
Table of Contents
2
SYNOPSIS
4
MASTER SHO-YU
5
NINJA FU HIYA
6
MONKEY
7
LUCY CANNON
8
XUI TAN SOUR
9
CHOP & STYX
10
CANDI ROLL
11
CAPTAIN WON TON
12
MAIN MENU
14
THE CONTROLLER
Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain
visual images, including ashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed
condition that can cause these “photosensitive epileptic seizures” while watching
video games.
These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms.
Parents should watch for or ask their children about the above symptoms—children
and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the
television screen, using a smaller television screen, playing in a well-lit room, and not
playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.
Other Important Health and Safety Information The Xbox Instruction Manual
contains important health and safety information that you should read and understand
before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rearprojection types, can be damaged if any video games, including Xbox games, are played
on them. Static images presented during the normal course of game play may “burn in”
to the screen, causing a permanent shadow of the static image to appear at all times,
even when video games are not being played. Similar damage may occur from static
images created when placing a video game on hold or pause. Consult your television
owner’s manual to determine if video games can be played safely on your set. If you are
unable to nd this information in the owner’s manual, contact your television dealer or
the manufacturer to determine if video games can be played safely on your set.
16
THE BASIC ATTACK COMBINATIONS
18
FIGHT BACK!
20
THE TERRIBLE TAUNT
22
NINJA CHALLENGE
23
KNOW YOUR ENEMY
24
BATTLE GAME
25
FIVE WAYS TO PLAY
26
... AND MORE ATTACK COMBINATIONS
27
CREDITS
28
WARRANTY
29
TECHNICAL SUPPORT

Synopsis
To: Golden Marvellous Productions
From: Shao Ting, genius
RE: KUNG FU CHAOS COMEBACK!
******************************************
I got a real busting blocks picture for
you this time! It has romance and violence
and ninjas, and it’s better than all those
rubbish Hollywood movies put together!
Hero is in a tavern eating and waiting
for a blind date when suddenly a clan of
Ninjas attack! Hero ghts Ninja Clan with
cunning but accidentally smashes up the
whole tavern during the ght and has a big
showdown with tavern owner! Now the police
want to throw our hero in prison!
Hero think things cannot get worse, but
hero is wrong! Hero’s blind date is in fact
a beautiful princess who has been kidnapped
by the Ninja Clan, and they want money! Our
hero is penniless underdog and so braves
the Ninja Forest to rescue princess. After
spectacular ghting against the boss of the
Ninja Fortress, hero rescues the princess
but discovers that up close she is quite
ugly!
But all is not lost because our hero, who
needs money to live, hears about a tomb
full of gold! Hero travels to spooky tomb
to “borrow” the gold so he can pay the
police to leave him alone!
Page 2
Inside tomb, hero ghts Ninja Clan who
are also after the money! Hero ghts
fearlessly and bravely and kills the
guardian of the tomb! Now he can borrow
all the money for himself!
But instead of paying police, hero
journeys to the west in a big ship in
search of peace, quiet, and fast cars!
But then Ninja Clan captures ship and
want borrowed money back! How unfair!
But Ninjas cannot steer ships and so they
smash ship into iceberg! Hero ghts for
last lifeboat but it already has a woman
and baby in it! But wait! That’s no woman!
Hero beats up unsavory man-in-skirt and
rows to a nearby lost island!
After many days alone, hero builds a
raft to escape the island. Suddenly
Ninjas attack! They want hero’s raft to
escape island but are too stupid to make
their own! Hero defeats Ninjas, dodges
huge dinosaur (everyone likes dinosaurs,
right?) and ghts an evil diseased monkey
before he sets sail for the big city!
In the big city he discovers that Ninja
Clan has many relatives! They come after
hero but then UFOs attack (everyone likes
UFOs, right?) and so hero nally beats
Ninja Clan forever and saves the world
after the most spectacular ghting scene
in history of moving pictures!

as himself
in
Shao Ting Proudly Presents
A Shao Ting Joint
as her bad self
in
He’s over 1,000 years
old, and he’s coming
to knock you out cold!
The Flying Rod of
the Monkey God
“He’s the greatest immortal actor of his generations!”
—Shao Ting
The Mowdown Sound
She’s a blast from the past.
Start dancin’, fool.
“Lucy Cannon is so good, she makes me sweat!”
—Shao Ting

