Caution: Please visit Fostex website (http://www.fostex.com) for the latest
version software.
Note: The MR16 has two models: one has a built in CD-R/RW drive , while
the other has no CD-R/RW drive.
This manual can be used for both manual. Each MR16 model also contains
the independent supplementary manual which explains how to create an
audio CD using the internal or an external CD-R/RW drive. Therefore, if
you attempt to create an audio CD (CD-DA), read the supplementary manual.
"TO REDUCE THE RISK OF FIRE OR ELECTRIC
SHOCK, DO NOT EXPOSE THIS APPLIANCE TO RAIN
OR MOISTURE."
SAFETY INSTRUCTIONS
1. Read Instructions - All the safety and operating instructions
should be read before the appliance is operated.
2. Retain Instructions - The safety and operating instructions
should be retained for future reference.
3. Heed Warnings - All warnings on the appliance and in the
operating instructions should be adhered to.
4. Follow Instructions - All operating and use instructions should
be followed.
5. Water and Moisture - The appliance should not be used
near water - for example, near a bathtub, washbowl, kitchen
sink, laundry tub, in a wet basement, or near a swimming
pool, and the like.
6. Carts and Stands - The appliance should be used only with
a cart or stand that is recommended by the manufacturer.
An appliance and cart combination should be moved with
care. Quick stops, excessive force, and uneven surfaces
may cause the appliance and cart combination to overturn.
7. Wall or Ceiling Mounting - The appliance should be mounted
to a wall or ceiling only as recommended by the
manufacturer.
8. Ventilation - The appliance should be situated so that its
location or position dose not interfere with its proper
ventilation. For example, the appliance should not be situated
on a bed, sofa, rug, or similar surface that may block the
ventilation openings; or, placed in a built-in installation, such
as a bookcase or cabinet that may impede the flow of air
through the ventilation openings.
9. Heat - The appliance should be situated away from heat
sources such as radiators, heat registers, stoves, or other
appliances (including amplifiers) that produce heat.
10. Power Sources - The appliance should be connected to a
power supply only of the type described in the operating
instructions or as marked on the appliance.
11. Grounding or Polarization - The precautions that should be
taken so that the grounding or polarization means of an
appliance is not defeated.
CAUTION:
TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE
OF PLUG TO WIDE SLOT, FULLY INSERT.
ATTENTION:
POUR EVITER LES CHOCS ELECTRIQUES,
INTRODUIRE LA LAME LA PLUS LARGE DE LA FICHE
DANS LA BORNE CORRESPONDANTE DE LA PRISE ET
POUSSER JUSQU' AU FOND.
The lightning flash with arrowhead symbol, within an
equilateral triangle, is intended to alert the user to the
presence of uninsulated "dangerous voltage" within the
product's enclosure that may be of sufficient magnitude to
constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is
intended to alert the user to the presence of important
operating and maintenance (servicing) instructions in the
literature accompanying the appliance.
12. Power Cord Protection - Power supply cords should be
routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular
attention to cords at plugs, convenience receptacles, and
the point where they exit from the appliance.
13. Cleaning - The appliance should be cleaned only as
recommended by the manufacturer.
14. Nonuse Periods - The power cord of the appliance should
be unplugged from the outlet when left unused for a long
period of time.
15. Object and Liquid Entry - Care should be taken so that objects
do not fall and liquids are not spilled into the enclosure through
openings.
16. Damage Requiring Service - The appliance should be
serviced by qualified service personnel when:
A. The power supply cord or the plug has been damaged; or
B. Objects have fallen, or liquid has been spilled into the appliance;
or
C. The appliance has been exposed to rain; or
D. The appliance does not appear to operate normally or
exhibits a marked change in performance; or
E. The appliance has been dropped, or the enclosure damaged.
17. Servicing - The user should not attempt to service the
appliance beyond that described in the operating instructions.
All other servicing should be referred to qualified service
personnel.
18. The appliance should be situated away from drops of water
or spray of water.
19. Objects containing liquid such as vase must not be put on
the appliance.
20. The appliance is not completely isolated from the power
supply even if the power switch is at off position.
21. Apparatus shall not be exposed to dripping or splashing
and no objects filled with liquids, such as vases, shall be
placed on the apparatus.
22. Only use attachments/accessories specified by the
manufacturer.
23. An appliance with a protective earth terminal should be
connected to a mains outlet with a protective earth
connection.
24. An appliance should be placed in a position where an AC
plug / inlet can be easily pulled out by hand.
25. Main plug is used as the disconnection device. It shall remain
readily operable and should not be obstructed during
intended use. To be completely disconnected the apparatus
from supply mains, the mains plug of the apparatus shall be
disconnected from the mains socket outlet completely.
7)Do not block any ventilation openings.
Install in accordance with the
manufacturer's instructions.
8)Do not install near any heat sources such
as radiators, heat registers, stoves, or
other apparatus (including amplifiers) that
produce heat.
9)Do not defeat the safety purpose of the
polarized or grounding-type plug.
A polarized plug has two blades with one
wider than the other. A grounding type
plug has two blades and a third grounding
prong. The wide blade or the third prong
are provided for your safety.
If the provided plug does not fit into your
outlet, consult an electrician for
replacement of the obsolete outlet.
11)Only use attachments/accessories
specified by the manufacturer.
12)Use only with the cart, stand, tripod,
bracket, or table specified by the
manufacturer, or sold with the apparatus.
When a cart is used, use caution when
moving the cart/apparatus combination
to avoid injury from tip-over.
13)Unplug this apparatus during lightning
storms or when unused for long periods
of time.
14)Refer all servicing to qualified service
personnel. Servicing is required when the
apparatus has been damaged in any
way, such as power-supply cord or plug
is damaged, liquid has been spilled or
objects have fallen into the apparatus, the
apparatus has been exposed to rain or
moisture, does not operate normally, or
has been dropped.
10)Protect the power cord from being walked
on or pinched particularly at plugs,
convenience receptacles, and the point
where they exit from the apparatus.
Index ....................................................................................................................................164
Declaration of EC Directive ..............................................................................................166
8
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MR16 Owner’s Manual (Read this chapter first!)
Read this chapter first!
Thank you very much for purchasing the Fostex MR16 digital multitracker.
The MR16 is a digital multitracker which can record 16-track audio at
44.1 kHz/16 bits on the internal 3.5-inch hard disk. Up to four tracks
can be recorded simultaneously.
The MR16 is also equipped with a 16-channel digital mixer, digital effects including the delay/reverb, insert effects (including simulation effects) and mastering effects. It allows you to carry out all the process for
digital multitrack recording including overdubbing, track bouncing and
mixdown within the digital domain, ensuring no loss of sound quality.
The MR16 with the CD-R/RW drive built-in allows you to make an audio
CD internally. If your MR16 does not have a built-in CD-R/RW drive, you
can make an audio CD using an external CD-R/RW drive connected to
the [USB HOST] port.
This chapter describes precautions before using, as well as features and
basic knowledge of the MR16.
To understand the MR16 features and basic functions, read this chapter
before using.
9
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MR16 Owner’s Manual (Read this chapter first!)
Precautions before using
About power supply
• Be sure to connect the MR16 to the power
supply specified in the specifications section
of this owner's manual. Do not use an AC
outlet of any other voltage.
• Do not connect the MR16 to the same AC
outlet to which devices that could
generate noise (such as a large motor or
dimmer), or the devices that consume a large
amount of power (such as an air
conditioning system or large electric heater)
are connected.
• If you use the MR16 in an area with a
different power voltage, first consult your
dealer or the nearest Fostex service station.
• The [POWER] switch cannot turn off the
power completely. When this switch is "up",
the MR16 enters standby mode (i.e. the power
does not completely turned off).
Therefore, if you do not use the MR16 for a
long time, we recommend unplugging the
power cord from the AC outlet.
• It is very dangerous to use a power cord that
is frayed or damage. In such a case, stop
using the MR16 immediately and ask your
dealer to repair the cord.
<Important! >
Model name, power requirement, serial
number and other information for the
MR16 are shown at the bottom of the unit.
DIGITAL MULTITRACKER
S
P
E
FOSTEX
100-240V ~
SERIAL NO.
MODEL MR16
14W
MADE IN CHINA
50/60Hz
Precautions upon installing the MR16
• Do not install the MR16 in locations subject
to the following:
* Extremely high or low temperature, or
significant changes in temperature.
* Excessive humidity or dust.
* Excessive changes in power supply
voltage.
* Unstable or significantly vibrating or
shaking surfaces.
* Near a strong magnetic field (such as a
TV or speaker).
Notes on repair
• The MR16 does not use any parts that user
can repair easily. Contact your dealer or the
nearest Fostex service station to ask about
repairs.
• Use the original packing carton of the MR16
when you transport or send the MR16 to the
dealer or Fostex
service station for repair.
If you have discarded the packing carton,
pack the MR16 using shock absorbing
materials. Fostex is not responsible for
malfunction or damage due to incomplete
packaging or caused during transportation.
• Because the MR16 is a consumer product,
Fostex does not offer on-site service or
provide a loaner unit while your MR16 is
under repair.
About copyrights
• It is prohibited by law to use any part of a CD
recording or video images or audio data for
which copyright is possessed by a third party
for commercial purposes such as contents,
broadcasts, sales, or distribution-any purpose
other than for your personal pleasure.
About damages
• Fostex is not responsible for any "direct
damage" or "indirect damage" caused by using
the MR16.
Notes on audio interruption
• If you make recording or editing to a song
many times, audio may be occasionally
interrupted when the song is played back,
due to data fragmentation. Note that this is
not a malfunction.
Note on USB connection with Mac OS
• Before you connect the MR16 to a Macintosh
computer, make sure that the OS is Mac OS X
or higher. The MR16 supports only Mac OS X
or higher.
If you connect the MR16 to a Macintosh
computer with Mac OS lower than "OS X",
song data on the MR16 may be damaged.
10
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MR16 Owner’s Manual (Read this chapter first!)
MR16 main features
• Internal hard disk drive for reliable recording/pla ybac k
You can record high quality audio to the internal high performance 3.5-inch hard
disk drive. You can also edit recorded audio later without sound deterioration.
Up to 99 songs can be recorded.
• Four analog input channels
The MR16 provides four analog input channels and up to four tracks can be
recorded simultaneously. Input A features the guitar input to which you can apply
distortion or an external effect unit via insert connection. Each input provides the
[TRIM] control, allowing the perfect input level adjustment.
• Input EQ
You can apply the input EQ to each of input signals (A through D) when recording.
The input EQ library has 33 presets (L01 through L33) from which you can select an
appropriate EQ setting (see page 66 for details).
• Fostex original effects
An ASP digital effect processor (delay/reverb) with the algorithm newly developed
by Fostex is built in. You can apply the effects to tracks 1 through 8 during mixdown
and track bounce (see page 70 for details). In addition, the MR16 also provides
insert effects for microphone and amplifier simulation for coloring sounds.
• Mastering effects
The MR16 provides the mastering effects for stereo buss. You can apply the
mastering effect during mastering. Three effect types are available. See page 73 for
details.
• Versatile editing functions
The MR16 provides versatile editing functions including copy, paste, move, import
and erase (see pages 119 through 140 for details).
• Versatile trac k bounce functions
To use the recording tracks effectively, the MR16 provides the following five track
bounce modes (see page 75 for details).
(1)Bouncing tracks 1 through 8 to tracks 9/10
(2)Bouncing tracks 1 through 10 to tracks 11/12
(3)Bouncing tracks 1 through 12 to tracks 13/14
(4)Bouncing tracks 1 through 14 to tracks 15/16
(5)Bouncing tracks 1 through 16 to tracks 15/16 of the New song
• Capability of exporting song data to a PC
The MR16 provides the [USB] port for PC connection. Mastered song data can be
converted to a stereo WAV file and exported to a PC for creating an audio CD or
audio DVD (see page 103 for details).
11
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MR16 Owner’s Manual (Read this chapter first!)
• Audio CD burning capability
If your MR16 does not have an internal CD-R/RW drive, you can burn an audio CD
(CD-DA) from song data (stored in the 2 MIX folder) by connecting an external
CD-R/RW drive to the [USB HOST] port of the unit.
If your MR16 has the internal CD-R/RW drive, you can burn an audio CD (CD-DA)
from song data using the internal CD-R/RW drive. See the "Using the CD-R/RW
drive" supplement for details.
• Capability of exporting/importing a WAV file(CD-R/RW drive built-in model only)
If your MR16 has the internal CD-R/RW drive, you can convert song data on the
internal hard disk to a mono WAV file and export (copy) to a CD-R/RW disc set on
the CD-R/RW drive, or import (copy) a WAV file from a CD-R/RW disc set on the
CD-R/RW drive to the internal hard disk. In addition, you can import track data on
a CD-DA disc (including a commercially available audio CD). See the "Using the
CD-R/RW drive" supplement for details.
• Capability of digital copy to an external digital device
The MR16 provides the [DIGITAL OUT] port (Toslink optical) which outputs S/P DIF
digital signals. By connecting an external DAT or MD to this port, you can copy song
data digitally (see page 43 for details).
• Synchronization to MIDI
The MR16 provides the [MIDI OUT] port (DIN 5-pin). You can synchronize the MR16
with external MIDI devices (MIDI sequencer, etc.) using MTC or MIDI clock fed from
the MR16 (see page 99 for details).
• Rhythm guide function for recording
The MR16 provides the rhythm guide function which is useful for recording.
You can hear the rhythm guide sound according to the signature/tempo or the
conductor map you set (see page 89 for details).
• Phantom power supply
You can supply the phantom power to the balanced XLR connector on Input A through
Input D, allowing direct connection of a condenser microphone. You can select on
or off of the phantom power (see page 144 for details).
• "2 MIX" file playback mode
The MR16 can play back a stereo WAV file which is necessary for creating an audio
CD, as well as can set CUE points for dividing into tracks. See the "Using the
CD-R/RW drive" supplement for details.
• TO STEREO BUSS function
During mixdown or track bouncing, you can add signals from Inputs A through D to
the mixed track signals.
• Two pair s of AUX OUT jac ks
The MR16 provides two pairs of AUX OUT jacks for applying an external effect to the
selected track(s) or sending out the rhythm guide signal, allowing the MR16 to be
used in various situations. See page 149 for details.
12
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MR16 Owner’s Manual (Read this chapter first!)
The basics of the MR16
This section describes the basics of the MR16 you should know before using the MR16.
Recording method
The MR16 is fitted with a 3.5-inch hard disk drive. Songs are recorded on a hard disk along with
the ABS time (from 00m 00s 000ms to 399m 59s 999ms).
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
US METAL
TUBE
60'S COMBO
TRIM
PEAK
LINE
MAX
MIN
MIC
100
R
L
ABC1 DEF2
1
LINE
010
LR
2
TRIM
PEAK
MIC
010
LR
GHI3 JKL4
3
L
R
STEREO OUT
BALBALBALBAL
AUX OUT
1
UNBAL
TRIM
PEAK
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
48
2
PHONES
1
2
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7 VWX8DELETE
5
6
EFFECT SEND
010
100
LR
RL
7
DELAYPLATEHALLROOM
EFFECT
POWERFUL
PAN
9/10 11/12 13/14 15/16
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
POWER
STORE
UNDO/REDO
CONTRAST
LOCATE REC END
A-B PLAY
3.5-inch hard disk drive
The ABS time shows the absolute time on a hard disk and you can start recording from any
desired time within the range between 00m 00s 000ms and 399m 59s 999ms ABS time.
The beginning of a song
0m00s000ms
(ABS ZERO)05m00s000ms10m00s000ms
Recorded areaRecorded areaNon-recorded areaNon-recorded area
15m00s000ms
(REC END)
399m59s999ms
......
You can start recording from any desired time within the range
between 00m00s000ms and 399m59s999ms ABS time.
As the MR16 does not consume the disk space when no audio is recorded, you can record audio
effectively, while the recordable time for a tape recorder depends on the tape length.
Non recorded area (shown in white)
0m00s000ms
5-minute recording
5-minute recording
Non-recorded area (remain)
399m59s999ms
......
Recorded area (shown in gray)
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MR16 Owner’s Manual (Read this chapter first!)
About song
To understand songs, imagine separated rooms as shown below. Each room can be regarded as
a song. With the MR16, you can create up to 99 rooms (songs) on the hard disk (although the
available space may limit the number of songs).
Song01
Song02
Song03
Song04
Song05
Song98
Song99
Recorded track data is stored in a song as mono WAV
files, as shown below.
Track 1
Track 2
Track 16
Song01
WAV files
Each song is independent on a disk and you can record, play back or edit a song without affecting other songs. You can give a desired song name for managing recorded songs (see page **).
Recorded track data is stored in a song as mono WAV files.
The MR16 can convert the two WAV files recorded on tracks 15 and 16 (L and R) to a stereo WAV
file (see page 90).
You can burn the converted stereo WAV file to an audio CD. To do this, export the file to your PC
and burn it using a music software application (see page 104), or burn the file to the internal CDR/RW drive (if it is provided to your MR16) or to an external CD-R/RW drive connected to the
MR16.
Remain (recordable space left on the disk)
"Remain" shows how much time you can further record audio data to the available space left on
the internal hard disk.
As described earlier, the MR16 stripes ABS time from 0m 00s 000ms to 399m 59s 999ms at
maximum for each song. However, the remaining time (= available recording time left) depends
on the available space on the hard disk in actual use. The remaining time is shown as in the
screen example below during recording or record standby. Note that it shows the remaining
time for recording onto a mono track.
Remain value
A "mono" track means a single track. Therefore, you can calculate the remaining time for recording to more than one track by dividing the displayed time by the number of tracks. Note that the
remaining time shown on the screen is an approximate time.
14
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MR16 Owner’s Manual (Read this chapter first!)
Bar/beat mode
The beginning of a song
0m00s000ms
(ABS ZERO)
0m03s000ms0m06s000ms
1bar 1 000clk
3bar 1 000clk
-2bar 1 000clk
ABS time mode
Time base
The term, "time base", is used as the reference of recorder position information.
Using the [TIME BASE SELECT] key, you can select from among two time base modes: ABS time
and bar/beat mode. Each screen example below shows the recorder is located at the beginning of
a song in each time base mode.
<ABS time mode>
<Bar/beat mode>
ABS time mode:
ABS time stands for Absolute time, which is "striped" on the disk when creating a song. It starts from
0m 00s 000ms (=ABS zero, the beginning of a song) and ends by 399m 59s 999ms at maximum.
Bar/beat mode:
The bar/beat/clock information is created according to the internal tempo map.
The ABS zero position is set to "bar -2/beat 1/clk 000" by default (this is called "bar offset").
The MR16 determines the bar/beat/clock value in a song in referenced to the bar offset, as well
as the time signature map and tempo map. You can set the bar offset between bar 1 to bar -8 via
the menu mode (see page 95). The figure below shows the relation between two time base
modes.
Input monitor and repro monitor
Each of the MR16 tracks has two output modes: repro monitor and input monitor.
In the repro monitor mode, the track playback signal is output. So if you want to listen to the
track playback sound, select the repro monitor mode.
In the input monitor mode, the input signal fed to the track is output. So you can check the level
of the input signal to be recorded.
To enter a MR16 track to input monitor mode, press the appropriate [REC SELECT] key to arm
the track (i.e. make the track record-ready), then press only the [RECORD] key to enter the
"RECORD READY" mode or press both the [RECORD] and [PLAY] keys simultaneously to start
recording.
Input signals for
recorder tracks
Track 3
Track 4
Track 1
Track 2
READY
READY
Track 5
Track 6
Track 15
Track 16
Output signals from
recorder tracks
Playback signal (repro monitor)
Playback signal (repro monitor)
Input signal (input monitor)
Input signal (input monitor)
Playback signal (repro monitor)
Playback signal (repro monitor)
Playback signal (repro monitor)
Playback signal (repro monitor)
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MR16 Owner’s Manual (Read this chapter first!)
[TRIM] control
You must pay great attention to the [TRIM] control adjustment when recording to the MR16.
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
TRIM
DISTORTION
MIN
PEAK
LINEMIC
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
UNBALUNBAL
TRIM
PEAK
LINE
MIC
LINE
TRIM
PEAK
MIC
LINE
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
TO STEREO BUSS LEVEL
INPUT EQ
L
STEREO OUT
AUX OUT
1
PHONES
1
VOLUME
MINMAX
MIN
MIN MAX
REVERB / DELAY TIME
R
2
2
[TRIM] control
PEAK LED
MAX
ROOM
The analog signal received at each input ([INPUT A] through [INPUT D]) is sent to the [TRIM]
control, by which the signal level fed to the A/D converter of the MR16 is controlled.
You can check this level by the PEAK indicator. If the level is too high, the PEAK indicator lights,
while you may hear the sound distorted or noisy. This distortion (noise) generated at this stage
cannot be eliminated, therefore, adjust the TRIM control properly so that the PEAK indicator
does not light at the loudest part of the input signal.
Clipping level
Clipping level
Proper level
The level is too high.
16
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MR16 Owner’s Manual (Read this chapter first!)
How to b urn an audio CD
You can burn an audio CD from songs created by the MR16 multitrack recording function using
either of the following methods.
(1)Burns a CD using the internal CD-R/RW drive (the CD-R/RW drive built-in model only)
(2)Burns a CD using an external CD-R/RW drive
(3)Burns a CD using the CD-R function of a PC
Regardless of the burning methods above, you must carry out the following preparation for
burning an audio CD.
Mix down recorded trac k signals and bounce to tracks 15/16.
There are two methods for bouncing tracks to tracks 15/16. One is to bounce to
1
tracks 15/16 of the same song, while the other is to bounce to tracks 15/16 of the
New song. See pages 75 through 88 for details about track bouncing.
Convert the song data bounced to tracks 15/16 to a stereo WAV file.
A converted stereo WAV file is stored to the "2MIX" folder in the song. When you
2
create an audio CD, this WAV file is recorded to a CD-R/RW disc. See page 104 for
details about WAV file conversion.
In short, after preparing the stereo WAV file(s) to be burned, you can burn the file(s) to a CD-R/
RW using either of three burning methods.
