Games Microsoft XBOX LEGO-STAR WARS User Manual

Page 1
Page 2
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms — children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by:
• sitting farther from the television screen,
• using a smaller television screen,
• playing in a well-lit room, and
• not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
AVOID DAMAGE TO YOUR TELEVISION Do not use with certain televisions. Some televisions, especially front-
or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may "burn in" to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be safely played on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE GAME HINTS, STRATEGIES OR CODES.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Send your postage-paid package to the following address: Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107
EIDOS, INC., LICENSE & LIMITED WARRANTY
The computer program, artwork, music, printed materials, online or electronic documentation, and other components included in this product and all copies of such materials as such may be modified or updated (collectively referred to as the “Software”) are copyrighted properties. The Software is non-exclusively licensed (not sold) to you. You may use the Software, solely for your personal use and only in connection with the Xbox video game system. You may not circumvent or attempt to circumvent any technological measures in the Software or the media designed to prevent copying or unauthorized access. You may not: (1) copy the Software in its entirety onto a hard drive or other storage device and you must run the Software from the included Digital Versatile Disc (“DVD”); (2) distribute, rent, lease or sublicense all or any portion of the Software; (3) modify or prepare derivative works of the Software, except as otherwise may be allowed herein; (4) transmit the Software over a network, by telephone, or electronically using any means, or permit use of the Software, in a network, multi-user arrangement or remote access arrangement except in the course of your network multiplayer play of the Software over authorized networks in accordance with its documentation; (5) engage in matchmaking for multi-player play over unauthorized networks; (6) design or distribute unauthorized levels; (7) reverse engineer the Software, derive source code, or otherwise attempt to reconstruct or discover any underlying source code, ideas, algorithms, file formats, programming or interoperability interfaces of the Software by any means whatsoever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and then only after you have notified Eidos, Inc and its licensors in writing of your intended activities; (8) remove, disable, or circumvent any
Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft.
Eidos and the Eidos logo are registered trademarks of the Eidos Group of Companies. The rating icon is a registered trademark of the Entertainment Software Association.
Register Your Game at
proprietary notices or labels contained on or within the Software; (9) export or re-export the Software or any copy or adaptation thereof in violation of any applicable laws or regulations; or (10) commercially exploit the Software, specifically at any cyber café, computer gaming center or any other public site without first obtaining a separate license from Eidos, Inc. and/or its licensors (which it may or may not issue in its sole discretion) for such use, and Eidos, Inc. may charge a fee for any such separate license. You may transfer the Software, but only if the recipient agrees to accept and be bound by the terms and conditions of this Agreement. If you transfer the Software, you must transfer all components and documentation. Your rights in and to this license are automatically terminated if and when you transfer the Software. Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above. No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., and/or its licensors in any manner. Eidos, Inc., and/or its licensors will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc. This license and limited warranty states the entire obligation of Eidos, Inc., and/or its licensors with respect to the purchase of your disc. If any part of this license and limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect. This game and manual are each a work of fiction. All of the characters, events, locations, logos, and entities portrayed or depicted are fictional. Any resemblance to real persons, living or dead, or actual events is purely coincidental.
www.eidos.com
Page 3
FPO
Inside Front Cover
Placeholder
CONTENTS
Controls . . . . . . . . . . . 2
Help for Parents . . . . . 4
Introduction . . . . . . . . . 6
Dexter’s Diner . . . . . . . 7
Playing the Game . . . 10
Combat . . . . . . . . . . . 12
Special Abilities . . . . . 13
Controlling Vehicles . . 16
Collectibles . . . . . . . . 17
True Jedi Status . . . . 18
Status Screen . . . . . . 19
Free Play . . . . . . . . . . 20
Saving & Loading . . . . 21
Pause Menu . . . . . . . 22
Credits . . . . . . . . . . . 23
www.LEGOSTA RWARSTHEVIDEOGAME.com
www.L
EGO.com
Page 4
CONTROLS
CHARACTER CONTROLS
Move character
Jump/Hover (if available)
Attack/Defend
Use the Force/Special Ability
Tag friendly character Face character and press
Pause game/In-game options
(left) thumbstick
L
button
A
button
X
button (hold down)
B
(START) button
>
VEHICLE CONTROLS
Move vehicle
Fire weapon
Speed up (podracer only)
Pause game/In-game options
(left) thumbstick
L
button
X
button
X
(START) button
>
Y
MENU CONTROLS
Highlight menu option
Select highlighted option
Change setting
Go back/Cancel
2
(directional pad) 1/
?
button
A
(directional pad) 4/
?
button
B
2
3
FREE PLAY CHARACTER CONTROLS
Cycle character left/right
l/r
(left/right) triggers
3
Page 5
HELP FOR PARENTS
®
LEGO for players of all ages. If you’re a young player, you might find that your parents or other adults want to join in.
