THE GAME
Before the Main menu appears, Madden NFL 2003 gives you the
option to play with Auto Save ON/OFF. When ON, game files are
automatically generated and saved only to the hard disk. Any files
that were previously loaded will be overwritten with a new version
of the file when any change is made to that file. To save your files
to a memory unit (MU), ➤ Saving and Loading on p. 33.
MAIN MENU
Over-kicking adds power to a kick. However, the Kick Meter speeds up on the
A
downswing and your chance for making an accurate kick decreases. Try to stop
the Kick Meter in the middle of the yellow accuracy range for best results.
Aim your kick or change the trajectory with the directional arrow by pressing
➥➥
or moving .
KICKOFF/PUNT RETURNING
Switch players A
Move return man or
Fair catch (you must have control D
of the return man)
NOTE:
If you don’t move your return man after he catches a kickoff or punt in
the endzone, he kneels down for a touchback.
➤ Play Now Starting an
Exhibition Game
below
➤ Other Game
Modes on p. 15
➤ Features
on p. 23
NOTE:
Default options are listed in bold in this game manual.
➤ Settings
on p. 30
Inside EA SPORTS
Get a Season
Preview
game credits
➤ Profile Manager
on p. 33
PLAY NOW—STARTING AN EXHIBITION GAME
Play an Exhibition game between any two teams.
TEAM SELECT SCREEN
Select the teams for your game.
Away team
Team ratings
and record
Click the right
thumbstick to
select stadium
and game
conditions
Access Help menu
Home team
Press D to load
a Created Team
™
and view
™
:
-8
-
-9
-
Page 7
Away and Home Teams
Pull E or F to cycle through Classic (historical) teams, press J to select any
➥➥
team at random, or press I to randomly select a “current” NFL team.
Stadium Select (Weather and Time of Day)
Play your game at any stadium. You can also select the weather conditions and
PM
PM, 4:15 PM, or 8:30 PM. To play in the rain or snow, adjust
kickoff time: 1:00
the weather options to vary your playing conditions. Increasing the precipitation
while decreasing the temperature creates snow.
Press G from the team select screen to continue to the Controller Select screen
➥➥
(➤ below).
, 2:30
CONTROLLER SELECT SCREEN
Select a team to control in the game.
To choose a
team, press
or to
Click at the
Controller
Select screen to
play with EAsy
Play ON. When
enabled, the game
is simplified
throughout for
easier learning.
Press G from the Controller Select screen to begin the game.
➥➥
position the
controller
icon under
your desired
team
Press D to
select more
options
OPTIONS MENU
From the Options menu, you can select your team jersey, risk Madden cards,
and select a playbook.
Uniform select
(Home team)
Offensive
Playbook select
Defensive
Playbook select
Risk Madden
Cards
PLAYING THE GAME
After all the pre-game adjustments, the captains meet midfield
for the coin toss.
COIN TOSS
Before the coin toss playing conditions are displayed. To bypass
➥➥
these screens, press A.
PLAY CALL SCREEN
From the Playcalling screen, select the plays for your controlled team
or ask John Madden for his suggestion.
Defensive
Formation/
Play windows
Timeouts
remaining
Down, quarter,
and clock
information
Number of
Coaches
Challenges
remaining
To list the plays in the next window press or to cycle through windows.
➥➥
To select a play:
1. Use to select a formation and set, then press A.
From the Formation window, you can view fatigue levels for your players.
A
When red, players are tired and need rest, yellow means players are slightly
winded, and players are fresh when their symbol is white.
2. To select the desired play, press A, B, or C. To go back to the previous
window, press D.
To flip formations and plays to the opposite side of the field, press I.
➥➥
To call a play from the header below the selection window, pull F + A,
➥➥
B, or C. To call a play from the header above, pull E + A, B, or C.
To ask John Madden for coaching assistance on your next play, press C
➥➥
on the formation screen and a suggested play is highlighted in the
play selection window.
Score
Offensive
Set/Formation/
Play windows
-10
-
-11
-
Page 8
NOTE:
timeouts) to select a play before a delay of game penalty is called. The defense
has five seconds to choose a play after the offense is ready to break the huddle.
After each play, the offense has 40 seconds (25 after penalties and
SPECIAL TEAMS PLAYS
From the Playcalling screen, you’ll find punt, kick, and special “trick” plays.
GAME SCREEN
If your player is off-screen, an arrow the same color as your control indicator points
toward him from the edge of the screen. Press in the opposite direction of the
arrow to bring the player on-screen.
Time remaining
Time remaining
in quarter
in quarter
Down and
Down and
yards to go
yards to go
Controlled
Controlled
player
player
Player
Player
identifier
identifier
GAMEPLAY TIPS
Audibles (Offense and Defense)
If you see a weakness from the opposition, call an audible and set up a new play
at the line of scrimmage (before the ball is snapped).
To call an Audible:
1. Before the ball is snapped press C, then press A, B, or C, or pull E or F.
The players adjust their set and/or formation as the new play is called out
on the field.
2. Press D to cancel (before selecting an audible). To customize your offensive and
defensive audibles, ➤ OFF/DEF Audibles on p. 32.
Hot Routes
Hot Routes quickly change a receiver’s original route before the ball is snapped.
To call a Hot Route:
1. Press D, then press the button symbol of the receiver whose route you want
to change.
