READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
ELECTRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU
ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH
THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE
RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE
REFUNDED. BOOKMAN ELECTRONIC BOOK means the software
product, hardware, and documentation found in this package and FRANKLIN
means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN ELECTRONIC BOOK remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRANKLIN BOOKMAN at a time. Y ou may not make any copies of the BOOKMAN
ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in
electronic or print format. Such copying would be in violation of applicable copyright laws. Further , you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN
ELECTRONIC BOOK. Y ou may not export or reexport, directly or indirectly , the
BOOKMAN ELECTRONIC BOOK without compliance with appropriate governmental regulations. The BOOKMAN ELECTRONIC BOOK contains Franklin’s
confidential and propriety information which you agree to take adequate steps
to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
1
Page 2
Contents
Welcome to the world of BOOKMAN! With this
with Thesaurus
Power Dictionary
you can find over
110,000 dictionary words with
300,000 definitions, 500,000
synonyms, as well as antonyms,
etymologies, Classmates®,
Confusables
®
and more. Y ou can
also correct misspellings, save
words to your User list, and play
three challenging word games. Read
this User’s Guide to learn how.
Installing Batteries and Installing Book Cards..................... 4
Selecting a Book and Using the Color Keys ........................ 5
Changing the Settings and Viewing a Demonstration.......... 6
Reviewing Words ............................................................... 11
Saving Words for Study..................................................... 12
Changing Game Settings ................................................... 13
Playing the Games ............................................................. 14
Sending Words Between Books......................................... 15
Resetting Your BOOKMAN and Specifications.................. 16
2
Page 3
Key Guide
DN
UP
DN
C
D
UP
Function Keys
CLEAR
Clears to
Displays the main menus.
MENU
(red) Displays a thesaurus entry.
THES
CLASS
(green) Displays Classmates
(yellow) Displays the games list.
GAMES
LIST
(blue) Displays the User list menu.
CARD
Exits the book you are reading.
ON/OFF
Turns your BOOKMAN on or off.
Enter your word
➤ Understanding the Color Keys
The color keys (red, green, yellow,
and blue) perform the functions
listed above only for the BOOKMAN book described in this User’ s
Guide.
Other books have their own color
key functions, which are labelled on
their book cards and listed in their
User’ s Guides. For more information, read “Using the Color Keys.”
.
®,
if any.
Other Keys
BACK
Backs up, erases letters, or
stops a highlight.
CAP
Shifts keys to type punctuation.
ENTER
Enters a word, selects a
menu item, or starts a highlight.
HELP
Displays help messages.
✽
?
Types a question mark to stand
for an unknown letter in a word;
shifted, types an asterisk to stand
for a series of unknown letters.
Direction Keys
Moves in indicated direction.
SPACE
Types a space or pages down.
Pages down or up.
Star Key Combinations*
CARD
✩
+
✩
+
or
✩
+
✩
+
✩
+
*
Hold ✩ and press the other key
3
Sends a word between books.
Displays the next or previous
entry or match.
Displays Confusables®, if any.
Displays a definition.
P
Displays the Path list.
.
Page 4
Installing Book CardsInstalling Batteries
Y our BOOKMAN, model PDT-440,
uses two CR-2032 batteries. Here is
how to install or replace them.
Warning: When the batteries lose
power or are removed from your
BOOKMAN, information that you
entered in its built-in book, and in an
installed book card, will be erased.
1. Turn your BOOKMAN over.
2. Slide off its battery cover in
the direction of the triangle.
3. Install the batteries in the
holes with their plus signs
facing you.
4. Replace the battery cover .
➤ Resuming Where You Left Off
Y ou can turn off your BOOKMAN
at any screen. When you turn your
BOOKMAN on again, the screen
that you last viewed appears.
Warning: Never install or remove a
book card while your BOOKMAN is
on. If you do, information that you
entered in its built-in book and in an
installed book card may be erased.
1. Turn your BOOKMAN of f.
2. T urn your BOOKMAN over.
3.
Align the tabs on the book card
with the notches in the slot.
4. Press the book card until it
snaps into place.