•Burning a CD using the internal CD-R/RW drive (the CD-R/R W drive b uilt-in model onl y)
(1)Use the "CD-RW" menu of the men u mode to b urn an audio CD. See the "Using the
CD-R/RW drive" supplement for details.
•Burning a CD using an e xternal CD-R/RW drive
(1)Connect an external CD-R/R W drive to the [USB HOST] port on the rear panel.
(2)Use the "USB HOST" menu of the menu mode to burn an audio CD.
See the "Using the CD-R/RW drive" supplement for details.
•Burning a CD using the CD-R function of a PC
(1)Connect a PC to the [USB] port on the rear panel.
(2)Use the [USB] menu of the menu mode to make USB connection enabled.
(3)Start up WAV Manager supplied by Fostex on your PC.
You can download WAV Manager from the Fostex web site. Access our web site or
ask your local Fostex dealer.
(4)Use the "CD Writer" function of WAV Manager to burn an audio CD using the CD-R/R W drive
connected to your PC.
See page 107 for details about how to connect a PC. See the PDF manual included
in the downloaded file of WAV Manager.
17
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MR16 Owner’s Manual (Read this chapter first!)
18
Page 19
MR16 Owner’s Manual (Names and functions)
Names and functions
This chapter describes the names and functions of the controls, keys,
connectors, etc. on the MR16 top panel, side panel and rear panel, as
well as details of the display. See this chapter whenever you want to
know the function of a control, key, etc.
19
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MR16 Owner’s Manual (Names and functions)
Top panel 1
20
19
18
17
16
15
14
13
1
234567
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
TRIM
TRIM
PEAK
LINE MIC
AMP
SIMULATION
US METAL
60'S COMBO
PEAK
LINE
L
MAX
MIN
MIC
010
100
R
ABC1DEF2
1
DISTORTION
MIN
MAX
GUITAR
INPUTAINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
UNBAL
TRIM
PEAK
LINE
LR
2
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
100
010
LR
RL
GHI3JKL4
3
48
8
L
1
1
010
LR
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MIN
MIN MAX
REVERB / DELAY TIME
6
R
2
2
MAX
MAX
010
100
100
LR
RL
RL
7
DELAYPLATEHALLROOM
EFFECT
EFFECT SEND
PAN
9/1011/1213/1415/16
POWERFUL
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MAX
MIN
POWER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
LOCATE ABS ZERO
RECORD STOPPLAY
UNDO/REDO
CONTRAST
LOCATE REC END
A-B PLAY
9
10
1.[INPUT A] input connectors
(XLR connector and phone jack)
Both the [BAL] XLR connector and [UNBAL/
GUITAR] phone jack are provided. You can
connect a guitar, microphone, keyboard, etc.
If you connect sources to both the XLR connector and phone jack, the phone input takes
priority. When using the [INPUT A] section,
select the [INPUT A SELECT] switch on the
rear panel appropriately according to your
usage (see page 35).
2.[INSERT] connector (TRS phone jack)
Connects an external effect processor (typically, a compressor/limiter, etc.).
For connection between the MR16 and the
effect processor, use a Y-cable as shown below (see page 69).
You can connect a microphone, keyboard,
etc. to each of the [INPUT B], [INPUT C] and
[INPUT D] inputs.
Both the [BAL] XLR connector and [UNBAL]
phone jack are provided for each input so
you can use the appropriate connector according to the sound source.
If you connect sources to both the XLR connector and phone jack on the same input,
the phone input takes priority (see page 35).
4.[STEREO OUT] jacks (L, R)
These jacks output the stereo (L and R) buss
signals. Connect these jacks to the monitoring equipment or master recorder (see pages
31 and 44).
5.[AUX OUT] jac ks (1, 2)
These jacks can output the playback signal
of any of tracks 1 through 16, the effect send
buss signal or the internal click (see page
150). You can select the output signal of each
AUX OUT independently using the "System"
menu of the menu mode (see page 146 for
details).
20
Page 21
MR16 Owner’s Manual (Names and functions)
6.[PHONES] jacks (1, 2)
Two jacks (1 and 2) are provided. You can
use two pairs of stereo headphones with the
MR16 (see page 31).
7.[PHONES VOL] control
Adjusts the headphone output level.
8.LCD display
This 132 x 64 dot LCD display shows various information (see page 26).
9.[POWER] switc h
Turn on or off the power of the unit (see
page 30). To turn off the power when the
power is on, press and hold down the
[POWER] switch for a few seconds.
<Note>:
long time, we recommend unplugging the
power cord from the AC outlet.
If you do not use the MR16 for a
10.[MENU/ENTER] rotary / push knob
Pressing this knob enters the menu mode
(see page 28).
In the menu mode, rotating this knob selects the item or numeric value, while pressing this knob confirm the setting/selection.
11.[MASTER] fader
Adjusts the stereo (L and R) buss output level
(see pages 37 through 45).
15.[EFFECT SEND] controls
Control the amount of signals from tracks 1
through 8 sent to the internal effect (reverb
or delay) (see page 72).
16.[INPUT EQ] keys
Each key selects whether or not applying the
internal input EQ to the corresponding input signal.
Each press of the key alternates ON and OFF
of the EQ (see page 66).
You can select a desired EQ setting from
among 33 EQ presets available in the EQ library (see page 67).
A long press of the key enters the menu mode
for selecting the desired EQ library entry (see
page 66).
17.[TO STEREO BUSS] keys
[TO STEREO BUSS LEVEL] contr ol
Each of the [TO STEREO BUSS] key selects
whether or not sending the corresponding
input signal to the stereo L/R busses (see
page 85). Each press of the key alternates
ON and OFF. When ON, the key illuminates
in green. When OFF, it is unlit. When the
corresponding input is assigned to a recording track, the key flashes in green.
A long press of the key enters the input menu
of the MENU mode, in which you can set
phantom power on/off, panning, etc. (see
pages 86 and 144).
The [TO STEREO BUSS LEVEL] control adjusts
the level of the signal sent to the stereo L/R
buss.
12.T rac k fader s
Each fader adjusts the track playback level.
Each of track faders 9/10, 11/12, 13/14 and
15/16 controls the stereo signal (see pages
37 through 45).
13.[REC SELECT] keys
Used to select the recording track(s). You can
record onto up to four tracks simultaneously.
Pressing a key arms or unarms the corresponding track(s).
Tracks 9/10, 11/12, 13/14 or 15/16 are
armed or unarmed simultaneously (see
pages 36).
In the menu mode, these keys are used for
entering or deleting characters .
14.[PAN] controls
Control panning for tracks 1 through 8.
18.[PEAK] indicators
Each indicator lights when the input signal
is overloaded (see page 16). You should adjust the input gain using the [TRIM] control
so that the [PEAK] indicator does not light.
19.[DISTORTION] control
Controls the amount of the distortion effect
for a guitar connected to the [XLR] connector or [UNBAL/GUITAR] jack (phone type) on
the [INPUT A] channel.
This control is effective only when the [IN-PUT A SELECT] switch is set to "GTR/DIST"
(see pages 35 and 68).
20.[TRIM] controls
Each control adjusts the input gain of the
corresponding input channel (see page 16,
and 37 through 42).
21
Page 22
MR16 Owner’s Manual (Names and functions)
Top panel 2
INPUT AINPUT BINPUT CINPUT D
UNBAL
DISTORTION
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
INSERT/GUITAR
TRIM
PEAK
LINE MIC
AMP
SIMULATION
US METAL
60'S COMBO
UNBAL
TRIM
PEAK
LINE
MAX
MIN
MIC
100
R
L
ABC1DEF2
1
UNBAL
TRIM
PEAK
LINE
010
LR
2
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
100
010
LR
RL
GHI3JKL4
3
48
21
L
1
1
010
LR
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MIN
MIN MAX
REVERB / DELAY TIME
100
RL
6
22
R
2
2
MAX
MAX
EFFECT SEND
010
100
PAN
LR
RL
7
9/1011/1213/1415/16
23
EFFECT
BOUNCE MODE
POWERFUL
DELAYPLATEHALLROOM
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MAX
MIN
POWER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
LOCATE ABS ZERO
RECORD STOPPLAY
UNDO/REDO
CONTRAST
LOCATE REC END
A-B PLAY
24
25
26
27
28
29
30
31
32
37
21.[REVERB/DELAY TIME] control
This control adjusts the reverb time or delay time. When you select "ROOM", "HALL"
or "PLA TE" for the effect type, it adjusts the
reverb time.When you select "DELAY", it
adjusts the delay time (See page 71).
22.[EFFECT] keys
(ROOM / HALL / PLATE / DELAY)
These keys are used to select the effect type.
You can select from three reverb types
(ROOM, HALL and PLATE) and a delay
(DELAY). The selected key is lit (see page 70).
23.[MASTERING] keys
(POWERFUL / NATURAL / BRIGHT)
Used to select the desired mastering effect
during track bounce or mixdown. You can
select from three effect types by pressing an
appropriate key (see page 74).
24.[BOUNCE MODE] key
Used to select the bounce mode.
Each press of the key switches the bounce
mode (see page 78).
36
35
34
33
25.[15/16 > STEREO W AV FILE] key
This key is used when converting a mono
WAV file recorded on tracks 15/16 to a stereo WAV file (see page 104). A converted
stereo WAV file can be exported to a USBconnected personal computer (see page
107), or can be burned to an audio CD using the internal CD-R/RW drive or an external CD-R/RW drive (see the supplementary
manual "How to use the CD-R/RW drive").
26.[TIME BASE SEL] key
Selects the time base shown on the display
(see page 15). Each press of the key switch
between "time" and "bar/beat".
27.[RHYTHM GUIDE] key
Switches on/off of the rhythm guide function (see page 90). Each press of the switch
alternates on and off. A long press of the
key enters the rhythm guide menu, in which
you can set the rhythm guide parameters
(see page 91).
22
Page 23
MR16 Owner’s Manual (Names and functions)
28.[STORE] key
Stores the current recorder position (time
data) as the LOCATE A/IN or LOCATE B/OUT
point (see page 53).
In the "2-mix file playback" mode, pressing this
key sets a CUE point to the current stereo
WAV file (see the supplementary manual
"How to use the CD-R/RW drive").
29.[CONTRAST] key
By rotating the [MENU/ENTER] knob while
holding down this key, you can adjust the
display contrast (see page 27).
30.[UNDO/REDO] key
Used to undo or redo recording or editing
(see pages 38, 40, 42, 119 and 127).
Each press of the key alternates "undo" and
"redo".
31.[DIRECT LOCATE] key
Each press of this key alternates ON and OFF
of the direct locate mode (see page 55).
32.T ransport keys
[PLAY] key
Starts playback of the recorder.
Pressing this key while holding down the
[RECORD] key starts recording of the armed
(record-ready) track(s).
Pressing this key during recording exits recording.
Pressing this key in the direct locate mode
executes the preview playback for a few seconds after the locate point (see page 58).
[STOP] key
Stops the recorder.
By pressing the [PLA Y], [REWIND] or [F FWD]
key while holding down the [STOP] key, you
can locate to a specific point or repeat playback as below.
• [STOP] + [PLAY] (A-B PLAY)
Repeats playback between the LOCATE A and
LOCATE B points (see page 48).
• [STOP] + [REWIND] (LOCATE ABS ZERO)
Locates to the beginning (ABS ZERO) of the
current song (see page 52).
• [STOP] + [F FWD] (LOCATE REC END)
Locates to the recording end of the current
song (REC END) (see page 52).
[RECORD] key
Pressing the [PLA Y] key while holding down
the [RECORD] key starts recording of the
armed (record-ready) track(s).
By pressing only the [RECORD] key when any
track(s) is armed (in record-ready), the input signal(s) of the armed track(s) can be
monitored (i.e. input monitor mode). (see
pages 37 through 42).
Pressing this key in the direct locate mode
executes the preview playback for a few seconds before the locate point (see page 58).
[F FWD] key
Pressing this key fast forwards the recorder.
During playback, pressing this key starts 3 x
cueing (see page 48).
While holding down the [STOP] key, pressing this key locates to the recording end of
the current song (REC END) (see page 52).
[REWIND] key
Pressing this key rewinds the recorder.
During playback, pressing this key starts 3 x
reverse cueing (see page 48).
While holding down the [STOP] key, pressing this key locates to the beginning (ABS
ZERO) of the current song (see page 52).
This key is also used to go up the menu
screen layer while a menu screen is displayed.
33.[LOCATE B/OUT] key
Pressing this key while holding down the
[STORE] key sets the LOCATE B point (or
punch out point) (see pages 53 and 62).
34.[LOCATE A/IN] key
Pressing this key while holding down the
[STORE] key sets the LOCATE A point (or
punch in point) (see pages 53 and 62).
35.[PLAY MODE] ke y
Selects a play mode. You can select from
among normal, auto play, auto return and
loop (see page 49).
36.[AUTO PUNCH] key
Turns on or off the auto punch mode (see
page 63).
37.Insert effect selection keys
Used to select the insert effect (mic simulation or amp simulation) for the signal from
the [INPUT A] jack.
When setting the [INPUT A SELECT] switch
on the rear panel to "MIC/LINE", you can use
the mic simulation effect. When setting the
switch to "GTR/DIST", you can use the guitar
amp simulation effect (see page 68).
23
Page 24
MR16 Owner’s Manual (Names and functions)
Rear panel
INPUT A SEL
GTR CLEAN
1
GTR DIST
MIC/LINE
7
1.[INPUT A SELECT] switch
This switch must be set appropriately according to the input source of the [INPUT A] channel (see page 35).
Either of the [BAL] XLR and
[UNBAL/GUITAR] phone connec-
MIC/LINE
GTR DIST
GTR CLEAN
tors can be used. Set the switch to
this position when the source is an
external microphone or line level
source.
Either of the [BAL] XLR and
[UNBAL/GUITAR] phone connectors can be used. You can adjust
the input level and distortion using
the [TRIM] and [DISTORTION]
controls respectively . You can also
use the amp simulation insert effect.
Either of the [BAL] XLR and
[UNBAL/GUITAR] phone connectors can be used. You can adjust
the input level using the [TRIM]
control. You can also use the amp
simulation insert effect.
Used to connect with an external digital device using an optical cable (see page 45).
<Note>:
tion cap is inserted to
the [
nector when the unit is
shipped.
Remove the cap when you use this connector. If you do not use this connector, attach
the dust protection cap.
The dust protec-
DIGITAL OUT
If you need to connect the
unit to a digital device which
only provides a coaxial type
digital connector (typically,
an RCA pin jack), use the
Fostex COP-1/96k coaxialoptical converter (shown
right).
] con-
Use an optical digital
cable with Toslink plugs
on both ends.
Model COP-1/96k
2.[FOOT SW] jac k (TRS phone jac k)
Used to connect with an unlatched-type
footswitch (see page 61).
unlatched-type footswitch
4.[MIDI OUT] jack (DIN 5-pin connector)
Used to connect to a MIDI IN jack of an external MIDI device (such as a MIDI sequencer) (see pages 100 and 102).
5.[USB HOST] connector (USB A type)
Used to connect to an external CD-R/RW
drive for creating an audio CD (CD-DA).
See the supplementary manual "How to use
the CD-R/RW drive" for details.
<Caution>:
computer to the [
Do not connect your personal
USB HOST
] port.
24
Page 25
6.[USB] port (USB B type)
Used to connect with a personal computer
using a standard USB cable for song file data
transfer between the MR16 and the personal
computer (see page 107).
7.[AC IN] connector
Connect the supplied power cord to this connector (see page 30).
Front panel (CD-R/RW drive built-in model only)
MR16 Owner’s Manual (Names and functions)
1.Internal CD-R/RW drive
Used to create an original audio CD by burning converted stereo WAV files to a CD-R/
RW disc, or used to record a single mono
WAV file converted from track data on the
HDD to a CD-R/RW disc (see the supplementary manual "How to use the CD-R/RW drive"
for details).
<Caution>:
ROM logo on the front of the CD-R/RW drive
tray, it does not support DVD ROM discs.
Only CD-R/RW discs can be used.
Although you can see the DVD-
1
25
Page 26
MR16 Owner’s Manual (Names and functions)
LCD display
The following describes details about the LCD display, including screen contents and operation.
Home screen
When turning on the MR16, the display shows the startup screen (showing the startup status of the MR16),
followed by the "Home" screen, which is similar to the one below. In this condition, the previously loaded
song is loaded and the recorder is located at the beginning of the song. The home screen provides the
following information.
2
1
6
5
1.Time counter display
Time information of the current recorder position is shown in ABS or bar/beat mode (by
default, bar/beat). Using the [TIME BASE SE-LECT] key, you can select a desired time base
mode. When the recorder is moving (playing
back, fast forwarding, etc.), the appropriate
icon is also shown. While the hard disk drive is
in access, " ACC " lights up.
2.Character display
Normally, the name of the song currently
loaded is shown (up 22 characters can be
shown at a time).
It also shows following information.
• A name of the operation mode currently
being executed (such as BOUNCE 1-8->9/10).
• A (not-so-serious) warning message
• The "Remain" time when at least one track is
record-armed (i.e. At least one of the
[REC SELECT] keys is active).
3
4
3.Track level display
The recording or playback levels of tracks 1
through 16 are shown. When a track is record
armed, the track number indication changes
to the source input channel (any of A, B, C and
D).
4.Stereo buss (L and R) level displa y
During recording or playback, the output levels of the L/R stereo buss are shown.
5.Song status display
Lights up the following status icons when the
appropriate modes (functions) are active.
At least one of the tracks is in the
input monitor mode (see pages
38, 40 and 42).
The auto return mode is active
(see page 49).
The loop mode is active (see page
49).
The remain time shows how much time you
can further record audio data onto a mono
track using the available space left on the hard
disk.
The auto play mode is active (see
page 49).
The +48V phantom power is being supplied (seepage 144).
6.Song number display
Shows the song number of the song currently
loaded.
26
Page 27
MR16 Owner’s Manual (Names and functions)
Selecting a time base mode
When the display shows the home screen, pressing the [TIME BASE SELECT] key switches the time base
mode between ABS and bar/beat.
POWER
15/16 > STEREO WAV FILE
BOUNCE MODE
EFFECT SEND
010
PAN
LR
YZ9+-_0VWX8DELETE
8
9/1011/1213/14 15/16
DELAYPLATEHALL
EFFECT
POWERFUL
BRIGHT
NATURAL
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
TIMEBASE SELECT
MASTERING
RHYTHM GUIDEDIRECT LOCATE
LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
MENU / ENTER
STORE
CONTRAST
UNDO/REDO
LOCATE REC END
A-B PLAY
Example of ABS display
Example of bar/beat display
TIMEBASE
SELECT
[TIME BASE SELECT] key
Adjusting the display contrast
You can adjust the display contrast by rotating the [MENU/ENTER] knob while holding down the [CONTRAST] key. Rotating the dial clockwise heightens the contrast, while rotating it counterclockwise lowers
the contrast.
EFFECT SEND
010
PAN
LR
YZ9+-_0VWX8DELETE
8
9/1011/1213/14 15/16
POWER
[MENU/ENTER] knob
15/16 > STEREO WAV FILE
BOUNCE MODE
DELAYPLATEHALL
EFFECT
POWERFUL
BRIGHT
NATURAL
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
TIMEBASE SELECT
MASTERING
RHYTHM GUIDEDIRECT LOCATE
LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
MENU / ENTER
STORE
CONTRAST
UNDO/REDO
LOCATE REC END
A-B PLAY
<High contrast>
<Low contrast>
CONTRAST
While pressing down the [CONTRAST] key, the
display shows "CONTRAST -> DIAL".
[CONTRAST] key
27
Page 28
MR16 Owner’s Manual (Names and functions)
MENU mode screen
Pressing the [MENU/ENTER] knob while the recorder is stopped enters the menu mode and brings up the
menu screen. In the menu mode, you can make setting or editing via the appropriate screen. The top menu
screen has two pages, in which you can select the desired menu by rotating the [MENU/ENTER] knob.
POWER
<First page>
<Second page>
EFFECT SEND
010
PAN
LR
YZ9+-_0VWX8DELETE
8
9/1011/1213/1415/16
[MENU/ENTER] knob
15/16 > STEREO WAV FILE
BOUNCE MODE
DELAYPLATEHALL
EFFECT
BRIGHT
NATURAL
POWERFUL
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
TIMEBASE SELECT
MASTERING
RHYTHM GUIDEDIRECT LOCATE
LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
MENU / ENTER
STORE
CONTRAST
UNDO/REDO
LOCATE REC END
A-B PLAY
Warning message
If a serious problem happens to the MR16 during operation, an appropriate warning message is shown on
the display. Most warning messages are being shown until the [MENU/ENTER] knob is pressed.
Note that there are also not-so-serious warning messages besides the following.
This message is shown
when you are going to
delete a song which is
protected.
During recording, this
message is shown if
there is no more space
left on the hard disk for
recording.
This message is shown
when the hard disk
drive has a problem.
This message is shown
when you are going to
edit a track or part but
there is not enough
space on the hard disk
for executing the undo
function.
This message is shown
when you are going to
make recording or editing to a song which is
protected.
This message is shown
when you are going to
create a new song
while 99 songs exist on
the hard disk.
28
Page 29
MR16 Owner’s Manual (Basic operations)
Basic operations
This chapter describes power connection, power on/off, demo song playback, etc., as well as basic multitrack recording.
If it is the first time for you to use a Multitracker, read this chapter
carefully first so that you are familiar with the MR16 basic operations,
then read other sections which describe advanced operations.
29
Page 30
MR16 Owner’s Manual (Basic operations)
Y
3
About power
The MR16 operates by AC power. Before you start using the MR16, you must connect the supplied power cord.
Power connection
Connect between the [AC IN] connector on the MR16 rear panel and an AC outlet using the supplied
power cord.
INPUT A SEL
MIC/LINE
GTR CLEAN
GTR DIST
USB HOST
USB
MIDI OUT
DIGITAL OUT
FOOT SW
[AC IN] connector
Supplied power cord
AC outlet
<Note>:
When you do not operate the MR16 for a long period of time, we recommend
disconnecting the power cord.
Turning on the unit
You can turn on or off the MR16 power using the [POWER] switch (pointed by an arrow below).
To turn off the power, press and hold down the [POWER] switch for a few seconds.