2. After the receiver’s original route is cancelled, press to send him on a fly
pattern, press for a curl pattern, or press or to run an in or out pattern. To send receivers on an out slant press j, or press i for a post pattern.
Play clock
Play clock
Blocking Hot Routes
Change your blocking assignments for your halfbacks, fullbacks,
and tight ends. Call these at the line of scrimmage when you
anticipate the defensive pressure coming from an unprotected
side of the line.
To call a Blocking Hot Route:
1. Press D, then press the button symbol of the running back or
tight end whose passing/blocking route you want to change.
2. Press J to change to a blocking assignment to the left. Press I
to change it to the right.
Receiver/Back Motion
Move a player in motion before play begins. Once the ball is snapped,
the player runs the same assigned route as before but from his current
location on the field.
To call man in motion:
1. While at the line of scrimmage, press or or move or
to highlight an eligible player.
2. Press or or move or to send that player in
motion and then snap the ball to begin the play.
Bullet/Touch Pass
Throw a bullet pass (hold down the button that corresponds to the targeted
receiver) and the quarterback fires the ball to the receiver. To drop the ball
in over coverage, throw a touch pass (tap the button).
Route-Based Pass
On a route-based pass, the quarterback leads the receiver based on the player’s
route instead of the current direction the player is running.
To throw a route-based pass, click and hold and press the button of the
➥➥
receiver you want to throw to and the quarterback leads the receiver through his
route while he’s running.
QB Scramble
If your quarterback is under heavy pressure, press D to remove the passing symbols
while he’s still behind the line of scrimmage and scramble for yardage. During the
run, you can press D again to bring up the passing symbols. Once the quarterback
crosses the line of scrimmage, he’s not allowed to throw the ball downfield.
-12
-
-13
-
Page 9
Hurry-Up Offense
To run a hurry-up offense, press and hold D immediately at the end of the play
(just after the whistle blows). The offense skips the huddle, hurries to the line
of scrimmage, and repeats the previous play.
If you want your quarterback to call the “spike ball” play, press and hold B at the
end of a play to run a stop clock play. To call a “fake spike” trick play, press and
hold C.
Coverage Audibles
Coverage audibles allow you to change the strategy of the defensive backs at the line
of scrimmage. Press D then to put the defensive backs into bump and run.
Press D then to put the defensive backs 3–5 extra yards off the ball in loose
coverage. Press D then to shift the safeties and linebackers into better
position to cover their assigned man.
Defensive Line Shift
Position your defensive lineman in tight between the gaps or outside the tackles.
Pull E + to spread the defensive ends outside the tackles, or pull E +
to move the line in tight between the tackles. Pull E + to shift the line left,
or pull E + to shift all lineman to the right.
Linebacker Shift
Shift your linebackers around the field before the offense gets the play off.
Pull F + to spread the linebackers out, or pull F + to move them in tight,
protecting the middle of the field. Pull F + to shift the linebackers to the left,
or pull F + to shift all linebackers to the right.
PAUSE MENU
During the game, press G to reach the Pause menu.
➥➥
Use one of the
two Coaches
Challenges
on any
questionable
play. If you
challenge a
play and it’s
not overruled,
you lose a
timeout
For information
on Coaching
Strategies,
➤ Rosters
on p. 28
For information
on Madden
Cards, ➤ p. 26
For information
on Settings,
➤ p. 30
OTHER GAME MODES
Go endzone to endzone with one of the game modes featured
in Madden NFL 2003.
MINI-CAMP
Tour NFL cities in the Madden Cruiser and fine-tune your playing
skills in Mini-Camp. Earn trophies along the way in various drills
for Madden Cards.
To play Mini-Camp:
Each NFL city hosts its own Mini-Camp. Compete in the drill for that
A
particular venue and follow the on-screen instructions for help. Earn
at least a bronze trophy to unlock the game situation at the same city
as well as the next difficulty setting for that drill. Use the skills that
you learned at Mini-Camp to complete each stage.
Pull E or F to change the skill level and visit more NFL cities.
➥➥
FRANCHISE
Run the table for 30 seasons in Franchise mode.
SEASON/FRANCHISE SETUP SCREEN
Franchise Mode
Options: When
your options
are selected,
press A to
select a team
and a coach
from the
bottom half
of the screen.
Number of UsersSelect the number of users you want to have in your
league (1–32).
Coaching ChangesCoaches may resign after a season when their
coaching points reach 0 in the Coach Options.
Trade DeadlineNo trading is allowed after Week 6.
Salary CapThe NFL salary cap is enforced and you have
a limited budget to sign free agents and
draft picks.
Created Teams:
Press D to load
a created team
to Fr anchise
Team Select
menu
-14
-
-15
-
Page 10
Cap PenaltiesReleasing a player incurs a monetary penalty for the
remaining years of that player’s contract or until another
team signs him.
Fan tasy DraftTeams create a custom roster by drafting players from
the entire pool of every active NFL player. For more
information, ➤ Fantasy Draft below.
SELECTING A TEAM
You can run any current NFL team or load a created team.
To select a team:
From the Team Select/Coach Select menu, press or to select a team.
➥➥
Then press G to reach the Franchise menu.
SELECTING A COACH
All 32 NFL coaches and their original playbooks are available for you. You can also
create one of your own.
To select a coach:
From the Coach pop-up box, highlight START FRANCHISE if you wish to start the
➥➥
season with the current coach, or scroll through the list of coaches if you wish
to change. Press A and your first NFL season begins.
