Future Retro Orb Owner Manual

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Written and produced by Jered Flickinger
Copyright 2008
Future Retro Synthesizers
1. Credits
2. Table of Contents
3. Introduction
4. Controls
5. Maintenance
6. Support
7. Analog Connections
8. MIDI Connections
9. Sequencer Overview
10. Playing Patterns
11. Selecting Patterns
12. Editing Patterns
13. Entering Notes
14. Note On, Sustain, Rest
15. Clearing Notes
16. Changing the Pitch
17. Accents, Glides
18. Loop Point
19. Swing, Time Signature
20. Transposing Patterns
21. Shifting Patterns
22. Remixing Patterns
23. Remixing Patterns
24. Blank Pattern Sheet
25. Working with Songs
26. Patterns, Transposing
27. Loop Point, Tempo
28. Advanced Song Editing
29. Blank Song Sheet
30. Blank Song Sheet
TABLE OF CONTENTS
31. Playing MIDI Modules
32. MIDI Example
33. Playing CV Synths
34. CV Example
35. Acting as Master Clock
36. Master Clock Example
37. Syncing to Ext Clock
38. Ext Clock Example
39. MIDI to CV Conversion
40. MIDI to CV Example
41. MIDI Program Change
42. MIDI Program Change
43. MIDI SysEx
44. MIDI SysEx
45. SysEx Information
46. SysEx Packet Size
47. Default Pattern, Syncing, Resetting a Song
48. Playing Patterns Backwards, Remixing Patterns
49. Remixing Sliced Audio
50. Tips on playing the XS
51. Transposing the XS using MIDI
52. Using Multiple Orbs
53. Calibration Procedure
54. Trimmer Location
55. Specifications
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INTRODUCTION
Thank you for choosing the Orb. Please take time to read through the entire manual for a compete understanding of the operations and procedures needed to master this device.
OVERVIEW
The Orb is a single-track programmable digital step sequencer designed to play analog and MIDI instruments. The Orb is a perfect choice for sequencing our XS semi-modular synthesizer, and various other MIDI and CV/Gate type synthesizers. This step-based sequencer provides 256 storable patterns that users can create and edit in real-time while the unit plays. Patterns may be selected and played in any order live, or prearranged into one of the 16 song locations stored in memory. In addition, the Orb offers our Remix feature that provides 256 variations for every pattern and song, for more than 65,000 possible patterns right out of the box. The Orb can play external MIDI sound modules and CV/Gate type synthesizers, sync playback with other MIDI sequencers, and also act as a MIDI to CV/Gate converter.
PHILOSOPHY
The Orb is based on the same sequencer design used in our Revolution synthesizer/sequencer. In fact, patterns created in the Orb can also be used in the Revolution units and vice versa. The Orb is designed to illustrate loop-based music in a much more natural way than has been provided in the past with traditional instruments. Think about it…. The basis of music is time. Time is nothing more than our perception of the heavenly bodies spinning through their celestial orbits. From ancient sundials to modern analog clocks, time has been represented as the circle, a cycle which never ends, illustrating the infinite within a finite amount of space. So why not use this same knowledge to represent music?
Enjoy the power of the Orb!
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MAINTENANCE
POWER
Use only the 12 volt AC/AC 1 Amp output power supply provided with this unit. If you should ever lose this power supply, please contact us for a replacement. Never use DC output power supplies, as they will not provide enough current to power the unit properly.
CARE
Avoid exposing the unit to smoke or to damp, dusty, or extreme hot and cold environments. To clean the unit, use a soft damp cloth. Do not use abrasive cleaners, as these may harm the surface and finish of the unit.
BACKUP BATTERY
The Orb contains an internal 3.6 volt lithium backup battery for the sequencer’s RAM. This battery will last for approximately 10 years in this unit. However, at some point in the future, this battery may need to be replaced.