From Director Shao Ting …
An Award-Worthy Motion Picture
A Shao Ting
Productions
Presentation
Starring
The Bittersweet Taste
of Misplaced Vengeance
They killed her family. Now she’s going to kill you!
“Please don’t hurt me; I’m your biggest fan!” —Shao Ting
as
Samurai and Son
Death and dismemberment
cross the generation gap.
“An eviscerating portrait of codependence!”
—Shao Ting

Señor Shao Ting
Presente
Starring
in
Shao Ting’s
Skates Will Roll
She’ll skate until you drop!
“I don’t know what this movie is about,
but it stars Candi ... sweet, sweet Candi ...” —Shao Ting
El Luchador Grande
King-sized disorder from south of the border!
“A performance of enormity. Captain is a spectacle.
A spectacle in tights!” —Shao Ting

Freestyle
Spar for as long as you like in an open arena. Up to four human or
computer-controlled players can ght against one another on a single
Xbox. This is the perfect place to perfect your Kung Fu technique.
Rehearsal
Through these focused lessons, learn the basic battle moves and
advanced combos to improve your Kung Fu prowess.
Special Features
Check out the unlockable cast bios, island scenes, the Kung Fu Chaos™
trailer, credits, future presentations, and the record of your ghting
glory, the Final Cuts.
With Final Cuts, you can relive your Battle Game exploits by watching
Shao Ting’s edited footage complete with exclusive director’s
commentary. You can watch cuts of scenes right after you nish playing
or save them for later viewing. Once saved, you can access them
through Special Features and delete any you no longer want.
Game Options
Play the way you want by setting your sound, controller, and any
unlocked gameplay options.
Main Menu
Ninja Challenge
Choose an actor and ght your way through a clan of mysterious evil
ninjas on a series of spectacular movie sets! Score at least three out of
ve stars on each level to unlock new scenes, characters, and modes of
play—the more stars you get, the more you unlock!
Battle Game
Choose a character and ght against your co-stars in the scene of your
choosing. Up to four human or computer-controlled players can ght
against one another on a single Xbox™ in teams or in a free-for-all using
a wide variety of options.
Championship
Fight against your friends or the computer through 12 rounds of Kung Fu
madness—perfect for a single session of play. Each round is scored, and
the highest score at the end is the true Kung Fu champion! Up to four
human or computer-controlled players can ght against one another
on a single Xbox individually or in teams. You can unlock Championship
mode by doing well on Ninja Challenge levels.
Miniseries
In this unlockable game type, choose a character and get ready for a
wild single-player ride! Each character has three unique and addictive
challenges. You can unlock these games by doing well on Ninja
Challenge levels.

Heavy Attack The knock-out is extra
powerful, but its wind-up is slow, leaving you
vulnerable to counterattack. To perform a
Heavy Attack, press
c+a. When you do,
you glow red with fury!
Trip / Pick Up / Throw Press b to trip the
enemy, press
b again to pick him up, and
then press
b once more to throw him. You
can pick up and throw objects the same way!
Jump Kick To perform a Jump Kick,
press
a to jump, and then press c
while in mid-air.
Spin Attack When you’re surrounded by
enemies and need a little breathing room,
the Spin Attack is your formidable ally.
Press
d+b to give it a whirl.
Running Attack The next time your enemies
are ghting with each other, run at them,
and then press
d+b to knock them all
off their feet. You can aim as you attack.
Beware! If you attempt a Running Attack
against a single opponent, you can be
easily blocked.
the Controller
Start / Pause
Character
Movement
Taunt / Power Up
Attack
Block
Fast Attack (Counter)
Trip / Pick Up / Throw
Jump
Spin or Running Attack
(also
d
+
b
or
a
+
b
)
Heavy Attack
(also
c
+
a
)
Super Attack
(both triggers)
To get up faster, repeatedly
press buttons while wiggling
the Left thumbstick.