➤ Removing a Book Card
Warning: When you remove a
book card to install another ,
information that you entered in the
removed book card will be erased.
4
Page 5
Using the Color KeysSelecting a Book
Once you have installed a book card
in your BOOKMAN, you can select
which book you want to use.
1. Turn your BOOKMAN on.
CARD
2. Press
.
These are sample books.
3. Press or to highlight the
book you want to use.
4. Press
ENTER
to select it.
➤ About Screen Illustrations
Some screen illustrations may differ from what you see on your
screen. This does not mean that
your BOOKMAN is malfunctioning.
The red, green, yellow, and blue keys
on your BOOKMAN change functions
according to which book is selected.
When the built-in book is selected,
the color keys function as labelled on
the BOOKMAN keyboard. When a
book card book is selected, the
color keys function as labelled on
that book card.
Remember, when you’ve selected a
book card, the color keys function as
labelled on their book cards, not as
on the BOOKMAN keyboard.
5
Page 6
Changing the Settings
Viewing a Demonstration
Y ou can adjust the font size, shutoff
time, and contrast of this dictionary .
The font size is the number of lines
of text that appear on screen. The
shutoff time is how long BOOKMAN
stays on if you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
.
.
3. Use the arrow keys to highlight the Setup menu.
4. Highlight Set Font, SetShutoff, or Set Contrast.
5. Press
ENTER
.
6. Highlight a setting.
To exit without changing settings,
BACK
press
7. Press
➤
Follow the Arrows
.
ENTER
to select it.
The flashing arrows on the right
of the screen show which arrow
keys you can use to see more.
Before you start using this book, you
may want to see a demonstration of
what it can do.
If no book card is installed, the
demonstration appears automatically
when you turn on your BOOKMAN.
T o disable the automatic demonstration, highlight
Disable Demo
Setup menu and then press
T o re-enable it, select
on the
ENTER
Enable Demo
If a book card is installed in your
MENU
BOOKMAN, press
and
highlight the Setup menu. Then use
to highlight
ENTER
to see the demonstration.
View Demo
and press
➤ Help is Always at Hand
Y ou can view a help message at
virtually any screen by pressing
HELP
. Use or
To exit help, pr ess
SPACE
BACK
to read it.
.
To read about what the keys do,
Tutorial
select
from the Other menu.
6
.
.
Page 7
Finding Definitions
Finding Words in Definitions
It’s easy to find definitions in this
dictionary . Simply type a word and
CLEAR
ENTER
.
.
then press
1. Press
2. Type a word (e.g., acute).
You cannot type capitals. To erase a
letter, press
3. Press
BACK
.
ENTER
. Or hold ✩ and
press D.
4. Press , DN, or
SPACE
to read
the definition.
5. Hold ✩ and press DN or UP to
see the next or previous
definition listed alphabetically.
CLEAR
6. Press
when done.
Y ou can also search for all the
definitions in which a specific word
occurs.
1. Press
2. Press
CLEAR
MENU
.
.
3. On the Other menu, highlight
Search for a word and then
ENTER
press
.
4. Type a word (e.g., legal) and
then press
ENTER
.
Note: Y ou can also search for a word
in definitions by entering a word,
MENU
pressing
Search for...
5. Press
6. Hold
, and then selecting
from the Other menu.
, DN, or
✩
and press DN repeat-
SPACE
to read.
edly to see the next definitions containing your word.
7. Press
CLEAR
when done.
7
Page 8
Finding Thesaurus Entries
Finding Thesaurus Entries
Each thesaurus entry contains a
thesaurus meaning and synonyms
for that meaning. Some thesaurus
entries also contain antonyms and
etymologies.
1. Press
CLEAR
.
2. Type a word (e.g., splendid).
3. Press
THES
(red).
This is its first thesaurus entry.
4. Press
to see its synonyms.
5. Hold ✩ and press DN to see
the next thesaurus entry.
To see a previous thesaurus entry,
✩
hold
6. Press
and press UP.
CLEAR
when done.