To create a coach:
1. Highlight NEW COACH from the Coach pop-up box and press A. The New Coach
menu appears. Highlight COACH and press A again to edit your coach’s name.
Fantasy Draft
With this option ON, all active NFL players are thrown into a single
draft pool. Teams then add players to their rosters in a 47-round
Fantasy Draft. Once the draft is concluded, the league begins.
To run a Fantasy Draft:
1.
After you set up your Franchise (with Fantasy Draft option ON),
press A to begin the draft. The first team on the clock must select
a player. (The CPU drafts players for CPU-controlled teams.)
2.
To draft a player, highlight a name of the player you wish to select
and press A. You can browse through the positions lists by
pressing J or I. Move through the available players by pressing
or .
3.
After you select a player, he is added to the team roster.
2. Create a name from the edit box, select DONE when
complete, and then select a body type for your coach
by pressing or .
3. Highlight OK and then press A when complete.
4. Once your coach is created, highlight START FRANCHISE and
press A. The Preseason Year 1 menu appears.
FRANCHISE MENU
Play WeekThis screen lists the season schedule.
RostersView team rosters and make all player
movements. For more information, ➤Rosters
on p. 28.
Coach OptionsGameplan: Set your coaching gameplan and
strategies for your team during simulated games.
Management: Set player preferences and assign
various off-season assistance options to be run
by the USER or the CPU.
Job Openings: View all of the user coaches and
their current positions. You can also modify which
team you are coaching, if coaching slots are open.
Ratings: View player-controlled coach career stats.
Stats bookAccess all the team and individual stats for the season
and career. View rankings and coach stats as well.
League NewsLeague news and injury reports are available from
this menu.
FeaturesMadden Cards: Trade Madden Cards between active
profiles and view season and game performance
records. For more information, ➤Madden Cards
on p. 26.
Export Team: Export your Franchise team to a
memory unit or hard disk and make it available
for Exhibition and Tournament modes.
Create-a-Player: Create a new player and add
him to a team or the free agent list, or edit
an existing player, ➤Create-a-Player on p. 26.
NOTE:
-16
-
To simulate the draft at any time, press G.
-17
-
Page 11
SettingsGameplay: Adjust your game settings for the season.
For more information, ➤ Settings on p. 30.
System: Adjust your audio and visual settings for the
season. For more information, ➤ Settings on p. 30.
Save: Save or delete your season to/from your memory
unit or hard disk. For more information, ➤Saving andLoading on p. 33.
PLAY WEEK MENU
View the weekly schedule, view schedules team by team, and view the league
standings.
Weekly Schedule Menu
Toggle the weeks
for the current
season
Selected game
Playing a Game
To advance through your season, you must either play your designated games
or simulate them.
To play a game in Franchise mode:
1. Scroll through the games on the weekly schedule and then highlight a game that
you wish to play. Press D and a red checkmark appears next to the selected
game.
2. With a selected game highlighted press a to advance to the Controller Select
Screen.
With a non user-controlled game highlighted, press A and then highlight your
➥➥
final option: PLAY GAME, SIMULATE GAME, SIMULATE WEEK, or SIMULATE SEASON. Press A again on your final choice.
If you highlight a user-controlled game and press A, all non-user games are
➥➥
simulated automatically.
NOTE:
weeks, user-controlled games are not simulated.
If you are only simulating the current week rather than a group of
PRESEASON
Before you begin the regular season, each team plays four
preseason games. After the preseason is over, you can evaluate
rookies before moving on to the regular season. Use this
information to help finalize your roster for the upcoming season.
NOTE:
so that starters play the first half, while rookies and backups play
the second half.
The CPU automatically sets your preseason depth charts
DURING THE SEASON
During the Season, you can play any game, on any week, at any point
during the year. However, you can only make player trades (before the
sixth week of the season) and sign free agents for user controlled teams.
AFTER THE SEASON
Every season ends with the AFC-NFC Pro Bowl. After pro football’s annual
All-Star game, you are prompted to advance to the off-season.
THE OFF-SEASON
Build your dynasty through the draft or by signing key free agents. You control
the moves for your team and the computer handles the other teams.
OFF-SEASON SCHEDULE
Before jumping to the off-season, be sure to review stats and league news from
the previous season. You can also view the draft order and check out current rosters.
Retired PlayersView the retired players from every roster.
Rookie ScoutingFor more information, ➤ Rookie Scouting on p. 20.
Re-Sign PlayersNegotiate contracts with players from your own team.
To begin contract negotiations, highlight an unsigned
➥➥
player and press A. Offer a salary and press A again
to submit the offer sheet. The player either accepts or
declines the offer.
Free Agent SigningBefore the draft you have a 30-day period to sign
available free agents. You must fit all players you
wish to sign under the salary cap.
NFL DraftBegin the seven-round rookie draft. Each team
selects one player per round. You can simulate
the draft at any time. The NFL Draft is run
similar to a Fantasy Draft (➤ p. 16).
-18
-
-19
-
Page 12
Sign Draft PicksAfter the draft, you must sign your draft picks to your
roster. You must fit these players under the salary cap
in order to keep them on your roster.
Re-Order Depth Charts Modify the roster before the new season.
Start New SeasonBegin a new year of football.
NOTE:
them; however, if your Coaching Options are not set to CPU for a given step,
then your team will not participate in that part of the off-season. After all the
off-season steps are complete, a new schedule is generated, and the next
season begins.