Though we’ve tried to make the game as easy as possible, even for older people — at some point they’re going to need help. We all know how impatient adults can be. So to save time explaining things to them, just ask them to read the following tips:
Star Wars®: The Video Gam
• Jedi characters can use the Force to move or transform objects highlighted with a Force glow effect. Press and hold
• All LEGO objects can be played with. If you get stuck, look for LEGO objects to help you out in some way.
• Press a double-jump that leaps you over high obstacles or up to high ledges.
• Press
• You can tag certain characters to take control of them and use their Special Abilities. To do that, walk up to a friendly character and press
• Sometimes you’ll need the abilities of a specific character to progress, so be ready to tag nearby characters if you can’t find a way forward.
• When you first start the game in Dexter’s Diner, walk through the door marked “I” then through the door marked “1” to play the first scene from
The Phantom Menace.
to use this Special Ability.
B
to jump. Press it again in the air to execute
A
to attack.
X
All other scenes are locked at first.
e is designed to be suitable
.
Y
Star Wars:
Episode I
• Once you complete this first scene, you’ll be able to play in Episode II and Episode III as well — so even if you get stuck on one path, you’ll still find a way to progress further through a dif ferent Episode door.
• A second player can join in the game at any time. Simply insert a second controller in controller port 2 and press
(START). The new player will take control of a nearby
>
friendly character. (Kids: this is a good way to help out your parents if they get into trouble.)
• When you unlock Free Play Mode, you can switch between characters at will by using feature of LEGO in other games, and it’s a lot of fun!
• All gamers can find more gameplay details and advanced techniques in the rest of this manual.
If you can just get them to pay attention to these simple concepts, then even adults who’ve never played a game before will be able share the LEGO Game adventure!
Star Wars
and r. This is a unique
l
: The Video Game that isn’t
Star Wars
: The Video
4
5
Page 6
INTRODUCTION
DEXTER’S DINER
The ancient darkness of the Sith grows ever more powerful. Even the noble Jedi Order, guardians of peace and justice for so long, are threatened by this deepening evil.
In LEGO the whole epic story of
Menace,
Star Wars
Episode II:
Revenge of the Sith.
: The Video Game,you can experience
Attack of the Clones
Scene by scene, the action sees you taking
control of a wide variety of characters
fighting against the Sith threat:
powerful Jedi like Obi-Wan Kenobi,
Anakin Skywalker and Jedi Master
Yoda; courageous droids like R2-D2;
Star Wars:
the hapless Gungan Jar Jar Binks;
Chewbacca the Wookiee,
and others . . . .
Episode I
And the world of LEGO
Wars
: The Video Game is full
of secrets!
As you build your collection
of LEGO
Video Game characters,
you’ll use their special
powers to discover more
and more of the game.
And as you collect
more and more LEGO
The Phantom
and Episode III:
Star Wars
Studs, you’ll be able
to acquire further
playable characters
— even the most
fearsome of your
dark side
adversaries! The
fate of the galaxy
is in your hands!
Star
: The
Welcome to the world of LEGO Your adventure begins in Dexter’s Diner on the planet Coruscant. Here in the capital of the Republic, heroes and villains mingle from all over the galaxy. And Dexter
knows them all . . . .
When you first start the game, you’ll be in control of Qui-Gon Jinn, an experienced Jedi Master. Also in the Diner you’ll see Dexter behind the counter and Obi-Wan Kenobi. As your loyal Jedi Padawan, Obi-Wan will follow you wherever you go.
As you progress, new characters will join you here as they are added to your collection, and you’ll be able to take them into Free Play Mode.
Directly in front of you are three doors, numbered “I,” “II” and “III.” These “Episode Doors” correspond to the three movies Episode I:
The Phantom Menace,
Episode II:
Clones Revenge of the Sith.
