Fundex Games RAGE User Manual

GAME INSTRUCTIONS
NUMBER OF PLAYERS: 2 to 8 AGES: 8+
EQUIPMENT: One RAGE deck of 110 cards as follows – 6 colored sets of 16 cards
(numbered 0 to 15 – red, green, purple, orange, yellow and blue), and 16 Action cards (2 Wild Rage, 4 Change Rage, 4 Out Rage, 2 Bonus Rage and 2 Mad Rage).
OBJECT: Be the player with the highest score by accurately bidding on the number of tricks you will win per round.
DEAL: In the first round, each player is dealt ten cards. With each card, a player could win a trick. In the second round, each player is dealt nine cards. In the third round, each player is dealt eight cards, then seven cards, etc., until the tenth and final round when each player receives only one card.
After the deal, the remaining cards are placed face down in the middle of the table to form the Trump Pile. The top card from this stack is turned over and placed on top of the pile. This card determines the trump color for the current round. If an Action Card is turned over, continue to turn over cards until a colored card is revealed.
BIDDING:
considers how many tricks they plan to win this round ranging from zero to the total number of cards in hand. Bidding begins with the player to the dealer’s left. Each player states aloud their bid. The score keeper writes the bids on the score sheet.
After the players have sorted their cards by color and value, each player
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PL AY: (Underlined words are explained further in the definition section)
1) The player to the left of the dealer leads with a card from their hand by placing it face up in the center of the play area. Play passes to the left.
2) All players in turn, must lay down one card face up from their hand into the center of the play area.
3) Each player MUST follow suit. If it is not possible to follow suit, the player may play any card from their hand including a trump or action card.
4) When all players have played one card, the trick is complete.
5) The trick is won by the highest numbered card of the lead suit. But, if any trump cards are played in the trick, the trick has been trumped, and the highest trump card wins the trick.
6) The player who wins the trick gathers the cards played and places them in a separate pile face down in front of them.
7) The player who won the trick starts the next trick by leading with a card from their hand.
(Note: The first card of a trick may be an Action card. The second card played in a trick begun with an Action card may be any other card. The first color or Wild Rage card played will determine the lead suit of the trick. If only Action cards, not including Wild Rage, are played, the first card played in the round wins the trick.)
DEFINITIONS: RAGE is a trick-taking card game, and the following definitions will be helpful to those unfamiliar with trick-taking card games.
TRICK: Each player plays one card from their hand face up – this makes one trick.
ROUND: A round (or hand) is made of the same number of tricks as each player
has cards to play. (example: A player starts with 5 cards = 5 tricks = 1 round)
SUIT: A suit is made of cards of the same color (yellow, blue, red, green, orange and purple).
LEADING: When a player starts a trick by playing a card, this is known as leading.
FOLLOWING SUIT: After a player leads a card, the remaining players MUST follow
suit, which means, each player must play the same color of card as that which is
led, if they have one. If they cannot follow suit, they can play any card in their hand.
TRUMP: If a player does not have a card of the color led for the trick, they may play a card in the trump color (the color of the card that is on the top of the Trump Pile), and thus win the trick. If several trump cards are played in a trick, the trump card with the highest value wins the trick.
BIDDING: After the players have been dealt their cards, they consider how many tricks they plan to win this round (zero to the number of cards in their hand).
WINNING THE TRICK: The player who played the highest card in the color which led the trick wins the trick, unless a trump card is played. Then the highest card in the trump color wins the trick.
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RULES FOR USING ACTION CARDS: A player may ONLY play an Action card if they cannot follow suit or they are leading. Action cards do not belong to any of the six suit colors.
+5
bonus
bonus
rage
rage
-5
mad
mad
rage
rage
out
out
rage
rage
!
change
change
rage
rage
W
wild
wild
rage
rage
• BONUS RAGE: The winner of the trick which includes this Action card has five points added to their score at the end of the round.
+5
• MAD RAGE: The winner of the trick which includes this Action card has five points subtracted from their score at the end of the round.
-5
• OUT RAGE: When this card is played, the trump card on the trump pile is turned face down. There is no trump for this trick or the rest of this round! Any trump cards played in the trick are counted as normal color cards. The player who played the highest card of the color that led the trick wins the trick. Future tricks are played without a trump color until a Change Rage card is played.
• CHANGE RAGE: When this card is played, the player immediately searches the Trump Pile and places a new color card of their choice as the trump color on top of the trump pile. The new color must be a different color than the previous trump. The new card determines the trump color for this and any further tricks. The previous trump
!
color is no longer valid for this trick.
WILD RAGE: When the Wild Rage is played, the player must announce
what color it will be. The selected color may be the trump color. Wild Rage is considered to be the highest value of the color it is called out to be. If both Wild Rages are played in a single trick and are called the same color, the second Wild Rage is considered to be of a lower value than the
W
first.
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