Franklin PDT-440R User Manual

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License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELECTRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOK­MAN ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN ELECTRONIC BOOK means the software product, hardware, and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the BOOKMAN ELECTRONIC BOOK remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and non­exclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRAN­KLIN BOOKMAN at a time. Y ou may not make any copies of the BOOKMAN ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copy­right laws. Further , you may not modify, adapt, disassemble, decompile, trans­late, create derivative works of, or in any way reverse engineer the BOOKMAN ELECTRONIC BOOK. Y ou may not export or reexport, directly or indirectly , the BOOKMAN ELECTRONIC BOOK without compliance with appropriate govern­mental regulations. The BOOKMAN ELECTRONIC BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until ter­minated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
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Contents
Welcome to the world of BOOK­MAN! With this
with Thesaurus
Power Dictionary
you can find over 110,000 dictionary words with 300,000 definitions, 500,000 synonyms, as well as antonyms,
etymologies, Classmates®, Confusables
®
and more. Y ou can also correct misspellings, save words to your User list, and play three challenging word games. Read this User’s Guide to learn how.
Installing Batteries and Installing Book Cards..................... 4
Selecting a Book and Using the Color Keys ........................ 5
Changing the Settings and Viewing a Demonstration.......... 6
Finding Definitions .............................................................. 7
Finding Words in Definitions................................................ 7
Finding Thesaurus Entries ................................................... 8
Finding Parts of Words ........................................................ 9
Correcting Misspellings....................................................... 9
Highlighting Words ............................................................ 10
Finding Classmates Finding Confusables
®
.......................................................... 10
®
......................................................... 11
Reviewing Words ............................................................... 11
Saving Words for Study..................................................... 12
Changing Game Settings ................................................... 13
Playing the Games ............................................................. 14
Sending Words Between Books......................................... 15
Resetting Your BOOKMAN and Specifications.................. 16
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Key Guide
DN
UP
DN
C
D
UP
Function Keys
CLEAR
Clears to Displays the main menus.
MENU
(red) Displays a thesaurus entry.
THES
CLASS
(green) Displays Classmates (yellow) Displays the games list.
GAMES
LIST
(blue) Displays the User list menu.
CARD
Exits the book you are reading.
ON/OFF
Turns your BOOKMAN on or off.
Enter your word
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the BOOK­MAN book described in this User’ s Guide.
Other books have their own color key functions, which are labelled on their book cards and listed in their User’ s Guides. For more informa­tion, read “Using the Color Keys.”
.
®,
if any.
Other Keys
BACK
Backs up, erases letters, or stops a highlight.
CAP
Shifts keys to type punctuation.
ENTER
Enters a word, selects a menu item, or starts a highlight.
HELP
Displays help messages.
?
Types a question mark to stand for an unknown letter in a word; shifted, types an asterisk to stand for a series of unknown letters.
Direction Keys
Moves in indicated direction.
SPACE
Types a space or pages down.
Pages down or up.
Star Key Combinations*
CARD
+
+
or
+
+
+
*
Hold ✩ and press the other key
3
Sends a word between books. Displays the next or previous
entry or match. Displays Confusables®, if any. Displays a definition.
P
Displays the Path list.
.
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Installing Book CardsInstalling Batteries
Y our BOOKMAN, model PDT-440, uses two CR-2032 batteries. Here is how to install or replace them.
Warning: When the batteries lose power or are removed from your BOOKMAN, information that you entered in its built-in book, and in an installed book card, will be erased.
1. Turn your BOOKMAN over.
2. Slide off its battery cover in
the direction of the triangle.
3. Install the batteries in the
holes with their plus signs facing you.
4. Replace the battery cover .
Resuming Where You Left Off
Y ou can turn off your BOOKMAN at any screen. When you turn your BOOKMAN on again, the screen that you last viewed appears.
Warning: Never install or remove a book card while your BOOKMAN is on. If you do, information that you entered in its built-in book and in an installed book card may be erased.
1. Turn your BOOKMAN of f.
2. T urn your BOOKMAN over.
3.
Align the tabs on the book card
with the notches in the slot.
4. Press the book card until it snaps into place.
➤ Removing a Book Card
Warning: When you remove a book card to install another , information that you entered in the removed book card will be erased.
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Using the Color KeysSelecting a Book
Once you have installed a book card in your BOOKMAN, you can select which book you want to use.
1. Turn your BOOKMAN on.
CARD
2. Press
.
These are sample books.
3. Press or to highlight the book you want to use.
4. Press
ENTER
to select it.
➤ About Screen Illustrations
Some screen illustrations may dif­fer from what you see on your screen. This does not mean that your BOOKMAN is malfunctioning.