Star Wars
Attack of the
and Episode III:
Star Wars
: The Video Game!
6
7
Page 7
To begin with, Episode Doors II and III are locked. They will unlock and become available for play once you have completed the first scene in Episode I, “Negotiations.”
You’ll then be able to play the three Episodes in parallel: you can move from one Episode to another through the Diner, without losing your progress in each adventure.
1. To start your game, move Qui-Gon through the Episode I door. In the next room, you’ll see six new doors and an exit back to the main Diner area. Each door leads to a different scene in Episode I. Each scene you complete unlocks the next door in the story sequence.
2. Walk through the door marked “1,” and you’ll start playing the first scene of Episode I, “Negotiations.”
DEXTER JETTSTER
The proprietor of Dexter’s Diner, Dexter Jettster, stands behind the counter in the main Diner area. If you walk up to him you can browse the items he has for sale.
To begin with, you’ll be able to see some game hints. Later, he’ll also give you the opportunity to purchase special items, bonus characters and secret features in exchange for LEGO Studs. (For more information about LEGO Studs, see page 17.)
You can select an item from Dexter's shelves by using
and pressing Ato bring the item down onto the counter.
?
Then you can see how much it costs and decide if you'd like to buy it (provided you have enough LEGO Studs). To buy the item, press
When you finish talking with Dexter, press to the Diner.
. To cancel purchase of the item, press B.
A
to return
B
THE PARKING LOT
Besides the three Episode Doors, you’ll see another door in the Diner, leading to the Parking Lot. In the Parking Lot, watch your collection of LEGO Mini-kit Vehicles grow as you explore further through the game.
Each scene contains the pieces for one LEGO Mini-kit Vehicle hidden inside 10 LEGO Canisters. When you successfully build a complete vehicle, you’ll get a big reward!
8
9
Page 8
PLAYING THE GAME
Player 1
LEGO Studs
Player 1
Character
Through your LEGO you’ll take control of a wide variety of different characters, all with their own individual moves and abilities. But your basic controls are always the same.
Not all moves are available to all characters. And from time to time, you’ll need to use a specific character’s ability in order to progress. See on how to change characters in a scene.
Player 1
Hearts
Star Wars
Tagging
Player 2
Hearts
: The Video Game adventure,
on page 11 for information
Player 2
LEGO Studs
Player 2
Character
TWO PLAYER DROP-IN/DROP-OUT
At any point in the action a second player can join in and you can play together. To do that, connect a second Xbox Controller and press control of a nearby friendly character.
Either player can drop out at any time and leave his or her character to continue under computer control. Just press and select
DROP OUT
(START). The new player will take
>
from the Pause Menu.
>
HEARTS
Every time your character is injured, he, she or it loses a heart. When the last hear t is lost, your character will fall apart, and you’ll lose some of the LEGO Studs you’ve collected up to that point.
MOVING AROUND
Move your character using in the direction you want you go, the faster your character will move.
. The farther you push the stick
L
TAGGING
Different characters have different abilities. To take control of a friendly character, move up to that character and press
Two players can swap control by moving close to each other and holding
at the same time.
Y
Y
.
10
11
Page 9
COMBAT
SPECIAL ABILITIES
LIGHTSABER
• Press Xto attack with your lightsaber.
• Press
forward leap.
• Press
to launch a special slam attack.
• Time your attacks carefully in sequence to execute
powerful combo moves.
• Press
• Hold down
• If you time your defensive move correctly, you can deflect
blaster bolts back to your attackers.
to jump, then press Xin mid-air for an attacking
A
twice to double-jump, then press Xin mid-air
A
when under attack to defend with your lightsaber.
X
to maintain a defensive stance.
X
BLASTER/BOWCASTER
• Press Xto fire a blaster or bowcaster.
DEACTIVATE DROIDS
Astromech droids can use their probes to deactivate other droids for a short time.
• When standing next to another droid, press and hold
to use this ability.
X
Jedi and Sith characters can use the Force to control the very building blocks of matter.
• When you control a Force-enabled character, look for Force-highlighted LEGO objects. Then press and hold to move or transform the highlighted object.
• Some dark-colored objects will only respond to the dark side powers of a Sith Lord.
to use the Force
B
FORCE PUSH
Jedi can harness the power of the Force against characters such as battle droids.