When you press the [POWER] switch to
POWER
POWER
[POWER] switch
15/16 > STEREO WAV FILE
BOUNCE MODE
NATURAL
ERFUL
MODE
/1415/16
BOUNCE
BRIGHT
MASTERING
B / OUTA / IN
LOCATE
DELETE
REC SELECT
MASTER
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
CONTRAST
UNDO/REDO
LOCATE REC END
A-B PLAY
turn on the power for the first time, the
MR16 starts up and the display shows the
screen as below (note that it takes some
time until the screen as below is shown).
This screen shows that the demo song is
loaded and stopped at the beginning (ABS
0) of the song named "FOSTEX_FEVER".
Follow the procedure described on the
next page to play back the demo song.
30
Page 31
MR16 Owner’s Manual (Basic operations)
Listening the demo song
A demo song is pre-recorded on the hard disk of the MR16 when shipped.
Before you make recording, let's listen to the demo song via headphones (or a monitor speaker).
Connecting headphones (or a monitor speaker system)
Connect headphones to either of the two [PHONES] jacks of the MR16. Both jacks feed the same signal
so you may connect headphones whichever you like.
If you have a powered monitor speaker, you may connect it to the [STEREO OUT] L or R jacks of the
MR16.
Powered monitor
Headphones
speaker
INPUT AINPUT BINPUT CINPUT D
UNBAL
DISTORTION
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
INSERT/GUITAR
TRIM
PEAK
LINE MIC
AMP
SIMULATION
US METAL
60'S COMBO
UNBAL
TRIM
PEAK
LINE
L
MAX
MIN
MIC
100
010
R
LR
ABC1DEF2
1
LINE
2
UNBAL
TRIM
PEAK
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
010
LR
GHI3JKL4
3
010
100
LR
RL
48
L
1
1
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
100
RL
6
R
2
2
EFFECT
POWERFUL
BOUNCE MODE
NATURAL
7
DELAYPLATEHALLROOM
EFFECT SEND
010
100
PAN
LR
RL
9/1011/1213/1415/16
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MAX
MIN
POWER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
LOCATE ABS ZERO
RECORDSTOPPLAY
UNDO/REDO
CONTRAST
LOCATE REC END
A-B PLAY
<Note>:
[
STEREO OUT
You can plug a 1/4" phone plug to the
] L or R jack.
<Note>:
When you connect a powered monitor
speaker to the unit, turn down the volume of the
powered monitor speaker to minimum before you
turn on the MR16 and the powered monitor
speaker.
31
Page 32
MR16 Owner’s Manual (Basic operations)
Playing back the demo song
In the demo song, approximately 1-minute audio is recorded on all eight tracks. Follow the procedure
below for listening to the demo song. In the following procedure, it is assumed that the MR16 is
turned on and a pair of headphones (or a monitor speaker system) is connected.
3
Hint-1
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
AMP
SIMULATION
US METAL
60'S COMBO
LINE
MAX
MIN
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
TRIM
PEAK
MIC
L
ABC1DEF2
1
TRIM
PEAK
LINE
010
100
LR
R
2
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
010
100
LR
RL
GHI3JKL4
3
48
1,3
L
R
STEREO OUT
AUX OUT
1
2
PHONES
1
2
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
LR
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
6
010
100
100
LR
RL
RL
7
DELAYPLATEHALLROOM
EFFECT SEND
PAN
9/1011/1213/1415/16
EFFECT
BOUNCE MODE
POWERFUL
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MAX
MIN
1
POWER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
LOCATE ABS ZERO
RECORD STOPPLAY
CONTRAST
4
UNDO/REDO
LOCATE REC END
A-B PLAY
2
Hint-2
1)Raise the [MASTER] fader to the " " position.
Set the track faders at the lowest position.
2)Press the [PLAY] key to start playback.
3)Raise the track faders (1 through 8) graduall y to
adjust the playback level and balance.
Also raise the [PHONES VOL] control gradually
to adjust the headphones level. (If you are
using a powered monitor speaker for
monitoring, adjust the level control of the
powered speaker.)
<Hint-1>:
While listening to the playback
sound, adjust panning setting of tracks 1
through 8, as well as try to adjust the internal effects (reverb/delay) (see page 70).
4)When the demo song ends, press the [STOP] ke y
to stop the recorder .
<Hint-2>: To listen to the demo song again:
When the recorder is stopped after listening to the demo song, press the [REWIND]
key while holding down the [STOP] key.
The recorder instantly moves back to the
beginning of the demo song (see page 52).
Then pressing the [PLAY] key starts play-
back from the beginning of the demo song.
<Note>:
The demo song is protected and you cannot overwrite or erase it. Therefore, you cannot
make recording in this condition.
If you want to make new recording while keeping the demo tape on the hard disk, see "Creating a song for recording" on the next page.
If you do not keep the demo song, carry out either of the following operations.
(1)Release the song protection (see page
117).
Then, start recording (overwrite
recording) from the beginning of the demo
song, or delete the demo song from the
hard disk (see page 116). If you delete the
demo song, create a new song (see the next
page) and make recording to the new song.
(2)Format the hard disk (see page 140) and
make recording.
Because a new song is automatically
created after formatting the disk, you can
start recording without the need of
creating a new song manually.
32
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MR16 Owner’s Manual (Basic operations)
Creating a song for recor ding
This section describes how to create a new song for recording on the hard disk, while keeping the
demo song. In the following procedure, it is assumed that the MR16 is stopped at the beginning
(ABS ZERO) of the demo song.
1)While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where "
highlighted initially.
Back" is
<Note>:
the [
to the previous screen. You can also return
the display to the previous screen by pressing the [
2)Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.
The display now shows the first page of the
song menu screen, where "
highlighted initially.
3)Rotate the [MENU/ENTER] knob to select
"Select Song
knob.
The display now shows the first page of the
song selection screen. You can see the list of
the song numbers/names on the hard disk.
Currently, only the demo song is created, and
"S01: FOSTEX_FEVER" and "---:(New Song)" are
shown.
"---:(New Song)" is used to create a new song.
By selecting "
MENU/ENTER
REWIND
", and press the [MENU/ENTER]
Back
" and pressing
] knob, the display returns
] key.
Back" is
4)Rotate the [MENU/ENTER] knob to select
"- - -:(New Song)", and press the [MENU/ENTER]
knob.
The display now shows the screen for entering
a new song name. The rightmost character on
the default song name is flashing (in the example below, "2" of "Song02" starts flashing).
5)Enter the desired song name.
Use the character entry keys to enter the desired character at the flashing point.
Rotate the [MENU/ENTER] knob to move the
flashing point. Use the [DELETE] key to delete
the character at the flashing point. Therefore,
when the rightmost character is flashing as in
the screen example above, you can delete all
characters by pressing the [DELETE] key repeatedly. You can enter up to 16 characters for a
song name.
See <How to enter characters> on the next page
for entering the song name as "My_Song".
<Note>:
name as it is. Also, you can edit the song
name after creating a song using the "Rename Song" menu item in the song menu
of the menu mode (see page 115).
You may leave the default song
Flashing
33
Page 34
MR16 Owner’s Manual (Basic operations)
<How to enter characters>
<Character entry keys>
[REC SELECT] keys on the
A B C 1
<Character entry example>
The following procedure example shows how to enter "My_Song" as a song name.
1. Use the [M N O 5] key to enter "M".
2. Use the [Y Z 9] key to enter "y".
3. Use the [+ _ 0] key to enter "_".
4. Use the [S T U 7] key to enter "S".
5. Use the [M N O 5] key to enter "o".
6. Rotate the [MENU/ENTER] knob to move the
cursor right.
7. Use the [M N O 5] key to enter "n".
8. Use the [G H I 3] key to enter "g".
<Notes on cursor movement>
Pressing a different character entry key automatically moves the cursor right.
If two successive characters are assigned to the
same character entry key, rotate the [
knob after selecting the first character to move
the cursor right.
6)After completing song name entry, press the
[MENU/ENTER] knob.
The cursor moves to “[ENTER]” at the bottom
of the screen.
MR16 top panel act as character entry keys in the menu
mode.
For example, the [REC SELECT] key for track 1 (shown
on the left) can be used for
entering A, B, C, a, b, c and 1.
MENU/ENTER
<Note>:
rotate the [
cursor to "
ENTER
If you want to cancel creating a song,
MENU/ENTER
[CANCEL]
] knob.
] knob to move the
" and press the [
MENU/
7)While “[ENTER]” is flashing, press the
[MENU/ENTER] knob.
The display now shows the home screen of the
newly created song (My_Song).
As shown in the lower screen example, the song
name (My_Song) and the song number
(Song02) are shown.
Flashing
Now, in addition to the demo song, a new
song on which no audio is recorded is created by the procedure above.
It is a good idea to create more than one
song before you start recording.
After creating a song or songs for recording,
connect the sound source to the MR16 (see
the next page) and start recording.
]
<Note>:
ecuting procedure steps 1 through 3, the
following song selection screen appears.
This screen is used for loading the desired
song from the list, as well as creating a new
song.
For example, by rotating the [
knob to highlight “
pressing the [
load the demo song.
After creating a new song, by ex-
MENU/ENTER
S01: FOSTEX_FEVER
MENU/ENTER
] knob, you can
” and
]
Flashing
Flashing
For details about how to select the desired
song, see "Song management" on page 113.
34
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MR16 Owner’s Manual (Basic operations)
Input connection
Input channel
The MR16 provides four input channels: [INPUT A], [INPUT B], [INPUT C] and [INPUT D].
Each channel provides both the XLR and 1/4" phone connectors.
INPUT A INPUT BINPUT C
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
TRIM
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
Input channel
INPUT A
INPUT B
INPUT C
INPUT D
PEAK
LINE
MIC
LINE
Available input connector s
Either of the XLR (balanced) connector or phone (unbalanced) jack
can be used (if both connectors
are plugged, the phone jack is effective).
UNBAL
TRIM
PEAK
INPUT D
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
LINE
L
1
1
MIC
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
R
2
POWER
2
MAX
Shapes of connectable connector
XLR-3-12C type
PHONE plug
• When you use the [INPUT A] channel, set the [INPUT A SELECT] switch on the rear panel
appropriately.
• If you use a condenser microphone, use the XLR (balanced) connector.
The MR16 can supply the phantom power (see page 144).
[INPUT A SELECT] switch
When you use the [INPUT A] channel, you must set the [INPUT A SELECT] switch on the rear panel
appropriately.
“MIC/LINE” position
[INPUT A SELECT] switch
INPUT A SEL
GTR CLEAN
GTR DIST
MIC/LINE
“GTR DIST” position
INPUT A SEL
USB HOST
USB
MIDI OUT
GTR CLEAN
GTR DIST
DIGITAL OUT
MIC/LINE
FOOT SW
INPUT A SEL
GTR CLEAN
GTR DIST
MIC/LINE
“GTR CLEAN” position
INPUT A SEL
GTR CLEAN
GTR DIST
MIC/LINE
Both the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used.
Set the switch to this position when the
source is an external microphone or
line level source.
Both the [BAL] XLR and [UNBAL/GUIT AR] phone connectors can be used.
Y ou can adjust the input level and distortion using the [TRIM] and [DISTORTION] controls respectively. You can
also use the amp simulation insert effect.
Both the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used.
Y ou can adjust the input level using the
[TRIM] control. You can also use the
amp simulation insert effect.
35
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MR16 Owner’s Manual (Basic operations)
Recording track combinations and a v ailable input c hannel(s)
The MR16 is a 16-track recorder. Tracks 1 through 8 are mono tracks, while tracks 9 through 16 are
stereo tracks. The [REC SELECT] keys control track arming.
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
CONTRAST
LOCATE REC END
A-B PLAY
DYNAMIC BRIT STACK
CONDENSER
TUBE
60'S COMBO
US METAL
MAX
MIN
RLLR
ABC1DEF2
1
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
LOCATE
LR
GHI3JKL4
3
2
LR
RL
48
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
7
6
PAN
LR
RL
9/1011/1213/1415/16
ABC1DEF2
1
2
GHI3JKL4
3
MNO5YZ9PQR6+-_0STU7VWX8DELETE
48
5
7
6
9/1011/1213/1415/16
REC SELECT
With the MR16, you can simultaneously record up to four tracks. Depending on the armed
track(s), the available input channel(s) is (are) automatically assigned.
The following shows the recording track combinations, as well as available input channel(s) by
the number of tracks simultaneously recorded.
Recording track combinations
When recording to a single
track
When recording to two
tracks simultaneously
When recording to three
tracks simultaneously
When recording to four
tracks simultaneously
•Any one of tracks 1 through 8.
•Any two of tracks 1 through 8.
•Any pair of tracks 9/10, 11/12, 13/14 and 15/16.
•Any three of tracks 1 through 8
•Any one of tracks 1 through 8 and any pair of tracks 9/10, 11/12, 13/14 and 15/16.
•Any four of tracks 1 through 8
•Any two of tracks 1 through 8 and any pair of tracks 9/10, 11/12, 13/14 and 15/16.
•Any two pairs of tracks 9/10, 11/12, 13/14 and 15/16.
Av ailable input c hannels
When recording to a single
track
When recording to two
tracks simultaneously
When recording to three
tracks simultaneously
When recording to four
tracks simultaneously
•only [INPUT A] is available.
•[INPUT A] and [INPUT B] are available.
•The [INPUT A] is assigned to the lower numbered track, while the [INPUT B] is
assigned to the higher numbered track.
(Example: Track 1 -> [INPUT A], Track 2 -> [INPUT B])
•[INPUT A], [INPUT B] and [INPUT C] are available.
•The [INPUT A] channel is assigned to the lowest numbered track, the [INPUT B]
channel assigned to the next lower numbered track, and the [INPUT C] channel is
assigned to the highest numbered track .
(Example: INPUT A -> Track 8, INPUT B -> Track 9, INPUT C -> Track 10)
•All input channels ([INPUT A], [INPUT B], [INPUT C] and [INPUT D]) are available.
•The [INPUT A] channel is assigned to the lowest numbered track, the [INPUT B]
channel assigned to the next lower numbered track, the [INPUT C] channel is as
signed to the next higher numbered track, and the [INPUT D] channel is assigned to
the highest numbered track . (Example: INPUT A -> Track 1, INPUT B -> Track 2,
INPUT C -> Track 7, INPUT D -> Track 8)
36
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MR16 Owner’s Manual (Basic operations)
Recording onto a single trac k
You can record onto any one of tracks 1 through 8. When making recording to a single track, you
can record a signal fed to the [INPUT A] channel.
The following describes the procedure for recording an acoustic guitar onto track 1 via a microphone. We assume that Song02 is loaded and no sound is recorded to Song02. See "Creating asong for recording" on page 33 for details about how to create a song.
2
INPUT A SEL
GTR CLEAN
1
GTR DIST
MIC/LINE
6
6
3
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
AMP
SIMULATION
US METAL
60'S COMBO
LINE
MAX
MIN
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
TRIM
PEAK
MIC
100
L
ABC1DEF2
1
R
TRIM
PEAK
LINE
010
LR
2
MIC
4
L
BALBALBALBAL
1
LINE
010
LR
GHI3JKL4
3
UNBAL
1
TRIM
PEAK
MIC
TO STEREO BUSS LEVEL
INPUT EQ
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
48
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MIN
MIN MAX
REVERB / DELAY TIME
6
R
2
2
MAX
MAX
010
100
100
LR
RL
RL
7
DELAYPLATEHALLROOM
EFFECT
EFFECT SEND
PAN
9/1011/1213/1415/16
POWERFUL
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MAX
MIN
POWER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
LOCATE ABS ZERO
RECORD STOPPLAY
UNDO/REDO
CONTRAST
LOCATE REC END
A-B PLAY
7
9
10
458
Preparation for recording
1)Connect a microphone to the [BAL] or
[UNBAL/GUITAR] input connector of the
[INPUT A] channel.
<Note>:
to a condenser microphone connected to
the [
Note that you cannot supply the phantom
power via the [
nector.
2)Set the [INPUT A SELECT] switch to "MIC/LINE".
<Note>:
as insert effects when the [
switch to "
You can supply the phantom power
BAL
] XLR connector (see page 144).
GUITAR/UNBAL
] phone con-
You can apply the mic simulation
INPUT A SELECT
MIC/LINE
" (see page 68).
]
<Note>:
You can apply EQ to the input sig-
nal during recording (see page 66).
3)Press the [REC SELECT] key for track 1.
Track 1 is record armed and the [REC SELECT]
key for track 1 starts flashing.
On the home screen, the remaining time is
shown, while "1" for the track number changes
to "A". This indicates you can now record the
[INPUT A] channel signals to tracks 1
respectively.
Remain
37
Page 38
MR16 Owner’s Manual (Basic operations)
4)Set track fader 1 and [MASTER] fader to the
nominal position (marked by
).
Raising these faders allows you to monitor the
input sound. If these faders are not raised, you
cannot monitor the sound via headphones.
<Note>:
The fader for track 1 is used to adjust the monitor level. To adjust the recording level, use the [
] channel.
PUT A
TRIM
] control of the [
IN-
5)Press the [RECORD] key once (the key indicator
starts flashing).
Track 1 (which is record armed) now enters
the input monitor mode and "
" is shown on
the home screen.
Starting recording
7)While holding down the [RECORD] key , press the
[PLAY] key to start recording.
The guitar is recorded.
8)When recording completes, press the [ST OP] key
to stop the recorder .
<Note>:
SELECT
We recommend to press the [
REC
] key for track 1 to unarm track 1.
Playing back the recor ded trac k
9)Press the [REWIND] key while holding down the
[STOP] key to locate the recor der to the
beginning of the song.
10)Press the [PLAY] key to start playback.
You can adjust the monitor level using the track
1 fader, as well as the [MASTER] fader and
[PHONES VOL] control.
If you are not satisfied with the result, use
the undo/redo function to cancel the recording and try again.
6)While playing the guitar, adjust the recording level
using the [TRIM] control of the [INPUT A]
channel.
Adjust the level appropriately so that the PEAK
indicator does not light.
Turning the [PHONES VOL] control clockwise
raises the headphone monitor level.
The screen shows the input level of track 1, as
well as the stereo L and R output levels.
<Note>:
Adjust the [
TRIM
] control properly
so that the PEAK indicator does not light at
the loudest part of the guitar sound. If the
input level is too high, the PEAK indicator
lights and the sound may be distorted or
noisy.
<Tip>: When receiving a line level signal, set
the [TRIM] control to left ("LINE") to get the
appropriate level. When receiving a microphone signal, set the [TRIM] control to right
("MIC") to get the appropriate level.
Undoing recording (undo/redo)
If you press the [UNDO/REDO] key after finishing
recording, you can return to the condition before
the recording started (UNDO operation). Therefore,
you can try recording again.
If you press the [UNDO/REDO] key again (after
UNDO), the undo operation is canceled and you
can return to the condition when the recording
finished (REDO operation).
POWER
15/16 > STEREO WAV FILE
BOUNCE MODE
EFFECT SEND
010
PAN
LR
YZ9 +-_0VWX8DELETE
8
9/10 11/12 13/14 15/16
<Notes>:
DELAYPLATEHALL
EFFECT
NATURAL
POWERFUL
The undo/redo function is available for
BRIGHT
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
TIMEBASE SELECT
MASTERING
RHYTHM GUIDEDIRECT LOCATE
LOCATE
MAX
LOCATE ABS ZERO
MIN
MENU / ENTER
STORE
CONTRAST
REWINDF FWD
LOCATE REC END
RECORD STOP PLAY
A-B PLAY
UNDO/REDO
all kind of recordings, however, if you carry out
any of the following operations after making recording, you cannot undo the recording.
• Carrying out new recording.
• Carrying out track or part editing.
• Turning off the power.
• Selecting another song or editing the song name.
UNDO/REDO
[UNDO/REDO] key
38
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MR16 Owner’s Manual (Basic operations)
Overdubbing basics
Overdubbing is recording something new while listening to the previously recorded track(s).
It is a very important method in multitrack recording. The following describes an example of
overdubbing for recording a stereo keyboard to tracks 9/10 while listening to the guitar on track
1. See the procedure previously described in "Recording onto a single track" for details about how
to record a guitar on track 1. In the procedure below, we assume that the song of which the
guitar has been recorded on track 1 is loaded.
Note that you can make overdubbing to another track or other tracks in the same manner as
described below.
2
INPUT A SEL
GTR CLEAN
MIC/LINE
GTR DIST
7
3
1
UNBAL
DISTORTION
MIN
MAX
GUITAR
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
1
INPUT AINPUT BINPUT CINPUT D
UNBAL
TRIM
PEAK
LINE
MAX
MIN
MIC
100
R
L
ABC1DEF2
1
UNBAL
TRIM
PEAK
LINE
010
LR
2
INSERT/GUITAR
TRIM
PEAK
LINE MIC
INPUT AINPUT BINPUT CINPUT D
AMP
SIMULATION
US METAL
60'S COMBO
4
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
100
010
LR
RL
GHI3JKL4
3
48
7
L
R
STEREO OUT
AUX OUT
1
2
PHONES
1
2
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
6
EFFECT SEND
010
100
PAN
LR
RL
7
9/1011/1213/1415/16
BOUNCE MODE
DELAYPLATEHALLROOM
EFFECT
POWERFUL
4
15/16 > STEREO WAV FILE
BOUNCE
TIMEBASE SELECT
BRIGHT
NATURAL
MASTERING
RHYTHM GUIDEDIRECT LOCATE
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MAX
MIN
45 8,10
POWER
MENU / ENTER
STORE
CONTRAST
REWINDF FWD
LOCATE REC END
LOCATE ABS ZERO
RECORD STOPPLAY
A-B PLAY
UNDO/REDO
8,11
9
6,12
Preparation for recording
1)Connect the L and R outputs of the keyboard to
input connectors of the [INPUT A] and [INPUT B]
channels.
Connect the L and R outputs to the [INPUT A]
and [INPUT B] channels respectively.
2)Set the [INPUT A SELECT] switch to "MIC/LINE".
3)Press the [REC SELECT] key for tracks 9/10.
Tracks 9/10 are record armed and the
[REC SELECT] key for tracks 9/10 starts
flashing.
