Fisher-Price 73978 Instruction Sheet

Model Number: 73978
Owner’s Manual
Model Number: 73978
Owner’s Manual
TM
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Let’s Go!
Software Port
Learning Fun™ Software Cartridge
• Please keep this manual for future reference,as it contains important information.
IMPORTANT! If the tip of the stylus and the image on screen do not align,it’s time to calibrate them! Please refer to page 24,Calibrating the Stylus.
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
2
Letters and Numbers Fun!
Choose an activity or game from the Home Screen: Let’s Write, Adding Artist™, Alphabet Art or Alphabet Games. Touch the activity or game on
the screen with the stylus.
Let’s Write
Alphabet Games
• Letter Memory Match
• Picture Puzzlers
Alphabet Art
Adding Artist
3
Let’s Write
• Choose writing or tracing.Touch the screen with the stylus.
4
• Touch the arrows on the bottom of the screen with the stylus to scroll through each of 26 letters (uppers and lowers) and 10 numerals.
• When you find a letter or numeral that you’d like to write or trace, touch the screen with the stylus.You’ll hear what you’ve chosen.
Hint: You can use any of the tools on the tool menu in this activity: “Pencil “ Tool ,
Straight Line , Shape Maker , Stamp It
or Special Effects Selector .
5
• Write the letter or numeral on the screen
with the stylus.
Hint: Touch the sample letter/numeral or the picture on the screen with the stylus to hear the letter or numeral identified.
• Need help? Touch the help button on the
screen with the stylus and an outline of the letter or numeral appears. Simply connect the dots to form the letter or numeral.
• After you’ve finished,touch the check box
button on the screen with the stylus.Then, scroll through more letter or numeral choices to write.
Writing
Hint: When you finish writing or tracing,touch Erase It , Erase All , Save It or go back Home on the tool menu with the stylus.
6
• Trace the outline of the letter or the numeral on the screen with the stylus.
Hint: Touch the sample letter/numeral or the picture on the screen with the stylus to hear the letter or numeral identified.
• After you’ve finished,touch the check box on the screen with the stylus.Then, scroll through more letter or numeral choices to trace.
Tracing
• Touch the arrows on the bottom of the screen with the stylus to scroll through each of 20 backgrounds.
• When you find a background that you like, touch the screen with the stylus.
7
Adding Artist
• Touch the question mark with the stylus on the bottom right hand corner of the screen.
• Watch as objects pop up on the screen, one by one. Count each object.
8
• Next, you’ll see the object, an equal sign
and an answer box.
• Do you know the number of objects on the screen?
• Touch the arrow buttons on the screen with the stylus to scroll through answers in the answer box.
9
• When you have selected an answer, touch the check box on the screen with the stylus.
• If you answer the question correctly,the screen flashes. Alright!
• You’re onto the next background and another question.
• If you answer the question incorrectly, you’ll hear a tone,and the question is repeated.
Hint: Keep trying! Pixter™ gives your child as many opportunities as needed to get the correct answer.
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