• When in range, press and hold highlighted enemy flying.
to send a Force-
B
DARK SIDE FORCE POWERS
It is said that the Sith have special Force powers of their own. But details are kept secret, hidden deep within the Jedi Archives. Interest in these abilities can lure even the strongest character to the dark side.
12
13
Page 10
DOUBLE-JUMP
A number of characters can jump unusually high.
• To make use of this Special Ability, press and hold and hold
to jump and then, while in the air, press
A
once more.
A
HYPER JUMP
Certain characters, including the gangly Gungan Jar Jar Binks, have a double-jump move that launches them even higher into the air — where they can reach platforms that might elude even Jedi.
HOVER
A variety of characters have the ability to hover above the ground. Some can even fly short distances, able to reach places inaccessible to other characters. Certain astromech droids, for example, are fitted with anti-grav boosters.
• Press and hold
, then move around as normal to hover.
A
ACTIVATING PANELS
Certain types of droids can inter face with computer access panels. Move the droid so it faces the panel, then press and hold
Protocol droids such as
activate Protocol Panels
.
B
C-3PO or TC-14 can
marked like this.
Astromech droids such as
R2-D2 or R4-P17 can
activate Astromech Panels
marked like this.
ASCENSION GUN
Characters equipped with blasters or bowcasters can use the Ascension Gun ability.
• Stand beneath a grapple hook point, then press and hold
14
to ascend.
X
BLEND IN
Battle droids have limited threat awareness, and will certainly never fire upon a fellow battle droid. In Free Play Mode, this can be the perfect way to catch them unawares.
15
Page 11
CONTROLLING VEHICLES
COLLECTIBLES
In some scenes you take control of a starship or other vehicle.
• Move
• In a starship, fire your forward blasters by pressing
• In a podracer, speed up by pressing
• A second player can play in a vehicle scene just like in the rest of the game.
to move your craft left, right, up or down.
L
X
.
X
.
The LEGO to pick up and collect. Explore and experiment!
Some objects will be out of reach when you first encounter them — but remember that different characters have different Special Abilities. In Free Play Mode, you can bring new characters into a scene and use their abilities to reach new places.
Star Wars
: The Video Game world is full of objects
LEGO STUDS
Pick up LEGO Studs wherever you can. If you successfully complete a scene, the Studs you collected will be added to your banked total. You can then exchange them to unlock extra characters, bonuses and cheats in Dexter’s Diner.
When two players are active, their LEGO Stud totals are added together in a shared bank account.
Using the transforming power of the Force, destroying objects and defeating enemies will all yield LEGO Studs.
Differently-colored studs have different values:
SILVER
GOLD
BLUE
If your character falls apart, you lose some of the LEGO Studs you collected up to that point in the scene.
=10
= 100
= 1000
16
HEARTS
If you’ve lost any hearts, try to pick up replacements.
17
Page 12
LEGO CANISTERS
Hidden in each scene are the parts to build one special LEGO Mini-kit Vehicle — distributed in 10 special LEGO Canisters.
If you can collect all 10 LEGO Canisters and complete the craft, you’ll be rewarded with a substantial LEGO Stud bonus.
When you visit the Parking Lot outside Dexter’s Diner, you’ll see your collection of vehicles growing as you explore through the game.
TRUE JEDI STATUS
Those who play with the expertise and finesse of a true Jedi will be rewarded. As you progress through a scene, the LEGO Studs you collect will contribute to your True Jedi Status meter. If you can reach the True Jedi target for that scene, you’ll be rewarded with a secret collectible.
• Attain True Jedi Status on every scene to reveal the game’s ultimate secret.
STATUS SCREEN
When you successfully complete a scene, you’ll be presented with a Status Screen showing all the rewards you’ve collected.
• LEGO Studs can be traded with Dexter in the Diner.
• New characters are added to your collection as you progress through the game. They are then available for selection in Free Play Mode.
• Each scene has 10 LEGO Canisters to collect, each containing one of the parts for a special LEGO Mini-kit Vehicle. Find all the LEGO Canisters and complete the vehicle for a LEGO Stud bonus. Be warned, some LEGO Canisters are hard to find. And some can only be reached with the special abilities of Free Play characters.
