
TRIPLEPLAY TUTORIALS
MODULE #7: USING TRIPLEPLAY WITH DAW
SOFTWARE
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Question:
I’ve been using TriplePlay in stand-alone mode, and
it sounds great, but what is the best way to record
and sequence those performances?
Answer:
TriplePlay can work as a plug-in in Digital Audio
Workstation software (DAW) compatible with VST or
AU format plug-ins. DAWs allow you to record your
TriplePlay performances, sequence them for auto-
matic VI and VGR changes in live settings, and much
more.
There are several major advantages to using
TriplePlay with a DAW:
• You can integrate your TriplePlay sounds into larger
musical projects.
• You can use a DAW live, to perform with backing
tracks and sequence real time instrument and effect
changes on your MIDI and Traditional Guitar perfor-
mances.
• When you record TriplePlay with a DAW, you can
edit your performances after you’ve made them. You
can alter the sounds, refine the performance, and
more.
• You can create fantastic new sounds by combining
TriplePlay patches with other plug-in effects avail-
able in DAW software.
• While TriplePlay doesn’t permit patch exports, its
sounds can be saved as presets within your DAW in
order to archive, share, and recall them as desired.
Installation of Software
Installation of PreSonus’ Studio One 2 (provided)
and/or Apple GarageBand (available separately)
If you know how to use a particular DAW, you probably know how to integrate TriplePlay into your
projects already: after installation, TriplePlay appears
in your list of available plug-ins, and you add it to a
track just as you would any other MIDI-based virtual
instrument.
We can’t offer step-by-step instruction for every
DAW, so you may need to consult your DAWs documentation for help. In fact, the full features of most
DAWs are too powerful to be completely covered in
detail here, but we will walk you through two possible scenarios: using TriplePlay with Studio One, and
using it with GarageBand (Mac only).
Using With Presonus’s Studio One 2
If you haven’t already done so, follow the directions
in the online Software Bundle Installation guide and
install Presonus’s Studio One 2.
Click the icon for the Studio One 2 program in Applications (Mac) or your Start Menu (Windows).
From the Studio One menu, select Preferences.
Read Me First!
If you encounter a confusing term or concept, all
TriplePlay controls and parameters are explained in
the online User Guide for your product. This tutorial requires installation of the TriplePlay hardware,
software and partner sounds from IK and NI. Please
consult the user documentation at
http://www.fishman.com/tripleplay for more informa-
tion on these installations, if necessary.
Requirements
• Internet connection
• Installation of Fishman TriplePlay hardware and
software
• Installation of IK Multimedia SampleTank 2.5 XT
• Installation of NI Komplete Elements
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figure 45
Select the External Devices tab and click Add.
figure 46
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In the Add Device window that appears, select New
Keyboard. Highlight the Device Name field and type
in “TriplePlay.” Click-hold the Receive From field
and choose Fishman TriplePlay TP Guitar. Check the
Split Channels option.
figure 47
Click OK to return to the Options window.
Highlight the Audio Setup tab. Click-hold on Device
Block Size and choose 128 samples rather than the
default value of 512 samples.
figure 49
A blank song opens. From the Track menu, select
Add Tracks (or just type “T”).
(This setting determines the size of the buffer
memory, which your computer uses to prevent clicks,
pops, and other unwanted noises. Higher settings
decrease the likelihood of nasty noises, but they
introduce more latency — that is, the slight lag
between the instant when you play a note and the
instant you hear the sounds through your speakers
or headphones. For some players, the 512 setting introduces too much delay to play comfortably. If your
computer performs poorly at 128, try stepping the
setting back to 256 samples. If you have a fast computer and get great results at 128, try 64 samples for
an even faster response.)
figure 50
In the Add Tracks pop-up that appears, select
the Count field and enter 6. (This creates six MIDI
tracks, one for each channel/string, which works with
most of the TriplePlay factory patches. Alternately,
you could choose 16, which provides more than
enough channels for every possible TriplePlay patch,
including ones with the maximum numbers of
fretboard splits.) Click the Pack Folder option.
Click-hold the Input field and select TriplePlay/
Channel 1 from the drop-down menu and make
sure the Ascending box is checked. (You could
also choose All Inputs | Any as the input source,
provided you only plan to record MIDI data from
one instrument at time.)
Set the Output to TriplePlay, and again, verify that
Ascending is checked.
figure 51
figure 48
Click to return to the main launch screen and click
Create a New Song. With Empty Song highlighted,
click OK.
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Click OK to close the window. The TriplePlay instrument appears in the track list. (Actually, there are six
instruments, one for each channel, plus a folder file
to hold them.)
figure 52
If you click the folder open again, you’ll see the six
MIDI input meters registering levels for each of your
six strings/channels.
Click any of the keyboard-shaped Instrument Editor
icons to open the TriplePlay interface. From there
you can load and edit sounds exactly as if you were
in standalone mode.
figure 55
To capture your
TriplePlay perfor-
mance, just press
record.
For visual simplicity, click the folder icon on the top
track.
figure 53
Record-enable the folder track. The icon glows red.
Click the monitor button. It glows blue. Open the
instrument editor and select any patch other than
the default and you should now hear TriplePlay.
Here’s a movie showing the steps detailed above.
http://www.youtube.com/watch?v=9yz7s2QMkGk
figure 54
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