If you wish to skip any steps in the off-season, you can simulate past
Rookie Scouting
Use your scouts to evaluate rookies and help you make a much more informed
decision at the NFL draft.
Scout a rookie through one round of the combine and receive a player note. Scout
him through two rounds, and receive three notes. Scout a player through all three
rounds and receive five notes.
Scouted Player
Tot al Players
Scouted
To scout a rookie:
1. Pull E or F to cycle among the user-controlled teams. Press I or J to cycle
through different player positions.
2. To view a Scouting Report, highlight a player and click . To return to the
Rookie Scouting screen, press B.
3. Pick up to 15 players to scout per round. Press A on their name to flag them.
To unflag a player, press A again.
4. Once you have flagged the 15 players, press G to proceed to the Scouting
Combine.
5. At the Scouting Combine, check up on your scouted rookies. Press I or J
to cycle among player positions until you come to “targeted.” A list of players
that you scouted appears.
-20
-
6. Click to bring up the Rookie Scouting Report. You
should now see that player’s combine numbers, along with
a scouting note. Press or to cycle among all of your
scouted rookies. Press B to return to the previous screen.
7. Repeat this process for all of your scouted players. You can
scout a player through two more rounds (scouting workout and
then scouting list), or you can choose 15 new players to scout.
However, you will only receive five scouting notes if you scout a
player through all three rounds.
NOTE:
Those players will likely be selected early in the draft by other teams
before you get a chance to draft them. Instead, scout some players for
the later rounds and try to look for a superstar in the making.
Don’t waste all your scouting slots on 1ST and 2ND rounders!
TOURNAMENT
Compete in a single- or double-elimination tournament with playoff-like
pressure.
TOURNAMENT SETUP BOX
Tournament TypeChoose a SINGLE ELIMINATION, DOUBLE ELIMINATION,
ROUND ROBIN, or DOUBLE ROUND ROBIN tournament.
Number of PlayersThe number of teams you can choose is dependent
on the type of tourney you have selected.
Playoff TeamsThe number of playoff teams is only for round robin
tournaments.
Fantasy DraftWhen ON, conduct a Fantasy Draft before playing
in a tournament (➤ Fantasy Draft on p. 16. The
default is set at OFF).
To start a Tournament:
1. From the Team Selection, press or to cycle through available
teams and press G when all the desired teams have been chosen.
2. To play a game, select Tournament Tree at the Tournament Main menu and
press A on the desired match-up. The Options pop-up screen appears.
From here, you can choose to simulate, forfeit, or play the game.
NOTE:
Round Robin and Double Round Robin tournaments.
Selecting TEAM SCHEDULE at the Tournament Main menu starts
-21
-
Page 13
TWO MINUTE DRILL
The pressure is on and the clock it winding down. Run the Two Minute Drill and rack
up as many points—and tokens—as you can before the final gun sounds.
Press G or A to reach the Controller Select screen.
➥➥
After you select a team, press G or A to reach the
practice field.
TWO MINUTE DRILL MENU
PlayersPlay with up to four players in the Two-Minute Drill.
CPU DefenseChoose the defense to play against. All players play
against the same squad.
Play For TokensWhen ON, players can earn points during the Two
Minute Drill and use them to obtain Madden Cards.
(For more information, ➤ Madden Cards on p. 26).
Skill LevelChoose your playing difficulty level: ROOKIE, PRO,
ALL-PRO, and ALL-MADDEN. The higher the level, the
more points you can earn.
NOTE:
saved to your settings file.
NOTE:
start a new drive from the opponent’s 20-yard line.
Press D to view high scores in this game mode. High scores are
If you score before time expires, you keep possession of the ball and
FOOTBALL 101
With the help of John Madden, get in-depth knowledge of each play and learn how
each formation can help you during a game. Madden runs the play first and then
you take control for a chance to earn tokens.
NOTE:
For more information, ➤Practice below.
Football 101 is run similar to Practice Mode (NORMAL mode).
PRACTICE
Brush up on your playing skills or master a team’s playbook.
PRACTICE SETUP SCREEN
From the Practice Setup screen, select the offensive and defensive teams that you
want to practice with. You must also select a practice type in the Mode bar.
Mode bar
These options give you the ability to select what aspect of your team you want to
practice (NORMAL, OFFENSE ONLY, or KICKOFF). If you want to practice offensive
plays without a defense on the field, choose OFFENSE ONLY. If you want to practice
playing offense or defense, choose NORMAL. If you want to practice kickoffs or
returning kickoffs, choose KICKOFF.
PRACTICE FIELD
Once you’re on the practice field, you can run every play in your
playbook.
To r e-spot the ball, press g and select RE-SPOT BALL from the
➥➥
Pause menu.
To choose a different play, press H or G and select CHOOSE NEW
➥➥
PLAY from the Pause menu.
SITUATION
Throw yourself in any game situation.
To select your Situation settings:
To set the game situation, press or to change the highlighted
➥➥
setting.
Press or to choose a new setting to change.
➥➥
Press G to advance to the Controller Select screen. Continue as you would in
➥➥
an Exhibition Game (➤ Play Now - Starting an Exhibition Game on p. 9).
FEATURES
CREATE-A-PLAYBOOK
Create a custom play and formation from scratch and add it to your playbook,
or modify a current playbook.
