Players MUST lie when playing this game, it is a requirement!
But watch out if you do, paying the penalty can be high! In
a game with 6 or more players you may want to have two
decks.
Ages: 5+
Players: A minimum of three people are needed to play, and
the more the better.
Object: Each player tries to be the rst player to play all of
their cards.
Set-up: One player deals out all the cards. Some players
may have one extra card.
Play: Players look at their cards. The player to the left of
the dealer places one to four cards of the “same” value (i.e.
all 7’s) face down in a pile in the center. The player says
the value of the cards as they are placed. The player could
actually be placing three 7’s and an Ace, the cards do not
necessarily have to be the cards that the player claims (see
Cheating).
The next player must play cards that are one value higher
than those rst played (i.e. three 8’s). The following players
must each play cards one value higher than those played by
the preceding player.
Cheating: A player can put down any other cards, instead
of those of the correct rank, and pretend that they are all the
same correct value. A player must always lay down at least
one card during their turn, so if a player does not have the
required value card, he must cheat. A player may also put
down more cards than he says he is placing down.
Calling A Players Bluff: A Player may call another player’s
bluff, before the next player lays down his hand. If a player
suspects another player of cheating he challenges the
player by calling “Cheat!”
The player who was challenged must then turn over his
cards for inspection. If the player who called “CHEAT” was
correct, the person who cheated must collect all of the cards
from the central pile and add them to his hand. If the player
did not cheat, the challenger must pick up the central pile of
cards.
Play begins again with the player who picked up the cards
from the center pile and resumes on the value that was
cheated on.
Winning: The winner is the rst person to succeed in playing
his last card!
Variation: In Up & Down Cheat, players can play higher or
lower rank cards than the preceding card.
CONCENTRATION
This is a great game for young children, and the big cards
are easy to pick up. This is denitely a oor game.
Ages: 4+
Players: 2+
Object: Collect the most pairs.
Set-up: One player deals out all the cards face down onto
the oor. The cards can be placed in any direction, but
should not touch. A square format may be used.
Play: The player to the left of the dealer starts the game
by turning over two different cards and allowing the other
players to see the cards. If the two cards are the same value,
two 7’s or 2 king’s than the player who turned the cards over
collects them, and turns over two more cards. The player’s
turn continues until she turns over two cards that don’t
match. If two cards do not match they are turned face down
to their original position, and the next player starts her turn.
Play continues until all the cards have been collected.
Winning: The player with the most pairs wins!
CRAZY EIGHTS
Crazy Eights is a fun family game, enjoyed by players of all
ages.
Ages: 5+
Players: 2+
Object: The rst player to play all of their cards.
Set-up: The dealer deals out seven cards to each player,
then places the rest of the cards face down in the center to
form the draw pile. One card is turned over from the draw
pile to form the discard pile.
Play: Players lay down cards and try to match either the
value or suit of the card played before them. If a player is
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INSTRUCTIONS
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INSTRUCTIONS
unable to lay down a card, then he must draw a card until he
picks up a card he can play. If the draw pile is used up, then
the discard pile is shufed and turned face down to form a
new draw pile.
Crazy 8’s: A player may play an 8 card after any card. This
player then decides on the next suit.
Winning: The player to get rid of all his cards rst wins the
game.
Scoring: Players can also play each game as a round and
keep score. The rst player to play all of his cards scores
points for the cards left in the other players’ hands. The
player with the most points after a predetermined number of
rounds, wins the game.
The cards are scored in the following manner: 50 points for
each 8 card; 10 points for face cards; 1 point for each ace;
and all other cards are scored by their numeric value.
EGYPTIAN RATSCREW
This game has a little bit of everything, but nothing to do with
its name.
Slapping: Players may slap the pile at various points in the
game to collect the cards in the pile.
•Doubles: Players may slap the pile when there are
double cards played (i.e.two 6’s).
•Triples: Players may slap the pile when there are
triple cards played (three Aces). This happens only
when players miss the doubles.
•Four in a Row: Players may slap the pile when there
are four cards in a consecutive order i.e. Ace, two,
three, four.
Slapping Penalties: If a player slaps something that is not
a double, triple, or four in a row, then the player who played
the last card collects the pile.
Slapping In: Players who did not begin playing the game
at the same time as the rest of the players, may also slap
into the game at any point, by slapping the pile at one of
the appropriate times. If a player slaps the pile incorrectly
before they are in the game, play continues and his mistake
is ignored.
Winning: The player who collects all of the cards, wins the
game!
Ages: 7+
Players: 2+
Object: Win all of the cards.