The red, green, yellow, and blue keys on your BOOKMAN change functions according to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card book is selected, the color keys function as labelled on that book card.
Remember, when you’ve selected a book card, the color keys function as labelled on their book cards, not as on the BOOKMAN keyboard.
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Changing the Settings
Viewing a Demonstration
Y ou can adjust the font size, shutoff time, and contrast of this dictionary . The font size is the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
.
.
3. Use the arrow keys to high­light the Setup menu.
4. Highlight Set Font, Set Shutoff, or Set Contrast.
5. Press
ENTER
.
6. Highlight a setting.
To exit without changing settings,
BACK
press
7. Press
Follow the Arrows
.
ENTER
to select it.
The flashing arrows on the right of the screen show which arrow keys you can use to see more.
Before you start using this book, you may want to see a demonstration of what it can do.
If no book card is installed, the demonstration appears automatically when you turn on your BOOKMAN. T o disable the automatic demonstra­tion, highlight
Disable Demo
Setup menu and then press T o re-enable it, select
on the
ENTER
Enable Demo
If a book card is installed in your
MENU
BOOKMAN, press
and
highlight the Setup menu. Then use
to highlight
ENTER
to see the demonstration.
View Demo
and press
Help is Always at Hand
Y ou can view a help message at virtually any screen by pressing
HELP
. Use or
To exit help, pr ess
SPACE
BACK
to read it.
.
To read about what the keys do,
Tutorial
select
from the Other menu.
6
.
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Finding Definitions
Finding Words in Definitions
It’s easy to find definitions in this dictionary . Simply type a word and
CLEAR
ENTER
.
.
then press
1. Press
2. Type a word (e.g., acute).
You cannot type capitals. To erase a letter, press
3. Press
BACK
.
ENTER
. Or hold ✩ and
press D.
4. Press , DN, or
SPACE
to read
the definition.
5. Hold ✩ and press DN or UP to see the next or previous definition listed alphabetically.
CLEAR
6. Press
when done.
Y ou can also search for all the definitions in which a specific word occurs.
1. Press
2. Press
CLEAR
MENU
.
.
3. On the Other menu, highlight Search for a word and then
ENTER
press
.
4. Type a word (e.g., legal) and then press
ENTER
.
Note: Y ou can also search for a word in definitions by entering a word,
MENU
pressing
Search for...
5. Press
6. Hold
, and then selecting
from the Other menu.
, DN, or
and press DN repeat-
SPACE
to read.
edly to see the next defini­tions containing your word.
7. Press
CLEAR
when done.
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Finding Thesaurus Entries
Finding Thesaurus Entries
Each thesaurus entry contains a thesaurus meaning and synonyms for that meaning. Some thesaurus entries also contain antonyms and etymologies.
1. Press
CLEAR
.
2. Type a word (e.g., splendid).
3. Press
THES
(red).
This is its first thesaurus entry.
4. Press
to see its synonyms.
5. Hold ✩ and press DN to see the next thesaurus entry.
To see a previous thesaurus entry,
hold
6. Press
and press UP.
CLEAR
when done.
➤ Other Ways to Find
Thesaurus Entries
When you look up a dictionary definition of a word, THES may briefly appear at the upper right of the screen. THES indicates that the word you entered has one or more thesaurus entries. Press
THES
(red) to see them.
THES also flashes at the upper right of the screen when a highlighted word has thesaurus information. Again, press (red) to see that information.
Comparing Synonyms
Some thesaurus entries include comparisons to dictionary definitions to help you understand their meaning. For example, if you
COMPARE: promise 1
see the first definition of
promise
learn more.
8
THES
, read
to
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Finding Parts of Words Correcting Misspellings
If you are uncertain about how to spell a word, type a question mark (?) in place of each unknown letter .
T o find prefixes, suffixes, and other parts of words, type an asterisk () in a word. Each asterisk stands for a series of letters or spaces.
1. Press
CLEAR
.
2. Type a word with ?’s or ’s.
To type an asterisk, hold
?
ENTER
.
.
press
3. Press
CAP
and
4. Highlight a match and press
ENTER
to find its definition.
To go back to the list of matches,
BACK
press
5. Press
.
CLEAR
when done.
If you misspell a word, a list of corrections automatically appears.
1. Press
CLEAR
.
2. Type a misspelled word (e.g., nolij).
3. Press
4.
ENTER
.
Highlight a correction and press
ENTER
to find its definition.
To go back to the cor rections,
BACK
press
5. Press
.
CLEAR
when done.
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C
Highlighting Words
Finding Classmates
®
Another way to look up a word is to highlight it in text.
1. At any text, press
ENTER
start the highlight.
You can turn of f the highlight by pressing
BACK
.