On the home screen, the remaining time is
shown, while "9" and "10" for the track
numbers change to "A" and "B" respectively.
This indicates you can now record the [INPUTA] and [INPUT B] channel signals to tracks 9
and 10 respectively.
4)Set track faders 1 and 7/8 and the [MASTER] fader
to the nominal position (marked by
Raising these faders allows you to monitor the
input sound. If these faders are not raised, you
cannot monitor the sound via headphones.
39
).
Page 40
MR16 Owner’s Manual (Basic operations)
<Note>:
Track 1 and 9/10 faders are used
to adjust the monitor level. To adjust the
TRIM
recording levels, use the [
the [
INPUT A
] and [
INPUT B
] controls of
] channels.
5)Press the [RECORD] key once (the key indicator
starts flashing).
The armed tracks 9/10 now enter the input
monitor mode, while "
" is shown on the
home screen.
Adjusting the recording levels while listening to track 1
6)Press the [PLAY] key to play back the song from
the beginning.
Though tracks 9/10 are in the input monitor
mode, you can hear the track 1 signal by
rotating the [PHONES VOL] control clockwise
(while the meter for track 1 shows the
playback level).
Starting recording
9)While holding down the [RECORD] key , press the
[PLAY] key to start recording.
The recorder records the keyboard while
playing back track 1 (guitar).
10)When recording completes, press the [STOP] ke y
to stop the recorder .
<Note>:
[
REC SELECT
We recommend to press the
] key for tracks 9/10 to unarm
tracks 9/10.
Playing back the recor ded trac k
11)Press the [REWIND] key while holding down the
[STOP] key to locate the recor der to the
beginning of the song.
12)Press the [PLAY] key to start playback.
You can adjust the monitor level using the track
faders, as well as the [MASTER] fader and
[PHONES VOL] control.
<Note>:
sult, use the undo/redo function to cancel
the recording and try again.
If you are not satisfied with the re-
7)While playing the keyboard, adjust the recor ding
levels using the [TRIM] controls of the [INPUT A]
and [INPUT B] channels.
Adjust the levels appropriately so that the PEAK
indicators for these input channels do not light.
The home screen shows the playback level of
track 1 and the input levels of tracks 9 and 10,
as well as the stereo L and R output levels.
<Note>:
Adjust each [
TRIM
] control properly
so that the corresponding PEAK indicator
does not light at the loudest part of the keyboard sound.
<Tip>: When receiving a line level signal, set
the [TRIM] control to left ("LINE") to get the
appropriate level. When receiving a microphone signal, set the [TRIM] control to right
("MIC") to get the appropriate level.
8)After adjusting the recording levels properly,
press the [REWIND] key while holding down the
[STOP] key to locate the recor der to the
beginning of the song.
Undoing recording (undo/redo)
If you press the [UNDO/REDO] key after finishing
recording, you can return to the condition before
the recording started (UNDO operation). Therefore,
you can try recording again.
If you press the [UNDO/REDO] key again (after
UNDO), the undo operation is canceled and you
can return to the condition when the recording
finished (REDO operation).
POWER
15/16 > STEREO WAV FILE
BOUNCE MODE
EFFECT SEND
010
LR
8
<Notes>:
DELAYPLATEHALL
EFFECT
NATURAL
POWERFUL
PAN
YZ9 +-_0VWX8DELETE
9/10 11/12 13/14 15/16
The undo/redo function is available for
BRIGHT
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
MASTERING
BOUNCE
TIMEBASE SELECT
LOCATE
MAX
MIN
MENU / ENTER
STORE
UNDO/REDO
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
LOCATE REC END
LOCATE ABS ZERO
RECORD STOP PLAY
A-B PLAY
all kind of recordings, however, if you carry out
any of the following operations after making recording, you cannot undo the recording.
• Carrying out new recording.
• Carrying out track or part editing.
• Turning off the power.
• Selecting another song or editing the song name.
UNDO/REDO
[UNDO/REDO] key
40
Page 41
MR16 Owner’s Manual (Basic operations)
Recording onto f our tracks sim ultaneously
You can simultaneously record up to four tracks. See page 36 for the available combinations of
four recording tracks. The following describes the procedure for recording different sound sources
simultaneously to tracks 1 through 4. You can make four-track simultaneous recording with any
available track combination in the same manner.
You can add distortion of the internal effects
to your guitar sound.
If you connect a condenser micro-
BAL
] XLR connector of the [
IN-
] channel, you can supply the phan-
<Note>:
as insert effects when the [
switch is set to "
You can apply the amp simulation
INPUT A SELECT
GTR DIST
" (see page 68).
3)Press the [REC SELECT] key for tracks 1 through 4.
Tracks 1 through 4 are record armed and the
[REC SELECT] keys for tracks 1 through 4 start
flashing.
On the home screen, track numbers "1"
through "4" changes to "A" through "D"
respectively, showing that each input is
assigned to the appropriate track.
The remaining time of the hard disk is shown.
41
]
Page 42
MR16 Owner’s Manual (Basic operations)
4)Set the track faders 1 through 4 and [MASTER]
fader to the nominal position (marked by
).
Raising these faders allows you to monitor the
input sound. If these faders are not raised, you
cannot monitor the sound via headphones.
<Note>:
Track faders 1 through 4 are used
to adjust the monitor levels. To adjust the
recording level, use the [
INPUT A
[
] through [
TRIM
INPUT D
] controls for
].
5)Press the [RECORD] key once (the key indicator
starts flashing).
Tracks 1 through 4 (which are armed) now
enter the input monitor mode and "
" is
shown on the home screen.
6)While playing the music, adjust the recording
level of each track using the [TRIM] control of
each input channel.
Adjust the level appropriately so that the PEAK
indicator does not light.
Turning the [PHONES VOL] control clockwise
raises the headphone monitor level.
The screen shows the input level of tracks 1
through 4, as well as the stereo L and R output
levels.
Starting recording
7)While holding down the [RECORD] key , press the
[PLAY] key to start recording.
The recorder starts recording.
8)When recording completes, press the [ST OP] key
to stop the recorder .
<Note>:
SELECT
We recommend to press the [
REC
] key for tracks 1 through 4 to un-
arm these tracks.
Playing back the recor ded trac k
9)Press the [REWIND] key while holding down the
[STOP] key to locate the recor der to the
beginning of the song.
10)Press the [PLAY] key to start playback.
You can adjust the monitor level using track
faders 1 through 4, as well as the [MASTER]
fader and [PHONES VOL] control.
<Note>:
If you are not satisfied with the result, use the undo/redo function to cancel
the recording and try again.
Undoing recording (undo/redo)
If you press the [UNDO/REDO] key after finishing
recording, you can return to the condition before
the recording started (UNDO operation). Therefore,
you can try recording again.
If you press the [UNDO/REDO] key again (after
UNDO), the undo operation is canceled and you
can return to the condition when the recording
finished (REDO operation).
<Note>:
Adjust the [
TRIM
] control of each
input channel properly so that the PEAK
indicator does not light at the loudest part
of the sound.
<Tip>: You can add distortion to an electric
guitar connected to [INPUT A]. Use the [DISTORTION] control to adjust the distortion
level. When you add distortion, readjust the
[TRIM] control.
<Tip>: When receiving a line level signal, set
the [TRIM] control to left ("LINE") to get the
appropriate level. When receiving a microphone signal, set the [TRIM] control to right
("MIC") to get the appropriate level.
42
POWER
15/16 > STEREO WAV FILE
BOUNCE MODE
EFFECT SEND
010
PAN
LR
8
<Notes>:
DELAYPLATEHALL
EFFECT
POWERFUL
YZ9 +-_0VWX8DELETE
9/10 11/12 13/14 15/16
NATURAL
BRIGHT
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
TIMEBASE SELECT
MASTERING
RHYTHM GUIDEDIRECT LOCATE
LOCATE
MAX
MIN
MENU / ENTER
STORE
CONTRAST
REWINDF FWD
LOCATE ABS ZERO
RECORD STOP PLAY
UNDO/REDO
LOCATE REC END
A-B PLAY
The undo/redo function is available for
UNDO/REDO
[UNDO/REDO] key
all kind of recordings, however, if you carry out
any of the following operations after making recording, you cannot undo the recording.
• Carrying out new recording.
• Carrying out track or part editing.
• Turning off the power.
• Selecting another song or editing the song name.
Page 43
MR16 Owner’s Manual (Basic operations)
Basic mixdown
This section describes basic mixdown which is the final process of multitrack recording. Mixdown
mixes recorded materials on tracks 1 through 16 down to stereo. The mixdowned material can
be recorded to an external master recorder.
The MR16 is equipped with the [DIGITAL OUT] connector, so you can record a mixdowned signal
to a digital master recorder (DAT, MD, etc.) which can accept an S/P DIF digital signal in digital
domain. With the MR16, you can also record a mixdowned signal internally to a new song of the
MR16 using the track bouncing function, without the need of an external master recorder (see
"T rack bouncing" described later).
Delay
or
Reverb
Track 1
Track 16
playback
playback
INPUT A ~ INPUT D
Mixing
Mastering Effect
D/A
STEREO OUT L, R
DIGITAL OUT
Analog Master Recorder
Analog Master Recorder
<Tips>: When you mix down to an external (digital or analog) master recorder, you can
apply the internal effects (reverb/delay) to playback tracks 1 through 8 or apply the
mastering effects to the stereo mix signals.
For details about the internal effect and mastering effects, see page 65.
<Tips>: When you mix down to an external (digital or analog) master recorder, you can
mix sounds from inputs A through D to the sounds from tracks 1 through 16.
For details about how to mix sounds from inputs A through D, see page 85.
43
Page 44
MR16 Owner’s Manual (Basic operations)
Mixdown to an analog recorder
The following describes how to make mixdown recording to an external analog recorder.
[STEREO OUT L, R]
INPUT AINPUT BINPUT CINPUT D
UNBAL
UNBAL
LINE
MAX
MIN
TRIM
PEAK
L
ABC1 DEF2
1
UNBAL
TRIM
PEAK
MIC
LINE
010
100
LR
R
2
INSERT/GUITAR
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
US METAL
TUBE
60'S COMBO
MIC
010
LR
GHI3 JKL4
3
L
R
STEREO OUT
BALBALBALBAL
AUX OUT
1
UNBAL
TRIM
PEAK
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
48
2
PHONES
1
2
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
LR
MNO5YZ9PQR6+-_0STU7 VWX8DELETE
5
6
EFFECT SEND
010
100
100
LR
RL
RL
7
DELAYPLATEHALLROOM
EFFECT
POWERFUL
PAN
9/10 11/12 13/14 15/16
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BRIGHT
REC SELECT
1)Connect the [STEREO OUT (L, R)] connectors of
the MR16 to the input connectors of an analog
master recorder.
2)While playing back the MR16, rehearse mixing
down the recorded sounds by adjusting the le vel
and panning of each track, appl ying eff ects to
tracks 1 through 8 and applying the mastering
effects to the L/R stereo mix, etc.
The output levels from the [STEREO OUT (L,
R)] connectors can be controlled by the
[MASTER] fader.
Adjust the levels appropriately so that the
highest segments of L and R meters do not light.
See "Using effects" on page 65 for details about
the delay/reverb and mastering effects.
BOUNCE
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
MASTER
POWER
Analog master recorder
MENU / ENTER
STORE
TIMEBASE SELECT
UNDO/REDO
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE REC END
LOCATE ABS ZERO
RECORD STOP PLAY
A-B PLAY
MIN
3)Adjust the recording level of the master recorder
while rehearsing mixdown.
See the manual of the master recorder for
details about how to adjust the recording level.
4)After rehearsing mixdown and adjusting the
recording level, locate the MR16 to the beginning
of the song.
5)Start the master recorder recording and then start
the MR16 playing back.
6)After finishing recording, stop both recor ders.
<Tip>: By sliding up or down the MR16
[MASTER] fader gradually, you can fade in
or fade out recording.
You can also mix sound sources connected to
[INPUT A] through [INPUT D] during mixdown.
See page 85 for details.
44
Page 45
MR16 Owner’s Manual (Basic operations)
Mixdown to a digital recorder
The following describes how to make mixdown recording to an external digital recorder.
Digital master recorder
INPUT A SEL
MIC/LINE
GTR CLEAN
GTR DIST
USB
[DIGITAL OUT]
1)Connect the [DIGITAL OUT] connector of the
MR16 to the digital input connector of a digital
master recorder using an optical cable.
<Note>:
The [
DIGIT AL OUT
] connector of the
MR16 is the Toslink optical type.
If your digital recorder provides only the
coaxial type connector, use the Fostex COP1/96kHz coaxial-optical converter.
Contact Fostex or our dealer for details
about the Model COP-1/96kHz.
USB HOST
DIGITALOUT
MIDI OUT
FOOT SW
Optical cable
3)While playing back the MR16, rehearse mixing
down the recorded sounds by adjusting the le vel
and panning of each track, applying effects to
tracks 1 through 8 and applying the mastering
effects to the L/R stereo mix, etc.
See "Using effects" on page 65 for details about
the delay/reverb and mastering effects.
You can also mix sound sources connected to
[INPUT A] through [INPUT D] during mixdown.
See page 85 for details.
Model COP-1/96kHz
2)Set the master recorder to accept the digital
input.
Make sure that the recorder accepts the digital
signal output from the MR16, which is
44.1-kHz, 16-bit, S/P DIF signal.
Generally, a digital recorder cannot adjust the
digital input level.
4)Use the [MASTER] fader of the MR16 to adjust
the output level.
Adjust the level appropriately so that the level
meter of the master recorder shows "0" when
the MR16 outputs the biggest signal.
If the level meter exceeds "0", the sound may
be distorted.
5)Start the master recorder recording and then start
the MR16 playing back.
<Tip>: By sliding up or down the MR16
[MASTER] fader gradually, you can fade in
or fade out recording.
6)After finishing recording, stop both recorders.
45
Page 46
MR16 Owner’s Manual (Basic operations)
46
Page 47
MR16 Owner’s Manual (Advanced playback and locate functions)
Adv anced playbac k and locate functions
This chapter describes advanced playback functions including cueing,
partial playback (between points A and B), special play modes, as well as
the locate function.
47
Page 48
MR16 Owner’s Manual (Advanced playback and locate functions)
3 x cueing
By holding down the [F FWD] or [REWIND] key during playback, the recorder enters cueing mode
and you can monitor playback at 3 x speed. It may be useful for searching a specific position.
•By holding down the [F FWD] key during play
back, the recor der starts cueing forwards at 3 x
speed.
During forward cueing, "" is shown on the
display.
•By holding down the [REWIND] key during play
back, the recor der starts cueing bac kwar ds at 3
x speed.
During backward cueing, "" is shown on the
display.
REWIND
[REWIND] key
BOUNCE MODE
NATURAL
DELETE
15/16
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / IN
LOCATE
REC SELECT
MASTER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
UNDO/REDO
LOCATE REC END
A-B PLAY
F FWD
[F FWD] key
Playbac k between LOCATE A and B points
When the LOCATE A and LOCATE B points are set, you can playback between these points once.
This function is always available regardless of the play mode setting (see "Play mode" on next
page). This function allows you to check the editing part (between LOCATE A and B points) for
copy/paste, erase, etc. See "Part editing" described later.
15/16 > STEREO WAV FILE
STOP
BOUNCE MODE
NATURAL
DELETE
15/16
BRIGHT
B / OUTA / IN
REC SELECT
MASTER
BOUNCE
MASTERING
LOCATE
[STOP] key
<Note>:
Note that this function is available only
when the LOCATE A and B points are set.
See page 53 for details about how to set the LOCATE A and B points.
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
UNDO/REDO
LOCATE REC END
A-B PLAY
PLAY
[PLAY] key
•While the recorder is stopped, press the [PLAY]
key while holding down the [ST OP] key.
The MR16 plays back audio data between the
LOCATE A and LOCATE B points once, then
stops.
LOCATE A point
Playback
LOCATE B point
While the recorder is playing back between the
LOCATE A and B points, the display shows the
icon as below.
<Note>:
If you carry out the operation above when
the LOCATE A point is set ahead of the LOCATE B
point (i.e. LOCATE A > LOCATE B), the MR16 plays
back audio data from the LOCATE A point to the
REC END points once, then stops.
During playback, you can monitor playback
audio of the desired track(s) by raising the appropriate track fader(s), the [MASTER] fader
and the [PHONES] control.
48
Page 49
MR16 Owner’s Manual (Advanced playback and locate functions)
Play mode
The MR16 offers special play modes including the auto play, auto return and loop playback
modes in addition to the normal playback mode.
Selecting a play mode
While the recorder is stopped, each time you press the [PLA Y MODE] key, the play mode switches
among "Off", "Auto Play", "A uto return" and "Loop".
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
US METAL
TUBE
60'S COMBO
LINE
MAX
MIN
TRIM
PEAK
MIC
L
ABC1 DEF2
1
TRIM
PEAK
LINE
010
100
LR
R
2
MIC
010
LR
GHI3 JKL4
L
R
STEREO OUT
BALBALBALBAL
AUX OUT
1
UNBAL
TRIM
PEAK
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
3
48
2
PHONES
1
2
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
LR
MNO5YZ9PQR6+-_0STU7 VWX8DELETE
5
010
100
100
LR
RL
RL
7
6
DELAYPLATEHALLROOM
EFFECT SEND
PAN
9/10 11/12 13/14 15/16
POWER
15/16 > STEREO WAV FILE
BOUNCE MODE
EFFECT
NATURAL
POWERFUL
BRIGHT
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
MASTERING
LOCATE
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
STORE
UNDO/REDO
CONTRAST
PLAY MODE
LOCATE REC END
A-B PLAY
While the recorder is stopped,
you can choose the desired play
mode by pressing the [PLAY
MODE] key as many times as
needed.
The current mode is shown on the screen as follows (when "Off" is selected, there is
no indication).
<Play mode "off">
<Auto play mode>
<Loop mode>
Lighting
49
Lighting
Lighting
<Auto return mode>
Page 50
MR16 Owner’s Manual (Advanced playback and locate functions)
Auto pla y mode
In the Auto play mode, when locating to the ABS ZERO, REC END, LOCATE A or LOCATE B point,
the recorder automatically starts playback from the point. The following shows the auto play
function after locating to the LOCATE A point (see page 52 for the locate function).
The point where you
execute the locate function
Locate
LOCATE A point
Playback
When locating to the LOCATE A point,
the recorder automatically starts
playback immediately.
The point where you
execute the locate function
Locate
Auto return mode
The auto return mode is active when the LOCATE A and LOCATE B points are set.
In the auto return mode, when reaching at the LOCATE B point during playback, the recorder
automatically locates to the LOCATE A point and stops.
LOCATE A point
playback
LOCATE B point
When reaching at the LOCATE B point during playback,
the recorder automatically locates to the LOCATE A
point and stops.
Loop mode
As with the auto return mode, the loop mode is active when the LOCATE A and LOCATE B points
are set. In the loop mode, when reaching at the LOCATE B point during playback, the recorder
automatically locates to the LOCATE A point and starts playback. The recorder repeats this
behavior until you stop the recorder.
You may find it very convenience to use the loop function together with the auto punch in/out
function (see the next page).
LOCATE A point
Playback
When locating to the LOCATE A point, the recorder
automatically starts playback.
LOCATE B point
When reaching at the LOCATE B point during
playback, the recorder automatically locates to
the LOCATE A point.
50
Page 51
MR16 Owner’s Manual (Advanced playback and locate functions)
Loop function in auto punch in/out mode
When the loop mode is active (while the auto punch in/out mode is inactive), the LOCATE
A and LOCATE B points are used as the loop start and end points. When the auto punch in/
out mode is active (while the loop mode is inactive), the LOCATE A and LOCATE B points
are used as the punch-in and punch-out points.
When both the auto punch in/out and loop modes are active, the LOCATE A and LOCATE
B points are used as the punch-in and punch-out points, while the loop function starts at
"the LOCATE A point minus the pre-roll time" and ends at "the LOCATE B point plus the
post-roll time", as shown below. The pre-roll time is initially set to four seconds, while the
post-roll time is set to one second.
<Note>:
LOCATE B point to the recording end point (REC END) of a song, the pre-roll or post-roll
time is ignored.
If you set the LOCATE A point to the beginning of a song (ABS ZERO) or set the
LOCATE A point
4 sec.
LOOP START point
LOCATE B point
1 sec.
LOOP END point
Using the loop function in the auto punch in/out mode reduces the number of key presses,
allowing you to concentrate on playing.
LOCATE A point
(Punch in point)
LOCATE B point
(Punch out point)
LOOP START point
LOOP END point
You can change the pre-roll and post-roll time within the range between 0.1 and 10.0
seconds (in 0.1 second steps) in the menu mode (see page 142).
51
Page 52
MR16 Owner’s Manual (Advanced playback and locate functions)
Locate function
The following describes the locate functions, which allow you to immediately skip to a specified
point in a song.
Time locate
Regardless of the current recorder position, you can locate to the beginning (ABS ZERO) of the
song or the recording end (REC END) of the song.
Locating to the beginning (ABS ZERO) of a song
•While the recorder is stopped, press the
[REWIND] key while holding down the [ST OP] key .
The MR16 immediately locates to the
beginning of the song (ABS ZERO) and stops.
ABS ZERO
The current position
Locate
REC END
STOP
[STOP] key
BOUNCE MODE
NATURAL
DELETE
15/16
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / IN
LOCATE
REC SELECT
MASTER
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
UNDO/REDO
LOCATE REC END
A-B PLAY
REWIND
[REWIND] key
Locating to the recording end point (REC END) of a song
•While the recorder is stopped, press the [F FWD]
key while holding down the [ST OP] key.
The MR16 immediately locates to the
recording end of the song (REC END) and stops.
ABS ZERO
The current position
Locate
REC END
STOP
[STOP] key
BOUNCE MODE
NATURAL
DELETE
15/16
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / IN
LOCATE
REC SELECT
MASTER
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
UNDO/REDO
LOCATE REC END
A-B PLAY
F FWD
[F FWD] key
52
Page 53
MR16 Owner’s Manual (Advanced playback and locate functions)
Locating to the LOCATE A or LOCA TE B point
You can set the desired point of a song as the LOCATE A or LOCATE B point.