➤ Other Ways to Find
Thesaurus Entries
When you look up a dictionary
definition of a word, THES may
briefly appear at the upper right of
the screen. THES indicates that
the word you entered has one or
more thesaurus entries. Press
THES
(red) to see them.
THES also flashes at the upper
right of the screen when a
highlighted word has thesaurus
information. Again, press
(red) to see that information.
➤
Comparing Synonyms
Some thesaurus entries include
comparisons to dictionary
definitions to help you understand
their meaning. For example, if you
COMPARE: promise 1
see
the first definition of
promise
learn more.
8
THES
, read
to
Page 9
Finding Parts of WordsCorrecting Misspellings
If you are uncertain about how to
spell a word, type a question mark
(?) in place of each unknown letter .
T o find prefixes, suffixes, and other
parts of words, type an asterisk (✽)
in a word. Each asterisk stands for a
series of letters or spaces.
1. Press
CLEAR
.
2. Type a word with ?’s or ✽’s.
To type an asterisk, hold
?
ENTER
✻
.
.
press
3. Press
CAP
and
4. Highlight a match and press
ENTER
to find its definition.
To go back to the list of matches,
BACK
press
5. Press
.
CLEAR
when done.
If you misspell a word, a list of
corrections automatically appears.
1. Press
CLEAR
.
2. Type a misspelled word
(e.g., nolij).
3. Press
4.
ENTER
.
Highlight a correction and press
ENTER
to find its definition.
To go back to the cor rections,
BACK
press
5. Press
.
CLEAR
when done.
9
Page 10
C
Highlighting Words
Finding Classmates
®
Another way to look up a word is to
highlight it in text.
1. At any text, press
ENTER
start the highlight.
You can turn of f the highlight by
pressing
BACK
.
2. Use the arrow keys to highlight a word.
3. Do one of the following:
To...Press...
find its definition
see thesaurus entry
see Classmates
see Confusables
add word to User list
search for the word
ENTER
THES
CLASS
✩
LIST
MENU
in definitionsthen select
Search for...
to
(red)
(green)
+
(blue)
and
Classmates are words related by
subject. If an entry word or a highlighted
word has Classmates, CLAS will flash
once in the upper right of the screen.
1. Type a word (e.g., lynx).
2. Press
CLASS
(green).
3. Use to read.
➤
Look for the Flashing Messages
When you enter a word or scroll
down a word list, often messages
such as THES, CLAS, or CONF will
flash at the upper right of the
screen. These messages show that
the word has at least one thesaurus
entry, Classmates, or Confusables.
A word can have more than one
message, so watch closely.
10
Page 11
®
C
Reviewing WordsFinding Confusables
Confusables are words that are
often confused or that sound alike
but are spelled differently . If a word
has Confusables, CONF will flash
once in the upper right of the screen.
1. Type a word (e.g., rein).
2. Hold
✩
and press C.
Each Confusable is followed by an
identifying word.
ENTER
3. Press
and then highlight
a word.
4.
ENTER
Press
to find its defini-
tion, or press
THES
(red) to
view its thesaurus entry, if any .
5. Press
CLEAR
when done.
Use the Path list to review the last
15 words you looked up. The Path
list is automatically saved between
sessions unless the batteries lose
power or your BOOKMAN is reset.
1. Select Path list from the
Other menu. Or hold
press P.
This is a sample Path list. If you
haven’t looked up any words, you
Path is empty
see:
.
2. Highlight a word.
3. Do one of the following:
To...Press...
find its definition
see thesaurus entry
see Classmates
see Confusables
add word to User list
BACK
4. Press
to go back to the
ENTER
THES
CLASS
✩
LIST
+
Path list.
CLEAR
5. Press
when done.
11
✩
and
(red)
(green)
(blue)
Page 12
C
Saving Words for Study
Saving Words for Study
Y ou can save up to 40 words in the
User list for personal study or review.
Y our User list is saved between
sessions unless the batteries run out
of power or your BOOKMAN is reset.
Here is how to save your first word.
1. Press
2. Press
CLEAR
LIST
.
(blue).
If you haven’t added words to your User
list,
View list: ✽✽Empty✽✽
appears.