To create a play:
1. From the Create-A-Playbook menu, highlight OFFENSE or DEFENSE and
press A. The Create-A-Playbook screen appears.
2. From the Create-A-Playbook screen, highlight CREATE NEW PLAYBOOK
(or highlight an existing playbook to edit) and press A. The New Playbook
pop-up box appears.
3. Select a team playbook, highlight CONTINUE, and press A. The Create-A-
Playbook Menu appears.
-22
-
-23
-
Page 14
Modify Playbook
Create Formation
Create Play
To modify a playbook:
1. From the Modify Playbook screen, highlight a coach’s
playbook (or basic formation) and press A. The Custom
Playbook screen appears.
2. Highlight a play you wish to add to the playbook and
press A (press A again to remove it). You have 81 total
plays and 14 sets available. A red check mark appears
next to selected plays.
To add all the plays from a formation to a playbook,
A
highlight the formation name and press A.
Pull E or F to view Run, Pass, and All play formations.
A
To preview a playbook/swap plays:
1. Press D to preview a playbook. The Formation window
appears.
2. From the formation window, press or to highlight
a set you wish to edit and press A. Select the first play
that you wish to move and press A, then select a
second play and press A again. The two plays trade
places in the formation window.
To create a formation:
1. From the Create Formation screen, highlight NEW (or
highlight an existing formation to edit) and press A.
2. Press to scroll through the players and highlight
the player you wish to move. Press A to continue.
3. Press again to move the highlighted player around
the grid, and press A to re-assign the personnel at a
different spot on the field.
4. From the personnel window, highlight the player you
want represented in the particular play and press A.
Press G when complete and the formation is added
to the playbook.
To create a play:
1. From the Create Play screen, highlight a formation you
wish to edit and press A. Select Run or Pass (for new
created plays) or highlight the current play and press A
again.
2. Press to scroll through the
players and highlight the player
you wish to move, and press A.
The Routes screen appears.
3. From the Routes screen, highlight an
existing route or assign a blocking
assignment for your player and press A.
Highlight a distance, rushing route or type
of block for the player and press A.
The new route is set.
To customize a route, press to diagram
A
the route or assign blocking assignments on
the field. Press A to alter the route in another
direction, or to complete a player’s route.
Press G to test the play.
Save Playbook
To save a play or formation:
Pull E or F to cycle to playbook files. Press I or
➥➥
J to cycle between the hard disk and a memory
unit. Press A to save your playbook, or highlight
an existing file and press A to overwrite that file.
CREATE-A-TEAM
Create a custom team and add them to the NFL.
To create a new team:
1. From the Team Information menu, set your team options. Press A or
or to change/choose each option. Press G to continue.
2. From the Stadium Editor screen, select a name for your stadium, pick
a stadium type, field surface, and more. Press G to continue.
3. From the Uniform Editor screen, press to browse through the
options and the color panel to create your Home and Away uniforms.
Pull E or F to toggle to the helmet, jersey, and pants editing screens.
Press G when your uniform is complete.
NOTE:
team they have to replace in Franchise mode.
NOTE:
the team to a memory unit or the hard disk. After a team is saved, it can
be loaded to any game mode.
The team roster chosen for your Create-a-Team determines the
Before you exit out of the Create-a-Team menu, be sure to save
-24
-
-25
-
Page 15
CREATE-A-PLAYER
Create a player for a position in need.
To create a new player:
1. From the Create-a-Player Information screen, create a First and Last Name, pick an
Age, College, Team, Position, Jersey No., Years Pro, and Hand for your new player.
2. From the Appearance screen, select your player’s height, weight, skin color,
hair color, hairstyle, face, and face shape.
3. From the Build screen, you can adjust the muscle and fat percentage of several
areas of the player’s body. Pull E or F to cycle through Body, Rear, Arms, Legs,
and Equipment and press to adjust features in each section.
4. From the Equipment screen, pick your player’s equipment. Pull E or F to adjust
the equipment used for games on Turf, Grass, or Both.
5. From the Attributes screen, set up your player attributes by pressing or
for each attribute. Keep in mind that the higher attributes a player has, the higher the salary.
6. Press G and choose to keep the created player.
MADDEN CARDS
Earn tokens for each Madden Challenge task completed, then use those tokens
to buy Madden Cards. Activate one of five types of cards (Current Players, Historic
Players, Teams, Stadiums, and Cheats) to give your game a boost. Or initiate a trade
to get that coveted card.
Card Book
View the cards you have collected or buy new packs.
To buy a pack of Madden Cards:
1. From the Card Book screen press D. If you have enough tokens available, you
receive a message asking if you would like to buy a new pack. Select yes and
press A.
2. Scroll through the pack to see if you earned any new cards.
To play or sell a Madden Card:
1. From the Card Book screen select a card to sell by highlighting it and pressing
A. The View/Play Card screen appears.
Press D to flip a card over to see its attributes.
➥➥
2. Choose either PLAY CARD or SELL CARD and press A. The Card Book screen
reappears.
You can sell back a Madden Card to recoup tokens or Activate it to reap its
A
benefits.
NOTE:
can only be activated during a game.
To risk a Madden Card:
A
Some cards, such as cheats and current players,
Madden Cards can only be risked in 2-Player games where each
player is using a User Profile (and has cards to wager).
1. From the Controller Select screen, select a User Profile (for each
player), and press D to bring up the options. Then press or
to highlight RISK CARDS.
NOTE:
proceed to the Risk Cards screen.