The LOCATE A and B points can be used not only for locating, but also for auto punch in/out,
play modes and part editing, etc.
Setting the LOCATE A or LOCA TE B point
You can set the LOCATE A or LOCATE B point while the recorder is running or stops at the
desired point, regardless of time base setting.
<Note>:
the warning message ("
You cannot set the LOCATE A or B point for a protected song. If you are going to do so,
This song is protected!
") is shown. To set the LOCATE A or B point for a
protected song, release the protection first (see page 117).
<Note>:
The LOCATE A point must be earlier than the LOCATE B point. If not, you cannot carry
out the auto punch in/out or loop function correctly.
<Tip>: While the time base is set to the bar/beat mode, if you set the "Beat resolution" menu item
in the menu mode to "On", you can store the LOCATE A or B point in beat resolution. In other
words, the clock digit of the Bar/Beat/Clk value is automatically rounded down or up, so that
the clock digit is always "000".
See page 143 for details about how to make the beat resolution active or inactive.
•To set the LOCATE A point:
When the recorder is playing back (or
stopped), press the [LOCATE A/IN] key at
the desired point while holding down the
[STORE] key.
The display briefly shows "Store LOCA TE
A", and the point when pressing the
[LOCA TE A/IN] key is stored as the LOCATE
A point.
A / IN
[LOCATE A/IN]
key
BOUNCE MODE
NATURAL
DELETE
15/16
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / IN
LOCATE
REC SELECT
MASTER
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
UNDO/REDO
LOCATE REC END
A-B PLAY
STORE
[STORE] key
•To set the LOCATE B point:
When the recorder is playing back (or
stopped), press the [LOCATE B/OUT] key at
the desired point while holding down the
[STORE] key.
The display briefly shows "Store LOCA TE
B", and the point when pressing the
[LOCATE B/OUT] key is stored as the
LOCATE B point.
B/OUT
[LOCATE B/OUT]
key
53
BOUNCE MODE
NATURAL
DELETE
15/16
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / IN
LOCATE
REC SELECT
MASTER
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
STORE
UNDO/REDO
[STORE] key
LOCATE REC END
A-B PLAY
Page 54
MR16 Owner’s Manual (Advanced playback and locate functions)
Locating
While the recorder is stopped, press the [LOCATE A/IN] (or [LOCA TE B/OUT]) ke y.
The recorder instantly locates to the appropriate point.
• When the current recorder position is between the LOCATE A and LOCATE B points:
LOCATE A point
The current position
Locate
Locate
LOCATE B point
• When the current recorder position is before the LOCATE A and LOCATE B points:
The current position
Locate
LOCATE A point
Locate
LOCATE B point
• When the current recorder position is after the LOCATE A and LOCATE B points:
LOCATE A point
LOCATE B point
Locate
The current position
Locate
<Tip>: By selecting the play mode to "Auto play", the recorder automatically starts
playback after locating the LOCATE A or LOCATE B point.
54
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MR16 Owner’s Manual (Advanced playback and locate functions)
Direct locate mode
The direct locate mode allows you to locate the desired point specified by measure/beat or time
in a song. To do this, you rotate the [MENU/ENTER] knob instead of using the [REWIND] or [F FWD]
key.
Direct locate mode basics
Use the [DIRECT LOCATE] key to switch on/off of the direct locate mode. Each press of the
[DIRECT LOCATE] key alternates between ON and OFF. When ON, the key indicator lights
up. You can also turn off the direct locate mode by pressing the [STOP] key.
In the direct locate mode, you rotate the [MENU/ENTER] knob for locating the desired point.
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
US METAL
TUBE
60'S COMBO
LINE
MAX
MIN
TRIM
PEAK
MIC
L
ABC1DEF2
1
TRIM
PEAK
LINE
010
100
LR
R
2
MIC
010
LR
GHI3JKL4
3
L
R
BALBALBALBAL
UNBAL
TRIM
PEAK
LINE
STEREO OUT
AUX OUT
1
2
PHONES
1
2
VOLUME
MIN
MIC
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
48
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
6
EFFECT SEND
010
100
LR
RL
7
DELAYPLATEHALLROOM
EFFECT
POWERFUL
PAN
9/1011/1213/1415/16
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
CONTRAST
POWER
MENU / ENTER
STORE
UNDO/REDO
LOCATE REC END
A-B PLAY
DIRECT LOCATE
While the recorder is stopped, pressing the [DIRECT LOCATE] key turns on the direct locate
mode and the following "Direct locate" screen appears. Note that the "Direct locate" screen
looks different depending on the time base mode before the unit enters the direct locate
mode (see screen examples below). In this condition, you can use the [MENU/ENTER] rotary
knob to locate the desired position. The time base mode can be changed using the [TIMEBASE SELECT] key after the unit enters the direct locate mode. The following shows the
"Direct locate" screen examples when you enter the direct locate mode while the recorder
is at the beginning of the current song.
Time base mode: ABS
Time Base mode: Bar/Beat
In the screen example on the left, the time base mode is
"ABS" and the locate function by rotating the [MENU/ENTER] knob is executed with minute accuracy.
For details about how to change the locate accuracy,
see the next page.
In the screen example on the left, the time base mode
is "BAR/BEAT" and the locate function by rotating the
[MENU/ENTER] knob is executed with bar accuracy.
For details about how to change the locate accuracy,
see the next page.
55
Page 56
MR16 Owner’s Manual (Advanced playback and locate functions)
Setting the locate accuracy
By default, the direct locate function is executed in minute accuracy when the time base is
set to "ABS", while it is executed in measure accuracy when the time base is set to "Bar/
Beat". By pressing the [MENU/ENTER] knob while the direct locate
With bar accuracy
With beat accuracy
With 100 clock accuracy
With 10 clock accuracy
Example of using the direct locate function
Locating the desired bar
During recording process, it often happens that you want to locate the desired bar
accurately. For example, let's assume that a vocalist and an operator are working
together and they want to make punch-in recording from the beginning of the first
bridge. In the typical process, the operator locates the position a few seconds before
the first bridge using the [REWIND] or [F FWD] key, and then starts playback from the
position and punches in at the beginning of the first bridge. In this manner, the vocalist does not know from where playback starts until it starts. Or he (she) may get lost
and miss the punch-in point. If you use the direct locate function, this problem is
solved.
In the following procedure, it is assumed that the time base mode is set to "Bar/Beat".
With minute accuracy
With second accuracy
With 100ms accuracy
With 10ms accuracy
1)Press the [DIRECT LOCA TE] ke y to enter the direct locate mode.
2)Rotate the [MENU/ENTER] knob to set the locate point to the four bars before the first
bridge.
You need to make a note of the bar number of each part.
3)Tell the v ocalist that the playback starts from four bars bef ore the bridge.
If necessary, you can make rehearsal (see page 58 for rehearsal).
4)Press the [STOP] key to exit the direct locate mode and start recording.
<Note>:
point more accurately.
By setting the locate accuracy to a smaller unit ("bar" or "clock"), you can locate the
56
Page 57
MR16 Owner’s Manual (Advanced playback and locate functions)
Locating the desired time
If you know the time at the point you want to locate, the direct locate function allows
you to locate the point accurately by specifying the time.
For example, if you want to locate "12m 34s 540ms" accurately, follow the procedure
below. In the following procedure, it is assumed that the time base mode is set to
"ABS".
1)Press the [DIRECT LOCA TE] ke y to enter the direct locate mode.
2)Rotate the [MENU/ENTER] knob to set the "m" field to "12".
3)Press the [MENU/ENTER] knob to change the locate accuracy unit to "s".
4)Rotate the [MENU/ENTER] knob to set the "s" field to "34".
5)Press the [MENU/ENTER] knob to change the locate accuracy unit to "100ms".
6)Rotate the [MENU/ENTER] knob to set the "100ms" field to "5".
7)Press the [MENU/ENTER] knob to change the locate accuracy unit to "10ms".
8)Rotate the [MENU/ENTER] knob to set the "10ms" field to "40".
9)Press the [STOP] key to exit the direct locate mode.
Adjusting the counter and setting Locate A and Locate B
There is a case that you need to adjust the counter. That is, when you convert the
stereo-mixed audio signals recorded on tracks 15/16 to a stereo WAV file for creating
an audio CD, you need to cut the unnecessary parts at the beginning and end. In such
a case, you need to adjust the counter after editing.
In the following procedure, it is assumed that the time base mode is set to "Bar/Beat".
1)Press the [DIRECT LOCA TE] ke y to enter the direct locate mode.
2)Use the [REWIND] key (or the [F FWD] key) to roughly search the beginning (or end) of the
song.
3)Press the [MENU/ENTER] knob to select the locate accuracy .
4)Rotate the [MENU/ENTER] knob to adjust the counter.
You can check the adjustment by preview playback.
5)After adjusting the counter, press the [LOCATE A/IN] key (or [LOCATE B/OUT] key) while
holding down the [STORE] ke y to set the Locate A (or Locate B) point.
<Note>:
audible cueing.
In the direct locate mode, pressing the [REWIND] key (or the [F FWD] key) allows
57
Page 58
MR16 Owner’s Manual (Advanced playback and locate functions)
Previewing the locate point
After executing direct locate function, pressing the [PLAY] key (or [RECORD] key) plays
back two seconds after (or before) the locate point (preview function). The preview time is
set to two seconds by default, however, you can set it to a desired time between one and
four seconds.
Setting the preview time
While the direct locate screen is shown, each press of the [PLA Y MODE] key switches the
preview time (indicated by an arrow in the screen example below) between "1s", "2s",
"3s" and "4s".
Note that the preview time is reset to "2s" when you turn off the unit.
<Note>:
setting is effective from the next preview playback.
You can also change the preview time during preview playback. In this case, the new
PLAY MODE
Preview time
Previewing after the locate point
While the direct locate screen is shown, pressing the [PLA Y] key executes preview playback from the locate point for a few seconds (set by the preview time).
The display shows "" during preview playback. To stop preview playback during preview playback, press the [STOP] key.
PLAY
Previewing before the locate point
While the direct locate screen is shown, pressing the [RECORD] key executes preview
playback from a few seconds (set by the preview time) before the locate point to the
locate point. The display shows "" during preview playback.
To stop preview playback during preview playback, press the [STOP] key.
RECORD
58
Page 59
MR16 Owner’s Manual (Punch in/out)
Punch in/out
Using the punch in/out function of the MR16, you can overwrite the
desired part of the recorded track. "Punch in" means switching from playback to recording, while "punch out" means switching from recording to
playback. The MR16 offers three methods for making punch in/out recording.
1)Manual punch in/out using the top panel keys
2)Punch in/out using a footswitch
3)Auto punch in/out at the specified in/out points
The following description assumes that the song you are going to make
punch in/out recording to is loaded and the preparations for recording
is completed.
59
Page 60
MR16 Owner’s Manual (Punch in/out)
Punch in/out using the keys on the top panel
You can make punch in/out manually by using the [RECORD] and [PLA Y] keys on the MR16 top
panel.
<Note>:
The punch in/out operation by yourself using the keys on the top panel sometimes
prevents you from concentrating on playing. In such a case, ask someone to operate the
MR16, or use either of the other two punch in/out methods described later.
1
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
LINE
INPUT AINPUT BINPUT CINPUT D
AMP
SIMULATION
US METAL
MAX
60'S COMBO
MIN
TRIM
PEAK
MIC
100
L
ABC1DEF2
1
R
TRIM
PEAK
LINE
010
LR
2
MIC
010
LR
GHI3JKL4
LINE
3
L
R
BALBALBALBAL
UNBAL
TRIM
PEAK
48
STEREO OUT
AUX OUT
1
2
PHONES
1
2
VOLUME
MIN
MIC
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
6
EFFECT SEND
010
100
PAN
LR
RL
7
9/1011/1213/1415/16
POWER
15/16 > STEREO WAV FILE
EFFECT
POWERFUL
BOUNCE MODE
NATURAL
BRIGHT
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
MASTERING
LOCATE
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
UNDO/REDO
LOCATE REC END
A-B PLAY
DELAYPLATEHALLROOM
2,4
3
Press the [RECORD] key
while holding down the [PLAY] key.
(Punch in)
Playback
1)Press the [REC SELECT] key for the track you
are going to make punch in/out recording.
The track is record-armed.
2)Locate the recorder to the point before the punchin point and press the [PLAY] key to start
playback.
It may be a good idea to play the instrument
along with the playback sound, so that you can
get the tempo and feel.
3)When the recorder reaches at the point you want
to punch in, press the [RECORD] key while holding
down the [PLAY] key (see <Important note>).
The armed track is punched in (i.e. starts
recording).
Press only the [PLAY] key.
(Punch out)
Recording
Playback
<Important note>
You cannot punch in by only pressing the
RECORD
[
PLAY
[
] key. You need to hold down the
] key when pressing the [
RECORD
4)When the recorder reaches at the point you want
to punch out, press only the [PLAY] key.
The recorder status switches from recording
to playback.
5)Press the [STOP] key to stop the recor der.
6)Rewind the recorder and play back the part you
performed the punch in/out recording to chec k
the result.
If you are not satisfied with the result, use the
undo function to cancel the punch in/out
recording and try again.
] key.
60
Page 61
MR16 Owner’s Manual (Punch in/out)
Punch in/out using the f ootswitch
You can make hands-free punch in/out recording using an unlatched-type footswitch.
INPUT A SEL
MIC/LINE
GTR CLEAN
GTR DIST
Press the footswitch.
(Punch in)
Playback
Recording
USB HOST
USB
MIDI OUT
Unlatched-type footswitch
Press the footswitch.
(Punch out)
Playback
DIGITAL OUT
FOOT SW
[FOOT SW] jack
1)Connect the footswitch to the [FOO T SW] jack
on the MR16 rear panel.
2)Press the [REC SELECT] key for the track you
are going to make punch in/out recording.
The track is record-armed.
3)Locate the recorder to the point before the punchin point, and press the [PLAY] key to start play
back.
It may be a good idea to play the instrument
along with the playback sound, so that you can
get the tempo and feel.
4)When the recorder reaches at the point you want
to punch in, press the f oots witc h.
The armed track is punched in (i.e. starts
recording).
5)When the recorder reaches at the point you want
to punch out, press the f oots witc h a gain.
The recorder status switches from recording
to playback.
<Note>:
You cannot perform another punch
in/out recording successively.
To perform punch in/out recording in another part, stop the recorder and perform
the steps above again.
6)Press the [STOP] key to stop the recor der.
7)Rewind the recorder and play bac k the part y ou
performed the punch in/out recording to chec k
the result.
If you are not satisfied with the result, use the
undo function to cancel the punch in/out
recording and try again.
61
Page 62
MR16 Owner’s Manual (Punch in/out)
Auto punc h in/out
By setting the punch-in and punch-out points in advance, the recorder automatically makes
punch in/out recording for you. You can rehearse punch in/out recording as many times you
like.
Setting the punch-in and punch-out points
You can set the punch-in and punch-out points on-the-fly while playing back the recorder (as
well as you can set them while the recorder is stopped at the desired position).
Punch-in pointPunch-out point
Part replaced with a new recording
<Note>:
You cannot make punch-in/out recording on a song which is protected. Release the
song protection before making punch-in/out recording.
1)Start playback from the beginning of the song
(or from a point before the point where y ou want
to make punching in) by pressing the [PLAY] key.
2)When the recorder reaches at the point where
you want to make punching in, press the
[LOCATE A/IN] key while holding down the
[STORE] key.
The display briefly shows "Store LOCA TE A" and
the time data when you press the
[LOCA TE A/IN] key is set as the punch-in point.
STORE
A / IN
BOUNCE MODE
15/16 > STEREO WAV FILE
MENU / ENTER
BOUNCE
STORE
TIMEBASE SELECT
BRIGHTNATURAL
MASTERING
B / OUTA / IN
LOCATE
DELETE
REC SELECT
15/16
MASTER
RHYTHM GUIDE
MAX
LOCATE ABS ZERO
MIN
CONTRAST
REWINDF FWD
LOCATE REC END
RECORD STOP PLAY
A-B PLAY
UNDO/REDO
DIRECT LOCATE
3)When the recorder reaches at the point where
you want to make punching out, press the
[LOCA TE B/OUT] key while holding down the
[STORE] key.
The display briefly shows "Store LOCA TE B" and
the time data when you press the
[LOCATE B/OUT] key is set as the punch-out
point.
STORE
BOUNCE MODE
15/16 > STEREO WAV FILE
MENU / ENTER
BOUNCE
STORE
TIMEBASE SELECT
RHYTHM GUIDE
MAX
LOCATE ABS ZERO
MIN
DIRECT LOCATE
CONTRAST
REWINDF FWD
LOCATE REC END
RECORD STOP PLAY
A-B PLAY
UNDO/REDO
B / OUT
BRIGHTNATURAL
MASTERING
B / OUTA / IN
LOCATE
DELETE
REC SELECT
15/16
MASTER
<Note>:
If you are not satisfied with the
punch-in or punch-out point you set, simply redo the operation above. The new time
data overwrites the previous one.
4)Stop the recorder after setting the punch-in and
punch-out points, and rewind the recor der to the
beginning of the song (or to a point before the
point where you want to make punching in).
<Hint>: To rewind the recorder to the be-
ginning of the song after setting the
punch-out point, press the [REWIND] key
while holding down the [STOP] key.
To locate before the punch-in point, carry
out the following.
(1)While the recorder is stopped, press
the [LOCATE A/IN] key.
The recorder immediately locates to
the punch-in point and stops.
(2)Press the [REWIND] key to move back
the recorder and press the [STOP] ke y
at the desired point.
<Hint>: The punch-in and punch-out
points you set also can be used for the
locate function, playback by the play
mode and part editing (see pages 47 and
127).
62
Page 63
MR16 Owner’s Manual (Punch in/out)
Rehearsal for auto punch in/out
After setting the punch-in and punch-out points appropriately, you can rehearse the auto punch
in/out for checking the punch-in and -out points or practicing punch-in and -out timing.
INPUT AINPUT BINPUT CINPUT D
UNBAL
UNBAL
LINE
MAX
MIN
TRIM
PEAK
MIC
L
ABC1 DEF2
1
UNBAL
TRIM
PEAK
LINE
010
100
LR
R
2
INSERT/GUITAR
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
US METAL
TUBE
60'S COMBO
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
010
100
LR
RL
GHI3 JKL4
3
48
L
R
STEREO OUT
AUX OUT
1
2
PHONES
1
2
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
100
100
LR
RL
RL
MNO5YZ9PQR6+-_0STU7 VWX8DELETE
7
5
6
010
LR
EFFECT SEND
PAN
DELAYPLATEHALLROOM
EFFECT
POWERFUL
9/10 11/12 13/14 15/16
Punch-in point
Playback
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
TIMEBASE SELECT
BRIGHT
MASTERING
RHYTHM GUIDEDIRECT LOCATE
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REWINDF FWD
REC SELECT
MASTER
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
Input monitor
POWER
MENU / ENTER
STORE
CONTRAST
LOCATE REC END
A-B PLAY
UNDO/REDO
<How to make auto punch in/out mode active>
AUTO PUNCH
Pressing the [AUTO PUNCH] key
switches the auto punch in/out
mode on or off.
Each press of the [AUTO PUNCH]
key turns on or off the indicator.
Punch-out point
Playback
1)Locate the recorder to the point before the punchin point (or the beginning of the song).
<Tip>: You can immediately locate to the
punch-in point by pressing the
[LOCATE A/IN] key. Therefore, by pressing
the [LOCA TE A/IN] key, followed by the [RE-WIND] key then the [STOP] key, you can
easily locate to the point before the punchin point.
2)Press the [REC SELECT] key of the track you are
going to make punch in/out operation to arm the
track.
3)Press the [AUT O PUNCH] key to make the auto
punch mode active.
The [AUTO PUNCH] key is lit.
4)Press the [PLAY] key.
In the rehearsal mode, the recorder
automatically switches the monitor of the
armed track from "repro" to "input" at the
punch-in point, but actual recording is not
made (the [RECORD] key flashes while "
"
is shown on the display.
By repeating the operation above, you can
practice auto in/out operation as many times
as you like.
<Hint>:
During rehearsal, "REHE" is lit in the
time display section on the screen, so that
you can know that the recorder is now in
the rehearsal mode.
Now playing back in the rehearsal mode.
Now rehearsing recording.
5)After the punch-out point is passed, locate the
recorder back to the beginning position.
<Note>:
By using the loop function when
rehearsing the auto punch in/out operation,
you can concentrate on playing without the
need of troublesome operation of the MR16.
See page 49 for details about the loop function.
63
Page 64
MR16 Owner’s Manual (Punch in/out)
Actual auto punch in/out
After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/
out operation.
Punch in point
Playback
1)Locate the recorder to the point before the punchin point.
2)Confirm that the auto punch mode is active.
If it is not active, press the [AUT O PUNCH] key
to make it active.
3)Press the [RECORD] key while holding down the
[PLAY] key.
<Note>:
only the
punch-in operation, make sure to press the
[RECORD]
[PLAY]
Unlike the rehearsal, the recorder automatically starts recording when it reaches the
punch-in point, then automatically stops recording and exits the auto punch mode at the
punch-out point.
<Hint>:
mode, "TAKE" is lit in the time display section on the screen, so that you can know
that the recorder is now in the actual auto
punch in/out mode.
In the rehearsal mode, you press
[PLAY]
key while holding down the
key.
During actual auto punch in/out
Now playing back in the actual
key. In the actual auto
auto punch in/out mode.
Recording
Punch out point
Playback
<Note>:
In addition to the punch in/out function, the MR16 allows you to edit the recorded
material using the following editing functions.
• Deleting the whole data on the desired
track (using the "Erase T rack" menu item).
See page 120.
• Copying all data on a track and pasting it
to another track (using the "Copy PasteT rac k" menu item). See page 121.
• Moving the desired track data to the other
track(s) (using the "Move T rack" menu
item). See page 123.
• Exchanging all track data between tracks
(using the "Change T rack" menu item). See
page 125.
• Deleting the desired part (using the "Erase
Part" menu item). See page 128.
• Pasting the desired part(s) to the other
track(s) (using the "Copy Paste Part" menu
item or the "Copy Part" and "Paste Part"
menu items). See pages 129 and 131.