3. Highlight Add word and
ENTER
press
.
4. T ype a word.
5. Press
ENTER
to add the word.
6. Select View list: 1 word.
7. Do one of the following:
To...Press...
find a definition
see thesaurus entry
see Classmates
see Confusables
ENTER
THES
CLASS
✩
+
(red)
(green)
Adding Highlighted Words
▼
At any text, you can highlight a word
and add it to your User list.
1. At text, press
ENTER
to start a
highlight.
2. Highlight a word.
3. Press
LIST
(blue).
4. Select Add...
5. Press
CLEAR
when done.
➤ Adding Words Not Found
in This Dictionary
When you try to add a word not in
this dictionary , you’re given three
options from which to choose:
Cancel, Add anyway
tion candidate(s)
, and
Correc-
. Caution: Adding
words that are not in this dictionary
uses considerably more memory
than adding words that are. If you
add only those words that are not in
this dictionary , it is possible that as
few as 10 words can be added.
12
Page 13
Deleting Saved Words
Changing Game Settings
Y ou can delete one or all the words
in your User list. Here’s how.
▼
Deleting One Word
1. Press
LIST
(blue).
2. Highlight Delete word and
ENTER
press
.
3. Highlight a word on the list.
4. Press
5. Press
Erasing Your User List
▼
1. Press
ENTER
to delete it.
CLEAR
when done.
LIST
(blue).
2. Highlight Erase list and press
ENTER
.
3. Press
4. Press
Y
to erase the entire
list. Or press
CLEAR
when done.
N
to cancel.
Y ou can change the game settings at
any time. Each setting applies to all
the games.
1. Press
2. Press
MENU
.
to highlight the
Game menu.
3. Highlight an option.
4. Press
ENTER
.
5. Highlight a game setting.
ENTER
6. Press
to select it.
➤ Understanding the Settings
Word List
lets you pick the words
with which you’ll play the games.
If you select
Type Them In
, you’ll
need to type in words after you
select a game.
Word Length
lets you pick how
many letters will be in the words.
Skill Level
lets you select the
level of difficulty .
13
Page 14
Playing the Games
Playing the Games
Now that you have the games set,
let’s play .
1. Press
2. Press
GAMES
(yellow).
or to highlight a
game.
ENTER
3. Press
to start playing.
4. To exit a game and return to
the list of games, press
BACK
➤ Seeing the Score
Y our score appears after each
round of a game.
Hangman
Hangman challenges you to guess a
mystery word, indicated by ?’ s, one
letter at a time. The number of guesses
you can make appears to right of the #’s.
.
For a hint, hold
CAP
and press
Note: If you ask for a hint, you will lose
the round. To end the round, press
ENTER
Press
word. Press
Press
to find the definition of the
BACK
SPACE
to return to Hangman.
to start a new round.
Anagrams
Anagrams challenges you to find all
of the words that can occur within a
selected word. Each letter can only
be used as many times as it appears
in the selected word. Each anagram
must be greater than or equal to a
specified minimum length.
14
✻
.
?
✻
.
?
Page 15
Playing the Games
Sending Words
Between Books
This will flash on the screen before each
game. The number of possible anagrams
is shown on the right side of the screen.
and press
to end a
ENTER
.
Type an anagram and then pr ess
or to view anagrams you’ve
Use
already entered. Hold
✻
to shuffle the letters in the
?
selected word. Press
CAP
✻
?
round and reveal the remaining
anagrams. Highlight a word, and then
ENTER
press
BACK
Word Train
to find its definition. Press
to return to Anagrams.
™
All aboard the Word T rain spelling
game! Y ou and the train take turns
typing letters to form a word. Whoever
types the last letter wins. T o view the
letters you can type at your turn, hold
CAP
and press
✻
. Or press
?
✻
to
?
end a round and reveal the word. Press
ENTER
to find the definition of the word
BACK
Press
to return to Word T rain.
This book can send words to and
receive words from certain other
BOOKMAN books.
To send a wor d, you must install a
book card in a BOOKMAN that is also
able to send or receive words. T o learn
if a book card can send or receive
words, read its User’ s Guide.