As a general rule, always back up your patterns and songs using the SysEx Dump feature to prevent the accidental loss of your work. Definitely save your work before the battery is replaced, since all information will be lost when the battery is removed.
To replace the battery yourself, use the following procedure:
Loosen the Phillips screws holding the side panels on the unit. Remove the 4 black and 4 silver Phillips screws on the bottom of the unit. Pull the bottom chassis away from the top chassis. Locate the battery and its holder on the jack board. Remove the old battery from its holder and replace with a TL-5104/S type lithium battery of +3.6 volts rated at 2,100 mAh. Make sure the battery is installed with the correct polarity! Once the battery has been replaced, reinstall the bottom chassis and the Phillips screws. Other lithium batteries may be used as long as they are of the AA size, rated at +3.6 volts, and have a current rating of 1,900 mAh or more. Note that the mAh rating of the battery determines the life span of being
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able to back up the internal memory. So a higher mAh rating provides a longer battery life.
FUSE
Should the fuse in the Orb need replacing, use the following procedure to change the fuse:
Loosen the Phillips screws holding the side panels on the unit. Remove the 4 black and 4 silver Phillips screws on the bottom of the unit. Pull the bottom chassis away from the top chassis and locate the fuse near the Power jack. Remove the old fuse and replace only with a 1 amp fast-acting fuse. Once the fuse has been replaced, reinstall the bottom chassis and the Phillips screws.
PRODUCT WARRANTY AND SUPPORT
The Orb comes with a 1 year limited warranty covering any mechanical or electrical defects. This warranty does not cover damage due to misuse or abuse of this product. To validate your warranty, you must register your product online within 1 month of the original purchase date at the following URL:
www.future-retro.com/register.html
Should you experience problems with your machine, we recommend you first check the Support page of our website for up-to-date help on common problems.
Support URL: www.future-retro.com/support.html
If you find that you still have questions after reading the Support page of our website, you may contact us by phone or email. You must have an authorization to return a unit to us for repairs.
Our office is open Monday through Friday, 10 a.m. to 5 p.m. Central Standard Time (CST).
Phone: (785) 827-9278 Email: support@future-retro.com
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jack located on the bottom of the unit. Use only 12V AC output
CONNECTIONS
12V AC
Connect the power supply provided with your unit in the Power
power supplies rated at 1 Amp to power the unit.
DC output power supplies will not provide enough current to power the unit properly.
POWER This is the main power switch. Push this switch to turn the unit on and off.
CV OUT When notes are played in the Orb, a 1 volt per octave control voltage is generated at this output. Typically, you will want to connect this to the Pitch CV Input of an analog synthesizer, although it could also be used to modulate other analog parameters such as a filter’s cutoff frequency, and so forth.
GATE OUT When notes are played in the Orb, a +12 volt (positive polarity) gate signal is generated at this output. Typically, you will want to connect this output to the Gate Input of an analog synthesizer to trigger its envelopes.
ACCENT OUT When the Orb plays a note written with an Accent on that step, a +10 volt (positive polarity) gate signal is generated at this output for controlling analog equipment. The duration of this Accented gate signal will last for 100% of a pattern’s step. Typically, you will connect this output to the Velocity Input of an analog synthesizer.
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MIDI IN
Use a MIDI cable to connect this input to another device’s MIDI Out, so that the Orb will sync its playback to the other MIDI devices, or act as a MIDI to CV/Gate converter. You may also use this connection when receiving a SysEx Dump of patterns and songs from another device.
MIDI THRU All information being received by the Orb’s MIDI IN will be sent directly to the MIDI THRU output. Use a MIDI cable to connect this output to the MIDI Input of another device for creating a daisy chain between multiple units.
MIDI OUT Use a MIDI cable to connect this output to the MIDI Input of another device, so that the other device can be played by or sync its playback to the Orb. You may also use this connection when sending a SysEx Dump of patterns and songs to another device.