• Moving the desired part(s) to the other
track(s) (using the "Move Part" menu item).
See page 134.
• Exchanging parts between tracks (using the
"Change Part" menu item). See page 136.
Now actual auto punch in/out recording.
<Note>:
out recording you made by pressing the
[
UNDO/REDO
You can cancel the auto punch in/
] key.
<About "part">: A "part" is defined as audio data between the "LOCA TE A" and "LO-CA TE B" points. Therefore, you have to set
the "LOCATE A" and "LOCATE B" points
when editing a "part".
The punch-in and punch-out points set
for the auto punch in/out function also
can be used as the "LOCATE A" and "LO-CATE B" points.
64
Page 65
MR16 Owner’s Manual (Using effects)
Using effects
The MR16 provides the input equalizer and the insert effects for recording (microphone and amplifier simulation effects), the delay/reverb effects for track bounce or mixdown (for tracks 1 through 8 only), and the
mastering effects for L/R mix. You can also use an external effect device
connected to the [INSERT] connector.
65
Page 66
MR16 Owner’s Manual (Using effects)
Using the input EQ for recor ding
The MR16 provides the input EQ (equalizer) for each of input channels (A through D).
You can apply the input EQ to each recording source to tailor the sound as you wish. You can
select a desired setting from among 33 presets in the EQ library.
Turning of the input EQ
To turn on the input EQ for a desired input channel, press the appropriate [INPUT EQ] key.
Each press of the [INPUT EQ] key alternates On and Off of the input EQ. When On, the key is lit.
When Off, it is unlit.
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
MIC
SIMULATION
DYNAMICBRIT STACK
LINE
INPUT AINPUT BINPUT CINPUT D
AMP
SIMULATION
TRIM
TRIM
PEAK
PEAK
MIC
LINE
010
100
LR
R
L
MIC
010
LR
UNBAL
LINE
BALBALBALBAL
TRIM
PEAK
MIC
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
L
1
1
010
LR
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MIN
MIN MAX
REVERB / DELAY TIME
100
RL
R
2
2
MAX
MAX
010
100
LR
RL
EFFECT SEND
PAN
DELAYPLATEHALLROOM
EFFECT
POWERFUL
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
POWER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
UNDO/REDO
CONTRAST
INPUT EQ
[INPUT EQ] key
Selecting a desired EQ preset entry
You can select a desired EQ preset in the EQ library by the procedure below. The selected input
EQ preset setting is enabled by turning on the [INPUT EQ] key. You can select a desired input EQ
preset to each input individually (see the table on the next page for details of EQ library).
1)While the recorder is stopped, press and hold
the appropriate [INPUT EQ] key for the desired
input channel until the "Input" menu screen of
the MENU mode is shown on the display.
The following shows the screen example which
appears by pressing the [INPUT EQ] key for
Input A.
You can now select a desired EQ preset.
2)Rotate the [MENU/ENTER] knob to select the
desired EQ preset and press the [MENU/ENTER]
knob.
The selected EQ preset is applied.
The following screen examples show when you
select "AcPiano" to Input A.
Execute the similar operations as above for
setting EQ for other Inputs.
3)Press the [STOP] key to e xit the setting screen.
66
Page 67
MR16 Owner’s Manual (Using effects)
<Hint>: You can also make input EQ setting by the following procedure.
(1)While the recorder is stopped, press the [MENU/ENTER] knob to enter the MENU mode.
(2)Rotate the [MENU/ENTER] knob to select "Input" on the second page and press the [MENU/ENTER]
knob.
(3)Use the [MENU/ENTER] knob to select the EQ setting item for the desired input channel and press the
[MENU/ENTER] knob.
(4)Use the [MENU/ENTER] knob to select the desired input EQ preset and press the [MENU/ENTER] knob.
(5)Press the [STOP] key to exit the MENU mode.
EQ library
<Note>:
L01
L02
L03
L04
L05
LoudDrums
L06
L07
NormSnare
L08
L09
L10
L11
The contents of EQ library may change with the software upgrade in the future.
Bright
Loudness
Warm
TightDrs
HeavyKick
TightKick
FatSnare
WarmBass
TightBass
Enhances the brightness of a sound.
Enhances the loudness to a sound.
Adds a warm feel to a sound.
Used for the top microphone for a drum
kit. Also used for drum kit channels for
stereo mixing. Y ou can get a tight sound
by cutting the mid frequency range.
Used for the top microphone for a drum
kit. Also used for drum kit channels for
stereo mixing. You can get a natural
drum sound by enhancing the low and
high frequency ranges moderately.
Adds thickness.
Adds fatness to the low frequency range
and emphasizes attack.
Enhances a snappy feel to a snare.
Enhances fatness to a snare, as well as
sharpness of high frequency range.
Add warmness to a bass sound.
Tightens a bass sound.
L18
L19
L20
L21
L22
L23
L24
L25
L26
L27
L28
HumRmv50
L29
L30
Narration
Radio1
Radio2
Radio3
HPF-50
HPF-100
HPF-160
HPF-250
LPF-12K
LPF-6.3K
HumRmv60
NoiseRmv1
Good for narration.
Radio sound 1
Radio sound 2
Radio sound 3
Applies a 50 Hz high-pass filter to cut
the unnecessary low frequency range.
Applies a 100 Hz high-pass filter to cut
the unnecessary low frequency range.
Applies a 160 Hz high-pass filter to cut
the unnecessary low frequency range.
Applies a 250 Hz high-pass filter. Ef fective for cutting the wind noise.
Applies a 12 kHz low-pass filter to cut
the unnecessary high frequency range.
Applies a 6.3 kHz low-pass filter to cut
the unnecessary high frequency range.
Removes 50 Hz hum noise.
Removes 60 Hz hum noise.
Removes white noise. Effective for a
brighter sound.
L12
L13
L14
L15
L16
L17
AcGuitar
DistGtr
AcPiano
WarmVocal
BrightVoc
B.G.V ocal
Enhances presence to an acoustic guitar sound.
Adds fatness and presence to a distorted
guitar sound.
Good for an acoustic piano in ensemble.
Adds a warm feel to a vocal.
Adds brightness to a vocal.
Good for backing vocals.
67
L31
L32
L33
NoiseRmv2
NoiseRmv3
PhaseInv
Removes white noise. This is stronger
than L30.
Effective for a too bright sound.
Removes white noise. This is stronger
than L31.
Effective for a too bright sound.
Inverts phase. Note that when more than
one microphone is used for an instrument, inverting phase may boost the low
frequency range.
Page 68
MR16 Owner’s Manual (Using effects)
Using the insert effects for recor ding
The insert effects can be applied only to the Input A channel.
The insert effects include the mic simulation and amplifier simulation effects, which simulate
popular microphones and guitar amplifiers. Depending on the setting of the [INPUT A SEL] switch
on the rear panel, the appropriate simulation effect (mic simulation or amplifier simulation) is
applied.
If you use the microphone simulation effect when you record an acoustic guitar through your
microphone, you can make recording as if you are using a famous microphone. If you use the
guitar amplifier simulation effect when you record an electric guitar directly connected to the
MR16, you can make recording as if you are using a famous guitar amplifier.
Note that you cannot get exactly the same sound as the original microphone/guitar amplifier by
using simulation effects.
INPUT A SEL
GTR DIST
GTR CLEAN
GTR DIST
DIGITAL OUT
MIC/LINE
MIC/LINE
FOOT SW
GTR CLEAN
INPUT A SEL
USB HOST
USB
MIDI OUT
Mic simulation effects
You can use mic simulation effects when the
[INPUT A SEL] switch on the rear panel is set
to "MIC/LINE".
INPUT A SEL
GTR CLEAN
MIC/LINE
GTR DIST
MIC/LINE
When the mic
simulation effect
is enabled, you
can select the
type from DYNAMICS, CONDENSER and
TUBE. The key
for the selected
type is lit.
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
US METAL
60'S COMBO
When the amplifier simulation effect is enabled,
you can select
the type from
BRIT STACK,
US METAL and
60'S COMBO.
The key for the
selected type is
lit.
Amp simulation effects
You can use mic simulation effects when the
[INPUT A SEL] switch on the rear panel is set
to "GTR DIST" or "GTR CLEAN". Only when the
switch is set to "GTR DIST", you can also use
the distortion (adjusted by the [DISTORTION]
control), as well as the insert effects.
INPUT A SEL
GTR DIST
• Details of each mic simulation effect
D YNAMIC
CONDENSER
TUBE
Simulates the sound of a popular dynamic microphone.
Simulates the sound of a popular condenser microphone for professional use.
Simulates the sound of a popular tube
microphone for professional use.
GTR CLEAN
GTR DIST
INPUT A SEL
GTR CLEAN
GTR DIST
• Amp simulation effects details
BRIT STACK
US MET AL
60’s COMBO
Simulates a popular British 800-series
tube guitar amp head.
Simulates a popular US high gain metal
guitar amplifier.
Simulates a popular tube combo guitar
amplifier.
68
MIC/LINE
GTR CLEAN
MIC/LINE
Page 69
MR16 Owner’s Manual (Using effects)
INPUT A
EFFECTOR
Input
Output
Using external effects f or recording
During recording, you can apply external effects to a sound source connected to an input connector in the [INPUT A] channel.
The [INPUT A] channel has the [INSERT] connector (phone jack). You can connects an external
effect unit (typically, a compressor/limiter) to this connector using a Y-cable, as shown below.
EFFECTOR (COMP/LIMITER) etc.
Input
Output
Sound source
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
MIN
LINE MIC
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
US METAL
MAX
TUBE
60'S COMBO
TRIM
PEAK
LINE
L
MIN
MIC
100
R
ABC1DEF2
1
TRIM
PEAK
LINE
010
LR
2
MIC
010
LR
GHI3JKL4
3
LINE
L
R
STEREO OUT
AUX OUT
1
2
PHONES
1
2
VOLUME
MIN
MIC
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
48
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
6
EFFECT SEND
010
100
PAN
LR
RL
7
9/1011/1213/1415/16
UNBAL
BALBALBALBAL
TRIM
PEAK
POWER
15/16 > STEREO WAV FILE
BOUNCE MODE
DELAYPLATEHALLROOM
EFFECT
BRIGHT
NATURAL
POWERFUL
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
MASTERING
BOUNCE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
MENU / ENTER
STORE
CONTRAST
UNDO/REDO
LOCATE REC END
A-B PLAY
The source (dry) signal fed to the [INPUT A] channel is sent to the external effect unit
connected to the [INSERT] connector and the wet (effect) signal returns to the [INPUT A]
channel. Thus, you can apply effects to the "INPUT A" signal by connecting an external
effect unit.
Sound source
Dry (original) sound
Wet (effect) sound
See the manual of your effect unit for details about how to use it.
A Y-cable is not supplied with the MR16, therefore, purchase an appropriate Y-cable
available in the market.
<Hint>: The unit provides two pairs of the [A UX OUT] connectors. During mixdown, you
can apply an effect to the desired tracks by connecting an external effect unit to the
[AUX OUT] connectors. For details about how to use the [AUX OUT] connectors, see "Ap-
plication examples" on page 149.
69
Page 70
MR16 Owner’s Manual (Using effects)
Using the internal reverb or dela y
The MR16 has the original built-in reverb/delay processor featuring the newly-developed algorithm. You can apply the reverb or delay to playback signals of tracks 1 through 8 during
mixdown and track bouncing.
Selecting an effect type
You can select an effect type from among three reverb options (ROOM, HALL and PLATE) and a
delay (DELAY) by using the keys in the [EFFECT] section shown below (the currently selected key
is lit).
INPUT AINPUT BINPUT CINPUT D
UNBAL
DISTORTION
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
INSERT/GUITAR
TRIM
PEAK
LINE MIC
AMP
UNBAL
TRIM
PEAK
LINE
UNBAL
TRIM
PEAK
MIC
LINE
010
100
R
LR
L
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
010
100
LR
RL
MINMAX
REVERB / DELAY TIME
Select this when
you want to use
a room reverb.
L
1
1
010
LR
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
100
RL
Select this when
you want to use
R
2
2
010
100
LR
RL
a hall reverb.
EFFECT SEND
PAN
EFFECT
POWERFUL
BOUNCE MODE
NATURAL
DELAYPLATEHALLROOM
DELAYPLATEHALLROOM
Select this when
you want to use
a plate reverb.
15/16 > STEREO WAV FILE
BOUNCE
TIMEBASE SELECT
BRIGHT
MASTERING
RHYTHM GUIDEDIRECT LOCATE
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
EFFECT
Select this when
you want to use
a delay effect.
POWER
MENU / ENTER
STORE
CONTRAST
UNDO/REDO
Details of each effect type
ROOM
HALL
PLATE
DELAY
Simulates reverberation in a medium-sized room. When you select "ROOM", you can adjust the
reverb time using the [REVERB/DELAY TIME] control.
Simulates reverberation in a hall with moderate early reflection.
When you select "HALL", you can adjust the reverb time using the [REVERB/DELAY TIME]
control.
Simulates a plate reverb with a wide frequency range.
When you select "PLATE", you can adjust the reverb time using the [REVERB/DELAY TIME]
control.
Adds delay effects. You can select the desired delay types using the "Delay Type" item of the
System menu in the menu mode (you can easily access to the "Delay T ype" setting screen by a
long press of the [DELA Y] key).
Three delay types are available: Mono, L-R and Diff. See below for details.
When you select "ROOM", you can adjust the delay time using the [REVERB/DELAY TIME]
control.
70
Page 71
Selecting a delay type
When you use the delay effect, you can select a delay type.
MR16 Owner’s Manual (Using effects)
1)While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where "
highlighted initially.
Back" is
2)Rotate the [MENU/ENTER] knob to select
"System
The display now shows the system menu
screen, where "
", and press the [MENU/ENTER] knob.
Back" is highlighted.
The current delay type starts flashing and you
can now select from among three options
shown below ("L-R" is initially selected).
Flashing
You can choose from among the following three
delay types.
L - R
Mono
Diff
L-R delay (default)
Mono delay
Diffusion delay
4)Rotate the [MENU/ENTER] knob to select the
desired delay type and press the [MENU/ENTER]
knob.
The selected delay type is set, while the
3)Rotate the [MENU/ENTER] knob to select
"Delay T ype" and press the [MENU/ENTER] knob.
display returns to the previous screen.
5)Press the [STOP] key to quit the menu mode.
Adjusting the delay/reverb time
You can adjust the reverb time or delay time using the [REVERB/DELA Y TIME] control, depending
on the selected effect type.
Adjusts
reverb or
delay time.
DELAYPLATEHALLROOM
EFFECT
MINMAX
REVERB / DELAY TIME
HALL
Adjusts the reverb time within the range between 1.0 s and 6.0 s (center position: 3.0 s)
ROOM
PLATE
DELAY
Adjusts the reverb time within the range between 0.1 s and 2.0 s (center position: 1.0 s)
Adjusts the reverb time within the range between 0.5 s and 4.0 s (center position: 2.0 s)
Adjusts the delay time within the range between 100 ms to 1000 ms (center position: 300 ms)
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MR16 Owner’s Manual (Using effects)
Adjusting the effect send levels
To apply the effect (reverb or delay) to tracks 1 through 4, adjust the [EFFECT SEND] control for
each track to adjust the level of the track signal sent to the effect processor.
In the example as illustrated below, tracks 1 and 2 signals are sent to the effect processor.
100
100010
100
010100
010
100
100
010
EFFECT SEND
As shown in the signal flowchart below, a track (playback) signal after the track fader
is fed to the [EFFECT SEND] control and adjusted, then fed to the effect processor
input.
The effect processor's stereo output signals (wet signals) and stereo (L/R) signals
(dry signals) are merged together and then output from the [STEREO OUT L, R] jacks.
As you can see in the flowchart below, the signal sent to the effect processor is affected by the track fader (i.e. a track fader must be raised to send track signal to the
effect processor). The signal which passes through a fader is generally called a "post
fader signal".
<Signal flow from a trac k to the eff ect processor (onl y Trac k 1~ 8)>
STEREO BUSS
1
Playback
Track 1
Adjusts the track
playback level
Adjusts the send level to the
effect processor
Dry sound
EFFECT SEND
10
0
72
L
Delay
or
Reverb
PAN
R
L
R
Wet sound
Page 73
MR16 Owner’s Manual (Using effects)
Using the mastering effects
The MR16 provides the mastering effects dedicated for the stereo buses (L and R). You can
select the desired effect type using the [MASTERING] keys. The mastering effect can be used
when you bounce multiple tracks to two tracks or when you mix tracks 1 through 16 down
to stereo and record to an external master recorder.
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
AMP
SIMULATION
LINE
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
TRIM
TRIM
PEAK
PEAK
MIC
LINE
010
100
LR
R
L
MIC
010
LR
BALBALBALBAL
UNBAL
TRIM
PEAK
LINE
MIC
TO STEREO BUSS LEVEL
INPUT EQ
010
100
LR
RL
L
STEREO OUT
1
1
MIN
MIN MAX
REVERB / DELAY TIME
AUX OUT
PHONES
VOLUME
MIN
<Bouncing tracks 1 through 8 to tracks 9/10>
R
2
2
MAX
MAX
100
RL
010
100
LR
RL
EFFECT SEND
PAN
DELAYPLATEHALLROOM
POWERFUL
EFFECT
POWERFUL
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
BRIGHTNATURAL
POWER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
UNDO/REDO
CONTRAST
MASTERING
<Bouncing tracks 1 through 14 to tracks 15/16>
Delay
or
Reverb
Track 1
Playback
Delay
or
Reverb
Mastering Effects
Track 1
Playback
Mixing
Mixing
Track 8
Playback
INPUT A ~ INPUT D
Playback
Record
Record
Bouncing
Track 9
Track 10
Record
Record
Track 14
Bouncing
INPUT A ~ INPUT D
Track 15
Track 16
In addition to the bouncing examples above, you can also apply the mastering effects in the "Bounce 1-10 >1 1/12" and
"Bounce 1-12 >13/14" mode.
Mastering Effects
73
Page 74
MR16 Owner’s Manual (Using effects)
Bouncing tracks 1 through 16 to a New song.
Delay
or
Reverb
Playback
Track 1
Mastering Effects
Track 16
Track 15
Track 16
Playback
INPUT A ~ INPUT D
Record
Record
New Song
Mixing
Bouncing
Stereo Out
Mixing tracks 1 through 16 do wn
Playback
Track 1
Track 16
INPUT A ~ INPUT D
Playback
Delay
or
Reverb
Mixing
Mastering Effects
D/A
Stereo Out
DIGITAL OUT
See "Track bounce" on page 75 for details about track bounce which allows mixing multiple
tracks to stereo. See "Mixdown" on page 43 for details about mixdown.
Selecting the desired effect type
Three mastering effect types are available. You can select the desired type using the [MASTERING] keys (POWERFUL, NATURAL and BRIGHT).
POWERFUL
Select this when
you want to select
POWERFUL type
of the mastering
effects.
Select this when
you want to select
NATURAL type of
the mastering
effects.
Each effect type has the following character. Select the appropriate type.
BRIGHTNATURAL
MASTERING
Select this when
you want to select
BRIGHT type of
the mastering
effects.
POWERFUL
NATURAL
BRIGHT
<Note>:
Adds power to the sound. Good for rock.
Slightly adds power to the sound. Good for acoustic music.
Add brightness to the sound. Good for use when the mixed sound is dark.
By activating the mastering effect, the output level raises. Therefore, be careful of the
level change when monitoring via headphones or monitor speakers, as well as when adjusting
the recording level of an external recorder.
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Page 75
MR16 Owner’s Manual (Track bouncing)
Track bouncing
This chapter describes track bouncing which is an important func-
tion in the recording process.
The track bouncing mixes several tracks and records onto other
two tracks. By using this function, you can record more sound
materials to the MR16 tracks.
Five track bouncing modes are available:
(1)Bouncing tracks 1 through 8 to tracks 9/10.
(2)Bouncing tracks 1 through 10 to tracks 11/12.
(3)Bouncing tracks 1 through 12 to tracks 13/14.
(4)Bouncing tracks 1 through 14 to tracks 15/16.
(5)Bouncing tracks 1 through 16 to tracks 15/16 of a new song.
In any mode, you can apply a reverb (or delay) to tracks 1 through
8 when bouncing to two tracks in stereo. Furthermore, you can
apply the mastering effect to the mixed signals.
You can also execute track bouncing while mixing sound sources
from inputs A through D.
The mixed data (stereo song data) bounced to tracks 15/16 can be
converted to a stereo WAV file and export to a PC for burning an
audio CD (CD-DA).
75
Page 76
MR16 Owner’s Manual (Track bouncing)
Track 4
Track 3
Track 2
Track 1
Track 5
Track 6
Track 7
Track 8
Track 12
Track 11
Track 10
Track 9
Track 13
Track 14
Track 15
Track 16
Track 4
Track 3
Track 2
Track 1
Track 5
Track 6
Track 7
Track 8
Track 12
Track 11
Track 10
Track 9
Track 13
Track 14
Track 15
Track 16
Track 4
Track 3
Track 2
Track 1
Track 5
Track 6
Track 7
Track 8
Track 12
Track 11
Track 10
Track 9
Track 13
Track 14
Track 15
Track 16
Mixing
Preliminary knowledge
Before executing track bouncing, read "T rac k bouncing example " below and "Track bouncing signal
flow" on the next page.
Track bouncing example
You can record more than sixteen materials using the track bouncing function as shown in the
following example.
<Step 1>
Make recording to tracks
1 through 14.
<Step 5>
Bounce tracks 1 through 12 to
tracks 13/14.
<Step 2>
Bounce tracks 1 through 14
to tracks 15/16.
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16
Mixing
<Step 6>
Delete tracks 1
through 12.
<Step 3>
Delete tracks 1 through
14.
<Step 7>
Overdub new materials
to tracks 1 through 10.
<Step 4>
Overdub new materials to
tracks 1 through 12.
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16
<Step 8>
Bounce tracks 1 through 10
to tracks 11/12.
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16
Mixing
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16
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MR16 Owner’s Manual (Track bouncing)
Track bouncing modes
The five track bouncing modes described below are available.