18
19
Page 13
FREE PLAY
SAVING & LOADING
In Free Play, you can explore any unlocked scene with your choice of characters — and switch between them at will. By using the Special Abilities of new characters you’ll be able to reach new areas, discover secrets and increase your collection of LEGO Studs and LEGO Canisters.
As you progress through the game, your collection of available Free Play characters will grow. Some you’ll meet in the normal course of play, and some you’ll need to purchase from Dexter. Characters from your collection will join you from time to time in Dexter’s Diner. You can walk up to them and tag them if you like.
To play a scene in Free Play, walk through the level-select door as normal from the Diner and select from the menu that appears.
The character or characters under your control at that time will be selected for Free Play. Press with those characters. If you’re in two-player mode, both players must press
To change your primary characters from the ones currently under control, select an available character from the character display by moving the blue highlight over that character and pressing the same with the green highlight.
Once you confirm your primary character selections, additional characters are automatically picked for you to play with (ensuring that you have as broad a range of abilities as possible at your command), and you enter the scene in Free Play Mode.
Pull This works in the same way for a second player.
l
or
to cycle through your group of characters.
r
in order to continue.
A
. A second player can do
A
FREE PLAY
to enter the scene
A
SAVING YOUR PROGRESS
When you first complete a level or purchase an item from the shop in Dexter’s Diner, you will be asked to select a save game slot. Select a slot by pressing and press
You will be prompted to enable Autosave (recommended). If you do so, LEGO automatically save your progress into the selected save game slot at the end of each scene.
to confirm.
A
Star Wars
: The Video Game will
? 4
/3,
LOADING SAVED GAME DATA
FROM THE TITLE SCREEN
Press Press to load the selected game.
IN MID GAME
To see your saved games from the Diner, press
(START) to pause the game and access
>
the in-game Options Menu. Select the game, and then choose from the startup menu.
? 1
4/3
/2to select
to select a save game slot, and press
LOAD GAME
QUIT
LOAD GAME
, and press the A.
to exit
A
20
21
Page 14
PAUSE MENU
CREDITS
Either player can press >(START) during the action to pause the game and bring up the Pause Menu.
While the Pause Menu is displayed you can see how many LEGO Canisters you’ve collected and how close you are to attaining True Jedi Status for that scene.
From the Pause Menu, you can choose to:
• Resume the game from where you left off.
• Select
OPTIONS
to change in-game options such as the volume level of sound and music and turning Autosave on/off.
• Select
EXIT
to return to Dexter’s Diner. The LEGO Studs and LEGO Canisters you collected up to that point in the scene will not be added to your collection.
TRAVELLER’S TALES
Managing Director
Jon Burton
Lead Programmer
John Hodskinson
Lead Artist
James Cunliffe
Lead Animator
Jeremy Pardon
Lead Engine Programmer
Alistair Crowe
Lead Tools Programmer
Roland Hougs
Design
Jon Burton
James Cunliffe
John Hodskinson
James Kay
Glyn Scragg
Game Programming
Ralph Ferneyhough
John Hodskinson Michael Jackson
Glyn Scragg
Chris Stanforth
Level Setup & Artwork
Neil Allen
Dave Burton
Bev Bush
Deborah Crook
James Cunliffe
Nicola Daly Rhoda Daly
Alan Dooley
Paul McCormack
Level Layout
Neil Allen
James Cunliffe
Character Modelling
James Cunliffe Jeremy Pardon
William Thompson
Character Animation
Jeremy Pardon
Cutscene Animation
Annika Barkhouse
Ross Norcross Jeremy Pardon
Additional Cutscene
Animation
Edward Cates
