INSTRUCTIONS
AGES: 8+ PLAYERS: 2 - 6
CONTENTS: Shake Case, Score Pad,
6 Colored Dice, 6 Shake Dice
Colored Dice
OBJECT: Roll or Shake for points to
get the highest total score.
SE T-UP: Each player picks a colored
Shake Dice
die. Place the six Shake dice inside the
case. Select a scorekeeper and give them the
score pad ( Note: You will need a pen or pencil ).
HOW TO PLAY:
1. The game consists of 10 rounds. To begin a
round, the scorekeeper says, “1, 2, 3, GO!”
and all players roll their colored die at the same
time ( If all players
roll the same number,
everyone re-rolls ).
2. Players that roll the same number score that
number and are done for this round.
3. Arrange the remaining dice in a row from
highest to lowest.
4.
The player with the highest number goes first
and has a choice.
• Take the points on the die they rolled as
their round score or...
• Give up the points on the die for a chance
to Shake.
If the player decides to take the points, their turn
is over and the choice to Shake passes to the next
highest number rolled, and so on.
If the player chooses to Shake, all other players
must score what they rolled because only one player
may Shake per round. Let the risk taking begin!
Example of a 5 Player Round
All five players roll their colored die.
(This is the result: )
Set aside the two dice that match.
These players score 40 for the round.
Arrange the dice from high to low.
The player who rolled the “60”
1st 2nd 3rd
has the first choice.
HOW TO SHAKE:
A player choosing to Shake has given up the
points
on their die and is now starting at zero for the round.
1.
Take the case and Shake the dice .
2. Total the score of the Shake.
= 10 PointsEach
Each
Hold the case and Shake the
dice up. Then, lay the case
= 0 Points
flat and show everyone
what points you have.
The player now has a choice:
1. Take the current score. If so, score the points
gained by Shaking and your turn is over.
2. Shake again to try and ADD on more points.
3. A player can continue Shaking for more points
or “stop” and keep their score at anytime.
4. If
the result of any Shake is all 6 dice
showing
zero, the player has crapped out. The current
points are lost. The player scores zero for the
round and the round is over.
Example of a Shake
PLAYER NAMES
ROUND
1
ROUND
2
ROUND
3
ROUND
4
NR
60 0 40 20 60 30
50 80 50 30
110 80 90 50
30 50 20
14040130
CM TM MBTSRW
A player decides to Shake.
(The first Shake result: )
Total the Score, 10 + 10 + 10 + 10 = 40 Points
(This is the total so far this round.)
This player decides to Shake again.
(The second Shake result: )
Total the Score, 10 + 10 + 10 (+40) = 70 Points
(Add the 40 points from the previous Shake.
At this point the player could stop and
score 70 points for the round.)
This player decides to Shake again.
(The third Shake result: )
This player has crapped out. All points are lost,
zero is scored for the round and their Shake is over.
Remember, Only one player may Shake per round.
ALL SHAKE ROUND:
After 10 rounds of play, all players compete in the
All Shake round. No one rolls their die in this round
( Unless a tie must be broken, see below).The
player with the highest total score goes first, then
the next highest and so on.
If two or more players are tied with the same total
score after 10 rounds, these players must roll their
colored dice to determine star ting order for the All
Shake round. Whoever rolls the highest number
chooses the Shaking order of the tied players.
Every player gets a chance to Shake to tr y and
add points to their final score! The normal “HOW
TO SHAKE” rules apply.
WINNER:
Points are totaled after the All Shake round and
the game is over. The player with highest total
score is the winner.
HOW TO USE THE SCORE PAD:
Enter the
players’
initials.
HOW TO CLOSE THE CASE:
Insert
6 Shake
dice.
©2006 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? Write to us at the address above, call 1.800.486.9787
or email customerservice@fundexgames.com • www.fundexgames.com
In an effort to continually improve our products, items may vary from those shown.
Game design: Garrett J. Donner & Michael S. Steer
Keep a
running total.
Enter the
points scored
for that round.
Then,
close
the lid.
2755-00-11