2. Use the arrow keys to high­light a word.
3. Do one of the following:
To... Press...
find its definition see thesaurus entry see Classmates see Confusables add word to User list search for the word
ENTER
THES
CLASS
LIST
MENU
in definitions then select
Search for...
to
(red)
(green)
+
(blue)
and
Classmates are words related by subject. If an entry word or a highlighted word has Classmates, CLAS will flash once in the upper right of the screen.
1. Type a word (e.g., lynx).
2. Press
CLASS
(green).
3. Use to read.
Look for the Flashing Messages
When you enter a word or scroll down a word list, often messages such as THES, CLAS, or CONF will flash at the upper right of the screen. These messages show that the word has at least one thesaurus entry, Classmates, or Confusables. A word can have more than one message, so watch closely.
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®
C
Reviewing WordsFinding Confusables
Confusables are words that are often confused or that sound alike but are spelled differently . If a word has Confusables, CONF will flash once in the upper right of the screen.
1. Type a word (e.g., rein).
2. Hold
and press C.
Each Confusable is followed by an identifying word.
ENTER
3. Press
and then highlight
a word.
4.
ENTER
Press
to find its defini-
tion, or press
THES
(red) to
view its thesaurus entry, if any .
5. Press
CLEAR
when done.
Use the Path list to review the last 15 words you looked up. The Path list is automatically saved between sessions unless the batteries lose power or your BOOKMAN is reset.
1. Select Path list from the Other menu. Or hold press P.
This is a sample Path list. If you haven’t looked up any words, you
Path is empty
see:
.
2. Highlight a word.
3. Do one of the following:
To... Press...
find its definition see thesaurus entry see Classmates see Confusables add word to User list
BACK
4. Press
to go back to the
ENTER
THES
CLASS
LIST
+
Path list.
CLEAR
5. Press
when done.
11
and
(red)
(green)
(blue)
Page 12
C
Saving Words for Study
Saving Words for Study
Y ou can save up to 40 words in the User list for personal study or review. Y our User list is saved between sessions unless the batteries run out of power or your BOOKMAN is reset. Here is how to save your first word.
1. Press
2. Press
CLEAR
LIST
. (blue).
If you haven’t added words to your User list,
View list: ✽✽Empty✽✽
appears.
3. Highlight Add word and
ENTER
press
.
4. T ype a word.
5. Press
ENTER
to add the word.
6. Select View list: 1 word.
7. Do one of the following:
To... Press...
find a definition see thesaurus entry see Classmates see Confusables
ENTER
THES
CLASS
+
(red)
(green)
Adding Highlighted Words
At any text, you can highlight a word and add it to your User list.
1. At text, press
ENTER
to start a
highlight.
2. Highlight a word.
3. Press
LIST
(blue).
4. Select Add...
5. Press
CLEAR
when done.
➤ Adding Words Not Found
in This Dictionary
When you try to add a word not in this dictionary , you’re given three options from which to choose:
Cancel, Add anyway tion candidate(s)
, and
Correc-
. Caution: Adding words that are not in this dictionary uses considerably more memory than adding words that are. If you add only those words that are not in this dictionary , it is possible that as few as 10 words can be added.
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Deleting Saved Words
Changing Game Settings
Y ou can delete one or all the words in your User list. Here’s how.
Deleting One Word
1. Press
LIST
(blue).
2. Highlight Delete word and
ENTER
press
.
3. Highlight a word on the list.
4. Press
5. Press
Erasing Your User List
1. Press
ENTER
to delete it.
CLEAR
when done.
LIST
(blue).
2. Highlight Erase list and press
ENTER
.
3. Press
4. Press
Y
to erase the entire
list. Or press
CLEAR
when done.
N
to cancel.
Y ou can change the game settings at any time. Each setting applies to all the games.
1. Press
2. Press
MENU
.
to highlight the
Game menu.
3. Highlight an option.
4. Press
ENTER
.
5. Highlight a game setting.
ENTER
6. Press
to select it.
➤ Understanding the Settings
Word List
lets you pick the words with which you’ll play the games. If you select
Type Them In
, you’ll need to type in words after you select a game.
Word Length
lets you pick how
many letters will be in the words.
Skill Level
lets you select the
level of difficulty .
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Playing the Games
Playing the Games
Now that you have the games set, let’s play .
1. Press
2. Press
GAMES
(yellow).
or to highlight a
game.
ENTER
3. Press
to start playing.
4. To exit a game and return to the list of games, press
BACK
➤ Seeing the Score
Y our score appears after each round of a game.
Hangman
Hangman challenges you to guess a mystery word, indicated by ?’ s, one letter at a time. The number of guesses you can make appears to right of the #’s.
.