c, c, c
1
2
3
c, c, c+a
1
3
2
c, c, b
1
2
3
c, c, d
1
2
3
The Basic Attack
Combinations
Furious Combo
When you perform a Furious Combo,
you will glow bright red with fury.
The Furious Combo is a powerful and
unblockable attack with a slow build-up.
• Use against an enemy who is
always blocking.
• Use against a crowd of enemies.
• Use as a long-range attack against
enemies who are not at arm’s
length.
Rapid-Fire Combo
The Rapid-Fire Combo is an effective
and simple attack, but enemies will
recover quickly.
• Use to get off another hit as soon
as you can.
• Use to pull off the simplest combo
with the least amount of risk.
• Can be easily countered by a
blocking enemy!
These basic attack combinations are the building
blocks of an awe-inspiring Kung Fu arsenal!
Bodyslam Combo
The Bodyslam Combo is an unblockable
tripping attack that does more damage
than the straight trip. You’ll glow bright
red with fury when using this combo.
• Use to gain extra time to kick or
throw a downed enemy.
• Use against an enemy who is
always blocking.
Breakneck Combo
The Breakneck Combo is a fast
and strong attack, but enemies will
recover relatively quickly.
• Use when an enemy consistently
counters your combinations before
you complete them.
These combos can be interrupted or leave you vulnerable to attack.
However, you can counter your enemies’ moves as well!

RIGHT TRIGGER
BLOCK TWO ATTACKS
, d
Courageous Counter
Use the Courageous Counter when you think
your enemy won’t try an unblockable attack
combo. Block the rst three strikes, then
launch into an attack combination of your
own before he recovers!
• Effective against the Rapid-Fire Combo
and the Breakneck Combo.
• Powerless against the unblockable
Furious Combo and the unblockable
Bodyslam Combo.
Cunning Counter
The Cunning Counter is the king of counters—
it can counter three of the four basic attack
combos! Use the Cunning Counter when
you’re not sure what your opponent is
going to do, or when multiple enemies are
attacking and you need to counter quickly!
• Effective against the Rapid-Fire Combo,
the unblockable Furious Combo, and the
unblockable Bodyslam Combo.
• Powerless against the Breakneck
Combo.
Fight Back!
Blocking
To block an opponent’s attack, pull the
Right trigger. Most attacks are blockable,
but if you see your opponent glowing red with
anger, your block isn’t going to do any good!
• If an enemy keeps blocking you
and refuses to ght, knock the
enemy down with an unblockable
attack or combo.
• If you don’t want to block manually,
you can turn on auto-blocking in
Game Options.
Cutthroat Counter
Use the Cutthroat Counter when your enemy is
performing an unblockable attack combination.
You will know when enemies are using an
unblockable attack combination against you
because they will glow bright red with fury.
Timing is crucial—counterattack quickly
before they nish!
• Effective against the unblockable
Furious Combo and the unblockable
Bodyslam Combo.
• Powerless against the Rapid-Fire Combo
and the Breakneck Combo.
BLOCK TWO ATTACKS
,
ATTACK COMBO
BLOCK THREE ATTACKS
,
ATTACK COMBO

Taunts keep your enemies on the ground longer
and give you access to your Super Attack!
The Terrible Taunt
To taunt your enemy, knock him down while holding the Left trigger.
If you are performing an attack combination, you must be holding
the Left trigger when you complete the combo.
• When performing a Taunt, you are vulnerable to attack,
so beware!
Super Attack
Each character’s Super Attack is
unique. Some automatically target
your enemies, whereas others are
directional and require you to direct
the attack at the enemies you want
to take out.
• It is not necessary to knock
down any enemies to activate
this attack. You just need
three glowing balls over
your head.
Stealing Taunts
At any time before an enemy launches his Super Attack, you can pull off
a Taunt of your own, which will steal one of his glowing balls and give it
to you!
Failed Taunt
If you see a big red X appear over your head and hear
the sound of a jeering jackass, it means you have not
successfully pulled off the Taunt.
1st Taunt
Expletive symbols shoot from your mouth and
assault the downed enemy, keeping the enemy
incapacitated on the ground for a longer period
of time. (This will give you more time to nish
him off.)
• A single glowing ball above your head
indicates that you have reached rst Taunt
power-up status.
2nd and 3rd Taunts
With each successful Taunt, expletive symbols
shoot from your mouth and assault the downed
enemy.
• The number of glowing balls above your
head indicate your power-up status.
When you have three glowing balls hovering
over you, pull both triggers at the same time to
activate your character’s Super Attack!