"1-8 > 9/10" mode
In the "1-8 > 9/10" mode, tracks 1 through 8 are played back, mixed down to stereo, and
bounced to tracks 9/10. You can apply a reverb (or delay) to tracks 1 through 8, as well as
apply the mastering effect to the mixed signals.
In the "1-10 > 11/12" mode, tracks 1 through 10 are played back, mixed down to stereo, and
bounced to tracks 11/12. You can apply a reverb (or delay) to tracks 1 through 8, as well as
apply the mastering effect to the mixed signals.
In the "1-12 > 13/14" mode, tracks 1 through 12 are played back, mixed down to stereo, and
bounced to tracks 13/14. You can apply a reverb (or delay) to tracks 1 through 8, as well as
apply the mastering effect to the mixed signals.
In the "1-14 > 15/16" mode, tracks 1 through 14 are played back, mixed down to stereo, and
bounced to tracks 15/16. You can apply a reverb (or delay) to tracks 1 through 8, as well as
apply the mastering effect to the mixed signals. You can convert song data bounced to tracks
15/16 to a stereo WAV file, which can be burned to an audio CD.
In the "1-16 > New Song" mode, tracks 1 through 16 are played back, mixed down to stereo, and
bounced to tracks 15/16 of the new song which is automatically created. By using this mode,
you can create a master song in the MR16 itself without the need of using an external master
recorder. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. You can convert song data bounced to tracks 15/16 of the new
song to a stereo WAV file, which can be burned to an audio CD.
You can select the desired track bouncing mode from among the five modes by pressing the
[BOUNCE MODE] key.
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
US METAL
TUBE
60'S COMBO
TRIM
PEAK
LINE
MAX
MIN
MIC
100
R
L
ABC1DEF2
1
TRIM
PEAK
LINE
010
LR
2
MIC
010
LR
GHI3JKL4
3
L
R
STEREO OUT
BALBALBALBAL
AUX OUT
1
2
UNBAL
TRIM
PEAK
LINE
PHONES
1
2
VOLUME
MIN
MIC
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
48
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
6
EFFECT SEND
010
100
LR
RL
7
DELAYPLATEHALLROOM
EFFECT
POWERFUL
PAN
9/1011/1213/1415/16
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
POWER
STORE
CONTRAST
UNDO/REDO
BOUNCE MODE
LOCATE REC END
A-B PLAY
While the recorder is stopped, each press of the [BOUNCE MODE] key switches the bouncing
mode. The display shows the appropriate screen for the selected mode, while the [REC SELECT]
keys for the bounced tracks start flashing and the input monitor mode is enabled.
Bounce Mode: OFF
Press the [STOP] key.
“1-16 > New Song” mode
“1-14 > 15/16” mode
“1-8 > 9/10” mode
“1-10 > 11/12” mode
“1-12 > 13/14” mode
78
Page 79
MR16 Owner’s Manual (Track bouncing)
Bounce tracks 1 thr ough 14 to tracks 15/16
The following describes how to mix tracks 1 through 14 and bounce to tracks 15/16 of the
current song.
You can bounce tracks 1 through 8 to tracks 9/10, tracks 1 through 10 to tracks 11/12, tracks 1
through 12 to tracks 13/14 in the similar manners.
Before executing actual track bouncing, we recommend you to rehearse the bouncing operation
repeatedly until you are satisfied with the setting of the level and balance of each playback track,
as well as delay/reverb setting for tracks 1 through 8.
<Using track data bounced to tracks 15/16>
By converting track data (a pair of mono WAV files) bounced to tracks 15/16 to a stereo
WAV file, you can export it to a PC or burn it to an audio CD using the internal or external
CD-R/RW drive.
For details about exporting a WAV file to a PC, see page 107. For details about creating an
audio CD using the internal or external CD-R/RW drive, see the "How to use the CD-R/RW
drive" supplementary manual.
Rehearsal of track bouncing
Before executing track bouncing, you can rehearse it. While rehearsing track bouncing, you can
control the playback level, panning and reverb (or delay) send setting of each source track, as well as
apply the mastering effect to the mixed L/R signals. We recommend to make rehearsal thoroughly
until you are satisfied with the sound. The following assumes that the song you are going to execute
track bouncing is loaded.
4
4
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
AMP
SIMULATION
US METAL
60'S COMBO
LINE
MAX
MIN
TRIM
PEAK
MIC
L
ABC1DEF2
1
TRIM
PEAK
LINE
100
010
R
LR
2
MIC
010
LR
GHI3JKL4
UNBAL
LINE
3
L
BALBALBALBAL
1
1
TRIM
PEAK
MIC
TO STEREO BUSS LEVEL
INPUT EQ
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
48
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MIN
MINMAX
REVERB / DELAY TIME
6
R
2
2
MAX
MAX
EFFECT SEND
010
100
100
PAN
LR
RL
RL
7
9/1011/1213/1415/16
POWER
EFFECT
POWERFUL
BOUNCE MODE
NATURAL
BRIGHT
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
MASTERING
LOCATE
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
UNDO/REDO
LOCATE REC END
A-B PLAY
DELAYPLATEHALLROOM
15/16 > STEREO WAV FILE
1
2
2,4
79
53
Page 80
MR16 Owner’s Manual (Track bouncing)
1)Use the [BOUNCE MODE] key to select the
"1-14 > 15/16" bounce mode.
Selecting this bounce mode automatically arms
tracks 15/16 and changes the monitoring mode
for these tracks to input monitoring mode.
The display looks like this:
Lighting
Flashing
2)Raise the [9/10] fader and [MASTER] fader to the
"
" position. Set all the other track fader s down
to the minimum position.
3)Press the [PLAY] key to start playback from the
beginning of the song.
4)While playing back the song, adjust playback
levels of tracks 1 through 14 using the trac k
faders.
You can apply the delay/reverb to tracks 1
through 8 and the mastering effects to the
stereo L and R signals. See "Using effects" on
page 65 for details about the delay/reverb and
mastering effects.
<Panning control>
You can freely adjust panning for tracks
1 through 8 using the PAN controls.
For example, a guitar to left, a vocal to
center, etc.
By raising the [PHONES VOL] control, you can
hear the signals bounced to tracks 15/16.
Use the [15/16] fader to control the monitor output levels, and use the [MASTER] fader to adjust the recording levels of the bounced signals appropriately while checking meters 15/
16.
During rehearsal and actual track bouncing,
the track faders and [MASTER] fader control
the following signals.
Faders
1 through 14
Fader 15/16
[MASTER]
fader
During rehearsal and actual track bouncing,
level meters on the screen show the following
signal levels.
Meters
1 through 14
Meters 15/16
Meters
L and R
The following tables show the signals controlled
by the faders and the levels displayed by the
meters in other track bouncing modes.
Playback levels of tracks 1 through
14 for bouncing.
Monitor levels of tracks 15/16.
Recording master level of tracks
15/16.
Playback levels of tracks 1 through
14.
Recording levels of tracks 15/16.
Monitor output levels of STEREO
OUT (L, R).
• In the "1-8 > 9/10" mode
Faders
1 through 8
Fader 9/10
[MASTER]
fader
Meters
1 through 8
Meters 9/10
Meters
L and R
Playback levels of tracks 1 through
8 for bouncing.
Monitor levels of tracks 9/10.
Recording master level of tracks
9/10.
Playback levels of tracks 1 through
8.
Recording levels of tracks 9/10.
Monitor output levels of STEREO
OUT (L, R).
• In the "1-10 > 11/12" mode
Faders
1 through 10
Playback levels of tracks 1 through
10 for bouncing.
5)After finishing rehearsal, press the [STOP] key
to stop the recorder and locate it to the
beginning of the song.
Do not move the controls and faders after
finishing rehearsal.
80
Fader 11/12
[MASTER]
fader
Meters
1 through 10
Meters 11/12
Meters
L and R
Monitor levels of tracks 11/12.
Recording master level of tracks
1 1/12.
Playback levels of tracks 1 through
10.
Recording levels of tracks 1 1/12.
Monitor output levels of STEREO
OUT (L, R).
Page 81
• In the "1-12 > 13/14" mode
Faders
1 through 12
Playback levels of tracks 1 through
12 for bouncing.
MR16 Owner’s Manual (Track bouncing)
Fader 13/14
[MASTER]
fader
Meters
1 through 12
Meters 13/14
Meters
L and R
Monitor levels of tracks 13/14.
Recording master level of tracks
9/10.
Playback levels of tracks 1 through
12.
Recording levels of tracks 13/14.
Monitor output levels of STEREO
OUT (L, R).
Actual track bouncing
After finishing rehearsal, let's carry out actual track bouncing. Make sure that the recorder stops
at the beginning of the song.
1)Before carrying out actual track bouncing, make
sure that the bounce mode is selected to
"1-14 > 15/16".
2)Press the [PLAY] key while holding down the
[RECORD] key.
Track bouncing starts with the effect/level
settings made in the rehearsal mode.
The mixed signals are recorded onto tracks 15/
16.
Stopping the recorder automatically turns off
the input monitoring mode of tracks 15/16,
while the display changes to show the screen
below, prompting you to play back tracks 15/
16 for confirming the result.
3)After track bouncing completes, press the [STOP]
key to stop the recorder.
Checking the bounced signals on tracks 15/16
You can check the bounced signals while the bounce mode is active.
1)Press the [REWIND] key while holding down the
[STOP] key to locate the recorder to the
beginning of the song.
2)Make sure that the input monitoring mode is
turned off.
3)Press the [PLAY] key to start playback from the
beginning of the song.
4)Use the [15/16] fader to control the playback level
of the bounced signals.
By playing back the recorder while the bounce
mode ("1-14 > 15/16") is active, only tracks 15/
16 can be monitored.
In this condition, you cannot monitor playback
signals of tracks 1 through 14 even if you raise
their faders.
If you want to redo track bouncing, use the
undo function to go back to the condition
before carrying out track bouncing, and try
again.
<Auto punch in/out of track bouncing>
You can bounce only the desired part (between
the IN and OUT points) using the auto punch
in/out function (see page 87).
<Track bouncing while mixing signals from [INPUT
A] through [INPUT D]>
When you bounce tracks 1 through 8 to tracks
9/10, you can also mix signals from [INPUT A]
through [INPUT D] together (see page 85).
81
Page 82
MR16 Owner’s Manual (Track bouncing)
Bouncing tracks 1 thr ough 16 to a new song
You can bounce tracks 1 through 16 to tracks 15/16 of a new song. A new song is automatically
created when executing track bouncing (<Note>: In the “1-16 > NEW SONG” mode, y ou cannot bounce
the desired part of a song by using the track bouncing and auto punch in/out functions together).
<Using bounced track data>
By converting bounced track data (in two mono WAV files) to a stereo WAV file, you can export
it to a personal computer or create an original audio CD using the internal (or an external) CD-R/
RW drive. See page 107 for details about how to export a file to a personal computer. See the
supplementary manual "How to use the CD-R/RW drive" for details about burning an audio CD
using the internal (or an external) CD-R/RW drive.
<Hint>: When bouncing tracks to a new song, the settings for the following parameters are
copied to the new song.
Rhythm guide On/Off, Internal click level, Signature, Tempo, Conductor map On/Off,
Signature map, T empo map, Bar offset, Locate A point, Locate B point
Rehearsal of track bouncing
Before executing track bouncing, you can rehearse it. While rehearsing track bouncing, you can
control the playback level, panning and reverb (or delay) send setting of each source track, as
well as apply the mastering effect to the mixed L/R signals.
We recommend to make rehearsal thoroughly until you are satisfied with the sound. The following assumes that the song you are going to execute track bouncing is loaded.
3
3
INPUT AINPUT BINPUT CINPUT D
UNBAL
DISTORTION
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
INSERT/GUITAR
TRIM
PEAK
LINE MIC
AMP
SIMULATION
US METAL
60'S COMBO
UNBAL
TRIM
PEAK
LINE
L
MAX
MIN
MIC
100
010
R
ABC1DEF2
1
UNBAL
TRIM
PEAK
LINE
LR
2
MIC
010
LR
GHI3JKL4
3
BALBALBALBAL
UNBAL
TRIM
PEAK
LINE
L
1
1
MIC
TO STEREO BUSS LEVEL
INPUT EQ
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
48
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MAX
MAX
MIN
MINMAX
REVERB / DELAY TIME
100
RL
6
R
2
2
EFFECT SEND
010
100
PAN
LR
RL
7
9/1011/1213/1415/16
POWER
15/16 > STEREO WAV FILE
EFFECT
POWERFUL
BOUNCE MODE
NATURAL
BRIGHT
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
MASTERING
LOCATE
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
CONTRAST
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOPPLAY
MIN
STORE
UNDO/REDO
3
LOCATE REC END
A-B PLAY
DELAYPLATEHALLROOM
1,3
82
1,3
42
Page 83
MR16 Owner’s Manual (Track bouncing)
1)Raise the [MASTER] fader to the " " position.
Set all the track faders down to the minim um
position.
2)Press the [PLAY] ke y to start playback fr om the
beginning of the song.
3)While playing back the song, adjust playback levels
of tracks 1 through 16 using the track fader s.
You can also adjust panning for tracks 1 through
8 and apply the reverb or delay to these tracks,
as well as apply the mastering effect to the mixed
sound.
Use the track faders (1 through 16) to control
the track output levels, and use the [MASTER]
fader to adjust the master recording levels of
the bounced signals appropriately while
checking meters L/R.
See "Using effects" on page 65 for details about
the delay/reverb and mastering effects.
By raising the [PHONES VOL] control, you can
hear the bounced signals.
During rehearsal and actual track bouncing, the
track faders and [MASTER] fader control the following signal levels.
Faders
1 through 16
[MASTER]
fader
Playback levels of tracks 1 through 16
for bouncing.
Recording master levels of bouncing.
During rehearsal and actual track bouncing,
the level meters on the screen show the following signal levels.
Meters
1 through 16
Meters
L and R
Playback levels of tracks 1 through 16.
Output levels of STEREO OUT (= recording levels of bouncing)
4)After finishing rehearsal, press the [STOP] key
to stop the recorder and locate it to the
beginning of the song.
Do not move the controls and faders after finishing rehearsal.
Actual track bouncing
After finishing rehearsal, let's carry out actual track bouncing.
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
AMP
SIMULATION
US METAL
60'S COMBO
LINE
MAX
MIN
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
MIC
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
TUBE
TRIM
PEAK
MIC
100
R
L
ABC1DEF2
1
UNBAL
TRIM
PEAK
LINE
010
LR
2
MIC
010
LR
GHI3JKL4
3
BALBALBALBAL
UNBAL
TRIM
PEAK
LINE
L
1
1
MIC
TO STEREO BUSS LEVEL
INPUT EQ
010
100
LR
RL
MNO5YZ9PQR6+-_0STU7VWX8DELETE
5
48
STEREO OUT
AUX OUT
PHONES
VOLUME
MIN
MIN
MIN MAX
REVERB / DELAY TIME
100
RL
6
R
2
2
MAX
MAX
EFFECT SEND
010
100
PAN
LR
RL
7
9/1011/1213/1415/16
DELAYPLATEHALLROOM
EFFECT
POWERFUL
BOUNCE MODE
NATURAL
15/16 > STEREO WAV FILE
BOUNCE
BRIGHT
MASTERING
B / OUTA / INPLAY MODEAUTO PUNCH
LOCATE
REC SELECT
MASTER
MAX
MIN
POWER
MENU / ENTER
STORE
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
LOCATE ABS ZERO
RECORDSTOPPLAY
UNDO/REDO
CONTRAST
LOCATE REC END
A-B PLAY
2
1
83
2
Page 84
MR16 Owner’s Manual (Track bouncing)
1)While the recorder is stopped, press the
[1-8 > NEW SONG] key.
The [1-16 > NEW SONG] key lights up and the
display shows the screen below. If you execute
track bouncing, press the [MENU/ENTER] knob
while holding down the [RECORD] key.
If you cancel track bouncing, press the [STOP]
key.
2)Press the [MENU/ENTER] knob while holding down
the [RECORD] key .
Track bouncing starts. The mixed (bounced) signals are recorded to tracks 15/16 of a new song.
The screen example below shows that tracks 1
through 16 of Song01 (whose name is “Moonlit”) is now being bounced to tracks 15/16 of the
new song (Song04).
<Note>:
ing, if there is not enough space on the hard disk
or 99 songs already exist on the disk, a warning
message appears and the operation is canceled.
When you are going to execute track bounc-
<T rack bouncing while mixing signals fr om [INPUT A]
through [INPUT D]>
When you bounce tracks 1 through 16 to tracks
15/16 of the new song, you can also mix signals
from [INPUT A] through [INPUT D] together (see next
page).
Meters 1 through 16 show the playback levels of
tracks 1 through 16, while the L and R meters
shows the recording levels of tracks 15/16 of
Song04.
When track bouncing to a new song completes,
the recorder automatically stops and the display shows the home screen of the new song.
The song name of the new song is given by the
name of the original song with “-**” (** is a
two-digit number).
You can check the result by following the procedure described in “Checking the bounced
signals on tracks 15/16” on page 81.
<Note>:
middle, press the [
STOP
[
song created in step 2 above and turns off
the bounce mode.
To cancel track bouncing in the
STOP
] key. Pressing the
] key automatically deletes the new
84
Page 85
MR16 Owner’s Manual (Track bouncing)
Mixing signals of inputs A through D
The MR16 can mix input signals of [INPUT A] through [INPUT D].
The following diagram shows an example of mixing signals of INPUT A through INPUT D when
bouncing tracks 1 through 8 to tracks 9/10. As you can see, the signals of INPUT A through
INPUT D are mixed to the L/R stereo buss together with the bounced signals.
Delay
or
Reverb
Track 4
Track 5
Track 6
Track 7
Track 8
Playback
Playback
Playback
Playback
Playback
Playback
Playback
Playback
INPUT A
Track 1
Track 2
Track 3
TRIM
INPUT B
INPUT C
INPUT D
Track 9
Track 10
Recording
Recording
Connecting sound sources to INPUT A through INPUT D
Before starting track bouncing, connect the desired
sound source(s) to any desired input(s) between
INPUT A and INPUT D.
Sound source (s)
Mastering Effect
Mixing
Bouncing
STEREO OUT (L, R)
[TO STEREO BUSS] ke y setting
To send an input signal of any of the [INPUT A]
through [INPUT D] to the stereo L/R buss, turn on
the corresponding [TO STEREO BUSS] key and adjust the send level using the [LEVEL] control.
INPUT AINPUT BINPUT CINPUT D
UNBAL
DISTORTION
MIN
MAX
GUITAR
LINE MIC
INSERT/GUITAR
TRIM
PEAK
UNBALUNBAL
TRIM
PEAK
LINE
MIC
TRIM
PEAK
LINE
BALBALBALBAL
UNBAL
TRIM
PEAK
MIC
MIC
LINE
[TRIM] control
Adjust the input level of each input using the [TRIM]
control to match the balance with the bounced
track levels.
Also, you can adjust panning of each input for stereo mix. See the next page for details about how to
set panning.
TO STEREO BUSS LEVEL
[TO STEREO BUSS] key
When the [TO STEREO BUSS] key is turned on, the
key illuminates in green. That is, when the key illuminates, input signal is sent to the stereo L/R
buss. (Note that when the key flashes, the corresponding input is assigned to any recording track.)
<Note>:
If you press the [
TO STEREO BUSS
when make recording other than track bouncing, the key lamp may flash. This shows the
input signal is routed to the armed track. That
is, the input signal will be recorded to the
armed track, in stead of mixed to the stereo
buss.
85
MAX
MIN
[LEVEL] control
] key
Page 86
MR16 Owner’s Manual (Track bouncing)
Panning setting for INPUT A thr ough INPUT D
You can independently set panning for each of INPUT A through INPUT D.
Each input signal is positioned in the mix according to the panning setting here.
1)While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.
2)Rotate the [MENU/ENTER] knob to select "Input "
on the second page, and press the [MENU/ENTER]
knob.
The display now shows the input menu screen.
3)Rotate the [MENU/ENTER] knob to select the
desired item (any one of "Input A Pan" through
"Input D Pan"), and press the [MENU/ENTER] knob.
The display shows the screen for making panning setting of the selected input. The current
setting flashes.
In the screen example below, "Input A Pan" is selected and the default "CNT" is flashing.
Flashing
You can select the desired panning value from
among R01 through R10 and L01 through L10,
as well as "CNT" (center).
The default panning settings are as below.
You can set each input to the desired panning
position from L10 (hard left) to R10 (hard
right).
menu screen by a long press of the [TO STEREO BUSS] key of the desired input chan-
nel. On the input menu screen accessed in
this way, the panning setting item for the
corresponding input is highlighted.
For example, a long press of the [TO STE-REO BUSS] key of [INPUT D] directly accesses
to the screen shown below.
Flashing
4)Rotate the [MENU/ENTER] knob to select the
desired value, and press the [MENU/ENTER] knob.
The panning is set and the display returns to the
previous screen.
In the screen example below, "Input A Pan" is set
to "R10".
Flashing
You can also make panning setting of another
input in the same manner as above.
5)Press the [STOP] key to e xit the menu mode.
By selecting " Back" and pressing the
[MENU/ENTER] knob, the display returns to the
previous screen.
Therefore, you can also exit the menu mode
by repeating this operation.
86
Page 87
MR16 Owner’s Manual (Track bouncing)
Bouncing the desired part of a song
Typically, bouncing is executed from the beginning to the end of a song, as shown in Figure 1
below. However, you can bounce only the desired part by using the track bouncing and punch
in/out functions together. The following assumes that the song you are going to execute track
bouncing is loaded and you finished rehearsal of track bouncing.
The following procedure shows the example of bouncing the desired part of a song in the "Bounce
1-8 > 9/10" mode (<Note>: In the “1-16 > NEW SONG” mode, you cannot bounce the desired part of a
song by using the track bouncing and auto punch in/out functions together).
T ypical bouncing (Fig. 1)
ABS ZERO
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
REC END
Mixing
TRK 9
TRK 10
Bouncing the desired part (Fig. 2)
Punch In point
(Locate A Point)
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
TRK 9
TRK 10
1)Set the punch-in and punch-out points (see page
62).