Both players must have a profile already loaded before you can
2. Browse through your cards by pressing or (or pull E or F), then press
A to select a card. Press B to remove a card.
3. When done, press G to return to the controller select screen.
Status
Tokens EarnedStatus of points earned at each level.
BalanceCurrent number of Madden tokens for that user.
Level SelectPull E or F to cycle through the five Challenge Levels.
Token Scale TableThe number of tokens earned on each skill level for
completing a task.
Challenge Task TableList of tasks for the selected level.
Rating System
There are four categories in which Madden Cards are rated: Power indicates how
“strong” a card is. Value determines the number of tokens you need to buy a card.
Rarity tells you the odds of getting a particular card and Life equals the life
expectancy of a card (unlimited or once).
Trade
To trade a Madden Card:
1. From the Madden Cards main screen, choose TRADE, then press A.
The Trade Cards screen appears.
2. Select the User Profile from which to trade a card by pulling E or F and
then scroll through available cards by pressing or or J or I.
Press A to select the highlighted card.
Press D to flip a card over to see its attributes.
➥➥
-26
-
-27
-
Page 16
3. Select ADD, then press A. The card has now been added to the trade (you can
include up to three cards in a trade).
4. The second player repeats steps 1–3.
5. When all cards have been added to the trade proposal, press D to bring up the
current trade and select SUBMIT TRADE. A pop-up screen prompts you to confirm
the trade. To accept, highlight YES and press A.
NOTE:
and then selecting REMOVE.
You may remove a card from a trade by selecting a card, flipping it,
Save
To save your Madden Cards:
1. From the Madden Card save screen, highlight your profile and press A.
2. Enter the name of the file using the keyboard pop-up, highlight DONE, and
press A to complete the save.
ROSTERS
Make key roster moves to strengthen your lineup. Trade players, sign free agents,
release players, and create a player for that special need.
View Roster
View all NFL team rosters by team and position.
Pull E or F to change teams or press J or I to focus on a particular position.
➥➥
Depth Chart
Re-order the depth chart of all NFL teams.
To change the order of the depth chart:
1. From the Depth Chart screen, highlight a player from the depth chart screen
(on top) and press A. Your cursor moves to the team roster.
2. Highlight a player from the team roster and press A again. The new player
is inserted into the depth chart.
Press D and the depth chart reorders automatically.
➥➥
NOTE:
down situation. 3RD down backs typically have better hands and/or are a little
faster then the starting running back.
To set a substitution:
3RD down running backs (3DRB) sub in for the halfback on every 3RD
1. From the Substitution screen (only available in Franchise mode and in the Pause
menu during a game), select a situation (pressing J or I to scroll through the
selections) and then a formation and set (pressing or).
2. Select a position by pressing or to scroll through
the players in a set and then press A on the desired player.
3. From the Available Players list, highlight a player to be
substituted in the starting spot and press A. The new depth
chart is set.
Trade Player
Trade players from team to team.
To trade a player:
1. From the Trade Player screen, highlight a player from any team roster
and press A. His last name appears in the trade window.
2. Highlight another player (from a different team) that you wish to trade
for and press A.
3. Press G and the trade is either accepted or declined. If the trade is
accepted highlight YES and press A to proceed.
NOTE:
team is about a trade. RED = Not likely to make trade. GREEN = Likely to
make trade.
In Franchise mode a color bar indicates how enthusiastic a CPU
Free Agents
Sign a free agent to a team.
To sign a free agent:
1. From the Free Agents screen, pull E or F to change teams and view salary
cap information for that team.
2. If the selected team has enough room under the cap, highlight the player you
wish to sign and press A.
In Franchise mode, the player must be offered a salary that he may accept
A
or reject.
Release Player
Release a player from any team. Once that player is released, he moves to the
Free Agent list.
To r elease a player:
1. From the Release Player screen, pull E or F to view a team’s roster.
Scroll through the players list by pressing or.
2. Highlight the player you wish to release and press A.
3. When prompted, select YES and press A to confirm the player’s
release.
-28
-
-29
-
Page 17
Edit Player
Change the attributes, equipment, appearance, and personal information of any
player. This option is not available in all game modes.
To edit a player:
1. From the View Roster screen, find the player you wish to edit and press A.
2. Highlight the desired section to be edited and press A (Information,
Appearance, Build, Equipment, or Attributes). For more information,
➤ Create-a-Player on p. 26.
Breakdown
View all NFL team rosters by team and position. If a team requires a player for
a particular position, it appears in blue. Pull E or F to cycle teams.
STAT BOOK
View personal and league stats from the Stat Book. Here you can view career stats
for every active coach, general stats for all User Profiles, User vs. User stats, and
User Records. You can also view game records and check out the Two Minute Drill
leaderboard.
SETTINGS
Most of the settings featured in Madden NFL 2003 are self-explanatory. The others
are listed below.
GAMEPLAY
Game
Pre-Existing InjuriesCertain players begin the first season with the same
injuries as their real-world counterparts.
Madden ChallengeWhen ON, you can take the Madden Challenge and earn
tokens for completing tasks during your game (1 Player
games only).
Custom Game
Player LockDefense only, the player that you select before the snap
becomes the default player that you control at the start
of the next play.
Auto Sub OUTDetermines the energy level at which your players are
subbed out.
Auto Sub INDetermines the energy level at which your players are
subbed back into the game.