You want to be a star ... you’ve got to get the stars!
Ninja Challenge
As you progress through Ninja Challenge, you must get at least three out
of ve stars on each scene to unlock the next one. Once unlocked, you
can play the scene as many times as you like to try to get a higher score.
Scoring four or ve stars on some levels will unlock new characters, full
game modes, character bios, and special cutscenes!
Keep an Eye on Your Stars!
When you play, you’ll see your progress on the star meter at the bottom
of the screen. With each kill, you’ll see the indicator move to the right.
Your star power grows
with each ninja you kill!
The more stars, the more
you unlock!
Beat the Boss!
On Main Feature levels, you’ll need to beat the boss in the time allotted
to move to the next level. Even if you have enough stars to pass the
level, you won’t advance to the next level if you don’t beat the boss!
Know Your Enemy!
As you progress through Ninja Challenge, you’ll encounter many
different enemy ninjas. Each has his own strengths and weaknesses.
Learn the ways of the ninjas and victory will be yours!
Dark Ninja
Mow them down quickly and easily.
Yellow Fist Ninja
Everywhere you look … but easy to kill!
Blood Ninja
They take a licking and keep on kicking!
Twin Moon Ninja
Knock ’em out before they hurl their deadly Moon Rings!
Whirlwind Ninja
Either throw something at these twirling foes or wait until
they get dizzy and stop spinning. But they’re not dizzy long,
so hurry!
Blind Fury Ninja
For being blindfolded, these ninjas have good aim!
Great White Ninja
The most powerful enemy yet! Fight with all your skill!

Smash your rivals like the glori ed extras they are ...
individually or in teams!
Battle Game
Free-For-All
In Free-For-All, each player selects a character. If there are fewer than
four players, press the START button after selecting your characters
to add computer-controlled opponents and set their dif culty levels. If
you’re playing alone, press
A, and opponents will automatically be
added and their dif culty levels set to Medium.
Teams
After picking your characters, select their teams by scrolling through
the four available team colors.
Pick from one of four teams.
Options
Select the movie set you want to battle on, and then select the Battle
Game options you like. You can select the number of total rounds,
whether or not taunting powers you up, and any unlocked game speeds
and combat rules.
Five Ways to Play
The Lives game mode is available to you when you start the game.
You can unlock the others by doing well on Ninja Challenge levels.
Lives
This is the default setting. The player with the most lives at the end of
the game wins. If you die you lose a life and can never win it back!
Kills
Each time you kill another player, you’ll score one point.
The player with the highest score is the winner!
Mojo
The rst player to kill someone gets the mojo. Golden light
swirls around the mojo holder. Kill the player with the mojo to
steal it away. The player who has mojo for the longest time wins!
Style
Players win points for pulling off spectacular moves. The player with the
most points is the winner. Repeating moves gives you fewer points, so
show some style!
Wooden Man
Players must destroy the most wooden men to win. Use any regular
attack or attack combo to destroy wooden men (Super Attacks will only
take out other players and not wooden men). If a player is killed, he
suffers a three-second penalty before reappearing! If killed by a Super
Attack, the player is out for six seconds!