By pressing the [PLA Y] key while holding down
the [STOP] key, you can play back the part
between the punch-in and punch-out points
(see page 48).
2)Locate the recorder to a position before the
punch-in point.
Punch Out point
(Locate B Point)
Mixing
Lighting
Flashing
3)Press the [BOUNCE MODE] key to set the bounce
mode to "1-8 > 9/10".
When setting the bounce mode to
"1-8 > 9/10", tracks 9/10 automatically enter
the input monitor mode and "
the home screen.
" lights on
4)Press the [AUT O PUNCH] key to activate the auto
punch mode.
The [AUTO PUNCH] key is lit when the auto
punch mode is active.
87
Page 88
MR16 Owner’s Manual (Track bouncing)
5)Press the [RECORD] key while holding down the
[PLAY] key.
"T AKE " is shown in the upper part of the screen
and the recorder starts playback.
It automatically starts recording (bouncing)
when it reaches the punch-in point.
Before the punch-in point
Between the punch-in and
punch-out points
Punch In point
(Locate A Point)
Punch Out point
(Locate B Point)
TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
TRK 9
TRK 10
Play back
(Input Monitor)
The recorder stops recording (bouncing) at the
punch-out point and returns to playback, while
the auto punch mode exits and "TAKE" in the
screen turns off.
<Note>:
During playback in the operation
Recording
(Bouncing)
Play back
above, you cannot monitor the sound. You
can monitor the sound (bounced sound)
only during recording between punch-in
and punch-out points.
6)Press the [STOP] key to stop the recorder.
Check the result by playing back the bounced
tracks, as described earlier.
<Note>:
result, press the [
If you are not satisfied with the
UNDO/REDO
] key to redo
the operation.
88
Page 89
MR16 Owner’s Manual (Rhythm guide function)
Rhythm guide function
The MR16 offers the rhythm guide function, which allows outputting the
rhythm guide click during recording.
This chapter describes how to output the rhythm guide, set the time
signature/tempo and create the conductor map.
89
Page 90
MR16 Owner’s Manual (Rhythm guide function)
Using the rhythm guide function
The MR16 provides the metronome function which can output the rhythm guide click during
recording. You can easily output the guide click from the [STEREO OUT L, R] jacks by pressing the
[RHYTHM GUIDE] key on the top panel. Two types of the rhythm guide are available: one has the
constant time signature/tempo throughout a song, while the other has the programmed time
signature/tempo map.
INPUT AINPUT BINPUT CINPUT D
UNBAL
INSERT/GUITAR
UNBAL
UNBAL
TRIM
PEAK
DISTORTION
LINE MIC
MIN
MAX
GUITAR
INPUT AINPUT BINPUT CINPUT D
AMP
MIC
SIMULATION
SIMULATION
DYNAMIC BRIT STACK
CONDENSER
US METAL
TUBE
60'S COMBO
LINE
MAX
MIN
TRIM
PEAK
L
ABC1 DEF2
1
TRIM
PEAK
MIC
LINE
010
100
LR
R
2
MIC
010
LR
GHI3 JKL4
L
R
STEREO OUT
BALBALBALBAL
AUX OUT
1
UNBAL
TRIM
PEAK
MIC
LINE
TO STEREO BUSS LEVEL
INPUT EQ
100
RL
3
48
2
PHONES
1
2
VOLUME
MIN
MAX
MAX
MIN
MIN MAX
REVERB / DELAY TIME
010
LR
MNO5YZ9PQR6+-_0STU7 VWX8DELETE
5
010
100
100
LR
RL
RL
7
6
DELAYPLATEHALLROOM
EFFECT
EFFECT SEND
PAN
9/10 11/12 13/14 15/16
POWERFUL
BOUNCE MODE
To output the rhythm guide
POWER
click, turn on the [RHYTHM
GUIDE] key . By default, the
guide click is output at time
15/16 > STEREO WAV FILE
NATURAL
BRIGHT
B / OUTA / INPLAY MODEAUTO PUNCH
REC SELECT
MASTER
BOUNCE
MASTERING
LOCATE
MENU / ENTER
TIMEBASE SELECT
RHYTHM GUIDEDIRECT LOCATE
REWINDF FWD
MAX
LOCATE ABS ZERO
RECORD STOP PLAY
MIN
STORE
UNDO/REDO
CONTRAST
LOCATE REC END
A-B PLAY
RHYTHUM
signature=4/4, tempo=120.
GUIDE
You can output the rhythm
guide click according to the
desired constant time signature and tempo, as well as
the programmed rhythm
guide click based on the
conductor map.
When recording starts, the MR16 simultaneously starts feeding the rhythm guide
click from the [STEREO OUT L, R] jacks at the selected level (the default is 80).
Note that the rhythm guide click is not output during track bouncing. The output
level of the rhythm guide click is shown on the L and R level meters.
Note that you can monitor the rhythm guide click via headphones or (a) monitor
speaker(s). You cannot record the rhythm guide click to any MR16 track(s).
If you do not want to output the rhythm guide click, turn off the [RHYTHM GUIDE] key.
Setting the time signature and tempo
You can set the default rhythm guide (time signature: 4/4, tempo: 120), output level, etc. using
the "Rhythm Guide" menu in the menu mode.
1)While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where "
highlighted initially (selecting "
returns to the previous screen).
2)Rotate the [MENU/ENTER] knob to select
"Rhythm Guide
", and press the [MENU/ENTER]
knob.
The display now shows the screen for setting
the rhythm guide, where "
highlighted.
Back" is
Back"
Back" is
Tip!: While the home screen is shown and
the recorder is stopped, long press of the
[RHYTHM GUIDE] key directly brings up the
screen for setting the rhythm guide.
90
Page 91
MR16 Owner’s Manual (Rhythm guide function)
3)Rotate the [MENU/ENTER] knob to select the
desired item, and press the [MENU/ENTER] knob.
The current setting of the selected item starts
flashing. On the screen examples below, the
"Rhythm Guide" item is highlighted (see the
upper screen) and the [MENU/ENTER] knob is
pressed (see the lower screen).
Flashing
4)Rotate the [MENU/ENTER] knob to select the
desired option, and press the [MENU/ENTER]
knob.
The selected option (in the example above,
"On" or "Off") is confirmed and the display
returns to the previous screen.
You can make setting for each item similarly.
The rhythm guide setting screen has the following
items.
1
2
3
4
5
4. Tempo: T empo setting
The default is "120bpm". You can select between
30 and 250 bpm. The setting here is effective from
the beginning to the end of the song when the
"Conductor Map" item is set to "Off" (i.e. the same
tempo all through the song).
When the "Conductor Map" item is set to "On",the
setting here is ineffective. See the table on the
below for details.
5. Int ClickLevel: Internal click output level
The default is "80". You can set it between 0 and
99.
To exit the menu mode, press the [STOP] key, or select "
peatedly.
The table below shows how the "Rhythm Guide" and
"Conductor Map" item settings affect the conditions of
rhythm guide output and bar/beat indication.
Back" and press the [MENU/ENTER] knob re-
On/off conditions
Rhythm Guide: Off
Conductor Map: Off
Rhythm Guide: Off
Conductor Map: On
Rhythm guide
No output
No output
The "Signature"
and "Tempo"
item settings are
effective.
The conductor
map is effective.
Bar/beat
indication
Output:
Rhythm Guide: On
Conductor Map: Off
The tempo and
time signature
setting on this
screen is effec-
The "Signature"
and "Tempo"
item settings are
effective.
tive.
1. Rhythm Guide: On/off selection of the rh ythm guide
The setting you make here is reflected to the
[RHYTHM GUIDE] key (the key is lit when ON, while
it is unlit when OFF). Conversely, when you turn
on or off the rhythm guide using the
[RHYTHM GUIDE] key, the status is reflected to
this screen. See the table on the right for details.
2. Conductor Map: On/off selection of the conductor map
This item enables or disables the conductor map
(see "Conductor map" described later).
The default is "Off". See the table on the right for
details.
3. Signature: Time signature setting
The default is "4/4". You can select from among
1/4 through 5/4 and 1/8 through 8/8.
The setting here is effective from the beginning to
the end of the song when the "Conductor Map" item
is set to "Off" (i.e. the same time signature all
through the song). When the "Conductor Map" item
is set to "On", the setting here is ineffective.
See the table on the right for details.
Rhythm Guide: On
Conductor Map: On
<Note>:
“
Signature
low. This indicates that the signature and tempo
values set on this screen are ineffective, while the
conductor map setting is effective.
See the next page for details about how to set the
conductor map.
91
When “
” and “
Output:
The conductor
map setting is
effective.
Conductor Map
Tempo
” fields show “
The conductor
map is effective.
” is set to “On”, the
- - -
” as be-
Page 92
MR16 Owner’s Manual (Rhythm guide function)
Creating the conductor map
The MR16 can output the rhythm guide click which follows the "conductor map" during recording. It can also output MIDI clock and song position pointer which follows the "conductor map"
from the [MIDI OUT] connector.
The conductor map consists of the time signature map and tempo map. You can add "events" to
each map. Each event specifies the time signature or tempo, as well as the position from which
the specified time signature or tempo is effective. The time signature or tempo specified by each
event is effective until the next event in the map appears.
For example, if the time signature map has two events -- one sets "4/4" at the first bar 1, while the
other sets "2/4" at the third bar --, the song is played in 4/4 from bar 1 to 2, and played in 2/4
from bar 3 to the end.
For another example, if the tempo map has two events -- one sets "120" at the first bar 1/first beat
while the other sets "90" at bar 12/beat 2 --, the song is played at 120 bpm from bar 1 to bar 12/
beat 1, while it is played at 90 from bar 12/beat 2 to the end.
4
4
120
3
4
90
Setting the signature map
1)While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where "
lighted initially (selecting "
the previous screen). You can also return to
the previous screen by pressing the [REWIND]
key.
2)Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.
The display now shows the song editing screen,
where "
Back" is highlighted.
Back" is high
Back" returns to
180
120
3)Rotate the [MENU/ENTER] knob to select
"Signature Map
the [MENU/ENTER] knob.
The display shows the signature map screen
on which the current time signature events are
listed. Each event specifies the bar number and
time signature. By default, "1Bar -> 4/4" and
"---Bar -> ---" are listed. In this condition, the
song is played in 4/4 from the beginning to
the end.
"---Bar -> ---" is used to create a new event.
" on the second page, and press
92
The procedure example below shows how to
add the following events to the signature map.
Page 93
MR16 Owner’s Manual (Rhythm guide function)
Bar 1 through bar 3 ------------------> 4/4
Bar 4 through bar 7 ------------------> 3/4
Bar 8 through bar 11 ----------------> 4/4
Bar 12 through bar 15 --------------> 5/8
Bar 16 through the last bar -------> 3/4
4)Rotate the [MENU/ENTER] knob to select
"---Bar -> ---", and press the [MENU/ENTER] knob.
The display now shows the screen for setting
the new time signature event, where "
is highlighted.
7)Rotate the [MENU/ENTER] knob to select
"Sig. = 4/4", and press the [MENU/ENTER] knob.
"4/4" starts flashing and you can now set the
time signature.
Back"
8)Rotate the [MENU/ENTER] knob to select the
desired time signature, and press the
[MENU/ENTER] knob.
In this procedure example, enter "3/4".
The display returns to the previous screen.
5)Rotate the [MENU/ENTER] knob to select
"Bar = 2Bar", and press the [MENU/ENTER] knob.
"2Bar" starts flashing and you can now set the
bar number.
6)Rotate the [MENU/ENTER] knob to enter the
desired bar number, and press the
[MENU/ENTER] knob.
In this procedure example, enter "4Bar".
The display returns to the previous screen.
9)Rotate the [MENU/ENTER] knob to select
"[ENTER]" at the bottom, and press the
[MENU/ENTER] knob.
The new time signature event is set and the
display shows the screen as below.
In this condition, the song is played in 4/4 from
bar 1 to bar 3 and in 3/4 from bar 4.
93
Repeat steps 5 through 9 until creating all necessary events.
Page 94
MR16 Owner’s Manual (Rhythm guide function)
• Editing a time signature event
You can edit a time signature event.
1)On the time signature map screen, rotate the
[MENU/ENTER] knob to select the event you want
to edit, and press the [MENU/ENTER] knob.
As with the description on the previous page, the
display now shows the screen for setting the event.
For example, let's select "8Bar -> 4/4".
2)T o change the bar number, rotate the
[MENU/ENTER] knob to select "Bar = 8Bar", and
press the [MENU/ENTER] knob.
T o c hange the time signature, r otate the
[MENU/ENTER] knob to select "Sig. = 4/4", and
press the [MENU/ENTER] knob.
As with the procedure described on the previous
page, you can now set the bar number or time
signature.
• Deleting an unnecessary time signature event
You can delete an unnecessary time signature
event.
1)On the time signature map screen, rotate the
[MENU/ENTER] knob to select the event you want
to delete, and press the [MENU/ENTER] knob.
As with the description on the previous page,
the display now shows the screen for setting
the event.
For example, let's select "8Bar -> 4/4".
2)Rotate the [MENU/ENTER] knob to select
"[DELETE]" at the bottom, and press the
[MENU/ENTER] knob.
The event is immediately deleted and the
display returns to the signature map screen.
3)Rotate the [MENU/ENTER] knob to edit the value,
and press the [MENU/ENTER] knob.
In this procedure example, enter "10" for the
bar number.
4)Rotate the [MENU/ENTER] knob to select
"[ENTER]" at the bottom, and press the
[MENU/ENTER] knob.
The editing is confirmed and the display returns
to the signature map screen.
<Before editing>
<After editing>
<After deleting>
<Before deleting>
T o e xit the menu mode, press the [STOP] key .
T o e xit the men u mode, press the [STOP] key.
94
Page 95
MR16 Owner’s Manual (Rhythm guide function)
Editing the bar offset
By default, the bar/beat value at the beginning (ABS ZERO) of the song is set to "bar -2/beat 1".
This offset (the bar/beat value at ABS ZERO) is called "bar offset". You can change the default bar
offset to the desired value.
1)On the second page of the song editing menu
screen, highlight "Bar Offset" and press the
[MENU/ENTER] knob.
The current offset value (by default, "-2Bar")
starts flashing.
The table below shows the available offset values.
Option
-8Bar
-7Bar
-6Bar
-5Bar
-4Bar
MeaningMeaning
ABS Zero= bar -8
ABS Zero= bar -7
ABS Zero = bar -6
ABS Zero= bar -5
ABS Zero= bar -4
Option
-3Bar
-2Bar
-1Bar
0Bar
ABS Zero= bar -3
ABS Zero= bar -2
ABS Zero= bar -1
ABS Zero= bar 1
You can see the bar offset value on the home
screen when the recorder is at the beginning
of the song (ABS 0).
The screen example below shows the home
screen when the bar offset is set to “-4 bars”.
The default home screen (bar offset = -2 bars).
The home screen when the
bar offset is set to “-4 bars”.
2)Rotate the [MENU/ENTER] knob to select the
desired offset value, and press the
[MENU/ENTER] knob.
The selected offset value is confirmed, while
the display returns to the previous screen.
T o exit the men u mode, press the [STOP] key.
95
Page 96
MR16 Owner’s Manual (Rhythm guide function)
Setting the tempo map
After setting the time signature map, you have to create the tempo map by adding the necessary
tempo event(s). Like a time signature event, a tempo event specifies the tempo at the tempo
changing point. Each tempo specified by a tempo event is effective until the next event appears.
For example, you can set the tempo to 120 at the third beat in bar 4, and set to 90 at the second
beat in bar 12, etc.
1)While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where "
highlighted initially (selecting "
returns to the previous screen). You can also
return to the previous screen by pressing the
[REWIND] key.
2)Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.
The display now shows the song editing screen,
where "
Back" is highlighted.
Back" is
Back"
The procedure example below shows how to
add the following tempo events to the tempo
map.
Bar 1/beat 1 --------------------> 120 bpm
Bar 4/beat 2 --------------------> 180 bpm
Bar 8/beat 3 ----------------------> 90 bpm
Bar 12/beat 1 --------------------> 120 bpm
Bar 16/beat 4 --------------------> 250 bpm
4)Rotate the [MENU/ENTER] knob to select "---Bar -
-> ---bpm", and press the [MENU/ENTER] knob.
The display now shows the screen for setting
the new tempo event, where "
highlighted.
Back" is
3)Rotate the [MENU/ENTER] knob to select
"Tempo Map " on the second page, and press
the [MENU/ENTER] knob.
The display shows the tempo map screen on
which the current tempo events are listed.
Each event specifies the bar/beat position and
tempo. By default, "1Bar 1
"---Bar -
condition, the song starts in 120 bpm and there
is no tempo change. "---Bar -
to create a new tempo event.
-> ---bpm" are listed. In this
-> 120 bpm" and
-> ---bpm" is used
5)Rotate the [MENU/ENTER] knob to select
"Bar = 2Bar", and press the [MENU/ENTER] knob.
"2Bar" starts flashing and you can now set the
bar number. You can enter the bar number
between 1 and 999.
96
Page 97
MR16 Owner’s Manual (Rhythm guide function)
6)Rotate the [MENU/ENTER] knob to enter the
desired bar number, and press the
[MENU/ENTER] knob.
In this procedure example, enter "4Bar".
The display returns to the previous screen.
7)Rotate the [MENU/ENTER] knob to select
"Beat = 1
"1 " starts flashing and you can now set the
beat number. You can enter the beat number
between 1 and 8.
", and press the [MENU/ENTER] knob.
"120bpm" starts flashing and you can now set
the tempo. You can enter the tempo between
30 and 250.
10)Rotate the [MENU/ENTER] knob to enter the desired
tempo, and press the [MENU/ENTER] knob.
In this procedure example, enter "180bpm".
The display returns to the previous screen.
8)Rotate the [MENU/ENTER] knob to enter the
desired beat number, and press the [MENU/ENTER]
knob.
In this procedure example, let's enter "2 ".
The display returns to the previous screen.
9)Rotate the [MENU/ENTER] knob to select
"Tempo = 120bpm", and press the [MENU/ENTER]
knob.
11)Rotate the [MENU/ENTER] knob to select "[ENTER]"
at the bottom, and press the [MENU/ENTER] knob.
The new tempo event is set and the display
shows the screen as below. In this condition,
the song is played in 120 bpm from the
beginning to bar 4/beat 1 and in 180 from bar
4/beat 2 to the end.
Repeat steps 4 through 11 until creating all
necessary tempo events.
97
Page 98
MR16 Owner’s Manual (Rhythm guide function)
• Editing a tempo event
You can edit a tempo event.
1)On the tempo map screen, rotate the
[MENU/ENTER] knob to select the event you want
to edit, and press the [MENU/ENTER] knob.
As with the description on the previous page,
the display now shows the screen for setting
the event.
For example, let's select "12Bar 1
2)T o change the bar number, rotate the
[MENU/ENTER] knob to select "Bar = 12Bar", and
press the [MENU/ENTER] knob.
T o change the beat n umber, rotate the
[MENU/ENTER] knob to select "Beat = 1
press the [MENU/ENTER] knob.
T o c hange the tempo, rotate the [MENU/ENTER]
knob to select "Tempo = 120bpm", and press the
[MENU/ENTER] knob.
As with the procedure described on the previous
page, you can now set the bar number, beat
number or tempo.
3)Rotate the [MENU/ENTER] knob to edit the value,
and press the [MENU/ENTER] knob.
In this procedure example, let's enter "10" for
the bar number.
-> 120bpm".
", and
To exit the menu mode, press the [STOP] key,
or select "
knob repeatedly.
Back" and press the [MENU/ENTER]
• Deleting an unnecessary tempo event
You can delete an unnecessary tempo event.
1)On the tempo map screen, rotate the
[MENU/ENTER] knob to select the event you want
to delete, and press the [MENU/ENTER] knob.
As with the description on the previous page,
the display now shows the screen for setting
the event.
For example, let's select "12Bar 1
2)Rotate the [MENU/ENTER] knob to select
"[DELETE]" at the bottom, and press the
[MENU/ENTER] knob.
The event is immediately deleted and the
display returns to the tempo map screen.
->120bpm".
4)Rotate the [MENU/ENTER] knob to select "[ENTER]"
at the bottom, and press the [MENU/ENTER] knob.
The editing is confirmed and the display returns
to the tempo map screen.
<Before editing>
<After editing>
98
<After deleting>
To exit the menu mode, press the [STOP] key,
or select "
knob repeatedly.
Back" and press the [MENU/ENTER]
Page 99
MR16 Owner’s Manual (MIDI synchronization)
MIDI synchr onization
By connecting the external MIDI devices (such as a sequencer, sound
module, computer, etc.) via the [MIDI OUT] connector of the MR16, you
can make powerful recording.
For example, by synchronizing a sequencer with the MR16 during playback, you can mix down signals (such as a vocal, guitar, etc.) recorded on
the MR16 tracks and audio from a sound module.
You can synchronize MIDI with the MR16 by connecting a MIDI device to
the [MIDI OUT] connector on the MR16 and sending out MTC (MIDI time
code) or MIDI clock (with Song Position Pointer) from the MR16.
99
Page 100
MR16 Owner’s Manual (MIDI synchronization)
Synchronization using MTC
The following describes how to synchronize a sequencer to the MR16 which supports MTC (MIDI
Time code).
Connection
Connect the [MIDI OUT] connector of the MR16 to the [MIDI IN] connector of an external MIDI sequencer using a MIDI cable. (Note that no MIDI cable is supplied with the MR16. Use a commercially
available MIDI cable.)
INPUT A SEL
MIC/LINE
GTR CLEAN
GTR DIST
USB HOST
USB
MIDI OUT
MIDI IN
DIGITAL OUT
FOOT SW
MIDI sequencer , etc.
Settings of the MR16 & MIDI sequencer
1)Set the "Midi Sync Out" item in the "System" menu of the menu mode to "MTC" and the "MTC Frame Rate"
to an appropriate frame rate.
See "MIDI sync/MTC frame rate settings" described below for details.
2)Enable the external MIDI sequencer to synchronize to MTC.
See the operation manual of the sequencer for details.
3)Press the [PLAY] key of the MR16 to start playback.
The sequencer automatically starts playback while synchronizing to the MR16.
100
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