Pass Lead SensitivityDetermines how much the QB
leads his receivers on pass plays.
Passing ModeSelect NORMAL for traditional
button-based passing, or QUICK to
simplify passing—you no longer need
to press A again to bring up the passing
symbols.
Remember Formations When ON, the playcalling screen automatically
returns to the same formation that you called
for the previous play.
Penalty
OffsidesWhen ON, defensive players can jump offsides,
although they will be called for it (if Penalties
are turned ON). When Offsides is turned OFF,
defenders are physically barred from running
offsides.
Penalty SlidersAdjust the sensitivity for the penalties. Change
the setting by moving the slider towards + or –
by pressing or .
AI
Pass/Catch/Run Assist Turns Pass, Catch, or Run Assistance ON/OFF.
AI settings are adjusted to make gameplay easier
when EAsy play is set to ON.
Other AI SettingsAdjust various offensive or defensive AI settings for
the user or CPU controlled teams by moving the slider
towards + or – pressing or .
EAsy Play
EAsy PlayEAsy Play allows novice users to play the game
with ease.
NOTE:
game play. The defaults below are with EAsy Play set ON.
If EAsy Play is set to OFF, the settings listed below do not affect
PenaltiesWhen OFF, no penalties are called.
Play ClockWhen OFF, the play clock is not a factor.
Play NotificationWhen set to ON, the play(s) chosen are
displayed as you are lining up.
-30
-
-31
-
Page 18
Play Call ModeSelect NORMAL for the traditional play calling system
or EASY to choose plays based on a key player.
Pass/Catch/Run/When ON, Pass, Catch, Run, and Kick AI settings are
Kick Assistadjusted to make gameplay easier.
Pause MenuWhen set to EAsy, the Pause menu is simplified for
EAsy play.
Controller Config.
Scroll through the available controller configurations to choose the one that best
suits your playing style by pressing or .
VibrationWhen Vibration is turned ON, you will feel every hit.
Off/Def Audibles
Set your offensive and defensive audibles for each profile. Each team has 10 audibles
to set—five on offense and five on defense.
To set an Audible:
1. Press or to select a playbook and press A. Your cursor moves to the play
windows.
2. Highlight one of the audible slots from the play windows and press A.
The cursor moves to the formation window.
3. Select a formation and set by pressing and then pressing A. Highlight the
desired play and press A to accept it.
To flip any audible, press I while it’s highlighted.
➥➥
SAVING AND LOADING
Save or load files from your hard disk or MU.
NOTE:
files.
NOTE:
LOADING, SAVING, AND DELETING FILES
To load, save, or delete a file:
1. From the MU screen, highlight LOAD, SAVE, or DELETE and press A.
➥➥
➥➥
➥➥
2. Highlight the file you wish to LOAD, SAVE, or DELETE and press A.
NOTE:
overwrite the existing file instead of saving a new file.
NOTE:
a MU, it is auto-loaded during the initial boot up. The game loads the first roster
and setting files it finds on the hard disk or a MU, and the first four User
Profile files it finds.
Never insert or remove an MU when loading or saving
An MU will hold up to 500 blocks of memory.
Pull E or F to browse the file types.
Press J or I to switch between expansion slots or the hard disk.
Press a to load, save, or delete a file from a MU or hard disk.
If you have already saved the file, you will be prompted to
If a Roster, User Profile, or Settings file is present on the hard disk or
SYSTEM
Audio
Volume SlidersAdjust the volume for all sounds of the game. Change
the setting by moving the slider towards + or – by
pressing or .
Visual
Field LinesSet the field line display to NONE, FIRST DOWN, LOS,
or BOTH. When set to FIRST DOWN, a yellow first down
marker is displayed across the field. When set on LOS,
the line of scrimmage is highlighted with a blue field
marker. When set to BOTH, the First Down and LOS lines
are on.
-32
-
PROFILE MANAGER
Keep track of your career stats with a User Profile. If an active User Profile is
associated with a team during a game, the computer keeps track of the user’s
statistics.
NEW/EDIT PROFILE
Keep track of your personal stats by creating a User Profile.
To create a new User Profile:
1. From the Main menu, press D. The Choose Active Profile screen appears.
Highlight CREATE PROFILE and press A.
2. Use the Edit Box to create a name for your User Profile. Highlight DONE
and press A to accept the new Profile name.
To Load, Save, or Delete a User Profile from a MU or hard disk:
From the Load, Save, or Delete screen, highlight the Profile you wish to load,
➥➥
save or delete and press A. The Profile is now loaded, saved, or deleted.
-33
-
Page 19
LIMITED 90
-
DAY
WARRANTY
ELECTRONIC ARTS LIMITED WARRANTY
Electronic Arts warrants to the original purchaser of this product that the recording medium
on which the software program(s) are recorded (the “Recording Medium”) and the
documentation that is included with this product (the “Manual”) are free from defects in
materials and workmanship for a period of 90 days from the date of purchase. If the
Recording Medium or the Manual is found to be defective within 90 days from the date of
purchase, Electronic Arts agrees to replace the Recording Medium or Manual free of charge
upon receipt of the Recording Medium or Manual at its service center, postage paid, with
proof of purchase. This warranty is limited to the Recording Medium containing the software
program and the Manual that were originally provided by Electronic Arts. This warranty shall
not be applicable and shall be void if, in the judgment of Electronic Arts, the defect has
arisen through abuse, mistreatment or neglect.