For a hint, hold
CAP
and press Note: If you ask for a hint, you will lose the round. To end the round, press
ENTER
Press word. Press Press
to find the definition of the
BACK
SPACE
to return to Hangman.
to start a new round.
Anagrams
Anagrams challenges you to find all of the words that can occur within a selected word. Each letter can only be used as many times as it appears in the selected word. Each anagram must be greater than or equal to a specified minimum length.
14
.
?
.
?
Page 15
Playing the Games
Sending Words
Between Books
This will flash on the screen before each game. The number of possible anagrams is shown on the right side of the screen.
and press
to end a
ENTER
.
Type an anagram and then pr ess
or to view anagrams you’ve
Use already entered. Hold
to shuffle the letters in the
?
selected word. Press
CAP
?
round and reveal the remaining anagrams. Highlight a word, and then
ENTER
press
BACK
Word Train
to find its definition. Press
to return to Anagrams.
All aboard the Word T rain spelling game! Y ou and the train take turns typing letters to form a word. Whoever types the last letter wins. T o view the letters you can type at your turn, hold
CAP
and press
. Or press
?
to
?
end a round and reveal the word. Press
ENTER
to find the definition of the word
BACK
Press
to return to Word T rain.
This book can send words to and receive words from certain other BOOKMAN books.
To send a wor d, you must install a book card in a BOOKMAN that is also able to send or receive words. T o learn if a book card can send or receive words, read its User’ s Guide.
1. Highlight a word in this book.
To highlight a word in text, pr ess
ENTER
and then press the arrow keys. To highlight a word in a list, press the arrow keys.
2. Hold ✩ and press
CARD
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted appears in the other book.
5. Press
ENTER
to look up the
word, if needed.
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.
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Resetting Your BOOKMAN
Specifications
If the BOOKMAN keyboard fails to respond, or if its screen performs
CLEAR
erratically , first press
ON/OFF
press
twice. If nothing happens,
and then
follow the steps below to reset it. Warning: Pressing the reset button
with more than very light pressure may permanently disable your BOOKMAN. In addition, resetting your BOOKMAN erases settings and information entered into its built-in book, and in any currently installed book cards.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press BOOKMAN’ s reset button.
The reset button is recessed in a pin­sized hole on the back of your BOOKMAN.
This unit may change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-established by pressing the reset
ON/OFF
key,
, or by removing/replacing batteries.
BOOKMAN® Model PDT-440
• batteries: 2 CR-2032, 3-volt
• size: 12 x 8.3 x 1.4 cm
• weight: 3.5 oz. © 1987-1997 Franklin Electronic Publish-
ers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved.
© 1989 Merriam-Webster , Inc. All rights reserved. Merriam-Webster is a registered trademark of Merriam-Webster , Inc. Classmates, Confusables, and Word T rain are trademarks of Franklin. All rights reserved.
FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interfer­ence; and (2) This device must accept any interference received, including interference that may cause undesired operation.
U.S. Patents 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606; 5,229,936; 4,982,181; 5,295,070; 5,153,831; 5,321,609. German Pats. M 9409743.7 and M 9409744.5. U.K. REG. DES 2043953; European Patent 0 136 379. Pat. Pend.
ISBN 1-56712-129-2
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Limited Warranty (US only)
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one year of purchase. Alternatively , FRANKLIN may , at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR T O ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESUL TING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY , WHETHER BREACH OF CONTRACT , T ORT , STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY . This license and warranty is governed by the laws of the United States and the State of New Jersey .
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Index
?* key 9 Anagrams game 14 Arrow keys 6 Asterisks 9 BACK key 8 Backing up 8 Batteries 4 Book cards
installing 4 removing 4
Changing settings 6 CLAS message 10 Compare:, using 8 CONF message 11 Confusables 11 Contrast, setting 6 Correcting misspellings 9 Demonstration 6 Font size, changing 6 Games
changing settings 13 playing 13 scoring 14
Hangman game 14 Help, finding 6 Highlighting words 10
Installing
a book card 4 batteries 4
Messages
Add anyway Cancel
correction list 12
Path is empty T ype them in
12
12
11
13
View list: **empty**
Misspellings, correcting 9 Patents 16 Path list 11 Question mark key 9, 14 Resetting BOOKMAN 16 Reviewing words 11 Searching for words 7 Selecting a book 5 Shutoff
changing 6 setting 6
Spelling, correcting 9 ST AR key
with C key 3, 11, 12 with CARD key 15 with D key 7
18
12
Page 19
Index
with DN key 7, 8 with P key 11
User List
adding highlighted words 12 adding words not in dictionary 12 deleting a word from 13 erasing the entire list 13 saving words 12 viewing the list 12
Warranty 17 Word Train game 15
FPB-28053-00 P/N 7201212 Rev A
19
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