... and More Attack
Combinations!
Looking to expand your Kung Fu repertoire even further? Try out these
combinations and become a Kung Fu virtuoso!
2-Hit Combinations
d, b
d, c
d, c+a
d, d+b
c, d
3-Hit Combinations 4-Hit Combinations
c, c, b c, c, d, b
c, c, d+b
c, c, d, c
c, d, c c, c, c, b
c, d, b c, c, c, d
c, d, c+a c, c, d, d+b
c, d, d+b c, c, d, c+a
d, c, b
c, c, c, d+b
d, c, d
c, c, c, c+a
d, c, d+b
d, c, c+a
Credits
just add monsters
game concept
TAMEEM ANTONIADES / MIKE BALL / NINA KRISTENSEN
design director
TAMEEM ANTONIADES
producer
NINA KRISTENSEN
technical director
MIKE BALL
assistant producer
KINGI GILBERT
programmers
DEAN ASHTON (SENIOR PROGRAMMER) / JOHN BUSTARD / WIL DRIVER / GILES
HAMMOND / BEN CAMPBELL / HARVEY COTTON / TAMEEM ANTONIADES / TIM CLOSS /
SIMON BROWN
artists
HUGUES GIBOIRE (LEAD ARTIST) / GUY MIDGLEY (LEAD ANIMATOR) /
MATT STONEHAM / RICHARD THOMAS / XAVIER MALARD / CHRIS ROE / MATT PREECE /
SIMON JAQUES / L AURA KIPPAX / JASON EVANS / ANDREW KERR / MARKUS DORNINGER /
ANDREAS BERTILSSON
testing
SAITONG MAN
sound effects
BOB & BARN /
ADAM FOTHERGILL (ARGONAUT)
music
BOB & BARN
musicians
JIANG LI (CHINA
PEOPLE PROMOTIONS) / ALEX REEVES / CHRIS TAYLOR / TIM SANDERFORD / NATHAN BRAY / DAVE
WILLIAMSON / SAMMY MAYNE / MICHELLE TAYLOR / JANINA KOPINSKA / RACHEL THRELFALL /
WANG SHU HONG / SARAH PUI YU LEE
writing
ADAM MACKAY-SMITH / PETER T YSVER (VOLT)
voiceover producers
SONYA ADLOFF / ADAM MACKAY-SMITH / STU MACKAY-SMITH
microsoft game studios
project management
SEONAIDH DAVENPORT
product planning
CHRISTINE HILL
/
KEITH WINTRAUB
testing
ROB LAMB (LEAD) / CORY ALEXANDER / JON BURNS / ADAM DARE / KEVIN FROST (VOLT) /
MARWAN JUBRAN / CHRIS LEE (VOLT) / MICHAEL MCMANUS (VOLT) / BILL METTERS /
COLLIN MOORE (VOLT) / CHRISTOPHER MOSCONI VOLT) / PEDRO PEREZ (VOLT) / RON PROPST /
MARK SHOEMAKER / PAUL SKAVLAND / JEFF STEPHENS / PAUL STIBBE (VOLT) / KATIE STONE /
HARRIS THURMOND
user testing
JEROME HAGEN (LEAD)
audio
BARRY DOWSETT
(WEIRD MUSIC) (LEAD)
user experience
DANA FOS (LEAD)
/
JASON GROCE (LEAD) /
PETER TYSVER (VOLT)
print design
JEANNIE VOIRIN (LEAD) / DANA LUDWIG
content coordination
LOUAN M. WILLIAMS
localization
JENNI GANT (LEAD) /
STEVE BELTON / CIAN BOL AND / STEVEN GARRAD / KAZUYUKI SHIBUYA / RITA THIEDE /
YUTAKA HASEGAWA / JOHN PAUL DONNELLY / NIAMH BUTLER
product support
SCOTT HIRNLE
marketing
BEN ARNDT / CHAD ELLMAN /
BARBARA HAGEN / ANDREW JENKINS
studio leads
DAVID NORRIS AND
MICHAEL SAL ADINO (DEVELOPMENT) / JD ALLEY AND KEVIN BROWN (ART) /
THOMAS ZUCCOTTI (DESIGN)
studio management
BONNIE ROSS (STUDIO MANAGER) /
TIM ZNAMENACEK (GROUP PROGRAM MANAGER) / HUMBERTO CASTANEDA (TEST MANAGER)

Warranty
Technical Support
Limited Warranty For Your Copy of Xbox Game Software (“Game”)
Acquired in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this
Game will perform substantially as described in the accompanying manual for a period of 90 days from
the date of rst purchase. If you discover a problem with the Game covered by this warranty within the
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the process identied below. This limited warranty: (a) does not apply if the Game is used in a business
or for a commercial purpose; and (b) is void if any difculties with the Game are related to accident,
abuse, virus or misapplication.
Returns within 90 day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of
the original sales receipt and an explanation of the difculty you are experiencing with the Game. At
its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted
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any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no
other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the
Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
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This limited warranty is in place of all other express or statutory warranties, conditions or duties
and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers.
Any implied warranties applicable to this Game or the media in which it is contained are limited to
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ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT
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For questions regarding this warranty contact your retailer or Microsoft at:
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© & p 2003 Microsoft Corporation. All rights reserved.
Microsoft, the Microsoft Game Studios logo, Kung Fu Chaos, Xbox, and the Xbox logos are either registered trademarks or
trademarks of Microsoft Corporation in the United States and/or other countries.
© 2003 Just Add Monsters Ltd. All rights reserved.
Manufactured under license from Dolby Laboratories.