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In Song mode, you can do the following:
In Pattern mode, you can do the following:
SEQUENCER OVERVIEW
The Orb is a single-track programmable digital step sequencer for recording and playing back musical patterns and songs. All the information for a pattern can be edited while the sequencer is either playing or stopped. The sequencer automatically saves all changes made to patterns and songs. This allows users to create and manipulate patterns live and hear the changes as they are made.
With the Orb’s sequencer, you can play external MIDI sound modules, as well as analog CV/Gate type synthesizers.
STRUCTURE
There are 256 user patterns arranged as 16 banks of 16 patterns. Each pattern can be up to 1 measure in length, which is then divided into 12 or 16 equal steps depending on the time signature.
Each pattern records the time signature, notes, pitches, accents, glides, loop point, and swing amount. Patterns can also be copied and pasted, shifted in time, transposed, and remixed, as well as be played forward or in reverse.
Patterns can be selected and played live in any order while in Pattern mode. Patterns can also be prearranged into one of the 16 song locations. Each song will record the order that patterns will play, along with the transpose setting for each pattern, and the loop point for the song. Each song can arrange up to 3,580 measures’ worth of music. Songs can also have their patterns remixed or be played forward or in reverse for all sorts of interesting variations.
Patterns and songs created in the Orb are universally compatible with those in our Revolution synthesizer. Using the SysEx Dump feature in these products allows you to transfer patterns and songs from one unit into the other.
In addition, you may also use the SysEx feature to transfer patterns and songs created in the Orb to a computer for storage purposes.
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USING THE SEQUENCER
The Orb’s sequencer has two main modes that you will work with. This is what we call Pattern mode and Song mode. When the Song key indicator is on, the machine is in Song mode. When the Song key indicator is off, the machine is in Pattern mode. To change from one mode to the other, the sequencer must first be stopped; then by pressing the Song key, you can change modes.
Select a song
Edit and arrange patterns to form a song
Play a song
Remix a song
Change a song’s tempo
Set up the global MIDI parameters
Perform a SysEx MIDI dump
Select patterns
Edit a pattern
Play patterns
Remix patterns
Adjust the global tempo setting for all patterns
Set the global transpose setting for all patterns
PLAYING PATTERNS
The Play key is used to start and stop the playback of patterns and songs. To play a pattern or song forward, simply press the Play key. The Play key indicator will blink at the tempo the sequencer is playing at. To stop playback of the sequencer, press the Play key again. The Play key indicator will be off, showing that the sequencer is stopped. Patterns can also be played in reverse. If the unit is stopped and you wish to play a pattern backward, hold the Shift/Clear key and then press the Play key. The pattern will now be playing backward. To stop the sequencer, press the Play key.
Note: If the Orb’s MIDI pa
By doing so, you will overwrite the old pattern with new data. To
While a pattern is playing, you can change its direction to play forward or backward by using the same technique as above. Hold the Shift/Clear key and then press the Play key. When the loop point for the currently playing pattern is reached, the sequencer will change the playback direction.
rameter has been set to EXTernal, when the Play key is pressed, its indicator will light up and stay on, showing that the unit is cued up and waiting for an external MIDI sequencer to send a Start command.
SELECTING PATTERNS
Patterns are arranged as 16 banks of 16 patterns for a total of 256 patterns in all. Before selecting a pattern, you must first make sure that you are in Pattern mode. This is shown by the Song key indicator being off.
To enter Pattern Select mode, press the Pattern key so that its indicator turns on. The numeric display (in the center of the unit) will now show the bank number 1–16 that is currently selected. One of the 16 selector key indicators (located around the outside of the display) will be on to show which pattern is selected for the bank you are currently in. If none of the selector key indicators are on, the current pattern selected is in another bank. If this is the case, use the Up/Down keys to go through the other banks and see what pattern is currently selected. To select a different pattern, use the Up/Down keys to select the bank and then press one of the 16 selector keys that represent the pattern within the bank.