1. Highlight a word in this book.
To highlight a word in text, pr ess
ENTER
and then press the arrow
keys. To highlight a word in a list,
press the arrow keys.
2. Hold ✩ and press
CARD
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted
appears in the other book.
5. Press
ENTER
to look up the
word, if needed.
15
.
Page 16
Resetting Your BOOKMAN
Specifications
If the BOOKMAN keyboard fails to
respond, or if its screen performs
CLEAR
erratically , first press
ON/OFF
press
twice. If nothing happens,
and then
follow the steps below to reset it.
Warning: Pressing the reset button
with more than very light pressure may
permanently disable your BOOKMAN.
In addition, resetting your BOOKMAN
erases settings and information
entered into its built-in book, and in any
currently installed book cards.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press
BOOKMAN’ s reset button.
The reset button is recessed in a pinsized hole on the back of your
BOOKMAN.
This unit may change operating modes due to
Electro-static Discharge. Normal operation of this
unit can be re-established by pressing the reset
FCC Notice: Complies with the limits for a
Class B computing device pursuant to
Subpart B of part 15 of FCC Rules. Operation
is subject to the following two conditions: (1)
This device may not cause harmful interference; and (2) This device must accept any
interference received, including interference
that may cause undesired operation.
U.S. Patents 4,490,811; 4,830,618;
4,891,775; 5,007,019; 5,113,340; 5,203,705;
5,218,536; 5,249,965; 5,333,313; 5,396,606;
5,229,936; 4,982,181; 5,295,070; 5,153,831;
5,321,609. German Pats. M 9409743.7 and
M 9409744.5. U.K. REG. DES 2043953;
European Patent 0 136 379. Pat. Pend.
ISBN 1-56712-129-2
16
Page 17
Limited Warranty (US only)
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and
workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT,
FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from
which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ
08016-4907, within one year of purchase. Alternatively , FRANKLIN may , at its option, refund your purchase
price.
Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN
makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is
made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any
damage or loss from your use of the BOOKMAN PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been
tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or
modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to
products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage
caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE
IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY
MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED
WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE
REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE
IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how
long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which
vary from State to State. This warranty shall not be applicable to the extent that enforcement of any
provision may be prohibited by applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR T O ANY OTHER PERSON FOR ANY SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING
OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS
LICENSE, OR ANY OBLIGATION RESUL TING THEREFROM OR THE USE OR PERFORMANCE OF THE
BOOKMAN PRODUCT UNDER ANY LEGAL THEORY , WHETHER BREACH OF CONTRACT , T ORT , STRICT
LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE,
BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT
ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR
LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE
PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE
REMEDY . This license and warranty is governed by the laws of the United States and the State of New Jersey .
17
Page 18
Index
?* key 9
Anagrams game 14
Arrow keys 6
Asterisks 9
BACK key 8
Backing up 8
Batteries 4
Book cards
installing 4
removing 4
Changing settings 6
CLAS message 10
Compare:, using 8
CONF message 11
Confusables 11
Contrast, setting 6
Correcting misspellings 9
Demonstration 6
Font size, changing 6
Games
changing settings 13
playing 13
scoring 14
Hangman game 14
Help, finding 6
Highlighting words 10
Installing
a book card 4
batteries 4
Messages
Add anyway
Cancel
correction list 12
Path is empty
T ype them in
12
12
11
13
View list: **empty**
Misspellings, correcting 9
Patents 16
Path list 11
Question mark key 9, 14
Resetting BOOKMAN 16
Reviewing words 11
Searching for words 7
Selecting a book 5
Shutoff
changing 6
setting 6
Spelling, correcting 9
ST AR key
with C key 3, 11, 12
with CARD key 15
with D key 7
18
12
Page 19
Index
with DN key 7, 8
with P key 11
User List
adding highlighted words 12
adding words not in dictionary 12
deleting a word from 13
erasing the entire list 13
saving words 12
viewing the list 12
Warranty 17
Word Train game 15
FPB-28053-00
P/N 7201212Rev A
19
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