This limited warranty is in lieu of all other warranties, whether oral or written, express or
implied, including any warranty of merchantability or fitness for a particular purpose, and no
other representation of any nature shall be binding on or obligate Electronic Arts. If any such
warranties are incapable of exclusion, then such warranties applicable to this product,
including implied warranties of merchantability and fitness for a particular purpose, are
limited to the 90-day period described above. In no event will Electronic Arts be liable for any
special, incidental, or consequential damages resulting from possession, use or malfunction
of this Electronic Arts product, including damage to property, and to the extent permitted by
law, damages for personal injury, even if Electronic Arts has been advised of the possibility
of such damages. Some states do not allow limitation as to how long an implied warranty
lasts and/or exclusions or limitation of incidental or consequential damages so the above
limitations and/or exclusion of liability may not apply to you. In such jurisdictions, the
Electronic Arts’ liability shall be limited to the fullest extent permitted by law. This warranty
gives you specific rights. You may also have other rights that vary from state to state.
returns within the 90-day warranty period
Please return the product along with (1) a copy of the original sales receipt, showing the date
of purchase, (2) a brief description of the difficulty you are experiencing and (3) your name,
address and phone number to the address below and Electronic Arts will mail a replacement
Recording Medium and/or Manual to you. If the product was damaged through misuse or
accident, this 90-day warranty is rendered void and you will need to follow the instructions
for returns after the 90-day warranty period. We strongly recommend that you send your
product using a traceable delivery method. Electronic Arts is not responsible for products not
in its possession.
returns after the 90-day warranty period
If the defect in the Recording Medium or Manual resulted from abuse,
mistreatment or neglect, or if the Recording Medium or Manual is
found to be defective after 90 days from the date of purchase, please
return the product along with (1) a check or money order for $15.00
made payable to Electronic Arts, (2) a brief description of the difficulty
you are experiencing and (3) your name, address and phone number
to the address below, and Electronic Arts will mail a replacement
Recording Medium and/or Manual to you. We strongly recommend
that you send your product using a traceable delivery method.
Electronic Arts is not responsible for products not in its possession.
ea warranty mailing address
Electronic Arts Customer Warranty
P.O. Box 9025
Redwood City, CA 94063-9025
ea warranty contact info
Email and Web Page: http://techsupport.ea.com
Phone: (650) 628-1900
NOTICE
Electronic Arts reserves the right to make improvements in the product described in
this manual at any time and without notice. This manual and the software described in
this manual are copyrighted. All rights are reserved. No part of this manual or the
described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior written consent of
Electronic Arts.
NEED A HINT?
recorded hints, tips, and passwords 24 hours a day, 7 days a week!
In the US, dial 900-288-HINT (4468). 95c per minute.
In CANADA, dial 900-451-4873. $1.15 (Canadian) per minute.
If you are under 18, be sure to get a parent’s permission before calling. Hotline
requires a touch-tone telephone. Call length determined by user; average
length is four minutes. Messages subject to change without notice.
Call the EA HINTS & INFORMATION HOTLINE for
-34
-
-35
-
Page 20
TECHNICAL SUPPORT
If you need technical assistance with this product, call us at (650) 628-4322 Monday through
Friday between 8:30–11:45 AM or 1:00–4:30 PM, Pacific Standard Time.
available from (650) 628-4322. You must call the EA Hints & Information Hotline for hints, tips, or
codes.
No hints or codes are
ea tech support contact info
Email and Web Page: http://techsupport.ea.com
FTP Site: ftp.ea.com
If you live outside of the United States, you can contact one of our other offices.
In
Australia, contact:In the United Kingdom, contact:
Electronic Arts Pty. Ltd.Electronic Arts Ltd.
P.O. Box 432P.O. Box 181
Southport Qld 4215, AustraliaChertsey, KT16 OYL, UK
Phone (0870) 2432435
In
Australia: For Technical Support and Game Hints & Tips, phone: 1 902 261 600 (95 cents
per min.) CTS 7 days a week 10:00 AM–8:00 PM. If you are under 18 years of age parental
consent required.
Package Cover Photography: Elsa/Getty Images
This product contains Font Software licensed from Agfa Monotype Corporation and its
suppliers, which may not be distributed, copied, reformatted, reverse engineered, or
decompiled for any purpose. You may transfer the Font Software as part of the product to a
third party provided that (i) the third party agrees to all the terms of this agreement and
(ii) you have destroyed all copies of the Font Software in your custody or control, including
any installed in your computer, immediately upon transferring such product. The Font
Software is also protected by copyright and any copying or distribution of the Font Software,
with or without the product, constitutes both copyright infringement and a theft of valuable
property. You acquire no right, title or interest in the Font Software except the personal right
to use such software, consistent with this agreement, as part of the product when installed
in your computer. All rights reserved.
To see Agfa Monotype’s complete Font software End User License Agreement please go to
their website www.agfamonotype.com.
Microsoft, Xbox, and the Xbox logos are either registered trademarks
or trademarks of Microsoft Corporation in the United States and/or
other countries and are used under license from Microsoft.
All other trademarks are the property of their respective owners.
EA SPORTS™ is an Electronic Arts™ brand.
Proof of Purchase
MADDEN NFL™2003
-37
-36
-
-
Page 21
Electronic Arts Registration
P.O. Box 9012
Redwood City, CA 94063-9012
PLACE
STAMP
HERE
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.