Selecting a pattern can be done while the sequencer is playing. If one pattern is currently playing and you select another, the new pattern’s key indicator will be on at half the brightness than that of the pattern currently playing. This shows that the pattern is cued and waiting until the pattern currently playing has reached its loop point. Once the loop point has been reached, the cued pattern will begin its playback. You can change the pattern that is cued and ready to play next at any time until the current pattern reaches its loop point.
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Each pattern will play continuously until either a new pattern is
selected or the sequencer is stopped.
Patterns may also be selected remotely from another MIDI device by setting up the Orb to respond to MIDI Program Change messages. Please refer to the MIDI section about Program Change messages on page 41 for more details on how to do this.
MULTIPLE PATTERN CUEING
It is possible to chain the playback of up to 16 patterns in a bank to create longer looping arrangements. To do so, enter Pattern Select mode as you normally do when selecting patterns. Press and hold the first pattern you wish to play and then press the last pattern that is to be included in the loop.
Notice that patterns will be played sequentially from the lowest pattern number to the highest pattern number. The first pattern selected to play in the arrangement must have a lower pattern number than that of the last pattern selected to be included in the loop.
Once multiple patterns have been cued and are playing, you can select another group of patterns to play when the first group reaches its last step. When cueing up a second group of patterns, you can select patterns in any bank and even partially overlapping the patterns currently playing.
EDITING PATTERNS
Pattern Edit mode is where one measure of music can be recorded or edited for each pattern.
These patterns can later be arranged into a song. Each pattern records the note durations and their pitches, accents, glides, loop point, time signature, and swing amount. Every time a pattern is edited, the changes are automatically saved by the sequencer.
You must make sure not to change a pattern that you wish to keep.
avoid this, use the Copy/Paste function described on page 21.
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Notice that the last step of a sust
To edit patterns, you must be in Pattern mode (the Song key indicator will be off). First select the desired bank and pattern for the pattern you wish to edit. Once the pattern is selected, press the Pattern key to enter Pattern Edit mode (the Pattern key indicator will turn off).
All pattern editing can be done while the sequencer is stopped or playing, which allows you to hear the changes you make. In this way you can select a pattern, edit it, and then select another pattern to play or edit while the sequencer continues to play. Instant live improv! Since the sequencer automatically saves all changes made, there is no need to stop the music.
When multiple patterns have been cued and are playing, you can enter Pattern Edit mode to edit individual patterns. To edit a cued pattern, wait until the desired pattern is playing and then enter Pattern Edit mode by pressing the Pattern key. The current pattern will loop by itself so you can hear all the changes you are making. Once the pattern has been edited as desired, you may exit Pattern Edit mode. The cued patterns will continue playing sequentially as before.
When the sequencer is playing and a pattern is being edited, you will notice that the 16 Step key indicators will blink to show the current step being played. You can use this as a quick way to pinpoint steps that you wish to edit. It can also serve as a visual indication of where the loop point is set for that pattern.
ENTERING NOTES
When in Pattern Edit mode, the 16 Step key indicators will be used to display where notes are placed in that pattern. The brightness of the indicators will determine where notes start, the length of their sustain duration, and where rests occur.
A Note On (where a note begins) will be shown by a Step key indicator being on at full brightness.
The sustained portion for a note will be shown by the Step key indicator being on, but only half as bright as a Note On.
A rest is shown by the Step key indicator being off.
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NOTE ON
To enter notes, you must be in Pattern Edit mode (Pattern key indicator will be off). Placing 16th or 12th notes (depending on which time signature is selected) is done using the same method. By using the 16 Step keys, simply press the keys one at a time where you wish notes to exist. The indicators for the notes you enter will now be on at their brightest state.
SUSTAIN To place sustained notes, press and hold the Step key where the note is to start, and then press the Step key that represents the last step that you want this note to sustain to. The first Step key indicator of a sustained note will be on at full brightness, showing that that is where the note starts. The sustained portion of the note will cause those Step key indicators to be on at half brightness.