Richard Drumm
Bill Martin
Chris Dicker
Storyboard Art
William Thompson
Music & Sound Fx
David Whittaker
Conversions Team
Argiris Baltzis Alistair Crowe
Kevin Edwards
Andy Holdroyd Roland Hougs
Engine Programming
Alistair Crowe Dave Dootson
Steve Monks
Glyn Scragg
Richard Taylor
Tools Programming
Alistair Crowe Roland Hougs
Office Manager
Bev Deakin
Thanks
Fay Briscoe, Sam, Ben & Helen Burton, Dawn
Burton, Phil, Chris & Bexie
Bush, Francesca
Charlesworth, Samantha
Crowe, Jacob & Sarah
Cunliffe, Sarah Ellen Daly,
Leah Donohue, Amanda,
Charlotte & Heather
Edwards, Emma & George,
Donna, Molly-Rose & Grace,
Alison Scragg, Jayne
Stephen, Rachel Thompson
GIANT
Managing Director
Tom Stone
Development Director
Jonathan Smith
Producer
Loz Doyle
Marketing Manager
Kristin Robinson
QA
Alistair Hutchison
Anthony Pepper
Ashley Webster James Hargreaves Scott Mackintosh
Kevin Watt
Thanks
Jens Kronvold Frederiksen,
Mikael Denhardt Nielsen,
Jay Bruns, Jenny Robertson,
Jill Wilfert, Henrik Poulsen,
Mads Ryder & everyone
at LEGO Company
Alex Camilleri, Tim Green,
Nic Doucet, Ian Johnson,
Geoff Smith, David Ratcliffe,
Carol Paul & the former
LEGO Interactive
Tom Marx, Dave Rose,
Jonathan Kemp, Mike McGarvey & everyone
at Eidos
Everyone at LucasArts
& LFL
Special Thanks
Toby, Sam, Geor ge, Harry,
William, Rose, Ella, Grahame
Chilton, Charlie & Andy
Killebrew, & all our testers
SKYWALKER
SOUND
Lead Sound Designer
Nick Peck
Sound Designer
Aren Downie
Foley Artists
Marnie Moore
Ellen Hauer
Foley Engineer
Frank Rinella
Foley Recordist
George Peterson
Special Thanks
Josh Lowden, Glen Kiser,
Jim Diaz, Ben Burtt
22
23
Page 15
EIDOS UK
Head of Development
Operations
Flavia Timiani
Senior Producer
Greg Hounsom
International Brand
Manager
Steven Greaves
Assistant Brand Manager
Alex Price
Head of Communications
Steve Starvis
PR Manager
Mark Allen
PR Assistant
Roxana Daneshmand
Creative
Andy Cockell
Gus Aliyu
Jodie Brock
Philippa Pratley
Group Localisation
Manager
Caroline Simon
Localisation Coordinator
Monica Dalla Valle
QA Director
Chris Rowley
Head of Mastering
& Compatibility
Jason Walker
Mastering & Compatibility
Scott Sutherland
Ray Mullen
Marc Webb
Vice President
of Marketing
Paul Baldwin
Vice President
of Brand Management
Chip Blundell
Global Brand Manager
Jefferson Dong
Associate Brand Manager
Maly Ly
Director of Public Relations
Michelle Seebach Curran
Public Relations
Coordinator
Loretta Stevens
Director of Channel
& Interactive Marketing
Kim Pendleton
Channel Marketing
Specialists
Ilana Budanitsky
Janty Sumimoto
Director of Marketing
Communications
Stephanie Lipetzky
Creative Services Project
Manager
Eileen Buenviaje
Media Specialist
Micheal Tran
Graphic Designer
James Song
Production Manager
Gregory Wu
Special Thanks
Hanshaw Ink & Image
Special Thanks
Seth Steinberg, Mary Bihr,
Peter Hirschmann, Matt
Shell, Sam Saliba,
Jim Ward
Star Wars
Original
composed by John Williams.
(P) & © Lucasfilm Ltd.
& TM. All rights reserved.
Published by Bantha Music
(BMI). Administered by and/or co-published with Warner-Tamerlane Music Publishing Corp.
LUCAS LICENSING
Stacy Arnold-Strider
Stacy Cheregotis
Chris Gollaher
Darren Phillipson
Derek Stothard
Paula Reick
Kerry Phelan
Howard Roffman
THE LEGO
COMPANY
Commercial Marketing
Manager
Pierre Dadd
Senior Producer
Dan Llewellyn
Executive Producer
Gary Moore
SVP, LEGO Interactive
Experiences
Lisbeth Valther Pallesen
music
®
FPO
Inside Back Cover
Placeholder
EIDOS US
Director of Development
Operations
Jon Kromrey
Associate Project Manager
Clayton Palma
Associate Manager
of Development Operations
Colby McCracken
24
LUCASARTS
Rachel Bryant Ryan Kaufman
Justin Lambros
Chuck McFadden
Toby Mast
Chris Williams
John Geoghegan
Greg Rosenfeld
Anne Marie Hawkins
Terri Dome
VERY SPECIAL
THANKS
George Lucas
Loading...