Set-up: The dealer deals out all cards one at a time, face
down in front of each player. Some players may have more
cards than others. Players are not allowed to look at their
hands.
Play: The rst player begins the game by placing his top
card face up in the center of the playing area. Players lay
cards down one at a time in a central playing surface. When
a player lays down a face card, then the next player has
a certain number of tries to play another face card. The
number of tries that a player has is dependent on the value
of the rst face card played. An Ace has 4 turns, Kings 3
turns, Queens 2 turns and Jacks 1 turn. If a player does
not lay down another face card within the specied number
of turns then the player who laid down the rst face card
collects the pile. If a player is able to lay down a face card
then play is resumed. Players play on number cards with no
special instructions.
GARBAGE
Don’t be fooled by the name! This is a great game with a
trashy name. Players only have to recognize numbers to
play this game well. This game takes up some space so it is
best played on the oor.
Ages: 5+
Players: 2-4
Object: Be the rst player to complete all eight rounds of
play by placing your cards in the correct sequence each
round.
Set-up: The dealer deals eight cards to each player. Players
do not look at their cards, but place them face down in
front of them in two rows of four. These cards are mentally
numbered 1-8 starting with the top left card and ending
with the lower right card (see diagram). The remainder of
the deck is placed faced down in the center of all players,
forming the draw pile.
Play: The rst player picks a card up from the draw pile, if it is
any card numbered 1-8 (Ace is 1) the player is able to place
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INSTRUCTIONS
this card in its proper sequence placement. The card that
it replaces is then placed into its correct position as well (if
possible). For example if the rst card drawn is an 8, it would
be placed face up in the bottom right, replacing the card that
was there in the ‘8’ spot position. The card that was replaced
would be ipped over and if were a 2 it would then be placed
second from the left on the top row in the ‘2’ position. (Suits
do not matter) Play continues in this manner until a player
cannot make any more moves, and she discards one card
to the discard pile.
The next player can either pick up the card that was
discarded by another player or draws a new card from the
draw pile. Play continues in this manner until one player
has all eight cards in the correct order. Then a new round is
dealt. All players are once again dealt eight cards except for
the player who won the last round. This player is dealt only
seven cards. New rounds are played with the winner always
dealt one less card than her last hand until one player is
dealt only 1 card.
Winning: The player who completes the last hand by getting
an ace wins!
GO BOOM
This is a simple fun card game that teaches the basics of
winning tricks. In games with 5 or more players, you may
want to use two decks.
If all of the cards have been taken from the draw pile, then a
player says pass, and play goes to the next player.
Tie: If there is a tie for the highest value card, then the player
who played her card rst is the rst one to start the next
round.
Winning: The winner is the rst player who plays all of her
cards and shouts “Boom!” when she plays her last card.
Variation: Go Boom can be played with keeping score. It is
played the same way except that more rounds are played,
and points are scored for going boom. The game ends when
a player reaches an agreed number of points (usually 250).
Scoring: The winner scores points for the cards left in the
other players’ hands when she goes boom.
The cards are scored in the following manner: 10 points for
each face card; 1 point for each ace; the face value of each
of the number cards.
KEMPS
Grab a friend and develop a secret code in this card game!
Players pair up and play in teams in this sly game. Try and
keep a straight face!
Ages: 6+
Players: 4
Players: 2+
Ages: 5+
Object: Be the rst player to play all of his cards.
Set-up: The dealer deals each player seven cards, and
places the rest face down in a pile in the center.
Play: The rst player lays down a card face up. The next
player must lay down a card that is either of the same suit,
or of the same value. Play continues in this manner with
each player matching either the suit or value of the rst card
played. If a player is unable to match either the suit or value,
than she must draw from the draw pile until she picks up a
card that she can play.
After each player has laid down one card, the cards are
compared for the highest value. The player who laid down
the highest value card plays the rst card for the next hand.
(Ace is highest value card)
Object: Be the team to collect four of a kind rst and call
“Kemps”
Set-up: The dealer deals each player four cards and
places four cards face down in the center. The rest of the
cards become a draw pile and are placed to the side of the
dealer.
Play: Players pair off with the player across from them and
move away from the playing area to strategize. The players
compare hands with their partner and may exchange cards
at this time if they choose. At this point players also come up
with a secret signal to use to communicate with their partner
that they have “four of a kind” and that their partner should
call ‘Kemps!” This signal can be as simple as reaching an
arm into the air, but should be subtle so that the other team
doesn’t notice.
After the two teams have nalized their play, players resume
their positions at the table or oor. At this point the dealer
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