As an example, place and hold a 16th note and press the next Step key in the clockwise direction. Doing this just wrote an 8th note. Use this method to create notes of various durations.
than where the note starts. For instance, a note may start on Step 1 and sustain to Step 16. A note can’t start at Step 9 and sustain to Step 5. If you need a note to sustain past Step 16, you will need to use the glide function discussed later in this manual.
REST Placing rests is done by simply leaving notes off, or clearing notes that appear in the position you want to be a rest. Rests will be shown as the Step key indicator being off. To write a rest to a step where a note already exists, press and hold the Shift/Clear key and then press the Step key where you want the rest to be placed.
There is a way to write new notes without having to clear previous notes. For instance, if you place a new note in the sustained portion of a note, the new note will now be in the position you selected. This now shortens the previous sustained note, which then will sustain until the step where the new note is written.
ained note must be higher in value
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Notice that clearing notes only erases where notes are placed and
Notice that pressing any Step keys other than where a note starts
Notice that pitches programmed into the sequencer can actually
pitches in the range of C1 to D#6. The extended range of E6
pattern when it is transposed up to +36 half
The Step key indicators for these positions will also change to
show how the previous sustained note was shortened.
By writing a sustained note over previous notes, the previous notes will no longer be heard. You can use this method to change a sustained note’s duration. Any new notes written over a sustained note’s Note On will override the entire sustained note. The only exception is that you cannot write a 16th note over a sustained note’s Note On. To do this, you must first clear the sustained note and then write the 16th note.
CLEARING NOTES
There are two ways to clear previous note data that exists within a pattern. You can either clear all the notes at once or clear individual notes one at a time.
To clear all notes from a pattern, first make sure you are in Pattern Select mode (the Pattern key indicator will be on). Select and hold the Step key for the pattern you wish to clear all the notes from, and then press the Shift/Clear key. You can press the Pattern key and enter Pattern Edit mode to verify that all the Step key indicators are now off.
To clear individual notes, enter Pattern Edit mode (the Pattern key indicator will be off). Press and hold the Shift/Clear key and press the Step key that represents the Note On for the note you want to clear. You can clear as many notes as you want while holding the Shift/Clear key. Once you are done clearing individual notes, you may release the Shift/Clear key. All the notes you cleared will be shown with their Step key indicator being off.
their durations. Other pattern information such as the step’s pitch, accent, glide, loop point, time signature, and swing amount will still retain their values. This is a safety in case you accidentally erase notes or an entire pattern by mistake. You then only need to re-enter where notes are located and their duration.
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CHANGING A NOTE’S PITCH
Once notes exist in a pattern, you can change the pitch that each one is to play. Select a pattern you would like to edit and then enter Pattern Edit mode. When in Pattern Edit mode, one of the 16 Step key indicators will be flashing to indicate that it is the current step selected and ready to be edited. You can select a different note to edit by pressing the Step key where that note starts.
will write a new note, as described in the previous section.
Once a note is selected, the display will show the pitch of that note, ranging from C1 to D#6. Notice that the display will show an = sign for sharp notes. Using the Up/Down keys, select the desired pitch for the currently selected step. When the sequencer is playing and you change a note’s pitch in this way, each time that the pattern reaches this step the new note pitch will be played. If you hold a note’s Step key while you change the note’s pitch, the new pitch will not take effect until you release that note’s Step key. You can use this method to ensure that only the desired pitches will be heard while the sequencer is playing.
range from C1 to C9. However, the sequencer will only play back
through C9 is provided only to retain the original pitches of a
-steps.
There is also an offset to the pitch values transmitted and received via MIDI, so that a pitch of C1 in the sequencer is equal to MIDI note C2, and pitch D#6 in the sequencer is equal to MIDI note D#7.
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